Hei Otsutsuki

Serpent

Active member
Legendary
Joined
Aug 25, 2010
Messages
15,650
Kin
6,188💸
Kumi
39,603💴
Trait Points
0⚔️

Basic Information
You must be registered for see images
Name: Hei
Nickname: N/A
Gender: Male
Age: Unknown
Clan: Otsutsuki
Looks: Hei appears to be a young man of slender build with black hair and dark blue eyes. He has two protruding horns on his forehead, a trait likened to his Otsutsuki heritage. Like others in his clan, Hei possesses the Byakugan that when activated, causes his eyes to lighten and fade into a light grey with protruding veins around his eyes. He is also able to further advance his Doujutsu into the Rinnegan, turning either red with six tomoe divided among the first two ripples or blue with a standard rippled pattern. After consuming "Chakra Edible Creation" Hei undergoes a various changes namely dark markings spread across his body reminiscent of a sunburst patterns. His Doujutsu turn gold and he gains a third eye in the form of a six tomoe Rinnegan in his forehead. His horns and canines grow longer and his hands become more claw like giving Hei a more demon like appearance.​

Personality: Hei is an unexpectedly softhearted, kindly individual. He appears to care very little for his own well-being, much less his dignity, and is therefore often put in situations that give him the impression of being goofy or eccentric. Hei is slow to anger and apparently a bit of a pacifist. He would much rather talk out disputes than fight, frequently doing so even while he himself is under vicious attack. He lacks the ambition of others, clearly content to take his time dealing with things that do not demand urgency. After consuming the "Chakra Edible Creation" Hei undergoes a slight personality change. Being slightly more aggressive in both his fighting style and day to day decisions and actions.​

Village Info
Land of Birth: Land of Lightning
WSE Clan: Rising Cloud

Rank//Chakra Info
Ninja Rank: Jounin
Health: 160
Chakra: 3350
Speed: 12 (-3 with Adv. LW | x4 without Adv. LW)
Specialty: Hei is proficient in close combat excelling in both Taijutsu and Kenjutsu. His speed is beyond that of others the same rank while also exerting a force that slows his opponents. Through training in yang release, his body has become highly durable.
  • (Primary) Increased Combat Specialist: Limited to Taijutsu related Specialties. Kenjutsu and Taijutsu increases passively by 10 damage.
  • (Secondary) Advanced Speed Resistance: You are able to slow opponents within a specific range, exerting a force that slows targets naturally. This causes a 2 Base Speed level decrease to opponents within mid range of him.
  • (Unique) Apex Speed Specialist: Your base speed is increased by 4 additional levels. This makes your movement faster than those of your rank. This increase stacks on with Active speed increases such as Leg Weights or Eight Gates.
  • (Extra) Yang Specialist: The Users physical durability increases significantly, allowing them to reduce up C-rank damage (30 dmg) from physically damaging techniques like any nin, tai, and kenjutsu. As well, they are immune to recoil damage from techniques that cause it like Forbidden, though they still succumb to the jutsu's other subscribed affects.
Nature Transformations
Ninja Skills
You must be registered for see images
Fire
Complete
You must be registered for see images
Water
Complete
You must be registered for see images
Earth
Complete
You must be registered for see images
Wind
Complete
You must be registered for see images
Lightning
Complete
You must be registered for see images
Jade
Complete
You must be registered for see images
Tar
Complete
You must be registered for see images
Plasmoid
Complete
You must be registered for see images
Yin
Incomplete
You must be registered for see images
Yang
Complete
You must be registered for see images
Ninjutsu
Complete
You must be registered for see images
Genjutsu
Complete
You must be registered for see images
Taijutsu
Complete
You must be registered for see images
Kenjutsu
Complete
You must be registered for see images
Fuuinjutsu
Complete
You must be registered for see images
Kinjutsu
Complete
You must be registered for see images
Medjutsu
Complete
You must be registered for see images
Byakugan
Complete
You must be registered for see images
Rinnegan
Complete
You must be registered for see images
Summoning Contract
Summoning Skills
You must be registered for see images
Eel Contract
Complete
You must be registered for see images
Eel Ninjutsu
Complete

