[NW] Hades Olimpos|Demon King


Active member
Jul 4, 2012
Trait Points
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I don't care for the issues of the Mortals

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ame: Hades Olimpos Uchiha

Nickname: Hades

Gender: Male

Age: Unknown

Clan: Uchiha


Hades is a tall and slender man, almost a malnourished look to him. Hades has long, silk like hair, which is very thin, having a strong matted look to it, although it is very soft to the touch. Hades has a very soft look to his face, never known to get angry, and always has a slight tight smile, as if scheming. Hades also has multiple horns protruding his head, however, these horns are actually side affects from failed attempts at entering Wood Sage Mode. Permanent damage that Hades cannot get rid of, making him look like a demon. Hades also wears a black skin tight body, which is open from his naval to just above his pelvis. The body suit is also covered in some sort of animal fur, to keep him warm, giving him yet more reason to look like a demon. The final touch to Hades look, are a set of pitch black contact lenses. The lenses cover his entire eye in a pitch black color, leaving only the pupil exposed. This allows Hades to hide his Doujutsu shifting, not for any reason, Hades just simply dislikes how they look.

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Hades personality is very calm, and soothing. Hades almost seems as though he is devoid of emotion, generally just smiling or speaking very little on subjects to begin with. Hades also tries his best to avoid conflicts, knowing he is powerful, he prefers to settle things peacefully instead of resorting to violence. Hades has in the past described himself as a God who is merely watching humanity unfold. As such, he acts more like an observer, than an actor in the show. Preferring to let others do most of the work, Hades likes to just watch, and observe, as he finds the actions of others intriguing. However, this does not mean Hades is a push over, and due to his lack of desire to battle, Hades has an all out mentality, as to end a battle as soon as possible, so that he can return to his normal life of observing.

Village Information
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Land of Birth: Unknown
WSE Clan: Shimogakure

Rank and Chakra Info

Ninja Rank: Jonin(2350 chakra)


Single Handseal Specialist(Fire)
Personal Summoning Specialist
Increased Damage Resistance(20 DMG)
Sage Master(Passive Sage mode)
Ogame Ryu Lightning|Wind(Faster Speed+Tracking)


Basic Five | Blaze Release | Adamantine Release
Wood Release

Ninjutsu | Genjutsu | Taijutsu | Kenjutsu

Sharingan(Three Tomoe) | Sharingan Genjutsu
Eternal Mangekyou Sharingan | Rinnegan
Wood Sage Mode | Medical Ninjutsu
Fuuinjutsu | Jaguars(Summon) | Ogame Ryu | Kyotoryu
Chop Hanging Rippling Fist

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Background Information
Hades past is shrouded in mystery. Although, he knows it well, he just keeps it a mystery to everyone else. To those around him, Hades is a strange man with amnesia, unable to remember anything of his past, and merely tagging along for the ride. However, Hades keeps his dark past to himself for a reason. Hades parents where defectors of the Uchiha clan, fleeing the clan and its violence with Hades in toe. Hades ended up growing up in a farming village, however, from when he was a child, Hades felt a sense that he didn't belong. Like his life was simply a ruse or a act, and he was the main star. At a very early age, Hades awoke his Three tomoe Sharingan, much to his parents surprise, as Hades seemed to just, do it, without any of the usual trauma or stress needed to generally awaken such an ability.

Several years past, and Hades ended up, by sheer accident, killing one of the village boys. Hades and the boy wanted to see which one of them was brave enough to jump off a small cliff into the water. Growing bored of the back and forth, Hades simply pushed the small boy off the cliff, however, he hit his head on a rock on the way down, and died on impact. Although not overly upset over the incident, Hades did feel guilty about it, which is when he awoke his Mangekyou Sharingan.

When Hades turned Fifteen, The clan found him and his parents, who at this time had had another child, his kid brother. When the clan came, they killed both Hades parents, for defecting, and took the boys back to join the war. It was during this massacre, that his little brother skipped the entire Sharingan range, unlocking his own Mangekyou Sharingan at the sight of his parents deaths, Hades, however, was impartial, and didn't really care that they where gone. After relocating with the clan, Hades came across the Uchiha tablet, and read it with his Mangekyou Sharingan. Learning that the Sharingan had an even higher evolution, Hades decided he wanted to try it. In cold blood, Hades killed his kid brother, crushing the young boy under a large boulder Hades had rigged up. While his brother had a Mangekyou Sharingan, he had not yet learnt to use it, or any ninjutsu, making the kill quite simple. Of his own doing, Hades removed his own eyes, replacing them with his brothers Mangekyou Sharingan, and awakening his Eternal Mangekyou sharingan. Hades disposed of his brother with the flames of Amaterasu, not overly upset about the young boys demise.

At age seventeen, Hades met with a powerful Senju, who used wood release and Wood Sage mode. The man was interesting, and Hades killed him, as per the Uchiha stone tablet, he would need this mans body to ascend even further. In one of the most disgusting acts Hades had ever committed, Hades at the mans entire body, like a cannibal. Several weeks later, Hades Eternal Mangekyou Sharingan mutated once more, into the Rinnegan. At the same time, Hades gained access to wood release, and the ability to channel senjutsu. After this happened, Hades wiped out his platoon, and vanished.

