Hell Autarch vs Xicer

Hell Autarch

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Rei's R & R
Mid-Range
Customs on
Terrain is the Valley of Clouds & Lightning. I'll be standing near the cavern while you're on the other side
Use everything you've learned

Will using my Baraggan Louisenbairn Bio. Amplification Gloves are worn on both arms, covered in purplish chakra.



Emerging from the cavern, Baraggan noticed a an unfamiliar figure. Black hair, a blue short-sleeved shirt along with white shirts. It was someone Baraggan had not met before.

"Who must you be?"


 

Xicer

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Sasuke looks ahead with a bored expression in his face as the decrepit old man addresses him. Its polite to give your name first before asking someone else's. he responds, already infiltrating his opponents brain with chakra. In an instant, the man would see a huge snake at his feet that wraps him up, much like how constrictor snakes do their prey. The snake would then begin to squeeze and crush the man, causing immense mental strain. In reality, the man would be immobilized. Taking this into account, Sasuke then forms a single hand seal to knead his fire chakra. Expelling the chakra from his mouth in the form of flames, Sasuke creates an enormous flame thrower that dwarfs the cavern in comparison. Its sheer size makes it nearly inescapable, and being trapped in the illusion cuts down on the time the man has to react, spelling certain doom if the man doesn't come up with something to get out of the situation.

Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.


Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.

 

Hell Autarch

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Sasuke looks ahead with a bored expression in his face as the decrepit old man addresses him. Its polite to give your name first before asking someone else's. he responds, already infiltrating his opponents brain with chakra. In an instant, the man would see a huge snake at his feet that wraps him up, much like how constrictor snakes do their prey. The snake would then begin to squeeze and crush the man, causing immense mental strain. In reality, the man would be immobilized. Taking this into account, Sasuke then forms a single hand seal to knead his fire chakra. Expelling the chakra from his mouth in the form of flames, Sasuke creates an enormous flame thrower that dwarfs the cavern in comparison. Its sheer size makes it nearly inescapable, and being trapped in the illusion cuts down on the time the man has to react, spelling certain doom if the man doesn't come up with something to get out of the situation.

Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.


Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.


Baraggan was not sure how to react to what he had witnessed. A weakling can dared to approach him, and subsequently attack him? Unforgivable. Baraggan would personally cut down Sasuke for this act, making it an example for all others who dare to question his prowess...

Baraggan had already recognized that he had been placed under a Genjutsu. The sudden appearance of snakes without any Summoning Technique and the fact that the serpents did not cast any shadow made everything even more suspicious. Without wasting any time, Baraggan simply channeled his Lightning chakra throughout his body, releasing a burst of unfocused lightning as a full-body surge which broke the Genjutsu.


(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short (Mid if channeled through a medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if successful but is ineffective against bios who have a primary Lightning Specialty

Wasting no time as he witnessed the fire moving towards him, Baraggan weaved a single handseal, releasing a stream of lightning throughout his body which quickly turned into miniature humming-birds. The birds subsequently lifted Baraggan up by his arms, narrowly avoiding the blazing inferno. Immediately afterwards, a quarter of them moved below to his right, a quarter to his left and a quarter above him. The remaining moved below him, creating a platform for him to use to remain in mid-air.

(Raiton: Anzû no Asento) - Lightning Release: The Ascent of Anzû
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 40 (-10 to maintain after initial turn)
Damage Points: 80
Description: The user performs a single hand seal, generating a stream of lightning that surrounds the users body. The stream of lightning is subsequently shaped into thousands of high-density bird-like creatures, resembling hummingbirds. These creatures are entirely composed of lightning, one inch in length, and possess an extended beak, which acts as 'stinger' for piercing purposes. These creatures, each possessing the capability to fly can be commanded by the user to attack the opponent using their beaks, though stings by these creatures cause only minor damage and numbness, the effect can be drastically increased when they attack and successfully sting the opponent in large numbers. The user can alternatively command these creatures to cover up his entire body, forming a layer over his body which can not only serve defensive purposes by utilizing the high density composition of these creatures, but can also be used offensively, in conjunction with Taijutsu, capitalizing on these creatures ability to sting upon the enemy upon contact. The manipulation of these creatures can be exploited to a high level, as they can be commanded to establish pincer formations, being used as a platform to 'fly', or a defensive wall; this being entirely dependent upon the user.
Note: Commanding these creatures counts as one of the three jutsus per turn, regardless of the extent of their manipulation in a single turn.
Note: A quarter of these creatures (B Rank) are enough to completely cover up the body of the user or the opponent.
Note: These creatures collectively add up to a single S Rank. Therefore, a quarter of these creatures would be equal to B Rank, and half of these creatures would be equal to A Rank.
Note: These creatures can only disperse if they're destroyed, the user deactivates the technique or if the user performs a technique from another element. Manipulation of these creatures for offensive or supplementary purposes does not make them get used up.
Note: The user cannot use any technique from any element other than Lightning, as long as this technique is active. Doing so would result in these creatures dispersing. The only case or scenario where this is not applicable is when the user has mastered Yin and Yang.
Note: The user cannot use Lightning A rank and above the turn after deactivating the technique
Note: Can only be used twice per battle
Note: Can only be taught by Hell Autarch

