Gutsy vs. Pervy

Gutsy

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Jiraiya meets Zeref.
Official.
Mid-range.

Jiraiya had journeyed through the burning deserts, the cold snowy mountains and the thick forests of the world. He had been on a journey to find something that had just been a story, a story of a place known as Valoran. It was during the end of his travels, trotting through the mountains that his journey would be complete. He came upon a hidden valley, a place unknown to the world, a place where at its center there was giant ruins of a city. As he traveled down and through it, the ruins of the place were overwhelming, the rivers and the bridges broken, the water flowing into the streets. As he came through the city and upon its hill side, the city was built in a spiral upon it. It was not until he had reached the Hall of Valor, the place he had been searching for, where fallen warriors were remembered for their sacrifice, that he could finally conclude his investigation. However, when he entered through the broken stone gates, the chains lying on the ground, the very concrete shattered beneath their weight, that he saw someone, someone alive. He was standing in the middle of the Hall of Valor, and if Jiraiya would not have known better, he would of sworn it was the second Hokage, but something was different about him.
 

Pervyy

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Jiraiya meets Zeref.
Official.
Mid-range.


Jiraiya had journeyed through the burning deserts, the cold snowy mountains and the thick forests of the world. He had been on a journey to find something that had just been a story, a story of a place known as Valoran. It was during the end of his travels, trotting through the mountains that his journey would be complete. He came upon a hidden valley, a place unknown to the world, a place where at its center there was giant ruins of a city. As he traveled down and through it, the ruins of the place were overwhelming, the rivers and the bridges broken, the water flowing into the streets. As he came through the city and upon its hill side, the city was built in a spiral upon it. It was not until he had reached the Hall of Valor, the place he had been searching for, where fallen warriors were remembered for their sacrifice, that he could finally conclude his investigation. However, when he entered through the broken stone gates, the chains lying on the ground, the very concrete shattered beneath their weight, that he saw someone, someone alive. He was standing in the middle of the Hall of Valor, and if Jiraiya would not have known better, he would of sworn it was the second Hokage, but something was different about him.

Mage in sig.
- Tobirama edo
- yin and yang mastered now
- rinnegan active with deva and asura path.

Steps came closer as Zeref looked on in the hall, trying to find answers to his own questions as Tobirama stood behind him. Upon hearing the steps, Tobirama turned around to face the one approaching, and old man with white hair stepped through the gates. He would only see Tobirama as Zeref would be stood behind him, looking for answers in the scripts on the ground of this ancient city. Tobirama knew what he had to do, deal with anyone who might interfere. He took a couple of steps forwards towards the man before speaking.

"I think you've come to the wrong place. If you would be so kind as to leave, we wont have any problems"

Zeref didn't need to turn around, their linked vision allowed him to know exactly what was going on.
 

Gutsy

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Jiraiya stood before what he knew to be the Second Hokage, however it was all so different, his demeanor and his intentions clearly volatile, besides Jiraiya did not intend on turning back. Of course Jiraiya was not alone in this venture, as Hope and Will, as well as Gamamusha would be standing beside him, as the two sages sat upon his shoulders.

"Who ever you are... you are not Tobirama. I guess I'll have to handle this."

Jiraiya quickly sends his chakra into the ground around you in an instant which is unnoticed as he doesn't move at all and there are no signals of molding his chakra and since Tobirama has not activated her Chakra sensing jutsu she is unable to notice this coming move, or at least that is what Jiraiya would be under the impression of. With the use of the chakra in the ground, Jiraiya forces the earth surrounding you in a square of a diameter of 10x10 meters, to drop 20 meters into the ground with great speed creating a large pit in the ground which your trapped in, and while the earth is dropping 20 meters down you will lose your foot hold and begin falling into the pit.

