Gutsy vs Ignia

Gutsy

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Terrain: Atop the colossal skull of the long-dead titan, two formidable combatants stand, separated by a harrowing expanse of approximately 15 meters. The titan's skull, an otherworldly platform of bone and fossilized sinew, provides an eerie stage for their impending clash. Jagged ridges of petrified muscle tissue frame the battlefield, forming a treacherous boundary that both challenges and amplifies the duel's intensity. Beneath their feet, the titan's empty eye sockets, gaping like ancient portals to forgotten realms, cast eerie shadows across the desolate battleground. The air is thin and frigid, each breath a visible exhalation in the moonlight's ethereal glow. The profound silence is punctuated only by the faint rustling of the wind and the echoing heartbeat of the duelists.




Akhwera, cloaked in midnight black, strides forward, his presence both commanding and enigmatic. His sharp, angular features, chiseled jawline, and high cheekbones exude regal authority, while his lean, sinewy physique hints at battles conquered. Jet-black hair cascades around his face, an embodiment of shadow's allure. His deep, resplendent purple eyes mirror emotions, shifting from fiery intensity to tranquil serenity, and they are said to hold glimpses of eternity. His cream-colored skin, seemingly untouched by hardship, conceals a depth of experience.

Draped in the Cloak of Sigurd and with a hand resting on his sword, Narsil, Akhwera embodies otherworldly power and wisdom. The cloak shimmers like the night sky, his armor molds to his form with intricate engravings, and a circlet with an amethyst gleams on his brow. With a regal bearing, he stands ready to engage in a legendary duel atop the colossal titan's skull, a figure of unrivaled presence.

Narushiru - Narsil
Type: Weapon
Rank: S
Range: N/A
Chakra Cost: N/A [200 Chakra Supply]
Damage: N/A
Description: Narsil is a longsword wielded by kings of a long forgotten kingdom. It was said to be used during an alliance between men and Noldor to face the oncoming darkness. The sword being made of a metal that makes it shine like the purest silver, and with a black leather handle, with several engravings upon it. The sword itself is sentient, as it was infused with yang energy, giving it, its unique properties. The sword with its sentience, can sense the wielders chakra and any type of imbalance that may occur. Through this, the sword can send a cleansing energy through the wielder, effectively cleansing them of any spiritual intrusion. The sword itself has a chakra reserve that is of 200 in total, which it uses to perform its own abilities. Additionally, the cleansing ability can only cause a surge of chakra to go through the wielder with a total of 70 chakra per use.
In addition to its cleansing capabilities, the sword when wielded, creates a mixture of fire chakra and yang chakra, effectively creating a thin layer of white fire that flows across the sword, enhancing its cutting prowess through the intensity of the heat [+20 to Kenjutsu techniques]. Additionally, the sword can increase the intensity of the flames and cause them to increase in size, effectively causing the reach of any subsequent Kenjutsu technique usages to have an increase in range [+1 range reach]. The sword may supply the fire and yang chakra from its own supply or from the wielder [-10 chakra per turn from sword or wielder].
Outside of the cleansing ability and the increase in power to the wielders sword skills, the sword is capable of releasing an aura of yang chakra around the blade itself, creating several intangible dragon teeth that sprout from and cover the entirety of the sword. These teeth are "physically" longer than the sword, extending only a meter from the blade itself. These teeth will upon contact with a target drain them from their physical vitality. The dragon teeth lowers the targets physical speed, reaction, and ability to utilize powerful physical techniques. If the victim is touched only once, their base reaction/tracking is reduced to three quarters (75%) of their current stat, twice and their base speed and Taijutsu, Kenjutsu, and other body damage is reduced by half of their current stat, and thrice they will lose the ability to use any form of taijutsu or kenjutsu techniques, while a fourth contact will render them paralyzed, unable to do anything outside of breathing. These dragon teeth are sentient and can move around and extend further than the sword at their own whim, reaching targets within short-range of the sword itself.
Note:
The cleansing effect is of S-rank and can be used until the sword is depleted of its chakra reserve.
The cleansing effect counts towards the move count, and it has a two turn cooldown.
Increasing the range through the fire and yang that flows across the sword, counts as a move to activate, while it then stays active until deactivated by the wielder or sword.
The range increase to Kenjutsu techniques does not stack with other range increase techniques.
The Dragon Teeth ability costs a move to activate, however, it may be activated in the same timeframe and in conjunction with a Kenjutsu technique.
The Dragon Teeth technique counts as an A-rank ability, and continues to stay active after its creation, due to its sentience.

Tarnkappe, Shigurudo No Tate - Tarnkappe, The Cloak of Sigurd
Type: Tool
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description: The Tarnkappe, or Cloak of Sigurd, is a garment which is intended to protect the wearer from the cold, rain and wind. This cloak is no different in that fashion, it is fastened around the neck with a small black chain, its length extending down to the middle section of the calves, additionally it has an attached hood. The cloak is designed as a white cloak with patterns of black lightning across it. The cloak is the designed with a unique fabric, known as kevlar, a material which allows it to stop incoming basic weapons such as swords, axes, kunai, senbon etc up to a C rank projectile, anything after that will destroy the wiring within the cloak, rending it useless. It will cause bladed weapons thrown or swung to strike to bounce off the cloak, and it applies to the general forms of none damage enhanced freeform combat. In addition to the cloak’s unique complexion, it has some unique features which the wearer can activate through surging his energy through it. The first feature that the Tarnkappe is in the possession of, is a unique technology known as motion sensors. These motion sensors are situated all across the cloak, allowing it to detect any changes in the air around the wearer, and detect the motions of animals, humans or even tools within the vicinity of short-range of the cloak. Thus the cloak acts as a form of sensory in the way that it detects any motions within short-range of the wearer this is done through technology more than chakra. Conclusively, the cloak has one final feature, which masks the wearers presence. Whenever the wearer pulls the cloak around his body and the hood over his head, it has a unique device implanted into it, which emits a frequency that masks his chakra effectively concealing him from chakra sensors as well as concealing his body in the sense that it conceals his chakra circuit from foreign eyes. This allows the wearer to blend into his surroundings more freely. What this can't do is hide the users heat signature or smell.
Note: If the cloak is hit by B rank or above, it will short circuit being rendered useless.
Note: The motion sensors only work short range around the user, taking 5 chakra per turn
Note: Hiding themselves can be used twice per battle with two turns between the users and lasts for a maximum of four turns.

 

Pervyy

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Terrain: Atop the colossal skull of the long-dead titan, two formidable combatants stand, separated by a harrowing expanse of approximately 15 meters. The titan's skull, an otherworldly platform of bone and fossilized sinew, provides an eerie stage for their impending clash. Jagged ridges of petrified muscle tissue frame the battlefield, forming a treacherous boundary that both challenges and amplifies the duel's intensity. Beneath their feet, the titan's empty eye sockets, gaping like ancient portals to forgotten realms, cast eerie shadows across the desolate battleground. The air is thin and frigid, each breath a visible exhalation in the moonlight's ethereal glow. The profound silence is punctuated only by the faint rustling of the wind and the echoing heartbeat of the duelists.




Akhwera, cloaked in midnight black, strides forward, his presence both commanding and enigmatic. His sharp, angular features, chiseled jawline, and high cheekbones exude regal authority, while his lean, sinewy physique hints at battles conquered. Jet-black hair cascades around his face, an embodiment of shadow's allure. His deep, resplendent purple eyes mirror emotions, shifting from fiery intensity to tranquil serenity, and they are said to hold glimpses of eternity. His cream-colored skin, seemingly untouched by hardship, conceals a depth of experience.

Draped in the Cloak of Sigurd and with a hand resting on his sword, Narsil, Akhwera embodies otherworldly power and wisdom. The cloak shimmers like the night sky, his armor molds to his form with intricate engravings, and a circlet with an amethyst gleams on his brow. With a regal bearing, he stands ready to engage in a legendary duel atop the colossal titan's skull, a figure of unrivaled presence.

Narushiru - Narsil
Type: Weapon
Rank: S
Range: N/A
Chakra Cost: N/A [200 Chakra Supply]
Damage: N/A
Description: Narsil is a longsword wielded by kings of a long forgotten kingdom. It was said to be used during an alliance between men and Noldor to face the oncoming darkness. The sword being made of a metal that makes it shine like the purest silver, and with a black leather handle, with several engravings upon it. The sword itself is sentient, as it was infused with yang energy, giving it, its unique properties. The sword with its sentience, can sense the wielders chakra and any type of imbalance that may occur. Through this, the sword can send a cleansing energy through the wielder, effectively cleansing them of any spiritual intrusion. The sword itself has a chakra reserve that is of 200 in total, which it uses to perform its own abilities. Additionally, the cleansing ability can only cause a surge of chakra to go through the wielder with a total of 70 chakra per use.
In addition to its cleansing capabilities, the sword when wielded, creates a mixture of fire chakra and yang chakra, effectively creating a thin layer of white fire that flows across the sword, enhancing its cutting prowess through the intensity of the heat [+20 to Kenjutsu techniques]. Additionally, the sword can increase the intensity of the flames and cause them to increase in size, effectively causing the reach of any subsequent Kenjutsu technique usages to have an increase in range [+1 range reach]. The sword may supply the fire and yang chakra from its own supply or from the wielder [-10 chakra per turn from sword or wielder].
Outside of the cleansing ability and the increase in power to the wielders sword skills, the sword is capable of releasing an aura of yang chakra around the blade itself, creating several intangible dragon teeth that sprout from and cover the entirety of the sword. These teeth are "physically" longer than the sword, extending only a meter from the blade itself. These teeth will upon contact with a target drain them from their physical vitality. The dragon teeth lowers the targets physical speed, reaction, and ability to utilize powerful physical techniques. If the victim is touched only once, their base reaction/tracking is reduced to three quarters (75%) of their current stat, twice and their base speed and Taijutsu, Kenjutsu, and other body damage is reduced by half of their current stat, and thrice they will lose the ability to use any form of taijutsu or kenjutsu techniques, while a fourth contact will render them paralyzed, unable to do anything outside of breathing. These dragon teeth are sentient and can move around and extend further than the sword at their own whim, reaching targets within short-range of the sword itself.
Note:
The cleansing effect is of S-rank and can be used until the sword is depleted of its chakra reserve.
The cleansing effect counts towards the move count, and it has a two turn cooldown.
Increasing the range through the fire and yang that flows across the sword, counts as a move to activate, while it then stays active until deactivated by the wielder or sword.
The range increase to Kenjutsu techniques does not stack with other range increase techniques.
The Dragon Teeth ability costs a move to activate, however, it may be activated in the same timeframe and in conjunction with a Kenjutsu technique.
The Dragon Teeth technique counts as an A-rank ability, and continues to stay active after its creation, due to its sentience.

