Hell Autarch vs Laser

Mellow

Active member
Legendary
Joined
Apr 19, 2014
Messages
10,652
Kin
30💸
Kumi
521💴
Trait Points
0⚔️
Adlet Uzumaki stood ready to attack at any given moment. Adlet absorbed the scenery, taking mental notes on it along with the man who he was facing. An elderly one nonetheless, but he was pretty built and tall for a normal man his age. His eyes would quickly notice the man's gloves. Adlet will concentrate and release his Doton chakra into the ground to create a small tremor that causes the large man to lose his footing and fall to ground.

Doton: Yochi no Douyou) - Earth Release: World Shaking
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in making the enemies lose their footing and fall to ground or miss the aim of a given technique.

"The bigger they are, the harder they fall", Adlet said while quickly weaving five seals before releasing a dense stream of water at the ground infront of him as the man is dealing with the quake. The water is blown out in the form of a circle around the user, and it makes for a defense without openings. Although it has no openings, Adlet could still see the falling man.

(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.

After the wall had rose up, Adlet gathers his sound chakra into his throat as he inhales afterwards exhaling as he yells within the water vortex. The resulting effect is a massive shockwave of low frequency, high amplitude destructive sound that will level anything in its path. The shock wave would gain more power due to the water being a better medium for it to travel faster through. The blast would swiftly make its way towards the man with a 90° wide angle from the source.If not defended against, the man will be completely torn to pieces by the voiolent chakra.

(Ototon: Ōkibo na Hibiki Rendan no Jutsu) - Sound Release: Massive Echo Assault Skill
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80(+20)
Description: This is a much greater and skilled version of the (Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill technique in which the user gathers his sound chakra into his throat as he inhales afterwards exhaling as he screams, yells or roars. The resulting effect is a massive shockwave of low frequency, high amplitude destructive sound that levels anything in its path. The biggest different is that the user can control the area of affect of the technique, depending on the range he targets and the angle of the sound waves his sound waves take. 180º to 90º, the technique is Short Ranged. 90º to 45º, the technique is Mid-Range and from 5º to 45º the technique is Long Ranged. If used within a water source it receives +20 damage.
Note: Usable once every 3 turns
 

Hell Autarch

Active member
Legendary
Joined
Apr 7, 2013
Messages
10,143
Kin
133💸
Kumi
64💴
Trait Points
0⚔️
I'm wearing the Amplification Gloves on both arms, but you already know :|


Baraggan observed the red-haired scum that had dared fight him, clearly a foolish lad. Yet, Baraggan hoped that perhaps the shinobi would at the very least amuse him for a while. After having easily crushed the likes of Rucken, Kirito, Xicer and Sam, Baraggan had sincerely hoped that perhaps he'd be get to fight someone 'strong' one day.. someone who could at the very least last for long than 5 minutes.

Before Baraggan could even speak a word, the earth below him started to tremble. Clearly, his opponent was mocking him if this was the best he could do. While Baraggan momentarily lost his balance, it was no big deal. He kept his eye on the opponent, watching carefully how he had started weaving handseals. Wasting absolutely no time, Baraggan channeled his chakra into the earth underneath his opponent, causing multiple spikes to erupt out and impale his opponents legs and lower torso. The spikes would erupt before his opponent managed to complete the set of handseals, and thus; intercept the technique altogether.

(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Offensive
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target if these are less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of the user.

Immediately after Baraggan performed the spike technique, he reached out into his pocket and grabbed 7 explosive tags which he proceeded to then teleport away from the battlefield. The enemy would ofcourse not see this happening because Baraggans hand would be in his pocket and his opponent doesn't have any Doujutsu :|

(Nykyujutsu: Oshi) - Paw Arts: Repel
Rank: B
Type: Offensive/Supplementary/Defensive
Range: Short - Long
Chakra Cost: 20
Damage Points: 40
Description: A simple yet effective technique to use as both an attack as well as a defense. The user will repel a solid object or technique using one or both of his paws. He repels the targeted object or technique to another location, away from the battle field. This can be done to avoid techniques or attacks or to remove hindering objects from the battle field. However, its main ability comes with the ability to call forth that object once again to a different location on the field. This can be useful to attack an unsuspecting enemy or to provide a fast defense. The object will appear in any location of the field. The main thing to consider is, however, the lack of momentum the object will carry once it appears. In this case, to be used as an attack, gravity and other forces might be necessary to exploit to give maximum effect. Techniques that are not physical or tangible in nature like fire, lightning or wind will not be able to be called forth as once they are repelled and sent away, they lose their shape and disperse wherever the user might have sent them. Fire and Lightning will also damage the user upon making contact with the paws making the paws unusable for 2 turns. The size of the target is relevant and proportional to the rank within the clan being that the maximum size it can affect is up to 10 times the users mass.
Note: Calling forth the object counts as a move and the user needs to spend additional chakra
Note: Can affect techniques of one rank higher if they are tangible and physical in nature (Earth, Water, etc)
Note: While something is repelled and awaiting to be called forth, the user cannot use the technique at the risk of being unable to call forth the object
Note: Object can be called forth in between 5 turns after the technique was used"
Note: This technique can't be used to repel enemy ninja to desired locations, however summoning and clones can be affected as such.
 

