Goro's Customs. Update.

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Goro Kaguya

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Earth
(Doton: Tsuchi Bouhatei Metsuki) - Earth Style: Earth Mole Eyes
Rank:A
Type:Supplementary
Range:Short-Long
Chakra:40
Damage:N/A
Description: User sends out a large amount of chakra into the ground, through their feet causing chakra vibrations, using earth chakra and chakra control, the user of this jutsu can sense the vibrations of anything touching the ground/or anything in the ground. The jutsu works by sensing the changes in the chakra vibrations emitted by the user, produced by foe,object etc.

(Doton: Kouseki Manipyure-Shon ) -Earth Style: Mineral Manipulation
Rank:A
Type:Supplementary
Range:Short-Long
Chakra Cost: 30(-5 each turn)
Damage: N/A
Description: User forces massive amounts of chakra into the earth, giving them the ability to manipulate the finite particles, and sediments that compose the dirt.Using extreme chakra compression/decompression user can then change the density/composition of the ground.

(Doton: Tsuchi Kongouseki Doriru) - Earth Diamond Drill
Rank:A
Type:Attack
Range:Short-Mid
Chakra:30
Damage:60
Description: User gathers earth sediments from ground and revolves them around fist and forearm at a tremendous speed. Using mastery of charka control user adds chakra compression upon the sediment and the heat gathered by it's extreme velocity the sediment is turned to diamonds. The diamonds surround the the entire fist and forearm. Drill is nearly indestructible being made of diamonds.

(Doton: Ri-chi Yori Yomi)- Earth Release: Reach from the Underworld
Rank:A
Type: Attack
Range:Mid-Long
Chakra:30(-10 to user)
Damage:60
Description: With a quick series of hand seals, user summons series of earth hands that, appear from underneath the opponent(s). These earth hands wrap themselves around the opponent(s) appendages( arms, legs, throat) and pulls them through the ground (several feet), creating a pit in it's wake.
Note
*Can only be used 3 times per battle*
*-2 chakra for each hand*

(Ryuusei Shougeki)- Meteor Impact
Rank: S
Type: Attack
Range: Short-Long
Chakra: 40
Damage: 80
Description: User covers themselves in earth, creating a mass of dense earth spikes all over their body. They then launch themselves at their target with merciless force. Upon impact a massive crater is made, or impalement.
Note
Limit 3 times per battle.

(Doton: Jishin Sangai) - Earth Style: Earthquake Havoc
Rank:S
Type:Attack
Range:Short-Long
Chakra:40
Damage:80(160 if below ground) (-40 to user)
Description: User burrows into the ground, using earth chakra and chakra control mastery, by emitting high frequency vibrations from their body through the earth into it's tectonic plates user can simulate an earthquake. The earthquake causes a enormous fissure to open on the surface engulfing anything and everything on the ground above it. Aftershocks are felt for 2 turns after. The user receives half damage as opponent as if opponent is above ground. If opponent is below ground damage is doubled.

( Doton: Shippou Yuigon Torimono ) - Earth Release: Silver Will Capture
Rank:S
Type:Supplementary/ Defense
Range:Short-Mid
Chakra:40(-10 per turn if opponent is restrained)
Damage:N/A
Description: Using earth chakra user places hand on the ground to (initially) summon silver ore to converge upon the enemy or user, fully enveloping their body( up to eye level). This is done almost instantaneously, the ore is shaped like tube, It rises under and around the opponent and can be further manipulated to form restraints around the opponents hands and eyes. The user of the jutsu must maintain some form direct contact with the ground at all times, momentary removal will result in the instant release of this jutsu. Although a Doton technique silver is a great conductor of electricity.
Note
*Can be only be used 5 times per battle*
*-10 chakra per turn to keep restraints in place*

(Doton: Kinryou no Tsuchi)- Weight of the World
Rank: S
Type: Supplementary/ Defense
Range: Short- Long
Chakra: 40
Damage: N/A(-10 user per turn to maintain)
Description: User gathers their earth chakra, and releases it into the earth. This infuses their chakra with the earth, giving them control over all forms of earth in the area. User makes a hand sign and all of the immediate surrounding earth will converge upon all (enemies) who are on/in the ground at a high velocity. This jutsu fully covers a person with a thin, but extremely dense layer of earth. Due to the speed of the converging earth this jutsu is seemingly unavoidable, however no damage is done to opponent. This is to tremendously slow down enemy movements. Must be an Earth Master to use this jutsu.
Note
*Can only be used three times per battle*
*Only B rank earth jutsu can be used next turn*

(Doton: Tsuchi Reikonshoumetsu) Earth Annihilation
Rank: S
Type: Attack
Range: Short- Long
Chakra: 50
Damage: N/A (Death if covered in Rock)
Description: Using mastery of earth element, user forces extreme amounts of their own chakra into the earth. User then makes a hand sign instantly causing all forms of earth (that contains the users chakra) to violently implode upon itself. Leaving nothing but a giant void where the earth once was. Using this jutsu cost user 10% of their life force, due to the strain of extreme chakra use.
Note
*Can only be used once per battle*
*No earth jutsu can be used for remainder of battle*

(Doton: Togu Ganchurou Shinrin) - Grinding Earth Pillar Prison Forest
Rank: Forbidden
Type: Attack/Supplementary
Range: Mid-Long
Chakra: 50
Damage: 100 (-10 to user)
Description: An advance verison of earth style earth pillar prison, user will trap their opponent in a "earth pillar forest" (a huge amount of the battlefield). After a blood sacrifice into the earth the turn before, which infuses the earth with their life energy/chakra. User smacks/stomps the ground and pillars rise from the ground. The tops of the pillar merge together into a stone pillar roof. The pillars are super dense and can stand strong against the mightiest of winds. Along with being dense each pillar has multiple ,steel strength, earth spikes scattered along them. The Creator then makes a hand sign and all the pillars start to spin clockwise and counter-clockwise grinding against each other and anything caught inside to bloody pulp. After grinding against each other the pillars break into rubble crushing all that remains below (including user).
Note
Can only be used once per battle
Must be a master of Earth, No S rank earth jutsu for next turn.
Must spill their blood into the ground the turn before.

