Hellmouth (222)

Drackos

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The Hellmouth

The Hellmouth was a giant cave system which offshoots from the Selva Oscura. The dark forest seamlessly extends above the Hellmouth to disguise the terrifying cave system. The caves were once home to those who practiced Jashinism. Now they serve their dark deity in the very same afterlife they sent hundreds to with their cruel rituals. Much like The Pit to the West, the Hellmouth is now flooded with Scarlet Rot, while on the surface the land has turned into a dry, twisted wasteland filled with all manner of mutated beasts.
 
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Corazon

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Arriving From Here
Navigating my way swiftly through the dark forest, I became aware of all the unnatural activities that were taking place in this land but, that was an issue for another day. It would definitely be another day but, for now, onto the next one.

( Legilimency ) - Legilimency
Type: Supplementary
Rank: B - A
Range: Short - Long
Chakra: 20 - 30 ( -5 per turn for B rank, -10 for A rank )
Damage: N/A
Description: An innate and somewhat passive ability, Legilimency is the act of magically navigating through the many layers of a person's mind and correctly interpreting one's findings. Legilimens ( users of Legilimency ) are able to detect if a person is lying, as well as delve into their thoughts, emotions, and memories if their target is not skilled in blocking their minds. In most cases, this is not a harmful or detrimental ability, allowing the user a way to predict and understand the opponent's movements and actions with the utmost clarity. While it is similar to reading minds, it should be noted that Legilimency is not as simple as the muggle art of mind-reading; mind-reading assumes that one is simply eavesdropping on the thoughts currently running through the head of another. Legilimency, however, requires the wizard to navigate and move through the various areas of the brain. In it's lowest levels ( B rank ), the user is able to utilize it in a way similar to "mind reading", allowing the user to 'read' the opponent's current thoughts and ones related to them at that moment. This is the basic level of Legilimency and once active, lasts until the user ends it's usage. With training and power, this ability and range increases. At A rank power the user becomes capable of actual navigating the target's mind and it's many layers. This is as harmless as the B rank variant. However, despite all of this, this ability isn't without drawback. The A-Rank version requires the target to be within mid-range while the B-Rank version works up to long-range (one landmark for normal members, two for House Heads and three for the Headmaster).

Note: Although the B rank version is a passive ability honed when the user reaches Year 6, he cannot use the A rank and higher versions without actually actively using this jutsu.
Note: A rank usage can allow one to simply navigate the mind.
Note: A rank usage can only be used once every four turns, lasting 3 turns each usage and requiring a two turn usage break in between A rank and higher usages.
Note: Must place within bio stating the user is a Legilimens.

Leaving Landmark​
 

-Cobalt-

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Coming from: htts://animebase.me/threads/leth-nurae-229.768223/post-21944793

__________________________________________________________________________________

Coming from the forest of Leth Nurae and entering Hellmouth, Sylvanas now takes course to the north and then eastwards.

_____________________________________________

Travel itinerary 222- 228-232-237-240-239
Departing 222 @ 3:50 PM (24/06/2016)
228 @ 4:50 PM
232 @ 5:50 PM
237 @ 6:50 PM
240 @ 7:50 PM
Arriving 239 @ 8:50 PM (24/06/2016)
 

Skorm

ιn ѕιlιco
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Coming from [x]
  • Traverse into the unknown and encounter a great threat
  • Survive a near-death situation



Alucard had barely recovered from his last endeavour as he launched himself and Kano to the end of their epic journey in the Tobusekai. Or so they atleast would hope. Upon entering this realm of darkness, they spotted nothing but black forests with an enchanting tone to them. There were no roads here, atleast not from the direction they had entered the lands which was from the north-west. The only rumours they had previously heard about this place was that it was the alledged spawning ground for the immortal and cannibalistic Jashin cult. The land was carved with canyons which were riddled with cave systems which reminded Alucard of the earthen temple surroundings but instead of hidden tunnels the land was riddled with caves out in the open scarred woodlands. Another difference was that this place was far more haunting and each cave opening, even from a long distance, could be spotted thanks to some cyan/greenish light beaming out of almost all of them with a faint shrine which indicated that some mysterious power was lurking in those caves or that something connected them with eachother . In the distance, brawls could be heard with screams that were produced by immortals battling eachother until one of them was incapacitated. Alucard decided to lay low, he had no quarrel with these.. creatures of Jashin but instead Alucard sought to find the origin of the voice he had heard calling his name just a few days back. However, his wishes were not granted as he was spotted by three Jashinists, all carrying a banner resembling their satanic symbol that he had seen so many times before. The trio had assuringly been in a territorial fight as they were mortally wounded with swords and axes still attached to their innards. It was actually quite a spectacular view to behold immortality in such a grotesque state, well immortality in a broad spectrum but surely not in all ways. As their gaze scrapped Alucards position they started taunting Alucard, who proceeded on his route and not thinking about them the slightest. This notion wasn't received well and soon enough, one of the cultists stood up and spoke with a scraping voice. Blood spewed out from his throat and mouth as he spoke while the detached jaw didn't help much to grace the words.

Not a single word or reaction ey punk? Who the **** do you think you are that violates the sacred grounds of our lord with your.. mortal presence?


Alucard nonchalantly carried on, leaving the three jashinists behind in a calm and sensed fashion. Knowing for damn sure that this act wouldn't be appreciated by the fellows behind him, Alucard prepared for an attack.

Now just were do we think we're going? Oh whats that? To our lord? Well, aint that going to please him. Time to die!!

Alucard would send a spike of chakra throughout his skeleton and manipulated his spine to grow massive bone tentacles from his back. These would act as sharp limbs that he would use to intercept the small gang from behind without Alucard straining from his course.

( Hone Shokushu )- Bone Tentacles
Type: Offensive
Rank: B
Range: Short - Mid
Chakra: 20
Damage: 40
Description: The user grows bone tendrils from their back to bind or pierce the opponent.

Using the element of surprise, Alucard lunged two of them into the air far away. While the last one remained on the ground, he would charge Alucard with a spear that he took out from his own chest and lunge it towards Alucard, who would deflect it with his bone tendrils. He then spoke to the religious cannibal;

Do you fear death? It's coming in three, two, one..

And with that being said, Alucard ripped the jashinist in half(horizontally) with the strength of his bones. The naked cadaver spewed blood in all directions and its artist walked away. Just in time for the others to have landed. Alucard prepared their return to earth with a bit of a surprise and slapped two seals on the ground. These seals would activate once the two had landed on them.

(Kekkai Houjin) - Barrier Method Battle Array [x2]
Rank: B-Rank
Type: Attack
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: Kekkai Houjin is a high-level Fuuinjutsu trap technique. An array of explosive markers is jointly placed around the boundary of an area. If any opponent walks through the boundary, the seals will activate and explode.

After continuing his path for another minute, he could hear the splattering sound of the two bodies he sent skyrocketing from before, crashing onto the ground and landing on the seals that he had placed which effectively shattered their bodies to pieces. Alucard put on his hat as he walked out of the chaotic scenery with chunks of human meat flying all over the place behind him.
Rather casually, for what just had happened, Alucard strided onwards to his destiny of catching up with the leader of the whole deranged system of darkness. He sort of prayed for another voice in his head, anything to take him to the right direction and finally encounter the deity of Molag Bal. He could feel that he was close now, but he hadn't figured out exactly where he would need to go. He then got sidetracked after having spotted a large cave that looked more like a crater which emitted lots of light from its depths. The size of the thing was huge, few hundred meters across and no sign of the bottom. A road sign nearby stated the name "The Hellmouth". Was he supposed to go down there? The protective fences wouldn't stop him as Alucard climbed above them and stood on the edge. He looked down one more time but there was nothing down there but darkness. It was obviously a trap but.. he had come this far. Leaning over the edge of the abyssal pit, Alucard heard voices on the other side of the crater. He then saw two other humans talking with eachother while approaching the pit. One of them performed some sort of ritual handseals and then let the other one fall into the void. There was nothing but silence. Alucard waited for a minute or two and was keen to know if one could hear the body smash into the bottom. The other guy was gone already, perhaps in the search for another.. sacrifice? It was time Alucard headed down there to uncover the mysteries himself. He then let himself fall while Kano halted in the background, he was not able to go with his master after this point due to his inability to take such an impact. Instead he sat down and guarded the surroundings from intruders. Alucard closed his eyes to avoid having them shredded by dust or other rocks while he gathered up carbon chakra thoughout his body to transform it into the kinetic resistant material known as polystyrene. This made his whole body ultra lightweight but also highly resistant to blunt damage.