Mellow

Active member
Legendary
Joined
Apr 19, 2014
Messages
10,652
Kin
30💸
Kumi
521💴
Trait Points
0⚔️
The ground below Adlets' feet would begin to violently rumble. Assuming that a technique was coming from below, in his defense, Adlet released burst of non-focused lightning into the ground around him. This allowed him to negate the attack from below before it had a chance to emerge.

Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short (Mid if channeled through a medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty

Immediately after countering the assault, Adlet enhances his hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing in an instant.This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, Adlet would now be able to know where everything is around him effectively creating a sonar effect through the rebound and reflection of sound waves.

After triggering his Sonar, the Uzumaki quickly made a single seal. After doing so, darkness would begin to envelope the battlefield, causing the man to believe that he has been trapped in a world of infinite darkness, where his sense of sight is useless. Only utter darkness would be visable from the man's point of view. Adlet would use his advantage to mask his movements to an extent.

(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.*
Note: Lasts 6 turns


(Kokuangyo no Jutsu ) - Bringer-of-Darkness Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, causing the opponent to believe they have been trapped in a world of infinite darkness, where their sense of sight is useless. It is capable of affecting multiple targets within range. However, it does not negate their other senses.
 

Hell Autarch

Active member
Legendary
Joined
Apr 7, 2013
Messages
10,143
Kin
133💸
Kumi
64💴
Trait Points
0⚔️
Excuse my lack of effort for like this one turn only.

After Mello used Chidori to interceot the spikes, I send the explosive tags to the position 3 inches above your head. The tags would start to fall on your head cause of gravity and stuff and blow up upon contact.

Nykyujutsu: Oshi) - Paw Arts: Repel

Rank: B
Type: Offensive/Supplementary/Defensive
Range: Short - Long
Chakra Cost: 20
Damage Points: 40
Description: A simple yet effective technique to use as both an attack as well as a defense. The user will repel a solid object or technique using one or both of his paws. He repels the targeted object or technique to another location, away from the battle field. This can be done to avoid techniques or attacks or to remove hindering objects from the battle field. However, its main ability comes with the ability to call forth that object once again to a different location on the field. This can be useful to attack an unsuspecting enemy or to provide a fast defense. The object will appear in any location of the field. The main thing to consider is, however, the lack of momentum the object will carry once it appears. In this case, to be used as an attack, gravity and other forces might be necessary to exploit to give maximum effect. Techniques that are not physical or tangible in nature like fire, lightning or wind will not be able to be called forth as once they are repelled and sent away, they lose their shape and disperse wherever the user might have sent them. Fire and Lightning will also damage the user upon making contact with the paws making the paws unusable for 2 turns. The size of the target is relevant and proportional to the rank within the clan being that the maximum size it can affect is up to 10 times the users mass.
Note: Calling forth the object counts as a move and the user needs to spend additional chakra
Note: Can affect techniques of one rank higher if they are tangible and physical in nature (Earth, Water, etc)
Note: While something is repelled and awaiting to be called forth, the user cannot use the technique at the risk of being unable to call forth the object
Note: Object can be called forth in between 5 turns after the technique was used"
Note: This technique can't be used to repel enemy ninja to desired locations, however summoning and clones can be affected as such.

And then right after the tags appear above your head. I stomp my left foot and basically three fire pillars erupt out evenly spaced. But they are positioned at such an angle that all 3 basically rip right through your body

Katon: Gōka Honoo no Hashira Jutsu ) - Fire Release: Great Fire Flame Pillars Technique
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.

Because I don't like you. I just make a handseal and you get dragged underground I think

Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.
 
Last edited:

Mellow

Active member
Legendary
Joined
Apr 19, 2014
Messages
10,652
Kin
30💸
Kumi
521💴
Trait Points
0⚔️
With his Sonar Skill passively aiding him, Adlet was able to immediately detect the presence of something above his head. Little time was there for him to react, so all he could really do was concentrate chakra into his vocal cords, amplifying his voice before releasing a loud yell. The effect is a large emission of low frequency, high amplitude sound waves in an omnidirectional sound blast that expands outwards all around Adlet. The shockwave would force the unknown objects up into the air before unintentionally detonating them. Luckily the sound wave was strong enough to also protect Adlet from the unexpected explosion.

(Ototon: Himei Zetsubou no Jutsu) - Sound Release: Scream of Despair Skill
Rank: B
Type: Offensive/Defensive
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: Similar to the (Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill, the user concentrates chakra into their vocal cords, amplifying his/her voice and lets out a scream, roar or a yell. The effect is a large emission of low frequency, high amplitude sound waves but instead of a forward attack, its manipulated into an omnidirectional sound blast that expands outwards all around the user, pushing attacks and enemies backwards with might.

After the explosive tags were repelled, Adlet watched as the man began to weave seals. By the time the man had gotten halfway through the sequence, Adlet had already aggressively stomped on the ground. He released a massive amount of sound chakra, amplifying his stomping sound which is released as a wave of low frequency sound through the ground and also through the air towards Mr. Hell himself. This omni directional sound "explosion" causes the ground to crack open in an omnidirectional area around the Adlet to mid range and pushes the air all around through massive sound vibrations. This shockwave not only neutralizes the attack attempt made by the old man , but the sound also smashes into the elderly guy, sending him flying backwards towards the edge of the platform.
(Ototon: Ten Ribenji) - Sound Release: Heavenly Revenge
Rank: S
Type: Offensive
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The user stomps his foot on the ground and releases a massive amount of sound chakra, amplifying the "stomp" sound which is released as a wave of low frequency sound through the ground and also through the air, all around. This omni directional sound "explosion" causes the ground to crack open in an omnidirectional area around the user up to mid range and pushes the air all around through massive sound vibrations. These are able to stop any incoming attack (following logic and elemental interactions) but also disable and stop any attack or thing moving or traveling through the ground.