Water
(Suiton: Soudai Gogyou Suirou)- Grand Multiple Water Prison
Rank: S
Type: Defense/Supplementary
Range: Short-Mid (Long if on water source)
Chakra:40
Damage:N/A
Description: A modified verison of "(Suiton: Suirou No Jutsu) - Water Style: Water Prison". User summons a great tide of water towards opponent that traps multiple targets in a orbs of water. User can further manipulate sharp water spikes to impale what ever is inside. Also orbs can be used to stop projectiles. If used on a water surface can be almost unavoidable.
Note
*Can only be used 3 times per battle*


(Suiton: Gurando shākutorupedo) - Water Release: Grand Shark Torpedo
Rank: A
Type: Attack/Defense
Range: Short- Long
Chakra: 30
Damage: 60
Description: User spits out a large volume of water into the air and uses shape manipulation to shape the water into a massive water shark that surrounds their body. With the user in the center they can launch themselves into objects of equal or lesser density (up to A-rank earth) biting through them. If used in a water source user travels through the water quicker.
Notes:
The amount water created is equal to chakra source of the user, with the maximum size of the shark being one-fifth of a boss summon.
Usable three times per battle

Lightning
(Raiton: Raiton Mayu )- Lightning Release: Lightning Cocoon
Rank: C
Type: Attack
Range: Short
Chakra: 15
Damage: 30
Description: After sending opponent skyward user will jump into the air to place his chest to the back of his opponent. He then releases a massive amount of lightning chakra that will wrap around his opponent to prevent escape(Similar to lee's bandages). As the pair begin their fall back to earth, User begins to spin downwards at a high rate of speed, driving himself and opponent head first into the ground with a thunderous boom. *Similar to Omote Renge*

(Raiton: Kaminari no ?taiho sutoraiki)- Lightning Release: Lightning Cannon Strike
Rank: C
Type: Attack
Range: Short- Mid (if fired)
Chakra: 15
Damage: 30
Description: Charging lightning chakra into their fist (or weapon) the user swings it to release cannon shaped orbs of lightning. A maximum of four orbs can be released at a time. Each orb is dense with lightning chakra and upon touching can ensnare target in current of lightning.

(Raiton: Kita no sora no ikari )- Lightning Release: Rage of the North Sky
Rank: S
Type: Attack
Range: Short- Mid (if thrown)
Chakra: 40
Damage: 80 (-20 to user)
Description: Wielding Mjollnir, user swings the hammer by it's strap in a circular fashion gathering their raiton chakra into the hammer's head. User then fires off a massive bolt of lightning, in the shape of a polar bear, from the hammers head. If thrown the bear looks as if it's running, crumbling any earth beneath it.
Notes:
Usable Twice per match. Second Time Mjollnir desummoned no longer usable for match.
Only usable with Mjollnir in play.
No lightning next two turns.

(Kinjutsu Raiton: Hekireki Tenshu Rasuto Hirameki)- Thunder God's Last Flash
Rank: Forbidden
Type:Attack
Range:Short-Mid
Chakra:50
Damage: 95 (-25 to user)
Description: Using chakra focused in his legs user jumps about 20m into the sky releasing intense amounts of lightning chakra and life force energy, creating a mini lightning storm above him (similar to kirin cloud but much smaller scale).Using Mjollnir and the chakra/energy released user directs and channels a lightning bolt unto the hammer and then comes crashing down upon the opponent knocking them into the ground, leaving a huge crater in it's wake.
Note
*Can only be used once per battle*
*After use Mjollnir can no longer be used*
*-10 to user for wielding Mjnollnir, -15 from Life energy*
*No lightning jutsu can be used for 2 turns*

Fire
(Katon: Honoo-shin no buresu) - Fire Release: Flame God's Breath
Rank: A
Type: Attack
Range: Short-Mid
Chakra: 30
Damage:60 (-20 to user due to heat of flames)
Description: Utlizing extreme chakra control user summons a bright fire to surround their entire body. Immediately thereafter they jolt forward fist first as massive fiery blaze. User looks like a flaming arrow, until they make contact with an object. Once target is hit the flames transfer to it and a massive explosion takes place.
Note: Can only move in a straight line.
No Fire Jutsu above A rank next turn.

(Katon: Kaen Tenoyubi Baindo) Fire Release: Flame Finger Binding
Rank: S
Type: Attack/Supplementary
Range: Short-Mid
Chakra: 40
Damage: 80 (-10 to users hands due to burn)
Description: User gathers fire chakra into their finger tips, and then procced to perform four hand seals. With each hand seal the fire chakra is being gathered into the fingertips is doubled. As the last hand sign is made the users fingers are lined up one by one atop each other. suddenly the user will thrust out their hands outward releasing ten bands of fire towards their opponent. These bands of fire wrap around their target coverge into a pillar and severely burn them. If an object is behind the opponent these bands will act as a net and bind the opponent to said object.
Note
Can only be used twice per battle
No fire jutsu used for 1 turn after

(Kinjutsu: Kansou Genshiteki Tsuchi) Foribidden Art: Arid Primal Earth
Rank: Foribidden
Type: Attack
Range: Mid-Long
Chakra: 60
Damage: 90 (Death if directly applied to humans due to extreme dehydration) (-30 to user)
Description:User gathers his fire chakra then releases it into the surrounding area, creating an extremely dry and arid area. It becomes so hot that heat vapors can be see making vision at a distance hard. Being aimed at the surrounding air wind jutsu become near impossible difficult to use. If aimed at an single object all moisture can be evaporated from it(Must make direct contact. User will lose use of the medium in which the heat passes through).
Note
Takes great concentration so only 1 other move can be perform the same turn this is used.
Can only be used twice per battle.

Rain
(Ame: Hanzou Hateshinai Monsu-n) - Rain Release: Hanzou's Endless Monsoon
Rank: S
Type: Supplementary
Range: Vast Area
Chakra: 40
Damage: N/A (-5 per turn to maintain)
Description: After making the needed hand signs, user will subtely release his chakra into the sky above him. User combines his chakra with that of the water particles in the sky making them combine and form dense rain clouds. These clouds are similar to Monsoon type rain clouds and are endowed with the users chakra (as well as rain made from clouds). Takes two turns to for clouds to fully form. Once formed the clouds will release a constant heavy down pour of rain. Being made of users chakra if clouds are blown away user can summon them back. Last 3 turns
Note
Can only be used twice per battle

(Ame: Akuma Kumo Kuro Hekireki Sutoraiki)- Rain Release: Demon Cloud Black Dragon Thunder Strike
Rank: Forbidden
Type: Attack
Range: Short-Long
Chakra: 80
Damage: 130 (-50 to user)
Description: User makes a few hand signs to gather storm clouds around their body. User then cuts his hand releasing blood into the cloud to mix in his chakra/life force as well as massive amounts of lightning elemental chakra. The cloud will then stretch forth towards his opponent(s) shaped like multiple dragon heads with their mouths wide open, inside the dragon mouths are lightning bolts. The clouds then completely engulf the opponent severely shocking all inside. Leaving a crater where they once stood. Last 2 turns
Note
Can only be used once per battle. Clouds must already be present on the field.
User cannot use B rank lighting and rain jutsu for two turns after use
All clouds disappear after second turn.


Taijutsu

(Zatoichi Taijutsu: Teikiatsu Ashige)- The Blind One's Fighting Art: Cyclone Kick
Rank: B
Type: Attack
Range:Short-Mid
Chakra:25
Damage:40
Description: User spins around their opponent in rapid session kicking them from all sides. User is spinning around so frequently and so fast, they resemble a cyclone surrounding their opponent. User can charge elemental chakra around their feet for elemental variations of the kick.
Note
*Elemental variations cannot be combined by same user*

Elemental Variations:
Lightning/Raiton chakra:Slight paralysis may take effect if kick(s) connect.
Fire/Katon chakra: releases a small flame from soles of the feet that produces a small wall of fire around opponent
Wind/Futon chakra: produces a slicing wind current
Earth/Doton chakra: Earth wraps around feet + 5 damage {if kick(s)connect}

(Zatoichi Taijutsu:Koushin Enkou Doragon)- The Blind One's Fighting Art: Rise of the Flaming Dragon
Rank: B
Type: Attack
Range: Short
Chakra:25
Damage: 40
Description: User bends down and quickly charges chakra into their fist, and instantaneously rises up, with great force, uppercutting their opponent in the chin, raising both 10 ft into the air. While rising users fist appears to be on
fire resembling a flaming dragon.