 

Xicer

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As Sasuke watches the enormous flame travel, he notices something peculiar, the geezer from before had managed to escape his illusion and Jutsu by forming what appeared to be winged creatures comprised of electricity that carries him away to safety. Jumping back to long range of his opponent, Clever Sasuke allows himself to say aloud as the man redirects his birds. Wasting no more time, Sasuke weaves a short series of hand seals to assemble and control a dragon made of earth and stone, that would rip out of the ground at an awesome speed headed straight for the man. Not wasting any time, Sasuke then follows up this attack by forming a single hand seal to form a highly compressed lightning spear that's speed beats that of even his dragon. Using his dragon as a diversionary tactic, this spear would be the real threat, as its destructive powers trump most other lightning techniques in Sasuke's arsenal. After firing the shot, he would then watch to see how his opponent reacts.

Rank: S
Type: Offensive
Range: Short – Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.



Rank: S
Type: Attack
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Descripton: The user, after performing the Snake hand seal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.

 

Hell Autarch

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As Sasuke watches the enormous flame travel, he notices something peculiar, the geezer from before had managed to escape his illusion and Jutsu by forming what appeared to be winged creatures comprised of electricity that carries him away to safety. Jumping back to long range of his opponent, Clever Sasuke allows himself to say aloud as the man redirects his birds. Wasting no more time, Sasuke weaves a short series of hand seals to assemble and control a dragon made of earth and stone, that would rip out of the ground at an awesome speed headed straight for the man. Not wasting any time, Sasuke then follows up this attack by forming a single hand seal to form a highly compressed lightning spear that's speed beats that of even his dragon. Using his dragon as a diversionary tactic, this spear would be the real threat, as its destructive powers trump most other lightning techniques in Sasuke's arsenal. After firing the shot, he would then watch to see how his opponent reacts.

Rank: S
Type: Offensive
Range: Short – Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.



Rank: S
Type: Attack
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Descripton: The user, after performing the Snake hand seal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.


After safely evading the blazing inferno, and properly positioning the creatures to guard him from almost all sides; Baraggan simply observed the shinobi from up above. When he noticed the shinobi jumping back, Baraggan assumed that perhaps he was retreating and running away. This was something Baraggan would not allow as he had vowed to crush the ant that had dared to challenge him. However, Baraggan soon noticed that the shinobi had began weaving handseals, perhaps to perform a jutsu of some sort and to fight back. That was of course the least of Baraggans concerns, given that he considered the prowess of the shinobi to be way below his level. He did not expect the shinobi to touch him, much less injure him. Therefore, when the shinobi expelled the earth dragon, Baraggan immediately began moving towards the shinobi; reasserting a distance of 6-7m between himself and the shinobi. When the dragon reached within touching distance, Baraggan simply pressed his palm against the dragon and completely absorbed all of the force and energy within the dragon; sealing it within his paws. The earthen dragon would in turn become stationary and would proceed to fall down.

(Nykyu Nykyu no Mi: Inpakuto Daiaru) - Paw Paw Arts: Impact Dial
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: Varies(Depends on the rank of the absorbed technique. When the absorbed force is expunged, it can cause 60 damage if previously used to absorb A-rank, 80 damage if used to absorbed S-rank force)
Description: The user takes advantage of their paws and, upon physical contact, any impact is absorbed instantaneously. This is seen by the clan members as an invert push. The impact is stored on the paw until the user is able to catch his opponent off guard, striking them with the full power of the absorbed technique. The absorbed force can be released also as a focused blast of air pressure from the paw that absorbed it. While the paw instantaneously absorb the impact, the momentum of the jutsu or technique in question stops totally and either falls as a dormant entity or deforms while proceeding no further. The user can at the same instance, release the absorbed force instead of choosing to store it for a while. Alternatively, the user can use the paw in form of a suction through reverse repel action to stop a surrounding force be it push or pull by absorbing the closely embracing kinetic energy (only if they are close to the user) like any remote force, encapsulating the user. Also after absorption, he can release the absorbed force immediately.
Note: The user can simultaneously perform a Paw Paw technique to add damage
Note: Can only absorb techniques one rank above maximum, higher than that, the paw will take half of the damage, and will be useless for 2 turns. This means it can absorb an impact from upto S-rank jutsu, if it is normal chakra, force, energy, tangible matter/entity, earth, water, wind or elements technique related to them but can only absorb upto A-rank impact from lightning and fire or elements similar or related to them, leaving the paw useless for 2 turns
Note: Can only be used once every 2 turns for normal members why Legends can use this with no turn rest except when their paw receives damage
Note: Normal members can use this only 4 times, using it on an S-Rank allows only 1 additional use
Note: Bartholomew legends can use it 5 times per battle, regardless of what rank is used on