The man would be seconds from flying off of the edge of the mountain. Before he'd let gravity kill his foe, Adlet quickly weaved just two seals before releasing a giant, condensed flaming sphere towards the feable and damaged man. The fire ball would temporarily spare the man's life from the fall by carrying him away from the battlefield in exchange for a fiery , painful death. The fireball left mothing but a trail of fluffy, black smoke and the scent of charred flesh. After the fireball had traveled a couple hundred yards away, it would end in a massive explosion.

*(Katon: Gōenkyū ) - Fire Release: Great Blaze Ball
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user after performing two hand seals Horse → Tiger exhales a big-sized sphere of fire that carries the enemy away and causes a massive explosion on impact. The fire ball has a given solidity property to it, being able to punch through solid obstacles without exploding.
 

Hell Autarch

Active member
Legendary
Joined
Apr 7, 2013
Messages
10,143
Kin
133💸
Kumi
64💴
Trait Points
0⚔️
After laser uses his sound technique and stops my Fire, I watch. His sound is coming towards at me. So I just move my palm towards the sound blast and absorb it. i then release sound blast back at him

Paw Paw Arts: Impact Dial (Nykyu Nykyu no Mi: Inpakuto Daiaru)
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: Varies(Depends on the rank of the absorbed technique. When the absorbed force is expunged, it can cause 60 damage if previously used to absorb A-rank, 80 damage if used to absorbed s-rank force) 60
Description: The user takes advantage of their paws and, upon physical contact, any impact is absorbed instantaneously. This is seen by the clan members as an invert push. The impact is stored on the paw until the user is able to catch his opponent off guard, striking them with the full power of the absorbed technique. The absorbed force can be released also as a focused blast of air pressure from the paw that aborbed it. While the paw instantenously absorb the impact, the momentum of the jutsu or technique in question stops totally and either falls as a dormant entity or deforms while proceeding no further. The user can at the same instance, release the absorbed force instead of choosing to store it for a while. Alternatively, the user can use the paw in form of a suction through reverse repel action to stop a surrounding force be it push or pull by absorbing the closely embracing kinetic energy (only if they are close to the user) like any remote force, encapsulating the user. Also after absorption, he can release the absorbed force immediately.
*The user can simultaneously perform a Paw Paw technique to add damage*
*Can only absorb techniques one rank above maximum, higher than that, the paw will take half of the damage, and will be useless for 2 turns. This means it can absorb an impact from upto S-rank jutsu, if it is normal chakra, force, energy, tangible matter/entity, earth, water, wind or elements technique related to them but can only absorb upto A-rank impact from lightning and fire or elements similar or related to them, leaving the paw useless for 2 turns.
*Can only be used once every 2 turns for normal members why Legends can use this with no turn rest except when their paw receives damage*
*Normal members can use this only 4 times, using it on an S-Rank allows only 1 additional use*
*Bartholomew legends can use it 5 times per battle, regardless of what rank is used on*

I then do few handseal and spit out sticky liquid which has 5m length and width. I then also send liquid away from battlefield

Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field
Rank: C
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: The user After performing the required hand seals Ram → Tiger spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited, beforehand.

Nykyujutsu: Oshi) - Paw Arts: Repel
Rank: B
Type: Offensive/Supplementary/Defensive
Range: Short - Long
Chakra Cost: 20
Damage Points: 40
Description: A simple yet effective technique to use as both an attack as well as a defense. The user will repel a solid object or technique using one or both of his paws. He repels the targeted object or technique to another location, away from the battle field. This can be done to avoid techniques or attacks or to remove hindering objects from the battle field. However, its main ability comes with the ability to call forth that object once again to a different location on the field. This can be useful to attack an unsuspecting enemy or to provide a fast defense. The object will appear in any location of the field. The main thing to consider is, however, the lack of momentum the object will carry once it appears. In this case, to be used as an attack, gravity and other forces might be necessary to exploit to give maximum effect. Techniques that are not physical or tangible in nature like fire, lightning or wind will not be able to be called forth as once they are repelled and sent away, they lose their shape and disperse wherever the user might have sent them. Fire and Lightning will also damage the user upon making contact with the paws making the paws unusable for 2 turns. The size of the target is relevant and proportional to the rank within the clan being that the maximum size it can affect is up to 10 times the users mass.
Note: Calling forth the object counts as a move and the user needs to spend additional chakra
Note: Can affect techniques of one rank higher if they are tangible and physical in nature (Earth, Water, etc)
Note: While something is repelled and awaiting to be called forth, the user cannot use the technique at the risk of being unable to call forth the object
Note: Object can be called forth in between 5 turns after the technique was used"
Note: This technique can't be used to repel enemy ninja to desired locations, however summoning and clones can be affected as such.
 
