[Approved] Hashirama Senju 千手柱間 | God of Shinobi 2.0

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千手柱間

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"No matter what happens I will protect our… no my village. I still believe that protecting the village is the best way to protect people, shinobi, and children…! Anyone who tries to harm it, whether they are my friends, siblings or my own children… I won't forgive them."




Basic Information
Name: Hashirama Senju
Nickname: God of Shinobi
Gender: Male
Age: Unknown
Clan:
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Senju



Looks:
Hashirama was a tall man with tanned skin and dark eyes. He had waist-length black hair typically styled in a centre-parted fringe that framed his face. He often wore the standard shinobi dress of his era, consisting of dark red armour worn over a simple black suit with sandals. This armour was constructed from numerous metal plates, formed into multiple protective guards along his body; each collar of his shoulder guards bore the Senju symbol.



Personality:
Hashirama was an excitable man with a boisterous personality. He loved meeting new people, having friendly competitions, and gambling. Headstrong and often impulsive, it fell to others – such as his brother, Tobirama – to be more responsible or realistic about things that Hashirama had gotten carried away with. When taken down in this way, or even when simply presented with information that troubled him, Hashirama could do a near-immediate about-face, going from laughing to sulking. These moping periods were typically brief though, and he'd quickly go back to his usual high-spirited nature. Later generations upon meeting him, tended to remark that neither extremes of his personality were very fitting for a man called the "God of Shinobi".
Despite the first impression he may give, Hashirama was capable of being serious when it came to matters that were important to him. He spent years opposing the practice of sending children to war and dreamed of a shinobi system where a child could be around others his or her age, never needing to "grow up" prematurely on the battlefield. To that end he became very devoted to Konoha upon its foundation, as it was the realisation of his dream for peaceful childhoods. He wanted the rest of the village to cherish what Konoha represented just as much as he did, encouraging them to regard every villager as part of one large family that should always look out for each other. As Hokage, his job was to protect that family at all costs, even if that cost was his life. This philosophy, known as the "Will of Fire", would become a cornerstone of Konoha teachings for decades



Village of Birth
Konohagakure​
Village of Alliance
N/A​
Village Information

Rank & Chakra Information
Ninja Rank

Kage - 1900 Chakra


Specialties

Suiton - Primary
Doton - Secondary
Taijutsu/NB Taijutsu
Sensory

Elements

火 Fire Release
風 Wind Release
雷 Lightning Release
土 Earth Release
水 Water Release
輝 Wood Release
炭 Plasma Release
Ninjutsu

忍 Ninjutsu
幻 Genjutsu
体 Taijutsu
剣 Kenjutsu
基 Kaito's Tai
捺 Fūinjutsu
禁 Enhanced Tai
基 Wood Sage Mode
捺 Sensory
Summonings

Summons
四 Basilisks
契 Signed
喚 Summons
法 Arts



Other
関 Customs ➟ [ ]



Background Info
History:
Hashirama was born during the Warring States Period, the eldest of Butsuma Senju's four sons. Hashirama and his brothers grew up on the battlefield waging constant war with the Senju's rivals: the Uchiha. During his infrequent downtime, Hashirama met a boy his own age named Madara. The two quickly developed a friendly rivalry, be it skipping stones or urinating in rivers, with Hashirama typically winning their contests. Hashirama did not approve of this practice of sending children to fight and die, believing it would only increase the bitterness between the Senju and Uchiha, thus causing more deaths.