Background Info

"Heroes May Die, But Legends Endure"
You must be registered for see images
You must be registered for see images
You must be registered for see images
Upbringing: Hei was born to the Otsutsuki's main family. Growing up in a large estate atop a mountain side that overlooked the land. Hei's family ruled over the vast fields and towns. Locals from far and wide would bring offerings in gold and jewels, food and other common goods. Even as a young child, Hei could see the hidden fear in the locals, and would often question his stature in the world. It was clear to Hei that his families wealth and means to gain it wasn't right. Through the years Hei was taught combat by his fellow clansmen and would be put in situations were he would fight common folk. Pitted against people who couldn't defend themselves. Hei wasn't sure why his family would put him through this type of training, perhaps it was to try and turn him cold. Upon his name day he was gifted with the divine fruit, something he had heard about but didn't quite understand. Being taken to a massive tree fixed within a creator. A ceremony would take place congratulating Hei. After eating the fruit, his chakra would surge, massive amounts of energy would overcome him, not only that, but it would feel as though nature itself was flowing into him. Life, Death. All could be felt as the chakra augmented him. With the massive amount of chakra, He would realize it was nature that was being drained, the people, animals and life itself, Stolen for his clans power; It disgusted him.​
You must be registered for see images
You must be registered for see images
You must be registered for see images
Eradication: After eating the fruit, Hei slowly grew apart from his clan. Moving out of the main estate and into a small village. He would voice opposition to the clan's methods of training, tribute and usage of the Divine Trees. Many in his clan would see Hei as a threat, as someone who could one day challenge the clan's way of life. Unknown to Hei, the Otsutsuki would conspire in secret and decide that it was time to put an end to his protest. He was gifted with the chakra fruit and clan knowledge, even though he was a half bread and he still defied the clan. This was cause for what would later be known as the Otsutsuki's Eradication of Northwich. Without warning they attacked, several of the Otsutsuki's enforcers would devastate the village. Within moments the town would be set ablaze with flames standing taller then the buildings themselves. Screams could be heard as the slaughter ensued. Hei would take to the defense, hoping to fend off the Enforcers but there was little he could do. In agony he helplessly watched, the pain built like a pressure in his head until he couldn't hold it anymore. Hei erupted with power, awakening The Rinnegan. With his new power he was able to hold the Enforcers to a stalemate but his wounds and stamina proved to much for him. Using his new found ability Hei Opened a massive rift in space-time for the remaining villagers to escape.​
You must be registered for see images
You must be registered for see images
You must be registered for see images
Dainashi: After retreating to another space-time. Hei found himself in an unknown land with dozens of families looking to him for guidance. They would travel the land of lightning for many mouths before settling in a hidden city called Dainashi. The group would integrate into the city hoping to rebuild their lives. With the known threat of the Otsutsuki still lingering. Hei would form a new group with skillful shinobi from around the land of lightning known as the Rising Cloud. A force strong enough to fight whomever threatens their home.​
To be continued...

Other
Scientific Tools: Along his travels, Hei has acquired several Ninja Tools that are used to aid his style of fighting. Making use of Sensory Dampeners, smoke-flash bombs, automated clamps and more.
(Kemuri Senkōdama) - Smoke-Flash Bombs
Type: Tool
Rank: N/A
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.
Note: User can have up to 3 max while Cyborgs have up to 6.

(Abusōbu Ude) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 6 for Cyborgs.

(Nen Resu) Sensory Dampener
Type: Tool
Rank: A
Range: N/A
Chakra Cost: N/A
Damage points: N/A
Description: The Nen Resu is a unique tool worn on the users belt that emits a dampening field around the user in order to better hide their movement and hinder an opponent from accurately tracking them. This dampening field only works on Sensory ability's (Chakra Sensing, Sage Mode, etc) but doesn't hinder a Doujutsu's ability to see or track chakra. The field emitted dampens sensory abilities both by range and tracking. This means that if a sensory ability is able to track an opponent from two landmarks away, It will only be able to track the user from one landmark away and if the sensory ability has x3 tracking, it will only be able to track x1.5 when tracking the user of the sensory dampener. This Nin-tech is a double edged sword, as it also hinders the users sensory abilities to an equal degree. Meaning their sensory ability will also be reduced by half in terms of range and tracking.
Notes:
-Must be placed in the users biography
-Cannot reduce sensory range less then a single landmark
-Can only be taught by Serpent