An unknown amount of years later, Hades returned, having not aged a day, his youthfulness still in full swing. Hades met with Nana, the Kage of Shimogakure, and found the women interesting enough to observe her and her village, to see what they would do. Hades has revealed to no one where he was during this time, as he himself has admitted, where he went, there was no measure of time, so he does not know how long he was gone.

Other Abilities
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Eternal Mangekyou Sharingan: Of the Uchiha clan, few have archieved the abilities of the Mangekyou Sharingan, even few have ascended even further, obtaining the Eternal Mangekyou Sharingan. With this Dojutsu, Hades is able to access Special ninjutsu, without the drawback of a normal Mangekyou sharingan. Having access to jutsu such as Amaterasu, Tsykuyomi and the Perfect Susuanoo. Hades has perfected these abilities, and as such, as a few Signature techniques he uses more regularly.
( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel Eye
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 70 ( -20 per turn to keep active )
Damage: N/A
Description: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by bios with EMS after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time.
Note: Controlling a Bijuu is an exclusive ability of Madara Uchiha and can only be done once per battle. Once the control ends, the EMS reverts back to a 3T Sharingan. If the control is done on a complete form Jinchuriki, then the user can't do any other technique while controlling the enemy.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.

( Susano'o: Katachi Hafu ) - Susano'o: Incomplete Form
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-Long
Chakra Cost: 60
Damage Points: 80 ( - 10 to user )
Description: Uchiha who have achieved Susano'o and have their Mangekyou activated are capable of calling upon Susano'o's skeletal structure, such as a ribcage for basic defence or an arm for interacting with the surroundings. This allows him to attack with quick force or to defend just as well, requiring no hand seals to trigger. The user can do this once every two turns and 4 times in total. If the user has an EMS or higher, the damage and/or defense increases by 20 damage.
Note: Mangekyou or higher must be active to utilize.
Note: Does not count as a full usage of Susano'o. However, if Susano'o has been used and cannot be used again, this cannot be as well.

( Doujutsu: Susano'o ) - Eye Technique: Madara's Tempestuous God of Valor
Type: Supplementary/Offensive/Defensive
Rank: Forbidden
Range: Short-Long
Chakra: 120 ( +30 per additional turn )
Damage: N/A ( -10 to user per turn )
Description: a gigantic, humanoid avatar made of the user's chakra which manifests around the user and becomes an extension of their will, acting and attacking on their behalf. By default, Susanoo is anchored to its user and they to it: in its less developed forms it will move around with the user; in its more completed forms the user will be suspended within Susanoo, being brought with it as it moves. This connection allows Susanoo to shield against physical attacks, becoming more difficult to penetrate as it is manifested more fully.
In its initial form (requires EMS), Madara's Susanoo has S-rank durability and for combat, employs swords or chakra blades (S-rank constructs). two entirely different sides that are conjoined along their spine, each with a distinct pair of arms and a unique face. Madara has also shown the ability to combine this technique with the Wood Release Clones Technique in which case the user can only make 2 clones and their incomplete, smaller Susano'o bestows only a A-Rank defense and an A-Rank attack. At this level, it becomes able to use Yasaka Magatama as well.
Complete Body:
Two turns after it initially manifests, the user stabilizes their chakra and hence induces their Susanoo to advance to its final form. In its final form, Susanoo acquires new traits including a tengu-esque nose, wings for flight, and robes with ornate armor. But more importantly, it gains power akin to a biju. Once stabilized, the Complete Body form can protect its user from all but the strongest of attacks (120 damage defense). And with regards to its offense, its weapons can inflict F-rank damage up to long-range no matter the weapon being used, with the sword having been shown able to cleave mountains. It also becomes capable of being utilized alongside the user's Deva Path abilities should he have obtained Rinnegan, calling down meteorites for the user.
Note: Counts as a move each turn it is active; moreover, Tsukuyomi, Izanagi, and Izanami cannot be used
Note: For Madara with EMS, Susanoo is usable twice and lasts up to six turns, with a three-turn cooldown after which EMS is deactivated.
Note: For Madara with Rinnegan, Susanoo is usable twice and lasts up to eight turns, with a three-turn cooldown.

( Susano'o: Tsuin Ken no Mai ) - Susano'o: Twin Blade Dance )
Type: Offensive
Rank: S - Forbidden
Range: Short - Long
Chakra: 60 - 80
Damage: 80 - 120
Description: The user channels chakra through the blades of his Susano'o. Swinging the blades forward, the user releases waves of raw chakra released from the swords with great force and power, cut through mountains. These waves are capable of crippling large buildings with ease, leaving behind only shattered remains of items as they impact it.
Note: Can only be done with either stabilized Standard Susano'o or a Complete Susano'o ( Perfect Susano'o form ). When used by Complete Susano'o, it is capable of delivering 100 damage to attacks per use.
Note: Susano'o with Rinnegans are able to use the highest damage variant, dealing 120 damage three times per fight.