After the deaths of their brothers, Kawarama and later Itama, Hashirama and his remaining brother, Tobirama, decided a new shinobi system would need to be implemented to end the cycle of child deaths, a system that would require an alliance between the Senju and Uchiha. Like Hashirama, Madara was also a shinobi who had lost brothers on the battlefield. Together they imagined a world where children like themselves wouldn't need to fight and where their brothers would be safe from harm. As a precaution, Hashirama and Madara did not divulge their family names, but nevertheless discovered each other's identities: Hashirama was a Senju, Madara was an Uchiha; it was their duty to kill each other. Hashirama set this duty aside, unwilling to take his friend's life. Madara, however, decided their dreams of a peaceful world were impossible, and therefore ended their friendship so that they could kill each other without reservation.
Over the following years Hashirama and Madara continued to meet in combat. Hashirama could never bring himself to kill someone he still considered a friend, and Madara could never defeat Hashirama's superior abilities. In time, both Madara and Hashirama became leaders of their respective clans. Under Hashirama's leadership and extraordinary prowess, the Senju began to best the Uchiha Clan until at one point Hashirama had both Madara and Izuna at his mercy. However, unable to find the resolve to kill his childhood friend, Hashirama tried to send Madara a cease-fire request to broker peace between them and finally make their childhood dreams a reality. Although some Uchiha found the offer increasingly tempting, Madara was unwilling to accept after Tobirama killed his last remaining brother, Izuna. Wracked with grief, Madara made one final stand against Hashirama and the Senju and was summarily defeated. Tobirama attempted to kill Madara to finally end the fighting, but Hashirama stopped him, knowing that would only renew hostilities between the Senju and Uchiha. At Madara's suggestion, Hashirama offered to kill himself in order to achieve a peaceful resolution. As he was about to end his own life, Madara stopped him, moved by the gesture, and assented to peace.
The Senju, the Uchiha, and all their affiliated clans came together to found a village of peace, where children would never need to die in battle. Hashirama and Madara, rekindling their childhood friendship, called that village Konohagakure. Although Hashirama created much of the village's infrastructure with his Wood Release abilities, it was his wish that Madara become Hokage, the village's leader and protector. At Tobirama's insistence, the Hokage position was opened up to a vote by Konoha's villagers, and it was Hashirama that they elected into office. Hashirama wanted Madara to become his adviser so that he could improve his standing among the villagers and someday succeed him as Second Hokage. Madara felt that position would inevitably go to Tobirama, which would in turn end badly for the Uchiha. With his position in Konoha rapidly diminishing, Madara decided the village was a failed experiment and abandoned it, intent on someday returning to face Hashirama in battle yet again.



Other

Abilities
Hashirama was famed as the strongest shinobi of his era, reputed as a God of Shinobi. Kabuto Yakushi claimed during the Fourth Shinobi World War that Hashirama's prowess had yet to be matched, with people regarding his abilities in a fantasy light. Madara openly admitted inferiority to Hashirama since childhood, and even with the Eternal Mangekyō Sharingan and the Nine-Tails at his disposal, he could never defeat Hashirama in their lifetimes. Hashirama was skilled enough in taijutsu to match experts like Madara and Hiruzen, and could cast genjutsu to lock a target in perpetual darkness for the technique's duration.

Chakra Prowess and Life Force

Hashirama's chakra was remarkably strong, so dense that it could create a surge of wind and crack stone when released. This is partly because he was an inheritor of Asura Ōtsutsuki's chakra. During the Fourth Shinobi World War, after seeing Naruto Uzumaki distribute the Nine-Tails' chakra to the entire Allied Shinobi Forces, Hashirama's clone claimed that Naruto had almost as much chakra as himself. His chakra control is advanced enough to perform various complex and large-scale techniques with only one to no hand seal at all.
Hashirama's life force also grants him enough stamina to fight nonstop for a twenty-four hour period while still left prime to battle, and a will strong enough to resist the control of the perfected Impure World Reincarnation with ease. His body was brimming with vitality, granting him considerable regenerative powers that could mend most injuries with no residual effects, an ability that only Tsunade has come close to emulating.