Tarnkappe, Shigurudo No Tate - Tarnkappe, The Cloak of Sigurd
Type: Tool
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description: The Tarnkappe, or Cloak of Sigurd, is a garment which is intended to protect the wearer from the cold, rain and wind. This cloak is no different in that fashion, it is fastened around the neck with a small black chain, its length extending down to the middle section of the calves, additionally it has an attached hood. The cloak is designed as a white cloak with patterns of black lightning across it. The cloak is the designed with a unique fabric, known as kevlar, a material which allows it to stop incoming basic weapons such as swords, axes, kunai, senbon etc up to a C rank projectile, anything after that will destroy the wiring within the cloak, rending it useless. It will cause bladed weapons thrown or swung to strike to bounce off the cloak, and it applies to the general forms of none damage enhanced freeform combat. In addition to the cloak’s unique complexion, it has some unique features which the wearer can activate through surging his energy through it. The first feature that the Tarnkappe is in the possession of, is a unique technology known as motion sensors. These motion sensors are situated all across the cloak, allowing it to detect any changes in the air around the wearer, and detect the motions of animals, humans or even tools within the vicinity of short-range of the cloak. Thus the cloak acts as a form of sensory in the way that it detects any motions within short-range of the wearer this is done through technology more than chakra. Conclusively, the cloak has one final feature, which masks the wearers presence. Whenever the wearer pulls the cloak around his body and the hood over his head, it has a unique device implanted into it, which emits a frequency that masks his chakra effectively concealing him from chakra sensors as well as concealing his body in the sense that it conceals his chakra circuit from foreign eyes. This allows the wearer to blend into his surroundings more freely. What this can't do is hide the users heat signature or smell.
Note: If the cloak is hit by B rank or above, it will short circuit being rendered useless.
Note: The motion sensors only work short range around the user, taking 5 chakra per turn
Note: Hiding themselves can be used twice per battle with two turns between the users and lasts for a maximum of four turns.
The wind carried a eerie feeling of despair as they know stood on what would become a memories of the tragedies of the past. Horus looked around before setting his eyes on a figure before him. He'd never seen this man, though something about him had an eminence of power resonating from him. Salamander cowered on Horus's shoulder due to their surroundings. Horus stroked his little head reasurring him mentally that nothing would happen to him while he was around. Brook on the otherhand...
"Well, it looks like I set a fashion trend, Yohohohoho!"
Typical Brook. His bone like figure a sight to behold. Horus was used to his sense of humour at this point. Brook stood side by side with Horus, holding his unique blade, Yoru. Horus placed his hand on the handle of his fan sticking out above his right shoulder before speaking to the one before him.
"We don't have to do this? Just leave and all will be forgotten...."
Active techs

(Gudōdama) - Truth-Seeking Ball

Type: Offensive/Defensive/Supplementary
Rank: Forbidden
Range: Short - Long
Chakra: 80 (-15 per turn once activated)
Damage: 140 each
Description: Truth-Seeking Balls are spheres of malleable black chakra composed of all five nature transformations and Yin-Yang Release. Each is about the size of a fist and hides within it the power to complete obliterate a forest. The Truth-Seeking Balls function as a technique that is always on standby once activated. The technique creates a fixed number of orbs; no more or no less can be created. If they are somehow destroyed or otherwise not retrieved by the user, they become permanently lost. Once created the user can manipulate each of the individual balls at will. The balls can be shaped into a variety of forms, and the many natures comprising them can be combined to produce various effects. They are able to serve a variety of functions, such as forming shields and weapons, platforms, launching as high-speed projectiles, and rapidly expanding to produce massive explosions (mid-range in diameter). Users are able to combine orbs to enhance individual damage. At most only two Truth-Seeking Orbs can be controlled for offensive use at any given time; but any number of orbs can be used for defensive purposes to protect the user. Using the orbs outside of reshaping them requires one of the user's three moves per turn.

As the chakra comprising them is highly durable, the balls can serve as an effective defense. Due to the nature of possessing Yin-Yang Release the Truth-Seeking Balls have the ability to nullify any ninjutsu they come into contact with, making them impervious to Ninjutsu techniques. Only Senjutsu techniques that exceed an individual ball in damage are capable of harming and neutralizing an orb. When wielded by a user of Six Paths Senjutsu, the Truth-Seeking Balls become a potent weapon against invisible enemies in the world of Limbo, as well as other spiritual techniques such as Yin Release’s Hands of Sloth, able to interact with techniques of this type as normal. The user’s ability to control the Truth-Seeking Balls diminishes as it goes further from them and thus an effective way of combating them is to transport them away with certain types of Spacetime or teleportation jutsu.

Note: Can only be used by biographies that were shown using it.
Note: Acquisition of the Truth-Seeking Balls occurs through one possessing Six Paths Sage Mode, becoming the Jinchuuriki of the Ten-Tails, or Yin-Yang Release.
Note: The negation effect of the orbs works on all forms of ninjutsu but does not work on techniques that are enhanced with Senjutsu or natural energy.
Note: Wielders gain six orbs that can be used up to long-range. Beyond mid-range, however, the user loses the ability to actively manipulate the orbs, only being able to call them back. However, if the orbs go beyond 40 meters from the user they will be lost until the user comes within range to manipulate them again.
Note: Once activated the orbs remain on standby until destroyed or the user dies. The user can manipulate an orb for two turns before they are unable to control it, returning to standby for the same amount of time.


[Yaru: Night]
Rank: S
Type: Weapon
Range: short - long
Chakra Cost: (-5 per turn)
Damage Points: N/a
Description: Yoru is a black blade forged by a great smith who infused it with yang release making it sentient. Yoru is an ornately decorated and very long blade with a total length of at least 6 feet. On the hilt of this blade is a cross guard, though the bars between the blade and the hilt are much longer than average. The blade itself is pitch-black with a very strong sheen, a single-edged long sword with a slight curve at the end of the blade. Overall, Yoru looks like a large black cross. Though the blight was forged in such a way to remain light.

It was forged with a large portion of yang chakra giving it it's own sentience. With this the sword came to life in its own unique way, it was still a sword, solid like steel, sharp enough to slash flesh, but it was more than just that. Yaru could bend it's shape completely, sliding around like a snake having it's own form of movement while still being a blade, much like how Samehada can bend it's shape and still be sharp with it's scales. Though, it's intent wasn't always pure, having used to have a white handle, he served many owners, though those he deemed unworthy he would kill, staining his handle until it was blood red. This sword held a few unique powers:

  • Being able to absorb and store chakra he can also sense chakra within short range of it knowing the difference between each one, the type and who it belonged to. It can sense anything that has a life force. It can absorb jutsu be releasing a black aura around it, this aura will negate jutsu and absorb the chakra into the blade storing it which it can then be used to cast jutsu with that require sword, rather than using the user's charka. The sword slashes as the aura spreads out acting like a vacuum drawing in the chakra causing jutsu to dissipate. This can only be used 3 times costing a move each time. This vacuum can reach up to short range (5m), it can absorb a maximum of 60 chakra per use though only store up to 100 chakra at a time in total. Anything with more than 40 chakra will fail to be absorbed. Two turns between uses. Counts as a move per usage.
  • Being infused with Yang, it is granted a form of great vitality, durability and strength. Due to this, it's kenjutsu techniques are passively increased by 20 damage, this would include any jutsu that require the sword to be used as a medium, flowing through it. Freeform attacks are excluded from this boost.
  • The sword would have a mental link with it's owner sharing what he could see and the chakra it sensed.
  • The sword handle has a unique ability where the user can extent it to form a spear, allowing the user to fight with extra range and use it for jutsu requiring a spear/Bisento. This can be done passively.
 

Gutsy

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"Evidently we have to... however, three against one seems rather unfair to me."

Akhwera, the master of toad ninjutsu, initiated his audacious sequence of attacks. With a swift and intricate hand seal, he summoned forth an immense cloud of thick smoke that engulfed his targets—Horus, Salamander, and Brooks. From the depths of the smoke, an eerie croaking sound emanated, and in that same instant, a multitude of tadpoles materialized beneath and around them.

These tadpoles, seemingly born from the very shadows, swarmed their targets with relentless determination. They attached themselves to the trio, their gelatinous bodies growing at an astonishing rate. With every passing moment, the tadpoles consumed and enveloped the three adversaries entirely, rendering them blind to their surroundings as the tadpoles continued to expand in size.

Kuchiyose no Jutsu: Meikai no Otamajakushi | Summoning Technique: Tadpoles of the Underworld
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user will perform the summoning technique ending it with slamming their palm upon the ground. The ground beneath and around the opponent will begin to swarm with tiny tadpoles no larger than the thumb of a human. These tadpoles have but one purpose, that purpose being to swarm the opponent or other summoning animals, attaching themselves to them, consuming them inside a massive swarm of tadpoles. Besides consuming the target making it very difficult for them to move as well as suffocating them and adding significant amount of weight to their entire body, the tadpoles hold a unique ability to suck out the chakra of any living being that they attach themselves to, effectively draining the target from chakra. Furthermore these tadpoles when consuming the targets chakra they will grow in size, adding more weight and pressure on the target over time. This technique may also be used in a more stealth way, where the user only makes a few tadpoles that will attach to the targets feet or clothes. From there the tadpoles will create a resonating yet very low frequency of sound similar to that of the chatter between toads. This will make for a unique way of locating the target, as the user will be capable of hearing this sound due to his knowledge and training with the toads, so that he can during anytime find his target even if vision is taken away. Yet this sound coming from the tadpoles are on such a low frequency that only the user and those who have signed the toad contract can hear it, and some special shinobi whom have higher level of hearing than a normal ninja or samurai etc.
Note:
- Must have signed the Toad Contract
- May only be performed twice per battle
Approved:

With the cover of the smoke and the distraction caused by the tadpoles' invasion, Akhwera wasted no time. He clapped his hands together, gathering an immense well of chakra within his palms. Drawing forth the elemental forces of the world, he harnessed the essence of fire and heat with a fierce determination. In an explosive release of energy, he unleashed a tempest of embers, each shaped like razor-sharp leaves. These fiery blades sliced through the smoke and shot forward at incredible speed, their deadly power aimed to cut and burn Horus, Brooks, and Salamander.