(Kaihou Kasugai) Automated Clamps
Type: Tool
Rank: E
Range: N/A
Chakra Cost: N/A
Damage points: N/A
Description: A basic automated clamp designed to read the electrical input of muscles contracting allowing the user to simply flex in a specific way to release them. These clamps are integrated into Leg Weights to hold them in place. Allowing the user to simply flex their leg in a specific manor to passively release the weight giving them freedom of mobility. These clamps give no added bonus or benefit other then releasing the weights in a more versatile way, better suited for combat.
Notes:
-Must be placed in the users biography
-Can only be taught by Serpent

(Chakra Saifon) Chakra Siphon
Type: Tool
Rank: A
Range: N/A
Chakra Cost: N/A (-20 per turn)
Damage points: N/A
Description: A basic automated siphon tool attached to the users back and designed to passively absorb and store the users chakra. This Nin-tech is able to sense foreign chakra and then pump all the stored chakra back into the user creating a shock that spikes and restarts the users chakra flow. This allows the user to break out of Genjutsu using the chakra surge method, being able to release any genjutsu, excluding Yin and MS level Genjutsu, so long as the surge of chakra released into the user is higher then the chakra used for the Genjutsu. This Nin-Tech is able to store up to 100 chakra into it, taking up to five turns before it reaches capacity. If the user has Senjutsu, the siphon can still absorb the senjutsu like chakra and release the Senjutsu back into the user, following the foreign chakra/energies release method of Genjutsu, instead of the chakra surge method. This allows the user to break any genjutsu, including Yin release genjutsu however it cannot break Mangekyou Sharingan Genjutsu. This Chakra Siphon begins absorbing and storing the users chakra at the beginning of battle and stops absorbing once it reaches capacity and/or when the chakra/senjutsu is released back into the user. Requiring a two turn cooldown period before it begins absorbing chakra/senjutsu again. While the siphoning of chakra is a passive ability, the release of chakra back into the user will still cost a move for that turn. Lastly, this Nin-tech cannot be used to enhance techniques in any way. The chakra/senjutsu released back into the user does not replenish their chakra or senjutsu reserves. Only working to release foreign chakras and genjutsu under one of the two presented methods.
Notes:
-Must be placed in the users biography
-Can only be taught by Serpent
Equipment: Undergoing extensive weight training It took Hei years to become adept to the added weight strapped to his legs. Removing the weights allows him to move with enhanced speed. He also carries with him his Otsutsuki's Blade, also known as his 'Space Sword'. A fine straight sword with a black blade of meteorite. Being a Medical Ninja, he carries with him several medical pills.​
(Katai Omori) Leg Weights

Type: Weapon
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description: An advanced version of the normal Leg Weights created for those dedicated to their craft, the Advanced Leg Weights increase the stress and weight applied to the user in order to achieve an even higher payoff. When inactive and worn, the user experiences a -3 Speed level drop due to the intense weight slowing him down. However, when released, the user gains a drastic boost to his base running speed (x4) and +35 to all his kick-related moves. Much like the weaker versions, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other. Only one of the user's bio can have these weights at any time.

(Heishi Piru) Soldier Pills
Type: Supplementary
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiration of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns with no enhanced effects due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
-Costs a move per turn to use.

(Hyōrōgan) Military Ration Pills
Type: Healing
Description and Background:Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.
-Costs a move per turn to use.
Fuuinjutsu: Hei has multiple seals along his body to aid him in battle. The first being his "Mad Enhancement" seal. An illusion based seal that alters his appearance into that of a haze, making it difficult for an enemy to pinpoint his location and improves his effectiveness in close combat. Second, his is "Devils Seal" that helps enhance his elemental ability in combat.​
(Fuuin: Akuma to no dansu) - Sealing Technique: Dance With The Devil

Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will have a seal placed on their body with the Kanji for a specific element. The seal can be passively activated in battle and it’s activation will restrict the user to a certain element (as well as the one’s it’s comprised of. In exchange for limiting the user to certain element(s), the user's techniques of the remaining elements will gain one rank and in the case of S-Ranks and above they will gain +20 damage. In the case of defensive and supplementary techniques, they will become capable of defending against techniques with 20 more damage points (only applies to S-Ranks and above). This counts as a passive boost rather than an active one due to the nature of the seal. To clearly illustrate the seal’s use in battle, if the user restricted themselves to Steel Release, they would still have access to Earth, Fire and any CE combinations of the aforementioned elements (elements that use solely earth, solely fire or Earth and Fire). Alternatively, the user can create the seal in the middle of a battle but this usage can only be used once. This usage is fast enough to be used in the same time-frame as the subsequent technique. Once activated, this technique lasts until canceled.
Notes:
-Can only be taught by Detective L
-Must be stated in user’s biography and can only be activated once per battle/event
-Alternative use can only be used once per battle