Last edited:

Mellow

Active member
Legendary
Joined
Apr 19, 2014
Messages
10,652
Kin
30💸
Kumi
521💴
Trait Points
0⚔️
Cancelling his fire jutsu, Adlet watched as the old man simply held his hand out to face the violent shockwave. In an instant, the sound energy had vanished once the senile geezers hand made contact with it. Adlet's attention was immediately drawn back to the gloves the man beared. After witnessing the mans defense, Adlet quickly came to the conclusion that the gloves had the ability to absorb or disperse sound jutsu.

"You can keep this as a souvenir too!"

Adlet wasted no time to perform a single seal , generating a massive wall composed of 5 tornadoes in-between the two shinobi, cutting off the vision of the two ,before sending it towards the man. Before the severe winds would make it to you, I simply clap my hands, releasing sound chakra from them. The sound waves emitted from the clap would instantly reach the man as he was standing there with his arm out to releasing the shockwave. The released jutsu that would be interrupted and overpowered by the wind while the man stood there frozen as if his eyes had met Medusa's. With his whereabouts masked by the wall and his opponent unable to move, Adlet took this opportunity to reposition himself. He weaved a single seal & darted right almost simultaneously. Running parallel to the tornado wall while spewing out massive and intense stream of flames along to wall til the end of it ,to mix the two elements as if the wind wasn't gonna be enough damage being dealt.

( Futon: Tatsumaki Heki ) - Wind Release: Tornado Wall
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 70
Damage points: 120
Description: The user does the Ram hand seal and generates a large wall of 5 Tall tornadoes in front of him that are sent towards the opponent. A flying summoning with a wind affinity can create this technique by simply flapping their wings to generate the wind for the technique with normal S rank damage.
Note: Can only be used by Wind Primary Specialists.*
Note: Can only be used twice.

(Ototon: Midasu no koe ) Sound Release: The voice of Midas
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A*
Description: The user charges sound chakra into each of their hands and slams them together, creating a sound similar to two heavy golden cymbals crashing together. As the hands slam together, it releases a high pitched, high frequency sound wave, resonating in the enemies ear, and causing muscle paralysis upon hearing it. As the loud sound happens, it creates an echoing amongst the field, trapping any who hear it under paralysis, causing slight pain to them, causing their ear drums to bleed. Paralysis lasts one turn but the user cannot use any other sound techniques for 2 turns after using it.

Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.
 

Hell Autarch

Active member
Legendary
Joined
Apr 7, 2013
Messages
10,143
Kin
133💸
Kumi
64💴
Trait Points
0⚔️
Right after Baraggan had released the sound blast from his paws, he noticed the enemy weaving the Ram handseal and creating multiple tornado walls.

"Hmph.. How insulting to watch an ant like you try to defy me"

Wasting absolutely no time, Baraggan weaved a single handseal, releasing a stream of lightning from throughout his body which proceeded to shape itself into thousands of miniature hummingbirds. At was at this point that Baraggan heard a clap, and suddenly noticed that he could no longer move. It made little to no sense why he had suddenly become paralyzed because his opponent had not done anything in particular. What further added to the suspicion was that the colour of the Amplification Gloves worn on Baraggans arm changed, signifying that foreign chakra had somehow made contact with the gloves. Clearly, the opponent had played some sort of trick but it was the least of Baraggans concern. At that point, he was more concerned in evading the Wind wall moving towards him.

(Raiton: Anzû no Asento) - Lightning Release: The Ascent of Anzû
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 40 (-10 to maintain after initial turn)
Damage Points: 80
Description: The user performs a single hand seal, generating a stream of lightning that surrounds the users body. The stream of lightning is subsequently shaped into thousands of high-density bird-like creatures, resembling hummingbirds. These creatures are entirely composed of lightning, one inch in length, and possess an extended beak, which acts as 'stinger' for piercing purposes. These creatures, each possessing the capability to fly can be commanded by the user to attack the opponent using their beaks, though stings by these creatures cause only minor damage and numbness, the effect can be drastically increased when they attack and successfully sting the opponent in large numbers. The user can alternatively command these creatures to cover up his entire body, forming a layer over his body which can not only serve defensive purposes by utilizing the high density composition of these creatures, but can also be used offensively, in conjunction with Taijutsu, capitalizing on these creatures ability to sting upon the enemy upon contact. The manipulation of these creatures can be exploited to a high level, as they can be commanded to establish pincer formations, being used as a platform to 'fly', or a defensive wall; this being entirely dependent upon the user. These creatures can only disperse if they're destroyed, the user deactivates the technique or if the user performs a technique from another element. Manipulation of these creatures for offensive or supplementary purposes does not make them get used up. The user cannot use any technique from the Basic Five, except for Lightning for as long as this technique is active. Doing so would result in these creatures dispersing. The only case or scenario where this is not applicable is when the user has mastered Yin and Yang. However, the user is free to utilize any Elemental Kekkei Genkai they possess, as long as one of the two elements that compose that given KG is Lightning.
Note: Commanding these creatures counts as one of the three jutsus per turn, regardless of the extent of their manipulation in a single turn.
Note: A quarter of these creatures (B Rank) are enough to completely cover up the body of the user or the opponent.
Note: The user cannot use Lightning S rank and above the turn after deactivating the technique
Note: Can only be used twice per battle
Note: Can only be taught by Hell Autarch