(Kasai Ha Suto-Mu) Fire Leaf Storm
Rank: A
Chakra: 30
Damage: 60
Range: Short-Mid
Type: Attack
Description: The user builds up their katon chakra in their mouth and blows out a storm of embers that are sent spiraling towards the opponent at high speeds.Each ember is shaped like a leaf and thus that is where the justu gets its name.The leaf shaped flames are incredibly sharps they have serrated like edges and can easily cut through trees and rocks leaving cinders where it was sliced,the embers cover a large area both vertically and horizontally and thus can be difficult to avoid.
~Can only be used 3x
~Can only be used by -Scaze- and those who he allows
~No forbidden rank water justus that turn
Taught:

But the relentless assault didn't end there. Seizing the opportunity created by the chaos, Akhwera summoned a colossal toad, which descended from above with two giant katanas drawn. The massive amphibian's intent was clear—to slice down through the incapacitated targets and plunge its blades into the skull of the colossal dead titan beneath, delivering a devastating coup de grâce.

(Kuchiyose: Yatai Kuzushi no Jutsu) – Summoning: Food Cart Destroyer Technique
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user summons Gamahiro above the target, crushing whatever is beneath him when he falls to the ground.

Note: Must know Toad Summoning contract and counts as summoning Gamahiro into the field.

(Kuchiyose no Jutsu: Gamahiro) Summoning Technique: Gamahiro (Reference)
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Gamahiro is a gigantic toad warrior, rivaling the size of Gamaken and Gamabunta. Although little is known of his personality, as he isn't too keen to speaking, he embodies the true essence of a warrior. Sometimes summoned above an enemy to crush it to death, his main abilities are his prowess in close combat and his mastery in wielding his twin katanas (strapped on his back). A master of Taijutsu (mainly variations of Strong Fist) and Kenjutsu (mainly dual wielding Kenjutsu), he is a very dangerous close combat warrior. With strength and agility that rivals Gamaken's, he's generally dispicted as one of the top warriors amongst the toads of Myobokuzan, a fitting condition that is further proven by his immunity to all B-Rank and below ninjutsu. Like most toads, he can use Oil techniques. A trait unique to him is that from the large toads, Gamahiro is the only one so far seen summoned using the (Kuchiyose: Yatai Kuzushi no Jutsu) Summoning Technique: Food Cart Destroyer to crush an enemy.

Note: Requires signing of Toad Contract
Note: can only be summoned once

 

Pervyy

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"Evidently we have to... however, three against one seems rather unfair to me."

Akhwera, the master of toad ninjutsu, initiated his audacious sequence of attacks. With a swift and intricate hand seal, he summoned forth an immense cloud of thick smoke that engulfed his targets—Horus, Salamander, and Brooks. From the depths of the smoke, an eerie croaking sound emanated, and in that same instant, a multitude of tadpoles materialized beneath and around them.

These tadpoles, seemingly born from the very shadows, swarmed their targets with relentless determination. They attached themselves to the trio, their gelatinous bodies growing at an astonishing rate. With every passing moment, the tadpoles consumed and enveloped the three adversaries entirely, rendering them blind to their surroundings as the tadpoles continued to expand in size.

Kuchiyose no Jutsu: Meikai no Otamajakushi | Summoning Technique: Tadpoles of the Underworld
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user will perform the summoning technique ending it with slamming their palm upon the ground. The ground beneath and around the opponent will begin to swarm with tiny tadpoles no larger than the thumb of a human. These tadpoles have but one purpose, that purpose being to swarm the opponent or other summoning animals, attaching themselves to them, consuming them inside a massive swarm of tadpoles. Besides consuming the target making it very difficult for them to move as well as suffocating them and adding significant amount of weight to their entire body, the tadpoles hold a unique ability to suck out the chakra of any living being that they attach themselves to, effectively draining the target from chakra. Furthermore these tadpoles when consuming the targets chakra they will grow in size, adding more weight and pressure on the target over time. This technique may also be used in a more stealth way, where the user only makes a few tadpoles that will attach to the targets feet or clothes. From there the tadpoles will create a resonating yet very low frequency of sound similar to that of the chatter between toads. This will make for a unique way of locating the target, as the user will be capable of hearing this sound due to his knowledge and training with the toads, so that he can during anytime find his target even if vision is taken away. Yet this sound coming from the tadpoles are on such a low frequency that only the user and those who have signed the toad contract can hear it, and some special shinobi whom have higher level of hearing than a normal ninja or samurai etc.
Note:
- Must have signed the Toad Contract
- May only be performed twice per battle
Approved:

With the cover of the smoke and the distraction caused by the tadpoles' invasion, Akhwera wasted no time. He clapped his hands together, gathering an immense well of chakra within his palms. Drawing forth the elemental forces of the world, he harnessed the essence of fire and heat with a fierce determination. In an explosive release of energy, he unleashed a tempest of embers, each shaped like razor-sharp leaves. These fiery blades sliced through the smoke and shot forward at incredible speed, their deadly power aimed to cut and burn Horus, Brooks, and Salamander.

(Kasai Ha Suto-Mu) Fire Leaf Storm
Rank: A
Chakra: 30
Damage: 60
Range: Short-Mid
Type: Attack
Description: The user builds up their katon chakra in their mouth and blows out a storm of embers that are sent spiraling towards the opponent at high speeds.Each ember is shaped like a leaf and thus that is where the justu gets its name.The leaf shaped flames are incredibly sharps they have serrated like edges and can easily cut through trees and rocks leaving cinders where it was sliced,the embers cover a large area both vertically and horizontally and thus can be difficult to avoid.
~Can only be used 3x
~Can only be used by -Scaze- and those who he allows
~No forbidden rank water justus that turn
Taught:

But the relentless assault didn't end there. Seizing the opportunity created by the chaos, Akhwera summoned a colossal toad, which descended from above with two giant katanas drawn. The massive amphibian's intent was clear—to slice down through the incapacitated targets and plunge its blades into the skull of the colossal dead titan beneath, delivering a devastating coup de grâce.

(Kuchiyose: Yatai Kuzushi no Jutsu) – Summoning: Food Cart Destroyer Technique
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user summons Gamahiro above the target, crushing whatever is beneath him when he falls to the ground.

Note: Must know Toad Summoning contract and counts as summoning Gamahiro into the field.

(Kuchiyose no Jutsu: Gamahiro) Summoning Technique: Gamahiro (Reference)
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Gamahiro is a gigantic toad warrior, rivaling the size of Gamaken and Gamabunta. Although little is known of his personality, as he isn't too keen to speaking, he embodies the true essence of a warrior. Sometimes summoned above an enemy to crush it to death, his main abilities are his prowess in close combat and his mastery in wielding his twin katanas (strapped on his back). A master of Taijutsu (mainly variations of Strong Fist) and Kenjutsu (mainly dual wielding Kenjutsu), he is a very dangerous close combat warrior. With strength and agility that rivals Gamaken's, he's generally dispicted as one of the top warriors amongst the toads of Myobokuzan, a fitting condition that is further proven by his immunity to all B-Rank and below ninjutsu. Like most toads, he can use Oil techniques. A trait unique to him is that from the large toads, Gamahiro is the only one so far seen summoned using the (Kuchiyose: Yatai Kuzushi no Jutsu) Summoning Technique: Food Cart Destroyer to crush an enemy.

Note: Requires signing of Toad Contract
Note: can only be summoned once
It would seem that the one who stood before them was indeed a foe. There was no avoiding it, a battle was the only way forwards. Horus closes his eyes before re-opening them to reveal the light purple eyes with several rings within, the Rinnegan. He looked on as his for performed a handseal. With that smoke formed around him and his creations. A distraction it would seem, though he could feel the creation of being below him and Brook. He informed Brook through their mental connection who agreed to deal with this. This is where their teamwork became evident.

In the same timeframe, Horus jumped 10m (ff dodge) and Brook would unleash a volley of slashes rapidly all around them, striking constantly in rapid succession, wiping out all the tadpoles. All of his strikes enhanced by the blade Yaru. Horus didn't remain idle in the air, he could sense the build up of chakra in his foe and perceived what was about to be unleashed. With a Single handseal, in the same timeframe as he jumped, he created 4 knights made of carbon in front of him, reinforcing them making them into Lonsdaleite, increasing their defensive power. These knights would be further increases from his affinity for carbon (AP+15, Six paths sen +30). If his foe would continue with their technique, it would hit the Knights, having no effect yet leaving them suffering the effects of Dragon Soul. These knights advance on their foe aiming to stab them.
At the same time as Horus jumping and Brook unleashing a volley of slashes, the shy yet reliable Salamander wouldn't take lightly that his master had been attacked. In a rage he let out a small fireball down on his foes that as it passed where the knights would form, it burst into a maelstrom of fire engulfing his foe (this would not hit the knights).
(Rasen-jō no kumonokayoiji) - Spiral Cloud assage
Type: Offensive
Rank: C - A
Range: Short
Chakra: N/A
Damage: 30 - 60+20=80
Description: A slightly more advanced aspect of Bukijutsu, the user will swing their weapon at the opponent in a rapid flurry, striking them very quickly from multiple angles. With such a large volume of attacks, the opponent will be hard pressed to defend.

(Inton/Kābonrirīsu: Doragon'naito) - Yin/Carbon Release: Dragon Knights
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 50 (-20 per turn)
Damage Points: N/A (+30+15)
Description: The user will perform one hand seal creating up to 4 knights formed in dragon armour made of carbon out of the air or the ground, similar to the clone technique but on an advanced level. The carbon they are formed from is Nano carbon, one of the hardest structures of carbon, giving them a solid defence, though still being able to move at the user's base speed. Along with this they are capable of using all carbon techniques the user has access to. Through the addition of yin release in their creation they are infused with an effect called "Dragon Soul", similar to that of the hungry ghost effect. On contact with a foreign chakra the Dragon soul will make a link to the source an latch onto it. Like a dragons appetite, the Dragon soul will drain the targets chakra, siphoning 40 per turn for 4 turns. While this remains in effect, due to the drain on the targets chakra they will be unable to use just of Forbidden rank and sustaining any modes will cost them an additional 20 chakra per turn.

Note: Usable once. The power is divided between the knights
Note: Surges or Barriers that utilise Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Dragon soul.
Note: No carbon jutsu above A rank in the same turn. While Dragon Knights are active the user cannot use Yang or Yin-Yang Release techniques above A-Rank for their duration.

(Carbon Transmutation | Tanso henkan) - Passive
Type:Supplementary
Rank: N/a
Range: Short-long
Chakra: N/a
Damage: N/a
Description: This is a passive jutsu used in the same time as a carbon cj. This outlines what allotropes of carbon is formed and the effect it carries due to that allotropes. Carbon has several allotropes, or different forms in which it can exist. These allotropes include graphite and diamond, which have very different properties. As outlined within the element the following can be made with the following effects:

Graphite is the only non-metal element that is a good conductor of electricity. In RP terms, this allows carbon that is formed as graphite to conduct electricity. Forming it in this way will remove it's weakness to lightning, allowing it to play on neutral terms to lightning based elements. Because it is a solid material, it is known as a dry lubricant. This is useful in applications where “wet” lubricants, such as oil, cannot be used. This allows the user to make carbon sticky and to stick to an object or person.

