*haiyaaa hoo* [Taijutsu] with Nathan Sensei.

Naruto.

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Cool.
Sasuke's Sensei stands before him, the distance between them is around 5-10 meters. The terrain is grassy and the day is pleasant. Gaze locked on his Sensei, he thinks of a combo for using Triple Dynamic Entry. Seeing the distance between his sensei and him, a bright idea(pun intended) strikes him. His sensei just stands there looking keenly toward him, imagining what combo he could come up with. He is all set to impress his sensei.

With firm determination, Sasuke proceeds to calm down his mind, getting one with the environment around him. He then gathers raw chakra in my body and focuses on it. He then thinks of the nature and properties of lightning, as gradually he converts his raw chakra into Raiton chakra. Next, he nature manipulates it to lightning, after which he performs the Ram → Horse → Snake → Tiger handseals in conjunction and releases a massive amount of lightning chakra around the surface of his body, manifesting his chakra as a beam of shining light emanating from his body, blinding his sensei.

Rank: S
Type: Supplementaty
Range: Short-Long
Chakra cost: 40
Damage points: N/A
Description: After performing the following handseals Ram → Horse → Snake → Tiger the user will release a massive amount of lighting chakra which he uses to create a blinding light that appears to emanate from all over the users body. The light can blind any enemy that sees it but its main ability is that, through skill and precise chakra control and timing, the user can use it as a cover to put the enemy into a genjutsu by using the light as a decoy, preventing the enemy from noticing the genjutsu was placed.
Note: Can follow with any Genjutsu the user knows up to A-Rank but needs to have mastered Genjutsu. The user will need to effectively spend two moves, performing both the Lightning Illusion and the Genjutsu; the first only serves as a cover to place the second unnoticed
Note: Can only be used once every three turns


Seeing his sensei being taken aback by the sudden light, he doesn't waste any time and using massive force, jumps in mid-air and dashes toward him in an angular manner, his right leg outstretched. The angle of the kick is such that it propels his sensei into mid-air, after which he repeats the process, performing Dynamic Entry again and reappears behind him. He performs the Dynamic Entry one last time, using the force of his kick, making his Sensei dash toward the ground with massive speed and force.

Rank:B
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points: 40
Description: The user uses Dynamic Entry on the opponent and then appears behind them to use it again. They are blasted into the air where they use a third Dynamic Entry to knock the enemy to the ground with great force and speed.

 

Nathan

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Well done, that was good. Moving on:

(Konoha Shippūdan) - Leaf Hurricane Bullet
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user will launch a succession of high and low kicks dealing a several continuous kicks to the chest region alternating between both legs.

Simple enough, get close and perform a rapid succession of low and high kicks, changing from each leg from time to time, aim for the chest section.
 

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Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user will launch a succession of high and low kicks dealing a several continuous kicks to the chest region alternating between both legs.



One/three advantages:
  • When performed in quick succession, it's difficult to avoid.
  • The kicks are aimed at the chest region, meaning if the user targets a vital region, and uses enough force, he has the ability to kill the enemy.
  • After performing the kicks, the user can propel the enemy into the air, making him vulnerable to more attacks.
One/three disadvantages:
  • The opponent can block the kicks with techs like Earth Armor or Hardening Tech.
  • Also, if they are fast enough, they can stop the kick in mid-air by taking hold of the foot of the user and throw him off balance.
  • The opponent can build up an Earth wall, possibly an A-Ranked one, which doesn't require handseals and use the timeframe to go underground and kill the user from below.
  • Also lightning techs like Chidori or Raikiri can numb the user or cut off the limbs of the user, the latter which can be done by using Kenjutsu too.
How you would use it in battle: Like most of the Taijutsu techs, this tech also has a range limitation. Even if I were to use this tech, I would place the opponent in Genjutsu, following by trapping him. Next, I would harden my legs and perform the high and low kicks. The only disadvantage would be the weight of the Earth would slow down my movements, nevertheless, if the kicks are powerful, then the damage is dealt. Though, I would rarely use it in battle, as it just feels like a variant of C-Rank Taijutsu.