(Zōfuku Gurōbu) - Amplification Gloves [Passive]
Type: Weapon
Rank: S
Range: Short - Long
Chakra Cost: 40 (-10 per turn passively)
Damage Points: 80
Description: The Amplification Gloves were first developed by members of the Bartholomew Clan, designed to enhance their Clan Kekkei Genkai, which was the ability to 'push' and 'pull'. Although referred to as the Amplification Gloves, they reach up to and including the shoulders of the user, covered completely with an near indestructible metal; and multiple suction cups all over the arms and a single one present between the palm and the middle finger. These gloves are worn on both arms, distinctively only leaving out the paws of the user, who in this case is a member of the Bartholomew Clan. Once worn by the user, the Amplification Gloves are active each turn, and passively absorb chakra from the user regardless of whether the Gloves are at use or not.

There are multiple abilities limited only to the Amplification Gloves. The first ability of the Amplification Gloves is simply unique to its design, as it allows the user to store multiple weapons inside 'pockets' present in the glove. The user can stockpile a definite number of weapons, smoke bombs, scrolls inside the Amplification Gloves; remaining inside the laws of nature. Logically, the Amplification Gloves cannot store massive objects inside it; and can store a maximum number of 10 items, regardless of whether they're all kunai, shuriken or scrolls. These weapons that are stored inside the gloves can be shot out as projectiles and count as one of the three techniques per turn.

The second ability of the Amplification Gloves is its ability to be used for defensive purposes, by exploiting the near impenetrable quality of the metal from which the Gloves have been constructed. This makes the glove completely impervious to any C Rank or below techniques, regardless of the nature of the technique. The Amplification Gloves individually can also be used to defend against A Rank techniques once although jointly, they can defend against an S Rank once as well. Utilizing the Amplification Gloves to defend after the said limit against any A Rank or below/above technique would not only be futile, it would render the Gloves useless for the rest of the match. Utilizing this ability of the Amplification Gloves to defend against A Rank techniques costs extra chakra (40), much more than the passive absorption of chakra by the Gloves each turn and also counts as one of the three techniques per turn.

The third and final ability of the Amplification Gloves revolves around its original development as an aid for the Bartholomew clansmen. The first variation involves utilizing the suction cups that surround the Amplification Gloves, which absorb the air from their surroundings, pulling them inside the glove. This pressurized air is channeled to the palm of the user and concentrated at one point before being released either as a massive burst of wind or as a penetrative beam of wind (S Rank). By concentrating the chakra at a single point, the released Fuuton jutsu gains a more violent and deadly nature. Alternatively, the second variation of this involves the user pulling in a Fuuton jutsu (S Rank or below) of the opponent through the suction cup present in palm region before redistributing it to the various suction cups in the arms and releasing it out in a docile form. The second variation acts as a vacuum, pulling in anything within Short Range of the user, and can hence also be used to pull in the target towards the user.

Note: The second ability of the Amplification Gloves can only be used to defend against attacks targeting the arm, or if the user uses his arm to defend the specific region being attacked. Otherwise, the Gloves cannot defend the user by themselves.
Note: A single glove can individually perform the third ability.
Note: The third ability of the Amplification Gloves can only be used twice per battle, regardless of which variation is used. It counts as move per turn and can't use A rank or above wind in the next two turns
Note: When wielding the Amplification Gloves, the Gloves are surrounded by the chakra of the user and have a specific color. Alternatively, if another person wields or his chakra comes into contact with the Gloves; the color of the chakra surrounding the Gloves would change.
Note: The user does not necessarily have to be part of the Bartholomew Clan to wield the Amplification Gloves. His gloves would naturally be designed differently to cover up the 'paw' region.
Note: Can only be wielded by Hell Autarch, and those he allows.

The lightning birds lifted Baraggan up by his arm into the air, narrowly avoiding the fiery inferno. Whilst in mid air, half of them moved to the position above Baraggan and half of them established a platform underneath Baraggan. Assuming that perhaps he had been placed under a Genjutsu, Baraggan performed a Lightning full-body surge but ofcourse, nothing happened. By this time Baraggan had already seemed to have drawn a connection with the clap and him being paralyzed, but still wasn't sure exactly behind the dynamics of the technique that had just been used on him.

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short (Mid if channeled through a medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty
 
Last edited:

Mellow

Active member
Legendary
Joined
Apr 19, 2014
Messages
10,652
Kin
30💸
Kumi
521💴
Trait Points
0⚔️
Hearing the sound of high powered lightning behind inferno , Adlet performed the tiger seal before releasing multiple large, dragon-head shaped, condensed fireballs towards the sky (the fireballs would travel over the wall, coming from a 70° angle). If the barrage of extremely hot projectiles hadn't made direct contact with the geezer, who had just flew right into the area of effect, he would still manage to be burned due to the intense heat that radiated from the flames. The scorchingly hot nature of the dragon heads would inevitably cause a natural shift in the air pressure as they rise. Immediately after releasing the fireballs, Adlet released his water throughout the atmosphere from his mouth without the use of any seals. This created a thick screen of pearly white mist that would envelope area as the flames were raging forward. Adlet then quickly weaved two seals while the man was distracted by the fireballs, manipulating portions of the surrounding mist into countless grotesque sea serpent-like creatures which appear to be "swimming" around inside of the mist itself. These hideous creatures are blind by nature, however they're capable of sensing anything. With nothing being able to detect anything besides the sea serpents, Adlet directed them towards the Geezer. The Leviathans' would quickly make their way to slaughter the man , showing not a shred remorse.