Lonsdaleite, also called hexagonal diamond, has been widely used as a marker of asteroidal impacts. It is thought to play a central role during the graphite-to-diamond transformation, and calculations suggest that it possesses mechanical properties superior to diamond. This being one of the hardest forms of carbon increases the damage and defensive capabilities of carbon by +1 rank or +20 damage to S ranks and above.

Carbon Nanotubes: CNTs can act as antennas for radios and other electromagnetic devices. Conductive CNTs are used in brushes for commercial electric motors. They replace traditional carbon black. The nanotubes improve electrical and thermal conductivity because they stretch through the plastic matrix of the brush. Carbon created with this form releases signals from it, interfering with any technology. These waves are released short range around the carbon (5m). This essentially prevents any technology from working within range of the carbon.

Note: This is a passive technique applied to a carbon jutsu just altering it's structure as it forms as outlined within the element
Note: Each application can be used two times with a turn cool down and only one applied to a jutsu at any given time.

(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.
 

Gutsy

Active member
Legendary
Joined
Nov 29, 2011
Messages
12,796
Kin
999💸
Kumi
7,554💴
Trait Points
0⚔️
Chakra: 2.285
Senjutsu: 255 - 40
Health: 200
Tracking: 14 x 5.5 = 77 (Apex Tracker + Sage Mode)
Speed: 10 x 3 = 30
Durability: 30 Damage Reduction + 10 Healing
Damage: AP + 15 & SM + 30 = 45




Amidst the engulfing puff of smoke that shrouded Horus, Brooks, and Salamander, Akhwera's senses were overwhelmed by the sudden, gut-wrenching sound of blades tearing through flesh. Concurrently, his gaze was drawn to Horus, who leaped skyward, soaring ten meters above the rapidly dispersing smokescreen. As Akhwera launched his storm of fiery leaf projectiles, an unexpected turn of events unfolded. Four knights, composed of solid carbon, materialized in front of Horus, forming an impervious barrier against the oncoming flames. Simultaneously, the diminutive salamander expelled a fireball from its maw, hurtling it toward Akhwera and overtaking the charging knights. Faced with this perilous situation, Akhwera acted swiftly, realizing that his own fire had affected his body. With a surge of determination, he forced his being into Sage Mode, allowing natural energy to flow through him, swiftly eradicating the intrusion (Passive).

Simultaneously triggering Sage Mode, Akhwera harnessed his heightened and superior speed, dashing forward with incredible agility. He deftly maneuvered beneath the incoming fireball, evading its fiery onslaught with a free-form dodge. In a seamless motion, he materialized and slid between the knights, being almost 3 times as fast as the knights, crouched and ready. His palm already pressed firmly against the earth, Akhwera's mastery of sealing arts came into play. With remarkable swiftness, a mystical formula materialized in a circular pattern around him and the knights, leading to their instantaneous and irrevocable sealing.

( Kanpekinanin Gama Sennin Modo ) - Perfect Toad Sage Mode (Passive)
Type: Mode
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x3. Their strength increases, empowering Taijutsu techniques and Ninjutsu by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to toad anatomy, Sage Art: Frog Kata and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.

(Uzumaki Fūin Gijutsu) Uzumaki Sealing Technique
Type: Defensive
Rank: S-Rank
Range: Short-Mid
Chakra: 40 (Chakra Fortification + 10)
Damage: N/A (Enhanced by Sage Mode + 30)
Description:
After forming the Rat → Ox → Dog → Dog → Clap hands → Boar hand seals and slamming his hand on the ground,the user creates a sealing formula that originates from the user's hand, forming a circle of kanji and sealing formulas underneath the target. After that the seal activates and a large burst of blue chakra engulfs the target and anything above the inscription is sealed within the formula itself, which then retracts into the users hand. The user can release whatever is caught inside by doing the inverse process and reversing the order of the hand seals then slamming his hand on the ground. The sealing formula will form in the same way but the sealed target will be unsealed and appears above the sealing formula. An enemy facing this technique can still escape the sealing process by simply moving fast enough away from it.
Note: Can only be used by Uzumaki Clan members
Note: Cannot seal an enemy Ninja but can seal summons, clones, techniques (if feasible), Edo Tensei summons, etc
Note: Can only be used twice a battle

With remarkable fluidity, immediately after sealing the knights, Akhwera propelled himself off the ground using both feet, hurtling at high speed towards Horus and the tiny Salamander gracefully descending from the air. As he closed the distance, his hand effortlessly drew Narsil from its scabbard, igniting the white flames that rapidly engulfed the blade. In one continuous, mesmerizing motion, he swung the sword forward in a devastating horizontal slash directed at both Horus and the Salamander. The attack released a powerful, white-flamed-enhanced slash aimed to cleave them both in half.

Narushiru - Narsil (Reference)
Type: Weapon
Rank: S
Range: N/A
Chakra Cost: N/A [200 Chakra Supply]
Damage: N/A
Description: Narsil is a longsword wielded by kings of a long forgotten kingdom. It was said to be used during an alliance between men and Noldor to face the oncoming darkness. The sword being made of a metal that makes it shine like the purest silver, and with a black leather handle, with several engravings upon it. The sword itself is sentient, as it was infused with yang energy, giving it, its unique properties. The sword with its sentience, can sense the wielders chakra and any type of imbalance that may occur. Through this, the sword can send a cleansing energy through the wielder, effectively cleansing them of any spiritual intrusion. The sword itself has a chakra reserve that is of 200 in total, which it uses to perform its own abilities. Additionally, the cleansing ability can only cause a surge of chakra to go through the wielder with a total of 70 chakra per use.
In addition to its cleansing capabilities, the sword when wielded, creates a mixture of fire chakra and yang chakra, effectively creating a thin layer of white fire that flows across the sword, enhancing its cutting prowess through the intensity of the heat [+20 to Kenjutsu techniques]. Additionally, the sword can increase the intensity of the flames and cause them to increase in size, effectively causing the reach of any subsequent Kenjutsu technique usages to have an increase in range [+1 range reach]. The sword may supply the fire and yang chakra from its own supply or from the wielder [-10 chakra per turn from sword or wielder].
Outside of the cleansing ability and the increase in power to the wielders sword skills, the sword is capable of releasing an aura of yang chakra around the blade itself, creating several intangible dragon teeth that sprout from and cover the entirety of the sword. These teeth are "physically" longer than the sword, extending only a meter from the blade itself. These teeth will upon contact with a target drain them from their physical vitality. The dragon teeth lowers the targets physical speed, reaction, and ability to utilize powerful physical techniques. If the victim is touched only once, their base reaction/tracking is reduced to three quarters (75%) of their current stat, twice and their base speed and Taijutsu, Kenjutsu, and other body damage is reduced by half of their current stat, and thrice they will lose the ability to use any form of taijutsu or kenjutsu techniques, while a fourth contact will render them paralyzed, unable to do anything outside of breathing. These dragon teeth are sentient and can move around and extend further than the sword at their own whim, reaching targets within short-range of the sword itself.
Note:
The cleansing effect is of S-rank and can be used until the sword is depleted of its chakra reserve.
The cleansing effect counts towards the move count, and it has a two turn cooldown.
Increasing the range through the fire and yang that flows across the sword, counts as a move to activate, while it then stays active until deactivated by the wielder or sword.
The range increase to Kenjutsu techniques does not stack with other range increase techniques.
The Dragon Teeth ability costs a move to activate, however, it may be activated in the same timeframe and in conjunction with a Kenjutsu technique.
The Dragon Teeth technique counts as an A-rank ability, and continues to stay active after its creation, due to its sentience.

(Kumo-Ryū Mikazuki Kiri) - Cloud-Style Crescent Moon Beheading
Rank: A
Type: Offensive
Range: Short + 1 From Narsil
Chakra cost: N/A
Damage points: 60 + 30 (Sage Mode) + 15 (AP) + 20 (Narsil) = 125
Description: The user utilizes a large extent of their physical capabilities to swing their sword in a single large arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks from multiple opponents simultaneously. The technique receives its name due to the entire movement being reminiscent of a crescent moon.
 

Pervyy

Immortal
Joined
Oct 22, 2009
Messages
43,023
Kin
3,689💸
Kumi
31,971💴
Trait Points
0⚔️
Chakra: 2.285
Senjutsu: 255 - 40
Health: 200
Tracking: 14 x 5.5 = 77 (Apex Tracker + Sage Mode)
Speed: 10 x 3 = 30
Durability: 30 Damage Reduction + 10 Healing
Damage: AP + 15 & SM + 30 = 45




Amidst the engulfing puff of smoke that shrouded Horus, Brooks, and Salamander, Akhwera's senses were overwhelmed by the sudden, gut-wrenching sound of blades tearing through flesh. Concurrently, his gaze was drawn to Horus, who leaped skyward, soaring ten meters above the rapidly dispersing smokescreen. As Akhwera launched his storm of fiery leaf projectiles, an unexpected turn of events unfolded. Four knights, composed of solid carbon, materialized in front of Horus, forming an impervious barrier against the oncoming flames. Simultaneously, the diminutive salamander expelled a fireball from its maw, hurtling it toward Akhwera and overtaking the charging knights. Faced with this perilous situation, Akhwera acted swiftly, realizing that his own fire had affected his body. With a surge of determination, he forced his being into Sage Mode, allowing natural energy to flow through him, swiftly eradicating the intrusion (Passive).

Simultaneously triggering Sage Mode, Akhwera harnessed his heightened and superior speed, dashing forward with incredible agility. He deftly maneuvered beneath the incoming fireball, evading its fiery onslaught with a free-form dodge. In a seamless motion, he materialized and slid between the knights, being almost 3 times as fast as the knights, crouched and ready. His palm already pressed firmly against the earth, Akhwera's mastery of sealing arts came into play. With remarkable swiftness, a mystical formula materialized in a circular pattern around him and the knights, leading to their instantaneous and irrevocable sealing.

( Kanpekinanin Gama Sennin Modo ) - Perfect Toad Sage Mode (Passive)
Type: Mode
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x3. Their strength increases, empowering Taijutsu techniques and Ninjutsu by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to toad anatomy, Sage Art: Frog Kata and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.

