*haiyaaa hoo* [Taijutsu] with Nathan Sensei.

Naruto.

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Dat ava again doe! I used the wrong tech? Which one? :|

One/Three Advantages:

  • 1. The user can inflict severe damage upon the opponent if used correctly, as several kicks are performed with different intensities.
  • 2. Lasts nearly for some seconds, thus not giving the opponent, the time to react.
One/Three Disadvantages:

  • 1. Several rapid spins are required for it, and an opponent with Sharingan could easily grab hold of the user's legs and throw away the user.
  • 2. Strong opponents can easily block the attacks using just their arms.
  • 3. Requires precision to perform, even if one move goes wrong, the user gets thrown off balance due to the high velocity of the spins.
How you would use it in battle: In short range, by first performing a low kick, acting as a feint. Once the opponent jumps into the air to avoid it, a swift mid/high kick can be used to catch him off guard. Basically, if the opponent jumps into mid-air, a high kick directed at the opponent's legs could be used to send him flying away in full speed, if the right amount of power is put. If leg weights are used, the damage inflicted is massive.

How would you counter it:
Countering is simple. If the user is fast enough, he could jump into mid-air and before the opponent throws him off balance by targeting a kick at the user's legs, the user could perform a fast backward flip to jump back into the ground. And/or Kenjutsu can be used to defend against it, the sharper the better, as sharper weapons could even cut off the legs of the opponent. And, as before, aforementioned, using stronger or equal Taijutsu to defend, like for eg: if the opponent performs a high kick, the user could mimic him and perform the same high kick.

How you perform it (with as much detail as you can):
I warm up my legs nicely. I let the fresh air hit my face as I feel inner balance and calm. I then stretch a bit and run towards your clone. Once I near him, I immediately place my arms onto the ground while still in motion and perform a quick low kick directed towards his legs. This causes me to rotate exactly counterclockwise, i.e. 360 degrees. The clone avoids it and jumps into mid-air. Ascertaining the situation, I react quickly and use the force of both my arms and push myself in mid air and simultaneously I perform a mid/high kick at your clone, which he again avoids. And, again I perform a last high kick aimed at his face which sends him flying sidewards. I balance my center of gravity and jump towards your clone's position and perform a quick heel drop which sends him flying downwards. He makes the usual thud sound while falling towards the ground and disappears in a cloud of smoke.


What have I done?
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Nathan

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Simple avatars are fine for the time being, probably will ask my friend to make me some doe.

And, you used (Asshō) - Pressure Palm instead of (Kage Buyō) - Shadow of the Dancing Leaf; but no matter.

--

Well done.

(Rakanken) - Nirvana Fist
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description: A powerful shoulder smash followed by a strong punch.

Now here; I want you to run up to my clone and smash your left or right shoulder in to him, as you do that I want you to make a fist and punch the clone anywhere you want after you knock him down with your shoulder.
 

Naruto.

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I see. Tho your current avy is badass. Lol, my bad. I didn't realise that. xD

One/Three Advantages:
  • 1.Using a powerful shoulder smash, stuns the enemy and foils his balance. And an immediate punch followed by it, used at the right area, injures the opponent severely, thus giving the user time to finish off the opponent.
One/Three Disadvantages:
  • 1. Can be easily countered due to it's simplicity.
  • 2. Damage points are only 15, which means it doesn't have much power to it.
  • 3. If the attack misses, it's difficult for the user to come to a halt due to the acquired acceleration when running.
How you would use it in battle: To be honest, I would rarely use it. And, if I thought to use it, I would use it in close range, followed by a very strong downward punch to the opponent's rib cage.

How would you counter it: The usual. Mimicing the opponent works here, i.e. if your and the opponent's speed and acceleration matches accordingly, hence neutralizing the attack. Another way would be to use a bladed weapon to stop the opponent and inflict injuries on his shoulder.

How you perform it (with as much detail as you can): I stretch my shoulders and arms. Looking at the weather, I proceed to close my eyes and build up concentration. As the right time arrives, I make a quick run at your clone, and as I near him, I place my right shoulder forward, while still in motion. I, then proceed to smash your clone's rib cage with my shoulder, as he begins to fall backwards. Quickly halting myself, I outstretch my right arm and punch him on his abdomen, as the force applied on delivering the punch is transferred to the opponent's abdomen, as it retracts back and makes him fall on the ground with a greater velocity. As usual, he disappears in a cloud of smoke.
 