(Porisuchiton: Tesserakuto | Polystyrene Release: Tesseract)
Type: Offensive/Defensive/Supplementary
Rank: S-rank
Range: N/A
Chakra: 40(-20/turn)
Damage: N/A
Description: Tesseract is an advanced application of the porisuchiton release and lets the user take the form of the initial release to benefit from its S/W upon facing a jutsu or otherwise. The user will transform themselves into polystyrene pellets while still maintaining their original size they become extremely light, sturdy and fast but also sharp. This is an extremely good technique when the user needs to move fast and having to tank jutsus that porisuchiton is strong to. The user will become stretchable as they are now in a "white sand" form and while their charactersics such as facial appearance etc has dissolved in the new form they still pertain the same volume. However, due to the extremely light material the user now consists of they can move at extremely fast speeds, up to twice their normal speed while gaining extreme flexibility of evading techniques. The pellets can also grind techniques that passes through the user to dust(within reason and S/W of porisuchiton). The downside of the technique is that the user cannot perform any elemental techniques except from porisuchiton/fire/earth/wind techniques. The user can reform at any time and if they continue to be in this form they need to spend additional chakra.

Note: Usable twice per battle, lasting up to three turns per use.
Note: No A rank and above Porisuchiton and no S rank and above Fire/Earth/Wind techniques after usage.
Note: Can only be taught by Skorm.
Note: Can only be used to dodge techniques(within reason) once per turn.

Using this technique allowed Alucard to fall slower, which was good tactically in case there were any spikes or other traps that there could be in these circumstances. On his decent, Alucard could see many fallen bodies, shattered to pieces while there were old bodies of still alive half broken immortal Jashin cultists. That was a very odd sight but also quite depressing as they begged for death but was cursed with immortality and unable to get out of this hellhole. Further down, the body count increased dramatically and it was only shattered pieces of decayed remains until.. he had reached the end of the pit. He would bounce off the floor with decent speed and spring back upwards a few meters and then revert back to normal as he would be fine even if he landed in his regular form at that point. The environment down there was very dark and misty. Faded echoes from the steep above with remains of dissembled immortal bodies from above could be heard down there. That wasn't all though. A huge portal, beaming with the same colours described above the ground that was originating from the cave systems lied at the bottom. On its frame there were signs and symbols Alucard had never seen before. There was also an ominous noice that came from the portal, almost pulling one toward it with a spell. As a matter of fact, it would seem like it possessed some sort of magnetic field or gravity pulling forces as dust and particles close to its vicinity were absorbed by it. Alucard remained mesmerised and walked towards it without hesitation, it was too beautiful to be ignored. As he approached towards the portal, he was sucked towards it and ultimately through it and on the other side he was met by a gigantic being. Something that resembled the previous statues and incarnations of traces that had been found everywhere in the last few weeks deviled encounters. Alucard reached a conclusion.

Ay.. you must be M-

Bal? Why yes. It was time you faced me, indeed you have slaughtered many of my strongholds. For this hideous acts you must be punished.


Alucard was interrupted by the gigantic horned half man half beast. He had no notion of replying but late his shiver of hate speak out his intentions. It was going to be a grand battle, afterall, his opponent knew kinjutsu and was most likely one with some sort of mythological summoning plus god knew what other sort of devilish abilities he or.. it had. Alucard started off by slapping on his eye of riven and gathered up his chakra. By unleashing a massive amount of raiton chakra through the ground, a large pillar of lightning would impale the beast right through its torso.

(Raiton: Denpō Sekka) - Lightning Release: Telegram Flash
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: After doing the Rabbit → Rat → Horse → Ram handseals, the user will slam his hand on the ground and release into it a massive amounts of lightning chakra which will then pool beneath his opponent before releasing itself into a gigantic column of lightning which shocks anything caught above it. The technique can affect a bigger or smaller area depending on the users will.

This.. was quite un-eventful and even though the hit seemed successful, the deity chuckled as if it could only feel a slight sting at most from the impact of the lightning attack. As quickly as the technique ended, its wound was healed completely. That meant that the entire thing had to be destroyed in order for Alucard to actually kill it. If even that was enough. But for now, Alucard had other things to worry about as his nemesis spoke.

My turn

And with that being said, Alucard witnessed his opponent unleashing a combo of all 5 natures. Two from his horns, fire and lightning, one from his mouth, wind and two from each of his hands, earth and water. While Alucards dark release was able to tackle three of those and his shikotsumyaku could tackle two, Alucard had to rely on his particle style once again. He started to realise the value in his absorption of the only kekkei tota in existence. Trying not to get too busy getting sentimental, Alucard would perform a few seals and create a cube of particle style chakra that would disintegrate the five element combo that came towards him.

(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.

(Fūton: Atsugai) - Wind Style: Pressure Damage
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

(Raiton: Sanda Appu) – Lightning Release: Thunder Up
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user concentrates a lot of lightning chakra into their hand, compressing it into a ball of lightning energy. The user can then hurl it at the enemy or trust it forward in a melee attack. Once the ball hits the target, it expands into a massive lightning explosion.

(Doton: Dochūbaku) - Earth Release: Landslide Technique
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will manipulate their chakra to create the earth infront of them to turn to a lose like quality by slamming his hands on the ground to create a landslide that is directed towards the enemy target in the form of a wave of earth.

(Jinton: Genkai Hakuri no Jutsu) - Detachment of the Primitive World Technique
Type: Offensive
Rank: C-S(S)
Range: Short-Long
Chakra: 15-40(50)
Damage: 30-80(110)
Description: The user first performs a short sequence of handseals: Rat → Boar → Snake, then creates a basic 3D-shaped construct via Dust Release between the palms of their hands. A small sphere is located at its centre. The structure expands rapidly in size when being propelled towards the designated target and traps them inside its confines. The sphere then seems to explode with a tremendous amount of force, while the exterior walls of the structure effectively restrict the size of the blast radius. This results in the destruction of everything and anyone caught within, as they are pulverised into minute particles of dust. The technique isn't limited to just affecting physical matter; it can also affect chakra-based defenses. But the resulting damage that this technique can produce varies considerably, depending on the initial shape of the created structure..

Cuboid Structure: A form manipulating the Dust Release structure into a very generic three-dimensional cube. While the cube's surface area is rank-dependent, its shape also enables localized destruction and entrapment. Unlike the other shape alternatives, this form is always limited to just short-range when used.

Conical Structure: A form manipulating the Dust Release structure into a simplistic three-dimensional cone. While the cone's base diameter is rank-dependent, its base is always located in front of the user's hands with the pointed end poised at the desired target. It has an intermediary reach, extending up to mid-range.

Cylindrical Structure: A form manipulating the Dust Release structure into a basic three-dimensional cylinder. While the cylinder's diameter is rank-dependent, it is unique amongst shapes in extending up to long-range.

Note: The surface area of the cube form is 1m² at C-rank, 3m² at B-rank, 5m² at A-rank, 15m² at S-rank.
Note: The diameter of the cone and the cylinder is 1m at C-rank, 2m at B-rank, 4m at A-rank, 8m at S-rank.
Note: Only useable by Mū and Ōnoki bios. Clones are unable to use it.

The counter worked well, but it was also Alucard strongest attack by itself. He couldn't let his opponent use end-game techniques of all elements simultaneously or he'd be dead. Alucard therefore decided to use the full powers of his sword Yggdrasil before it'd be too late. He would stick it with the edge down towards the ground and trigger its mighty siphoning barrier.

(Igudorashiru) - Yggdrasil
Type: Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Yggdrasil is a savagely looking jagged longsword with a bunch of spots filled with bioluminescent light that shines in the same color as the wielders eyes. The swords grip is formed like a root and the entire sword is made by an unknown crystal that is extremely dense. On the grip of the sword there is also a seal;

調和 - Harmony. This seal is responding to a unique bond called harmony element. When the user is within short range from the seal, a passive stream of chakra is being fueled into the seal and out towards the user of the sword. The sword will transform its crystalline structure to that of the special element the user possesses and take on its traits. A harmony element is essentially any element the user possesses and wants the sword to transform into. This needs to be stated in the bio that has the Yggdrasil sword. The sword will not just resemble the element, but also adapt it's strengths/weaknesses and can be destroyed by such and dealing damage accordingly. As the user powers the sword, the sword also powers the user. In connection with the harmony seal, the sword will shift out chakra towards the user and enhance their harmony element that the sword mimics and give it a passive boost of +10 chakra and +20 damage.