Senjustu

Because of his large chakra reserves, Hashirama could use senjutsu and enter Sage Mode — a feat he could perform instantaneously. In this mode, he gains red (black in the anime) markings around and under his eyes as well in the middle of his forehead. While it is not known where he learned it, Hashirama proved formidable in its usage, riding about on his wood techniques as a means to be mobile in battle while maintaining the stillness of one's self needed to continue building up natural energy to keep this mode activated. His different wood techniques become much stronger while he is in Sage Mode. Hashirama could also perform the Sage Art: Gate of the Great God to bind targets, even those as large as the Ten-Tails.

RP Abilities:

  • He is a Water and Earth Specialist, capable of using one of the two with just one handseal and the other with quicker seals.
  • He is the original user of Wood Release, capable of using it with much greater speed, size and skill than other wood users and has access to Wood SM, a powerful Senjutsu using mode that enhances his Wood jutsu, Taijutsu and Ninjutsu.
  • He has a very strong chakra and enormous stamina and endurance, gaining 500 additional chakra points.
  • He is a chakra sensor, capable of using the chakra sensing technique.
  • Hashirama is capable of using Regeneration Ability, allowing him to heal most damage that the user sustains without the need for hand seals. This allows him to heal burns, cuts, and even stab wounds or small fractures passively over time. More advanced applications require Wood SM to be active.
Hashirama always wears his CW gauntlets:

Ten'nō no Zen-ken | Zen Fists of the Emperor
Rank: S
Type: Weapon
Range: Short - Long
Chakra Cost: 40 (+5 for each leash)
Damage points: 80 (+20 to Taijutsu and Kenjutsu)
Description: These Gauntlets were given to the strongest samurai in the Emperors army. They were forged from mithril (They cover from the users hand up to their elbows) and were said to have been tempered by the blood of the Emperor himself. Being forged from this substance and tempered with the blood of "God" incarnate (Emperors were considered Gods) they are virtually indestructible and increased the physical strength of the user.

The gauntlets were said to have been able to extend the will of the Emperor to all things allowing the user to manipulate things out of their reach (as the will of the Emperor has no bounds). This in reality was that the gauntlets could channel the users chakra and convert them into "leashes" (hands of chakra which could extend great distances), this allows the user to grab things out of reach (Weapons). Unfortunately these leashes could not latch onto living things as the chakra of that organism would reject the users chakra and thus the leashes would have no effect on them.

-Leashes can only grab onto inanimate objects (not ones that are personal objects to someone as they are tainted by the chakra of that person and thus will not latch on) and only one leash from each hand.
-Indestructible, but cannot destroy everything
Note: This is the same concept as samurai sabre's chakra manipulation

Hashirama has placed several seals for different purposes on himself:

(Ura Shishō Fūinjutsu) - Reverse Four Symbols Sealing Technique
Rank: S
Type: Offensive
Range: Short – Mid (5 meters)
Chakra cost: 40
Damage points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
Note: Can only be activated upon the users death.

(Sennin Fuuin: Ero Toki) - Sage Sealing art: Pervy time
Rank: S
Type: Seal breaking
Range: Short-mid
Chakra Cost: 20 (to break the seal)
Damage Points: 100
Description: Before the battle, the user will have placed a special seal on their body while in sage mode. As they did, the would have have sealed 100 chakra points worth of natural energy into this seal placed on their body (like how jiraiya sealed the black flames into the scroll). The user will then perform one quick handseal thrusting their hands outwards releasing the seal. Upon doing so, they will release the large blast of natural energy outwards in all directions from their body. This is purely for damage, the user can't use this natural energy for sage mode. (see video below)

Note: Useable once
Note: Must be placed on bio or stated at the begining of the battle.
Note: No fuuin jutsu for 2 turns
Note: Can only be used by those able to control natural energy.
Note: This takes up two of the users 3 jutsu for the turn.
Note: The natural energy acts purely as a blast of energy with no added characteristics.
Note: Can't use while in Sage Mode (or similar).