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

Simultaniously Jiraiya quickly forms the boar - Tiger hand sequence, placing his hand on the ground quickly while Tobirama can't see him, using his chakra which is already in the ground, to manipulate the earth on the walls and ground around you in the pit, turning the bottom of the pit and the surrounding walls almost instantly into a massive and deadly adhesive swamp, making the walls of earth and swamp collapse down upon him with massive force as your being trapped by the swamp on the ground in the pit.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

As all of this is occuring in just moments notice, Jiraiya finishes his move by quickly performing the summoning seals and as he slams his palm upon the ground Gamahiro would be summoned just about ten meters above the pit, inside the great and enormous hall, surprisingly large enough for all of them to be in there.

(Kuchiyose: Yatai Kuzushi no Jutsu) – Summoning: Food Cart Destroyer Technique
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user summons Gamahiro above the target, crushing whatever is beneath him when he falls to the ground.

Note: Must know Toad Summoning contract and counts as summoning Gamahiro into the field.

Toads on the field:
(Kuchiyose no Jutsu: Gamahiro) Summoning Technique: Gamahiro
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Gamahiro is a gigantic toad warrior, rivaling the size of Gamaken and Gamabunta. Although little is known of his personality, as he isn't too keen to speaking, he embodies the true essence of a warrior. Sometimes summoned above an enemy to crush it to death, his main abilities are his prowess in close combat and his mastery in wielding his twin katanas (strapped on his back). A master of Taijutsu (mainly variations of Strong Fist) and Kenjutsu (mainly dual wielding Kenjutsu), he is a very dangerous close combat warrior. With strength and agility that rivals Gamaken's, he's generally dispicted as one of the top warriors amongst the toads of Myobokuzan, a fitting condition that is further proven by his immunity to all B-Rank and below ninjutsu. Like most toads, he can use Oil techniques. A trait unique to him is that from the large toads, Gamahiro is the only one so far seen summoned using the (Kuchiyose: Yatai Kuzushi no Jutsu) Summoning Technique: Food Cart Destroyer to crush an enemy.

Note: Requires signing of Toad Contract
Note: can only be summoned once

(Gamamusha) – Warrior Toad
Rank: S
Type: Offensive, Supplementary
Range: N/A
Chakra cost: 40
Damage points: N/A (+ 20 if attack with weapons)
Description: Gamamusha is a rather unique species of toad that though doesn’t possess any elemental affinity what so ever but he makes it up in his exceptional use of taijutsu and weapon skills. He is revered to be a legendary toad of close combat and capable of great speed and manoeuvrability. He stands at 7ft making him not a reasonably big toad but it gives aid to his speed and agility. He wears red samurai armour that is light and agile giving maximum defence and freedom in movement. He is a strong willed toad who mostly listens to only two masters Zenryoku and The Dark King. Gamamusha is capable of utilizing The NB taijutsu due to training with Zenryoku and can use it very efficiently. He bears two large army arrangement fans that are linked by a chain and are carried on his back. Another weapon he bares is a special ceremonial samurai sword that is passed down through each warrior toad and us used as a primary weapon.
Note: Can only be summoned twice and lasts 4 turns when summoned.
Note: Can only use taijutsu/Nb taijutsu up to the users rank.
Note: Can only be taught by Zenryoku or The Dark King but requires a training lesson to gain Gamamusha trust.
Note: No other toads can be summoned whilst he remains on the field.
Note: Submitted by Zen

(Senpo Kuchiose: kibou and iyoku ) - Sage art summoning: Hope and Will
Rank: A
Type: Summoning
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: The user will perform a series of hand seals and slam their hands to the ground to summon hope and will, if they have the special sage tatoos they can summon them this way too. These two are also known as uncle and aunt as will is Pa's brother. These two are also masters of the sage arts, though not as great as ma and pa. These 2 also have the special unique power to fuse with a master of sage mode, to help them keep the flow of natural energy. Though they arent as skilled or to ma and pa's level. When they fuse with the sage master, one must focus on gathering sage chakra at all time, or the balance of energy will cause the sage to turn to stone. Though the other is free to attack.
Note: Can only be summoned once
Note: Can only fuse once with a sage
Note: No other toad summonings on the field at the same time

Chakra: 1900 - 30 - 30 - 20 = 1820
 
Last edited:

Pervyy

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Jiraiya stood before what he knew to be the Second Hokage, however it was all so different, his demeanor and his intentions clearly volatile, besides Jiraiya did not intend on turning back. Of course Jiraiya was not alone in this venture, as Hope and Will, as well as Gamamusha would be standing beside him, as the two sages sat upon his shoulders.