The user can utilize the sword like any other sword and use it in kenjutsu techniques while applying elemental properties to them in response to what harmony element the wielder have chosen. If the sword is tossed it will instantly transform back into the crystalized form it originally has if it travels beyond short-range from the user. It will also remove the passive strengths towards the users harmony element. The sword also incorporates a special move which requires the user to pummel it into the ground in front of them with the edge down. This will cause a tremor and erect a huge dome barrier that is invisible to the naked eye. This barrier incorporates fuinjutsu attributes in the sense of crippling chakra supplies of everyone inside the dome bar the user although their summons are still affected. The sword acts like the vessel and the move is the trigger. The barrier saps chakra from opponents and drains their jutsus of power to the point that all forbidden techniques are unusable, while also making opposing techniques drop one rank. The wielder of the sword loses the ability to use any other element other than the harmony element and its composite elements. For example, if the user has a CE/AE or KG made out from earth and fire, the user's elements are limited to the CE/AE/KG, and its component elements. Modes, dojutsu or other active techniques that are of forbidden rank are not affected by this if they are activated before the move has been made but techniques that are used are still dropped in rank by one. The barrier can reach mid-range in a 360* degree fashion. The barrier is A-rank in strength, meaning that techniques of sufficient power can destroy the barrier, although the weapon itself will retain the infused harmony element.While the barrier is active the user cannot use fuinjutsu B-rank or higher.

Note: Can only be used by Skorm

However, as he was doing that, the enemy didn't just sit idle by but instead gave him a reach for the stars as Alucard got bitchslapped away from the sword and landed just on the edge of the barrier. He felt quite a sting from the impact, his opponent was smart and had infused his hand with elemental chakra to make it hit like a truck. Alucard quickly got up but started to feel drained in some way. It was like he had gotten his chakra or atleast pieces of it working against his will.

( Chakra Taisan Fūin ) - Chakra Confusion Seal
Rank: S-Rank
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: A special tag that utilizes the mark of confusion. When placed upon an opponent and using chakra it burns into the opponents skin. This chakra tag causes chakra to flow towards that particular area, causing a disruption within the flow of chakra as well as making it harder to control chakra (adds a +20 cost of chakra to any jutsu that the opponent will use for 4 turns).
Note: This jutsu can only be used twice in battle.
Note: If applied by a medical ninja with sealing mastery, the effect will last until released.

He felt over-encumbered and drained as realised a seal had been place upon him. Nevertheless, the opponent had also been given a handicap to their reserves through Yggdrasil's barrier. However, Alucard was also under the influence of the barrier and could at this point only use earth, fire and wind elements along with KGs/CEs that used those elements. While it had his fuinjutsu arsenal heavily restricted, Alucard would utilise genjutsu on the creature. After having weaved a few seals, Alucard used his most powerful genjutsu. The origin of symmetry was implanted inside Molag Bals chakra system and seemed to have taken some effect.

(Genjutsu: Taishō-sei no kigen) - Illusionary Arts: Origin of Symmetry
Type: Offensive/Supplementary
Rank: S
Range: Short-Mid
Chakra cost: 40
Damage points:
Description: Origin of Symmetry is the crown jewel genjutsu of Zora Akiyama. The user will start by performing five handseals:
Hare - Tiger - Snake - Boar - Ox
They will then release a massive amount of their chakra into the mind of their opponent to trigger the illusion to start. While the illusion begins, the target will feel as they are shrinking down second by second and for every second they become smaller and smaller down to the quantum realm where they only can see the world as it is described in quantum theories. Which is just a huge realm of floating giant crystals in different colors. While they can move inside this world, their real body is locked in the position it was when the illusion was triggered and unless breaking the illusion it remains immobile. Albeit their senses remain intact, they are now also only picking up what can be heard in the quantum realm. Which is complete silence, following huge vibrations as molecules and shards mash into eachother.

Note: Can only be used once per battle
Note: No genjutsu above B rank in the same turn and two turns after usage
Note: Can only be taught by Skorm.

His opponent fell to the ground, immobilized and drained of chakra. Alucard had a breather and tried to calm down. He would slowly approach the ceased titan and as he entered spitting distance he would get hit. But it wasn't just your regular hit, but this time he could feel as half of his body had been chopped off. His opponent rose up from the ground, glowing with yellow chakra that had been focused around his right hand while Alucard had been chopped in half with his intestines splatter across the floor. He coughed blood and lied helpless on the caves floor. He was going to die there, his opponent had faked its immunity to genjutsu and had Alucard let his guard down completely.

..Ho..w.. pa..thet..ic..

Molag Bal approach Alucards body and smirked. Approaching to killing him off completely, he would taunt Alucard while having all of the wounds from their battle regenerated as a part of the insults. Alucard looked up towards his grand opponent, the barrier was still up but flickering. Yggdrasil did draw chakra from Alucard afterall, and his life was hanging by a thread. His opponent raised both its hand, united as a huge club and ready to smash Alucards body like a bug, he would merge all but his left hand with the ground and leave the rest of his body inside an intangible connection with the earth itself. Upon his left hand, Alucard had prepped a seal that would on impact, be placed on the opponents hands. His plan came through and he felt the ground above him being smashed to pieces, including his left arm. He then disappeared mid range away from the enemy.

(Hiru Banshō: Bōka no Jutsu) - Leech All Creation: Attack Prevention Technique
Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-5 per turn)
Damage points: N/A
Description: Using this jutsu, the user can merge with another passive object and take on its properties to avoid any damage. While merged, the user is virtually undetected unless the enemy has a doujutsu. Even chakra sensors won't be able to pinpoint the users position. The limitation of the technique is that to use a technique and mold chakra, the user must fully unmerge although doing so doesn't produce any sound and the user can only be sensed once fully unmerged. The user is still aware of the world outside the object and can travel inside it at his normal running speed. The technique was used so far by 3 ninjas (Yamato, Orochimaru and Uchiha Madara) but as an advanced ninjutsu, it can be used by any skilled enough ninja.
Note: the user must be Sannin Rank and above
Note: Orochimaru and Yamato can use it 5 times per battle, Uchiha Madara can use it 3 times, other ninjas can use it twice.
Note: Cannot merge into mediums which aren't tangible

(Juuinjutsu: Kugutsu no Noroi) Cursed Seal: Puppet Curse
Type: Supplementary
Rank: Forbidden
Range: Short (Short-Long on activation)
Chakra: N/A (70 to place the mark, 70 per turn to control)
Damage: N/A
Description:
Hiruko uses this technique to take control of people. It can be activated long after the technique is first applied. The appearance, once activated (which requires the confrontation hand seal), is a red eye with another circle in it resembling the pupil, with four lines stemming from the upper line of the eye and two big thick lines stemming from the side of the eye. This power seems to control the minds of others as it appeared on Kakashi's forehead, vanished, then took control over his body. The eyes of the person who get caught by this technique turn red while they are being controlled. The technique works in a manner similar to controlling a puppet; using hand motions to guide the target to its destination. To apply the technique, the user must have physical contact with the opponent in order to place the curse seal. Once placed, it takes 2 turns to be able to activated but once activated it cannot be broken.
Note: Can only be used once per battle and only by Hiruko bios
Note: Cannot control Jinchurikis.