Nathan

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Why thank you, I have a thing for Castiel in this form. xD

--

15 points of damage can be pretty powerful depending on how you execute it. u.u

(Shishi Rendan) - Lions Barrage
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: A variant technique of the Front Lotus, It is an ultra-fast combo attack that requires an advanced physical condition and a certain knack for it. The opponent is first kicked into the air and shadowed with the Shadow of the Dancing Leaf. Upon inflicting a blow, one takes advantage of said opponent's counterattack to spin around and rise again for further assaults. Since the fall is increased in velocity with each blow, the damage when one is eventually struck to the ground is inconceivable. All variations end with the opponent being thrown to the ground and kicked in the chest.

Okay so I want you to run up to my clone and kick him up into the air, I then want you to use Shadow of the Dancing Leaf to appear behind my clone, then perform a simple kick or punch, my clone should spin around so use that to counter-attack his well counter-attack, to allow you to further punch and kick the clone, each hit will send him towards the ground at a faster speed then the last, you are welcome to choose to either throw the clone to the ground, or do that and kick him in the chest on the way down.
 

Naruto.

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He looks badass. I see. xD

One/Three Advantages:
  • Doesn't require much chakra to perform
  • Pretty deadly when followed up by Leaf Dancing Shadow.
  • Can be copied by using the Sharingan
One/Three Disadvantages:
  • High difficulty
  • The user needs to be in air to perform it.
  • Because the user needs to be in air, a slight mistake could prove bad to himself/herself.
How you would use it in battle: Close range, once the enemy is vulnerable to Taijutsu attacks.

How would you counter it: The basics: 1)By avoiding being kicked by the opponent in mid-air.
2)If the opponent is successful in attacking, then while falling towards the ground, a simple jutsu like a Water Wall could severely reduce the damage caused by falling towards the Earth in such a fast manner.

How you perform it (with as much detail as you can): I make a quick dash at your clone, and instantly use the force of my right leg to kick him into mid-air. Without wasting a second, I jump into mid-air and mimic the opponent's movements, successfully hiding in his shadow. I then proceed to deliver him a blow on his chest as he tries to counter-attack me. I use the interval to spin around and rise further in air. I then deliver blows with both my legs and hands on his back as the resulting blows cause him to fall towards the ground with the velocity increasing with each successful blow. I then catch hold of the clone's legs and throw him towards the ground. As he nears it, I perform another blow directed at his chest.
 

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Awesome, dude.

(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or immitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.

Now this is a style we all too well, I want you to drink some alcohol and get yourself 'drunk' once that happens, I want you to somehow walk up to my clone and give him 12 different and unpredictable attacks, go!
 

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(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 15
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or immitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.

One/three Advantages:
  • 1. The opponent can't predict the attacks
  • 2. Because it's unpredictable, it's difficult to defend the attacks.
One/three Disadvantages:
  • 1. Being drunk can confuse the senses, hence when an opponent uses an attack, the user is not in a right state to defend it.
  • 2. The user can pass out if he drinks too much.
  • 3. As it was seen in the manga, even a single scratch could wake up the user.
How will you use it in battle: It's pretty obvious, that one won't take a bottle of sake in the midst of battle. Still, it's pretty unpredictable, so much that even Rock Lee was able to confuse Kimmimaro, who was considered an expert Tai user. And, the users become human powerhouses who'll strike unpredictably with an explosive fury and without any second thoughts about their actions(this sentence was taken from wikia), so it can be used at closed range for a short while.

How you would counter it: The user can distance themselves from the opponent so as to be long-range from them. While, the opponent is still drunk, the user has a big advantage and time gap to severely damage the opponent.

How you perform it (with as much detail as you can): I shake my head and twist my body. "Alcohol, is it? :|" , I retort, as I pick up the bottle of sake and drink it until I get 'drunk'. Without realizing what's happening, my body moves by itself and walks toward your clone. My body twirls right and left, along with both my arms, which hits your clone in the face. Suddenly, my right leg thrusts your clone on his leg and my left leg hits him on the groin. My head moves forward and headbutts your clone. Next, my right hand punches your clone on the abdomen, so hard that results in him going in mid-air. As he falls toward the ground, my left thigh thrusts him on his buttocks and he's sent flying again. My body moves ahead, just below your clone and when the clone is about to land, my arms are bent back, as they proceed to touch the ground, as my both legs hit the clone on his back, as he's sent flying once more again, and this time he changes the direction of his landing, so as to get away from me and give me more chances to attack him. My body moves forward again, and once it reaches your clone, my right leg lifts itself up, upto hip height, and hits your clone hard on the chest, which sends him flying backward. He then gets up and walks toward me. As he nears me, my both hands punch him together on his face, as he flies backward once more. This time, my body slides and reaches underneath him, and my legs proceed to kick him on his stomach, as he is sent flying in the opposite direction. My body sildes again and as I reach underneath him, my hands move forward and continuously punch him on his chest for quite some time in such speed that even though he's in air, he doesn't forward. My head headbutts him and my right hand punches him on the rib cage, as he's sent flying up again. Now, I get up and my body jumps upward, and reaches above him. As we fall down, my left leg then proceeds to move forward and kick him on his head with a hard thrust, as he's about to hit the ground. My arms move forward and they catch hold of his leg and when's about to hit the ground, my body automatically jumps sideward and I land on my legs, while simultaneously, your clone hits the ground very hard, disappearing in a cloud of smoke. I slowly start falling down, as I fall into deep sleep snoring very hard.