Fuuinjutsu: Do~ūmu no bodi (Sealing Arts: Body of Doom)
Type:Supplementary
Rank: B
Range:Short
Chakra: 20 (-10 per turn)
Damage:N/A
Description:This seal may be passively applied to the users bio, or it can be applied in the form of the Kanji for "Repeat" forming on the user's body in mid battle. When this seal is applied it remains active until the end of the battle. When active, it forms an almost skin tight barrier over the user and any weapons he may holding at the time, the color of such barrier being dependent on the user. This barrier is basically dormant and does absolutely nothing until 2 conditions are met. The first is that the user must be using a taijutsu or kenjutsu technique. The second is that while using the aforementioned type of technique, the user is touching an elemental technique made up of another being's chakra. When these two conditions are met, the barrier will absorb 10 chakra (note that this doesn't meant it takes anything away from its rank or power) from the jutsu it is touching and immediately use that chakra to passively infuse itself with whatever type of chakra that it absorbed. It should be noted that this gives the barrier no inherent power nor defenses, but what it does do is combine the chakra absorbed with the power of the Taijutsu or Kenjutsu move in order to give it an elemental infusion, making it play on equal terms with the whatever element it is touching at the time. This will also allow the users Tai/Ken techniques to interact with an opposing elemental jutsu without the user getting hurt, as again, the raw power of these types of techniques from the user now have the same elemental infusion as a type of coating over them against the technique they would be used against. For example, due to having an elemental coating over it, the user could the D rank Slap technique to slap a D rank fire ball out of the way. And again, the barrier is merely providing protection, the users tai or kenjutsu is providing the power to truly compete. If the barrier absorbs chakra from an opposing technique, it will negate the cost of 10 chakra for that turn due to the chakra absorbed fueling it. To clarify, the barrier itself does no damage and provides no defense. It only coats the users taijutsu and kenjutsu techniques in the same opposing element that the user is touching at the time, allowing the user to interact equally with an element he normally wouldn't be able to using those fields (such as fire) without being hurt. Without a taijutsu or kenjutsu move used with this barrier, the barrier is pretty much useless.
-The activation may be passively done but counts as a move slot
-Only works on the Basic Five Elements
-Can only be used four times per battle

(Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic
Type: Fuuin
Rank: A
Range: Short (mid range blast when released)
Chakra: 30
Damage: 60
Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth.

Note: Each seal can only be used once per battle.
Note: Can only seal one jutsu per seal
Note: Can only seal A rank and below
Note: Must wait 1 turn to use this jutsu again
Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns.
Note: Can only seal one element, not elemental combinations.
Note: Useable 3 times

Hashirama has one of these seals on each wrist (on wrapped bandages over his CW) so that he can summon ninja tools:
(Kuchiyose: Raikō Kenka) - Summoning: Lightning Blade Creation
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: N/A (-5 per tool/weapon)
Damage points: N/A
Description: This is a special "ninja tool summon" that allows the user to seal basic ninja tools, like shurikens, kunais, swords, etc into sealing marks placed on their clothes or their body. The ninja tools can be summoned in an instant just by touching the sealing "marks". The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced and one can unleash a barrage of weapons with great speed in a small time window. Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in fully extended form beforehand. Sasuke even shown that you can have the weapons connected to wires and linked to their sealing marks and used the technique in sealing marks he placed in his wrist bracers.
Note: Can summon up to 30 basic tools per sealing mark and can have up to 2 sealing marks.

He also carries five scrolls, one for each element:
( Ho/Mizu/Kaze/Tsuchi/Rai Houin ) - Fire/Water/Wind/Earth/Lightning Sealing Method
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user takes out a scroll, and writes the name of the element they wish to seal in it. They then make four handseals, and a vapour comes out of the scroll, envelops the technique they wish to seal and seals it back into the scroll.
Note: This technique can only seal one technique up to S-rank per usage
Note: This technique may be used only thrice.


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Theme Song and Background Music:

Battles

Won: x
Lost: x





Updating - [ ]
Completed and
Added in CW and Body seals


□ Approved □
 
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