He wanted to stay alive atleast to the point of ensuring his parting of this world would guarantee his nemesis's demise. He was close now, so close achieving his goal. The evil incarnation was fuming with anger as he could not find Alucard anywhere. Every secound counted towards this plot being concluded. After about a minute, the seal had activated and Alucard re-emerged from the ground. He had started to heal due to his kekkei genkai but unless his opponent wasn't under his full control, he was a dead man now. After re-emerging, Molag Bal came rushing towards him, steaming with chakra and was ready to drill through Alucard with one of his horns. Alucard weaved his hands and stopped the beast in its tracks. It belonged to him now, atleast hopefully.. Alucard commanded Molag bal to cut off his own head while he still had chakra empowered hands. It flew off with one swift blow and landed on the ground next to Alucard. After having paid enough attention to the carcass, he could conclude that there was no regeneration happening after the beast's head was sewered from its body. Alucard let out a big sigh and closed his eyes. He was completely drained of chakra and stamina by that point. He was inches from death but his spirit and mentality kept him alive somehow. He lied there, still and calm waiting for either salvation or damnation to come. Whichever came first he welcomed it. Hours passed and Alucard was still unconscious. However, at the other side of the portal, a noice could be heard. It would appear that Kano had climbed all the way down the hellmouth pit to retrieve his master. He had had to look through his telepathic link when Alucards body was smashed in half and that gave him no choice but head down himself, no matter the cost to his own body. Battered and bloody, Kano would rescue the half dead Alucard and climb back to the surface after having escaped from the portal. But Alucard wasn't the only thing Kano took with him but also Molag Bal's severed head. He knew the risks of leaving it with its body and so if it by some witched miracle would come alive again, it would be helpless without a head and without a body. Once above ground again, Kano would breathe the.. relatively fresh air of the dark forest surrounding the pit. On the other side, there were another duo of jashinists where one of them tossed the other above the edge in high hopes of having the immortal killed. It was some sort of a sect afterall. Kano paid no attention to it but instead tried his very best to remain hidden from the surroundings while sneaking through the forest and back onto the road. From there he would continue south and ultimately discover a town. Alucard had at this point, subconsciously regrown his legs albeit half of them were skeletal still while the others had regenerated muscle tissue and skin. It would seem like he was going to make it in the end, but his powers had to be kept a secret and so Kano used her tentacles to cover up that part of the body as they arrived at an abandoned house in the town. She set up a cracking fire and put the head of Molag Bal next to it and Alucard's fucked up body next to it as well. Kano took the chance to rest a bit herself too.

...

After a few hours she woke up, discovering that Alucard atleast by the looks of it, was completely recovered. He then came to it and woke up with a blistering headache. He looked at Kano, who had tears in her eyes and took him to her with her tentacles.

You reckless piece of shit you almost fucking died.

Alucard looked at the head of Molag bal.

Atleast im not that guy.

Alucard went back to sleep and so did Kano but they were quickly awoken by a very unsettling voice, coming from the severed head.

You.. WHAT THE **** HAVE YOU DONE TO MY BODY?!

...
 

Skorm

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  • Establish control over a hostile area (5)
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Alucard would resume his returning travels throughout the Tobusekai having established control and trade through the Selva Oscura landmark. The borders between that and the Hellmouth were no joke and he had to fight his way through it with the limited amount of power he currently had. It had been a while since he was in the Hellmouth and it did look much the same. Last time he was here he encountered the curse of Molag Bal. This time he had a more important mission as he was going to establish control over more exotic landmarks within the Tobusekai. Hellmouth was also on the list for its occult past, something that was of great interest for Alucard. He knew from previous experience that the immortal Jashinists hailed from here. The woodland was as dark and shady as that of the Selva Oscura and would therefore presumably be of an equally economical benefit would he install a seat of power here as well. In order to do this though, he would have to root out any major causes of rebellion before creating a base here. The mission would begin by exploring the god-forsaken cave systems that were hollowing out the roots of the landmark. These caves were homes to notorious immortals and word had spread around that there was a new gathering of a larger ensemble of immortal Jahinists that were going to go on a full-scale war with anyone that would try and claim these lands for themselves. Alucard thought of it as a challenge. He had dealt with these "deities" previously. He also figured that these caves most likely contained natural resources such as metals and he could not see the point of not claiming those as well. Plus, it was just a matter of time before these lands had to undergo the mandatory changes that affected the entire world. He would see to it.

Alucard looked out on the horizon. He noticed that on the very same road he had walked to get towards the Hellmouth, a band of cloaked figures appeared all dressed in black. It would seem they had a large cargo with them, sealed in a box. Once they noticed Alucard, they would draw their swords which revealed the insignia for the Jashin cult.

Oh, another one for our sacrifice eh. Come over here at let us kill you, it'll be faster that way.

Oi - look at his eyes, they're glowing blue. Is he an angel? It will be our grandest sacrifice!!!


The four of the Jashinists approached Alucard in haste. All of them surrounding him to his right, left, front and back with Alucard in the middle as they pointed their swords towards him having left their huge box of cargo.

..I dont have time for this. And surely, you don't want this. Let's just part ways.

Cute, do you have no spine? Don't answer, i will find out myself when i cut you open.

I see..

The four of the Jashinists would close in on Alucard, step by step. Alucard would acknowledge the strenghts and weaknesses of the Jashin clan and was already sure of what would happen if they got just a drop of his blood. It would be his absolute end that is. As his opponents would have entered close range, Alucard would unleash his chakra. He could not fail with his assault. His chakra would flood through the black soil he stood upon and spread across the battlefield in a circle. Suddenly, each cultist would be impaled by a jagged rock that would hit them all in the back and protrude throughout their stomach which carried blood and gore along it. They each looked at eachother and smiled.

Kukuku, it's a learning curve for everyone. We're immortal you idiot, this technique has zero aff-

Thats were you're wrong.

Wha-?

Alucard had infused each pillar with Hangurian ore which made it explosive. Where the rock and the opponents bodies met, a massive explosion would occur, having their entire bodies incinerated as their torsos and ragged faces still attached would fly in all directions. Alucard smiled with a big grin, he knew they were still alive but leaving them to their fate amused him.

I'll let you face off with the limitations of.. immortality.

(Doton: Dosekidake no Jutsu) - Earth Release: Earth and Stone Bamboo Shoot Technique
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40 (60)
Description: The user of this technique condenses the soil and rock in the area to sprout out in the form of four large spikes which attack the target from four separate directions to make it harder to evade. However, it can be easilty avoided by escaping upwards.

(Kenja Seisakusha) – Forgefiend’s Fabricator - (Passive)
Type: Artifact
Rank: A
Range: Short – Long
Chakra: N/A (+10 chakra cost to applied technique)
Damage: N/A
Description: The Hangurian Golden Age marked a period of technological supremacy over the rest of the world; the supremacy was enjoyed by many – from the military to the average craftsman. What remains of the Hangurian lore speaks of a depraved blacksmith that fashioned weapons for the Black Ones. These weapons fueled the Hangurian war machine and were hailed as the most effective weapons created in the history of the Freehold. One such weapon, the Forgefiend’s Fabricator, is a type of trinket/charm tool that the wielder can use to focus additional chakra into their Earth-based techniques. Unique to the Fabricator is that it can produce limited amounts of Hangurian Ore into one’s Earth-based techniques, imbuing them with a slight metallic red sheen and granting them potent explosive qualities. The volatile ore can be infused into one’s non-supplementary Earth-based techniques for a bonus rank in strength, or 20 damage for S-Rank and above techniques. The infusion can occur within the same timeframe of the applied technique, counting as a move and an active boost. The explosive qualities of the earth can be initiated either through contact, meaning when clashing with other techniques or obstructions, or simply through the will of the user opting to prematurely detonate them. The explosion is proportional to the size of the technique used, making them rather precarious to use in close range of the user. The Forgefiend’s Fabricator can be used once every other turn.

They were all knocked out having their limbs separated with only their head remaining on the torso. Alucard would place their remaining limbs right next to what remained of them and bit his thumb to spread some blood around, effectively creating a bait for wildlife to take care of the rest. He would instead busy himself with checking out what was in the container the Jashinists had brought with them.

Now then, what do we have here.

Alucard would use his skills with the fuinjutsu field to shatter the seals that had blocked the containers entry point. He inserted his chakra forcibly and made the invisible around it to shatter like aether glass.

( Kekkai Kireme no Jutsu ) - Barrier Shatter Technique
Rank: B - S(B)
Type: Supplementary
Range: Short - Mid
Chakra: 20 - 40
Damage: N/A
Description: The user will insert their chakra into a active barrier to then interfere with the source and cancel the barrier shattering its shell.
Note: Must make direct contact. Regular Fuuinjutsu users can dispel Barrier Techniques B-Rank and below. Uzumaki bios can dispel up to A-Rank. Advanced Sealing Specialists can dispel up to S rank Barriers.