(Taijutsu: Odin's Fungeki)- Fighting Style: Odin's Fury
Rank: A
Type:Attack
Range:Short-Mid
Chakra:30(-10 to user)
Damage: 60
Description: With "Odin's Claws" activated, at a blinding speed, almost unavoidable at close range,user performs a 35 hit barrage of punches. The barrage resembles a furious blizzard, leading up to a giant (blue and white colored) slash across the opponents chest sending the opponent into the ground.
Note
*-10 to user due to strain of Odin's Claws*
*Odin's Claws Must be activated*

(Kobushi no Jinteki Enkou)- Fist of the Mortal Flame
Rank: A
Type: Attack
Range: Short
Chakra: 30
Damage: 60
Description: User gathers fire chakra into their fist. They then strike their victim several times with a series of amazingly fast and precise punches. Each punch leaves a small indentation in the opponents skin, as it burst into flames. After the last punch is made the targets entire body burst into flames.

(Kenjutsu: Fuuton Epe Kadou) - Sword Style: Wind Rapier Vortex
Rank: A
Type: Attack
Range: Short- Mid
Chakra:30
Damage: 60
Description: Rapidly thrusting their sword forward user channels wind chakra through the blade to it's tip releasing a mini vortex of wind with each thrust. The vortex slice deeply into its target causing deep external wounds.


(Taijustu Kuchiyose : Mjollnir Hanma no Hekireki Tenshu) - Summoning Technique: Mjollnir Hammer of the Thunder God
Rank: S
Type:Supplementary/Attack
Range: Short-Mid (Can be long if lightning is channeled through Mjollnir)
Chakra:40
Damage:85(+20 to Lightning attacks) (-10 to user per turn)
Description: User bites all five of his fingers and removes scroll from his clothing. He then generates a massive amount of chakra and inserts it into the scroll, immediately afterward he signs with blood to summon Mjollnir the Hammer of the mighty thunder god Thor. Mjollnir can amplify the power of lightning based jutsu. User wields the hammer with incredible strength and speed. Mjollnir itself is unbreakable and can be summoned to users hand if knocked away. If touched by another person a massive shock is sent into their body.
Note
* Jutsu can only be used 3 times per battle*
*Each turn user take -10 damage due to the strain of wielding Mjollnir*

(Kinjutsu no Taijutsu: Berseker Kazan Rippuke)- Forbidden Fighting Art: Berseker's Volcanic Rage
Rank:Forbidden
Type:Attack
Range:Short-Mid
Chakra: 50
Damage: 100 (-40 to user)
Description: After accessing almost all their chakra,using "Berseker Summoning", Both user and bear will attack opponent with unmatched rage and aggression, user and bear attack opponent(s) in such a fury that their fist/claws appear on fire. User envelops hand with all their current chakra and then releases energy as energy bubble that explodes immediately after release. Being so close to explosion user takes major damage. User or Berserker can release bubble.
Note
*User cannot use any elemental jutsu when Berseker is summoned*
*Can only be used once per battle*
*User cannot use ninjutsu for 2 turns after, due to need of recharge*

(Kinjutsu: Ryu Sutoraiki no Hokuto Shinken)- Dragon's Strike from The Divine Fist of the North Star
Rank: Forbidden
Type: Attack
Range: Short (Mid if Elemental Variation is used)
Chakra: 50
Damage: 95 (130 for elemental variation) (- 80 damage to user)
Description: Zatoichi Taijutsu's only forbidden technique, used only in the most desperate of situations.Using their ability to emit chakra pulses from their body, user focuses their chakra into their fist. As the opponent nears the user strikes them with their fist. As soon as the fist makes contact with the opponent user sends forth several pulses of their own chakra through their opponents body. Users chakra acts a shock wave that ripples through their opponents body, causing some internal bleeding. User can add in elemental chakra for elemental variation. Releasing the pulse breaks the chakra receptors in users entire arm, making it no longer usable(for remainder of battle).
Note
Can only be used once per battle
Only one other jutsu can be used during the turn this is used.
Last Resort Jutsu

Elemental Variations
Raiton: A white bolt of lighting shoots from fist shocking the opponent
Katon: A fist appears flaming as it burns the opponent
Suiton: Opponent in sliced by multiple small water blades
Doton: Fist is covered in condensed earth as it strike opponent
Futon: A hurricane of wind erupts around target slicing them greatly on all sides.

Genjutsu

(Genjutsu: Kuro Arashi Kanshiki )- Black Storm Judgement
Rank:S
Type: Supplementary
Range: Short-Mid
Chakra:40 (-10 per turn to keep active)
Damage: N/A
Description: User casts an illusion were the opponent thinks that they are trapped in the middle pitch black cloud. The cloud is releasing a constant barrage of thunderous booms and extremely fast pulsating flashes of lightning. This distorts the opponents senses, impairing sight,sound. User then adds water chakra to simulate wet sensation making the opponent immensely wet. Opponent feels caught in a heavy down pour while inside the cloud.Opponent thinks they're so wet they become afraid to use lightning jutsu. Opponent can attempt to defend themselves in the genjutu but with much diffculty. Only use of 2 jutsu per turn due to disorientation. Jutsu lasts 3 turns.
Note
*Can only be used once per battle*

Fuuinjutsu
(Fuuinjutsu: Senro Noroshi) - Seal: Tracker Beacon
Rank: A
Type: Supplementary
Range: Short-Long
Chakra: 30 (-10)
Damage: N/A
Description: User infuses chakra into their opponents clothing/skin (or tag that attaches itself) that for a period of time attaches itself to them as small kanji seal. The seal acts as a homing beacon attracting the users chakra toward it.
Note Usable three times per battle.
Note Last five turns per use
Drains users chakra per turn active

(Fuuinjutsu: Tojikome genso) - Sealing Technique: Elemental Confinement.
Rank: A
Type: Supplementary
RangeN/A
Chakra: 30
Damage: N/A
Description: Utlizing a special fuuin applied to a metallic object (kunai, swords, etc), users seals within an elemental striking force used against said object.
Ie: Fire would have the object have a burning capabilities/Water would make the object malleable (bendable)/Earth would increase it's strength(durability)/Wind it's cutting power/Lightning would increase it's speed when striking.
User must list which element is to be sealed, and only one element per seal. Each seals force is proportional to the users chakra.
Note: Usable 5 times per battle.
No Custom Elements can be sealed within the tag.
No Genjutsu may be used with seal is in effect.