(Uzumaki Fūin Gijutsu) Uzumaki Sealing Technique
Type: Defensive
Rank: S-Rank
Range: Short-Mid
Chakra: 40 (Chakra Fortification + 10)
Damage: N/A (Enhanced by Sage Mode + 30)
Description:
After forming the Rat → Ox → Dog → Dog → Clap hands → Boar hand seals and slamming his hand on the ground,the user creates a sealing formula that originates from the user's hand, forming a circle of kanji and sealing formulas underneath the target. After that the seal activates and a large burst of blue chakra engulfs the target and anything above the inscription is sealed within the formula itself, which then retracts into the users hand. The user can release whatever is caught inside by doing the inverse process and reversing the order of the hand seals then slamming his hand on the ground. The sealing formula will form in the same way but the sealed target will be unsealed and appears above the sealing formula. An enemy facing this technique can still escape the sealing process by simply moving fast enough away from it.
Note: Can only be used by Uzumaki Clan members
Note: Cannot seal an enemy Ninja but can seal summons, clones, techniques (if feasible), Edo Tensei summons, etc
Note: Can only be used twice a battle

With remarkable fluidity, immediately after sealing the knights, Akhwera propelled himself off the ground using both feet, hurtling at high speed towards Horus and the tiny Salamander gracefully descending from the air. As he closed the distance, his hand effortlessly drew Narsil from its scabbard, igniting the white flames that rapidly engulfed the blade. In one continuous, mesmerizing motion, he swung the sword forward in a devastating horizontal slash directed at both Horus and the Salamander. The attack released a powerful, white-flamed-enhanced slash aimed to cleave them both in half.

Narushiru - Narsil (Reference)
Type: Weapon
Rank: S
Range: N/A
Chakra Cost: N/A [200 Chakra Supply]
Damage: N/A
Description: Narsil is a longsword wielded by kings of a long forgotten kingdom. It was said to be used during an alliance between men and Noldor to face the oncoming darkness. The sword being made of a metal that makes it shine like the purest silver, and with a black leather handle, with several engravings upon it. The sword itself is sentient, as it was infused with yang energy, giving it, its unique properties. The sword with its sentience, can sense the wielders chakra and any type of imbalance that may occur. Through this, the sword can send a cleansing energy through the wielder, effectively cleansing them of any spiritual intrusion. The sword itself has a chakra reserve that is of 200 in total, which it uses to perform its own abilities. Additionally, the cleansing ability can only cause a surge of chakra to go through the wielder with a total of 70 chakra per use.
In addition to its cleansing capabilities, the sword when wielded, creates a mixture of fire chakra and yang chakra, effectively creating a thin layer of white fire that flows across the sword, enhancing its cutting prowess through the intensity of the heat [+20 to Kenjutsu techniques]. Additionally, the sword can increase the intensity of the flames and cause them to increase in size, effectively causing the reach of any subsequent Kenjutsu technique usages to have an increase in range [+1 range reach]. The sword may supply the fire and yang chakra from its own supply or from the wielder [-10 chakra per turn from sword or wielder].
Outside of the cleansing ability and the increase in power to the wielders sword skills, the sword is capable of releasing an aura of yang chakra around the blade itself, creating several intangible dragon teeth that sprout from and cover the entirety of the sword. These teeth are "physically" longer than the sword, extending only a meter from the blade itself. These teeth will upon contact with a target drain them from their physical vitality. The dragon teeth lowers the targets physical speed, reaction, and ability to utilize powerful physical techniques. If the victim is touched only once, their base reaction/tracking is reduced to three quarters (75%) of their current stat, twice and their base speed and Taijutsu, Kenjutsu, and other body damage is reduced by half of their current stat, and thrice they will lose the ability to use any form of taijutsu or kenjutsu techniques, while a fourth contact will render them paralyzed, unable to do anything outside of breathing. These dragon teeth are sentient and can move around and extend further than the sword at their own whim, reaching targets within short-range of the sword itself.
Note:
The cleansing effect is of S-rank and can be used until the sword is depleted of its chakra reserve.
The cleansing effect counts towards the move count, and it has a two turn cooldown.
Increasing the range through the fire and yang that flows across the sword, counts as a move to activate, while it then stays active until deactivated by the wielder or sword.
The range increase to Kenjutsu techniques does not stack with other range increase techniques.
The Dragon Teeth ability costs a move to activate, however, it may be activated in the same timeframe and in conjunction with a Kenjutsu technique.
The Dragon Teeth technique counts as an A-rank ability, and continues to stay active after its creation, due to its sentience.

(Kumo-Ryū Mikazuki Kiri) - Cloud-Style Crescent Moon Beheading
Rank: A
Type: Offensive
Range: Short + 1 From Narsil
Chakra cost: N/A
Damage points: 60 + 30 (Sage Mode) + 15 (AP) + 20 (Narsil) = 125
Description: The user utilizes a large extent of their physical capabilities to swing their sword in a single large arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks from multiple opponents simultaneously. The technique receives its name due to the entire movement being reminiscent of a crescent moon.
He could feel it, the amassing of natural energy within his foe as their eyes changed, the colouration around them too. It would seem he was up against a master of the sage arts. Horus knew that harnessing the energy within nature could increase not only your speed, but the power behind all your abilities. It would seem as though his foe was stronger than Horus originally anticipated. With his level of perception, it was as though his foe was moving in slow motion, where he could perceive his foe moving past the fire to seal the knights. Horus, through his mental connection to his creation informed them of what they were up against. Brook would respond by enhancing his own physical abilities, surging Yang Chakra through his entire body to reach it's peak, as the knights are sealed.

With his foe launching towards Horus, Brook does the same, using his newfound power and speed. He was faster than their foe, appearing in front of Horus before the strike could land. As the opponent's sword is swung in an arc, Brook would parry the slash, blocking it completely while immediately counter attacking at 3x his current speed. Both he and Horus would drop to the ground. This counter would be empowered by Yaru and the power of the sun.

(Yoton: Ken'i) - Yang Release: Power of The Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.

(Gaishu Isshoku) - Armour Sleeved Single Hit
Type: Offensive/Defensive
Rank: S
Range: Short
Chakra: N/A
Damage: 80+40+20=140
Description: A very advanced aspect of Bukijutsu entails parrying enemy attacks and responding immediately with a counter attack, by performing a slashing arc at the right moment the user is able to deflect attacks within reason, working mostly against physical attacks though depending on the weapon used to parry there are exceptions. This ability allows an immediate counter attack following the parry that occurs with a 3x speed increase.
Note: Can only be used thrice per battle.

Horus would not remain idle, allowing his foe to do all the work. He would perform three handseals releasing a barrier around him infused with yang, reaching up to long range. This would enhance his creations tracking by x2, this would allow Brook to track all of their foe's moves. This happens in the same timeframe as Brook using power of the sun.

(Inton / Yōton/Fuuin: Ōra) - Yin/Yang/Sealing Art: Auras
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 60 (-10 per turn)
Damage: N/a
Description: The user will perform 3 hand seals around them and release a barrier infused with either yin or yang chakra reaching 20m around the user. Much like the barrier dome method, this is intangible and offers no defence, and can only be sensed by yin and yang users or those with senjutsu sensory. This barrier is flooded with yin or yang chakra giving one effect, as outlined below. When using this technique the user must outline which version they are using. This barrier is a way to enhance the users allies, be it summons, people, creations or even their edo tensei. These will not apply to the user. If the user moves the barrier moves with them. After initially created, the user will pay 10 chakra per turn to sustain it passively.

Devotion Aura
This barrier creates an aura around the allies of the user consisting of yin chakra. This aura will be intangible until a foreign chakra or opponent comes within 2 inches of the ally. When they do, the ally will gain a skin tight coating of tangible yin chakra (similar to when the hands of the sloth become tangible) that is A rank in power. This will not only protect the target (taking into account damage interactions) it will prevent effects that would tether from passing into the target (Such as hungry ghost). This can only occur once per turn on a single target up to a maximum of 3 times per use of the barrier

Retribution Aura
This barrier creates an aura around the allies of the user, consisting of yang chakra. When an opponent would make physical contact with an ally to the user, while within this barrier, this aura of yang will burst forth, flood through the enemy's body, burning away 100 chakra points. This can only occur once per turn on a single target up to a maximum of 3 times per use of the barrier.

Concentration Aura
This barrier has a constant flow of yang energy flowing into allies, infusing them with yang chakra. This acts in a similar manner to the Ring of Hell technique but only serves to enhance allies basic 5 senses. The yang chakra flows through their body increasing their sense of touch, smell, sigh and hearing. This will increase their basic tracking by x2. Though this comes as a double edged blade. The user will be more sensitive to pain, a small cut feeling like a large gash. Other senses will be more vulnerable, for example, hearing loud sounds can through off the users focus.



Note: Only one barrier can be user at a time and only one barrier can be in use at any time. While active the user can't use any other fuuinjutsu barriers at the same time. This lasts for a maximum of 4 turns and can be used twice per battle with a three turn cool down in between usages.
Note: These aura's don't effect the user, only those around them. If the user moves, the barrier moves with them, reaching 15m. If an ally leaves this barrier, the lose the aura.
Note: After this technique ends, no Yin, Yang, or Yin-Yang techniques can be used the following turn.

Horus:
Health: 200
Chakra: 3000 - 50 - 60 - 15 = 2890
Speed: 16
Tracking: 8 x(4+7)= 88


Brook:
Health: 150
Chakra: 2000 - 100 = 1900
Speed: 16x3.5=56
Tracking: 10x(3.5+2)= 55


Salamander:
Health: 150
Chakra: 2000 - 30 = 1970
Speed: 4
Tracking: 10
 

Gutsy

Active member
Legendary
Joined
Nov 29, 2011
Messages
12,796
Kin
999💸
Kumi
7,554💴
Trait Points
0⚔️
Chakra: 2.285
Senjutsu: 215 - 30 - 10 - 40 - 20 = 115
Health: 200
Tracking: 14 x 5.5 = 77 (Apex Tracker + Sage Mode)
Speed: 10 x 3 = 30
Durability: 30 Damage Reduction + 10 Healing
Damage: AP + 15 & SM + 30 = 45




As Akhwera readied himself to launch towards Horus and Salamander, his heightened senses swiftly detected a surge of yang chakra accumulating within Brooks, positioned on the ground before him. Simultaneously, he sensed the release of a protective barrier initiated by Horus as he descended. In a pivotal instant, Akhwera's gaze zeroed in on Brooks. With unwavering precision, he channeled a substantial amount of chakra into the area surrounding Brooks, who served as the epicenter. The chakra extended its influence to encapsulate Salamander and Horus within its sphere of influence. This maneuver, occurring just after Brooks's empowerment and Horus's barrier activation, generated a zone that subjected all three combatants to immense pressure, forcing them down to the ground and causing immobility.