Whilst this was happening, the hummingbirds on Baraggans left and right had already started moving towards the shinobi. Both groups however adopted a 'curved' path to approach the shinobi, and each group respectively settled first at a distance of 5m from the shinobis left and right. Basically, one group adopted a curved path to move a position 5m from your right and the other adopted a curved path to move to a position 5m from your left. Only after they had reached these positions would they start to 'move in' on you, and pierce your body.

(Raiton: Anzû no Asento) - Lightning Release: The Ascent of Anzû
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 40 (-10 to maintain after initial turn)
Damage Points: 80
Description: The user performs a single hand seal, generating a stream of lightning that surrounds the users body. The stream of lightning is subsequently shaped into thousands of high-density bird-like creatures, resembling hummingbirds. These creatures are entirely composed of lightning, one inch in length, and possess an extended beak, which acts as 'stinger' for piercing purposes. These creatures, each possessing the capability to fly can be commanded by the user to attack the opponent using their beaks, though stings by these creatures cause only minor damage and numbness, the effect can be drastically increased when they attack and successfully sting the opponent in large numbers. The user can alternatively command these creatures to cover up his entire body, forming a layer over his body which can not only serve defensive purposes by utilizing the high density composition of these creatures, but can also be used offensively, in conjunction with Taijutsu, capitalizing on these creatures ability to sting upon the enemy upon contact. The manipulation of these creatures can be exploited to a high level, as they can be commanded to establish pincer formations, being used as a platform to 'fly', or a defensive wall; this being entirely dependent upon the user.
Note: Commanding these creatures counts as one of the three jutsus per turn, regardless of the extent of their manipulation in a single turn.
Note: A quarter of these creatures (B Rank) are enough to completely cover up the body of the user or the opponent.
Note: These creatures collectively add up to a single S Rank. Therefore, a quarter of these creatures would be equal to B Rank, and half of these creatures would be equal to A Rank.
Note: These creatures can only disperse if they're destroyed, the user deactivates the technique or if the user performs a technique from another element. Manipulation of these creatures for offensive or supplementary purposes does not make them get used up.
Note: The user cannot use any technique from any element other than Lightning, as long as this technique is active. Doing so would result in these creatures dispersing. The only case or scenario where this is not applicable is when the user has mastered Yin and Yang.
Note: The user cannot use Lightning A rank and above the turn after deactivating the technique
Note: Can only be used twice per battle
Note: Can only be taught by Hell Autarch

After having absorbed the force and energy inside the dragon, Baraggan noticed the shinobi quickly following up with another technique. It seemed that the shinobi had absolutely nothing up his sleeve, and no strategy at all. If anything, it was if the shinobi only knew how to throw S Ranked techniques at him and nothing else. ( xd jking) It was now time to end this pitiful conflict, given that the shinobi could no longer amuse Baraggan with his antics. Wasting absolutely no time, Baraggan released the blast of energy and force from his palm; a focused blast of air pressure. This blast would intercept and destroy the spear of lightning released by the enemy. Around the same time as this happened, the hummingbirds would have reached the positions 5m from the shinobi.

(Nykyu Nykyu no Mi: Inpakuto Daiaru) - Paw Paw Arts: Impact Dial [Passive]
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: Varies(Depends on the rank of the absorbed technique. When the absorbed force is expunged, it can cause 60 damage if previously used to absorb A-rank, 80 damage if used to absorbed S-rank force)
Description: The user takes advantage of their paws and, upon physical contact, any impact is absorbed instantaneously. This is seen by the clan members as an invert push. The impact is stored on the paw until the user is able to catch his opponent off guard, striking them with the full power of the absorbed technique. The absorbed force can be released also as a focused blast of air pressure from the paw that absorbed it. While the paw instantaneously absorb the impact, the momentum of the jutsu or technique in question stops totally and either falls as a dormant entity or deforms while proceeding no further. The user can at the same instance, release the absorbed force instead of choosing to store it for a while. Alternatively, the user can use the paw in form of a suction through reverse repel action to stop a surrounding force be it push or pull by absorbing the closely embracing kinetic energy (only if they are close to the user) like any remote force, encapsulating the user. Also after absorption, he can release the absorbed force immediately.
Note: The user can simultaneously perform a Paw Paw technique to add damage
Note: Can only absorb techniques one rank above maximum, higher than that, the paw will take half of the damage, and will be useless for 2 turns. This means it can absorb an impact from upto S-rank jutsu, if it is normal chakra, force, energy, tangible matter/entity, earth, water, wind or elements technique related to them but can only absorb upto A-rank impact from lightning and fire or elements similar or related to them, leaving the paw useless for 2 turns
Note: Can only be used once every 2 turns for normal members why Legends can use this with no turn rest except when their paw receives damage
Note: Normal members can use this only 4 times, using it on an S-Rank allows only 1 additional use
Note: Bartholomew legends can use it 5 times per battle, regardless of what rank is used on