(Yasaka no Magatama) - Eight Slopes Curved Jewel Technique
Rank: S
Type: Offensive
Range: Short- Long
Chakra cost: 50
Damage points: 100
Through the use of Susanoo, the user is able to create the Yasaka Magatama from any of its hands, which can comprise of a single magatama to several bound together through their respective centres by a thread of chakra. Due to this structure, the tools act in a similar manner to that of a shuriken when thrown by Susanoo — rapidly spinning towards the intended target — and result in a powerful collision upon impact. The size of the created projectiles are dependent upon the user's intent and situation, with smaller variations being faster and more adept af fighting in close quaters and larger ones carrying bigger impact or a bigger area of effect. While the manner in which they work is somewhat similar, the technique can assume multiple forms that differ slightly both in appearance and use. So ffar the 2 users of this technique have been seen using them in 2 unique ways: Itachi produces three magatama bound together by a single, circular thread that are created either between two of Susanoo's hands or from just one. The 3 magatama spin at enormous speeds around its chakra thread and are then propelled towards the target as a single combined projectile. Madara, on the other hand, creates a considerable number of magatama strung out between two of Susanoo's hands, using an interconnecting thread. These then detach themselves from one another once propelled towards the target, so that each magatama becomes a separate projectile, covering a large area of effect. Or, in alternative, instead of firing the magatama individually, Madara's Susanoo can use the stringed together magatamas as a chain/whip-like weapon, albeit with a smaller area of effect.
Note: Requires the user to have activated his Susanoo and have achieved the complete form.
Note: Can only be used by Itachi Uchiha bios with MS or Madara Uchiha bios with EMS.

(Doujutsu: Tsukuyomi) - Eye Technique: Nightmare Realm
Rank: Forbidden rank
Range: Short-Mid
Chakra Cost: 70
Damage Points: 120 (-20 to user per use)
One of the basic techniques awoken with MS, this illusion renders the victim at the total mercy of the user. The user has full control over space and time in the jutsu and can place the one affected through any hell they desire for any length desired. The only limitation of the technique is the users own imagination and skill, a fact proven by Itachi Uchiha who was must more masterful with its use than any other Uchiha before him. The technique itself only lasts for but a mere second in reality, but the one affected could have suffered through the equivalent of several weeks of torture which will manifest in severe mental damage and physical fatigue.
Note: Requires direct Eye Contact and the user to have MS active
Note: Each use reduces the duration of MS by 2 turns
Note: Its unblockable and unreleasable
Note: If the target doesn't possess at least a 3 Tomoe Sharingan, he is left unconscious
Note: Doesn't work on enemies who have MS/EMS active and use their own Tsukuyomi to counter

(Doujutsu: Amaterasu) - Eye Technique: Shining Heaven
Rank: Forbidden Rank
Chakra cost: 70
Damage Points: 120 (-30 to the user)
One of the basic techniques awoken with MS, Amaterasu is the ability to ignite the undying black flames. The jet-black flames of the Amaterasu, said to be the fires from hell that are as hot as the sun, ignite at the focus of the user's vision. This dispiction is somewhat linked to the fact that, because of the damage produced in ones eyes, as the user closes his eyes and prepares to use Amaterasu, tears of blood flow through his face. The black flames lack momentum and impact (being unable to break through strong solid inert defenses) but have a very high parasitic ability, spreading through anything that comes in contact with them and consuming with enormous ease, any type of fire. Though the flames have been stated to be unavoidable (since they are not a projectile but "happen" on focal point), this has been proven as false. While quite hard to avoid, its been proven that ninjas with enhanced speed and reactions (such as Third and Fourth Raikage in Lightning Armor) when facing the user can move out of the focal point before the flames actually ignite. This is related to the somewhat slow ignition and burn of the flames. While they burn for 7 days, can't be doused and are hard to avoid, they spread and burn through the target slowly. Also, its been noticed that Dojutsu users (3 Tomoe Sharingan, Rinnegan, Byakugan) and skilled chakra sensors can see/feel the overflow and increasing chakra pressure in the eye, right before Amaterasu is used, but that in itself is not enough to dodge or block it, as target would need to move faster than the user can focus his eye on it. Another thing that has been shown capable of blocking Amaterasu are "sentient" automated defenses, like Gaara's sand shield. By coming between the user and his target, a fast enough defense can block the intended focal point (the enemy) and defend him from the black flames, as long as its tangible and completely blocks the users line of sight.
Note: Requires the user to have his MS active
Note: Can only be used 4 times and reduces MS duration by 2 turns each use
Note: Cannot be dodged unless the user has an ability that fits the ones described
Note: If hit, enemy has 1 turn before losing conscious and eventually being completely consumed, during which he experiences excruciating pain and damage.