How you would counter it: Raiton infused swords are the best bet. The cutting power of the sword could be increased, which cuts off the limbs of the opponent. Another interesting option is to use a lightning or fire infused wall which electrocutes or burns the opponent's legs, dealing heavy damage to him. The most basic way would be to counter it with stronger kicks, i.e. mimicking the opponent's tech, basically using the same tech as him.

How you perform it (with as much detail as you can): First off, I stretch my legs as usual, and practice kicking in the air, with one leg after the other. After warming up, I jog a bit in my place, and then place my right foot backward and left foot forward. Then, I run toward your clone and as usual, come to a halt, by using the force of my legs. I transfer the force of stopping my legs and implement it all in my kick, as I outstretch my right leg and perform a low kick. I repeat the procedure and perform a high kick. Next, I do the same using my left leg and I continue juggling between my right and left legs and perform a series of high and low kicks, all of which are aimed at the chest region. I target the vital points of your clone and perform the series of kicks with as much force as I can. I perform one final kick using my right leg, targeting your clone's neck, which sends him flying upwards, as he descends towards the ground with a massive thud, the positive downward acceleration due to gravity imparting a massive damage to him, as he disappears in a billow of white smoke.
 

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Well done.

(Doroppu Kikku) - Drop Kick
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user will jump into the air or be airbourne and delivers a powerful drop kick that sends the opponent flying.

Do I really need to explain this one? Simple drop kick, that sends your target flying.
 

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Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user will jump into the air or be airborne and delivers a powerful drop kick that sends the opponent flying.



One/Three Advantages:
  • Simple, but effective, it has the ability to inflict heavy damage to the opponent.
  • The speed and the raw power involved in the jump, along with the downward gravitational force, make it a very strong technique.
  • When targeted at the opponent's abdomen, it can send him flying down with a lot of force, so much that one can break structures with it.
One/Three Disadvantages:
  • If the opponent is fast enough, he can easily evade the oncoming kick, due to which the user's aim hits the ground and damages the bones of the leg heavily.
  • One can easily cut off the limbs of the opponent by using basic Kenjutsu to defend from the kick and then cut off the limbs.
How you would use it in battle: It's a pretty quick attack, so I would use it when I'm airborne in midst of an attack, like, for eg..if the opponent attacks me with something, I would evade it by going airborne and then perform the attack on the opponent. One more nice way to use it, would be to lift oneself with Earth pillars or Wood pillars and perform the attack.

How you would counter it: Countering it is simple. Fast reflex users can just evade the attack by moving aside. Chidori or Raikiri infused swords would be pretty epic to use as counters, as they would pierce through the opponent's legs and severely wound him. Earth armors work excellently for defense purposes, while Fire Release techniques would be deadly to the opponent.

How you perform it (with as much detail as you can):I do the regular stretching of my legs and what not. I then, raise myself, sending Earth chakra towards the ground, creating a pillar and lifting myself into mid-air. I then jump from the pillar, and as I jump, I outstretch my right leg and both of my hands upwards, as I concentrate all my power into the kick. I time the jump precisely and in such an angle that it is 45 degrees to your clone, and the kick is targeted at his abdomen, due to which he is sent flying downwards with a very massive force, his abdomen pushed inside by the force of the kick, as he descends angularly downwards, hitting the ground and disappearing with a poof sound!
 

Nathan

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Welcome back! ^_^

All good.

(Konoha Toppū) - Leaf Gust
Type: Offensive/Defensive
Rank: B-Rank
Range: Short
Chakra: N/A
Damage: 40
Description:
Using simple, yet effective movement when performing a counter attack or a freeform hand attack, the user will manage to spin rapidly and performs a strong rotative high kick to hit the opponent. The technique can be triggered in many ways and more than one kick can be delivered if the user manages to gather enough momentum.

This technique is only used as a counter based technique, when your target does some sort of tai attack, or some free-form attack, you will spin around super duper fast, and perform a strong rotative kick high enough to kick them in the face.
 