"Who ever you are... you are not Tobirama. I guess I'll have to handle this."

Jiraiya quickly sends his chakra into the ground around you in an instant which is unnoticed as he doesn't move at all and there are no signals of molding his chakra and since Tobirama has not activated her Chakra sensing jutsu she is unable to notice this coming move, or at least that is what Jiraiya would be under the impression of. With the use of the chakra in the ground, Jiraiya forces the earth surrounding you in a square of a diameter of 10x10 meters, to drop 20 meters into the ground with great speed creating a large pit in the ground which your trapped in, and while the earth is dropping 20 meters down you will lose your foot hold and begin falling into the pit.

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.


Simultaniously Jiraiya quickly forms the boar - Tiger hand sequence, placing his hand on the ground quickly while Tobirama can't see him, using his chakra which is already in the ground, to manipulate the earth on the walls and ground around you in the pit, turning the bottom of the pit and the surrounding walls almost instantly into a massive and deadly adhesive swamp, making the walls of earth and swamp collapse down upon him with massive force as your being trapped by the swamp on the ground in the pit.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.


As all of this is occuring in just moments notice, Jiraiya finishes his move by quickly performing the summoning seals and as he slams his palm upon the ground Gamahiro would be summoned just about ten meters above the pit, inside the great and enormous hall, surprisingly large enough for all of them to be in there.

(Kuchiyose: Yatai Kuzushi no Jutsu) – Summoning: Food Cart Destroyer Technique
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user summons Gamahiro above the target, crushing whatever is beneath him when he falls to the ground.
Note: Must know Toad Summoning contract and counts as summoning Gamahiro into the field.


Toads on the field:
(Kuchiyose no Jutsu: Gamahiro) Summoning Technique: Gamahiro
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Gamahiro is a gigantic toad warrior, rivaling the size of Gamaken and Gamabunta. Although little is known of his personality, as he isn't too keen to speaking, he embodies the true essence of a warrior. Sometimes summoned above an enemy to crush it to death, his main abilities are his prowess in close combat and his mastery in wielding his twin katanas (strapped on his back). A master of Taijutsu (mainly variations of Strong Fist) and Kenjutsu (mainly dual wielding Kenjutsu), he is a very dangerous close combat warrior. With strength and agility that rivals Gamaken's, he's generally dispicted as one of the top warriors amongst the toads of Myobokuzan, a fitting condition that is further proven by his immunity to all B-Rank and below ninjutsu. Like most toads, he can use Oil techniques. A trait unique to him is that from the large toads, Gamahiro is the only one so far seen summoned using the (Kuchiyose: Yatai Kuzushi no Jutsu) Summoning Technique: Food Cart Destroyer to crush an enemy.
Note: Requires signing of Toad Contract
Note: can only be summoned once


(Gamamusha) – Warrior Toad
Rank: S
Type: Offensive, Supplementary
Range: N/A
Chakra cost: 40
Damage points: N/A (+ 20 if attack with weapons)
Description: Gamamusha is a rather unique species of toad that though doesn’t possess any elemental affinity what so ever but he makes it up in his exceptional use of taijutsu and weapon skills. He is revered to be a legendary toad of close combat and capable of great speed and manoeuvrability. He stands at 7ft making him not a reasonably big toad but it gives aid to his speed and agility. He wears red samurai armour that is light and agile giving maximum defence and freedom in movement. He is a strong willed toad who mostly listens to only two masters Zenryoku and The Dark King. Gamamusha is capable of utilizing The NB taijutsu due to training with Zenryoku and can use it very efficiently. He bears two large army arrangement fans that are linked by a chain and are carried on his back. Another weapon he bares is a special ceremonial samurai sword that is passed down through each warrior toad and us used as a primary weapon.
Note: Can only be summoned twice and lasts 4 turns when summoned.
Note: Can only use taijutsu/Nb taijutsu up to the users rank.
Note: Can only be taught by Zenryoku or The Dark King but requires a training lesson to gain Gamamusha trust.
Note: No other toads can be summoned whilst he remains on the field.
Note: Submitted by Zen