Rinnegan: Hades, being the the first of hisclan to date, after obtaining DNA from a decendant of a Senjut, found that her Dojutsu had one further level. The Rinnegan, the power of the Sage, Awoke in Hades after the transplant, and as such, granted him the abilities of the Six paths founder. After using the Rinnegan, somewhat mastering it, Hades once more, has a set of technique he uses more than the rest, and even a few technique unique to himself.
( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. Dispicted as the eyes of the SO6P, the Rinnegan awaken on Madara Uchiha after he obtained his EMS and implanted Hashirama's Senju cells in himself. Having both lineage from the SO6P allowed him to awake the Rinnegan. When Madara activates the Rinnegan, he seems to not suffer any kind decrease in his EMS abilities in terms of tracking speed, clarity of perception or seeing chakra. Eventually his eyes were bestowed upon Nagato Uzumaki and in him manifested lower abilities (equal or comparable to a 3 Tomoe Sharingan). While Nagato was never able to deactivate his eyes, Madara could switch at will between his EMS and Rinnegan eyes, although he wasn't able to go from 3 Tomoe to Rinnegan directly. Eventually Obito transplanted Nagato's (and subsequently Madara's) Left Rinnegan into himself. By doing so he gained access to both Doujutsu at the same time although losing the ability to deactivate the Rinnegan and as such, losing chakra constantly to maintain it.
Note: Constantly passively active in Nagato and Obito bios
Note: Requires activation ( spending move ) for Madara bios but remains active indefinetely afterwards if the user chooses to. After having a complete Madara bio with Rinnegan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated EMS before and had it active for 1 full turn.

( Tendō ) - Deva Path
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Deva Path which grants him the ability to manipulate attractive and repulsive forces allowing it to repel or attract objects or people, mimicking at some extent gravity. The path allows him access to the various gravitational abilities such as Shinra Tensei, Bansho Tennin and Chibaku Tensei.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.

( Fūjutsu Kyūin ) - Blocking Technique Absorption Seal
Type: Defensive
Rank: S
Range: Short
Chakra cost: 40 ( -100 per turn if used on an enemy )
Damage points: N/A
Description: A highly advanced sealing technique that is capable of absorbing any chakra, regardless of any shape or nature transformation, and dispersing it within one's body by spinning the chakra within one's body in the opposite direction. As a result, this technique can absorb any ninjutsu based technique, regardless of power, without harming the user. Should the user get close enough to grab the opponent, the barrier can absorb chakra right out of an individual's body, effectively draining them (similar to the Chakra Absorption Technique). If the user is weakened or injured, he can use this technique to absorb chakra and replenish his chakra resources and restore his stamina and chakra flow. If used to absorb Bijuu chakra, the user can even regenerate, using the special vitality of that powerful chakra to power his body and regenerate. However, the user will also be vulnerable to the effects of chakra he cannot control, such as the sage chakra. Both these aspects, however, pertain to a direct contact absorption and not technique absorption. When using the technique for direct contact chakra absorption, the user can absorb up to 100 chakra points per turn which he can convert into his own.
Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.
Note: Can only be used 6 times
Note: Can absorb any Ninjutsu regardless of rank, nature or other properties as long as its within the same timeframe.

( Shinra Tensei ) - Divine Punishment
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short
Chakra: 40 ( +20 per extra range )
Damage: N/A
Description: Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if the logically counter.
Note: can only be used by Rinnegan bios with the ( Tendō ) - Deva Path active

( Bensho Ten’in ) - Universal Pull
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: The user is able to use Deva Path's gravitational abilities to pull something to them. The user will use his hands to focus the direction and the target his wishes to pull towards him. Unlike Shinra Tensei, this technique isn't an omnidirectional effect but rather a precise one. The user is able to pull anything he can perceive towards him. In certain uses, the user will be able to direct the pulled target as its being pulled into large arc-like movements, but will always end up pulling them towards him. The technique follows the same nature of Shinra Tensei but used on a focused manner and instead of pushing, pulling the enemy.
Note: Once used, takes 1 turn cool down to use gravitational related techniques again.
Note: Can only be used by Rinnegan Bios with the (Tendō) - Deva Path active

( Rinbo: Hengoku ) - Wheel Grave: Border Jail
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra: 70
Damage: 80 per clone
Description: Using his Rinnegan, Madara is able to project shadows of himself into the invisible world known as Limbo, which is generally impossible to detect or visually perceive. The shadows can operate independently of the user, attacking and restraining target(s) or defending the original body from harm. Even when detected, the shadows are immune to most forms of attacks apart from attacks that include Six Paths chakra as well as only being detectable by the Six Paths chakra as well as Rinnegan, the latter being able to see the shadows clearly. The downside to this technique is that the user's shadows, after 2 turns, automatically return to their body and are left temporarily unusable. The shadows can be partially combatted by immobilizing or sealing the body in a way that it cannot move, act, or be recalled to the user's body. Madara is also able to switch positioning with each clone if the need calls for it at the cost of a move per turn.
Note: Can only be used by Madara Uchiha with Rinnegan.
Note: While in use, the user can only use two other jutsu per turn.
Note: Clones can only be in use for two turns before automatically rescinding and being unusable for 3 turns.
Note: The user can create up to 2 Limbo clones at a time. When enhanced with Six Paths chakra, up to 4 can be made. This variant is able to make use of Rinne Sharingan jutsu as well as Rinnegan ones.
Note: Limbo clones are only able to utilize Taijutsu, which deals 80 base damage.