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Type: Offensive/Defensive
Rank: B-Rank
Range: Short
Chakra: N/A
Damage: 40
Description:
Using simple, yet effective movement when performing a counter attack or a freeform hand attack, the user will manage to spin rapidly and performs a strong rotative high kick to hit the opponent. The technique can be triggered in many ways and more than one kick can be delivered if the user manages to gather enough momentum.


One/Three Advantages:
  • Excellent for a counter based attack.
  • The kick is pretty powerful by itself, and by rotating in high speed, the kick gains more power.
One/Three Disadvantages:
  • Is only quite useful as a counter
  • When the user rotates in high speed, the opponent can use a lightning tech short ranged, to paralyze him and the speed of the rotation spreads the lightning very quickly in his body.
  • The high rotated kick can be easily countered by Kenjutsu or defended by an Earth Armor.
How you would use it in battle: Fairly obvious. Self explanatory. I would use it when an opponent uses a B-Ranked or lower ranked Taijutsu tech on me to defend from it or probably overpower him.

How you would counter it: Countering a counter, lol! I would counter it by using Raikiri to pierce his legs and cut through it to inflict severe damage to him or use a Wind technique to blow away his legs away from my face.

How you perform it (with as much detail as you can): I stretch my legs nicely and practise some spins so as to not faint while spinning around. Once ready mentally and physically, your clone dashes towards me with all his power and aims for a high punch and as he nears me, I spin around with the highest possible speed as I can, taking care not to lose balance, and as I spin some times, I then outstretch my right leg and come to a stop. I then aim for a high kick on your clone, as my legs hit his hand and push it away, injuring his bones severely due to the massive force and the speed of the rotation applied to the kick. I then finish him off with Raiton: False Darkness instantly piercing his heart as he disappears away with a poof sound.
 

Nathan

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All good, so that is all the B-ranks now. I have two A-ranks to teach you; but the notes on the two techniques say the following: Note: Can only be used by Taijutsu specialists or EIG users. But I will teach you them anyway.

But for now I want you to pick your top 3 favourite techniques from the B-ranks and tell me why you like them so.
 

Naruto.

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I see. Awesome.

My favorites of B Ranks?

1)Leaf Great Violent Sky : A little complex to perform, however is pretty deadly according to me.

2)Intersection Method: One of the best counters to oncoming Taijutsu attacks, this can literally crush the bones of the opponent, so quite useful

3)Flying Swallow: A combination of 18 slashes inflicted to the opponent, and the chakra is so dense that the opponent can also see it. The attacks are also so fast that seeing through it is almost impossible. One of my favorite techs.
 

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I will let you analyse both of them. Then I will pick up on any mistakes you may have made!

(Seishun Furu Pawā) Youth Full Power
Type: Offensive
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: 60
Description:
The user begins with kicking the opponent into the air. Once the enemy is airborne, the user will quickly follow, positioning himself to deliver a kick to the opponent in the face or upper body, disorienting him and using the movement to position himself above. Once above, the user will finish with a powerful drop kick that will send the opponent back down to the ground, with such might that from a 3rd person perspective, only a flash of light is visible coming down, ending in a crater and a massive dust cloud.
Note: Can only be used by Taijutsu specialists or EIG users

(Konoha Ryūjin) - Leaf Dragon God
Type: Offensive/Defensive
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: 60
Description:
This is an ultimate taijutsu technique created by the legendary taijutsu master Chen. It appears to be initiated by an upward spin kick at which point it quickly becomes like tornado. Forming into a dragon with long whiskers, it attacks the target aiming to swallow them, at which point they are cut by the razor sharp air currents inside the attack. After initiating the attack, the user appears to remain shielded within the base of the tornado as the outward surface of the dragon seems to be solid enough for a person to impact and rebound off of, making the only way to enter the technique once it has been initiated is by being swallowed. However, there is one distinct weakness to the technique. Since the Dragon God's real form (and what it basically is) is that of an ordinary tornado, though cosmetically shaped into a dragon, its attack power is based on rotation. If one enters the attack's centre (Dragon's Eye) while rotating at high speed, such as Lee's One-Man Front Lotus, it can be dispersed without inflicting damage. The technique, while seemingly similar to Wind Release, is actually just the users own physical power (through the use of the spinning kick) shaping the air into currents through movement. It is, however, enough to fight off elemental ninjutsu of the same rank and below.
Note: Can only be used by Taijutsu Specialists and EIG users
 

Naruto.

