Gutsy vs Ignia

Gutsy

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- Standard Rules
- We begin mid-range from one another

The battleground is a gigantic chain hanging from one side of a cliff to another. The chain made of an unknown metal, while far beneath there is a frozen lake surrounded by steep cliffsides with large rocks protruding from it.

Akhwera is found almost at the center of this massive chain, wearing his cape [Tarnkappe], while underneath, he wields a sword, so as to decide whether he wishes to utilize it, his hand resting upon it [Narsil].
 

Pervyy

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- Standard Rules
- We begin mid-range from one another

The battleground is a gigantic chain hanging from one side of a cliff to another. The chain made of an unknown metal, while far beneath there is a frozen lake surrounded by steep cliffsides with large rocks protruding from it.

Akhwera is found almost at the center of this massive chain, wearing his cape [Tarnkappe], while underneath, he wields a sword, so as to decide whether he wishes to utilize it, his hand resting upon it [Narsil].

Horus stands on the chain with his black blade in his right hand at his side ready for combat. He'd come seeking a foe worthy of his time. His eyes had the several rings of the rinnegan while floating behind him is the truth seeker balls.
 

Gutsy

Active member
Legendary
Joined
Nov 29, 2011
Messages
12,796
Kin
999💸
Kumi
7,554💴
Trait Points
0⚔️
Chakra: 2.340
Senjutsu: 260 - 30
Health: 200
Base Tracking: 12 x 5.5 = 66
Base Speed: 14 x 3 = 42
Body Attribute: + 10 to Taijutsu & + 10 to Physical Durability
Sage Mode Buff: + 30 to Taijutsu & Ninjutsu, and + 30 Damage reduction




Akhwera, stood firm upon the chain, the only figure in sight. Before him, an imposing presence, wielding the Rinnegan, a power that few could comprehend. The Truth Seeking Orbs, mystical and alluring, hovered about the individual, as if obedient to his will. Akhwera, wise and learned, had heard of the Rinnegan's capabilities and knew he could not take this battle lightly. He made a decision. With a deep breath, he released his inhibitors, allowing the raw energy of nature to flow into him, as he began to channel Sage Mode. His eyes flared with a bright purple hue, a testament to the immense power he now possessed. Purple lines formed around his eyes, marking him as a sage, one who had mastered the secrets of the natural world.

As Akhwera entered Sage Mode, a sudden change in the environment occurred. The chain that Horus stood upon was coated with black powder, as if summoned by some unknown force. It formed rapidly, enveloping the area around Horus, swirling and coiling like the tentacles of the great Kraken. In one fluid motion, the black powder rose up, encasing Horus within its dark embrace. Yet before the tentacles of black powder could fully engulf Horus, they erupted prematurely, unleashing a violent shockwave. The force of the explosion was so great that it could be felt for miles around.

Type: Mode
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x3. Their strength increases, empowering Taijutsu techniques and Ninjutsu by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to toad anatomy, Sage Art: Frog Kata and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.



Type: Offensive/Defensive/Supplementary
Rank: C-S
Range: Short-Long
Chakra: 15/40 30
Damage: 30/80 60 + 30
Description: The most rudimentary technique of the element. By focusing Gunpowder chakra throughout their body, into the surrounding ground, the user is able to create tools and constructs made of Gunpowder. These can range from kunais to full length swords and spears for close combat. It may also include different traps such as rising gunpowder from beneath the enemy similarly to the water imprisonment technique. This also includes pillars, walls and other complex constructs. Whenever the user is in physical contact with his creations, he can at will make it change its shape and form; from a sword to a spear or a pillar to an orb etc. (this does not include rank of the jutsu which remains the same no matter what the technique morphs into). The techniques vary in size and power depending on the amount of chakra utilized, where the S-rank version of this technique allows someone to make jutsus as big as the canon ‘Destructive Earth Rising Pillars’. However when these constructs come into contact with any form of fire or an element that can create heat or a flame, these constructs explode immediately. The user can at will cause a weapon in his hand or any construct on the field, which he has made through this jutsu, to immediately explode (costing 5 chakra). The user can make multiple objects but the power is divided between them, for example if the user makes two swords with the A rank use, each sword will be B rank in power.

When these constructs explode, with the explosive power of gunpowder, the release shockwaves around proportional to the size of the technique that was detonated. These shockwaves contain no chakra and are just a result of the detonation, carrying the same rank as the jutsu used. Techniques B rank and below release a shockwave 5m around the gunpowder. A ranks release an shockwave up to 10m around the blast. S ranks and above release a blast 15m around the explosion. Should the user create an A rank construct, when it's detonated but the user or another means, the blast will release a shockwave 10m around, which is a double edge blade, as the user will be struck if within range.

Note:
- S-rank versions can be used 3 times per match. With 2 turns between uses. No gunpowder above A rank in the following turn. A-rank can be used 4 times per battle.
- C-rank can be done with hand gestures. B-ranks require a single hand seal. A-ranks require 2 hand seals. S-ranks require 3 handseals.

Approved: https://animebase.me/threads/custom-element-jutsu-submission.764501/post-22117341



As the explosion engulfed Horus, a thick cloud of smoke shrouded the two opponents, obscuring their vision. With lightning-fast reflexes, Akhwera moved across the chain, his body twisting and turning as he navigated through the dense smoke. At incredible speed, he emerged from the haze, appearing before Horus with a deadly precision that only a master of the martial arts could possess. Without hesitation, Akhwera launched a powerful kick with his right leg, aiming directly for Horus's eyes with a force that could send him soaring through the sky. The impact was brutal, a stunning blow that sent Horus flying upwards.

Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60 + 30 + 10
Description: The user appears below their target in a burst of speed, having assumed a low stance, and then uses their hands to twist their body into a spinning motion in order to deliver a powerful kick meant to send the opponent airborne. This technique can be used to prepare for a variety of other offensive maneuvers.

 

Pervyy

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Joined
Oct 22, 2009
Messages
43,023
Kin
3,689💸
Kumi
31,971💴
Trait Points
0⚔️
Chakra: 2.340
Senjutsu: 260 - 30
Health: 200
Base Tracking: 12 x 5.5 = 66
Base Speed: 14 x 3 = 42
Body Attribute: + 10 to Taijutsu & + 10 to Physical Durability
Sage Mode Buff: + 30 to Taijutsu & Ninjutsu, and + 30 Damage reduction




Akhwera, stood firm upon the chain, the only figure in sight. Before him, an imposing presence, wielding the Rinnegan, a power that few could comprehend. The Truth Seeking Orbs, mystical and alluring, hovered about the individual, as if obedient to his will. Akhwera, wise and learned, had heard of the Rinnegan's capabilities and knew he could not take this battle lightly. He made a decision. With a deep breath, he released his inhibitors, allowing the raw energy of nature to flow into him, as he began to channel Sage Mode. His eyes flared with a bright purple hue, a testament to the immense power he now possessed. Purple lines formed around his eyes, marking him as a sage, one who had mastered the secrets of the natural world.

As Akhwera entered Sage Mode, a sudden change in the environment occurred. The chain that Horus stood upon was coated with black powder, as if summoned by some unknown force. It formed rapidly, enveloping the area around Horus, swirling and coiling like the tentacles of the great Kraken. In one fluid motion, the black powder rose up, encasing Horus within its dark embrace. Yet before the tentacles of black powder could fully engulf Horus, they erupted prematurely, unleashing a violent shockwave. The force of the explosion was so great that it could be felt for miles around.

Type: Mode
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x3. Their strength increases, empowering Taijutsu techniques and Ninjutsu by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to toad anatomy, Sage Art: Frog Kata and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.



Type: Offensive/Defensive/Supplementary
Rank: C-S
Range: Short-Long
Chakra: 15/40 30
Damage: 30/80 60 + 30
Description: The most rudimentary technique of the element. By focusing Gunpowder chakra throughout their body, into the surrounding ground, the user is able to create tools and constructs made of Gunpowder. These can range from kunais to full length swords and spears for close combat. It may also include different traps such as rising gunpowder from beneath the enemy similarly to the water imprisonment technique. This also includes pillars, walls and other complex constructs. Whenever the user is in physical contact with his creations, he can at will make it change its shape and form; from a sword to a spear or a pillar to an orb etc. (this does not include rank of the jutsu which remains the same no matter what the technique morphs into). The techniques vary in size and power depending on the amount of chakra utilized, where the S-rank version of this technique allows someone to make jutsus as big as the canon ‘Destructive Earth Rising Pillars’. However when these constructs come into contact with any form of fire or an element that can create heat or a flame, these constructs explode immediately. The user can at will cause a weapon in his hand or any construct on the field, which he has made through this jutsu, to immediately explode (costing 5 chakra). The user can make multiple objects but the power is divided between them, for example if the user makes two swords with the A rank use, each sword will be B rank in power.

When these constructs explode, with the explosive power of gunpowder, the release shockwaves around proportional to the size of the technique that was detonated. These shockwaves contain no chakra and are just a result of the detonation, carrying the same rank as the jutsu used. Techniques B rank and below release a shockwave 5m around the gunpowder. A ranks release an shockwave up to 10m around the blast. S ranks and above release a blast 15m around the explosion. Should the user create an A rank construct, when it's detonated but the user or another means, the blast will release a shockwave 10m around, which is a double edge blade, as the user will be struck if within range.

Note:
- S-rank versions can be used 3 times per match. With 2 turns between uses. No gunpowder above A rank in the following turn. A-rank can be used 4 times per battle.
- C-rank can be done with hand gestures. B-ranks require a single hand seal. A-ranks require 2 hand seals. S-ranks require 3 handseals.

Approved: https://animebase.me/threads/custom-element-jutsu-submission.764501/post-22117341



As the explosion engulfed Horus, a thick cloud of smoke shrouded the two opponents, obscuring their vision. With lightning-fast reflexes, Akhwera moved across the chain, his body twisting and turning as he navigated through the dense smoke. At incredible speed, he emerged from the haze, appearing before Horus with a deadly precision that only a master of the martial arts could possess. Without hesitation, Akhwera launched a powerful kick with his right leg, aiming directly for Horus's eyes with a force that could send him soaring through the sky. The impact was brutal, a stunning blow that sent Horus flying upwards.

Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60 + 30 + 10
Description: The user appears below their target in a burst of speed, having assumed a low stance, and then uses their hands to twist their body into a spinning motion in order to deliver a powerful kick meant to send the opponent airborne. This technique can be used to prepare for a variety of other offensive maneuvers.

Horus found himself on the chain, a new opponent for him to potentially test his abilities against. How far this fight would go, that was another question. How strong his foe was another. Though the end result would probably be the same. A corpse this time maybe? A foe begging for their life? A utterly defeated cretin who needed his help to live? He was past it at this point. Instead he would try to draw out their potential to its fullest, and the best way to do that was to show them how inferior they were, rendering their abilities useless.

As his foe entered sage mode, Horus simply smiled. He could not only sense the change in their chakra but being the master over natural energy, this was only a fleeting imitation to the power he held. He felt the chakra around him as the tendril rose, though he simply began to walk towards along the massive chain towards his foe. As he walked, the powder simply hit a black wall being completely negated. This black wall was formed of the truth seeking orbs, an absolute defence that would render his foe's attack completely null. Even detonated, all his foe would see is a Horus walking through the smoke as he continued along the chain. As his foe waited until the smoke cleared, Horus took the delay to form a barrier around him short range.

Your assaults are futile. Attacks of this level will never hold a candle to the flame that burns within me. Come at me with everything you have. Only then might you stand a chance of surviving this engagement.

His foe may have appeared before him, but what use was that? Upon approach he entered a barrier Horus created that bound him within it. His kick would fail as he was unable to move as his strength and chakra was sapped. The barrier holds his foe 4m from him as he continues to walk towards them.