(Senpo Kuchiose: kibou and iyoku ) - Sage art summoning: Hope and Will
Rank: A
Type: Summoning
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: The user will perform a series of hand seals and slam their hands to the ground to summon hope and will, if they have the special sage tatoos they can summon them this way too. These two are also known as uncle and aunt as will is Pa's brother. These two are also masters of the sage arts, though not as great as ma and pa. These 2 also have the special unique power to fuse with a master of sage mode, to help them keep the flow of natural energy. Though they arent as skilled or to ma and pa's level. When they fuse with the sage master, one must focus on gathering sage chakra at all time, or the balance of energy will cause the sage to turn to stone. Though the other is free to attack.
Note: Can only be summoned once
Note: Can only fuse once with a sage
Note: No other toad summonings on the field at the same time

Zeref looked on at the great toad sage as his loyal servant, Tobirama stood to his side. Through his path, Zeref knew who this man was, the great toad sage with the two elder toads it would seem. An interesting combination, to find out here at such a time. Though nothing would be too much for the dark mage, not with the new powers he had attained. He seemed to doubt that it was tobirama who stood before him before slamming his hands on the ground. Tobirama's face remained unchanged as he spoke back to him.

"I would of thought Hiruzen would of taught you better than that, to recognise you elders. No matter, i'll let my skills prove it to you..."

Zeref neither spoke nor acted, he left this to Tobirama. As the ground shot down directly below them, they could perceive it with their rinnegan, an easy feat to deal with. Tobirama used a skill he was famous for, his water style, creating a volume of water directly below the both of them, out of thin air with a single motion, forming a dragon of water in an instant. This dragon would have them both on it's back as it shot forwards towards the white haired man and his army of toads. The dragon shot directly at them aiming to crash down on all three as Zeref waited, watching, anticipating and trying to understand the way this man fought. This would happen as you go to make the swamp before the toad is summoned.

(Suiton: Suiryuudan no Jutsu) - Water Release: Water Dragon Bullet Technique
Type: Offensive
Rank: A - S
Range: Short - Long
Chakra Cost: 30 - 40
Damage Points: 60 - 80 + 20 = 100
Description: After performing a long series of handseals: Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird, the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a water specialty will be able to produce up to an S-Rank technique; normal ninja will produce the basic A-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.

Note: Requires a nearby water source.

Chakra: 3750
Rinnegan - 5
Edo - 20
Dragon - N/a due to it being edo
Total: 3725
 

Gutsy

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As the ground beneath Tobirama dropped, and his vision of him were lost momentarily, when Jiraiya was half way down towards the ground and in motion to turn the very ground into an adhesive swamp, he heard the gushing of water. And as he watched in awe, Tobirama came rising out of the pit, but he was not alone, someone else stood beside him, a figure he had not witnessed before. He noticed something else however, he saw the Rinnegan, an infamous powerful eye that Jiraiya had faced once before, long time ago, he knew some of its abilities but not much to be honest, besides being wary of his actions. As the dragon of water shot towards him and his toads, he clapped his hands together and in one fell swoop, his hair would expand beyond its range, it became a thickly woven and braided bundle of hair [+20 passive] as well as the hair being infused with wind-based chakra, increasing its slicing and causing his hair to become weightless [+20 passive], as it would move at a speed that is considered well beyond that of a normal shinobi [1.5x of my base speed]. As the dragon came down upon them, his hair would shoot forward with such speed and velocity, taking the shape of a dragons head, with many tendrils shooting through and around the water, as the lion head would crash directly onto the water dragons head, mouth gaping open, tearing and shredding through the water, moving directly through its head towards Tobirama and the Rinnegan user, while the tendrils that shoots through the water would close in from both below and the sides.