With the hummingbirds 5m from the shinobis left and right, they would quickly move in on him and pierce through his body. With the shinobis concentration most likely completely on the hummingbirds, Baraggan decided to exploit the situation. By adopting a sumo fighting stance whilst standing atop the humming-bird platform, Baraggan performed a series of palm thrusts, releasing extremely fast paw-shaped bubbles at the shinobis position, they would if not intercepted rip right through his body and kill him. This would happen almost simultaneously if not after the the hummingbirds moving in from left and right. Given that the bubbles are extremely fast, he would not even see them coming.

(Nykyujutsu: Tsuppari Pad Hō) - Paw Arts: Slapping Thrust Pressure Cannon
Rank: A
Type: Offensive
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: Bartholomew clan members first plant both their feet firmly on the ground by means of a sumo-style foot stomp. Then, throwing their palms forward multiple times, they fire a vast number of "pressure shots" at the enemy. The way they push their palms forward and the stance they take while performing this technique resemble those used commonly in sumo wrestling. Tsuppari is a thrusting open-handed strike about the upper chest and face, a technique in Sumo.
Note: 3 times per battle
Note: No Paw Arts 2 turns after usage
Note: The pressure shots move extremely fast, only sharingan of 3 tomo can predict them or any other sensoring ability
Note: Because the stance is sumo-style one must remain completely still to preform this technique, leaving him/her open to attack.
Note: Only Three Tomo Sharingan can predict and avoid the pressure shots
 
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Xicer

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As Sasuke watches intently, he sees his opponent moving toward his dragon. Sasuke disregards his plan, and proceeds to watch his opponent. Did he really plan on taking the dragon head on? Was he really that powerful? His questions were answered when the man merely touches the dragon with his palm and it stops in its tracks. Acting immediately, Sasuke concentrates his Doton chakra into the dragon once more and forms a few large stone spikes from the dragon, in the exact spot where the man is touching the dragon. If not properly countered, the spikes would skewer the man through his hand and through to pierce his chest, one in his lungs, one in the center of his chest, and one through his heart, killing him instantly.

Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target if these are less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of the user.

 

Hell Autarch

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As Sasuke watches intently, he sees his opponent moving toward his dragon. Sasuke disregards his plan, and proceeds to watch his opponent. Did he really plan on taking the dragon head on? Was he really that powerful? His questions were answered when the man merely touches the dragon with his palm and it stops in its tracks. Acting immediately, Sasuke concentrates his Doton chakra into the dragon once more and forms a few large stone spikes from the dragon, in the exact spot where the man is touching the dragon. If not properly countered, the spikes would skewer the man through his hand and through to pierce his chest, one in his lungs, one in the center of his chest, and one through his heart, killing him instantly.

Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target if these are less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of the user.


When the dragon reached within touching distance, Baraggan had simply pressed his palm against the dragon and completely absorbed all of the force and energy within the dragon; sealing it within his paws. However, Baraggan suddenly noticed the color of his Amplification Gloves change; as if chakra was being converged on the spot where he'd placed his palm. Moreover, Baraggan felt sudden 'rumbling' coming from the earthen structure, as if something was being 'assembled'. Reflexively, Baraggan moved his hand back, and quickly adopted a defensive stance using both of his arms to guard against any attack, likely targeting his torso. Expectedly, the spikes which protruded out were unable to pierce through the Amplification Gloves and about around the same time, the dragon would start falling down towards the ground, given that it was turned stationary via Impact Dial. Simultaneously as this happened, the hummingbirds would have reached the positions 5m from the shinobi.