Katon: Ryūen Hōka no Jutsu) - Fire Release: Dragon Flame Release Song Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After performing the hand seal Tiger the user compresses a large amount of chakra built up inside their body, before instead expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates that great fire, and attacks their opponent. The temperature of the created flames is so great that, even with the briefest of contact, they are capable of easily burning human flesh and the fireballs are dense enough to behave almost as solid, being able to deliver impact damage in adition to the fire damage. However, this also means that they can be deflected as a solid projectiles.


(Kirigakure No Jutsu) - Hidding in Mist Jutsu
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10
Damage Points: N/A
Description: This displacement technique creates a thick mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.
Note: Can be created through releasing from mouth or manipulating a nearby water source.


Suiton: Fuchi no Watatsumi Hebi) - Water Release: Abyss of the Leviathan
Rank: S
Type: Supplementary/Offensive
Range: Short - Long
Chakra cost: 40 (-10 chakra per turn)
Damage points: N/A (80 damage if used to attack the opponent)
Description: The user will perform two handseals before focusing their chakra*into a technique-produced mist. Through shape manipulation, the user will form portions of the surrounding mist into countless grotesque sea serpent-like creatures which appear to be "swimming" around inside of the mist itself. These hideous creatures are blind by nature, however they're capable of sensing anything (whether or not it possess chakra) in direct contact with the mist. Furthermore, these creatures exhibit certain but limited chakra draining qualities (Similar to Water Release: Grudge Rain Technique), so as long as the opponent remains in contact*with the creatures*they'll gradually be depleted of chakra (50 chakra per turn). Whenever the user wishes to, he can command the swarm to converge on the opponent from all sides in a furious feeding frenzy with such ferocity that the surrounding mist will begin to boil and churn, before being stained by the crimson blood. Despite the viciousness of the attack, the sea serpents are more than mindful not to harm their creator in the slightest.

Note: Lasts for three turns
Note: Can only be used twice per battle
Note: Can only be used by Kirigakure Shinobi
Note: No Water Release above A-Rank in the user's next turn.

Leviathan:
You must be registered for see images
 
Last edited:

Hell Autarch

Active member
Legendary
Joined
Apr 7, 2013
Messages
10,143
Kin
133💸
Kumi
64💴
Trait Points
0⚔️
Score is 2-1 in regards to **** ups. Whoever reaches 5 first loses U_U


After having narrowly evading the fiery inferno, Baraggan quickly reached a position atleast 20m above the earth. He noticed Adlet weave the Tiger handseal and spew out dragon-shaped fireballs. Wasting absolutely no time, Baraggan manipulated half of the lightning hummingbirds, sending them towards the fireballs. They would intercept the fireballs when the latter had reached a position at least 10m above the ground, creating walls equal in size to each fireball to suppress each of them.

(Raiton: Anzu no Asento) - Lightning Release: Ascent of Anzu
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 40 (-10 to maintain after initial turn)
Damage Points: 80
Description: The user performs a single hand seal, generating a stream of lightning that surrounds the users body. The stream of lightning is subsequently shaped into thousands of high-density bird-like creatures, resembling hummingbirds. These creatures are entirely composed of lightning, one inch in length, and possess an extended beak, which acts as 'stinger' for piercing purposes. These creatures, each possessing the capability to fly can be commanded by the user to attack the opponent using their beaks, though stings by these creatures cause only minor damage and numbness, the effect can be drastically increased when they attack and successfully sting the opponent in large numbers. The user can alternatively command these creatures to cover up his entire body, forming a layer over his body which can not only serve defensive purposes by utilizing the high density composition of these creatures, but can also be used offensively, in conjunction with Taijutsu, capitalizing on these creatures ability to sting upon the enemy upon contact. The manipulation of these creatures can be exploited to a high level, as they can be commanded to establish pincer formations, being used as a platform to 'fly', or a defensive wall; this being entirely dependent upon the user. These creatures can only disperse if they're destroyed, the user deactivates the technique or if the user performs a technique from another element. Manipulation of these creatures for offensive or supplementary purposes does not make them get used up. The user cannot use any technique from the Basic Five, except for Lightning for as long as this technique is active. Doing so would result in these creatures dispersing. The only case or scenario where this is not applicable is when the user has mastered Yin and Yang. However, the user is free to utilize any Elemental Kekkei Genkai they possess, as long as one of the two elements that compose that given KG is Lightning.
Note: Commanding these creatures counts as one of the three jutsus per turn, regardless of the extent of their manipulation in a single turn.
Note: A quarter of these creatures (B Rank) are enough to completely cover up the body of the user or the opponent.
Note: The user cannot use Lightning S rank and above the turn after deactivating the technique
Note: Can only be used twice per battle
Note: Can only be taught by Hell Autarch


Whilst this was happening, reached back into his pocket and grabbed 10 explosive tags. He then sent them away from the battlefield before quickly recalling them back, making them appear 3 inches above Adlet. He would be totally unaware about the explosive tags, probably releasing mist or performing his Suiton technique. If Adlet continued on with whatever he was doing at that time, the explosive tags would fall upon him and explode after any sort of contact.