(Fuuinjutsu: Soudai Tsuwamono Hitokage)- Great Warrior Spirit Release
Rank: Forrbidden
Type: Supplementary
Range: N/A
Chakra: 60(when active)
Damage: N/A(-5 to user per turn)(+ 10 to taijutsu)
Description: User removes a special tag from their pouch and places it on the base of their spinal cord above the skin, tag instantly burns into skin. The tag is special fuuinjutsu seal that is charged with lightning chakra. If the user is to lose consciousness( fall a sleep,pass out etc) the seal triggers and sends electric impulses throughout the users body and into their brain. These impulses stimulate a portion of their brain that allows for movement. Once active the users body will rise to and act on basic instinct and reflexes, enabling the user to preform taijutsu while unconscious. The raiton charka slight hurts users skin.
Note
No Genjutsu can be used prior turn
Last 3 turns
Once per battle

Ninjutsu
(Odin Tsume )- Odin's Claws
Rank: A
Type:Attack
Range:Short
Chakra: 30 (-10 per turn in use)
Damage: 60
Description: Odin can transform into two bear claw gauntlets covering the users hands, these claws are razor sharp and can cut through steel. There is water and wind chakra surrounding the claws, which can produce a freezing effect when struck.

(Odin Kegawa)- Odin's Fur
Rank: S
Type: Defense
Chakra: 40(-20)
Damage: N/A
Description: Odin transfers some of his fur to User, he can then manipulate it to take whatever shape he chooses. This fur gives it's wearer immunity to ice jutsu S rank and below. User must force in chakra to provide immunity from freezing effects of ice elemental attacks, while doing so no other elemental jutsu can be used.
Note
*Can only be used 5 times per battle*

(Kinjutsu: Mugen Fuuten Miokuri tame Shunkashuutou)- Kinjutsu: Infinite Madness, Farewell to Spring
Rank: Forbidden
Type: Supplementary/Attack
Range: N/A
Chakra: 60
Damage: N/A (80 if hit with claw spike) (+ 30 to taijutsu ) - 60 to user
Description: Once beserker is summoned unto the field user uses transformation jutsu henge(this jutsu makes transformation jutsu without cost) to combine both user and summoning in one body; However user remains the same height, grows hair from all over his body and bone spikes erupt from the users hands to form claws.User uses beserker summoning to fully utilize his kaguya clan taijutsu and abilities. Doing so turns user mad with rage, affecting his ability to use jutsu. Being directly combined with berserker the effects of the berseker summoning allows user to travel at even higher speeds,deliver bone shattering strikes and greatly enhance any taijutsu the user knows. However this uses more of the users chakra bringing him that much closer to death.

First Turn After Transformation: Only 2 jutsu can be used by user
Second Turn After Transformation: Only 1 jutsu can be used by user
Third Turn After Transformation: 1 jutsu immediately after dies (if not released and berseker dispersed)
Note
Can only be used once per battle and as soon as beserker summoned
Last 3 turns, No elemental jutsu can be used, no Genjutsu can be used while in effect
- 20 per turn in effect

Summonings

(Kuchiyose no Jutsu: Berseker Tenshu no Rippuku)- Summoning: Berseker God of Rage
Rank: Forbidden
Type: Supplementary
Range:N/A
Chakra:50 (+20 to user)
Damage: (-20 to user per turn) (+40 to taijutsu and non-elemental ninjutsu)
Description: After a series of hand signs I bite my finger releasing my blood unto the ground summoning the Norse God Berseker. Berseker takes the form of a large grizzly bear, and is (literally) the reason why we have aggression and rage in the world. With berseker on the field user can access almost all of their chakra at once due to their extreme rage. Through this process user gains tremendous boost in speed, stamina and strength but at a grave cost. The longer berseker stays on the field the more mad the user who summoned him becomes, causing grave damage to user, allies and foe alike. After 3 turns user dies of heart and chakra failure.
Note
*User can't use any elemental jutsu while Berseker is on the field*
*Can only be used once per battle, last 3 turns*
*Last Resort Jutsu*

(Kuchiyose : Odin Hokkyokuguma) Summoning Polar Bear Odin
Rank: S
Type: Attack
Range: Short- Long
Chakra: 40
Damage: 85
Description: User summons Odin, a huge polar bear,twice the size of Manda, with his right eye missing. Odin can create ice with his breath, shoot out pulses of water that are propel by wind currents. As well as use his fierce claws to destroy whole forest.

(Kuchiyose no Jutsu: Tyr-kun no raikou) Summoning: Tyr-kun of Lightning
Rank: A
Type: Attack/Supplementary
Range: N/A
Chakra: 30
Damage: 60 (+ 10 to raiton jutsu)
Description: Tyr-kun is the son Berserker God of Rage. Tyr stands on his hind legs enabling him the use of his massive paws for taijutsu. While standing tyr-kun is 3 meters tall. Tyr-kun is a ninja bear who has long trained in the taijutsu arts and very forimable opponent in combat. Tyr-kun has a natural affinity for lightning, being able to use up to A rank lightning jutsu. Being gifted with lightning affinity, Tyr-kun is extremely fast and nimble.

(Kuchiyose : Balder no Kori Kuguma)- Summoning: Balder the Black Bear
Rank: A
Type: Attack/Defense
Range: Short- Long
Chakra: 30
Damage: 60
Description: User summons Balder the Black bear. Balder has a nature affinity for fire element using fire jutsu up to A rank and is a skilled shinobi amongst the shinobi bear clan. Known for his taijutsu skill and his ability to release a dense chakra endow smokescreen. Being dense with chakra the smokescreen can be recalled if blown away.

(Kuchiyose no Jutsu: Mari-chan no Kage) Summoning: Mari-chan of Shadows
Rank: B
Type: Supplementary/ Attack
Range: N/A
Chakra: 20
Damage: N/A
Description: Cousin to Tyr-kun and Odin. Mari-chan is of the ninja bear clan. She is 2 meters tall and naturally bound with earth elemental chakra, Mari-chan is known as the shadow of the bears. She can merge in and out of earth without distrubing the ground around her, enabling her quick and fast exits during battles and missions. Mari-chan can
use only one Earth jutsu when summoned, up to S rank. Much like her cousin mari-chan she can stand on her hind legs to fight.
Note
Doujutsu/Sensory users can see her.

Shikotsumyaku
30. (Kinjutsu: Ichidou Shiroi Hone Renge)- Shrine of White Bone Lotus
Rank: Forbidden
Type: Defense
Range: Short-Mid
Chakra: 50
Damage: N/A {20 if cut by petal/thorn (-10 to user per turn)}
Description: An advance version of (Hone Yoroi)- Bone Armor, user will surround their entire body in a seemingly impenetrable layer of bone on the outside of their skin shaped like a giant lotus. The lotus acts as a shielding agent,with user in the center. The petals of the lotus are razor sharp and will greatly cut anything in its wake. Lotus petals can be futher manipulated to launch thorn shaped spikes. User can only use 1 other jutsu per turn as long as this lotus is in effect. Last 3 turns.
Note
*Can only be used once per battle*
*Bone jutsu can not be used next turn*

(Honeton/Taijutsu: Zetsumei Renge no Mai)- Dance of Death Lotus
Rank: A
Type: Attack
Range: Short
Chakra: 30
Damage: 60 (-10 to user)
Description: After sending opponent skyward user will jump into the air to place his chest to the back of his opponent. He then erects massive bones from his torso that will wrap around his opponent to prevent escape(Similar to lee's bandages). As the pair begin their fall back to earth, User begins to spin downwards at a high rate of speed, driving himself and opponent head first into the ground.
Note
No Bone Jutsu Next turn