ZzzZzzZzz
 
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Nathan

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Fantastic mate!

(Konoha Raiken) - Leaf Thunder Fist
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 20
Description: The user jumps into the air while spinning forward, delivering a powerful punch.

I want you to run and then jump as you jump, I want you to do it in such a way you start to spin in the air, as you reach my clone, I want you to punch my clone. The spinning will cause a much more powerful punch then if you weren't spinning around.
 

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Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 20
Description: The user jumps into the air while spinning forward, delivering a powerful punch.



One/three Advantages:
  • 1. It is much more powerful than the usual Taijutsu punches.
  • 2. The user has an aerial advantage, as avoiding attacks in mid-air are very hard.
One/three Disadvantages:
  • 1. Even if there's a slight mistake, the user could be in a great disadvantage.
  • 2. If the opponent can fly(such as Oonoki) then the attack could be easily avoided by just jumping in mid-air.
How you would use it in battle: Hmm, I wouldn't use it that frequently in battle. If the user is fast enough, then this technique is useful, as it doesn't give the opponent, the time to react. I would only use it when the opponent is already severely weakened and this would be a finishing blow.

How you would counter it: Counters are simple. The user could use a stronger or equal punch to neutralize the attack. He could also kick the opponent when they're about to punch, so that because of the acquired velocity due to the jump and additional acquired acceleration due to the spinning could be used against the opponent, as because of it, they fly far away and land with a blow. Other ways are to use Kenjutsu to injure the opponent on their hands. One more counter I could think of are Earth Walls and Water Walls. While, Earth Walls block the attack simply, Water Walls can hinder the balance of the opponent as Water is liquid and make him slip and fall down(if it's a basic water wall), or if it's a massive wave, it could drown the opponent my suffocating him.

How you perform it (with as much detail as you can): I begin by stretching my whole body because I have to spin. Once, I'm done, I put my left foot back and right foot forward in a running stance. I look at the opponent's position and study the terrain, so as to know when to spin. When the right time arrives, I make a quick dash at your clone, and as I'm about mid/short range to him, I jump in the air, as I perform a quick spin, about 360 degree and ready my hands. As I near him, I outstretch my right hand and punch him with full speed on his face. The resulting punch makes him fly away backward at around 180 degree, as I land on the ground, using the pressure of my legs to get myself to a stop. He disappears in a cloud of smoke as usual.
 

Nathan

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Swell!

(Konoha Arashi) - Leaf Tempest
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 25
Description: The user will deliver a spinning kick to knock the enemy into the air and continue with spinning around in mid air rising upwards and bombarding the target multiple times before they fall to the ground again.


I want you to get close to my clone and perform a spinning kick of sorts that will knock him up into the air. I want you to follow him up continuing to spin kick him higher and higher up into the air. Do that a few more times, before he hits the ground and poofs away. I don't see myself using this technique, honestly. But I reckon you could come up with a good combo to use it.
 

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Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 25
Description: The user will deliver a spinning kick to knock the enemy into the air and continue with spinning around in mid air rising upwards and bombarding the target multiple times before they fall to the ground again.


One/three advantages:
  • Fast attack.
  • Difficult to avoid the attack in mid-air.
One/three disadvantages:
  • If the first attack is avoided, then the tech goes to waste.
  • Requires several spinning kicks, which is difficult to execute in mid-air.
How you would use it in battle: I don't really see myself using it in battle. But, if a situation arises, I would use it if I am fast enough and the opponent is weakened from before. It deals a good damage to the opponent so I would use it as a finishing blow.