Upon releasing the seal, Alucard would recoil as loud sounds would be heard from the inside. Calls for help, humans were inside it. Alucard then recalled what one of the Jashinists had said before getting executed by him. "Another sacrifice".. Could this be?
Alucard opened the doors, revealing three women, all wearing ragged dresses and with bruises covered all around them. They all looked at him in panic, fearing for their lives. They sat in the back with tears falling down on their cheeks. Alucard looked behind him briefly to make sure that he wasn't being followed or stalked by something. There was nothing there, and so he looked back at the women and reached out his hand. He would display his most smooth voice ever as he knew what sort of state of mind the captives were in currently.

..I'm not going to hurt you, grab my hand.

They would carefully make their way out of the box that they were forced into. Once all of them were out, Alucard would ask questions about their abduction and according to the hostages, they had been taken from the Last Bastion. A landmark just south west of the Selva Oscura. Alucard would take them with him on his journey to find the nearest civilized settlement. It was a gruesome road ahead and Alucard had to stay on the lookout at all times. Ultimately the found a town that seemed peaceful where he could turn in the hostages whilst carrying on with his mission which now was growing ever clearer in his mind. He had to cut off the tracks for the gruesome Jashinists and purge the evil that had been spreading its roots out here for far too long. He had already witnessed decency at first hand and knew it was present. It was something to fight for afterall. Alucard therefore marked the border on his tasklist. First thing that was needed to do there was to scout for more of these Jashinists smuggling in innocent people meant to be sacrificed for their so called god. Alucard would position a clone at the borders of the south whilst continuing to investigate what drove the Jashinists to this land in the first place. If he could rid of their origins, then that would surely make a huge impact.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.

As Alucard and his clone would split up they would both ultimately have to fight a battle on their own at the end of the day. His main body would gather enough intel through the village that he had visited to drop off the rescued hostages to learn of a certain ceremony that would take place in the heart of the enemies hideout. He traveled deep underground to reach it whilst his clone had reached the border and fought off two squads of Jashin cultists on its way there. They had carried the same box with hostages as the first one that Alucard had encountered earlier that day. Since Alucard had developed a strategy to defeat the cultists and worked out their main techniques it was very easy to dispose of them using dust release which nothing could ever simply regrow from if fully destroyed by it. This is what his clone would mainly prioritize in its encounters with the jashinist troops while it would remain on guard duty at the border now stationary there to intercept further encounters. The tip that Alucard had received had paid off and there were certainly a large mass of cultists moving in from the south, keeping his clone very busy taking down the threat. Alucard on the other hand would have reached something that looked like an inner sanctum several hundred meters below the surface of the earth. The tunnel walls where painted red by blood, presumably human blood. He stopped for a while listened as he could hear a distant chanting with several voices echoing through the tunnels.

..Inviting..

Unable to completely disappear out of thin air using the camoflauge technique due to his severe sickness having impact on his chakra reserves, Alucard instead fused himself with the ground using his doton element.

(Doton: Dochū Eigyo no Jutsu) - Earth Release: Underground Projection Fish Technique
Type: Supplementary/Defensive
Rank: C
Range: Short-Long
Chakra: 15
Damage: N/A
Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent by merging with the ground itself. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him. The disadvantage with this technique is that merging with the ground is rather slow and while perfomring the technique, the user is vulnerable to high ranked Earth techniques. The user isn't hidden from doujutsu or sensory ninjas and cannot travel beyond the 3 meter deep mark. Moving around in the ground is slow and the user cannot sense very well what is happening above.

With the technique placed, Alucard could use the stealth element in order to sneak up on the enemy without being noticed. He continued onwards like so until he reached a large chamber, decorated with the very same symbol that was carried around the neck of the cultists. His Tenseigan would reveal a large portion of chakra on the other side of the massive door that was blocking his path and the originin of the chants was heard. It was clearly the heart of the Jashin cults base and would most definitively contain a large group of enemies. Possibly even something worse than that. Alucard would wait, using the technique to remain hidden from sight. His plan now was to wait until someone would cause the door to open as his limited amounts of power would make the destruction of it a pain in the ass. While he waited, he would use his syncronized vision with his clone to get a status report from the southern borders. It was currently facing an ambush and had to deal with some 30 opponents at the same time. To do just that, the same strategy as before had to be applied and whilst the clone didn't have blood for their infamous technique, they didn't know it was a clone either which if they did, would rise suspicousness of where the original Alucard was. The clone would utilize the dust release to create a floating cloud of 1mm large dust bullets through the use of the advanced technique Alucard had developed a while back.

(Jinton: Maethūum no Buki | Dust Release: Armaments of Maethūum)
Type: Offensive/Defensive/Supplementary
Rank: D-S(B, becomes A)
Range: Short-Long
Chakra: 10-40
Damage: 40-80(60) +20 =80
Description: Armaments of Maethiūm lets the user configure their dust release chakra to create any shape of the release they wantehich would be ranging from spikes, hand-held weapons, armor, arrows etc. Since dust release is a very advanced elements as well as an element without physical properties the user will constantly need to fuel chakra into the creations they make in order to maintain their structure from collapsing. Depending on chakra levels, the density of the creations increase/decrease and will deal more/less damage. D and C rank levels requires no handseals while B rank requires a single seal and can be used three times per battle. A rank variation can be used up to two times per battle and requires a two-turn cooldown and requires two handseals.. S rank variation can be used once while requiring three seals and a three turn cooldown. All creations siphon chakra from the user and will be able to kept in form until destroyed or if the user uses any other element that dust release doesnt consists from(earth/wind/fire) or CEs/AEs that doesnt consist of any of those either. The user is drained -10 chakra per turn when using this technique in order to maintain it.

Note: Can only be taught by Skorm

Using the technique it would essentially encase each opponent in the cloud and simply erase their entire bodies down to nothing. Leaving no trace of their wretched lives for anybody to see. Cut back to the original Alucard, he would notice the massive door was opening and from it, a large troop marched outwards. It would seem like they had recieved news of Alucards clone's actions and headed their for backup. However they weren't ready for the real one whatsoever as he would position himself inside the large sanctuary that had been closed to him and that of the troops that had opened its gates. He would reveal himself and form a massive pit filled with jagged rocks, all infused with Hangurian ore just like before. The rallying troops would all fall down the pit and with a snap of his fingers, the entire pit would explode inwards.

(Doton: Retsudo Tenshō) - Earth Release: Tearing Earth Turning Palm
Type: Offensive
Rank: B(A)
Range: Short-Long
Chakra: 20
Damage: 40
Description: After performing the required hand seals Boar → Ox → placing hand on the ground, the user causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them in a mayhem of jagged rocks. This technique is capable of causing quite a bit of damage to a large area. This technique is much more damaging if used in rocky mountainous areas, or inside a cave.

(Kenja Seisakusha) – Forgefiend’s Fabricator
Type: Artifact
Rank: A
Range: Short – Long
Chakra: N/A (+10 chakra cost to applied technique)
Damage: N/A
Description: The Hangurian Golden Age marked a period of technological supremacy over the rest of the world; the supremacy was enjoyed by many – from the military to the average craftsman. What remains of the Hangurian lore speaks of a depraved blacksmith that fashioned weapons for the Black Ones. These weapons fueled the Hangurian war machine and were hailed as the most effective weapons created in the history of the Freehold. One such weapon, the Forgefiend’s Fabricator, is a type of trinket/charm tool that the wielder can use to focus additional chakra into their Earth-based techniques. Unique to the Fabricator is that it can produce limited amounts of Hangurian Ore into one’s Earth-based techniques, imbuing them with a slight metallic red sheen and granting them potent explosive qualities. The volatile ore can be infused into one’s non-supplementary Earth-based techniques for a bonus rank in strength, or 20 damage for S-Rank and above techniques. The infusion can occur within the same timeframe of the applied technique, counting as a move and an active boost. The explosive qualities of the earth can be initiated either through contact, meaning when clashing with other techniques or obstructions, or simply through the will of the user opting to prematurely detonate them. The explosion is proportional to the size of the technique used, making them rather precarious to use in close range of the user. The Forgefiend’s Fabricator can be used once every other turn.

This caused a major cave-in. Just like Alucard had wanted and as he was positioned between the only exit and the grand room, he would decide the fate of all who tried to escape. He utilised his lightning chakra to form a wall around him that would cause all enemies that tried to escape to fall on the floor, knocked unconscious and after the entire room now starting to fall apart, Alucard decided to flee.