(Fuuin: Kichigai Kouyou) - Sealing Technique: Mad Enhancement
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: The user will passively apply a seal with the Kanji for "Madness" on their body. This technique will both distort how their body but also their techniques appear. A barrier of chakra will form over their body in the form of a black haze of chakra cloaks the user's body without obscuring their sight. The haze casts anyone who looks upon it in an external genjutsu (A-Rank) that constantly shifts the user's outline like an off-focus photograph, thereby obscuring any discerning marks or features. The mist-like illusion also causes his image to double or triple randomly, making him appear to be a hallucination. It essentially creates the effect of the user's body flickering from side to side across a one-meter area too fast for the eyes to track without the creation of after-images. This isn't to be confused with the user moving back and forth, this effect can solely be attributed to the genjutsu induced by the haze and will occur even if the user is standing still. This throws off techniques which require a clear line of sight or concentration on the user's position. This effect will occur regardless of the opponent's tracking speed. As for the user's techniques, their distorted image will depend on it's state of matter. Solid techniques will appear pitch black with red lines of light across them, liquid techniques will appear as blood, gaseous techniques will appear as a black smog and energy-based techniques will appear a dark-red color. This lasts until deactivated.
Notes:
-Can only be taught by Detective L
-Can only be used twice per battle
Otsutsuki Heritage: As an Ōtsutsuki, Hei was gifted with potent chakra and longevity, gaining 1750 additional chakra. His attacks also passively contain Six Paths Senjutsu, boosting their damage by 20 up to S-rank. Hei has the Byakugan like other members of his clan, however his is also able to access the Rinnegan. Hei also has a plethora of unique abilities at his disposal.​
(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye

Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.
To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.
Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.

(Doujutsu: Rinnegan) Eye Technique: Samsara Eye
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. Dispicted as the eyes of the SO6P, the Rinnegan awaken on Madara Uchiha after he obtained his EMS and implanted Hashirama's Senju cells in himself. Having both lineage from the SO6P allowed him to awake the Rinnegan. When Madara activates the Rinnegan, he seems to not suffer any kind decrease in his EMS abilities in terms of tracking speed, clarity of perception or seeing chakra. Eventually his eyes were bestowed upon Nagato Uzumaki and in him manifested lower abilities (equal or comparable to a 3 Tomoe Sharingan). While Nagato was never able to deactivate his eyes, Madara could switch at will between his EMS and Rinnegan eyes, although he wasn't able to go from 3 Tomoe to Rinnegan directly. Eventually Obito transplanted Nagato's (and subsequently Madara's) Left Rinnegan into himself. By doing so he gained access to both Doujutsu at the same time although losing the ability to deactivate the Rinnegan and as such, losing chakra constantly to maintain it.
Note: Constantly passively active in Nagato and Obito bios
Note: Requires activation ( spending move ) for Madara bios but remains active indefinetely afterwards if the user chooses to. After having a complete Madara bio with Rinnegan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated EMS before and had it active for 1 full turn.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

(Chakra Yokuatsu no Jutsu) - Chakra Suppression Technique
Type: Supplementary
Rank: C
Range: Short
Chakra cost: 15 (-5 per turn)
Damage points: N/A
Description: This ability allows the user to suppress their chakra to the point that it is completely undetectable. This makes it impossible for chakra sensory-type ninja to track them via their chakra signal. However there is some downside to the technique, whilst suppressing their chakra they cannot use any of the ninja skills.
Note: Cannot prevent Doujutsu users from detecting them

(Furaito no Jutsu) - Flight Technique
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30 ( -10 per turn )
Damage: N/A
Description: Through the use of their chakra, the user gains the ability of unsupported flight and levitation. The user moves and maneuvers at his running speed. This can be used upon activation as a means of dodging attacks but afterwards cannot be utilized like such.
Note: This can be used by canon Otsutsuki clan bios, canon Otsutsuki noted to have flight, and Juubi Jinchuriki bios.