(Zōfuku Gurōbu) - Amplification Gloves [Passive]
Type: Weapon
Rank: S
Range: Short - Long
Chakra Cost: 40 (-10 per turn passively)
Damage Points: 80
Description: The Amplification Gloves were first developed by members of the Bartholomew Clan, designed to enhance their Clan Kekkei Genkai, which was the ability to 'push' and 'pull'. Although referred to as the Amplification Gloves, they reach up to and including the shoulders of the user, covered completely with an near indestructible metal; and multiple suction cups all over the arms and a single one present between the palm and the middle finger. These gloves are worn on both arms, distinctively only leaving out the paws of the user, who in this case is a member of the Bartholomew Clan. Once worn by the user, the Amplification Gloves are active each turn, and passively absorb chakra from the user regardless of whether the Gloves are at use or not.


There are multiple abilities limited only to the Amplification Gloves. The first ability of the Amplification Gloves is simply unique to its design, as it allows the user to store multiple weapons inside 'pockets' present in the glove. The user can stockpile a definite number of weapons, smoke bombs, scrolls inside the Amplification Gloves; remaining inside the laws of nature. Logically, the Amplification Gloves cannot store massive objects inside it; and can store a maximum number of 10 items, regardless of whether they're all kunai, shuriken or scrolls. These weapons that are stored inside the gloves can be shot out as projectiles and count as one of the three techniques per turn.

The second ability of the Amplification Gloves is its ability to be used for defensive purposes, by exploiting the near impenetrable quality of the metal from which the Gloves have been constructed. This makes the glove completely impervious to any C Rank or below techniques, regardless of the nature of the technique. The Amplification Gloves individually can also be used to defend against A Rank techniques once although jointly, they can defend against an S Rank once as well. Utilizing the Amplification Gloves to defend after the said limit against any A Rank or below/above technique would not only be futile, it would render the Gloves useless for the rest of the match. Utilizing this ability of the Amplification Gloves to defend against A Rank techniques costs extra chakra (40), much more than the passive absorption of chakra by the Gloves each turn and also counts as one of the three techniques per turn.

The third and final ability of the Amplification Gloves revolves around its original development as an aid for the Bartholomew clansmen. The first variation involves utilizing the suction cups that surround the Amplification Gloves, which absorb the air from their surroundings, pulling them inside the glove. This pressurized air is channeled to the palm of the user and concentrated at one point before being released either as a massive burst of wind or as a penetrative beam of wind (S Rank). By concentrating the chakra at a single point, the released Fuuton jutsu gains a more violent and deadly nature. Alternatively, the second variation of this involves the user pulling in a Fuuton jutsu (S Rank or below) of the opponent through the suction cup present in palm region before redistributing it to the various suction cups in the arms and releasing it out in a docile form. The second variation acts as a vacuum, pulling in anything within Short Range of the user, and can hence also be used to pull in the target towards the user.

Note: The second ability of the Amplification Gloves can only be used to defend against attacks targeting the arm, or if the user uses his arm to defend the specific region being attacked. Otherwise, the Gloves cannot defend the user by themselves.
Note: A single glove can individually perform the third ability.
Note: The third ability of the Amplification Gloves can only be used twice per battle, regardless of which variation is used. It counts as move per turn and can't use A rank or above wind in the next two turns
Note: When wielding the Amplification Gloves, the Gloves are surrounded by the chakra of the user and have a specific color. Alternatively, if another person wields or his chakra comes into contact with the Gloves; the color of the chakra surrounding the Gloves would change.
Note: The user does not necessarily have to be part of the Bartholomew Clan to wield the Amplification Gloves. His gloves would naturally be designed differently to cover up the 'paw' region.
Note: Can only be wielded by Hell Autarch, and those he allows.


(Raiton: Anzû no Asento) - Lightning Release: The Ascent of Anzû
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 40 (-10 to maintain after initial turn)
Damage Points: 80
Description: The user performs a single hand seal, generating a stream of lightning that surrounds the users body. The stream of lightning is subsequently shaped into thousands of high-density bird-like creatures, resembling hummingbirds. These creatures are entirely composed of lightning, one inch in length, and possess an extended beak, which acts as 'stinger' for piercing purposes. These creatures, each possessing the capability to fly can be commanded by the user to attack the opponent using their beaks, though stings by these creatures cause only minor damage and numbness, the effect can be drastically increased when they attack and successfully sting the opponent in large numbers. The user can alternatively command these creatures to cover up his entire body, forming a layer over his body which can not only serve defensive purposes by utilizing the high density composition of these creatures, but can also be used offensively, in conjunction with Taijutsu, capitalizing on these creatures ability to sting upon the enemy upon contact. The manipulation of these creatures can be exploited to a high level, as they can be commanded to establish pincer formations, being used as a platform to 'fly', or a defensive wall; this being entirely dependent upon the user.
Note: Commanding these creatures counts as one of the three jutsus per turn, regardless of the extent of their manipulation in a single turn.
Note: A quarter of these creatures (B Rank) are enough to completely cover up the body of the user or the opponent.
Note: These creatures collectively add up to a single S Rank. Therefore, a quarter of these creatures would be equal to B Rank, and half of these creatures would be equal to A Rank.
Note: These creatures can only disperse if they're destroyed, the user deactivates the technique or if the user performs a technique from another element. Manipulation of these creatures for offensive or supplementary purposes does not make them get used up.
Note: The user cannot use any technique from any element other than Lightning, as long as this technique is active. Doing so would result in these creatures dispersing. The only case or scenario where this is not applicable is when the user has mastered Yin and Yang.
Note: The user cannot use Lightning A rank and above the turn after deactivating the technique
Note: Can only be used twice per battle
Note: Can only be taught by Hell Autarch

