[CJ] Haku and Professor

-Haku Yuki-

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Vegito shows up and makes 3 hand seals and forms a wheel of wind around himself he then uses it to travel towards a tree he jumps out grabbing the wheel and throws it at the tree chopping it in half.

Do that explain how you'd use it and how you'd counter it.
 

Professor Sarutobi

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I perform the same three seals and focus wind chakra around myself to form a forward spinning wheel around me letting me ride the wind current towards a couple trees. When I get near them I hop to my left and grab the inside of the top of the wheel and pivot to throw the wheel slicing through the trees near the base.

I'd use it to ride through either lightning or weapon based attacks.

I'd counter it with the flame pillar from the ground canon move or a genjutsu to interrupt their control of the wheel and attack while it disperses.

So if that's all good. Form the snake seal and mold a huge amount of water chakra then stomp to send the chakra into the ground to make the ground turn into water just a foot below the surface.
 
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-Haku Yuki-

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I perform the same three seals and focus wind chakra around myself to form a forward spinning wheel around me letting me ride the wind current towards a couple trees. When I get near them I hop to my left and grab the inside of the top of the wheel and pivot to throw the wheel slicing through the trees near the base.

I'd use it to ride through either lightning or weapon based attacks.

I'd counter it with the flame pillar from the ground canon move or a genjutsu to interrupt their control of the wheel and attack while it disperses.

So if that's all good. Form the snake seal and mold a huge amount of water chakra then stomp to send the chakra into the ground to make the ground turn into water just a foot below the surface.
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Futon kaze hoi-ru : wind style: wind wheel
Type: offensive/supp
Rank: S-Rank
Range: Short-mid
Chakra: 40
Damage: 80
Description: The user will make 3 hand seals and form a wheel of wind around themselves. Using this wheel the user can travel towards their enemy and then get out of it throwing it at their enemy or throw it from a distance. The wind wheel is cable of cutting threw A rank earth and while the user is inside the wheel can defend against weapons.
Note: can only be used 2 times per match
Note: can’t use any jutsu while inside the wheel.
note: Goes fast enough to knock away incoming weapons and doesn't increase the users speed the wheel being able to move the user around does not increase his speed. And throwing it it goes as fast as a normal weapon goes when thrown ( the same speed as lets say a kunai.)


Vegito Makes the snake hand seal and stomps his foot on the ground sending his water chakra into the ground just a foot below, he makes the water spread out vastly across the battle field.
 

Professor Sarutobi

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Futon kaze hoi-ru : wind style: wind wheel
Type: offensive/supp
Rank: S-Rank
Range: Short-mid
Chakra: 40
Damage: 80
Description: The user will make 3 hand seals and form a wheel of wind around themselves. Using this wheel the user can travel towards their enemy and then get out of it throwing it at their enemy or throw it from a distance. The wind wheel is cable of cutting threw A rank earth and while the user is inside the wheel can defend against weapons.
Note: can only be used 2 times per match
Note: can’t use any jutsu while inside the wheel.
note: Goes fast enough to knock away incoming weapons and doesn't increase the users speed the wheel being able to move the user around does not increase his speed. And throwing it it goes as fast as a normal weapon goes when thrown ( the same speed as lets say a kunai.)


Vegito Makes the snake hand seal and stomps his foot on the ground sending his water chakra into the ground just a foot below, he makes the water spread out vastly across the battle field.
(Suiton: Chika Enkai no Jutsu)- Water Release: Underground Ocean
Rank: S
Type: Offensive/Supplementary
Range: Short-long
Chakra cost:40
Damage points: 30(damage a geyser would inflict if hit by one)
Description: The user forms the snake hand seal and holds it while stomping on the ground twice releasing water chakra into the ground across the battlefield. For the next 3 turns the ground one foot below the surface begins turning into water, breaking down all the earth resulting in a muddy ocean a foot under the surface. After the end of the 3rd turn the pressure of the huge amount of water will crack the ground and result in several geysers at all ranges which begin flooding the field. If the surface is opened before the 3rd turn by an earth technique that creates holes (hiding like a mole for example) the user of it will be thrown back above ground by a geyser. The water can only be used as a water source for other water jutsu by the user because it is filled with his chakra.
-Once per battle.
-Takes 3 turns to fill underground and erupt up.
-Can only use 2 jutsu the turn this begins
-Only taught by Professor Sarutobi.
-No water techniques the same and next turn.
-Dojutsu and sensory ninjas can see/feel the water beneath the surface.

Any combo ideas and when youd use it?
 

-Haku Yuki-

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(Suiton: Chika Enkai no Jutsu)- Water Release: Underground Ocean
Rank: S
Type: Offensive/Supplementary
Range: Short-long
Chakra cost:40
Damage points: 30(damage a geyser would inflict if hit by one)
Description: The user forms the snake hand seal and holds it while stomping on the ground twice releasing water chakra into the ground across the battlefield. For the next 3 turns the ground one foot below the surface begins turning into water, breaking down all the earth resulting in a muddy ocean a foot under the surface. After the end of the 3rd turn the pressure of the huge amount of water will crack the ground and result in several geysers at all ranges which begin flooding the field. If the surface is opened before the 3rd turn by an earth technique that creates holes (hiding like a mole for example) the user of it will be thrown back above ground by a geyser. The water can only be used as a water source for other water jutsu by the user because it is filled with his chakra.
-Once per battle.
-Takes 3 turns to fill underground and erupt up.
-Can only use 2 jutsu the turn this begins
-Only taught by Professor Sarutobi.
-No water techniques the same and next turn.
-Dojutsu and sensory ninjas can see/feel the water beneath the surface.

Any combo ideas and when youd use it?
Eh... It'd have to be as its thrown since you can't use jutsu inside the wind wheel. Maybe add a fire stream to it to make it a flaming wheel of wind and fire.

Now if you're talking about this I could use it along side mc razors ice labyrinth so they can't escape under ground.
 

Professor Sarutobi

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Eh... It'd have to be as its thrown since you can't use jutsu inside the wind wheel. Maybe add a fire stream to it to make it a flaming wheel of wind and fire.

Now if you're talking about this I could use it along side mc razors ice labyrinth so they can't escape under ground.
Yeah I meant for mine lol and ok guess we're good
 
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