I believe the Time Limit has passed... Keji asked me if you could be given an extension, and this 'extension' of 6 hours has more or less passed as well. So, I believe I've won.
I just received the vm. He says I have till 4 or 5 my time today I'll reply through this post, and will be done with it in a moment.I believe the Time Limit has passed... Keji asked me if you could be given an extension, and this 'extension' of 6 hours has more or less passed as well. So, I believe I've won.
Actually, you received the VM 8 hours ago; you only read it now. In any case, if you wish to continue; then proceed.I just received the vm. He says I have till 4 or 5 my time today I'll reply through this post, and will be done with it in a moment.
Thanks man. Who won the other fights?Actually, you received the VM 8 hours ago; you only read it now. In any case, if you wish to continue; then proceed.
I'd prefer to win through a normal fight instead of Time Limit thing which apparently was the case with the other two fights in this Key Tourney. Ofcourse, I'd expect you to be on time from now on, because you've already surpassed the Time Limit and I've ignored it for the sake of the battle. Anyways carry on.
Just going to be quoting this.Thanks man. Who won the other fights?
Kirito, finishing the handseals for his technique, slams his palm to the scroll to find his body frozen. It is also covered in a slimy, water like liquid. Knowing this technique, yet not the one used to summon said substance onto his body, Kirito is confused. He then remembers his battle with Priest Bartholomew, who used these exact abilities. This man must be related to this one in front of him in some way. Suddenly, Kirito sees a set of spikes erupt towards him. Though unbeknownst to him, there would be more than the two he could see, Kirito still counters the same way. By surging lightning chakra through his body, a plasma like sphere would expand outwards from him. This would carry the water off of the outside of his body, as well as free up his movement. On contact with the barrier of plasma, the spikes would disintegrate, and Kirito would disable the barrier. He would then continue with his wheel of fortune technique, using it in the same way he intended to from earlier. Kirito would then stare at the enemy, and focus earth chakra through the ground and into the walls of the arena formed. From the wall behind the opponent, a spike would erupt, piercing his enemy through the stomach, not killing him, but severely wounding him and knocking him out. The opponent would not be able to feel vibrations due to the spike erupting from a wall behind him.
Jutsu Used:
(As it's use was never completed before)
(Doton: Uitenpen) - Earth Style: Wheel Of Fortune
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Descripton: The user will bite his thumb and perform the Boar → Monkey → Bird → Monkey → Ram hand seals, slamming their hand into a scroll on the ground. This technique is a combination of the Summoning Technique and an Earth Release technique. The user summons a large amount of rock from a giant canyon which, during the process of being summoned through this technique, he shapes into a design he outlined previously in a scroll. This allows the user to change the topography of the map and create any earthen feature he needs from pillars to gorges, canyons, mountains or simply plains. If the user wants to or is defeated, the alteration ends as any summon eventually does. Additionally he can use (Doton: Dimenshon Fuudo Shihai) - Earth Release: Dimension Topography Control at any point to change the design and alter the summoned terrain.
Note: can only be used once per battle
(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target if these are less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of the user.
( Raiton: Purazuma Bōru ) - Lightning Release: Plasma Ball
Rank: B
Type: Offensive, Defence
Range: Short
Chakra cost: 20 (-5 per turn active)
Damage points: 40
Description: The user manipulating their chakra generates a plasma barrier around them to serve as a defence which protects them from incoming attacks, even from something as wide-ranged as the Quicksand Waterfall Flow. However the user cannot use other techniques besides lightning release or physical based techniques while sustaining the technique. The user can rush at their opponents even if the barrier is active and use it to ram against them. The shield can be used offensively, by discharging the electricity in the direction of their choice in a wave resulting in using the energy of the barrier and ending its effects.
Note: Technique remains active for 3 turns.
Chakra: 865