( Tengai Shinsei ) - Shattered Heaven
Type: Offensive
Rank: Forbidden
Range: Long
Chakra: 100 (200 for double use)
Damage: 140 (240 for double use)
Description: The user weaves the Ram + Snake + Bird hand seals simultaneously between himself and his Susanoo, in order to use the Deva Path's gravitational abilities to draw a massive meteorite from the upper atmosphere down towards a specific location on the ground. As it is attracted towards the user it descends along linear trajectory. The meteorite is enough to dwarf any entity known so far, being only slightly bigger than Senju Hashirama's (Senpou Mokuton: Shin Susenju) Wood Sage Art: True Thousand Hands Technique. The resulting impact of the meteorite is such that it will also damage the user in a fatal way if he doesn't manage to protect himself. It must also be noted that protecting oneself is not an easy feat as Madara was seen severely injured and left with his susanoo deactivated after using it. Despite its enormous size, the meteorites are very basic and, as they aren't chakra infused but simple lumps of rock attracted towards the user, can still be destroyed or affected by specific, feasible techniques as was the case of Onoki's earth manipulation jutsus. With more chakra, the user can pull two meteorites, one right after the others but at a great cost and most likely ensuring his death as well.
Note: Can only be used once and by Uchiha Madara bios with the Rinnegan
Note: Must have activated the Deva Path beforehand and have Susanoo active
Note: Once used, the user can't use Deva Path's abilities for 5 turns. However, if used to pull two meteorites, the technique consumes 2 moves and disables the users Susanoo and his Doujutsu

Wood and Wood Sage Mode: After obtaining the new DNA, and evolving his Eternal Mangekyou Sharingan, Hades also gained access to individuals special traits. Firstly, Hades gain the ability to heal his body without much conscious effort at an accelerated rate, allowing him to heal even major wounds over a short period of time. On top of this, Hades gained access to the famed Wood Release, allowing him to create and manipulate wood with his chakra. With the Wood Release, Hades also Gained access to Senjutsu chakra, allowing him to Enter Wood Sage Mode, however, Hades lacked the ability to project the Senjutsu into other things, leaving him just an empowered being.
(Saisei Noryoku) - Regeneration Ability
Type: Supplementary
Rank: N/A
Range: Short
Chakra: Varies (lvl 1: +20 chakra per turn / lvl 2: +60 chakra per turn / lvl 3: +120 chakra per turn)
Damage: N/A
Description: Those with the cells of Hashirama are able to use the immense regeneration ability to heal injuries afflicted on them in mere moments. Anyone who has these cells in their bodies are able to naturally use this. This allows the user to heal minor injuries such as cuts,gashes, broken fingers or wrist/ankle and other small bruises.

Level 1: Done passively, this allows the user to heal small to moderate injuries. These include things like small cuts to broken digits and bruises as well as bleeding. These involve injuries that result from taijutsu attacks to minor wounds such as stabs in limbs, some broken bones as well as internal bleeding, slight organ tears. This is for none life threatening wounds and heals up to 30 damage

Level 2: Taking the place of a jutsu per turn, the user is able to make use of the healing abilities of Hashirama's cells and apply them at a greater level, employing the cells to heal large injuries, such as shattered bones, ruptured organs, even regeneration of missing limbs. This requires a large amount of chakra, and can only be done up to 3 times a battle. This can only be used once every 2 turns of Wood SM and heals up to 60 ( or A rank ) damage.

Level 3: Deemed the ultimate regeneration at the cost of a jutsu per turn, the user is able to regenerate even the most deadly of injuries, such as a completely blown away chest or fully regrowing his body after bifurcation. After using, the user can only use one other jutsu the same turn. This can only be used a total of 3 times and once every 4 turns. As long as their head is attached/they have consciousness, this jutsu can be used. After using, the user can only use two other jutsu that turn and the next.

Note: Level 1 can only be used by bios with Hashirama DNA and access to Wood Release. Level 2 requires Wood SM to be active and Level 3 can only be utilized by the Juubi Jinchuriki.

( Mokuton Sennin Modo ) - Wood Sage Mode
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn), for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x4. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to physical feats granted by Sage mode. Unlike other variations of Sage mode, Wood release and its natural affinity towards Natural energy allows the user to gather natural energy more easily. While meditating the user is able to use Ninjutsu up to A rank of Wood release and its components. However, only techniques that employ shape manipulation can be used and the rate of conversion between Chakra and Senjutsu Chakra is 5% per turn (Sage mode activates at 10% reserve, requires uninterrupted meditation). The user can continue to use this ability once he enters Sage mode, to extend the duration but his techniques are not empowered.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again.
Note: This variation of Sage mode can only be used by Senju Hashirama or Uchiha Madara.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.

(Mokuton: Kyousei Mokuzai No Jutsu) Wood Release: Greater Wood Technique
Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.