(Gudōdama) - Truth-Seeking Ball
Type: Offensive/Defensive/Supplementary
Rank: Forbidden
Range: Short - Long
Chakra: 80 (-15 per turn once activated)
Damage: 140 each
Description: Truth-Seeking Balls are spheres of malleable black chakra composed of all five nature transformations and Yin-Yang Release. Each is about the size of a fist and hides within it the power to complete obliterate a forest. The Truth-Seeking Balls function as a technique that is always on standby once activated. The technique creates a fixed number of orbs; no more or no less can be created. If they are somehow destroyed or otherwise not retrieved by the user, they become permanently lost. Once created the user can manipulate each of the individual balls at will. The balls can be shaped into a variety of forms, and the many natures comprising them can be combined to produce various effects. They are able to serve a variety of functions, such as forming shields and weapons, platforms, launching as high-speed projectiles, and rapidly expanding to produce massive explosions (mid-range in diameter). Users are able to combine orbs to enhance individual damage. At most only two Truth-Seeking Orbs can be controlled for offensive use at any given time; but any number of orbs can be used for defensive purposes to protect the user. Using the orbs outside of reshaping them requires one of the user's three moves per turn.

As the chakra comprising them is highly durable, the balls can serve as an effective defense. Due to the nature of possessing Yin-Yang Release the Truth-Seeking Balls have the ability to nullify any ninjutsu they come into contact with, making them impervious to Ninjutsu techniques. Only Senjutsu techniques that exceed an individual ball in damage are capable of harming and neutralizing an orb. When wielded by a user of Six Paths Senjutsu, the Truth-Seeking Balls become a potent weapon against invisible enemies in the world of Limbo, as well as other spiritual techniques such as Yin Release’s Hands of Sloth, able to interact with techniques of this type as normal. The user’s ability to control the Truth-Seeking Balls diminishes as it goes further from them and thus an effective way of combating them is to transport them away with certain types of Spacetime or teleportation jutsu.

Note: Can only be used by biographies that were shown using it.
Note: Acquisition of the Truth-Seeking Balls occurs through one possessing Six Paths Sage Mode, becoming the Jinchuuriki of the Ten-Tails, or Yin-Yang Release.
Note: The negation effect of the orbs works on all forms of ninjutsu but does not work on techniques that are enhanced with Senjutsu or natural energy.
Note: Wielders gain six orbs that can be used up to long-range. Beyond mid-range, however, the user loses the ability to actively manipulate the orbs, only being able to call them back. However, if the orbs go beyond 40 meters from the user they will be lost until the user comes within range to manipulate them again.
Note: Once activated the orbs remain on standby until destroyed or the user dies. The user can manipulate an orb for two turns before they are unable to control it, returning to standby for the same amount of time.

( Fuuin/ In'yōton : Merkor's Azamuku) Sealing Yin/Yang Art - Melkor's Deceit
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra Cost: 60
Damage: N/A
Description: This is a unique jutsu where the user will combine fuuin with either yin or yang. The user will start off by creating an Intangible wall or barrier around the user which can be up to a 10m diameter. Both Yin and Yang have shown aspects of making something intangible through "Hands of Sloth" And "8 Branched Giant Snake". The user will only infuse this barrier with Yin OR Yang chakra and through this give it a unique effect:

Yin: Upon a person/summon/body/edo passing through the barrier, it will activate it's effect. The barrier will become tangible wrapping around the target applying the hungry ghost effect as it binds them, preventing them from moving. Once the hungry ghost comes into contact with the opponent through the barrier it is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite continues to eat away at the enemy’s chakra every time they use techniques (all techniques reduce in rank and power by 1 degree). Once the Hungry Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Hungry Ghost last for 4 turns.

Yang
: Upon a person/summon/body/edo passing through the barrier, it will activate it's effect. The barrier will become tangible wrapping around the target. This barrier will have a couple of unique effects of yang release. First and foremost the barrier will bind them preventing them from moving, being semi sentient being aware of how to bind them. Secondly it will force the yang chakra from the barrier into the target causing degenerative effects. Firstly the imbalance will prevent them from using jutsu above S rank, similar to the white tiger technique. Secondly it will make them feel extremely drained, causing any jutsu they use while bound to cost double the chakra and reducing any physical based abilities by 20 damage, such as taijutsu, kenjutsu etc.

Notes: Usable twice per battle/event
Note: Can only use yin or yang version of the barrier, not both at the same time.
Note: The barrier can be created and lasts until it's triggered. It can't be used again until 2 turns after the first use has been triggered. Only one barrier may be effecting a target at a time.
Note: If the yin version of the barrier is used, While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques. (Only when the barrier is triggered)
Note: If the Yang version of the barrier is used While this technique is in use, the user cannot use any non-elemental ninjutsu, Yin Release, or Yin-Yang techniques (Only when the barrier is triggered)
Note: Surges or Barriers that utilize Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Hungry Ghost.
 

Gutsy

Active member
Legendary
Joined
Nov 29, 2011
Messages
12,796
Kin
999💸
Kumi
7,554💴
Trait Points
0⚔️
Chakra: 2.340
Senjutsu: 230 - 40 - 10
Health: 200
Base Tracking: 12 x 5.5 = 66
Base Speed: 14 x 3 = 42
Body Attribute: + 10 to Taijutsu & + 10 to Physical Durability
Sage Mode Buff: + 30 to Taijutsu & Ninjutsu, and + 30 Damage reduction
Narsil Chakra: 200 - 10




Upon beholding Horus striding forth from the dispersing smoke of the gunpowder blast, and feeling the reverberation of the shockwave as it cascaded across the mountainside, Akhwera was compelled to alter his strategy. He perceived that the black orbs wielded by his adversary had rendered his initial assault futile. Therefore, without budging from his position, he conjured forth a copious amount of pirahnas made of earth and stone. These pirahnas would swirl around and below Horus, as they would jump and bite, and tear into his body and legs, even from below his feet.

Rank:S
Type:Attack
Range:Short-Mid
Chakra:40
Damage:80 + 30
Range:Short-Mid
Description:The user concentrates his doton chakra and does a single handseal creating an infinite number of pirahna's made of earth.These pirahna's are of the same size of the actual pirahna's and can only travel under earth and can jump a height of 1m above the ground.They swarm upon the enemies and devours them and can not be destroyed while in ground as any damage to the pirahna is regenerated as long as there in ground
♦ can only be used twice per battle
♦ Cannot use any suiton jutsu of A-rank and above for 2 turns
♦ Cannot use any doton jutsu of S-rank and above for 1 turn
♦ Pirahna's lasts for a full turn
♦ Pirahna's doesn't harm the user
♦can only be taught by Igneel
Taught:



As the legion of tadpoles descended upon Horus with feverish intent, Akhwera deftly drew forth his sword, Narsil. In a dazzling display of eldritch power, the blade ignited in a blazing white fire that surged along its length, imbuing it with a potent natural energy. With lightning-swift precision, he brought the weapon down in a scything arc, unleashing a devastating blow that possessed a reach far beyond that of any mere sword. Even if Horus should manage to perceive and parry the initial stroke, the invisible natural energy that surrounded Narsil would extend and overwhelm any defense, cleaving through his opposition with raw, unbridled force.

Type: Weapon
Rank: S
Range: N/A
Chakra Cost: N/A [200 Chakra Supply]
Damage: N/A
Description: Narsil is a longsword wielded by kings of a long forgotten kingdom. It was said to be used during an alliance between men and Noldor to face the oncoming darkness. The sword being made of a metal that makes it shine like the purest silver, and with a black leather handle, with several engravings upon it. The sword itself is sentient, as it was infused with yang energy, giving it, its unique properties. The sword with its sentience, can sense the wielders chakra and any type of imbalance that may occur. Through this, the sword can send a cleansing energy through the wielder, effectively cleansing them of any spiritual intrusion. The sword itself has a chakra reserve that is of 200 in total, which it uses to perform its own abilities. Additionally, the cleansing ability can only cause a surge of chakra to go through the wielder with a total of 70 chakra per use.
In addition to its cleansing capabilities, the sword when wielded, creates a mixture of fire chakra and yang chakra, effectively creating a thin layer of white fire that flows across the sword, enhancing its cutting prowess through the intensity of the heat [/B][+20 to Kenjutsu techniques][/B]. Additionally, the sword can increase the intensity of the flames and cause them to increase in size, effectively causing the reach of any subsequent Kenjutsu technique usages to have an increase in range [+1 range reach]. The sword may supply the fire and yang chakra from its own supply or from the wielder [-10 chakra per turn from sword or wielder].
Outside of the cleansing ability and the increase in power to the wielders sword skills, the sword is capable of releasing an aura of yang chakra around the blade itself, creating several intangible dragon teeth that sprout from and cover the entirety of the sword. These teeth are "physically" longer than the sword, extending only a meter from the blade itself. These teeth will upon contact with a target drain them from their physical vitality. The dragon teeth lowers the targets physical speed, reaction, and ability to utilize powerful physical techniques. If the victim is touched only once, their base reaction/tracking is reduced to three quarters (75%) of their current stat, twice and their base speed and Taijutsu, Kenjutsu, and other body damage is reduced by half of their current stat, and thrice they will lose the ability to use any form of taijutsu or kenjutsu techniques, while a fourth contact will render them paralyzed, unable to do anything outside of breathing. These dragon teeth are sentient and can move around and extend further than the sword at their own whim, reaching targets within short-range of the sword itself.
Note:
The cleansing effect is of S-rank and can be used until the sword is depleted of its chakra reserve.
The cleansing effect counts towards the move count, and it has a two turn cooldown.
Increasing the range through the fire and yang that flows across the sword, counts as a move to activate, while it then stays active until deactivated by the wielder or sword.
The range increase to Kenjutsu techniques does not stack with other range increase techniques.
The Dragon Teeth ability costs a move to activate, however, it may be activated in the same timeframe and in conjunction with a Kenjutsu technique.
The Dragon Teeth technique counts as an A-rank ability, and continues to stay active after its creation, due to its sentience.



Type: Offensive
Rank: A
Range: Short
Chakra: N/a
Damage: 60
Description: Ken Kata, based off of the fighting style created by the toads of Mt. Myoboku called Frog Kata, is quite similar to its sister field in terms of positioning and using an aura of natural energy that surrounds and encapsulates the user's body while they perform close quarter combat. The difference being, unlike Frog Katta which utilizes this natural energy to amplify their taijutsu prowess, Blade Kata utilizes the encapsulating natural energy around the user to amplify the prowess to sage mode users who use kenjutsu. The user can use this aura as an extension of their sword(s) giving them longer reach within their kenjutsu even if they do not directly connect with its target. Sword slashes/thrusts that appear to have missed actually strike using the aura sending the opponents flying as they deal with the blunt damage, albeit, at a lower extent compared to the stronger Frog Kata.
NOTES
►Can be used 2x per battle
►Has a two turn cool down
►Can only be taught by ZandaT
►Extends range by a maximum of one meter
►Reduces SM duration by two turns



Rank: A
Type: Offensive
Range: Short [+ 1 Range = Mid-range]
Chakra cost: N/A
Damage points: 60 + 20
Description: The user utilizes a large extent of their physical capabilities to swing their sword in a single large arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks from multiple opponents simultaneously. The technique receives its name due to the entire movement being reminiscent of a crescent moon.

 
Last edited:

Pervyy

Immortal
Joined
Oct 22, 2009
Messages
43,023
Kin
3,689💸
Kumi
31,971💴
Trait Points
0⚔️
Chakra: 2.340
Senjutsu: 230 - 40 - 10
Health: 200
Base Tracking: 12 x 5.5 = 66
Base Speed: 14 x 3 = 42
Body Attribute: + 10 to Taijutsu & + 10 to Physical Durability
Sage Mode Buff: + 30 to Taijutsu & Ninjutsu, and + 30 Damage reduction
Narsil Chakra: 200 - 10




Upon beholding Horus striding forth from the dispersing smoke of the gunpowder blast, and feeling the reverberation of the shockwave as it cascaded across the mountainside, Akhwera was compelled to alter his strategy. He perceived that the black orbs wielded by his adversary had rendered his initial assault futile. Therefore, without budging from his position, he conjured forth a copious amount of pirahnas made of earth and stone. These pirahnas would swirl around and below Horus, as they would jump and bite, and tear into his body and legs, even from below his feet.