(Tajū Mugen Hōyō ) - Multiple Infinite Embraces
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra cost: 30 + 10 from Chakra Fortification (-100 to the target per turn, +100 to user per turn)
Damage points: N/A
Description: This technique is a stronger version of Infinite Embraces and is used basically in the same manner. The user will do the Tiger → Dog → Horse → Dragon → Boar hand seals and slam his hands on the ground, creating a bigger barrier than the original technique but similar in its essence which drains the target's chakra but also pushes down on them making it much harder to break free. The massive pressure the technique puts on the target prevents the target from moving unless it has some sort of enhanced strength ability, making it very difficult to break free from it. Unable to move, the targets are also unable to mold chakra above A-Rank while having his chakra drained. The barrier can only be broken by A-Rank techniques or above or by attacking the user.

At the same time as Akhwera exerted his massive pressure, reducing his opponents’ movements and capabilities, he swiftly propelled himself forward with tremendous speed, dashing directly towards Brooks. In concert with this movement, he activated the Chakra Chains, unleashing a multitude of golden chains suffused not only with chakra and natural energy but also superheated by fire chakra. These radiant, scorching chains surged forth, aimed at piercing and immobilizing Brooks. Yet, Akhwera's mastery lay in their manipulation. Just after the chains would pierce and restrain Brooks, with a deft command, he made the chains retract, transforming them into instruments of acceleration. These now energized and searingly hot chains propelled him even faster toward Brooks, closing the distance between them with remarkable swiftness.

(Chakurachēn) Chakra Chains
Type: Supplementary/Offensive/Defensive
Rank: C-Rank to Forbidden
Range: Short-Long
Chakra: 15-70 40 + 10
Damage: 30-120 80 + 30 (SM) + 15 (AP) + 20 (Jutsu) = 145
Description:
Known by some members of the Uzumaki clan, this technique is the manifestation of the strongest of chakras within the clan and not a simple Ninjutsu technique. The user is able to focus and materialize chains from their body that can be used for various purposes. However, what makes it a technique that goes beyond the normal Ninjutsu category is that the user can manifest these chains in reality, using them to attack, defend or restrict a given target but can also manifest these chains in his mind, in a purely spiritual field. This enables the technique to act as defense against mental attacks (Genjutsu, Yamanaka Clan techniques, etc) by using the spiritual manifestation of the chains to "attack" the mental intrusion and dispel it. It was this ability that allowed Uzumaki Kushina and Uzumaki Mito to serve as perfect vessels for the Bijuu Kurama, as they could use it to restrict the 9 Tails Demon Fox inside their bodies. When manifested as a Ninjutsu attack, it has both great range and strength. The chains can be used to attack (each chain ends in a kunai-like spear which can be used to pierce a target as a spear or the chains can be used to slam into the target or surround it and "crush" it) or defend (using the same methods) against enemies and techniques but its main purpose is to restrict and contain targets. The restriction effect is achieved partially due to two aspects: their physical strength (which restricts the target physically, preventing it from moving) and their inherent "sealing property". This property enables the chains to have a restriction effect that goes beyond the physical restriction, preventing the target from being summoned, teleporting, etc. This effect can be boosted to a full sealing effect (including the targets ability to mold chakra, etc) if the user spends additional chakra. The effect isn't a sealing technique, however, because it will only work while the user fuels it with chakra, unlike normal seals.
Note: Can only be used by Advanced Uzumaki Clan bios and Canon Uzumaki bios seen using it
Note: To use the sealing effect, the user must pay an additional amount of chakra equal to the strength he wishes to attribute to the effect; counts as a move
Note: Forbidden Rank usage will lead to a 4 turn cold down time before the technique can be used again; costs 70 chakra, carries a potential 120 damage points, only usable with the physical manifestation.
Note: Spiritual usage can counter genjutsu, yamanaka techniques and other similar mental intrusion techniques up to the same rank

( Īsutandoragon no shizukesa ) | Tranquility of The Eastern Dragon (Passive)
Type: Supplementary
Rank: B
Range:
Chakra: 20 [+10 to jutsu]
Damage: +20
Description: Tranquility of The Eastern Dragon is 1 of 4 secret sealing techniques created by the Uzumaki clan to give their unique Chakra Chains more versatility. Specifically, Tranquility focuses on elemental chakras to enhance the overall effectiveness of the chains. Through the use of additional chakra when deploying the chains, the user is able to passively mark his chains with kanji of a chosen element [to be specifically posted which element in bio] to enhance them to fit their needs. The kanji would instantly erect a barrier that is skin tight on the chains, possessing the inherit properties of said element. This can range from being a basic element, to an advanced element or CE, which effectively raises the rank of the chains when used. This is something that CAN be applied to the chains but doesn't HAVE to be applied every use, seeing as the chains would also take on the weaknesses of said element and wouldn't always be needed.
On the other hand, at the cost of a move and 20 chakra, the user can switch the kanji seal to a new element (losing the old seal). This would happen within the same time frame of the chains due to the nature of this technique, being unusable on its own.
Note: Can only be used on chains up to S rank.
Note: For S rank seals the user will need to perform an additional hand seal when forming the chains or swapping the seal. Can only be used to apply S rank seals 3 times better battle, with two turns between uses.
Taught: https://animebase.me/threads/uzumaki-things.776617/

As Akhwera was drawn closer to Brooks by the surging Chakra Chains, he harnessed an overwhelming technique known for its precision and destructive power—the Taming the Tiger. With each calculated breath, he unleashed a rapid succession of one-knuckle punches, each striking the same targeted spot with devastating precision. In this instance, Akhwera aimed his relentless assault squarely at Brooks' solar plexus, a vulnerable point just below the sternum. This barrage of strikes was not only designed to break through conventional defenses but also to incapacitate Brooks with searing pain and broken bones, leaving him breathless and significantly weakened.

( Hitonare Za Tora ) - Taming the Tiger
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80 + 15 (AP) + 30 (SM) = 125
Description: A technique that focuses on overwhelming power and precision. Through careful breathing this technique allows the user to deliver several one knuckle punches in quick succession, each and every one striking the exact same spot on the target with devastating effect. This attack is capable of breaking through most conventional defenses.
 
Last edited:

Pervyy

Immortal
Joined
Oct 22, 2009
Messages
43,023
Kin
3,689💸
Kumi
31,971💴
Trait Points
0⚔️
Chakra: 2.285
Senjutsu: 215 - 30 - 10 - 40 - 20 = 115
Health: 200
Tracking: 14 x 5.5 = 77 (Apex Tracker + Sage Mode)
Speed: 10 x 3 = 30
Durability: 30 Damage Reduction + 10 Healing
Damage: AP + 15 & SM + 30 = 45




As Akhwera readied himself to launch towards Horus and Salamander, his heightened senses swiftly detected a surge of yang chakra accumulating within Brooks, positioned on the ground before him. Simultaneously, he sensed the release of a protective barrier initiated by Horus as he descended. In a pivotal instant, Akhwera's gaze zeroed in on Brooks. With unwavering precision, he channeled a substantial amount of chakra into the area surrounding Brooks, who served as the epicenter. The chakra extended its influence to encapsulate Salamander and Horus within its sphere of influence. This maneuver, occurring just after Brooks's empowerment and Horus's barrier activation, generated a zone that subjected all three combatants to immense pressure, forcing them down to the ground and causing immobility.

(Tajū Mugen Hōyō ) - Multiple Infinite Embraces
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra cost: 30 + 10 from Chakra Fortification (-100 to the target per turn, +100 to user per turn)
Damage points: N/A
Description: This technique is a stronger version of Infinite Embraces and is used basically in the same manner. The user will do the Tiger → Dog → Horse → Dragon → Boar hand seals and slam his hands on the ground, creating a bigger barrier than the original technique but similar in its essence which drains the target's chakra but also pushes down on them making it much harder to break free. The massive pressure the technique puts on the target prevents the target from moving unless it has some sort of enhanced strength ability, making it very difficult to break free from it. Unable to move, the targets are also unable to mold chakra above A-Rank while having his chakra drained. The barrier can only be broken by A-Rank techniques or above or by attacking the user.

At the same time as Akhwera exerted his massive pressure, reducing his opponents’ movements and capabilities, he swiftly propelled himself forward with tremendous speed, dashing directly towards Brooks. In concert with this movement, he activated the Chakra Chains, unleashing a multitude of golden chains suffused not only with chakra and natural energy but also superheated by fire chakra. These radiant, scorching chains surged forth, aimed at piercing and immobilizing Brooks. Yet, Akhwera's mastery lay in their manipulation. Just after the chains would pierce and restrain Brooks, with a deft command, he made the chains retract, transforming them into instruments of acceleration. These now energized and searingly hot chains propelled him even faster toward Brooks, closing the distance between them with remarkable swiftness.

(Chakurachēn) Chakra Chains
Type: Supplementary/Offensive/Defensive
Rank: C-Rank to Forbidden
Range: Short-Long
Chakra: 15-70 40 + 10
Damage: 30-120 80 + 30 (SM) + 15 (AP) + 20 (Jutsu) = 145
Description:
Known by some members of the Uzumaki clan, this technique is the manifestation of the strongest of chakras within the clan and not a simple Ninjutsu technique. The user is able to focus and materialize chains from their body that can be used for various purposes. However, what makes it a technique that goes beyond the normal Ninjutsu category is that the user can manifest these chains in reality, using them to attack, defend or restrict a given target but can also manifest these chains in his mind, in a purely spiritual field. This enables the technique to act as defense against mental attacks (Genjutsu, Yamanaka Clan techniques, etc) by using the spiritual manifestation of the chains to "attack" the mental intrusion and dispel it. It was this ability that allowed Uzumaki Kushina and Uzumaki Mito to serve as perfect vessels for the Bijuu Kurama, as they could use it to restrict the 9 Tails Demon Fox inside their bodies. When manifested as a Ninjutsu attack, it has both great range and strength. The chains can be used to attack (each chain ends in a kunai-like spear which can be used to pierce a target as a spear or the chains can be used to slam into the target or surround it and "crush" it) or defend (using the same methods) against enemies and techniques but its main purpose is to restrict and contain targets. The restriction effect is achieved partially due to two aspects: their physical strength (which restricts the target physically, preventing it from moving) and their inherent "sealing property". This property enables the chains to have a restriction effect that goes beyond the physical restriction, preventing the target from being summoned, teleporting, etc. This effect can be boosted to a full sealing effect (including the targets ability to mold chakra, etc) if the user spends additional chakra. The effect isn't a sealing technique, however, because it will only work while the user fuels it with chakra, unlike normal seals.
Note: Can only be used by Advanced Uzumaki Clan bios and Canon Uzumaki bios seen using it
Note: To use the sealing effect, the user must pay an additional amount of chakra equal to the strength he wishes to attribute to the effect; counts as a move
Note: Forbidden Rank usage will lead to a 4 turn cold down time before the technique can be used again; costs 70 chakra, carries a potential 120 damage points, only usable with the physical manifestation.
Note: Spiritual usage can counter genjutsu, yamanaka techniques and other similar mental intrusion techniques up to the same rank