How you would counter it: I would try my best to deflect/neutralize the first attack with a stronger kick. Another option is use to an elemental Ninjutsu to injure the opponent when he's in mid-air. Even if the opponent is successful in attacking, the user could as a last resort, use a Wind Tech to blow himself away from the ground.

How you perform it (with as much detail as you can): "Another spinning kick?" , I retort. I then, proceed to stretch my body again. Taking the same stance as before, I run towards your clone and as I near him, I outstretch my body and legs and perform a spinning kick with my right leg. The hit connects and the clone is sent flying in mid-air. I then jump into the air and perform another spinning kick. I repeat the tech several times, as the clone is sent flying higher and higher. I then deflect myself away from the ground in such an angle that I near your clone.

Rank: D
Type: Supplementary
ange: Short-Mid
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.
Note: The user must already be airborne to use


Once, I've reached a certain position, I build up Wind chakra in my body and make sure that I evenly release it.

Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user gushes a powerful stream of wind from their mouth towards their enemy.


which injures your clone as he falls on the ground disappearing in the usual cloud of smoke.
 

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Good work!

(Konoha Kanransha) - Leaf Ferris Wheel
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 25
Description: The user kicks the enemy into the air then kicks them again higher and jumps on their shoulders and spins the enemy into the ground.

This technique is rather straight forwards, I want you to get clone to my clone, and perform a simple kick that lifts him into the air, as they get lifted up off the ground, I want you to follow him and keep kicking him higher and higher, then from there I want you to jump on my clones shoulders and spin him into the ground.
 

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Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 25
Description: The user kicks the enemy into the air then kicks them again higher and jumps on their shoulders and spins the enemy into the ground.


One/three advantages:
  • It's simple and straightforward.
  • Excellent for combos, like Leaf Dancing Shadow.
One/three disadvantages:
  • If the opponent is fast enough, he can avoid the first kick, hence avoiding the whole attack completely.
  • Even if the opponent gets kicked, he can use a simple wind tech to push back the user onto the ground.
  • The opponent can also use Chidori: Nagashi and a large stream of Katon too, combined with Fuuton which is deadly to the user.
How you would use it in battle: I don't really see myself using it often, even tho it's basic, because it's a very predictable attack. If I use it, I would use it close range when the opponent is already exhausted from before.

How you would counter it: Simple:
  • Avoiding the first kick can render the whole attack useless.
  • As I said before, Wind/Fire/Lightning combos work excellently and damage the opponent.
  • Another way I can think of is, to mimic the opponent, which can be done with the help of the Sharingan.
  • A strong enough user can negate the kick by grabbing the opponent's legs with his bare hands and throw him far away.
  • Earth armors(on the arms) can neutralize the kick.
  • C-Ranked Lightning Armors, electrocute the opponent when he comes in contact with the user.
How you perform it (with as much detail as you can): I stretch my right leg and practise some uppercut kicks, so as to warm up. Once done, I perform a quick dash at your clone and as I reach him, I outstretch my right leg with full force, so as to kick him with a massive force on the abdomen. The hit connects and he's sent flying in air. Not wasting any time, I launch myself into mid-air and I kick him once more on the abdomen. As he goes higher, I repeat the same pattern of kicks for some time. As I think the right time has come, I jump above your clone and land on his shoulders. Using the force of my body, I spin him towards the ground.
My body force+downward acceleration due to gravity increases the speed of the descent as he crashes on the ground with a very loud thud. Just before he crashes, I jump off him and land on my toes. He disappears in the usual cloud of smoke.
 

Nathan

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Awesome, mate!

(Rōga Shōken) - Wolf Fang Rising Fist
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 20 (+5 used with Chakra Enhanced Trench Knives)
Description: A series of punches and slashes finishing with a rising uppercut lifting the opponent into the air.

All you need to do with this technique is get up close, and perform a series of punches and if you have chakra enhanced trench knifes, it's obviously do more damage, from there, once you have punch my clone, I then want you to perform a rising uppercut on my clone, lifting him up into the air, so you can perform another deadlier attack, if you want.
 

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Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 20 (+5 used with Chakra Enhanced Trench Knives)Description: A series of punches and slashes finishing with a rising uppercut lifting the opponent into the air.


One/three advantages:
  • As you said, Chakra enhanced Trench Knives can do more damage.
  • The opponent is vulnerable to attacks in mid-air.
  • The attack is pretty fast paced.
One/three disadvantages:
  • Can be only used in short range.
  • It's just a simple series of punches and slashes which a taijutsu master can counter easily.
How you would use it in battle: Obviously, only in short range. As this technique is fast, I would use it when the opponent tries any Nin or ken attack near me and I wouldn't give him time to finish off his attack.