It was now time to end this pitiful conflict, given that the shinobi could no longer amuse Baraggan with his antics. Wasting absolutely no time, Baraggan released the blast of energy and force from his palm; a focused blast of air pressure. This blast would move towards the shinobi, and practically destroy him if not intercepted.

(Nykyu Nykyu no Mi: Inpakuto Daiaru) - Paw Paw Arts: Impact Dial [Passive]
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: Varies(Depends on the rank of the absorbed technique. When the absorbed force is expunged, it can cause 60 damage if previously used to absorb A-rank, 80 damage if used to absorbed S-rank force)80
Description: The user takes advantage of their paws and, upon physical contact, any impact is absorbed instantaneously. This is seen by the clan members as an invert push. The impact is stored on the paw until the user is able to catch his opponent off guard, striking them with the full power of the absorbed technique. The absorbed force can be released also as a focused blast of air pressure from the paw that absorbed it. While the paw instantaneously absorb the impact, the momentum of the jutsu or technique in question stops totally and either falls as a dormant entity or deforms while proceeding no further. The user can at the same instance, release the absorbed force instead of choosing to store it for a while. Alternatively, the user can use the paw in form of a suction through reverse repel action to stop a surrounding force be it push or pull by absorbing the closely embracing kinetic energy (only if they are close to the user) like any remote force, encapsulating the user. Also after absorption, he can release the absorbed force immediately.
Note: The user can simultaneously perform a Paw Paw technique to add damage
Note: Can only absorb techniques one rank above maximum, higher than that, the paw will take half of the damage, and will be useless for 2 turns. This means it can absorb an impact from upto S-rank jutsu, if it is normal chakra, force, energy, tangible matter/entity, earth, water, wind or elements technique related to them but can only absorb upto A-rank impact from lightning and fire or elements similar or related to them, leaving the paw useless for 2 turns
Note: Can only be used once every 2 turns for normal members why Legends can use this with no turn rest except when their paw receives damage
Note: Normal members can use this only 4 times, using it on an S-Rank allows only 1 additional use
Note: Bartholomew legends can use it 5 times per battle, regardless of what rank is used on

Simultaneously, with the hummingbirds 5m from the shinobis left and right, they would quickly move in on him and pierce through his body. With the shinobis concentration most likely completely on the hummingbirds and the S Ranked blast, Baraggan decided to exploit the situation. He grabbed 6-7 explosion tags from his pocket and sent them away from the battlefield, before quickly recalling them. This would happen so fast that despite being used twice, the technique would overall be considered as part of the same timeframe. These explosion tags would appear 3 inches above the Uchihas head, and upon any sort of contact; would explode.

(Nykyujutsu: Oshi) - Paw Arts: Repel x2
Rank: B
Type: Offensive/Supplementary/Defensive
Range: Short - Long
Chakra Cost: 20
Damage Points: 40
Description: A simple yet effective technique to use as both an attack as well as a defense. The user will repel a solid object or technique using one or both of his paws. He repels the targeted object or technique to another location, away from the battle field. This can be done to avoid techniques or attacks or to remove hindering objects from the battle field. However, its main ability comes with the ability to call forth that object once again to a different location on the field. This can be useful to attack an unsuspecting enemy or to provide a fast defense. The object will appear in any location of the field. The main thing to consider is, however, the lack of momentum the object will carry once it appears. In this case, to be used as an attack, gravity and other forces might be necessary to exploit to give maximum effect. Techniques that are not physical or tangible in nature like fire, lightning or wind will not be able to be called forth as once they are replled and sent away, they lose their shape and disperse wherever the user might have sent them. Fire and Lightning will also damage the user upon making contact with the paws making the paws unusable for 2 turns. The size of the target is relevant and proportional to the rank within the clan being that the maximum size it can affect is up to 10 times the users mass.
Note: Calling forth the object counts as a move and the user needs to spend additional chakra
Note: Can affect techniques of one rank higher if they are tangible and physical in nature (Earth, Water, etc)
Note: While something is repelled and awaiting to be called forth, the user cannot use the technique at the risk of being unable to call forth the object
Note: Object can be called forth in between 5 turns after the technique was used"
Note: This technique can't be used to repel enemy ninja to desired locations, however summoning and clones can be affected as such.
 