(Raiton: Raiton no Heki) - Lightning Release: Lightning Release Wall
Type: Supplementary/Defensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user manipulates their chakra while doing the Ox handseal and then releases it in front of him whilst holding their hands out. By doing this, the user generates a wall of lightning energy that can defend against certain techniques. The user can use this defence to shock enemy targets who attempt close range combat and deliver massive shocks to anything that comes in contact with it.

He would use his dust release to convert his upper part of his body to become pure dust chakra which he use to carve a tunnel for himself straight upwards in order to escape as soon as possible.

(Jinton: Ibento no Chiheisen | Dust Release: Event Horizon)
Type: Offensive/Defensive/Supplementary
Rank: C-S(B, becomes A)
Range: Short
Chakra: 20-40
Damage: 40-80
Description: Event Horizon is a supplementary technique that lets the user convert their physical structure either fully or partially to consist out of dust release. This has many different applications as it can be used to either disintegrate an incoming sword by turning the targeted area into dust chakra or enhancing a punch by converting ones fist into dust chakra to add disintegrating properties to the punch. The user choses how big a scale they want to convert their body and focuses different amounts of chakra depending on the scale of the technique. For easier description this technique is divided into levels. Each level has its own restrictions and the higher the level, the bigger restriction. It also goes without saying that failing to overcome/neutralise each levels impact of dust release chakra will disintegrate anything that flows through the converted area. This technique also counts as a chakra surge and can therefore be used to release the user from genjutsu up to the same chakra levels that are spent into the technique.

Antumbra - (C-rank)
This level can cover to to a full fist in size of a an affected area and applies the least amount of chakra. It is enough to disintegrate any technique/sword/taijutsu technique up to B-rank due to dust release’s strength to earth and its general properties, but it can be countered by elements of the same rank if they are neutral. If it is used to deal more damage in a taijutsu combination where the user uses their fists, that technique gains a damage boost equivalent of C ranked dust release in terms of S/W of the release. This levels adds restrictions towards the user in the sense that they can only use elements that consist of fire/wind/earth in the same turn this form has been taken. This form also lasts a maximum of one full turn. This can be used a maximum of four times per battle.

Penumbra - (B-rank)
This level covers up to arms and legs sized areas on the user which means the user can convert both arms/both legs/one arm one leg or anywhere else on the body. This scale is enough to disintegrate techniques of A rank in the same aspect as the lesser level. It deals B rank damage following s/w of dust release if combined with taijutsu. This scale needs a handseal upon activation - (Dragon). It also limits the users elemental capabilities as long as it is active and for a full turn after it is inactive to that of only being able to use either fire/wind/earth(or elements consisting of those) even if this application ends either naturally(after maximum of two turns) or intentionally. Since it can be used a bit longer it saps extra chakra from the user during the second turn(-5). This can be used a maximum of three times per battle.

Umbra - (A-rank)
This level lets the user convert half of their area, upper/lower/horizontal half etc. It also means the chakra output is greater and this lets the user disintegrate techniques up to S rank that are weak to dust release. The damage ouput if combined with physical techniques are increased by A-ranked dust release output.
This level can only be used two times per battle and requires a cooldown of one turn while also limiting the user from using dust release above A rank the same turn this level is used. This level can be kept going for three turns maximum. This level is quite advanced and requires two handseals - (Dragon & Snake). It limits the user from using elemental techniques above S rank during it is active and one full turn after it had been deactivated(either intentionally or naturally). Same elemental restrictions before as the lower levels of this technique is applied.


Celestial - (S-rank)
The user enables a full body surge and converts their entire body to dust release. This enables the user to disintegrate anything that touches them up to forbidden ranked interactions that are weak to dust release. It lets the user combine martial arts with an additional damage respecting S-rank levels of dust release. This level can be used once per battle while hinders the user to use any other dust release techniques in the same and next turn this technique is activated. It can last up to four turns. This is the highest level of the technique and requires three handseals - (Dragon & Snake & Boar). This technique limits the user from using elemental techniques above A rank while also limits the user from using any other techniques/skills above S rank for one full turn after the technique ends either intentionally or naturally. After one turn of it being deactive, the user gains the ability to use S rank elemental and below as well as using ither ninja skills to full extent. Same elemental restrictions are applied as the lower levels but for two turns after the cancelation/during this technique.
None of the levels are passive and counts as a move towards the users move count. A and S rank version drains -10 or -15 chakra per turn they are active. The surface passively disintegrates particles that touches it.
Note: Can only be taught by Skorm

Alucard resurfaced promptly. His ill intent of the Jahinists couldn't have gone any better for he had just buried all of them alive hundreds of meters down in oblivion. They would never be able to escape in time not to die from malnutrition. On the other side of the land, Alucard would recieve word from his clone that the border had seen the last of the cultists as it had not encountered any more since the last assault. All the boxes containing hostages it had secured and now opened up using the same barrier shattering technique Alucard had used earlier. Later on they re-grouped and once the hostages had been released to the same village the first one had, the clone dispersed in smoke.

The villagers praised his efforts of cleaning the landmark from its rooted evil and hailed him as their new leader in the days of the future. Alucard had now been given the task to restore the land to something new and nutrient. Its core evil was now gone. Perhaps not for forever but for now atleast. Alucard was given full authotity of the landmark and would gain access to colonial income from it. Like Selva Oscura, Alucard would pick up the wood trade along with exotic animal hunts to create an economy that would flourish. With all that said and done, Alucard would leave the landmark and continue on. He was on quite the streak now, maybe there were more lands out there that he could put under his protection and needed to have hostility neutralised.

---

Officially claiming LM for the Hellsing Organisation.
 

Goetia

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Coming from [x]

This post marks the beginning of my mission with the following storyboard element(s):

Explore a dangerous site (3)
Fight an enemy much stronger than yourself (5)

Summary: Ozymandias and Merlin stumble across the Hellmouth, a site of terrible rituals where many suffer in order to serve the will of Jashinists. The two venture into the cave system, seeking to put an end to the Jashinist activity.




The great forest Merlin and Ozymandias found themselves in seemed to stretch on infinitely, the light of the sun being blocked by its dense canopy. The two walked in shadows, the silence being more ominous than relaxing. The air itself was different in this place. Both men knew that there was an element of danger to their current location, but they couldn't pinpoint its nature. That was, until a crunch sounded beneath Merlin's boot. He crouched to the ground, brushing aside the dirt to get a closer look at the objects buried beneath it. Shards of white. Taking his staff in both hands, he digs up the ground further, revealing a partially cracked skull. The forest itself was a burial ground. "Be careful, Ozymandias. There are probably some unsavory folks around these parts." Nodding in affirmation, Ozymandias presses onward, making his way through the forest with Merlin in tow.

As they continued to make their way through the forest, the silence was broken by something, the sound of voices. No louder than whispers, the words were barely audible to the magus and the pharaoh, but before long they grew louder, as if the ones speaking them were getting closer.

He will come again.

The sound of a mechanism being triggered pierced through the voices, a large blade swinging through the air towards Ozymandias' neck. Beneath the shrubbery lay a trap that Ozymandias triggered with a footstep. Raising a clenched fist, he conjures a shield of solid energy that deflects the steel implement, causing it to spin through the air and bury its sharpened edge in the ground harmlessly. "It seems we've stumbled into the territory of some kind of cult..." the magus mused, prompting Ozymandias to wonder if the were the cult of Tiamat, or some unrelated faction. He recalled the shadowy voices that haunted the forest, the sentence they repeated continuously. It spoke of a man's return, not a woman's. Therefore, it could not be Tiamat they referred to. And according to legend, Tiamat was alone in her position against humanity. Based on this, Ozymandias concluded that whatever group was down here, they weren't affiliated with Tiamat. "Let us find them, and put them down, Magus of Flowers." With that, the two ventured forth.

After some minutes more of wandering, the two found a cave entrance, concealed somewhat by the natural geography. Without a keen eye, as well as a natural capacity for sensory, which Merlin possessed, discovering it would be nigh impossible. Keeping their wits about them, the two entered the cave. Much like the Tomb of Marduk, the tunnels were dimly lit, and it was easy to lose one's sense of direction. The walls were also decorated, not with inscriptions and carvings, but with blood and a wide assortment of bones, taken from the corpses of humans. The voices had grown much louder, reverberating throughout the haunted tunnels. The two eventually came to a central chamber, where a single light shone down from the ceiling above, illuminating a circle of robed figures. They stood around the ritual sign of Jashin, painted into the stone floor with blood. Lying on the ground was something barely resembling a human, flesh entirely torn from muscle in some place, and the bones stripped of muscle in others. As Ozymandias and Merlin slowly walked further into the room, one of the robed figures turned around quickly, throwing a rusted knife from their sleeve. Raising his arm, Ozymandias blocks the weapon with the gauntlet of his armour, sending the knife spinning away into the darkness. The robed one that attacked them spoke with a voice that grated the ears, as if her throat were filled with glass "It seems we have guests." As the other robed figures standing in the circle turned to face Merlin and Ozymandias, the pharaoh watched with a look of disgust as they pulled down their hoods, revealing their grotesque figures.