(Honeton: Chidori Gosunkugi Mari) - Bone Release : 1000 Birds Spike Ball
Rank: A
Type: Attack
Range: Short-Mid
Chakra: 30
Damage: 60
Description: User focuses a large amount of lightning chakra into the palm of their hand( about the size of a chidori, but 2 twice the chakra). After forming the chidori in the center of the palm, wraps their hand in a super dense bone covering. At the top of bone covering there are 3 open tipped bone spikes. User then rushes the opponent at an incredible speed and inserts the chidori through spikes into the opponents flesh causing paralysis (for one turn) in them after 2 turns.
Note
*Can only be used 2 twice per battle*

Liquid Hydrogen-(Shin'en Suiton)

(Shin'en Suiton: Shin'en Pirania) Liquid Hydrogen Release: Abysmal Piranha
Rank: C
Type: Attack
Range: Short-Mid
Chakra: 20
Damage: 30
Description: User creates a piranha made of liquid hydrogen that attacks it's targets without mercy. The piranha has sharp fangs and can travel along ground to attack. When in a liquid medium the piranhas' speeds are extremely fast.

(Shin'en Suiton: Shin'en Funshutsu) Liquid Hydrogen Release: Abysmal Eruption
Rank: B
Type: Supplementary
Range: Long
Chakra: 20
Damage: N/A
Description: User causes a lakes worth of liquid hydrogen to erupt from the ground. This acts as water source composed of liquid hydrogen. Since this water was highly infuse with users chakra, only the user can use the water to perform jutsu.

(Shin'en Suiton: Mure Shin'en Pirania) Liquid Hydrogen Release: Swarming Abysmal Piranha
Rank: A
Type: Attack
Range: Short-Mid
Chakra: 30
Damage: 60
Description: User creates multiple piranha of liquid hydrogen that swarm in on their target. Devouring everything leaving only bones. When in a liquid medium the piranha's speeds are extremely fast.

(Shin'en Suiton: Shin'en Kirigakure No Jutsu) Liquid Hydrogen Release: Abysmal Mist
Rank: A
Style: Attack/ Supplementry
Range: Mid
chakra Cost: 30
Damage points: 60
Description: The user performs the needed hand seal and a mist of liquid hydrogen fills the area. However in the creation of the mist, user uses less then the needed amount of chakra, to keep the hydrogen in it's liquid state. Thus making a mist.The mist has the same consistency as Kirigakure No Jutsu, but if the mist meets a source of ignition it blows up, severely damaging/ burning those inside.


(Shin'en Suiton: Katana no Shin'en Taira) Liquid Hydrogen Release: Sword of the Abysmal Plain
Rank: S
Type: Attack/ Defense
Range: Short
Chakra: 55
Damage: 80 (-10)
Description: User uses shape manipulation to shape liquid hydrogen into a sword. User uses less chakra than normal used in creating liquid hydrogen to raise it's oxidation rate, giving it more flammability (slightly). User than introduces fire chakra to the outside of the sword to ignite and create a flaming sword of liquid hydrogen. This sword can cut through most elements and even steel. However being aflame users hands are burned each turn in use. User can also release blast of liquid hydrogen from sword. Sword remains until destroyed or released by user.
Note
Only usable twice per battle

(Shin'en Suiton: Shin'en Gorogoro Dangan) Liquid Hydrogen Release: Abysmal Scatter Shot
Rank: S
Type: Attack
Range: Mid-Long
Chakra: 55
Damage: 80
Description: The user creates and shoots multiple spheres of abysmal water all around the opponent, the balls then converge upon the enemy from all directions to reduce chance of escape. Once the balls converge on the opponent, they attach together surrounding the enemy, which can either suffocate them or implode upon them. Must be used on a water surface
Note
Can only be used 3 times per battle
No S ranked Liquid Hydrogen jutsu next turn

(Shin'en Suiton: Shin'en Kiyome)- Liquid Hydrogen Release: Abysmal Purification
Rank: S
Type: Supplementary
Range: N/A
Chakra: 55
Damage: N/A
Description: User inserts his charka into a water source and forces out all oxygen molecules to convert a water source into a source of pure liquid hydrogen.

(Shin'en Suiton: Shin'en)- Liquid Hydrogen Release: Munashii Abysmal Void
Rank: Forbidden
Type: Attack
Range: Short- Mid
Chakra: 110
Damage: 100(-10 user)
Description: Once on a large source of liquid hydrogen, user makes two hands signs to force large amounts charka into the source of liquid hydrogen. Once the second hand sign is made the source erupts into a rectangular box around opponent(s). The box is devoid of light. It drains all heat sources that are within it, freezing all whom inside.
Note
Must be on a liquid hydrogen source
Can only be used once per battle
No S ranked jutsu next turn

(Shin'en Suiton: Shin'en Faita-kaji ) Liquid Hydrogen Release: Abysmal FireFighter
Rank: Forbidden
Type: Attack/Defense
Range: Short-Long
Chakra: 55
Damage: 80 (+20 to user) (if covered in water, the enemy will freeze and die)
Description: The user will summon water from everywhere on the field (tree, air, ground...etc) and will focus his water chakra to turn it to abysmal water. Not only does, this happen almost instantaneously, but the user will focus extra chakra into the water to cool it down to the lowest possible level. Once done the user will use all this water and will make it converge on any heat source on the field and therefore on the enemy also. Being the best possible defense and attack against heat, no fire of any kind can evaporate this water. Once the water as converge on the enemy, every part of his body the water touch will be frozen. This jutsu will leave the field covered in abysmal water, making it impossible to use fire jutsu (all forms+lava) the next turn for both fighter.
*Can only be used 2 times per match
*No S-rank liquid hydrogen after this jutsu

Liquid "Greek" Fire-(Umi Katon)
(Umi Katon: Greek-o Akumu) Liquid Fire: Greek Nightmare
Rank: B
Type: Attack
Range: Short-Mid
Chakra: 20
Damage: 40
Description: After a quick row of handsigns user will spit out a stream of liquid fire at their target.

(Umi Katon: Taki Tsunami) Liquid Fire: Death Tsunami
Rank: B
Type: Attack
Range: Long
Chakra: 20
Damage: 40
Description: Focusing a great amount of chakra into a source of liquid fire a giant tsunami wave is created. This wave will burn through most obstacles in it's wake, and is big enough to cover large summonings
Note: Source of Liquid Fire Needed.

(Umi Katon: Katon no Numa)- Liquid Fire: Lake of Fire
Rank: A
Type: Supplementary/Attack
Range: Short-Long
Chakra: 40
Damage: N/A(60 if opponent is standing atop)
Description: User stomps on the ground bringing forth the needed materials to create liquid fire. User simultaneously endows a large amount of fire chakra into the liquid to create a brightly burning lake of fire. This can be used a source of liquid fire.

(Umi Katon: Hei no Umi Katon)- Wall of Liquid Fire
Rank: A
Type: Defense
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: User places their hand to the ground to summon forth a 360 barrier of liquid fire surrounding them to protect from incoming attacks. User can also stomp to bring the barrier about.