How you would counter it: The basics.
  • Simply C-Rank Earth armors on the arms can bear the punches and slashes of the attack.
  • A Sharingan user can predict the first punch coming, and as he sees it he can counter it easily by moving out of it's path, and then bending down and throw the opponent off balance before he reacts.
  • Trench knives can be used to counter the punches(considering the opponent is not using an Asuma bio).
  • Basic Kenjutsu tactics also apply, as defending with a chakra enhanced sword can damage the opponent's body parts.
  • A user with fast reflexes can counter the first punch by holding the opponent's punch with his right hand and then using the force of his arm to throw him away.
How you perform it (with as much detail as you can): I practise some punches so as to warm up for the attack. I then, stretch my arms and shoulders so as to avoid strain during the punches. Once, I'm ready, I get close to your clone and immediately start punching him with both my hands repeatedly. Once, that's enough, I perform a rising uppercut at your clone, which lifts him into the air. I jump after him and perform a series of repeated kicks lifting him further into air, as I jump on his shoulder and spin him towards the ground.

Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 25
Description: The user kicks the enemy into the air then kicks them again higher and jumps on their shoulders and spins the enemy into the ground.


As your clone nears the ground, I jump off him and land on my legs as before. He disappears in the usual billow of smoke.
 

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Okay, just expect more of these type of questions in the future and some random pop-quizzes. U_U
Say hello to B-ranks!

(Konoha Dairetsukū) – Leaf Great Violent Sky
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user runs at the opponent, then kicking them into the stomach, following up with a spinning kick to the chest and punching multiple times to the upper body then follows up with a punch hitting the opponent into the sky. Once in the Air the user performs a spinning kick hitting the opponent into the ground where finally, they poses by raising their arms and bringing their legs together.

With this one, I want you to run at my clone, from there use one of your legs to kick him in the stomach, straight after I want you to perform a spinning kick to his chest, and punch him a few times around the upper body area, as you do those punch, punch him one more time sending him up into the air, as my clone is flying up into the air you will jump up above him, and once you are above him you will perform another spinning kick that will send my clone straight into the ground, as he hits the ground you will come back to earth, and pose yourself in a way by raising your arms and bringing your legs together, simple enough aye? I find that there is way too many attacks in this one technique, to actually pull this off.
 

Naruto.

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Sure. I'm ready for 'em. :cool: And, it's been a while since I answered. *cracks bones..I'm ready* *Ah, B ranks!* U_U

Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user runs at the opponent, then kicking them into the stomach, following up with a spinning kick to the chest and punching multiple times to the upper body then follows up with a punch hitting the opponent into the sky. Once in the Air the user performs a spinning kick hitting the opponent into the ground where finally, they poses by raising their arms and bringing their legs together.


One/three advantages:
  • 1. Phast as phuck. :cool:
  • 2. As the opponent is attacked multiple times pretty quickly and also is thrown toward the ground, it's a good jutsu to use in short range.
One/three disadvantages:
  • 1. As before, if the opponent avoids the first attack, he can avoid the entire attack.
  • 2. The complexity of this jutsu is high, i.e. it's difficult to perform.
  • 3. The user is vulnerable to deadly attacks in mid-air.
  • 4. Sharingan users can simply avoid the first attack by predicting it.
How you would use it in battle: Short range. And, only after the enemy has been severely weakened. I would use this as a finishing move.

How you would counter it: Simple as ever. By avoiding the first attack of the opponent, and hence being avoided thrown in mid-air. Also, the first kick of the opponent can be used to our advantage by catching his leg before his kick lands and throw him off balance.

How you perform it(with as much as detail as you can): I stretch as usual, to avoid any injuries. Once, ready, I run towards your clone and as I near him, I outstretch my right leg to kick him on the stomach. The force and acceleration acquired due to running, increase the strength of the kick. As he holds his stomach in pain, I perform a spinning kick on his chest. Once, stable, on the ground, I turn around and perform a few continuous heavy punches on your clone's face and chest area. I deliver the final punch on his face, with such force, that he's sent flying in mid-air. Without wasting time, I jump in the air and looking at your clone's position, I perform another spinning kick, so hard that it sends him flying towards the ground. As, I reach the ground, I jump in such a way, that I finally end up raising my arms and bringing my legs together as I look towards the sky. Your clone disappears in the usual billow of smoke.
 
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