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Xicer

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Knowing that his simple tricks won't be enough for this old man, Sasuke tries to think of something. He notices that the hummingbirds are coming in quick so he flies through four hand seals to create an opening in the earth, that he subsequently jumps into, forming a tunnel to take him to long range, and protect him from the incoming birds.

Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: The user after performing the required hand seals Ram → Dog → Rat → Bird is able to create a wide tunnel in the ground, this cannot travel through rock though or anything with a high density. The large tunnel that is created allows the user to transport others without detection.
Note: The initial entry of the technique is short range



As he runs, Sasuke simultaneously activates his 3T Sharingan and level one curse mark before emerging from the other side of the tunnel, long range and completely to the right of the old man.

Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.



(Ten no Juin: Ichi) - Heaven's Cursed Seal: Level 1
Rank : A
Type: Supplementary/Defense
Range: Short
Chakra: 30 (-10 to user per turn)
Damage: N/A
Description: The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. While in this stage the user gains +10 damage to his elemental Ninjutsu and +5 to his Taijutsu. His physical strength is slightly improved as is his speed.
Note: Lasts for 5 turns.
Note: Can be deactivated at will.
Note: Usable once.
 

Hell Autarch

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Knowing that his simple tricks won't be enough for this old man, Sasuke tries to think of something. He notices that the hummingbirds are coming in quick so he flies through four hand seals to create an opening in the earth, that he subsequently jumps into, forming a tunnel to take him to long range, and protect him from the incoming birds.

Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: The user after performing the required hand seals Ram → Dog → Rat → Bird is able to create a wide tunnel in the ground, this cannot travel through rock though or anything with a high density. The large tunnel that is created allows the user to transport others without detection.
Note: The initial entry of the technique is short range



As he runs, Sasuke simultaneously activates his 3T Sharingan and level one curse mark before emerging from the other side of the tunnel, long range and completely to the right of the old man.

Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.



(Ten no Juin: Ichi) - Heaven's Cursed Seal: Level 1
Rank : A
Type: Supplementary/Defense
Range: Short
Chakra: 30 (-10 to user per turn)
Damage: N/A
Description: The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. While in this stage the user gains +10 damage to his elemental Ninjutsu and +5 to his Taijutsu. His physical strength is slightly improved as is his speed.
Note: Lasts for 5 turns.
Note: Can be deactivated at will.
Note: Usable once.

Baraggan observed the shinobi from above, curious to see whether the hummingbirds would electrocute him first or whether it would be the impact from the energy wave. It turned to be neither when Sasuke performed the tunneling technique to evade the attacks. Clearly infuriated by how Sasuke had managed to escape like a rat, Baraggan would no longer have any restrain. He had enough of these games, and would now show his wrath to that ant.

"Escaping like an rat...? Hmph.. I will wipe you off the face of this earth"

Wasting absolutely no time, Baraggan quickly weaved a set of three handseals; causing a masked image to appear in the sky. This visage would then proceed to drop towards the ground at the exact location where the Uchiha had dug his tunnel. Upon contact, it would cause massive devastation; leaving a massive crater 15m and destroying everything within Mid Range of it. This would include the Uchiha who would be underground at that point, and would would definitely be within the vicinity of the technique. Performing the technique would cause Baraggans Ascent of Anzu to deactivate, and would place him within the range of the technique as well but that was the least of his concern. As Baraggan began to approach the ground after having started falling from the sky, he simply clapped his hands and released a burst of wind. This would break the momentum, and allow Baraggan to safely land. By this time, the visage would've already struck and the impact force from the blast would most likely be moving towards Baraggan. He would simply raise his arms to guard himself using his Amplification Gloves, and absorb and negate most of the impact.