(Nykyujutsu: Oshi) - Paw Arts: Repel x2
Rank: B
Type: Offensive/Supplementary/Defensive
Range: Short - Long
Chakra Cost: 20
Damage Points: 40
Description: A simple yet effective technique to use as both an attack as well as a defense. The user will repel a solid object or technique using one or both of his paws. He repels the targeted object or technique to another location, away from the battle field. This can be done to avoid techniques or attacks or to remove hindering objects from the battle field. However, its main ability comes with the ability to call forth that object once again to a different location on the field. This can be useful to attack an unsuspecting enemy or to provide a fast defense. The object will appear in any location of the field. The main thing to consider is, however, the lack of momentum the object will carry once it appears. In this case, to be used as an attack, gravity and other forces might be necessary to exploit to give maximum effect. Techniques that are not physical or tangible in nature like fire, lightning or wind will not be able to be called forth as once they are repelled and sent away, they lose their shape and disperse wherever the user might have sent them. Fire and Lightning will also damage the user upon making contact with the paws making the paws unusable for 2 turns. The size of the target is relevant and proportional to the rank within the clan being that the maximum size it can affect is up to 10 times the users mass.
Note: Calling forth the object counts as a move and the user needs to spend additional chakra
Note: Can affect techniques of one rank higher if they are tangible and physical in nature (Earth, Water, etc)
Note: While something is repelled and awaiting to be called forth, the user cannot use the technique at the risk of being unable to call forth the object
Note: Object can be called forth in between 5 turns after the technique was used"
Note: This technique can't be used to repel enemy ninja to desired locations, however summoning and clones can be affected as such.
 

Mellow

Active member
Legendary
Joined
Apr 19, 2014
Messages
10,652
Kin
30💸
Kumi
521💴
Trait Points
0⚔️
The thick layer of mist would force Adlet to rely on his sense of smell, touch, hearing to help him in his situation. Suddenly, the sound of paper fluttering in the air reoccurs above Adlet's head. " Not this again."Not waiting to find out what happens if the pieces paper fall on him, the Uzumaki released a burst of earth chakra from all over his body. Rocks appear to rapidly emerge from Adlet's skin, forming a large dense armor of earth. The armor would encase the young shinobi's whole body, including his head with an earthen helmet. The tags would sway a final time while in the air before coming in contact with the armor, triggering an explosion. The earth was more than enough to withstand the violent explosion.
(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.

Adlet then slammed his hands onto the ground, causing blue seals to glow on the surface of the earth. By doing so, his earth armor would be deactivated while all this is going down. Instantly an additional layer of mist would settle in the battlefield. The secondary layer allowed Adlet to sense the old man.

( Kirigakure Hijutsu: Mujogihen ) - Kirgakure's Secret Technique - Artificial Mist Deception
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40 ( +10 per turn )
Damage Points: N/A
Description: The user will focus chakra into his hands, and then slam them into the ground, creating an intricate pattern of glowing blue seals on the ground. The seals possess the ability to leech the user's chakra and then use it to produce a mist thicker than normal ones created by man-made techniques. The mist is continually produced at high rates, meaning blowing it away will not result in the area being cleared of mist, it will just lighten it slightly. The mist since it has the user's chakra, the user will be able to sense where the opponent is.
* Can be used only once per battle
* Leeches user's chakra 10 per turn
* User cannot use Forbidden Rank techniques while it is active of any element.
* Neither user nor opponent can see or sense each other ( via methods other than the creation of this mist ) - even usages of other Chakra Sensing abilities will be distorted because of the chakra present in the mist itself

Adlet immediately forms a whirling vortex of electricity around himself. The vortex will take on the form of a dragon’s head and steeply rise into the air towards Barragan.
(Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Rank: A
Type: Offense
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.
 

Hell Autarch

Active member
Legendary
Joined
Apr 7, 2013
Messages
10,143
Kin
133💸
Kumi
64💴
Trait Points
0⚔️
Immediately after Baraggan teleported the explosive tags to the position above Adlet, he noticed rocks suddenly start to grow from the shinobis body. It was very clear at this point what the shinobi planned to do and wasting absolutely no time, Baraggan began to race towards the shinobi. Exactly when the explosion happened, Baraggan waved his left arm; releasing four lightning rods towards Adlet. Two rods below and two rods above, with the distance between each rod being 5m. Mid way, each rod will divide into 10 rods each, making it 40 rods in total. If Adlet chooses to respond to the rods with a technique, Baraggan would simply have the rods 'explode' into bright light before Adlets technique hits the rods. If Adlet chooses not to defend, it would perhaps lead to his death.