(Umi Katon: Ichi Motte no Enkou)- Liquid Fire: One With the Flame
Rank: S
Type: Supplementary
Range: N/A
Chakra: 50
Damage: N/A (+10 to user per turn)
Description: User adapts his body to high temperature by forcing large amounts of earth and fire chakra through their body. Their skin gains a brown-reddish glow and they become immune to the burning effects of liquid fire, enabling them to walk or make direct contact with the high temperatures of liquid fire. Due to the intense amount of chakra coursing through users body they receive minor damage.

(Umi Katon: Ookami no Kin Enkou)- Liquid Fire: Wolves of the Forbidden Flame
Rank: S
Type: Attack
Range: Short-Long
Chakra: 50
Damage: 80
Description: User creates a pack of flaming wolfs made of liquid fire. The wolves are inextinguishable while on a source of liquid fire. A total of four wolves can be created, they can attack as a group or sent out one by one.
Note
Usable Twice Per Battle

(Umi Katon: Katon Shinme)- Liquid Fire: Fire Geyser
Rank: S
Type: Attack/ Supplementary
Range: Mid-Long
Chakra: 40
Damage: 80 (-10 to user)
Description: User causes a stream of liquid fire to erupt from the ground to flood the area with liquid fire. Users must take caution or they can be burned as well.
Note
Can only be used twice per battle
User obtains first degree burns on his foot with the first use and second degree burns with the second use. After the first use, he cannot go to speeds equaling or above the 4th Gate, after second use cannot go to speeds equaling or above the 1st Gate.

(Umi Katon: Ro-nai Ni) - Liquid Fire Release: Into the Furnace
Rank: Forbidden
Type: Attack
Range: Varies
Chakra: 45
Damage: 90
Description: Using a source of liquid fire, two handseals are made and a spherical prison is formed around user and opponent. Similar to (Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
The prison is composed and filled with liquid fire burning viciously all those who are within. Due to the sheer heat nearing the prison is near impossible. The size of the prison is relative to the source of liquid fire. User suffers fatigue and burns from use.
Note
Must have a source of liquid fire nearby
No Liquid Fire/Fire Jutsu for 2 turns after
Only 2 jutsu next turn can be used by user.
Twice per battle

Silver-(Shippou)
(Shippou: Shippou Ekitai Baindo )- Silver Release: Silver Liquid Bind
Rank: A
Type: Attack
Range: Mid-Long
Chakra: 30
Damage: 60
Description: After combining fire chakra with silver to form molten(liquid) silver, user with maneuver the molten metal to wrap around opponent(s) and severally burn them. After two turns the silver hardens and greatly reduces opponents speed.

(Shippou: Shippou Toku)- Silver Release: Silver Shield
Rank: A
Type: Defense
Range: N/A
Chakra: 30
Damage: N/A
Description: A shield made of silver with intense water chakra focused around the edges to keep the shield super cool when struck by strong flame jutsu. When struck by electricity the energy travel from the point of impact to the edges and displaced into the water giving it a thunderous charge.

(Shippou: Shippou Jouheki)- Silver Release: Silver Plateau
Rank: S
Type: Supplementary
Range: N/A
Chakra: 60
Damage: N/A
Description: User releases a large amount of chakra into the ground to bring forth a large amount of silver from the depths of the earth. The new source of silver is about as large as a rampart. It may also serve as a source of silver.
Note Usable Twice per battle.

(Shippou: Daichi-gosunkugi Hakachi) Silver Style: Groundspike Graveyard
* Rank:A rank
* Type:Attack/Defense
* Range:Short-Long
* Chakra Cost:30
* Damage Points:60
* Description:The user stomping/punching the ground causes a mass of silver spikes covering a huge precipice to come shooting out of the ground impaling the opponent unless they are already air born.

(Shippou: Shippou Shoudoku) Silver Style: Silver Sterilization
* Rank:S-rank
* Type:Supplementary
* Range:Short
* Chakra Cost:40
* Damage Points:N/A
* Description:The user causes silver to be injected into the bloodstream,in doing so they can stop any infection caused to the bloodstream with the right dosage they can also prevent blindness.This technique does not require handsigns and is good against blinding techniques and infectious techniques caused by viruses.(Silver nitrate is used as a alternative to antibiotics aswell as being used on new born babies eyes to prevent blindness and gonorrhea)
*Can only be used 4 times per battle*
*Can only be used by Devlin & Goro*

(Shippou: Goro-ten Chuuseki Gokusha) Silver Release: Five Point Pillar Prison
Rank: S
Type: Defense
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: User creates a five point pillar prison with a thick silver base underneath, that can be used to attack or defend. If the pillar is struck by any electrical force the energy is just displaced into the ground surrounding the prison.
Note
Can only be used 4 times per battle

(Shippou: Shippou Dangan Arashi)-Silver Release: Silver Bullet Storm
Rank: S
Type: Attack
Range: Short-Mid
Chakra: 40
Damage: 80
Description: After making the needed handsigns, user creates a two Gatling guns that emerge from the ground, composed of silver. The guns will shoot bullet shaped silver ore at his opponents a high speeds (3rd tome sharingan or higher can see). Guns shoot 100 rounds(each) when fired.
Note
Can only be used 3 times per battle

(Shippou: Kuritikaru itami) Silver Style: Critical Pain
* Rank:S-rank
* Type:Attack
* Range:Short-Long
* Chakra Cost:40
* Damage Points:80
* Description:The user gathers a mass of silver between their hands in a ball, almost instantly they send a huge mass of silvers shooting in the direction of the opponent crushing them and the surroundings.

(Shippou No Jutsu) - Silver Style Technique

Rank: Forbidden
Type:Attack/Defence
Range:Short-Mid
Chakra cost:50
Damage Points:100 (+10 when first created,+2 each turn thereafter)
Descripton: Creates manual weapons, attached to the user
Claws:The user shifts silver into 3 fingered, 1 thumbed talon like appendages that he uses to shred flesh and bone (reinforced to cut through kaguya bone)

Hammerfists:By shifting large amounts of silver towards his hands, the user can create large hammer-like weapons that are excellent at crushing armour and dense objects

Blade:The user grows an elongated double ended blade from his elbow onward, turning his arm into a giant razor sharp cutting machine.
Though not as fast as the Claws, and not as brutal as the Hammerfists, the Blade gets the job done. When the Blade outfitted with the Shield technique it can become quite the combination.The Blade Arm is another strong attack mechanism against flesh and bone.
Note: this technique is not just limited to these 3 manipulations

Shippou: Heta Danmaku) Silver Style: Tendril Barrage
* Rank:Forbidden
* Type:Attack/Defense
* Range:Short-Long
* Chakra Cost:50
* Damage Points:90(+10 to user)
* Description:The user concentrating their chakra causes silver to rapidly cover their body,with a burst of chakra and one handsign they cause mass amounts of silver tendrils to shoot in all directions surrounding violently whipping at them destroying the immediate area and amplifying any lightning techniques that are channeled through the tendrils.