“Let’s see how well you dance against the wild lion!”

Jiraiya yelled out, he knew that man in front of him was not Tobirama, certainly not with that man beside him, and certainly not someone he would trust. Gamamusha on the other hand stood beside Jiraiya as his hair shot forward to not only counter, but to tear through the dragon. Gamamusha would take this opportunity, as the hair infused heavily with chakra would shoot forward covering a wide range and blocking their vision, as such he would use his exceptionally strong legs to jump directly into the air, to come down from above with his ceremonial sword drawn to come down from above slicing down through the man with the Rinnegan. Hope and Will on the other hand stood upon Jiraiya’s shoulders witnessing everything as they examined the situation.

“Perhaps you should do what you did last time.”

(Ranjishigami no Jutsu) - Wild Lion's Mane Technique
Type: Offensive
Rank: C-A
Range: Short-Long
Chakra: 15-30
Damage : 30-60
Description: After doing the Snake hand seal, this technique uses chakra to temporarily enhance their hair and manipulate it so that grows longer as a result of it. There is also chakra flowing through the lengthened hair, making its hardness comparable to that of steel wire. By thickly bundling the hair, its strength is further increased, also increasing its destructive power. Its name may come from the fact that, as seen just before striking Pain, it takes the shape of what resembles a lion's mouth.

Note: Only useable by Jiraiya bios.

[Anda Kami No Gyarantoseji] – The Gallant Sage of the Braided Hair
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: This technique was developed to enhance the capabilities and skills of the hair, created by Jiraiya. The technique enhances the capabilities of the hair and increases its general strength. This is done through releasing chakra into the user’s hair, which will then cause the hair to intertwine, creating braids or dreadlocks, causing the general strength and durability of said hair to become considerably better. The technique itself can be applied before combat [passively at the cost of a moveslot], to increase the strength of said hair, or it can be applied while in combat and utilizing a hair-based technique (at the cost of a moveslot). If it is utilized while the user is creating a hair-based technique, it will be applied to the technique in the same timeframe. The strength and durability of the hair is increased tenfold, causing the following hair techniques that are used to increase in strength [+ 20 to all Hair Ninjutsu, +10 to S-ranks and above].
- Must have a Jiraiya biography
- Lasts for four turns per use and can be used three times per battle


[Yoso Wa Watashi No Denwa Ni Mimiwokatamukeru] - Elements Heed My Call
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: This technique revolves around the utilization of the five basic elements; fire, wind, earth, lightning and water. This technique essentially allows for Jiraiya to infuse his hair with the properties of a single element of his choice, and he can do so passively at the cost of a move, including during hair-based techniques. When infusing the different elements into his hair, it will manifest within it, giving it different and unique properties, capable of giving him an edge in combat.

Earth: If the earth chakra is infused within the hair, it will increase the weight and blunt force of the hair as well as hardening it beyond its current properties, allowing it to attack with further physical power [+ 20]. In addition to its brute force, the increase in weight and it is becoming hardened, it also increases its defensive properties, causing hair-based defensive techniques to have an increase of one rank.

Wind: This allows Jiraiyas hair to increase its cutting prowess, causing it to become far more lethal in combat, being capable of slicing through wood, steel and many other elements with ease [+ 20]. In addition to the increase in its slicing prowess it also causes the hair to loose weight in the manner that the wind chakra will flow through and around the hair causing it to become rather weightless, allowing Jiraiya to move his hair with his techniques considerably faster and with more precision. This allows the hair to move with 1.5x the base speed of the user when infused with the wind.