( Īsutandoragon no shizukesa ) | Tranquility of The Eastern Dragon (Passive)
Type: Supplementary
Rank: B
Range:
Chakra: 20 [+10 to jutsu]
Damage: +20
Description: Tranquility of The Eastern Dragon is 1 of 4 secret sealing techniques created by the Uzumaki clan to give their unique Chakra Chains more versatility. Specifically, Tranquility focuses on elemental chakras to enhance the overall effectiveness of the chains. Through the use of additional chakra when deploying the chains, the user is able to passively mark his chains with kanji of a chosen element [to be specifically posted which element in bio] to enhance them to fit their needs. The kanji would instantly erect a barrier that is skin tight on the chains, possessing the inherit properties of said element. This can range from being a basic element, to an advanced element or CE, which effectively raises the rank of the chains when used. This is something that CAN be applied to the chains but doesn't HAVE to be applied every use, seeing as the chains would also take on the weaknesses of said element and wouldn't always be needed.
On the other hand, at the cost of a move and 20 chakra, the user can switch the kanji seal to a new element (losing the old seal). This would happen within the same time frame of the chains due to the nature of this technique, being unusable on its own.
Note: Can only be used on chains up to S rank.
Note: For S rank seals the user will need to perform an additional hand seal when forming the chains or swapping the seal. Can only be used to apply S rank seals 3 times better battle, with two turns between uses.
Taught: https://animebase.me/threads/uzumaki-things.776617/

As Akhwera was drawn closer to Brooks by the surging Chakra Chains, he harnessed an overwhelming technique known for its precision and destructive power—the Taming the Tiger. With each calculated breath, he unleashed a rapid succession of one-knuckle punches, each striking the same targeted spot with devastating precision. In this instance, Akhwera aimed his relentless assault squarely at Brooks' solar plexus, a vulnerable point just below the sternum. This barrage of strikes was not only designed to break through conventional defenses but also to incapacitate Brooks with searing pain and broken bones, leaving him breathless and significantly weakened.

( Hitonare Za Tora ) - Taming the Tiger
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80 + 15 (AP) + 30 (SM) = 125
Description: A technique that focuses on overwhelming power and precision. Through careful breathing this technique allows the user to deliver several one knuckle punches in quick succession, each and every one striking the exact same spot on the target with devastating effect. This attack is capable of breaking through most conventional defenses.
He could feel the build up of chakra as his foe performed a series of handseals. A barrier it would seem, one aimed to bridge the gap in power. It was a futile attempt to say the least, though there was only one way to show this. As the barrier forms forcing Horus to kneel, he slams his hand on the ground. This was his medium to release an AOE pulse all around him to long range. This pulse was unique, made up of the sentient flames known as Breakdown. These would pass over Salamander and Brook leaving them completely unharmed, though their foe wouldn't be so lucky. These flames would lock onto their foe, leaving them chance of escape. The flames would easily destroy the barrier. As he's releasing the flames, in the same time frame, Salamander releases a surge of chakra into Horus, which drastically increases the damage of the flames, taking them to an extreme level.
Meanwhile, Brook would simply be releasing his chakra into the sky, creating clouds and biding his time.

( Uchiwaketon: Zeusu no Yuigon ) | Breakdown Release: Testament to Zeus
Type: Supplementary/Offensive/Defensive
Rank: B - S A
Range: Short - Long
Chakra: 40 - 60 50+10=60
Damage: 80 - 120 100+15+30+40=185
Description: This is the basic creation technique of Breakdown Release. The user will combine their Yang with Fire Release to create a Breakdown Release technique. This can be released from the users body, formed out of their chakra in the air or from the ground. If formed out of the air or ground it must be 5m away from an opponent, unless the user himself is within that range. From there the user will create anything he can imagine; ranging from simple waves, pulses, streams, to shapes as intricate as weapons, houses, creatures, etc,. Due to being composed of Yang chakra, it will cost 40 chakra for a B rank then increasing by 10 chakra per rank. When releasing this jutsu the user will chose to apply the Degenerative or Regenerative effects. The Degenerative effects only apply to enemies of the user, while the Regenerative effects only apply to the allies of the user. These effects are outlined as followed:


Degenerative:
  • B Rank: Prevent the use of F rank jutsu, reducing the target's current speed by 20%
  • A Rank: Prevent the use of S rank jutsu & above, reducing the target's current speed by 30%
  • S Rank: Prevent the use of A rank jutsu and above, reducing the target's current speed by 40%
Regenerative:
  • B Rank: Heal up to 30, x1.5 speed, -10 damage, +10 tai
  • A-Rank: Heal up to 50, x2 speed, -15 damage, +15 tai
  • S-Rank: Heal up to 80, x2.5 speed, -30 damage, +20 tai
This technique, being semi sentient, will only harm those who the user perceives as enemies, where the flames will simply pass over their allies. The flames of breakdown will always damage the enemies of the user regardless of which effects are applied.

Note: For B rank and below, the user will use hand gestures to form the jutsu, for A rank the user will need to perform two hand seals, S rank will require three hand seals. A rank can be used once per turn up to 4 times per battle, S rank can be used three times per battle with two turns between uses and no Breakdown jutsu above A rank in the following turn with all effects lasting 3 turns.

(Chakra Tensõ no Jutsu) Chakra Transfer Technique
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A (same as the amount transferred)
Damage: N/A
Description:
This is an advanced ability that ninjas with great chakra control can learn to use and that Bijuu possess innately. The user will release his or hers unmolded chakra onto another ninja, effectively transferring it. The technique has many uses, from restoring an allies chakra to releasing him from a Genjutsu or simply to give him more chakra to mold, allowing him to drastically boost the power of a technique. Tsunade could even use this technique, together with her Creation Rebirth technique to, in conjunction with her summon Katsuyu, heal multiple people at the same time during Pain's attack on Konohagakure. If used to power the use of a technique, the recipient of the chakra can boost one technique by adding +20 chakra to it which increases its damage by +40. To do this, the recipient must mold the technique while the user of Chakra Tenso no Jutsu is transferring chakra into him, meaning that both the transfer and the technique must be done at the same time. The transfer can only be done with direct contact between user and target and restores the targets chakra by up to 100 points per turn. The technique can even be used by ninjas with natural energy passively coursing through their chakra flows, as a medical ninja's near perfect chakra control enables them to filter the unwanted and sometimes harmful energy from entering the recipients chakra system.
Note: Only usable by bios with great chakra control (NB Medical Ninjas, Hyuuga bios, Canon Medical Ninjas). Bios seen using it in the manga can also use it.
Note: Cannot be used to power the users own techniques.
Note: Usable 3 times per battle.
Note: While increasing the Chakra cost of techniques by +20, it's effective potency is only increased by +10

(Raiton: Ikazuchi no Kiba) - Lightning Release: Fangs of Lightning
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will raise his hand or a weapon and send an electrical discharge into the clouds, allowing them to create lightning strikes in the desired location. The discharges are triggered right after the technique and cannot be delayed or prepared before hand but are quite fast.

Horus:
Health: 200
Chakra: 2890 - 5 - 10 - 100 = 2775
Speed: 16
Tracking: 8 x(4+7)= 88

Brook:
Health: 150
Chakra: 1900 - 20 = 1880
Speed: 16x3.5=56
Tracking: 10x(3.5+2)= 55

Salamander:
Health: 150
Chakra: 1970-20=1950
Speed: 4
Tracking: 10
 

Gutsy

Active member
Legendary
Joined
Nov 29, 2011
Messages
12,796
Kin
999💸
Kumi
7,554💴
Trait Points
0⚔️
Chakra: 2.285
Senjutsu: 175 - 30 - 15 - 15 = 115
Health: 200
Tracking: 14 x 5.5 = 77 (Apex Tracker + Sage Mode)
Speed: 10 x 3 = 30
Durability: 30 Damage Reduction + 10 Healing
Damage: AP + 15 & SM + 30 = 45




In a moment of urgency, as Horus released a wave of fiery chakra, Akhwera reacted swiftly, able to sense the buildup of chakra and the release of the fire. He slammed his hand onto the ground, activating a transportation jutsu. In an instant, they were transported into the stomach of a giant toad. Inside the toad's stomach, they were immediately ensnared by the toad's insides, restrained by thick, mucous-like membranes. The situation was dire, and escape seemed impossible.

(Kuchiyose: Assai Gama Ibukuru) – Summoning: Crushing Toad Stomach
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: This technique bears resemblance to the Summoning: Toad mouth bind technique. However instead of warping the battlefield into the digestive tracks of a giant toad, the user reverse summons themselves and their opponents into the stomach of a giant toad and captures and isolates the target/s inside the stomach, cutting them off from allies and immobilizing their movements while the stomache starts crushing the opponent/s to death.

Akhwera wasted no time. With a determined expression, he released a large quantity of oil from his mouth. The viscous liquid cascaded over Horus, Brooks, and Salamander, coating them. In addition to covering his companions, he also aimed to spread the oil over parts of the stomach's interior.

As the oil coated all three of them and parts of the toad's stomach, he swiftly performed the necessary hand seals, his chakra surging. With a sense of grim determination, Akhwera unleashed a searing fireball, aiming it directly at Horus, Salamander, and Brooks. The flames erupted within the confines of the toad's stomach, engulfing them in a blazing inferno. The air within the stomach grew scorching hot, and the flames roared with a fierce intensity.

(Gamayudan) - Toad Oil Projectile
Type: Supplementary
Rank: C
Range: Short-Mid
Chakra: 15
Damage: N/A (30 if ignited) + 30 + 15 = 75
Description: After gathering oil in their mouth, the user can spit the oil at their opponent. The consistency of the oil can then hinder the movement of the opponent until removed but is main danger is that its very easily flammable.