Rank:S
Type:Attack
Range:Short-Mid
Chakra:40
Damage:80 + 30
Range:Short-Mid
Description:The user concentrates his doton chakra and does a single handseal creating an infinite number of pirahna's made of earth.These pirahna's are of the same size of the actual pirahna's and can only travel under earth and can jump a height of 1m above the ground.They swarm upon the enemies and devours them and can not be destroyed while in ground as any damage to the pirahna is regenerated as long as there in ground
♦ can only be used twice per battle
♦ Cannot use any suiton jutsu of A-rank and above for 2 turns
♦ Cannot use any doton jutsu of S-rank and above for 1 turn
♦ Pirahna's lasts for a full turn
♦ Pirahna's doesn't harm the user
♦can only be taught by Igneel
Taught:



As the legion of tadpoles descended upon Horus with feverish intent, Akhwera deftly drew forth his sword, Narsil. In a dazzling display of eldritch power, the blade ignited in a blazing white fire that surged along its length, imbuing it with a potent natural energy. With lightning-swift precision, he brought the weapon down in a scything arc, unleashing a devastating blow that possessed a reach far beyond that of any mere sword. Even if Horus should manage to perceive and parry the initial stroke, the invisible natural energy that surrounded Narsil would extend and overwhelm any defense, cleaving through his opposition with raw, unbridled force.

Type: Weapon
Rank: S
Range: N/A
Chakra Cost: N/A [200 Chakra Supply]
Damage: N/A
Description: Narsil is a longsword wielded by kings of a long forgotten kingdom. It was said to be used during an alliance between men and Noldor to face the oncoming darkness. The sword being made of a metal that makes it shine like the purest silver, and with a black leather handle, with several engravings upon it. The sword itself is sentient, as it was infused with yang energy, giving it, its unique properties. The sword with its sentience, can sense the wielders chakra and any type of imbalance that may occur. Through this, the sword can send a cleansing energy through the wielder, effectively cleansing them of any spiritual intrusion. The sword itself has a chakra reserve that is of 200 in total, which it uses to perform its own abilities. Additionally, the cleansing ability can only cause a surge of chakra to go through the wielder with a total of 70 chakra per use.
In addition to its cleansing capabilities, the sword when wielded, creates a mixture of fire chakra and yang chakra, effectively creating a thin layer of white fire that flows across the sword, enhancing its cutting prowess through the intensity of the heat [/B][+20 to Kenjutsu techniques][/B]. Additionally, the sword can increase the intensity of the flames and cause them to increase in size, effectively causing the reach of any subsequent Kenjutsu technique usages to have an increase in range [+1 range reach]. The sword may supply the fire and yang chakra from its own supply or from the wielder [-10 chakra per turn from sword or wielder].
Outside of the cleansing ability and the increase in power to the wielders sword skills, the sword is capable of releasing an aura of yang chakra around the blade itself, creating several intangible dragon teeth that sprout from and cover the entirety of the sword. These teeth are "physically" longer than the sword, extending only a meter from the blade itself. These teeth will upon contact with a target drain them from their physical vitality. The dragon teeth lowers the targets physical speed, reaction, and ability to utilize powerful physical techniques. If the victim is touched only once, their base reaction/tracking is reduced to three quarters (75%) of their current stat, twice and their base speed and Taijutsu, Kenjutsu, and other body damage is reduced by half of their current stat, and thrice they will lose the ability to use any form of taijutsu or kenjutsu techniques, while a fourth contact will render them paralyzed, unable to do anything outside of breathing. These dragon teeth are sentient and can move around and extend further than the sword at their own whim, reaching targets within short-range of the sword itself.
Note:
The cleansing effect is of S-rank and can be used until the sword is depleted of its chakra reserve.
The cleansing effect counts towards the move count, and it has a two turn cooldown.
Increasing the range through the fire and yang that flows across the sword, counts as a move to activate, while it then stays active until deactivated by the wielder or sword.
The range increase to Kenjutsu techniques does not stack with other range increase techniques.
The Dragon Teeth ability costs a move to activate, however, it may be activated in the same timeframe and in conjunction with a Kenjutsu technique.
The Dragon Teeth technique counts as an A-rank ability, and continues to stay active after its creation, due to its sentience.



Type: Offensive
Rank: A
Range: Short
Chakra: N/a
Damage: 60
Description: Ken Kata, based off of the fighting style created by the toads of Mt. Myoboku called Frog Kata, is quite similar to its sister field in terms of positioning and using an aura of natural energy that surrounds and encapsulates the user's body while they perform close quarter combat. The difference being, unlike Frog Katta which utilizes this natural energy to amplify their taijutsu prowess, Blade Kata utilizes the encapsulating natural energy around the user to amplify the prowess to sage mode users who use kenjutsu. The user can use this aura as an extension of their sword(s) giving them longer reach within their kenjutsu even if they do not directly connect with its target. Sword slashes/thrusts that appear to have missed actually strike using the aura sending the opponents flying as they deal with the blunt damage, albeit, at a lower extent compared to the stronger Frog Kata.
NOTES
►Can be used 2x per battle
►Has a two turn cool down
►Can only be taught by ZandaT
►Extends range by a maximum of one meter
►Reduces SM duration by two turns



Rank: A
Type: Offensive
Range: Short [+ 1 Range = Mid-range]
Chakra cost: N/A
Damage points: 60 + 20
Description: The user utilizes a large extent of their physical capabilities to swing their sword in a single large arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks from multiple opponents simultaneously. The technique receives its name due to the entire movement being reminiscent of a crescent moon.

Horus strode forwards casually towards his foe along the chain, hoping his foe would display a unique show of force, though he could see and sense the use of the earth chakra through the chain taking certain forms. What a sad attempt at an attack. It's power was almost worth noting, though, not quite. Horus would simply jump off the side of the chain using his free form dodge, leaping 2m to the side of the chain though, his leap took him closer to his foe as he went forwards diagonally. The Pihrannas as strong as they were could not reach him as he smiled passing through the air. He did not waste this movement though, he decided to show a sample of the power he was able to release. With a swift swing of his blade, he would release a mass of fire empowered twice. His blade would cause the flames to be even stronger and his six paths senjutsu chakra flowing through it.

This slash was aiming to destroy the chain itself, while hitting his foe. The scope of the technique would destroy the chain either side of his foe, even if they were able to protect themselves. Though this left Horus casually falling through the air. Passively activating his Animal Path Horus would summon his bird to catch him as he flew around the air seeing how his foe would react to his strike:

( Kumo-Ryū Kaengiri ) - Cloud Style: Flame Slash
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60+15 (ap)+20+30=125
Description: The user imbues their blade with fire, before slashing in the direction of the desired enemy, resulting in the creation of large arcs of intense flame that follow the trajectory of the previous swing. A skilled user of this technique, is capable of surrounding their immediate area with a circular wall of these flames, incinerating multiple targets even if they approach from numerous angles simultaneously.

(Kuchiyose no Jutsu: Kyojin Tori) - Summoning Technique: Giant Bird
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage: N/A
Description: This summon is a large bird which has a number of body piercings, llinking its chakra with the user and as such manifests the Rinnegan. The bird itself is unusual, as not only does it demonstrate a prominent and jagged beak, but it also features three distinct legs as well as wings. This summon can move at an incredibly fast speed, and can use that velocity combined with its beak to form powerful dive attacks (the beak can be used to defend agasint up to B-rank attacks or break through up to B-Rank defenses). It also has the ability to lay explosive eggs.
Note: can only be summoned by Rinnegan bios with access to Animal Path
Note: can only be summoned once


( Chikushōdō ) - Animal Path - Passive
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Animal path which grants him the ability to summon various creatures to help aide in battle. Each creature served a different purpose in battle. Each animal summon also has the Rinnegan and as such, the user is able to see through their eyes as well. Each animal had various body piercings as well, suggesting that they too were under his control. The user needs to clap his hands in order to do the summons, not needing the traditional blood sacrifice and can summon 2 animals at the same time.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continuouslty activated.
 

Gutsy

Active member
Legendary
Joined
Nov 29, 2011
Messages
12,796
Kin
999💸
Kumi
7,554💴
Trait Points
0⚔️
Chakra: 2.340
Senjutsu: 180 - 40 - 10 - 40
Health: 200
Base Tracking: 12 x 5.5 = 66
Base Speed: 14 x 3 = 42
Body Attribute: + 10 to Taijutsu & + 10 to Physical Durability
Sage Mode Buff: + 30 to Taijutsu & Ninjutsu, and + 30 Damage reduction
Narsil Chakra: 200 - 10




As Horus strode towards him, flames flying towards him, Akhwera's eyes widened in anticipation. With a quick assessment of the situation, he decided that moving backwards was his best course of action to evade the attack. With a deft movement, he shifted his weight to his back foot and hopped back onto the chain. Flames licked at his heels as he dodged and weaved between the fiery strikes, his enhanced movement and agility allowing him to nimbly navigate the deadly onslaught [Using Free Form Dodge and staying at Mid-range]. With two deafening snaps, the chain gave way. Akhwera felt his stomach lurch as he tumbled through the air, the world spinning around him.

As Akhwera deftly weaved and dodged through the flaming strikes, the chain beneath him trembled and then suddenly snapped from the sheer power of the attacks. But in the same instant, Akhwera's hands moved with lightning speed, deftly weaving together the intricate hand seals of a jutsu [Same time as the freeform dodge]. He then clapped his hands together with a resounding thud, and in a sudden flash of light, both he and Horus disappeared. When Akhwera's senses came back to him, he found himself standing in the middle of a vast, ever-expanding bridge that coiled like a great serpent and stretched out as far as the eye could see. The bridge was massive, easily fifteen meters in width, and seemed to glow with a faint, otherworldly light. Meanwhile, Horus had been flung to a different fate. He appeared in a position relative to where he had been before the reverse summoning, to Akhwera's right, but found himself hurtling over the edge of the bridge, plummeting down towards a pit of venomous darkness below.

Type: Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: The user of this technique must be a master of sage mode and the summoning technique. Though the contract they use is irrelevant. By forming two handseals and then clapping their hands the user will activate a unique reverse summoning technique used only by those who are sage mode users. The user and opponent along with any items or summonings present will be reverse summoned to a place known as the graveyard of the sages. This place has a very unique structure the main path will resemble the back of a snake paved to be a road that stretches as far as the eyes can see and even further still. But is only 15 meters in width. Either side of this is a steep drop leading in to a pool of venom. Being incredibly deadly to fall in to. Elevated above the enormous venom baths are huge statues of toads facing each other lining the path of the snake. It's said that the snake is known as the world serpent a forgotten beast of old that faced the toad soldiers in battle so fierce all were petrified from over usage of natural energy in the fierce conflict leaving this terrifying monument. In this field the users of sage mode have a considerable advantage. Namely all senjutsu techniques formed in this area gather the mass of natural energy in the area translating to a +10 boost to any senjutsu techniques. Additionally the high level of natural energy stored in the environment makes it entirely impossible for the enemy to make use of the environment unless he too uses sage mode in regards to manipulating the ground for techniques such as earth. Meaning techniques created from the surroundings such as earth techniques will simply not work unless they exceed B rank. However this does come some drawbacks. The initial reverse summoning actually requires natural energy to perform meaning the user will need to be in sage mode and using it will also cut sage mode duration by one turn.
Note: Can only be used by masters of sage mode
Note: Once performed the user and opponents may not leave the area without space time ninjutsu or other reverse summoning techniques or the user runs out of sage mode duration which will cause them to return to the original area. The user's death also reverse summons the opponent back.
Note: An S rank or higher Omni directional elemental blast (i.E tornado wall) would collapse the cave, causing the opponent and user to be reverse summoned out.
Note: Can only be taught by Jhin
Taught:



Akhwera's grip on Narsil tightened as he drew the blade from its sheath, its steel ringing like a bell in the heated air. With a sudden movement, he sent the sword into a flurry of motion, the blade bursting into a brilliant white flame that surged along its length. The eldritch power imbued the weapon with natural energy. Without a moment's hesitation, Akhwera cut toward Horus, the blade extending in a mid-range slash that seemed to stretch beyond the limits of what was possible. Horus, the dangers of the blade kata are imminent. The invisible natural aura around the blade extended and weaved around Horus' defense, slashing him with intense potency.