Fire: The fire element will infuse the hair more uniquely, causing the hair will have an increase in heat and will be capable upon contact or attacks to create severe burning wounds or even set things they touch on fire. In addition to this, while the hair is induced with the fire element it will create bursts of fire upon contact, creating severe burning damage [+ 20 to techniques].

Water: When infusing the hair with water chakra it will cause the hair to grow and become larger and thicker, while it will cause the hair to act like a sponge, absorbing the water surrounding him and can then release the water and the chakra outwards like a wave of water [B-rank in strength]. In regards to techniques, the user can only absorb techniques one rank lower and below of the base Hair technique.

Lightning: The lightning properties that may be placed within the hair, will cause the hair to flicker and move somewhat in an unorthodox manner, while upon touch or while utilizing it in attacks, it will cause currents of lightning to flow through their targets both frying them as well as paralyzing them, with just a single touch. This will cause an opponent to receive electric damage to their internals [+ 20] when they are struck by said hair.
- Must have a Jiraiya biography
- It can be utilized 4 times per battle/event, lasting for three turns per use
- Can only infuse one element at a time
- Boosts apply +10 damage to S-rank techniques and above rather than +20


chakra: 1870 - 30 - 20 - 20 = 1800

(Elemental infusion lasts 3 turns +20 to hair jutsu, braided hair lasts 4 turns with +20 to hair jutsu, both applying +20 to A-rank and below techniques, and +10 to S-rank and above.)
 

Pervyy

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As the ground beneath Tobirama dropped, and his vision of him were lost momentarily, when Jiraiya was half way down towards the ground and in motion to turn the very ground into an adhesive swamp, he heard the gushing of water. And as he watched in awe, Tobirama came rising out of the pit, but he was not alone, someone else stood beside him, a figure he had not witnessed before. He noticed something else however, he saw the Rinnegan, an infamous powerful eye that Jiraiya had faced once before, long time ago, he knew some of its abilities but not much to be honest, besides being wary of his actions. As the dragon of water shot towards him and his toads, he clapped his hands together and in one fell swoop, his hair would expand beyond its range, it became a thickly woven and braided bundle of hair [+20 passive] as well as the hair being infused with wind-based chakra, increasing its slicing and causing his hair to become weightless [+20 passive], as it would move at a speed that is considered well beyond that of a normal shinobi [1.5x of my base speed]. As the dragon came down upon them, his hair would shoot forward with such speed and velocity, taking the shape of a dragons head, with many tendrils shooting through and around the water, as the lion head would crash directly onto the water dragons head, mouth gaping open, tearing and shredding through the water, moving directly through its head towards Tobirama and the Rinnegan user, while the tendrils that shoots through the water would close in from both below and the sides.

“Let’s see how well you dance against the wild lion!”

Jiraiya yelled out, he knew that man in front of him was not Tobirama, certainly not with that man beside him, and certainly not someone he would trust. Gamamusha on the other hand stood beside Jiraiya as his hair shot forward to not only counter, but to tear through the dragon. Gamamusha would take this opportunity, as the hair infused heavily with chakra would shoot forward covering a wide range and blocking their vision, as such he would use his exceptionally strong legs to jump directly into the air, to come down from above with his ceremonial sword drawn to come down from above slicing down through the man with the Rinnegan. Hope and Will on the other hand stood upon Jiraiya’s shoulders witnessing everything as they examined the situation.

“Perhaps you should do what you did last time.”

(Ranjishigami no Jutsu) - Wild Lion's Mane Technique
Type: Offensive
Rank: C-A
Range: Short-Long
Chakra: 15-30
Damage : 30-60
Description: After doing the Snake hand seal, this technique uses chakra to temporarily enhance their hair and manipulate it so that grows longer as a result of it. There is also chakra flowing through the lengthened hair, making its hardness comparable to that of steel wire. By thickly bundling the hair, its strength is further increased, also increasing its destructive power. Its name may come from the fact that, as seen just before striking Pain, it takes the shape of what resembles a lion's mouth.
Note: Only useable by Jiraiya bios.