Note: Can only be used by Toads and signers of the Toad Contract

( Katon: Endan ) – Fire Release: Flame Bullet
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30 + 45 = 70
Description: This technique is performed by performing the Snake → Ram → Monkey → Boar → Horse → Tiger hand seals and gathering oil in one's mouth, which is created by their chakra. As the oil is exhaled, its ignited, creating a large bullet of burning oil. One can also shoot multiple smaller bullets which can be shot in a widespread. The advantage of this technique is that due to the oil present in it, it will explode if it comes in contact with water. Not only that but due to the oil, the burning effect is more lasting (spreading across surfaces or enemies where it might hit) as the oil burns for a longer period of time, even without the users chakra.
Note: Must know Toad summoning contract to use
 

Pervyy

Immortal
Joined
Oct 22, 2009
Messages
43,023
Kin
3,689💸
Kumi
31,971💴
Trait Points
0⚔️
Chakra: 2.285
Senjutsu: 175 - 30 - 15 - 15 = 115
Health: 200
Tracking: 14 x 5.5 = 77 (Apex Tracker + Sage Mode)
Speed: 10 x 3 = 30
Durability: 30 Damage Reduction + 10 Healing
Damage: AP + 15 & SM + 30 = 45




In a moment of urgency, as Horus released a wave of fiery chakra, Akhwera reacted swiftly, able to sense the buildup of chakra and the release of the fire. He slammed his hand onto the ground, activating a transportation jutsu. In an instant, they were transported into the stomach of a giant toad. Inside the toad's stomach, they were immediately ensnared by the toad's insides, restrained by thick, mucous-like membranes. The situation was dire, and escape seemed impossible.

(Kuchiyose: Assai Gama Ibukuru) – Summoning: Crushing Toad Stomach
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: This technique bears resemblance to the Summoning: Toad mouth bind technique. However instead of warping the battlefield into the digestive tracks of a giant toad, the user reverse summons themselves and their opponents into the stomach of a giant toad and captures and isolates the target/s inside the stomach, cutting them off from allies and immobilizing their movements while the stomache starts crushing the opponent/s to death.

Akhwera wasted no time. With a determined expression, he released a large quantity of oil from his mouth. The viscous liquid cascaded over Horus, Brooks, and Salamander, coating them. In addition to covering his companions, he also aimed to spread the oil over parts of the stomach's interior.

As the oil coated all three of them and parts of the toad's stomach, he swiftly performed the necessary hand seals, his chakra surging. With a sense of grim determination, Akhwera unleashed a searing fireball, aiming it directly at Horus, Salamander, and Brooks. The flames erupted within the confines of the toad's stomach, engulfing them in a blazing inferno. The air within the stomach grew scorching hot, and the flames roared with a fierce intensity.

(Gamayudan) - Toad Oil Projectile
Type: Supplementary
Rank: C
Range: Short-Mid
Chakra: 15
Damage: N/A (30 if ignited) + 30 + 15 = 75
Description: After gathering oil in their mouth, the user can spit the oil at their opponent. The consistency of the oil can then hinder the movement of the opponent until removed but is main danger is that its very easily flammable.

Note: Can only be used by Toads and signers of the Toad Contract

( Katon: Endan ) – Fire Release: Flame Bullet
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30 + 45 = 70
Description: This technique is performed by performing the Snake → Ram → Monkey → Boar → Horse → Tiger hand seals and gathering oil in one's mouth, which is created by their chakra. As the oil is exhaled, its ignited, creating a large bullet of burning oil. One can also shoot multiple smaller bullets which can be shot in a widespread. The advantage of this technique is that due to the oil present in it, it will explode if it comes in contact with water. Not only that but due to the oil, the burning effect is more lasting (spreading across surfaces or enemies where it might hit) as the oil burns for a longer period of time, even without the users chakra.
Note: Must know Toad summoning contract to use
Horus wasn't bothered by the reverse summoning, he just felt bad for the toad that his foe had drawn them into. He'd let Brook handle to stomach while he went on the offensive. Knowing when the stomach was destroyed, they'd be sent back to the battle field, Horus knew his head on attacks in this situation would be point less. He'd formulate a plan. Brook would mimic his master's former move, performing 3 hand seals unleashing an AOE wave of breakdown to long range all around him infused with regenerative properties. This would enhance himself, Horus and Salamander with breakdown while destroying the toad stomach. The end result was them all returning to the battle field. In the same timeframe, Horus would bind his foe in an illusion. In this illusion, their foe would feel blades would feel blades shoot up from behind them, stabbing them in the back hooking into their flesh as the illusion makes them see their loved ones step around etc. This illusion was pretty toxic as it would be infused with breakdown making the spirits burn with unique flames and making the illusion harder to break. Also they gotta deal with the breakdown.

With them returning to the field, Horus would sprint forwards side by side with Brook straight towards their foe (Speeds at the bottom). It was time to jump this fool.

(Genjutsu: Abusaromo no Iwari) — Illusionary Technique: Absalom’s End
Type: Offensive/Supplementary
Rank: S
Range: Short - Mid
Chakra cost: 40+10
Damage points: 80
Description: Making three handseals the user will cast a genjutsu upon the opponent, this illusionary technique causes the opponent to be suddenly impaled from behind by one or several blades, this will prevent the opponent from moving as the blades are all curved and hooked to prevent mobility. Once this has happened figure/figures will step in front of the victim holding the blades, these figures can either be simply visually similar to creations of the sea of life, or they can be a corrupted version of people important to the victim, such as their parents, lovers, friends, or other relatives. This doesn't cause additional effects, the damage caused will be mental damage caused by the blades.
Note: While the victims can't run or walk they can make handseals, so it's not a full body paralysis.
Note: Can only be used twice.
Note: No Genjutsu above A-rank next turn.

(Inton: Gogyou Gen) – Yin Release: Five Elements Illusion
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent Genjutsu. When the user casts a Genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. This technique increases the technique it is applied to by one rank in strength; due to the massive infusion of chakra a Genjutsu empowered by the Five Elements Illusion can penetrate through any passive defense or subversive method against Genjutsu. By using nature chakra rather than raw chakra, the properties of the Genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. The user is free to alter the effects of a Genjutsu within reason as long as the primary effects remain the same. Like other Yin-Yang infusions, this technique only increases the chakra within the technique by an additional rank in strength, or 10, whichever is higher.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-Rank.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.

( Uchiwaketon: Zeusu no Yuigon ) | Breakdown Release: Testament to Zeus
Type: Supplementary/Offensive/Defensive
Rank: B - S
Range: Short - Long
Chakra: 40 - 60 60
Damage: 80 - 120 120+20=140
Description: This is the basic creation technique of Breakdown Release. The user will combine their Yang with Fire Release to create a Breakdown Release technique. This can be released from the users body, formed out of their chakra in the air or from the ground. If formed out of the air or ground it must be 5m away from an opponent, unless the user himself is within that range. From there the user will create anything he can imagine; ranging from simple waves, pulses, streams, to shapes as intricate as weapons, houses, creatures, etc,. Due to being composed of Yang chakra, it will cost 40 chakra for a B rank then increasing by 10 chakra per rank. When releasing this jutsu the user will chose to apply the Degenerative or Regenerative effects. The Degenerative effects only apply to enemies of the user, while the Regenerative effects only apply to the allies of the user. These effects are outlined as followed:

Degenerative:

  • B Rank: Prevent the use of F rank jutsu, reducing the target's current speed by 20%
  • A Rank: Prevent the use of S rank jutsu & above, reducing the target's current speed by 30%
  • S Rank: Prevent the use of A rank jutsu and above, reducing the target's current speed by 40%
Regenerative:
  • B Rank: Heal up to 30, x1.5 speed, -10 damage, +10 tai
  • A-Rank: Heal up to 50, x2 speed, -15 damage, +15 tai
  • S-Rank: Heal up to 80, x2.5 speed, -30 damage, +20 tai
This technique, being semi sentient, will only harm those who the user perceives as enemies, where the flames will simply pass over their allies. The flames of breakdown will always damage the enemies of the user regardless of which effects are applied.

Note: For B rank and below, the user will use hand gestures to form the jutsu, for A rank the user will need to perform two hand seals, S rank will require three hand seals. A rank can be used once per turn up to 4 times per battle, S rank can be used three times per battle with two turns between uses and no Breakdown jutsu above A rank in the following turn with all effects lasting 3 turns.

Horus:
Health: 200
Chakra: 2775
Speed: 16x2.5=40
Tracking: 8 x(4+7)= 88

Brook:
Health: 150
Chakra: 1880
Speed: 16x3.5=56
Tracking: 10x(3.5+2)= 55

Salamander:
Health: 150
Chakra: 1950
Speed: 4x2.5=10(lmao)
Tracking: 10
 

Gutsy

Active member
Legendary
Joined
Nov 29, 2011
Messages
12,796
Kin
999💸
Kumi
7,554💴
Trait Points
0⚔️
Chakra: 2.285
Senjutsu: 145 - 50 = 95
Health: 200 - 140
Tracking: 14 x 5.5 = 77 (Apex Tracker + Sage Mode)
Speed: 10 x 3 = 30
Durability: 30 Damage Reduction + 10 Healing
Damage: AP + 15 & SM + 30 = 45




Inside the toad's stomach, Akhwera observed Brooks gathering a substantial amount of chakra. In a swift and synchronized maneuver, before the toad's digestive process could fully ensnare them, a pulse reminiscent of their earlier transportation burst forth. At the same time, he would suddenly feel multiple blades strike through his back, slashing into him. As Akhwera confronted the illusion, his keen perception detected the telltale signs of its inherent flaws. The illusory blades that appeared to slash into his back bore a certain uncanny imperfection. Although they gleamed with malevolence, there was something off about the way they moved and shimmered. The illusion lacked the fluidity and realism of a true attack. Instead, it manifested as if it were a fragmented mirage, a series of disjointed motions that didn't quite align with the laws of nature. The blades appeared to cut into him, but their movements were stilted and unnatural, like a poorly executed dance.

To release himself from the illusion, Akhwera would release a massive tidal wave from his body, causing him to break free from the illusion while also sending a wave out. The wave would after being released, break him from the illusion but fail against the breakdown, causing Akhwera to take substantial damage.

(Tsunami O Nenshō) Burning Tidal Wave
Type: Offensive
Rank: Forbidden
Range: Short - Mid
Chakra cost: 50
Damage points: 90 (-20 to the user)
Description: A powerful technique where the user utilizes a vast amount of their chakra to create surge of chakra that rushes through their body and is released out in omnidirectional tidal wave of oil. When the oil is released it does not touch the user at any moment. The amount of oil that is released from the body in this surge quickly adds to a enormous proportions that creates enormous waves of oil covering the field while pushing anything and all away from the user. When the tidal waves of oil are released from the body, it is ignited creating massive waves of flaming oil that will stick and burn the enemy until nothing is left of them. The user sustain minor first degree burns upon using this across their body.
Note:
- No Fire the following two turns
- Usable only once
- No Jutsu above S-rank the next turn
- Must have signed and mastered the Toad Contract
Approved:
 
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