(Mokuton: Kajukai Kōrin) - Wood Release: Advent of a World of Flowering Trees
Type: Supplementary/Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user after performing the snake hand seal take advantage of the innate properties of Wood Release to be able to force trees to grow on any surface in an instant the user creates a dense forest of flowering trees. The pollen produced by these flowers is then released into the surrounding atmosphere and when inhaled, quickly renders the afflicted target unconscious. One way to counter this technique is to destroy the trees.
Note: Can only be used by Madara Uchiha or Hashirama Senju biographies.

Med Ninjutsu and Pills: Hades is a master of Med ninjutsu, capable of healing even the worst injuried, using his Medical Chakra. On top of his mastery over the healing arts, Hades also has a plethora of medical pills, which can be used to enhance his abilities even further. With this knowledge, Hades found a way to compact these pills even smaller than usual, and inserted them into his teeth, having them act like fillings. Hades has three of each Canon Med pill stored in his mouth for easy access.
( Iryō Ninjutsu: Iryō Mōdo ) - Medical Technique: Medical Mode
Rank: A
Range: Short
Chakra cost: 30 ( -30 per turn )
Damage points: N/A ( Heals up to 50 damage per turn )
Description: After forming 4 hand seals, this mode envelops the user in a flowing blue chakra and allows them to constantly heal themselves in the midst of battle while at the same time boosting their stamina and vitality as it replenishes their strength and health. The limitation of the technique in terms of healing is it's low speed and inability to heal lost limbs. The technique lasts for three turns before deactivation.
Note: Must have medical training.
Note: Can only be used twice per event

( Iryō Ninjutsu: Shōsen Jutsu ) - Medical Technique: Mystic Palm Technique
: Supplementary
Rank: S
Range: Short
Chakra: N/A (2x the amount of damage healed, 200 max)
Damage: N/A
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by focusing chakra onto their hands, forming an aura of greenish chakra which he then sends into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique. The limitation of the technique is that it cannot regrow missing body parts or remove with poisons or toxins, though it can heal damage by them. Additionally, perhaps its more severe drawback is the chakra cost, which is much higher than any other medical technique. For each damage point the user of the technique wishes to heal, he needs to spend twice as much chakra. Basically, for x amount of damage the user needs to spend 2x amount of chakra to repair/heal. The user can also use this technique on himself and it can be used with one hand or two and even in two targets at a time or while using another technique with the other hand. The speed of the healing is fast but not instant.
Note: Can be used on up to 2 targets.
Note: Can only be used by Medical Ninja.

(Heishi Piru) Soldier Pills
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiration of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns with no enhanced effects due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
-Costs a move per turn to use.

(Hyōrōgan) Military Ration Pills
Description and Background:Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.
-Costs a move per turn to use.

( Bijūgan ) - Tailed Beast Drug
Type: Supplementary
Rank: S
Range: Short
Chakra: N/A (-10 per turn)
Damage: N/A (-10 to user per turn)(+20 to Taijutsu and Ninjutsu)
Description: These are pills in a capsulated form that give the user a heightened transformation. When activated, the user gains a chakra cloak with tails that can range from one to four tails — though the precise amount of tails generated by the user depends on the amount of chakra they have. The tails are capable of being used as a shield deflecting kunai, taijutsu or ninjutsu and are able to manifest into Tailed Beast Chakra Arms. If the user is rendered unconscious, the cloak will disappear. The chakra shroud protects the user from damage and grants him a high reduction of 25 damage from techniques.
Note: Lasts 3 turns each use. For every 500 chakra the user has, the user gains an additional tail starting with 2 at 500 chakra (500 chakra = 2 tails, 1000 chakra = 3 tails, 1500 chakra = 4, etc).
Note: Can be used up to 3 times per battle. Should the duration of one use be near its end, using another pill will extend this 3 more turns.
Note: After one usage, the user becomes unable to perform higher than S rank techniques for two turns. After two usages, this time doubles and affects the users S ranks as well. During the third use, the user will suffer 20 damage per turn and be unable to use A ranks and above after it ends for three turns.
Note: Requires Doctor Specialty to have on bio and costs a move per turn to use.

Weaponary and Techniques: Even with his massive Ninjutsu arsenal, Hades still carries a few weapons and tools around with him. Besides the standard assortment of ninja tool, such as kunai, smoke bombs, flash bombs, ect, Hades also carries two weapons. Firstly, Hades carries the Uchiha War Fan. This fan is almost as big as Hades, and has a long chain attached to the hilt. The fan resembles the Uchiha symbol, and has tomoe markings all around the border. Hades is Capable of using some special techniques with this War fan that only a few others of his clan have access too. On top of the Gunbai, Hades also carries an Indestructible Vibro named Muramasa. Muramasa stores chakra in the sheath allowing raven to swap elements on the fly.
Gunbai Uchiwa) Army Arrangement Fan
Type: Weapon
Rank: A-Rank
Range: N/A
Chakra: N/A
Damage: N/A
The legendary war fan of Uchiha Madara, the Gunbai Uchiwa is a wide fan weapon with a tomoe pattern on it, a long handle with bandages wrapped around the base and a long chain attached to it. The gunbai is very resilient, being virtually indestructible. Its edges are somewhat shart and its large size makes it ideal for defensive purposes. Additionally, the user can channel chakra into it while swinging it. By doing so, massive blasts of unfocused wind can be released with varying power from C-Rank to A-Rank, depending on the users chakra input. The range of the blast increases with its power (C-Rank Short Range; B-Rank Mid-Range; A-Rank Long Range). Additionally, it can be used to perform some unique and powerful techniques such as (Uchihagaeshi) Uchiha's Return.
Note: The wind ability counts as a move.
Note: Can only be used by Uchiha Madara or Uchiha Obito bios