Type: Weapon
Rank: S
Range: N/A
Chakra Cost: N/A [200 Chakra Supply]
Damage: N/A
Description: Narsil is a longsword wielded by kings of a long forgotten kingdom. It was said to be used during an alliance between men and Noldor to face the oncoming darkness. The sword being made of a metal that makes it shine like the purest silver, and with a black leather handle, with several engravings upon it. The sword itself is sentient, as it was infused with yang energy, giving it, its unique properties. The sword with its sentience, can sense the wielders chakra and any type of imbalance that may occur. Through this, the sword can send a cleansing energy through the wielder, effectively cleansing them of any spiritual intrusion. The sword itself has a chakra reserve that is of 200 in total, which it uses to perform its own abilities. Additionally, the cleansing ability can only cause a surge of chakra to go through the wielder with a total of 70 chakra per use.
In addition to its cleansing capabilities, the sword when wielded, creates a mixture of fire chakra and yang chakra, effectively creating a thin layer of white fire that flows across the sword, enhancing its cutting prowess through the intensity of the heat [/B](+20 to Kenjutsu techniques)[/B]. Additionally, the sword can increase the intensity of the flames and cause them to increase in size, effectively causing the reach of any subsequent Kenjutsu technique usages to have an increase in range (+1 range reach). The sword may supply the fire and yang chakra from its own supply or from the wielder [-10 chakra per turn from sword or wielder].
Outside of the cleansing ability and the increase in power to the wielders sword skills, the sword is capable of releasing an aura of yang chakra around the blade itself, creating several intangible dragon teeth that sprout from and cover the entirety of the sword. These teeth are "physically" longer than the sword, extending only a meter from the blade itself. These teeth will upon contact with a target drain them from their physical vitality. The dragon teeth lowers the targets physical speed, reaction, and ability to utilize powerful physical techniques. If the victim is touched only once, their base reaction/tracking is reduced to three quarters (75%) of their current stat, twice and their base speed and Taijutsu, Kenjutsu, and other body damage is reduced by half of their current stat, and thrice they will lose the ability to use any form of taijutsu or kenjutsu techniques, while a fourth contact will render them paralyzed, unable to do anything outside of breathing. These dragon teeth are sentient and can move around and extend further than the sword at their own whim, reaching targets within short-range of the sword itself.
Note:
The cleansing effect is of S-rank and can be used until the sword is depleted of its chakra reserve.
The cleansing effect counts towards the move count, and it has a two turn cooldown.
Increasing the range through the fire and yang that flows across the sword, counts as a move to activate, while it then stays active until deactivated by the wielder or sword.
The range increase to Kenjutsu techniques does not stack with other range increase techniques.
The Dragon Teeth ability costs a move to activate, however, it may be activated in the same timeframe and in conjunction with a Kenjutsu technique.
The Dragon Teeth technique counts as an A-rank ability, and continues to stay active after its creation, due to its sentience.




Spoiler
Type: Offensive
Rank: A
Range: Short + 1 range
Chakra: N/a
Damage: 60 + 20 + 10 = 90
Description: Ken Kata, based off of the fighting style created by the toads of Mt. Myoboku called Frog Kata, is quite similar to its sister field in terms of positioning and using an aura of natural energy that surrounds and encapsulates the user's body while they perform close quarter combat. The difference being, unlike Frog Katta which utilizes this natural energy to amplify their taijutsu prowess, Blade Kata utilizes the encapsulating natural energy around the user to amplify the prowess to sage mode users who use kenjutsu. The user can use this aura as an extension of their sword(s) giving them longer reach within their kenjutsu even if they do not directly connect with its target. Sword slashes/thrusts that appear to have missed actually strike using the aura sending the opponents flying as they deal with the blunt damage, albeit, at a lower extent compared to the stronger Frog Kata.
NOTES
►Can be used 2x per battle
►Has a two turn cool down
►Can only be taught by ZandaT
►Extends range by a maximum of one meter
►Reduces SM duration by two turns
Taught:



Immediately after slashing towards Horus and with Horus disappearing below the bridge, Akhwera would summon Lady Shima to the battlefield. As if from thin air, a small cloud of smoke would appear on Akhwera's shoulder, and in a puff of smoke, a small toad, Lady Shima, would materialize and sit upon Akhwera's shoulder.

"Lady Shima, mind giving me a hand with this one..." Akhwera's head nudged Shima.

"Of course boy, as long as it doesn't take too long."



Type: Supplementary
Rank: S
Range: Short
Chakra: 40 (X2 if summoning both)
Damage: N/A
Description: One of the elder leaders of the Toads of Myobokuzan, Fukasaku (also known as Pa) is a small toad (somewhat in contrast with the fact that he's older and more powerful than the gigantic Gamabunta) who serves as the main teacher of Sage techniques to Naruto and Jiraya. Possessing a keen intellect, he is a master strategist and an experienced fighter. Shima (also known as Ma) is his wife and acts as his battle partner but also one of the elder leaders in the clan as well. Capable and powerful, Shima matches Fukasaku's battle prowess and share most of his abilities. Both are capable of using Frog Katas and gathering natural energy to temporarily boost their physical strength (if they aren't merged with the user). Both can perform ninjutsu and use Senjutsu Techniques and while Fukasaku can use up to S-Rank Water and Wind techniques, Shima can use up to S-Rank Fire and Wind techniques. Both can use oil techniques, a trait shared amongst most Toads, and some unique techniques known only to toads. Ma and Pa are the only toads that can merge with the user to gather natural energy and transfer it to him, enabling the user to keep sage mode active as long as the Amphibian Mode is kept. The user can summon one or the other, once per battle for each. However, if the user wants to summon both in the same battle, he needs to gather chakra for one turn before they are summoned (the user does the summoning technique and waits one turn for the summoning to be complete, keeping his hands together as he gathers enough chakra to perform the summon). They seem to be constantly infused with natural energy or their sage mode is incredibly durable though they haven't shown the same type of sensory awareness as ninja sage mode users.
Note: Requires signing the Toad Contract
Note: The user may still use other techniques while summoning the elder toads, but cannot perform any handseals



 

Pervyy

Immortal
Joined
Oct 22, 2009
Messages
43,023
Kin
3,689💸
Kumi
31,971💴
Trait Points
0⚔️
Chakra: 2.340
Senjutsu: 180 - 40 - 10 - 40
Health: 200
Base Tracking: 12 x 5.5 = 66
Base Speed: 14 x 3 = 42
Body Attribute: + 10 to Taijutsu & + 10 to Physical Durability
Sage Mode Buff: + 30 to Taijutsu & Ninjutsu, and + 30 Damage reduction
Narsil Chakra: 200 - 10




As Horus strode towards him, flames flying towards him, Akhwera's eyes widened in anticipation. With a quick assessment of the situation, he decided that moving backwards was his best course of action to evade the attack. With a deft movement, he shifted his weight to his back foot and hopped back onto the chain. Flames licked at his heels as he dodged and weaved between the fiery strikes, his enhanced movement and agility allowing him to nimbly navigate the deadly onslaught [Using Free Form Dodge and staying at Mid-range]. With two deafening snaps, the chain gave way. Akhwera felt his stomach lurch as he tumbled through the air, the world spinning around him.

As Akhwera deftly weaved and dodged through the flaming strikes, the chain beneath him trembled and then suddenly snapped from the sheer power of the attacks. But in the same instant, Akhwera's hands moved with lightning speed, deftly weaving together the intricate hand seals of a jutsu [Same time as the freeform dodge]. He then clapped his hands together with a resounding thud, and in a sudden flash of light, both he and Horus disappeared. When Akhwera's senses came back to him, he found himself standing in the middle of a vast, ever-expanding bridge that coiled like a great serpent and stretched out as far as the eye could see. The bridge was massive, easily fifteen meters in width, and seemed to glow with a faint, otherworldly light. Meanwhile, Horus had been flung to a different fate. He appeared in a position relative to where he had been before the reverse summoning, to Akhwera's right, but found himself hurtling over the edge of the bridge, plummeting down towards a pit of venomous darkness below.

Type: Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: The user of this technique must be a master of sage mode and the summoning technique. Though the contract they use is irrelevant. By forming two handseals and then clapping their hands the user will activate a unique reverse summoning technique used only by those who are sage mode users. The user and opponent along with any items or summonings present will be reverse summoned to a place known as the graveyard of the sages. This place has a very unique structure the main path will resemble the back of a snake paved to be a road that stretches as far as the eyes can see and even further still. But is only 15 meters in width. Either side of this is a steep drop leading in to a pool of venom. Being incredibly deadly to fall in to. Elevated above the enormous venom baths are huge statues of toads facing each other lining the path of the snake. It's said that the snake is known as the world serpent a forgotten beast of old that faced the toad soldiers in battle so fierce all were petrified from over usage of natural energy in the fierce conflict leaving this terrifying monument. In this field the users of sage mode have a considerable advantage. Namely all senjutsu techniques formed in this area gather the mass of natural energy in the area translating to a +10 boost to any senjutsu techniques. Additionally the high level of natural energy stored in the environment makes it entirely impossible for the enemy to make use of the environment unless he too uses sage mode in regards to manipulating the ground for techniques such as earth. Meaning techniques created from the surroundings such as earth techniques will simply not work unless they exceed B rank. However this does come some drawbacks. The initial reverse summoning actually requires natural energy to perform meaning the user will need to be in sage mode and using it will also cut sage mode duration by one turn.
Note: Can only be used by masters of sage mode
Note: Once performed the user and opponents may not leave the area without space time ninjutsu or other reverse summoning techniques or the user runs out of sage mode duration which will cause them to return to the original area. The user's death also reverse summons the opponent back.
Note: An S rank or higher Omni directional elemental blast (i.E tornado wall) would collapse the cave, causing the opponent and user to be reverse summoned out.
Note: Can only be taught by Jhin
Taught:



Akhwera's grip on Narsil tightened as he drew the blade from its sheath, its steel ringing like a bell in the heated air. With a sudden movement, he sent the sword into a flurry of motion, the blade bursting into a brilliant white flame that surged along its length. The eldritch power imbued the weapon with natural energy. Without a moment's hesitation, Akhwera cut toward Horus, the blade extending in a mid-range slash that seemed to stretch beyond the limits of what was possible. Horus, the dangers of the blade kata are imminent. The invisible natural aura around the blade extended and weaved around Horus' defense, slashing him with intense potency.