(Kōshiton: Anku no Eien) – Dendera Light Release: Key of Eternity
Type: Offensive / Defensive / Supplementary
Rank: D - S (B)
Range: Short - Long
Chakra: 10 - 40 (20) (-10 per turn)
Damage: 20 - 80 (40)
Description: Key of Eternity is a jutsu which deals with basic applications of Dendera Light, encompassing usage of the element’s more compressed, plasma state. The user is able to create basic shapes and attacks made of compressed, solid-like energy, and form constructs possessing more geometric form, including armors. Energy may be created anywhere on the battlefield, except for within short-range of the opponent, unless the user is also within short-range of them, and the crackling, sizzling sound of the area where energy is manifested is made serves to warn anyone nearby of its manifestation. Due to the energy being highly compressed, it does not flow or stream like flames, but crackles and tears through matter as it moves. It is more akin to Lightning Release in this sense. It easily rends flesh and bone, destroying solid matter it comes into contact with. These constructs possess an aspect of tangibility, meaning that the user is able to create appendages that would assist with mobility. Usages of B-Rank and higher will require seals to be formed (B - 1 , A - 2 , S - 3), and all usages of this jutsu will last for up to four turns at maximum. S-Rank usages can be performed 4 times per battle and cannot be used in consecutive turns.

"Repulsive." the pharaoh remarked, raising an arm into the air. In doing so, he conjured a number of weapons made from Dendera Light. Clenching his raised hand into a fist, the constructs launch themselves towards the circle of Jashinists. Though his attack managed to connected with five of them, the remaining three managed to leap out of harm's way. The woman chuckled while the other two stared down Merlin and Ozymandias "You two will make wonderful sacrifices for Jashin." the woman hissed. Nodding to her compatriots, the other two Jashinists formed the seal of confrontation, and the walls of the cave began to rumble. "I'm gonna have to leave this to you, Ozymandias. They just triggered a seal that will block off our means of escape, and breaking out of here might bring down the entire cave on our heads." Taking a moment to weigh up the options, and realising that there wasn't any alternative, Ozymandias nodded, reassuring the Magus of Flowers. "Go. These ruffians shall receive the privilege of witnessing the divine might of the pharaoh." With that, Merlin turned back the way they came, making for the entrance in order to undo the seal that would entrap them in the lair of the Jashinists.

The three Jashinists suddenly leaped towards Ozymandias, summoning their scythes to hand. Crouching to the ground, Ozymandias slams his palms on the earth, creating a small slab of earth that's directly in the path of the enemies, preventing them from attacking him. Their scythes slice into the earth, but they achieve no more. Two of the Jashinists remain attached to the wall, focusing chakra to their feet to do so, and place their palms on the stone slab. Meanwhile, the female Jashinist appears behind Ozymandias at blinding speed, her scythe raised to slash at the pharaoh's back. Simultaneously, the two Jashinists perched on the stone slab fire needles of lightning from their hand through the stone. The lightning itself is highly compressed, meaning that it doesn't entirely destroy the stone, instead travelling cleanly through it towards Ozymandias. Requiring a swift defence, Ozymandias conjures a cloak of Dendera Light that shields his body from the incoming attacks. The lightning diffuses harmlessly as it flies into the energy, and the woman's scythe is torn apart due to its exposure to the energy.

(Doton: Doroku Gaeshi) - Earth Release: Earth Shore Return
Type: Defensive
Rank: C
Range: Short
Chakra: 15
Damage: N/A
Description: After striking the ground with their hands, the user manipulates the ground in front of him to form a slab that tilts upwards, up to 90º, creating a wall of earth that can defend from incoming frontal attacks. In addition, the user can also create 2 slabs that will rise and tilt to the sides in front of him, as if "opening up" the ground. This can be done to create a clear path if anything hazardous is above the ground in that specific area.

(Kōshiton: Gensho no Shin) – Dendera Light Release: Primordial Abyss
Type: Offensive / Defensive / Supplementary
Rank: D - S (B)
Range: Short - Long
Chakra: 10 - 40 (20) (-10 per turn)
Damage: 20 - 80 (40)
Description: Primordial Abyss encompasses the most basic applications of Dendera Light Release in its wispy, intangible state of matter closer to that of flames. Through it, the user is capable of forming basic attacks of varying shapes and sizes, including constructs and even cloaks on the body. What the user creates through this technique, for whatever purpose, is limited only by imagination. This energy can be released directly from the user, or through the ground, or in the air. There is no restriction to where this energy is created, except that it cannot be manifested within short-range of the opponent, unless the user is also within short-range. The crackling sound of the energy where Dendera Light is being created serves as a warning to anyone who is within that same area. The energy can be compressed at will to the point of being able to punch through solid matter. At its weakest, it will cause minor electrical burns, and at its strongest, can cause lethal electrocution and scorching of the body. B-Rank and higher usages will require handseals (B - 1 , A - 2 , S - 3), and all usages of this jutsu will last for up to four turns at maximum. The S-Rank usage can be performed 4 times per battle and cannot be used in consecutive turns.

Continuing the momentum generated by her swing, the Jashinist whirls her body around, discarding her scythe and releasing a condensed ball of water that flies towards Ozymandias. Its power and concussive forces knocks him back, dispelling his armour and pushing him against the stone slab he created. Grunting in exertion, Ozymandias makes to stand himself up, the two other Jashinists appearing from the other side of the wall with their scythes raised to strike him down. Calling his crook to hand through the seal placed upon it, he grasps it firmly and raises it to halt the large weapons. Catching them before they reach his body, the female Jashinist then makes her move.

(Fūinjutsu: Chikai) – Sealing Technique: Oathbound Insignia
Type: Supplementary
Rank: C
Range: N/A (Short – Long)
Chakra: 15
Damage: N/A
Description: The Oathbound Insignia is a seal with supplementary purpose, and is designed to be utilised in tandem with one’s weapons or tools. The seal can be placed on any piece of equipment or item of the user’s, or even ones they do not own, provided they make physical contact with said object. Once placed, the seal creates an invisible, form-fitting barrier on the object which is able to exert directional force and pressure on it, similarly to that of Infinite Embraces. This allows for the weapon to be controlled in a manner visually similar to that of the Lightning Blades Levitation, but through manipulation of a barrier, rather than an infusion of elemental chakra. This method of control only requires the user's thought, and does not cost a move slot to utilise in any way. This saves the user the trouble of having to physically reach for their weapon, and makes retrieval from a holster or from afar much easier. The user possesses total control over the behaviour of movement through the barrier, able to freely manipulate a marked object as they see fit. The speed at which a marked object can move via the barrier is 1.5x the user’s base speed at maximum, and always moves at this speed unless otherwise stated, allowing for swift recovery of the object. The user is able to mark their weapons and tools, but it must be stated in the user’s biography, otherwise one must manually place the seals during battle or when the situation allows. Only three objects can be marked at any given time, living targets cannot have this seal applied to them.

"You fight well, despite being infected with the Red Fever." she remarked, a sinister smile on her face. Forming a seal, two earthen tendrils emerge from the ground, wrapping themselves around Ozymandias' body. They pull at his arms, trying to get him to lower them so that he could no longer hold up the crook to stop the scythes from getting to him. Feeling his muscles begin to give out against the pull of the earth technique, he calls upon his Prana, cloaking his body in the ethereal energy. The earthen tendrils are sent to the Throne by the Prana, granting Ozymandias some freedom of movement again. Lowering his guard by drawing the crook away from the scythes, he allows them to fly towards him, teleporting them to the Throne as well. The female Jashinist's excitement turned to anger at the sudden turn of events, gritting her teeth in frustration as Ozymandias refused to give up, cloaking her fist in flames. She unleashed a staggering blow directly to the pharaoh, launching him through the stone wall he had erected. Winded by the blow, Ozymandias was sent staggering backwards a few meters, kneeling on the ground close to the ritual circle.