(Uchihagaeshi) Uchiha's Return
Type: Defensive/Offensive
Rank: S-Rank
Range: Short-Mid
Chakra: 10-40
Damage: 20-80
Using his Gunbai as a medium, Madara blocks an incoming attack and absorbs it, nulifying its effects. Not only that but upon demand, Madara is able to deflect the attack back at the enemy as a raw burst of chakra. As this redirection occurs both suddenly and unexpectedly, the reflected attack can prove difficult for opponents to evade. However, the technique, while powerful, can only be used against attacks that can be intercepted by the Gunbai and mainly against "energy-like" techniques. The redirected attack is not the technique initially used against the user but rather a raw blunt version from it.
Note: Can only be used once every 2 turns by Madara Uchiha or Obito Uchiha through his Gunbai.

Long Sword of the Demon Blacksmith (Muramasa no tachi)
Long Sword of the Demon Blacksmith (Muramasa no tachi)
Weapon rank: S
Range: Short
Chakra cost(s):
-30/turn the sword is unsheathed.
-30/Quickdraw used
Damage Chart:
Quickdraw(Short range)
-A rank, 60
Quickdraw with a movement enhancing technique-S rank. 80
Description: Muramasa no tachi (Muramasa for short), is a modern sword named after the famous blacksmith, Muramasa. Although not crafted by Muramasa himself, the sword is his living legacy heavily emphasizing on attack strength. Opposite of most weapons, the blade is not ancient neither imbued with any magical forces. Instead it combines the Muramasa’s own sword crafting skills with a hint of modern ninjutsu & kenjutsu techniques to generate effective strikes with overwhelming damage output.

The sword is a “Tachi” not a Katana, with chakra receptors all around the hilt that manage inflow and outflow of energy across the sword and the user (general electrical energy from lightning release, but may involve other elements if used with a Custom jutsu). The hilt includes a switch the activates the receptors allowing the user to freely channel energy across the sword and his body. The sword is a vibroweapon, a high frequency blade similar to the ones used by Kirabi and Sasuke, meaning that it uses electrical energy to generate molecular vibration which, on physical contact, breaks the molecular bonds of other matter allowing the blade to effortlessly cut through objects. Murasama’s ancient sword development techniques were used to design the blade which makes it highly conductive, the different layers of alloy makes use of the peltier effect to keep the heat energy at the swords core without radiating any outside, the reduced loss of energy combined with the continuous supply of lightning chakra from the user soon charges the blade, changing its color to red. The sword leaks out electrical electrical energy of red wavelength, the red color is an indicator of the abnormal amount of energy flowing through the blade which allows Muramasa to cut objects better more easily than any other weapon known. The cutting potential of the sword could be defined with examples, Flying Swallow technique and both Sasuke and B’s vibroblades are able to pierce through steel with their weapons, Muramasa only takes this ability further effortless piercing through diamond, further more making it extremely lethal for person if hit directly by blade.

However this attack strength, abnormal as it may be, isn’t Muramasa’s primary ability. Muramasa’s main feature is its sheath: where the sword helps maximize the cutting ability, the sheath helps the user muster enough strength, this means while Muramasa has the potential to cut through diamond, it is unable to without the proper input of force. Unique to the sheath is its ability to store energy for burst damage when unsheathed, its features a trigger which when released would launch the blade outside for a single “Quickdraw” technique, which provides the necessary strength to perform such a powerful slash. The Quickdraw technique is Muramasa’s signature skill, when released the blade is launched out of the sheath like a ballistic shot which allows a swift Iaido strike extremely difficult to track within close proximity. The technique would however possess a downside in precision, because of the speed of this technique the single strike wouldn’t land if used either a second early or a second late. Quickdraw skill generates great force, combined with the piercing ability of the blade it allows great feats for both offense and defense. I.e. If the Quickdraw ability is used to slice through an earthen projectile aimed at the user, Muramasa would slice cleanly through the projectile, but the force granted by the sheath will be enough to alter the trajectory of the projectile and divide it to move past the user without harm. For intangible objects, such as Wind or Water, the strike force will distort the shape. The Quickdraw skill ensures that the blade destroys anything with the potential to be harmed (With the exception of Indestructible objects and anything else within reason, the ability is not absolute), the damage is further enhanced if combined with techniques that allow extreme movement such as the Lightning release armour or Swift release Shadowless Flight technique due velocity multiplying force. The sheath is capable of holding other forms of Chakra and electric isn’t the only type of energy that can be channeled through the sword allowing it to be used for the user's other elemental CJ.
Note: The sword is indestructible. Quickdraw skill may only be used in alternating turns allowing a cooldown time for sheath to recharge.
-Appearance: &