( Ishi de Sakusei Tsūru ) - Creation Tools At Will
Rank: S
Type: Supplementary/Offensive
Range: Short - Long
Chakra cost: N/A ( -100 from opponent to restore values or -50 to restore up to 100 health )
Damage points: N/A ( 60 )
Description: Created via modified version of the Creation Tools At Will jutsu, the user is capable of creating a solid special red glowing malleable chakra rod. This rod is capable of being used to pierce through defenses of equal rank and lower to absorb chakra from targets pierced directly by it. This allows him the ability to use their absorbed chakra in the form of an Advanced Element or Kekkei Genkei. If the user wishes, he can directly absorb the chakra as pure chakra and increase his reserves or heal himself directly. He can also use this Rod to steal chakra to increase his abilities, requiring use of the Chakra Edible technique after Chakra theft with this technique. This usage causes no damage in order to obtain the chakra and as such, is unable to harm a foe directly. However, the user is capable of using the rod to create varying physical attacks to harm the opponent such as creating an array of rod like projectiles to attack with, unable to drain or steal chakra at this time and in this state.
Note: Can only be used by Urashiki Otsutsuki.
Note: Use of Rod projectiles counts as an A rank technique. Chakra Theft counts as an S rank ability, piercing through defenses of S rank chakra and lower to strike targets up to 15 meters away from the Rod.
Note: KGs and AE stolen last up to 2 additional arcs after acquiring, allowing the user to keep up to 2 other abilities at any point. Should he acquire an additional KG/AE, he must choose which 2 are kept beyond the arc and which is kept for just that arc.

(Amenosubaruboshinomikoto) - Heavenly Thread Wave of Shooting Stars of Fate
Type: Supplementary/Offensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: By swinging his rod, Urashiki launches a large barrage of chakra hooks at his opponent. These hooks spin into sharp and strong projectiles capable of leveling large structures and deal massive damage on contact.
Note: Can only be used by Urashiki Otsutsuki.

(Amenosubaruboshinomikoto: Gyokkō ) - Heavenly Thread Wave of Shooting Stars of Fate: Jade Box
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user extends an open palm outward towards the target. Releasing a purple burst of energy, the user is capable of shaping this energy in a variety of ways, ranging from a shockwave of energy to an energy orb up to 5 meters wide. This energy, while being quite powerful, is not without limit. Though there is a 5 usage limit, these bursts can be done up to twice a turn.
Note: Can only be used by Urashiki Otsutsuki.
Note: Can be used up to 5 times a battle.

(Amenosubaruboshinomikoto: Ryūgū) - Heavenly Thread Wave of Shooting Stars of Fate: Dragon Palace
Type: Offensive/Defensive
Rank: Forbidden
Range: Short - Long
Chakra: 70
Damage: 120 (-10 to user)
Description: An enhancement over the parent technique, the user extends an open palm outward towards the target. Releasing a massive 7 meter purple burst of energy, the user then creates a giant demonic serpent to attack with after the ball of energy is created. This energy, while being quite powerful, is not without limit. These blasts are powerful enough to rival Tailed Beast Bombs and as such, have dire consequences upon use.
Note: Can only be used by Urashiki Otsutsuki.
Note: Useable twice a battle, these blasts can only be used after the user has successfully used Chakra Edible Creation. After use, the user cannot make use again for 3 turns.

(Ryūgūjō) - Palace of the Dragon King
Type: Supplementary/Offensive
Rank: Forbidden
Range: Short - Mid
Chakra: 50
Damage: 100
Description: A black box, it can be used to expose a gaseous substance to a person, petrifying their entire body, resulting in them being preserved. When this box is opened, the gaseous substance can reach up to mid range quickly, traveling at three times a Sage speed to trap targets. Should a foe touch the gas, they immediately become unable to use chakra above A rank. Should they inhale the gas, they will be unable to use chakra or move for 2 turns. This binding is able to prevent movement from any foe of same rank and below for the same period of time, increasing 2 turns for every additional rank difference.
Note: Can only be used four times per battle with a 2 turn cooldown period.
Note: Can only be used by Urashiki Otsutsuki.

( Yomotsu Hirasaka ) - Underworld Slope Hill
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: The user is able to open rifts within the fabric of space which allows them to instantaneously transport themselves anywhere. When used, the user's eyes glow red. The openings can also be used to connect two different spatial locations within the same dimension or create a pathway that links two dimensions together. Similar to Kamui, Yomotsu Hirasaka allows the user to utilize these spacial tears to retreat, perform ambush attacks, and many other possible tactics. Unlike Kaguya's version, the user can only travel fully through these portals, unable to partially emerge through them. The user can also utilise this method to drag their opponents to another location with them.
Note: This can only be used 5 times an event, once every 4 turns. The user can only travel to locations he has already traveled to, unable to use this to go to places he has never been.
Note: Can only be used by Urashiki Otsutsuki bios.