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A rank Taijutsu. So beautiful.
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Type: Offensive
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: 60
Description:
The user begins with kicking the opponent into the air. Once the enemy is airborne, the user will quickly follow, positioning himself to deliver a kick to the opponent in the face or upper body, disorienting him and using the movement to position himself above. Once above, the user will finish with a powerful drop kick that will send the opponent back down to the ground, with such might that from a 3rd person perspective, only a flash of light is visible coming down, ending in a crater and a massive dust cloud.
Note: Can only be used by Taijutsu specialists or EIG users.



Analyzation: Okay, in the start this seems like a basic Taijutsu move. Kick your opponent into the air, follow them and drill them back to the ground, seems pretty common. But, unlike other techs, the power of the downward kick is so much that the opponent is only seen as a flash of light, and the impact of the opponent hitting the ground, creates a massive crater, something only which a meteor descending from outer space could do. This technique is like a one-hit KO. Best used when the opponent is drained of chakra, probably around the ending of the battle, this move could be as a nice finish off. If the user wants to be flashy, he could use Raiton: Kirin after this move, if the opponent's not killed yet, though, I personally think the impact of the kick itself should break the bones of the opponent. o_O
Overall, a very flashy and epic move, the only disadvantage being that if the user isn't quick, the opponent can avoid the second kick and avoid the technique itself overall. And, even if the user faces the attack, S-Rank Earth Armor would work as a last resort, to prevent the full blow of the impact.


Type: Offensive/Defensive
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: 60
Description:
This is an ultimate taijutsu technique created by the legendary taijutsu master Chen. It appears to be initiated by an upward spin kick at which point it quickly becomes like tornado. Forming into a dragon with long whiskers, it attacks the target aiming to swallow them, at which point they are cut by the razor sharp air currents inside the attack. After initiating the attack, the user appears to remain shielded within the base of the tornado as the outward surface of the dragon seems to be solid enough for a person to impact and rebound off of, making the only way to enter the technique once it has been initiated is by being swallowed. However, there is one distinct weakness to the technique. Since the Dragon God's real form (and what it basically is) is that of an ordinary tornado, though cosmetically shaped into a dragon, its attack power is based on rotation. If one enters the attack's centre (Dragon's Eye) while rotating at high speed, such as Lee's One-Man Front Lotus, it can be dispersed without inflicting damage. The technique, while seemingly similar to Wind Release, is actually just the users own physical power (through the use of the spinning kick) shaping the air into currents through movement. It is, however, enough to fight off elemental ninjutsu of the same rank and below.
Note: Can only be used by Taijutsu Specialists and EIG users



Analyzation: Wow. This has to be one of the best Taijutsu techs ever. A very, very powerful technique, however the speed of performing this is quite slow, as it takes quite some time to form the dragon with the rotating kicks. Also, a pretty great tech due to the fact that it utilizes the air currents and the user's own force to form this attack. Once caught inside the attack, the opponent is inflicted severe damage by the razor sharp wind currents inside the dragon, so it has the sharpness of Wind Release and the power of Taijutsu. One of the drawbacks is that it consumes 30 chakra, but not a big hassle. The brilliance of this technique is that the user can fight off elemental ninjutsu upto A-Rank, which is pretty impressive for a Taijutsu attack. One more drawback would be that the Dragon's Eye(the centre of the dragon) can be inflicted damage upon by high speed rotating kicks like Lee's One Man Front Lotus as mentioned in the description, so such a powerful tech could easily be finished off with a simple Front Lotus. Plus, this tech can simply be fought off with an A-Rank or S-Rank fire tech which covers a massive distance, consuming the opponent and inflicting very, very severe burns on his body, the massive air currents powering the Fire, forming an inferno.
 
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