Type: Weapon
Rank: S
Range: N/A
Chakra Cost: N/A [200 Chakra Supply]
Damage: N/A
Description: Narsil is a longsword wielded by kings of a long forgotten kingdom. It was said to be used during an alliance between men and Noldor to face the oncoming darkness. The sword being made of a metal that makes it shine like the purest silver, and with a black leather handle, with several engravings upon it. The sword itself is sentient, as it was infused with yang energy, giving it, its unique properties. The sword with its sentience, can sense the wielders chakra and any type of imbalance that may occur. Through this, the sword can send a cleansing energy through the wielder, effectively cleansing them of any spiritual intrusion. The sword itself has a chakra reserve that is of 200 in total, which it uses to perform its own abilities. Additionally, the cleansing ability can only cause a surge of chakra to go through the wielder with a total of 70 chakra per use.
In addition to its cleansing capabilities, the sword when wielded, creates a mixture of fire chakra and yang chakra, effectively creating a thin layer of white fire that flows across the sword, enhancing its cutting prowess through the intensity of the heat [/B](+20 to Kenjutsu techniques)[/B]. Additionally, the sword can increase the intensity of the flames and cause them to increase in size, effectively causing the reach of any subsequent Kenjutsu technique usages to have an increase in range (+1 range reach). The sword may supply the fire and yang chakra from its own supply or from the wielder [-10 chakra per turn from sword or wielder].
Outside of the cleansing ability and the increase in power to the wielders sword skills, the sword is capable of releasing an aura of yang chakra around the blade itself, creating several intangible dragon teeth that sprout from and cover the entirety of the sword. These teeth are "physically" longer than the sword, extending only a meter from the blade itself. These teeth will upon contact with a target drain them from their physical vitality. The dragon teeth lowers the targets physical speed, reaction, and ability to utilize powerful physical techniques. If the victim is touched only once, their base reaction/tracking is reduced to three quarters (75%) of their current stat, twice and their base speed and Taijutsu, Kenjutsu, and other body damage is reduced by half of their current stat, and thrice they will lose the ability to use any form of taijutsu or kenjutsu techniques, while a fourth contact will render them paralyzed, unable to do anything outside of breathing. These dragon teeth are sentient and can move around and extend further than the sword at their own whim, reaching targets within short-range of the sword itself.
Note:
The cleansing effect is of S-rank and can be used until the sword is depleted of its chakra reserve.
The cleansing effect counts towards the move count, and it has a two turn cooldown.
Increasing the range through the fire and yang that flows across the sword, counts as a move to activate, while it then stays active until deactivated by the wielder or sword.
The range increase to Kenjutsu techniques does not stack with other range increase techniques.
The Dragon Teeth ability costs a move to activate, however, it may be activated in the same timeframe and in conjunction with a Kenjutsu technique.
The Dragon Teeth technique counts as an A-rank ability, and continues to stay active after its creation, due to its sentience.




Spoiler
Type: Offensive
Rank: A
Range: Short + 1 range
Chakra: N/a
Damage: 60 + 20 + 10 = 90
Description: Ken Kata, based off of the fighting style created by the toads of Mt. Myoboku called Frog Kata, is quite similar to its sister field in terms of positioning and using an aura of natural energy that surrounds and encapsulates the user's body while they perform close quarter combat. The difference being, unlike Frog Katta which utilizes this natural energy to amplify their taijutsu prowess, Blade Kata utilizes the encapsulating natural energy around the user to amplify the prowess to sage mode users who use kenjutsu. The user can use this aura as an extension of their sword(s) giving them longer reach within their kenjutsu even if they do not directly connect with its target. Sword slashes/thrusts that appear to have missed actually strike using the aura sending the opponents flying as they deal with the blunt damage, albeit, at a lower extent compared to the stronger Frog Kata.
NOTES
►Can be used 2x per battle
►Has a two turn cool down
►Can only be taught by ZandaT
►Extends range by a maximum of one meter
►Reduces SM duration by two turns
Taught:



Immediately after slashing towards Horus and with Horus disappearing below the bridge, Akhwera would summon Lady Shima to the battlefield. As if from thin air, a small cloud of smoke would appear on Akhwera's shoulder, and in a puff of smoke, a small toad, Lady Shima, would materialize and sit upon Akhwera's shoulder.

"Lady Shima, mind giving me a hand with this one..." Akhwera's head nudged Shima.

"Of course boy, as long as it doesn't take too long."



Type: Supplementary
Rank: S
Range: Short
Chakra: 40 (X2 if summoning both)
Damage: N/A
Description: One of the elder leaders of the Toads of Myobokuzan, Fukasaku (also known as Pa) is a small toad (somewhat in contrast with the fact that he's older and more powerful than the gigantic Gamabunta) who serves as the main teacher of Sage techniques to Naruto and Jiraya. Possessing a keen intellect, he is a master strategist and an experienced fighter. Shima (also known as Ma) is his wife and acts as his battle partner but also one of the elder leaders in the clan as well. Capable and powerful, Shima matches Fukasaku's battle prowess and share most of his abilities. Both are capable of using Frog Katas and gathering natural energy to temporarily boost their physical strength (if they aren't merged with the user). Both can perform ninjutsu and use Senjutsu Techniques and while Fukasaku can use up to S-Rank Water and Wind techniques, Shima can use up to S-Rank Fire and Wind techniques. Both can use oil techniques, a trait shared amongst most Toads, and some unique techniques known only to toads. Ma and Pa are the only toads that can merge with the user to gather natural energy and transfer it to him, enabling the user to keep sage mode active as long as the Amphibian Mode is kept. The user can summon one or the other, once per battle for each. However, if the user wants to summon both in the same battle, he needs to gather chakra for one turn before they are summoned (the user does the summoning technique and waits one turn for the summoning to be complete, keeping his hands together as he gathers enough chakra to perform the summon). They seem to be constantly infused with natural energy or their sage mode is incredibly durable though they haven't shown the same type of sensory awareness as ninja sage mode users.
Note: Requires signing the Toad Contract
Note: The user may still use other techniques while summoning the elder toads, but cannot perform any handseals

Well it seemed his foe had some fun tricks of their own though it would seem they were a bit naive in their actions, bringing one so proficient in the use of natural energy to a zone like this. Even with being reverse summoned to a new location it would seem Horus was falling. He'd already have his animal path active allowing him to summon, so why not take advantage of the situation. With a couple of hand seals, Horus summoned the giant demonic statue of the outer path below him, large enough to be stood and looking down on his foe. The statue would be too strong for the venom to effect it.

( Kuchiyose no Jutsu: Gedo Mazo ) - Summoning Technique: Demonic Statue of the Outer Path
Type: Supplementary / Offensive / Defensive
Rank: Forbidden
Range: Short - Long
Chakra: 120 ( -20 per turn )
Damage: N/A
Description: The Demonic Statue of the Outer Path is the husk of the Ten Tailed Beast, separated from it's massive chakra pool spread in the Nine Tailed Beasts. A giant earthen colored entity with a decayed appearance, the Gedo Mazo has several spike-like protrusions on it's back, towering over the tailed beasts. It has nine eyes, one of which gains a light blue iris and pupil each time a tailed beasts is sealed within it. Due to it's size and physical power, it can withstand up to S rank jutsu completely, taking no damage at all. It can also reduce 80 damage from attacks, taking little damage from Forbidden Techniques. The Demonic Statue is able to emit phantom dragons formed out of absorption chakra from its mouth, which are capable of instantly extracting the chakra of anyone they touch. The Demonic Statue is also capable of emitting chakra chains from its mouth. The chains have a cursed seal that suppresses the power of tailed beasts. In addition to this, the Gedo can deliver physical blows of S ranked power.
Note: Only Madara, Sasuke, Obito, Nagato and Hagoromo can summon the Gedo Mazo.
Note: If the Gedo is summoned, only Animal Path summonings can be summoned. If the user has used a summoning from a contract, the Gedo cannot be summoned.
Note: Once per turn, the Statue can create black chakra receivers that either extend 5 meters from it's body, or can be fired up to mid range. Counts as one of the user's three jutsu per turn.

With the statue being summoned, it would act with Horus, who was now stood atop it, the statue would release a massive shockwave forwards towards his foe. This blast was beyond the power of the sword strikes and complete devastated everything before the statue. This would destroy the cave complete, bringing Horus, his foe and the statue back to the orginal field where his foe would be falling and the statue would be landing on the frozen lake below. At the exact same time of this shockwave happening, Horus would have passively activated his Deva path and used his universal pull to pull his foe into the blast giving them no room for escape.

( Gedō Mazō Shōgeki no nami ) - Demonic Statue of the Outer Path Shockwave
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 60
Damage: 120
Description: If surrounded by enemies, the Demonic Statue lets out an enormous shock wave that pushes the enemies back.
Note: Can only be used once per turn.

( Tendō ) - Deva Path - passive
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The Deva Path grants the user the ability to manipulate attractive and repulsive forces with objects and people. These gravity manipulating techniques, however, cannot be performed in rapid succession; the amount of time required to recharge after use varies depending on the scale of the technique used, five seconds being the basic minimum. The Deva Path also grants another ability: Chibaku Tensei which allows the user to create a huge makeshift terrestrial body from all the surrounding matter that is attracted to a black sphere released by this technique.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.

( Bensho Ten’in ) - Universal Pull
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: The user is able to use Deva Path's gravitational abilities to pull something to them. The user will use his hands to focus the direction and the target his wishes to pull towards him. Unlike Shinra Tensei, this technique isn't an omnidirectional effect but rather a precise one. The user is able to pull anything he can perceive towards him. In certain uses, the user will be able to direct the pulled target as its being pulled into large arc-like movements, but will always end up pulling them towards him. The technique follows the same nature of Shinra Tensei but used on a focused manner and instead of pushing, pulling the enemy.
Note: Once used, takes 1 turn cool down to use gravitational related techniques again.
Note: Can only be used by Rinnegan Bios with the (Tendō) - Deva Path active
 

Gutsy

Active member
Legendary
Joined
Nov 29, 2011
Messages
12,796
Kin
999💸
Kumi
7,554💴
Trait Points
0⚔️
Chakra: 2.340
Senjutsu: 140 - 40 - 20 - 10
Health: 200
Base Tracking: 12 x 5.5 = 66
Base Speed: 14 x 3 = 42
Body Attribute: + 10 to Taijutsu & + 10 to Physical Durability
Sage Mode Buff: + 30 to Taijutsu & Ninjutsu, and + 30 Damage reduction




Having summoned both himself and Horus to the new battlefield, the giant serpent bridge, Akhwera witnessed his companion beginning to fall. Yet, before Horus even neared the pit of venom, a gigantic cloud of smoke rose beside the bridge. Every sense that Akhwera possessed sent shivers down his spine, for he sensed the sheer size of the entity that had appeared. With swift determination, Akhwera strung together a sequence of hand seals at a blazing speed. The very moment the Gedo Mazo was summoned to the field, the serpent bridge beneath him came to life, shooting up towards the creature. A giant earth and stone dragon emerged from the bridge, its massive form constricting the Gedo Mazo like a giant snake. With a ferocity unmatched, the dragon's head thrust itself into the side of the Gedo Mazo's throat, biting down with incredible force. The creature was left unable to breathe, its power now at Akhwera's mercy.

Type: Offensive
Rank: S
Range: Short-Long (made within Short, but reaches up to Long)
Chakra: 40
Damage: 80 + 30 + 20 = 130
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.



Type: Supplementary
Rank: A
Chakra: N/A (+20 to Doton technique)
Damage: N/A (+20 to Doton technique)
Description: This technique is foremost and entirely a supplementary one aimed to augment the user's Doton techniques by infusing trace amounts of an all-too-similar Arctic Earth chakra. By adding an extra hand seal at the end of a regular Doton jutsu, the Arctic Earth chakra bolsters it passively even before the technique is formed. By the time the technique actually comes into being it will be seen with glistening, ice-like veins coursing over it's structures as well as a core of frozen earth at its center. The infusion boosts the technique's damage, but it also allows it to take on Arctic Earth's known S/W's which in turn improves its usefulness and adaptability. Some properties also adopted by the superior Doton structure is the ability to meld with existing Arctic Earth structures, morph into varying shapes upon physical contact, and the option to be used as source for future Arctic Earth techniques.
Note(s):
- Can only be performed four times
- The user is unable perform Arctic Earth and Doton techniques above A ranked in the next turn
Approved:



With the Gedo Mazo constricted by the earth and stone dragon, Akhwera seized the moment to spring into action. Leaping off the dragon's head, he propelled himself towards Horus with a speed and force that defied comprehension. As Akhwera materialized before Horus, he moved with the fluidity and power of a tiger in motion. With lightning-fast strikes, both his hands thrust into Horus, delivering savage blows to his face and torso. It was as if Akhwera had tapped into the primal instincts of the feline, tearing into his opponent with ruthless efficiency. His strikes were precise, each one hitting its mark with devastating force.

Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80 + 30 + 10 = 120
Description: The user assumes a low stance and positions their hands to mimic claws. By pouncing on a target the user is able to deliver tiger claw strikes that can dig into and then tear out a target’s flesh. Though the attacks are extremely deadly against lightly armored targets they cannot pierce through heavy armor.


 

Pervyy

Immortal
Joined
Oct 22, 2009
Messages
43,023
Kin
3,689💸
Kumi
31,971💴
Trait Points
0⚔️
Chakra: 2.340
Senjutsu: 140 - 40 - 20 - 10
Health: 200
Base Tracking: 12 x 5.5 = 66
Base Speed: 14 x 3 = 42
Body Attribute: + 10 to Taijutsu & + 10 to Physical Durability
Sage Mode Buff: + 30 to Taijutsu & Ninjutsu, and + 30 Damage reduction




Having summoned both himself and Horus to the new battlefield, the giant serpent bridge, Akhwera witnessed his companion beginning to fall. Yet, before Horus even neared the pit of venom, a gigantic cloud of smoke rose beside the bridge. Every sense that Akhwera possessed sent shivers down his spine, for he sensed the sheer size of the entity that had appeared. With swift determination, Akhwera strung together a sequence of hand seals at a blazing speed. The very moment the Gedo Mazo was summoned to the field, the serpent bridge beneath him came to life, shooting up towards the creature. A giant earth and stone dragon emerged from the bridge, its massive form constricting the Gedo Mazo like a giant snake. With a ferocity unmatched, the dragon's head thrust itself into the side of the Gedo Mazo's throat, biting down with incredible force. The creature was left unable to breathe, its power now at Akhwera's mercy.

Type: Offensive
Rank: S
Range: Short-Long (made within Short, but reaches up to Long)
Chakra: 40
Damage: 80 + 30 + 20 = 130
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.



Type: Supplementary
Rank: A
Chakra: N/A (+20 to Doton technique)
Damage: N/A (+20 to Doton technique)
Description: This technique is foremost and entirely a supplementary one aimed to augment the user's Doton techniques by infusing trace amounts of an all-too-similar Arctic Earth chakra. By adding an extra hand seal at the end of a regular Doton jutsu, the Arctic Earth chakra bolsters it passively even before the technique is formed. By the time the technique actually comes into being it will be seen with glistening, ice-like veins coursing over it's structures as well as a core of frozen earth at its center. The infusion boosts the technique's damage, but it also allows it to take on Arctic Earth's known S/W's which in turn improves its usefulness and adaptability. Some properties also adopted by the superior Doton structure is the ability to meld with existing Arctic Earth structures, morph into varying shapes upon physical contact, and the option to be used as source for future Arctic Earth techniques.
Note(s):
- Can only be performed four times
- The user is unable perform Arctic Earth and Doton techniques above A ranked in the next turn
Approved:



With the Gedo Mazo constricted by the earth and stone dragon, Akhwera seized the moment to spring into action. Leaping off the dragon's head, he propelled himself towards Horus with a speed and force that defied comprehension. As Akhwera materialized before Horus, he moved with the fluidity and power of a tiger in motion. With lightning-fast strikes, both his hands thrust into Horus, delivering savage blows to his face and torso. It was as if Akhwera had tapped into the primal instincts of the feline, tearing into his opponent with ruthless efficiency. His strikes were precise, each one hitting its mark with devastating force.

Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80 + 30 + 10 = 120
Description: The user assumes a low stance and positions their hands to mimic claws. By pouncing on a target the user is able to deliver tiger claw strikes that can dig into and then tear out a target’s flesh. Though the attacks are extremely deadly against lightly armored targets they cannot pierce through heavy armor.


Horus felt the chakra flow into the bridge as he perceived the dragon taking form. It seemed his foe was ready to step up the power of their techniques to rival what Horus had used so far, though they were about to learn that even an attack as powerful as the dragon would be rendered useless. Horus would passively activate his preta path, holding up his hand, releasing a pulse forwards to mid range that hit the dragon and his foe. The dragon would be rendered to nothing and his foe would be drained of 60 chakra too. [Due to this being a unique situation, I'd say you lose 30 normal chakra and 30 sage chakra from being hit].

( Hantei) - Judgement
Type: Defensive
Rank: S
Range: Short-mid
Chakra cost: 40 ( -60 if hits a target)
Damage points: N/A
Description: This is a technique based on the Preta path. Instead of the user creating a barrier around the user that breaks down everything all around them into chakra absorbing it, instead, the user will release a barrier that pushes out in a pulse/wave going up to mid range that has the same properties. This pulse/wave is like a barrier pushing out in a direction large enough to hit jutsu as big as the great fireball technique. This pulse has two applications. The first is that if it interacts with a jutsu it will pass over it and on contact break down the jutsu absorbing the chakra and dispersing it into the area around it, thus rendering what it comes into contact with null, much like it's parent technique. The difference being this is a wave that can reach up to mid range and only breaks down a jutsu of S rank and below, rather than absorbing it into the users body. Negates S rank and below, regardless of chakra cost . On the other side of this, if this wave was to hit a person or summon etc, it would pass over them ripping out 60 chakra from them which would distribute into the area around them.

Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.
Note: Can only be used 3 times
Note: Can absorb any Ninjutsu regardless of nature or other properties as long as its within the same timeframe

( Gakidō ) - Preta Path - passive
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user activates the Preta Path which grants the ability to absorb any chakra based attack using the Blocking Technique Absorption Seal. This Path allows the user to absorb chakra directly from a Ninja or from a Ninjutsu through a special barrier created around the user.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.

As his foe came towards him, Horus holds up his hands by his chest as his foe is aiming to strike him, looking as though he was trying to defend himself. Though in reality, he waited for the opportune moment, waiting until his foe made contact, activating his technique. He would indeed take the brunt of the attack, though it mattered not. Upon making contact with Horus's hands, his foe's chakra would be sealed off ending the fight in an instant, but this was not all. They would be pulled up as earth all along would converge on his foe, forming a new moon. The force of his foe's strike would knock Horus back away from them, leaving him safe from what was happening.

(Rikudō — Chibaku Tensei ) Six Paths - Planetary Devastation
Rank: Forbidden
Type: Attack/Supplementary/Defense
Range: Short
Chakra: 150
Damage: 200
Description: This is a stronger version of the parent technique Chibaku Tensei utilized by those who possess the Six Paths Yin and Yang powers. This technique was utilized originally by Hagoromo and Hamura Otsutsuki to seal their mother Kaguya and create the moon. Through physical contact with the desired target the user(s) turns the target into a powerful gravitational core. The target will then be encased in earth and debris to crush and seal them like in the parent technique. The major differences between this version and the parent technique is that, instead of creating a black core, the target themselves become the core through physical contact. As well, this technique seals away the target's dojutsu and chakra, preventing them from manipulating their chakra for techniques. The technique can be used to either kill the opponent by physically crushing them or simply encasing them in a powerful and unbreakable cocoon of earth. This sealing technique is much more powerful than its parent both in size and potency. This technique can create an encasement that dwarfs the size of the versions used by Nagato, Sasuke and Madara. As well, once is successfully cast the target cannot break the technique through any means of their own. For the technique to be released, a third party Rinnegan user needs to summon the core (target) outside the encasement. The Gedo Mazo, which was the husk of Kaguya sealed within the moon was summoned by Madara and Nagato through the use of the Rinnegan. With the exception of Hagoromo and Hamura Otsutsuki who transcended time and eventually came to possess both halves of the Six Paths Yin and Yang powers this is a collaboration technique that can only be used with people possessing the two powers.
Note: This is a collaboration technique that can only be used between two members with the Six Paths Yin and Yang powers.
Note: Hagoromo and Hamura Otsutsuki, are capable of using the technique without a partner.
Note: This technique can only be used once per battle by any party. In the case of Hagoromo and Sasuke, after using the technique they will be unable to use their Rinnegan or its abilities for 6 turns and will be unable to use any of the Deva Path techniques for the duration of the match. In the case of Hamura, his Tenseigan will deactivate for 6 turns and will be unable to use his gravitational techniques for the durration of the battle. Naruto will be knocked out of his Six Paths Sage Mode for a total of 6 turns.
Note: All users will be limited to using only A-rank techniques within the next turn.
 

Gutsy

Active member
Legendary
Joined
Nov 29, 2011
Messages
12,796
Kin
999💸
Kumi
7,554💴
Trait Points
0⚔️
Chakra: 2.340 - 30 (from your barrier)
Senjutsu: 80 - 30 (from your barrier) - 10 - 30
Health: 200
Base Tracking: 12 x 5.5 = 66
Base Speed: 14 x 3 = 42
Body Attribute: + 10 to Taijutsu & + 10 to Physical Durability
Sage Mode Buff: + 30 to Taijutsu & Ninjutsu, and + 30 Damage reduction




In the midst of battle, Akhwera perceived a sudden surge emanating from Horus, a surge that he knew all too well. However, despite his efforts to intervene, he was powerless to prevent its catastrophic impact on the earth dragon, which crumbled in its wake. Yet, with great agility and swift reflexes, Akhwera leapt from the dragon's head onto that of the Gedo Mazo, where he proceeded not to traverse the expanse directly, but instead to execute a lightning-fast sequence of hand gestures. With a forceful thrust of his palm upon the Mazo's crown, a formidable barrier was raised around Horus, causing him to crash down upon the Mazo's head, unable to move or to wield chakra above the rank of A.


Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra cost: 30 (-100 to the target per turn, +100 to user per turn)
Damage points: N/A
Description: This technique is a stronger version of Infinite Embraces and is used basically in the same manner. The user will do the Tiger → Dog → Horse → Dragon → Boar hand seals and slam his hands on the ground, creating a bigger barrier than the original technique but similar in its essence which drains the target's chakra but also pushes down on them making it much harder to break free. The massive pressure the technique puts on the target prevents the target from moving unless it has some sort of enhanced strength ability, making it very difficult to break free from it. Unable to move, the targets are also unable to mold chakra above A-Rank while having his chakra drained. The barrier can only be broken by A-Rank techniques or above or by attacking the user.



In the very next moment, as if with preternatural anticipation, Akhwera drew his blade from its sheath and, with the swiftness of lightning, swung it in a wide arc. So great was the momentum of his strike that no obstacle could withstand its force, and by virtue of Narsil's unique properties, the sword possessed a reach beyond that of any ordinary blade, as well as an unparalleled power to cleave through even the toughest of foes.


Rank: A
Type: Offensive
Range: Short (+ 1 range)
Chakra cost: N/A
Damage points: 60 + 20
Description: The user utilizes a large extent of their physical capabilities to swing their sword in a single large arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks from multiple opponents simultaneously. The technique receives its name due to the entire movement being reminiscent of a crescent moon.