( Origami Kawarimi ) - Origami Replacement Technique
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra: 50
Damage: N/A
Description: Prior to being struck by an attack, Urashiki activates his base Rinnegan and causes it to glow blue. His body then disappears without warning, leaving behind ten glowing red orizuru, which slowly float to the ground before fading away when the user reveals himself. Afterwards, Urashiki's chakra signature is completely untraceable for 2 turns, allowing him to escape elsewhere unnoticed, or until he uses a Jutsu, whichever comes first. This allows him to escape damage from a technique he is aware of and reposition himself up to mid range away from his original location undetected, only being sensed if he chooses to use a Jutsu.
Note: This can be used up to 4 times a battle but only against any opponent twice. After using, the user cannot use for 2 turns.
Note: Can only be used by Urashiki bios.

(Ichijitekina Makimodosu) - Temporal Rewind
Type: Supplementary
Rank: Forbidden
Range: Short- Mid
Chakra: 50
Damage: N/A (-20 to user)
Description: This technique allows the user to warp several seconds into the past, avoiding an attack by warping his spatial time placement to another location. While normally defensive, essentially allowing the user to seemingly teleport away from danger, repeated usage of this technique grants the user a pseudo-form of clairvoyance. With the acquired knowledge of how the near-future will happen, a perfect counter-strategy can be formed from being able to accurately tell how the enemy will act. Should the user be afflicted by any status condition that causes reduction of health, chakra or similar, they will still afflict the user per turn.
Note: When revisiting the past, this technique does not create multiple copies of the user; instead, it replaces the user from previous timelines with the user from the current timeline, effectively erasing everything happening after it should the user change actions. Jutsu usage and chakra spent however will not return.
Note: Can only jump back up to 3 Timeframe placements, altering actions taking place in that time by essentially resetting the timeline.
Note: Can only be used 4 times in total. After use, the user suffers 20 damage from the mental effects of temporal travel.
Note: Can only be used by Urashiki Otsutsuki.

(Chakra Shokuyō Sōzō) - Chakra Edible Creation
Type: Supplementary
Rank: S
Range: Short
Chakra: 80
Damage: N/A
Description: By using his Rinnegan and making direct contact with a foe or his Chakra Rod, the user is able to absorb the abilities of his target for his own use. In the case of Momoshiki, he maintains contact for at least one turn and turns the stolen chakra into chakra-filled edibles which have similar shape to Chakra Fruit, which grants him their abilities upon being consumed. In the case of Urashiki, he must first steal it via Chakra Rod and then eat his eyes, turning them into chakra edibles though he gains new Rinnegan after this. Both uses transform their physical appearance and augment their powers, granting them a significant speed increase and damage boost to their Jutsu, increasing by +30 as well as having 3 Golden Rinnegan. Despite seeming all-powerful, the jutsu has it's limitations and weaknesses; this cannot absorb a target, only their ability to utilize specific fields of Ninjutsu. Through either use, the user can only absorb other Tier 4 and lower Kekkei Genkai or Advanced Element of up to three different ninja at one time, meaning he can have at most 3 other KG or AEs. He cannot absorb Hiden Abilities nor abilities such as Sage Mode, Eight Inner Gates, or other taught abilities/Modes. By absorbing a new KG/AE and reaching other conditions, his body becomes lithe and covered with radiating black markings that resemble sunburst patterns, his horns greatly enlarge and curve back, he grows short claws on his fingers and toes, his canines extend and resemble fangs, and all his dōjutsu turn golden, including a third Rinnegan on his forehead.
Note: Can only be used successfully once against a ninja and attempted three times per ninja.
Note: Requires Momoshiki to have direct contact for a full turn. Requires Urashiki to have stolen 2 KG first before he can convert both eyes into Chakra Edibles to eat.
Note: Can only be used by Momoshiki and Urashiki Otsutsuki.

Battles
Win: D/C
Lost: D/C


Updating: Hei Otsutsuki (This is an Urashiki Otsutsuki skin and is bound by all Urashiki Rules.)
Approved
 
Last edited by a moderator:
Top