(Raiton: Taiyou Senshu) – Lightning Release: Auriel's Shot
Type: Supplementary/Offensive
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will focus their raiton chakra into one or both of their open palms before channeling raiton chakra to create and shoot up to four rods consecutively at the slightest whim. After being fired, each individual rods can be split into ten smaller rods, totaling a daunting rain of miniature rods. Shortly after colliding with something, each rods will "explode" into a maelstrom of bright light and unfocused electricity (similar to that of Chidori Nagashi), not doing this immediately but with a few seconds delay. This allows the technique to negate the doton chakra within earthen structures from a distance as the rods will first dig its head into the target technique, before discharging into the section of earth (or any conductible contructs or materials weak to lightning) and neutralizing the chakra within it. The intensity of the light produced in this technique is equivalent to that of a flash bomb and the burst unfocused electricity of a single rods has a five meter radial reach. However, much like Nagashi if the rods is in contact with an object/person at the time it "erupts", the unfocused burst will be capable of traveling a much farther distance (mid-range reach) inside of the medium. If the user so chooses, he can detonate any amount of the fired rods prematurely to gain a tactical advantage (blinding the opponent). Alternatively, the user can fire the rods with a thin and barely visible thread of lightning attached to the end of the shot projectiles, in order to manipulate their flight path/trajectory mid-air and allow for more unexpected offensives. Naturally, this technique can be used to negate chakras other than doton e.g. Crystal, Wood, Steel, Bones and etc, as long as they possess a weakness to Lightning or can conduct it. Anyone or anything caught within an unfocused burst of electricity will suffer from slight numbness and sluggish movements for two turns. They travel at the speed of an regular fired arrow following the user's tracking speed and appear just like a normal fired arrow, except that the rods are a bit bigger than a regular size arrow" Each spear are of the size of a chakra rod that nagato/pein uses.
Note: Can only be used three times per battle
Note: Follows Elemental Strengths and Weaknesses
Note: Power of the technique is equally divided between the number of rods created
Note: Can only be taught by Venom

After he had done so, Baraggan weaved a single handseal, releasing a stream of lightning throughout his body which quickly shaped itself into hummingbirds. These hummingbirds would start to fly straight up 8m from where they were at that point, and then travel towards where Adlet was standing before moving to a position 10m directly above Adlet. As Baraggan reached closer to the ground, the original hummingbirds simply broke away their platform formation and covered Baraggans body as an armor. Baraggan safely landed onto the ground, roughly 8m from where Adlet was standing and aimed both of his palms towards Adlet. Around the same time as this happened, the new hummingbirds would have reached their required destination.


(Raiton: Anzû no Asento) - Lightning Release: The Ascent of Anzû x2
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 40 (-10 to maintain after initial turn)
Damage Points: 80
Description: The user performs a single hand seal, generating a stream of lightning that surrounds the users body. The stream of lightning is subsequently shaped into thousands of high-density bird-like creatures, resembling hummingbirds. These creatures are entirely composed of lightning, one inch in length, and possess an extended beak, which acts as 'stinger' for piercing purposes. These creatures, each possessing the capability to fly can be commanded by the user to attack the opponent using their beaks, though stings by these creatures cause only minor damage and numbness, the effect can be drastically increased when they attack and successfully sting the opponent in large numbers. The user can alternatively command these creatures to cover up his entire body, forming a layer over his body which can not only serve defensive purposes by utilizing the high density composition of these creatures, but can also be used offensively, in conjunction with Taijutsu, capitalizing on these creatures ability to sting upon the enemy upon contact. The manipulation of these creatures can be exploited to a high level, as they can be commanded to establish pincer formations, being used as a platform to 'fly', or a defensive wall; this being entirely dependent upon the user. These creatures can only disperse if they're destroyed, the user deactivates the technique or if the user performs a technique from another element. Manipulation of these creatures for offensive or supplementary purposes does not make them get used up. The user cannot use any technique from the Basic Five, except for Lightning for as long as this technique is active. Doing so would result in these creatures dispersing. The only case or scenario where this is not applicable is when the user has mastered Yin and Yang. However, the user is free to utilize any Elemental Kekkei Genkai they possess, as long as one of the two elements that compose that given KG is Lightning.
Note: Commanding these creatures counts as one of the three jutsus per turn, regardless of the extent of their manipulation in a single turn.
Note: A quarter of these creatures (B Rank) are enough to completely cover up the body of the user or the opponent.
Note: The user cannot use Lightning S rank and above the turn after deactivating the technique
Note: Can only be used twice per battle
Note: Can only be taught by Hell Autarch

 
Last edited:

Hell Autarch

Active member
Legendary
Joined
Apr 7, 2013
Messages
10,143
Kin
133💸
Kumi
64💴
Trait Points
0⚔️
-Only Tai and Tai-related Ninjutsu allowed
-Mid Range
-Customs on.. but not CWs cause otherwise mine would block like.. most of your freeform stuff



Baraggan stood ready to attack at any given moment, cautiously observing his opponent. He absorbed the scenery, taking mental notes on it along with the woman who he was facing. A young one nonetheless, but there was something about her that made her different from his previous opponents.

"Have you come here to perish like all those before you, and all those that are to come after you? Hmph.. how pathetic. Yet, when I think over it, I suppose losing your insignificant life at the hands of a God might be beneficial for you after all.."

Almost immediately Baraggan started his attack. Lunging forward like a tiger, he positioned his right elbow in Ravens direction, and smashed it right into Ravens chest; hoping to severely damage her ribcage. He quickly followed by using his right arm to deliver a punch to her face, knocking her out.

(Konoha Kaiganshō) - Leaf Rock Destroying Rise
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: N/A
Damage Points: 40
Description: A taijutsu technique where the user smashes their elbow into their opponent using the other arm as support. It deals a powerful blow to the target and as the name suggests, is even strong enough to destroy rock formations.
 
Last edited:
Top