Type: Weapon
Rank: S
Range: N/A
Chakra Cost: N/A [200 Chakra Supply]
Damage: N/A
Description: Narsil is a longsword wielded by kings of a long forgotten kingdom. It was said to be used during an alliance between men and Noldor to face the oncoming darkness. The sword being made of a metal that makes it shine like the purest silver, and with a black leather handle, with several engravings upon it. The sword itself is sentient, as it was infused with yang energy, giving it, its unique properties. The sword with its sentience, can sense the wielders chakra and any type of imbalance that may occur. Through this, the sword can send a cleansing energy through the wielder, effectively cleansing them of any spiritual intrusion. The sword itself has a chakra reserve that is of 200 in total, which it uses to perform its own abilities. Additionally, the cleansing ability can only cause a surge of chakra to go through the wielder with a total of 70 chakra per use.
In addition to its cleansing capabilities, the sword when wielded, creates a mixture of fire chakra and yang chakra, effectively creating a thin layer of white fire that flows across the sword, enhancing its cutting prowess through the intensity of the heat [/B][+20 to Kenjutsu techniques][/B]. Additionally, the sword can increase the intensity of the flames and cause them to increase in size, effectively causing the reach of any subsequent Kenjutsu technique usages to have an increase in range [+1 range reach]. The sword may supply the fire and yang chakra from its own supply or from the wielder [-10 chakra per turn from sword or wielder].
Outside of the cleansing ability and the increase in power to the wielders sword skills, the sword is capable of releasing an aura of yang chakra around the blade itself, creating several intangible dragon teeth that sprout from and cover the entirety of the sword. These teeth are "physically" longer than the sword, extending only a meter from the blade itself. These teeth will upon contact with a target drain them from their physical vitality. The dragon teeth lowers the targets physical speed, reaction, and ability to utilize powerful physical techniques. If the victim is touched only once, their base reaction/tracking is reduced to three quarters (75%) of their current stat, twice and their base speed and Taijutsu, Kenjutsu, and other body damage is reduced by half of their current stat, and thrice they will lose the ability to use any form of taijutsu or kenjutsu techniques, while a fourth contact will render them paralyzed, unable to do anything outside of breathing. These dragon teeth are sentient and can move around and extend further than the sword at their own whim, reaching targets within short-range of the sword itself.
Note:
The cleansing effect is of S-rank and can be used until the sword is depleted of its chakra reserve.
The cleansing effect counts towards the move count, and it has a two turn cooldown.
Increasing the range through the fire and yang that flows across the sword, counts as a move to activate, while it then stays active until deactivated by the wielder or sword.
The range increase to Kenjutsu techniques does not stack with other range increase techniques.
The Dragon Teeth ability costs a move to activate, however, it may be activated in the same timeframe and in conjunction with a Kenjutsu technique.
The Dragon Teeth technique counts as an A-rank ability, and continues to stay active after its creation, due to its sentience.

 

Pervyy

Immortal
Joined
Oct 22, 2009
Messages
43,023
Kin
3,689💸
Kumi
31,971💴
Trait Points
0⚔️
Chakra: 2.340 - 30 (from your barrier)
Senjutsu: 80 - 30 (from your barrier) - 10 - 30
Health: 200
Base Tracking: 12 x 5.5 = 66
Base Speed: 14 x 3 = 42
Body Attribute: + 10 to Taijutsu & + 10 to Physical Durability
Sage Mode Buff: + 30 to Taijutsu & Ninjutsu, and + 30 Damage reduction




In the midst of battle, Akhwera perceived a sudden surge emanating from Horus, a surge that he knew all too well. However, despite his efforts to intervene, he was powerless to prevent its catastrophic impact on the earth dragon, which crumbled in its wake. Yet, with great agility and swift reflexes, Akhwera leapt from the dragon's head onto that of the Gedo Mazo, where he proceeded not to traverse the expanse directly, but instead to execute a lightning-fast sequence of hand gestures. With a forceful thrust of his palm upon the Mazo's crown, a formidable barrier was raised around Horus, causing him to crash down upon the Mazo's head, unable to move or to wield chakra above the rank of A.


Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra cost: 30 (-100 to the target per turn, +100 to user per turn)
Damage points: N/A
Description: This technique is a stronger version of Infinite Embraces and is used basically in the same manner. The user will do the Tiger → Dog → Horse → Dragon → Boar hand seals and slam his hands on the ground, creating a bigger barrier than the original technique but similar in its essence which drains the target's chakra but also pushes down on them making it much harder to break free. The massive pressure the technique puts on the target prevents the target from moving unless it has some sort of enhanced strength ability, making it very difficult to break free from it. Unable to move, the targets are also unable to mold chakra above A-Rank while having his chakra drained. The barrier can only be broken by A-Rank techniques or above or by attacking the user.



In the very next moment, as if with preternatural anticipation, Akhwera drew his blade from its sheath and, with the swiftness of lightning, swung it in a wide arc. So great was the momentum of his strike that no obstacle could withstand its force, and by virtue of Narsil's unique properties, the sword possessed a reach beyond that of any ordinary blade, as well as an unparalleled power to cleave through even the toughest of foes.


Rank: A
Type: Offensive
Range: Short (+ 1 range)
Chakra cost: N/A
Damage points: 60 + 20
Description: The user utilizes a large extent of their physical capabilities to swing their sword in a single large arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks from multiple opponents simultaneously. The technique receives its name due to the entire movement being reminiscent of a crescent moon.




Type: Weapon
Rank: S
Range: N/A
Chakra Cost: N/A [200 Chakra Supply]
Damage: N/A
Description: Narsil is a longsword wielded by kings of a long forgotten kingdom. It was said to be used during an alliance between men and Noldor to face the oncoming darkness. The sword being made of a metal that makes it shine like the purest silver, and with a black leather handle, with several engravings upon it. The sword itself is sentient, as it was infused with yang energy, giving it, its unique properties. The sword with its sentience, can sense the wielders chakra and any type of imbalance that may occur. Through this, the sword can send a cleansing energy through the wielder, effectively cleansing them of any spiritual intrusion. The sword itself has a chakra reserve that is of 200 in total, which it uses to perform its own abilities. Additionally, the cleansing ability can only cause a surge of chakra to go through the wielder with a total of 70 chakra per use.
In addition to its cleansing capabilities, the sword when wielded, creates a mixture of fire chakra and yang chakra, effectively creating a thin layer of white fire that flows across the sword, enhancing its cutting prowess through the intensity of the heat [/B][+20 to Kenjutsu techniques][/B]. Additionally, the sword can increase the intensity of the flames and cause them to increase in size, effectively causing the reach of any subsequent Kenjutsu technique usages to have an increase in range [+1 range reach]. The sword may supply the fire and yang chakra from its own supply or from the wielder [-10 chakra per turn from sword or wielder].
Outside of the cleansing ability and the increase in power to the wielders sword skills, the sword is capable of releasing an aura of yang chakra around the blade itself, creating several intangible dragon teeth that sprout from and cover the entirety of the sword. These teeth are "physically" longer than the sword, extending only a meter from the blade itself. These teeth will upon contact with a target drain them from their physical vitality. The dragon teeth lowers the targets physical speed, reaction, and ability to utilize powerful physical techniques. If the victim is touched only once, their base reaction/tracking is reduced to three quarters (75%) of their current stat, twice and their base speed and Taijutsu, Kenjutsu, and other body damage is reduced by half of their current stat, and thrice they will lose the ability to use any form of taijutsu or kenjutsu techniques, while a fourth contact will render them paralyzed, unable to do anything outside of breathing. These dragon teeth are sentient and can move around and extend further than the sword at their own whim, reaching targets within short-range of the sword itself.
Note:
The cleansing effect is of S-rank and can be used until the sword is depleted of its chakra reserve.
The cleansing effect counts towards the move count, and it has a two turn cooldown.
Increasing the range through the fire and yang that flows across the sword, counts as a move to activate, while it then stays active until deactivated by the wielder or sword.
The range increase to Kenjutsu techniques does not stack with other range increase techniques.
The Dragon Teeth ability costs a move to activate, however, it may be activated in the same timeframe and in conjunction with a Kenjutsu technique.
The Dragon Teeth technique counts as an A-rank ability, and continues to stay active after its creation, due to its sentience.

Being a master of countless jutsu, including the technique his foe aimed to use, Horus was easily able to understand the technique used by his foe. He knew the medium for the technique was the surface upon which they both stood. To end the technique and leave his opponent open to attack, he would have to remove the surface to create the perfect opportunity. So, as his foe held his hands on the ground forming the barrier, having leapt over, Horus would simple release his summoning of the great statue. What this meant was there was no surface to act as a medium for the fuuinjutsu, leaving both Horus and his foe falling through the air. In that timeframe with the summon despawning, Horus would swing his sword, releasing a mass of breakdown towards his foe as they both fall, Horus being free of the barrier with summon being gone. This attack would be locked onto his foe, empowered by his six paths senjutsu, his natural attributes and his sentient blade. This wave would wipe out everything in front of Horus:

( Uchiwaketon: Hadesu Hanketsu ) | Breakdown Release: Hades Judgement
Type: Supplementary/Offensive/Defensive
Rank: B - S
Range: Short - Long
Chakra: 40 - 60
Damage: 60 - 120+15+30+20=185
Description: This jutsu revolves around the use of a bladed weapon, be it a sword, dagger, scythe, etc. The user will release a surge of Breakdown chakra into the blade, coating it in Breakdown Release, this can range from B - S rank, costing 40 chakra at B rank due to the Yang component, going up in increments of 10 per rank. With the Yang within Breakdown, the damage is naturally higher than normal jutsu. This technique focuses purely on the offensive aspect of Breakdown. With the blade as a medium, the user can swing their blade releasing the Breakdown in different forms, from a spread out wave to a focused slice depending on their needs. These waves will have the unique properties of Breakdown in the sense that they give off no heat and will follow their target if they try to dodge. Along with the damage applied on contact, Breakdown will burn away at a targets chakra system. This will affect enemies negatively, causing degenerative effects :

Degenerative:
  • B Rank: Prevent the use of F rank jutsu, reducing the target's current speed by 20%
  • A Rank: Prevent the use of S rank jutsu & above, reducing the target's current speed by 30%
  • S Rank: Prevent the use of A rank jutsu and above, reducing the target's current speed by 40%
This technique, being semi sentient, will only harm those who the user perceives as enemies, while the flames will simply pass over their allies.

Note: B rank can be used 4 times per battle. A rank can be used 3 times per battle, with a turn between uses. S rank can be used three times per battle with two turns between uses with all effects lasting for 3 turns. Following the use of S rank the user can't use Breakdown in the same turn. A rank usage warrants a 1 turn cool down of Hades Judgement, S rank usage warrants a two turn cool down.
 
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Gutsy

Active member
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Joined
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Messages
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Kin
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Chakra: 2.310 - 40 - 20
Senjutsu: 10 - 10 (Running out of Senjutsu)
Health: 200
Base Tracking: 14 [ x 2.5 from Apex Tracker = 35 ]
Base Speed: 14
Body Attribute: + 10 to Taijutsu & + 10 to Physical Durability




As Horus unleashed his devastating attack, Akhwera knew that he had to act quickly to avoid certain doom, as they were both plummeting toward the venom. With a sharp hand gesture and a powerful incantation, he used his technique to cause both himself and Horus to disappear from the battlefield, transported into the stomach of a giant toad. The world around them vanished, replaced by the slimy walls of the toad's stomach. Akhwera and Horus found themselves trapped within the dark, foul-smelling confines of the toad's belly, unable to escape. The walls immediately trapped Horus within its fleshy confines, slowly digesting him, while restraining him.

Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: This technique bears resemblance to the Summoning: Toad mouth bind technique. However instead of warping the battlefield into the digestive tracks of a giant toad, the user reverse summons themselves and their opponents into the stomach of a giant toad and captures and isolates the target/s inside the stomach, cutting them off from allies and immobilizing their movements while the stomach starts crushing the opponent/s to death.



As Akhwera unleashed his attack upon his opponent, he drew upon his vast reserves of chakra to summon forth a barrage of chains that shot forth from his body with incredible speed and precision. Each chain was imbued with a potent electrical charge, causing them to crackle and vibrate with deadly energy as they whistled through the air. As they closed in on their target, the spikes that lined each chain glinted wickedly in the dim light of the toad's belly. These spikes were razor-sharp, honed to a fine point that could pierce even the toughest of armors with ease. But it was the lightning that truly made these chains so deadly. With each impact, a burst of electrical energy would surge through the chain, coursing through the body of whatever unfortunate victim happened to be in its path. This energy was more than just a simple shock; it was a paralyzing force that could leave even the most hardened warrior frozen in place, unable to move or defend themselves against the relentless onslaught.

