Fishman Karate is a martial art that is practiced by our clan members, regardless of their ranks everyone has access to a few or most ccj. While deadly enough on land, Fishman Karate has a number of devastating underwater moves designed to be suitable with the Fishmen strength and speed along with the mobility that goes while under water.Would you care to give me a quick run through then? I've read our clans submission and have formed my own ideas which we've discussed but it wouldn't hurt for you to copy it down in the training thread. From my understanding, the basis of our Gyojin karate techniques revolve around utilizing water molecules in conjunction with taijutsu to essentially create shock waves based off of or movement. An alternative to the shockwave is using the acute water abilities to manipulate water in ways unavailable to normal ninja.
For my questions however; when will the sonar ability be touched upon? For our techniques revolving around the shock wave aspect, I understand a sensor would sense the initial use of the water molecules, but would they be able to pinpoint the actual shockwave?
We have the sonar ability (everyone), but Izuna never specified on what abilities that provides, so unless he someday comes on and tells us, or Caliburn himself does it, we would have to create an actual jutsu for it.Okay fair enough. And I thought each of the Gyojin would possess the Sonar ability z-z
Figures they continue to limit our clan beyond its obvious intentWe have the sonar ability (everyone), but Izuna never specified on what abilities that provides, so unless he someday comes on and tells us, or Caliburn himself does it, we would have to create an actual jutsu for it.
As for our other passive abilities, we have them all. Though the x2 strength has been altered. I'll tell you about this in the group, it hasn't been entirely voided, it just has it's varied uses.
(Gyojin Karate: Kaisoku Harakudashigeri) - Fishman Karate: Stomach Drop Kick
Rank: B
Type: Attack
Range: Short - Long
Chakra Cost: 25
Damage Points: 40
Description: This technique requires precise water molecule manipulation. The user will dart forward creating a small shock wave with the water molecules around the feet to increase his speed. Using that incredible momentum, the user will deliver a savage side kick, slightly inclined downward. On impact, a shock wave will be created from the water molecules that were already manifested around the user's feet, sending the opponent crashing into the ground.
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Now then, come at me and attempt to hit me with the above.
I lift my forearm in my side, releasing a small amount of water from it (D rank tech) which would soften the impact of the now landing kick. Simmultaneously with my guard, I release small schockwaves from my feet as well; allowing the kick to land would mean I would be pushed backwards. Thus by release small shockwaves from my feet I lift off from the ground as i'm tossed back and glide a few feet through the air. Landing safetly.Figures they continue to limit our clan beyond its obvious intent
Jinbe would take off after his opponent, carefully demonstrating his water mastery as he performs. With each step, a shockwave would rebound him off the ground, setting a wicked pace at the target. When in proximity, he would replicate Dynamic Entry and lead with a side kick from his right foot. When making contact with he opponent, Jinbe would make use of his Gyojin Karate and channel a shockwave through the same molecules as earlier. The opponent would be brutalized from the contact of kick and shockwave and slam into the ground.
As the fireball approached Jinbe, he would cover his right hand in water molecules. When is close range, he would swipe his hand in front of him where the fireball would go. With the hand motion, a shockwave is released that would knock the fireball of the given trajectory to crash into the ground and dissipate.I lift my forearm in my side, releasing a small amount of water from it (D rank tech) which would soften the impact of the now landing kick. Simmultaneously with my guard, I release small schockwaves from my feet as well; allowing the kick to land would mean I would be pushed backwards. Thus by release small shockwaves from my feet I lift off from the ground as i'm tossed back and glide a few feet through the air. Landing safetly.
Very good, Jinbe!
(Gyojin Karate: Samehada Shotei) - Fishman Karate: Sharkskin Palm Block
Rank: B
Type: Defense
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: By focusing the water molecules around the hand, the user performs a simple palm block with enough force behind it to slap away a sword swing. This is done by creating a water shock wave from the palm. The user can also deflect certain techniques, by slapping them out of the wave, creating a shock wave on contact. This technique works incredibly well against elemental projectile of small to medium size.
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Now for your defense. Once a projectile has entered short range of you, simply lift your palm in it's direction and emit a shockwave from it. Which in return should throw off the projectile off it's original direction, otherwise "slap" it out of the way with the wave. Now because our shockwaves move through water, when my make contact with the projectile (briefly) we don't take damage, other than our hands a bit heated, in case of fire.
( Katon: Gōryūka no Jutsu ) - Fire Release: Great Dragon Fire Technique
Rank: B
Type: Offense/Supplementary
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user fires several large dragon-shaped fireballs at their opponent after performing one handseal. It is able to alter localized weather conditions to the point of making thunder clouds when shot into the air, enabling the user to perform Kirin.
*Launches a single Dragon head fireball torwards you.*