(Kanki: Kigen no Kamigami) – Surge of Evocation: Era of Gods
Type: Offensive/Defensive/Supplementary
Rank: D-S (B)
Range: Short-Long
Chakra Cost: 10-40 (20)
Damage Points: N/A
Description: This technique encompasses the basic applications of the Surge of Evocation. The Surge of Evocation is the usage of Prana in its raw and unrefined form; whatever this Prana touches is transformed into ethereal energy and transported to the Throne. Prana will neutralize and be neutralized by techniques that possess the same amount of chakra. Similarly it will be useless against attacks of greater chakra and will not be weakened by techniques of lower chakra. However when used on living targets this ambient energy will feel extremely frigid to the touch and induce cold burns on contact or even freeze a target solid for higher ranked applications. D to B-Rank uses will inflict cold burns as well as all of the effects of frostbite. A-Rank uses will cause necrosis of the afflicted parts of the body, making them appear dark purple and bruised to signify the death of cells. Affected appendages and organs will cease to function, becoming completely immobile in the case of limbs. S rank uses will freeze the struck targets solid. In the case of Surgebinders, who are immune to all of the above effects, they will be transported to the Throne when struck by the prana of another member of their clan. Era of Gods can be split into three separate applications, all based on the same principle: constructs, armors, and familiars made of prana energy.

Embrace of Ishtar – Armory of Akkadia
This variant allows the user to manifest armors, auras, and coatings of Prana around their body. This can be used to enshroud a single or multiple body parts in a layer of colored energy. These defenses can be made to fit the body like conventional armors or enveloping it in a formless manner. The first type can be created with additional limbs and appendages such as wings which enable flight. The user can also constantly reshape it and create small-scale weapons from the body of the armor, though at the cost of one of the user's three moves. It should be noted that these constructs remain attached to the main body of the armor and so act as an extension of it. The second type generates a “flowing aura” that appears to flicker like an open flame. This aura is often made as an upwards column that is streamed into the sky with its base remaining around the user. It should be noted that its power is not split or divided as all of the Prana energy is part of one whole. The armors can exhibit tangibility, although this does not hinder the user’s techniques and their passing which can freely move in and out of the armor per the user’s will. B-Rank and below applications require being sustained with 5 chakra per turn while A and S Ranks require 10 chakra per turn. This technique can last a maximum of three turns. S-Rank applications can be used twice per battle. After an S-Rank application expires the user is unable to utilize Prana single turn.

Watching as the trio of Jashinists closed in, metal rods in hand, Ozymandias allowed them to take a few more steps, lulling them into a false sense of security. As they began to chuckle amongst themselves, sure of their victory, so too did Ozymandias, prompting noises of confusion. "Hmph." Calling the scythes back from the Throne into the real world, they swung towards the heads of their original wielders, slicing straight through their skulls with ease. The female Jashinist, now the only one left, was shocked by the sudden deaths of her comrades. Taking advantage of the moment of vulnerability, Ozymandias called upon the Oathbound Insignia seal on his crook, flinging it towards the back of the Jashinist's head from the ground where he'd dropped it earlier. As the staff smashes into her head, stunning her further, Ozymandias conjures a scimitar made of his Dendera Light, getting to his feet and thrusting the projected weapon straight through her chest. She gasps for breath as her lungs fill with blood and the energy of the weapon courses through her body.

(Kanki: Ouchou no Kindachi) – Surge of Evocation: Dynasty of Kings
Type: Offensive/Defensive/Supplementary
Rank: D-S
Range: Short-Long
Chakra Cost: 10-40
Damage Points: N/A
Description: This technique encompasses the advanced applications of the Surge of Evocation. Unlike the Era of Gods, which manipulates raw Prana, this technique is used to bring techniques previously transported back onto the field. The two applications of this technique, Conquest and Domination, deal with returning entities within the Throne to the field; thus these two applications require previous absorptions to have already occurred.

Conquest of Alexander – Bastion of Achaemenid
Through this ability, the user will be able to return absorbed objects, techniques, and parts of the terrain to the field. They will be manifested on the field in the form of Prana before becoming corporeal and usable as tangible entities. Upon becoming corporeal, the transported entities will still possess all of the effects and properties they possessed prior to absorption; this is because the Throne places objects within it in a stasis-like state. Objects returned will continue to move with the same speed and momentum that they had. This creates the effect that appears almost as if time had stopped and then later resumed for them, a trait of the Throne. It can be summoned facing a different side and/or in a new location altogether, although it must be outside of five meters of the opponent unless the user is within short-range. Techniques returned through Conquest possess the same damage they did prior to absorption. The technique’s rank applied is directly proportional to the technique rank, size of matter, and complexity; this means returning an A-Rank boulder would require an A-Rank application of Conquest. The S-Rank version of this ability can be used once every four turns and no Prana in the user’s next turn. The Bastion of Achaemenid can only be used four times per battle.

(Fūinjutsu: Chikai) – Sealing Technique: Oathbound Insignia
Type: Supplementary
Rank: C
Range: N/A (Short – Long)
Chakra: 15
Damage: N/A
Description: The Oathbound Insignia is a seal with supplementary purpose, and is designed to be utilised in tandem with one’s weapons or tools. The seal can be placed on any piece of equipment or item of the user’s, or even ones they do not own, provided they make physical contact with said object. Once placed, the seal creates an invisible, form-fitting barrier on the object which is able to exert directional force and pressure on it, similarly to that of Infinite Embraces. This allows for the weapon to be controlled in a manner visually similar to that of the Lightning Blades Levitation, but through manipulation of a barrier, rather than an infusion of elemental chakra. This method of control only requires the user's thought, and does not cost a move slot to utilise in any way. This saves the user the trouble of having to physically reach for their weapon, and makes retrieval from a holster or from afar much easier. The user possesses total control over the behaviour of movement through the barrier, able to freely manipulate a marked object as they see fit. The speed at which a marked object can move via the barrier is 1.5x the user’s base speed at maximum, and always moves at this speed unless otherwise stated, allowing for swift recovery of the object. The user is able to mark their weapons and tools, but it must be stated in the user’s biography, otherwise one must manually place the seals during battle or when the situation allows. Only three objects can be marked at any given time, living targets cannot have this seal applied to them.

(Kōshiton: Anku no Eien) – Dendera Light Release: Key of Eternity
Type: Offensive / Defensive / Supplementary
Rank: D - S (B)
Range: Short - Long
Chakra: 10 - 40 (20) (-10 per turn)
Damage: 20 - 80 (40)
Description: Key of Eternity is a jutsu which deals with basic applications of Dendera Light, encompassing usage of the element’s more compressed, plasma state. The user is able to create basic shapes and attacks made of compressed, solid-like energy, and form constructs possessing more geometric form, including armors. Energy may be created anywhere on the battlefield, except for within short-range of the opponent, unless the user is also within short-range of them, and the crackling, sizzling sound of the area where energy is manifested is made serves to warn anyone nearby of its manifestation. Due to the energy being highly compressed, it does not flow or stream like flames, but crackles and tears through matter as it moves. It is more akin to Lightning Release in this sense. It easily rends flesh and bone, destroying solid matter it comes into contact with. These constructs possess an aspect of tangibility, meaning that the user is able to create appendages that would assist with mobility. Usages of B-Rank and higher will require seals to be formed (B - 1 , A - 2 , S - 3), and all usages of this jutsu will last for up to four turns at maximum. S-Rank usages can be performed 4 times per battle and cannot be used in consecutive turns.

Dispelling the weapon, she crumbles to the ground, joining her compatriots in death. A hand on his torso from where the Jashinist had punched him, Ozymandias pants in exhaustion, trying to catch his breath. Calling his crook to hand, he makes for the tunnel leading out of the cave, where Merlin appears. The Magus of Flowers chuckles sheepishly "A-ahahah, you know how it is with seals, they can be tough to break, pharaoh-san!" but Ozymandias brushes it off. "Come. Let us be rid of this wretched place." And so the pair set off once again, resuming their journey to Avalon.

LLM
 

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Not knowing about the cave system beneath the forest, nor about the Hellmouth in general, Muramasa pressed on, content with completely avoiding potential threats to himself, and more importantly, the Child.




Leaving Landmark.
 
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