Summons and Personal Summon: Hades is a signer of the Jaguar contract. From this, Hades is capable of summoning any of the Jaguars from the contract, and even has the ability to enter the Were Jaguar state. Hades is also a highly capable summoner, and as such, he is able to have a summon out with him at all times. The summon he chooses currently, are the Hero Twins of the Sun and Moon, Xblanthe and Hunaphu.
(Kuchiyose no Jutsu: Hunahpu to Xbalanque, Hiro-tsuin sono Taiyo to Tsuki) - Summoning Technique: Hunahpu and Xbalanque, the Hero Twins of the Sun and Moon
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage: N/A
Description: Hunahpu and Xbalanque are twin brothers who were born with differing coloration. Hunahpu has the traditional orange fur with black rosette spots, while Xbalanque was born with the more rare black melanism coloration. As the two brothers grew and became more powerful, they began drawing comparisons to the sun and moon, thus earning their nickname as the Hero Twins of the Sun and Moon. Both jaguars are of similar size and stand on all fours with their backs reaching up to about six feet. Hunahpu is proficient in the fire element and is capable of using up to A-rank techniques. He also has the passive ability to sense body heat making him an excellent tracker. Xbalanque is proficient in the wind element and is capable of using up to A-rank techniques. As a melanistic jaguar, Xbalanque is able to extend the jaguar ability to hide their presence from non-sensor ninja to include chakra sensory techniques, making him a stealthy opponent. While masking his chakra, he cannot use any chakra based jutsu of his own without allowing his chakra to be sensed. The twins share a mental link with each other which allows for them to communicate through their thoughts, though this doesn't extend to the summoner. Both summons are considered A-rank individually.
-Can only be summoned once per battle.
-Lasts 4 turns once summoned.

Secret Jaguar Art: Were-Jaguar (Hijaga-jutsu: Were-Jaguar)
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra Cost: 60 (-15 per turn)
Damage: +10 to Taijutsu, Wind and Water (and rain if applicable) (-15 to the user per turn)
Description: After years of training with Jaguars the user is taught a secret forbidden jutsu that allows them to access the power of the Jaguar. By summoning energy from a hidden idol that belongs to the Jaguar God Tezcatlipoca the user is able to transform into a were-jaguar. Their eyes become ovular and cat-like granting the ability to see clearly in pitch black conditions, their jaws grow stronger and their teeth become pointed. They grow a tail with spotted fur and their nails grow into razor sharp claws. The transformation grants the user increased strength close to that of a sage mode user. They also gain the passive Jaguar ability to hide their presence from non-senor type ninja. However, it takes a tremendous toll on the body and restricts the use of earth and fire elements. The technique will wear off after three turns and will leave the user exhausted.
~Can only be used once per battle.
~Must have signed a contract with the Jaguars and have been trained in its use.
~Lasts three turns once initiated.
~Gives the user a strength boost similar to, but slightly weaker than sage mode.
~Gives the user +10 damage to taijutsu, wind and water (and rain if applicable).
~The user loses the ability to use genjutsu, fire and earth elements.
~The user takes 15 damage every turn.
~The user is left exhausted when the technique wears off.
~Must be taught by Bahamut.

Secret Jaguar Art: Welcome to the Jungle
(Hijaga-jutsu: Uerukamu dzukiza Junguru)
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra Cost: 45
Damage: 0
Descritpion: This technique is an adapatation of Jiraiya's crushing toad stomach technique which reverse summoned the user and their opponents into the stomach of a toad on Mt. Myoboku. In this variation the user reverse summons him and his opponent deep into the homeland Rain forest of the Jaguars. Giant trees fill the forest with their thick canopies hundreds of feet in the air and to those below looks like a pitch black night sky. The thickness of the canopy blocks out light limiting vision to both the user and the opponent so that nothing can be seen at long range, at mid range a person's silhouette can be seen while at short range they are fully visible. In this forest it is constantly raining in a heavy down pour that saturates the area. This location is a specifically forbidden section of the forest due to its mysterious and sacred past. People who remain here too long will be forcible removed after three turns by unknown forces.
~Can only be used once per battle.
~Must be capable of summoning the boss Jaguar summon.
~No Jaguar summonings or reverse summonings can be used for the remainder of the battle.
~Inside this area the user is incapable of using Fire or Lightning techniques.
~Must be taught by Typhon.

Ogame Ryu: Hades was taught a unique style of Kenjutsu known as the Ogame Ryu sometime during his disappearance. From this style, Hades had mastered two specifics of the Style. Firstly, the lightning style, which was trained so thoroughly, Hades base speed increase by One rank. The other style, Wind style, was all about timing and opponent and dodging last second, due to this training, Hades base tracking increased by One rank as well.

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Updating: https://animebase.me/threads/raven-uchiha-raven-of-the-rinnegan.766948/
Changed appearance
Added Masteries
Added new Specialty
Added my PSSJ
Updating so i can remove myself from the current arc with an updated bio.
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