[Anda Kami No Gyarantoseji] – The Gallant Sage of the Braided Hair
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: This technique was developed to enhance the capabilities and skills of the hair, created by Jiraiya. The technique enhances the capabilities of the hair and increases its general strength. This is done through releasing chakra into the user’s hair, which will then cause the hair to intertwine, creating braids or dreadlocks, causing the general strength and durability of said hair to become considerably better. The technique itself can be applied before combat [passively at the cost of a moveslot], to increase the strength of said hair, or it can be applied while in combat and utilizing a hair-based technique (at the cost of a moveslot). If it is utilized while the user is creating a hair-based technique, it will be applied to the technique in the same timeframe. The strength and durability of the hair is increased tenfold, causing the following hair techniques that are used to increase in strength [+ 20 to all Hair Ninjutsu, +10 to S-ranks and above].
- Must have a Jiraiya biography
- Lasts for four turns per use and can be used three times per battle


[Yoso Wa Watashi No Denwa Ni Mimiwokatamukeru] - Elements Heed My Call
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: This technique revolves around the utilization of the five basic elements; fire, wind, earth, lightning and water. This technique essentially allows for Jiraiya to infuse his hair with the properties of a single element of his choice, and he can do so passively at the cost of a move, including during hair-based techniques. When infusing the different elements into his hair, it will manifest within it, giving it different and unique properties, capable of giving him an edge in combat.
Earth: If the earth chakra is infused within the hair, it will increase the weight and blunt force of the hair as well as hardening it beyond its current properties, allowing it to attack with further physical power [+ 20]. In addition to its brute force, the increase in weight and it is becoming hardened, it also increases its defensive properties, causing hair-based defensive techniques to have an increase of one rank.

Wind: This allows Jiraiyas hair to increase its cutting prowess, causing it to become far more lethal in combat, being capable of slicing through wood, steel and many other elements with ease [+ 20]. In addition to the increase in its slicing prowess it also causes the hair to loose weight in the manner that the wind chakra will flow through and around the hair causing it to become rather weightless, allowing Jiraiya to move his hair with his techniques considerably faster and with more precision. This allows the hair to move with 1.5x the base speed of the user when infused with the wind.

Fire: The fire element will infuse the hair more uniquely, causing the hair will have an increase in heat and will be capable upon contact or attacks to create severe burning wounds or even set things they touch on fire. In addition to this, while the hair is induced with the fire element it will create bursts of fire upon contact, creating severe burning damage [+ 20 to techniques].

Water: When infusing the hair with water chakra it will cause the hair to grow and become larger and thicker, while it will cause the hair to act like a sponge, absorbing the water surrounding him and can then release the water and the chakra outwards like a wave of water [B-rank in strength]. In regards to techniques, the user can only absorb techniques one rank lower and below of the base Hair technique.

Lightning: The lightning properties that may be placed within the hair, will cause the hair to flicker and move somewhat in an unorthodox manner, while upon touch or while utilizing it in attacks, it will cause currents of lightning to flow through their targets both frying them as well as paralyzing them, with just a single touch. This will cause an opponent to receive electric damage to their internals [+ 20] when they are struck by said hair.
- Must have a Jiraiya biography
- It can be utilized 4 times per battle/event, lasting for three turns per use
- Can only infuse one element at a time
- Boosts apply +10 damage to S-rank techniques and above rather than +20



chakra: 1870 - 30 - 20 - 20 = 1800

(Elemental infusion lasts 3 turns +20 to hair jutsu, braided hair lasts 4 turns with +20 to hair jutsu, both applying +20 to A-rank and below techniques, and +10 to S-rank and above.)
Bout to pop a cap in your ass O_<