(Shippou: Nai Shippou Kaishin)-Silver Style: Dead Silver Reformation
Rank: Forbidden
Type: Supplementary/Defense/Attack
Range:N/A
Chakra: 100
Damage: N/A(-15 per turn)
Description: This forbidden jutsu is used in the most desperate of measures. User with inject a large amount of silver nitrate into their blood system mass replicating their white and red blood cells. Giving them immunity to all infections. This is needed because user then summons silver and shapes it into artificial limb(s) that have been lost during the battle.
User can regrow any limb with the formation of hand signs(boar,snake,crow). These limbs are made of silver and can be used for silver manipulation jutsu. After the jutsu brakes, the limbs are gone
Note:
Combining Silver with flesh has a heavy wear at users skeletal system as well as a great deal of pull and tear on the skin. Over use will result in multiple broken bones.Must have a source of silver equal to limb that is regrown.
*Can only be used once per battle*

(Shippou: Shippou Shousan'en Rasengan Bakudan) Silver Nitrate Rasegan Bomb
Rank: Forbidden
Type: Attack
Range: Mid-Long (if Short user takes damage)
Chakra: 80
Damage: 150 (+100 to user if used short )
Description: After concentrating a large amount of silver in their stomach and combining it with their stomachs acid, user can then spit out silver nitrate. User makes a fire rasengan(this jutsu makes fire rasengan with out cost) and coats the rasengan with the silver nitrate and a silver nitrate rasengan bomb is made. User then throw the bomb at it's intended target. Bomb explodes upon impact send silver shrapnel in every direction. Due to it's sheer lethality user loses his arm with each use.
Note
Can only be twice
First Use: No silver jutsu for 3 turns, No S rank for 2 turns,
Second Use:No Silver Jutsu can be used for remainder of battle
One other jutsu may be used the same turn

Void

Garandou hanatsu: makkuro [void release: pitch black]
Type:Supplement
Rank: Forbiden
RangeShort-Long
Chakra Cost:50
Damage Points: +50 everything the jutsu is active (-20 for the user)
Description:the user gathers the energy from the surrounding area to create a huge void area around the user and the target(s). the void area is pitch black and impossible to see without the special operation. the area is cold and very misty.the target will find it hard to keep balance in the void area bcz it will feel like there is no floor or roof.
any light jutsu used in the void area will be absorbed because
*the jutsu will take one turn to gather all the energy and to create the dome/area
*the jutsu will last 10 turns
after the usin this jutsu, the user cannot use any void jutsus for 3 turns
*the user will feel a bit dizzy while in the dome
*can be used twice per battle

Garandou hanatsu: kakumau [void release: to shield]
Type:defence
Rank: S
RangeShort
Chakra Cost:40
Damage Points: 80 (if the opponent is slap by the shield)
Description:the user gathers the energy from the surroundin area to create an average size void shield. the shield will protect the user from light based attacks.
The shield will last for 2 turns and if the opponent is slaped by the shield, he or she will feel a huge imbalance to their inner system. Their energy flow turns upside down and that is causing also a painful pressure on their chakras for one turn.

*the jutsu will last o2 two turns,
*can absorbe only 3 only D- A rank light based jutsus
*can only absorb 2 S rank light based jutsus
*can only absorb 1 Forbidden jutsu
*cannot use void jutsu while the shield is active
*can only be used once

(Garandou hanatsu: Juuniji Kyouki)- Void Release: Midnight Madness
Rank: A
Type: Attack
Range: Short-Mid
Chakra: 30
Damage: 60
Description: After gathering a fair amount of void energy around there body. With a hand sign several void shaped energy blades will erupt from the user (outwardly from the void energy) that shoots through an enemy. Upon being penetrated with the void energy their charka control is greatly disturbed.

Garandou hanatsu: Garandou dangan (void release: void bullets)
Type:Attack
Rank: s
Range:Short-Long
Chakra Cost:40
Damage Points:80
Description: The user will does a few hand seals and does a two fingers gun sign with both hands. then he will gather void chakra into his pointin finger and fires void orbs the size of golf balls at rapid succession.
Once the orb enters the target(s) it will give huge imbalance to their inner system. Their energy flow turns upside down and that is causing also a painful pressure on their chakras for 3 turns.
*
*can absorbe only 3 only D- A rank light based jutsus
*can only absorb 2 S rank light based jutsus
*can only absorb 1 Forbidden jutsu
*cannot use void jutsu for 3 turns

Garandou hanatsu: Garandou ryuujin [void release: void dragon king]
Type:attack
Rank: S
RangeShort
Chakra Cost:40
Damage Points: 80
Description:the user gathers the energy from the surroundin area to create a huge void dragon infront of them which will shoot out towards the opponent(s), wrapping them and swallowing them whole.
once they make contact wit the dragon, they will feel a huge imbalance to their inner system. Their energy flow turns upside down and that is causing also a painful pressure on their chakras for 3 turns.

*can absorbe only 3 only D- A rank light based jutsus
*can only absorb 2 S rank light based jutsus
*can only absorb 1 Forbidden jutsu
*cannot use void jutsu for 3 turns
*can be used twise

Garandou hanatsu: Garandou Rasengan [void release: void rasengan]
Type:attack
Rank: Forbidden
RangeShort
Chakra Cost:75
Damage Points: 150 (-20 to the user)
Description:the user gathers the energy from the surroundin area to create a rasengan which is pitch black and twise the size of an average rasengan. The void rasengan has the same features of a normal rasengan instead there will not be a destructive impact.
The void rasengan will go tru the opponents body sendin really huge imbalance to their inner system. Their energy flow turns upside down and that is causing also a painful pressure on their chakras, then a huge blast of cold energy will explode tru out the opponent's body ands send him/her crashin couple of feet away.
the opponent will have to be treated immeditatly or he or she will not be able to preform any jutsu. the user suffer pain energy flow to the arm and will not be able to mold chakra in that arm for 2 turns.

*can absorbe only 5 only D- A rank light based jutsus
*can only absorb 3 S rank light based jutsus
*can only absorb 2 Forbidden jutsu
*can only be used once
*cannot use void jutsu for 3 turns
*can be used twise

(Garandou hanatsu: Juuniji Kuroku) - Void Release: Midnight Cloak
Rank: Foribidden
Type: Supplementary/Defense
Range: Short-Mid
Chakra:50
Damage: N/A (+ 25 to void Jutsu)
Description: By gathering void energy completely around the user, a cloak of void energy is created around the user. The cloak serves as a booster to void jutsu. However it can also function as a direct defense against light based jutsu. The cloak may only absorb up 3 light based jutsu (1 if ranked Foribidden-S rank light based jutsu. )
Note: Last three turns
If high ranking(S-Forbidden) light based jutsu is absorbed one turn is taken from it's turns in play.
No void jutsu for 5 turns after it's dispersal.
Usable only twice per battle.

The following are jutsu that i have permission to use or am co-creator (growing list.)