Type: Supplementary/Offensive/Defensive
Rank: C-Rank to Forbidden
Range: Short-Long
Chakra: 15-70 40
Damage: 30-120 80 + 20
Description:
Known by some members of the Uzumaki clan, this technique is the manifestation of the strongest of chakras within the clan and not a simple Ninjutsu technique. The user is able to focus and materialize chains from their body that can be used for various purposes. However, what makes it a technique that goes beyond the normal Ninjutsu category is that the user can manifest these chains in reality, using them to attack, defend or restrict a given target but can also manifest these chains in his mind, in a purely spiritual field. This enables the technique to act as defense against mental attacks (Genjutsu, Yamanaka Clan techniques, etc) by using the spiritual manifestation of the chains to "attack" the mental intrusion and dispel it. It was this ability that allowed Uzumaki Kushina and Uzumaki Mito to serve as perfect vessels for the Bijuu Kurama, as they could use it to restrict the 9 Tails Demon Fox inside their bodies. When manifested as a Ninjutsu attack, it has both great range and strength. The chains can be used to attack (each chain ends in a kunai-like spear which can be used to pierce a target as a spear or the chains can be used to slam into the target or surround it and "crush" it) or defend (using the same methods) against enemies and techniques but its main purpose is to restrict and contain targets. The restriction effect is achieved partially due to two aspects: their physical strength (which restricts the target physically, preventing it from moving) and their inherent "sealing property". This property enables the chains to have a restriction effect that goes beyond the physical restriction, preventing the target from being summoned, teleporting, etc. This effect can be boosted to a full sealing effect (including the targets ability to mold chakra, etc) if the user spends additional chakra. The effect isn't a sealing technique, however, because it will only work while the user fuels it with chakra, unlike normal seals.
Note: Can only be used by Advanced Uzumaki Clan bios and Canon Uzumaki bios seen using it
Note: To use the sealing effect, the user must pay an additional amount of chakra equal to the strength he wishes to attribute to the effect; counts as a move
Note: Forbidden Rank usage will lead to a 4 turn cold down time before the technique can be used again; costs 70 chakra, carries a potential 120 damage points, only usable with the physical manifestation.
Note: Spiritual usage can counter genjutsu, yamanaka techniques and other similar mental intrusion techniques up to the same rank



Type: Supplementary
Rank: B
Range:
Chakra: 20 [+10 to jutsu]
Damage: +20
Description: Tranquility of The Eastern Dragon is 1 of 4 secret sealing techniques created by the Uzumaki clan to give their unique Chakra Chains more versatility. Specifically, Tranquility focuses on elemental chakras to enhance the overall effectiveness of the chains. Through the use of additional chakra when deploying the chains, the user is able to passively mark his chains with kanji of a chosen element [to be specifically posted which element in bio] to enhance them to fit their needs. The kanji would instantly erect a barrier that is skin tight on the chains, possessing the inherit properties of said element. This can range from being a basic element, to an advanced element or CE, which effectively raises the rank of the chains when used. This is something that CAN be applied to the chains but doesn't HAVE to be applied every use, seeing as the chains would also take on the weaknesses of said element and wouldn't always be needed.
On the other hand, at the cost of a move and 20 chakra, the user can switch the kanji seal to a new element (losing the old seal). This would happen within the same time frame of the chains due to the nature of this technique, being unusable on its own.
Note: Can only be used on chains up to S rank.
Note: For S rank seals the user will need to perform an additional hand seal when forming the chains or swapping the seal. Can only be used to apply S rank seals 3 times better battle, with two turns between uses.
Taught: https://animebase.me/threads/uzumaki-things.776617/

 

Pervyy

Immortal
Joined
Oct 22, 2009
Messages
43,023
Kin
3,689💸
Kumi
31,971💴
Trait Points
0⚔️
Chakra: 2.310 - 40 - 20
Senjutsu: 10 - 10 (Running out of Senjutsu)
Health: 200
Base Tracking: 14 [ x 2.5 from Apex Tracker = 35 ]
Base Speed: 14
Body Attribute: + 10 to Taijutsu & + 10 to Physical Durability




As Horus unleashed his devastating attack, Akhwera knew that he had to act quickly to avoid certain doom, as they were both plummeting toward the venom. With a sharp hand gesture and a powerful incantation, he used his technique to cause both himself and Horus to disappear from the battlefield, transported into the stomach of a giant toad. The world around them vanished, replaced by the slimy walls of the toad's stomach. Akhwera and Horus found themselves trapped within the dark, foul-smelling confines of the toad's belly, unable to escape. The walls immediately trapped Horus within its fleshy confines, slowly digesting him, while restraining him.

Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: This technique bears resemblance to the Summoning: Toad mouth bind technique. However instead of warping the battlefield into the digestive tracks of a giant toad, the user reverse summons themselves and their opponents into the stomach of a giant toad and captures and isolates the target/s inside the stomach, cutting them off from allies and immobilizing their movements while the stomach starts crushing the opponent/s to death.



As Akhwera unleashed his attack upon his opponent, he drew upon his vast reserves of chakra to summon forth a barrage of chains that shot forth from his body with incredible speed and precision. Each chain was imbued with a potent electrical charge, causing them to crackle and vibrate with deadly energy as they whistled through the air. As they closed in on their target, the spikes that lined each chain glinted wickedly in the dim light of the toad's belly. These spikes were razor-sharp, honed to a fine point that could pierce even the toughest of armors with ease. But it was the lightning that truly made these chains so deadly. With each impact, a burst of electrical energy would surge through the chain, coursing through the body of whatever unfortunate victim happened to be in its path. This energy was more than just a simple shock; it was a paralyzing force that could leave even the most hardened warrior frozen in place, unable to move or defend themselves against the relentless onslaught.

Type: Supplementary/Offensive/Defensive
Rank: C-Rank to Forbidden
Range: Short-Long
Chakra: 15-70 40
Damage: 30-120 80 + 20
Description:
Known by some members of the Uzumaki clan, this technique is the manifestation of the strongest of chakras within the clan and not a simple Ninjutsu technique. The user is able to focus and materialize chains from their body that can be used for various purposes. However, what makes it a technique that goes beyond the normal Ninjutsu category is that the user can manifest these chains in reality, using them to attack, defend or restrict a given target but can also manifest these chains in his mind, in a purely spiritual field. This enables the technique to act as defense against mental attacks (Genjutsu, Yamanaka Clan techniques, etc) by using the spiritual manifestation of the chains to "attack" the mental intrusion and dispel it. It was this ability that allowed Uzumaki Kushina and Uzumaki Mito to serve as perfect vessels for the Bijuu Kurama, as they could use it to restrict the 9 Tails Demon Fox inside their bodies. When manifested as a Ninjutsu attack, it has both great range and strength. The chains can be used to attack (each chain ends in a kunai-like spear which can be used to pierce a target as a spear or the chains can be used to slam into the target or surround it and "crush" it) or defend (using the same methods) against enemies and techniques but its main purpose is to restrict and contain targets. The restriction effect is achieved partially due to two aspects: their physical strength (which restricts the target physically, preventing it from moving) and their inherent "sealing property". This property enables the chains to have a restriction effect that goes beyond the physical restriction, preventing the target from being summoned, teleporting, etc. This effect can be boosted to a full sealing effect (including the targets ability to mold chakra, etc) if the user spends additional chakra. The effect isn't a sealing technique, however, because it will only work while the user fuels it with chakra, unlike normal seals.
Note: Can only be used by Advanced Uzumaki Clan bios and Canon Uzumaki bios seen using it
Note: To use the sealing effect, the user must pay an additional amount of chakra equal to the strength he wishes to attribute to the effect; counts as a move
Note: Forbidden Rank usage will lead to a 4 turn cold down time before the technique can be used again; costs 70 chakra, carries a potential 120 damage points, only usable with the physical manifestation.
Note: Spiritual usage can counter genjutsu, yamanaka techniques and other similar mental intrusion techniques up to the same rank



Type: Supplementary
Rank: B
Range:
Chakra: 20 [+10 to jutsu]
Damage: +20
Description: Tranquility of The Eastern Dragon is 1 of 4 secret sealing techniques created by the Uzumaki clan to give their unique Chakra Chains more versatility. Specifically, Tranquility focuses on elemental chakras to enhance the overall effectiveness of the chains. Through the use of additional chakra when deploying the chains, the user is able to passively mark his chains with kanji of a chosen element [to be specifically posted which element in bio] to enhance them to fit their needs. The kanji would instantly erect a barrier that is skin tight on the chains, possessing the inherit properties of said element. This can range from being a basic element, to an advanced element or CE, which effectively raises the rank of the chains when used. This is something that CAN be applied to the chains but doesn't HAVE to be applied every use, seeing as the chains would also take on the weaknesses of said element and wouldn't always be needed.
On the other hand, at the cost of a move and 20 chakra, the user can switch the kanji seal to a new element (losing the old seal). This would happen within the same time frame of the chains due to the nature of this technique, being unusable on its own.
Note: Can only be used on chains up to S rank.
Note: For S rank seals the user will need to perform an additional hand seal when forming the chains or swapping the seal. Can only be used to apply S rank seals 3 times better battle, with two turns between uses.
Taught: https://animebase.me/threads/uzumaki-things.776617/

It seemed all his foe could do was keep himself on the run trying to avoid everything in the process, though that would only ever get them so far. As they were reverse summoned, Horus grabbed one of his truth seeking orbs, forming the great sword that could shape the lands itself, swinging it around as he did so releasing nothing but destruction in the process. He would slice through everything binding him, which would be completely negated on contact while slicing through his foe in the one swift motion. His foe having minimal time to react as they had come close range to stand on the head of Horus's summon previously. The damage of this legendary sword would wipe out everything around Horus as he spun, leaving nothing but utter destruction in the process.

( Shinken: Nunoboko no Ken ) - Divine Sword: Sword of Nunoboko
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short - Long
Chakra: 80
Damage: 160+20+30=210
Description: Sword of Nunoboko is a large, double-helix shaped sword, formed from the Truth-Seeking Ball and was originally wielded by Hagoromo Ōtsutsuki. According to Obito Uchiha, the sword is a holy relic which Hagoromo had used to shape the world, and the blade was powerful enough to just as easily destroy it by his own hands. Retaining all of the properties of the Truth-Seeking Balls, the user is able to clear mountains and even break through S ranked defenses with ease. The Sword of Nunoboko carries the same properties as the normal Truth-Seeking Balls, however they are capable or causing additional damage when swung by Hagoromo, having 20 additional damage added to it.
Note: Can only be used by Obito Uchiha and Hagoromo Otsutsuki bios.
Note: Can only be used twice per battle, lasting for up to 4 turns.
Note: Requires access to Truth-Seeking Balls, taking one inside his hand to form the Sword of Nunoboko
 

Corazon

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Right, was asked to check this. I'm not gonna go into too much detail so I'll just list the important bit/s.

Post 11 : The issue here comes from the use of MIE while on the Gedo.

The user will do the Tiger → Dog → Horse → Dragon → Boar hand seals and slam his hands on the ground
As the jutsu states, you need to slam your hands on the ground so the issue is fairly simple, you aren't on the ground, you're on the head of the Gedo, which is under Dan's control. So that move would fail imo. Also, let's say it did work, in that same move, you attempt to use Kenjutsu, but MIE requires you to maintain contact with the ground so you'd cancel MIE regardless.

It wasn't a massive issue overall, but it was an issue nonetheless. As for the rest of the fight, I'd say Gutsy handled it pretty well considering the level of bio he was up against. You used the reverse summonings well to avoid damage you couldn't counter yourself, which was smart. Dan used some big numbies, as expected of a Hagoromo bio, but my favorite move was the one that didn't have any damage, and it was the dispersing of the Gedo to counter the MIE. That was nice.

Honestly it was tough to pick a winner for this, but I think Dan edges it. He wasn't in any real danger throughout the fight and controlled it for the most part, but Pete did really well too and I was leaning towards him until the last few turns.

Winner : Ignia.
 
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