Through their linked vision as they rode on the water dragon, both Zeref and Tobirama watched and perceived the hair expanding as it shot towards the dragons head, Zeref raised his left hand, and in it was a gun, one unique and demonic looking. As the lions head of the braided hair shot towards him, he pulled the trigger, shooting the lion made of hair in the mouth with a single bullet, which on contact he activated the seal, releasing the power of preta path through the bullet. What this would do is pass down through the hair, drawing out all the chakra in the process, passing through it, completely negating the attack. The bullet would pass through going straight to the man, the hair being rendered useless. Upon reaching the man, Zeref would release the seal, unleashing the chakra it had absorbed in the process in a short range blast, throwing the man backwards with 100 damage points of raw chakra. This wouldn't leave him much time to react as Zeref and Tobirama would be getting close on the dragon while the bullet being shot would fly at the speed of a lightning jutsu, entering short range to Jiraiya rather quickly. It would detonate close enough to hit jiraiya but not Tobirama, Zeref and the water dragon.

The dragon would then come smashing down on Jiraiya's location with the two men stood on top of it, aiming to crush him and finish him off.

Morujion | Mortarion
Type: Offensive Tool
Rank: S
Range: Short - Long
Chakra Cost: X
Damage Points: X
Description: Mortarionis a drum-barrelled energy blaster and the preferred sidearm of Zeref. It is of unknown origin. Mortarion is a rather bulky handgun to use as a medium for releasing the powers of the rinnegan. Through this handgun he created small projectiles in the form of canisters which he sealed away abilities of his rinnegan to be shot as projectiles. This gun was created through augmenting the powers of the Asura path and is able to shoot a projectile or stream of chakra in the form of a laser, the same type that is released through the powers of Asura path but on a smaller scale. This laser can be passively shot, dealing 20 damage to a target, being able to be used once per turn. Zeref also created two unique projectiles that are loaded into the gun.

Magnus: Magnus is a small canister projectile created from the absorbing abilities of the Preta path. The abilities are sealed into the projectile with Fuuinjutsu being able to be shot at will. Upon being shot this projectile can act in two ways, firstly it can come into contact with another jutsu, releasing the seal and creating an orb around the bullet 1ft in diameter, absorbing the jutsu, breaking it down completely, drawing it all into the seal, as the projectile passes through it. The user can also activate the seal on the projectile at any time with a single handseal. The second ability of this bullet is that after it's passed through a jutsu and absorbed it, the user can then detonate the seal at any time, releasing a small range blast, 5m around the projectile, releasing damage equal to what the projectile absorbed. These projectiles can absorb only a single jutsu S rank and below. If this were to hit another shinobi, the seal can be released in their body, absorbing up to 80 chakra points into the seal if not destroyed or removed.

Angron: Angron is a projectile based on the abilities on the Nakara path, the ability to effect the mind of the target. Placed onto the projectile with a seal. When this hits it's target it releases the seal with a small portion of chakra contained in it with the powers of the Nakara path which would be released through the targets body, in a form of a shock surge, knocking this spirit and mind out of sync with their body for a mere moment. In doing this it would cause the ultimate distraction and leave the target out of sorts for one turn. Due to their disorientation, they'd be unable to use jutsu above A rank for the following turn as they regain control of their body. This is A rank. With a single handseal, the user can release the seal, releasing the chakra within in a short range burst, disorientating any targets within 5m for one turn, much like a flash bang grenade without the blinding abilities as their minds are shocked, stopping them from using jutsu above A rank for one turn.


Note: The user must possess the rinnegan to be able to use this weapon. This counts as the user's custom weapon.
Note: Magnus can only be used 3 times per battle, with three turns between uses. Detonating the projectile would cost one of the users three moves per turn, and the user can't use Angron powers in the same turn. Detonating the seal costs 10 chakra points.
Note: Angron can only be used 4 times per battle, with two turns between uses. It will not work on clones. This counts as one of the users three moves per turn. Detonating the seal costs 10 chakra points.

Chakra: 3725
Rinnegan - 5
Edo - 20
Total: 3700
 
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