(Raiton: Tsuyoi Mentsu) - Lightning Release: Mighty Visage
Type: Offensive
Rank: Forbidden
Range: Mid - Long
Chakra Cost: 50
Damage Points: 90 (-50 if used mid range from an opponent, -20 if used long range)
Description: Manipulating a large amount of Raiton chakra the user will perform three handseals and channel their built Raiton chakra into the sky creating the image of what looks to be a masked face in the sky about the size of the Earth Dropping lid. After they complete this using the immense amount of chakra the user will then send the visage crashing down upon the enemy with a great impact destroying everything mid-long range. The force at which the attack exerts, damages the user a little bit, along with the immense strain of using such a powerful and chakra taxing attack. The user must make sure they are not within the range of the core of this attack less they be caught in the destruction. After the attack is created a giant crater 15 meters deep can be seen at the area of attack. If the user uses this mid range from the opponent the user will be blown back to long range due to the force of the attack.
Note: Only usable 1 time
Note: No lightning above A rank during the turn this is used
Note: No lightning above A rank the next turn this is used
Note: No F-rank jutsu can be used during the turn this is used
Note: Can only use up to two techniques next turn due to chakra exhaustion
Note: Can only be taught by Omega

(Fūton: Reppūshō) - Wind Release: Gale Palm
Type: Offensive/Supplementary
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: A simple technique that when the users hands are clapped together, wind is compressed and transformed into a powerful gale. This technique, when used as an isolated attack has the power to easily knock over a human. Though the true value comes from using it together with projectile weapons like shuriken or kunai. Their speed, power, and ability to wound or even kill are all increased several times.


(Zōfuku Gurōbu) - Amplification Gloves
Type: Weapon
Rank: S
Range: Short - Long
Chakra Cost: 40 (-10 per turn passively)
Damage Points: 80
Description: The Amplification Gloves were first developed by members of the Bartholomew Clan, designed to enhance their Clan Kekkei Genkai, which was the ability to 'push' and 'pull'. Although referred to as the Amplification Gloves, they reach up to and including the shoulders of the user, covered completely with an near indestructible metal; and multiple suction cups all over the arms and a single one present between the palm and the middle finger. These gloves are worn on both arms, distinctively only leaving out the paws of the user, who in this case is a member of the Bartholomew Clan. Once worn by the user, the Amplification Gloves are active each turn, and passively absorb chakra from the user regardless of whether the Gloves are at use or not.

There are multiple abilities limited only to the Amplification Gloves. The first ability of the Amplification Gloves is simply unique to its design, as it allows the user to store multiple weapons inside 'pockets' present in the glove. The user can stockpile a definite number of weapons, smoke bombs, scrolls inside the Amplification Gloves; remaining inside the laws of nature. Logically, the Amplification Gloves cannot store massive objects inside it; and can store a maximum number of 10 items, regardless of whether they're all kunai, shuriken or scrolls. These weapons that are stored inside the gloves can be shot out as projectiles and count as one of the three techniques per turn.

The second ability of the Amplification Gloves is its ability to be used for defensive purposes, by exploiting the near impenetrable quality of the metal from which the Gloves have been constructed. This makes the glove completely impervious to any C Rank or below techniques, regardless of the nature of the technique. The Amplification Gloves individually can also be used to defend against A Rank techniques once although jointly, they can defend against an S Rank once as well. Utilizing the Amplification Gloves to defend after the said limit against any A Rank or below/above technique would not only be futile, it would render the Gloves useless for the rest of the match. Utilizing this ability of the Amplification Gloves to defend against A Rank techniques costs extra chakra (40), much more than the passive absorption of chakra by the Gloves each turn and also counts as one of the three techniques per turn.

The third and final ability of the Amplification Gloves revolves around its original development as an aid for the Bartholomew clansmen. The first variation involves utilizing the suction cups that surround the Amplification Gloves, which absorb the air from their surroundings, pulling them inside the glove. This pressurized air is channeled to the palm of the user and concentrated at one point before being released either as a massive burst of wind or as a penetrative beam of wind (S Rank). By concentrating the chakra at a single point, the released Fuuton jutsu gains a more violent and deadly nature. Alternatively, the second variation of this involves the user pulling in a Fuuton jutsu (S Rank or below) of the opponent through the suction cup present in palm region before redistributing it to the various suction cups in the arms and releasing it out in a docile form. The second variation acts as a vacuum, pulling in anything within Short Range of the user, and can hence also be used to pull in the target towards the user.

Note: The second ability of the Amplification Gloves can only be used to defend against attacks targeting the arm, or if the user uses his arm to defend the specific region being attacked. Otherwise, the Gloves cannot defend the user by themselves.
Note: A single glove can individually perform the third ability.
Note: The third ability of the Amplification Gloves can only be used twice per battle, regardless of which variation is used. It counts as move per turn and can't use A rank or above wind in the next two turns
Note: When wielding the Amplification Gloves, the Gloves are surrounded by the chakra of the user and have a specific color. Alternatively, if another person wields or his chakra comes into contact with the Gloves; the color of the chakra surrounding the Gloves would change.
Note: The user does not necessarily have to be part of the Bartholomew Clan to wield the Amplification Gloves. His gloves would naturally be designed differently to cover up the 'paw' region.
Note: Can only be wielded by Hell Autarch, and those he allows.
 
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