(Doton: Assaku)- Earth Release: Rock Compression
Rank: B
Chakra: 20
Damage: N/A
Type: Supplementary
Range: Short-Mid-Long
Description: This jutsu can serve two functions: it can compress pure rock in on itself, the resulting pressure utterly destroying an opponent that could be hiding in it, or it can solidify mud/sand into rock. Contact is not required for this jutsu to work, but it causes the jutsu to happen faster.
*Bsama Custom*

(Yuudoku Kotsuzui)- Toxic Marrow
Rank: B
Type: Supplementary
Range: N/A
Chakra: 25
Damage: 40 per turn
Description: User Converts their Bone Marrow into a deadly toxic poison. The user is immune to this poison.For 3 turns, any attacks from bone techniques get +10 added poison damage and inflict a deadly poison on the enemy.
*Co-Created By MrG1623 and Skye Kaguya*

(Doton) Earth Style; Great Fissure
Rank; A
Chakra; 35
Damage; 70 (If the opponent falls)
Range; Long
Description; A jutsu that creates a huge fissure making a giant canyon.
*Bsama Custom*

(Doton) Earth Style; Expanding Earth Barrier
Rank; B
Chakra; 20
Damage; 40
Range; Short-Mid
Description; Creates a large circular dome that expands out, resulting in large chunks of rock shrapnel being thrown everywhere.
*Bsama Custom*

(suiton: mizu bakuha) water style: water explosion
Rank: A-S
Type: attack
Range: short - long
Chakra: (A rank: 30) (S Rank: 50)
Damage: (A rank: 60) (S Rank: 100)
Descriptions: wit just one seal, the user can make any water substance and water source explode in a huge blast. this just can be mixed wit other water jutsu, even water clone jutsu. note once used the jutsu the water will be still there.. it wont disappear.. it will be just scattered every where and the larger the source of water the greater the damage.
*Grimm Custom*

(Nagareboshi Ame): Meteor Rain
Type: Offense
Rank: A
Range: Long
Chakra: 30
Damage: 60
Description: The user lifts from the ground 10 giant spheres of earth high into the atmosphere. He then makes them fall down on the opponent, just like meteors falling from the sky. If the meteors miss, they will shatter when they collide, sending the fragments in every direction and damaging the user.
(Can only be teached by Hiruzen Sarutobi, The Third Hokage)

(Doton: Tsuchi Assai Jougo Kabe)- Earth Style: Earth Crushing Funnel Wall
Rank: S
Type: Attack
Range: Mid
Chakra cost: 40
Damage: 80
Description: The user makes the earth rise into a great tornadoe around the opponent. The earth at the top of the tornadoe starts to cave into the bottom, as the earth at the bottom compacts and comes together, crushing the foe.This move last for 1 whole turn, and to escape the opponent must use a combination of elements.
*Kiba Beast Custom*

Suiton : (Suichuu Puressha Bakufuu) - Underwater Pressure Blast
Type: Attack/ Defend
Rank: C
Chakra Cost : 20
Damage Points: 30
Description: User generates water pressure under the enemies feet blasting them in the air, leaving them open for water projectile attacks or air taijutsu attacks. It also can be used as a defense mechanism no stop attacks by shielding them with the upwards blast.( must be used while the enemy is on water or water terrain I.E. river, sea etc)
Created by Zephon and G

(Raiton:Taiyou kaze) Lightning Style:Solar Wind
* Rank:S-rank
* Type: Defense
* Range:Short-Long
* Chakra Cost:40
* Damage Points:80
* Description:The user manipulates the electrons and protons in the air using high voltage electricity.
Thus creating a differ in temperature in the particles creating a high kinetic energy.This resulting
in a vast bubble protecting the user from high temperatures.(Can defend against all fire upto S rank but is Weak against Water S rank)
*Can only be used once per battle*
*Can only be taught by Devlin*
*User cannot use lightning next round*
Katon: uchiki nekki ) Fire style: Reserve heat
Rank: S
Type: Supplementary
Chakra: 40
Damage: N/A
Description: User uses to 2 turns to completely charge this jutsu with fire chakra and then when its used all the fire jutsu’s damage points increases by +20 ( but chakra cost remains same ). This jutsu lasts only for 3 turns .
( only alimujtaba786 can teach this jutsu

Katon: o-ba-hi-to) Fire style: Overheat
Rank: S
Type: Offensive
Range: short - long
Chakra: 40
Damage: 100 ( -20 each time it is used)
Description: User raises his/her hand and uses all his concentration to build fire chakra into his hands and then attacks the opponent with a huge burst of fire. This attack losses power each time it is used so the damage point decreases by 20 each time its used
Note: its can be used 3 times in a battle
( only alimujtaba786 can teach this jutsu )

(Taijutsu:Kibaku Kokoro)-Taijutsu Technique: Two Point Palm Arm sealing Technique
• Type: Attack
• Rank: S-rank
• Range: Close
• Chakra cost:40
• Damage Points: 80
• Description: The user will run at tremendous speed at the enemy and will strike 2 pressure points on the enemy thorax. These points are major artery. When the 2 points are striked, the blood flowing toward the enemy arms will be stop. Without blood, the arms won’t be able to make any movement nor hand signs. Once these pressure points are blocked, nothing will be able to reopen them. This taijutsu need to be made a tremendous speed (equivalent to Rock Lee when 5th gate open), because the arteries need to be blocked almost at the same time.
*Can only be used 1 time per match*
*Izuna Uchiha Custom*

( Suiton : Setsuzentaru Mizu Kadou ) Water Style : Serrated Water Vortex
Type: Offensive
Rank: B
Range: Mid - Long
Chakra Cost: 20
Damage Points: 40
A large vortex of water composed of many sharp water blades surrounds the opponent and continuously slashes them till they escape the vortex.
*Emperor of Water*

(Nibai Hone Jouheki Hirate Dageki) Double Bone Rampart Palm Strike
Rank: S
Type: Kekkei Genkai, Attack or Defense
Range: Short-Mid
Chakra: 30 (40 for elemental variation)
Damage: 60 (80 for elemental variation)
Description: User extends their arm (palm forward), then forcefully pushes out a large mass of extremely dense bone in the form of a barrier/wall out of each arm. This is primarily used for defense but can also be used to attack and pummel the enemy (or crush them if they get caught between the walls)
The user can infuse an elemental chakra into the technique for added protection or an extra kick of power (must be announced in the title and must have mastered the element)
*This technique uses a lot of bone and as a result, after this jutsu is used the user can not use any Kaguya techniques for the next turn in order to regenerate*
*Skye Kaguya Custom*

(Fuuinjutsu: Fuu Senmetsu)-Sealing Style: Seal Annihilation
• Type: Supplementary
• Rank: Forbidden
• Range: N/A
• Chakra cost: 60
• Damage Points:-30 to user
• Description: The user will focus a great deal of chakra and will seal it inside him. This chakra pocket is made to break if a seal if made/try to be made on the user. The chakra will burst through the user’s body automatically and repulse/cancel the current seal that an enemy is trying to put/acting on the user. This jutsu can repeal any seal.
*This jutsu keep the user from using any S-rank jutsu for the rest of his turn*
*This jutsu can only be used 1 time per match*

Wind Style: Arm Extension (Fuuton: A-mu Shinten)
Rank: A
Type: Attack/Defense
Range: Mid/Long
Chakra Cost: 30
Damage Points: N/A (60 if used to crush opponent)
Description: After forming a single hand sign, the user will manipulate the wind around his arms to cover them both completely. (similar to Naruto's arms when in 1 tailed fox form) The wind will take the shape of the user's arms and hands. If the user, for example, makes a fist, the wind surrounding his hands will become a fist. The user can use the wind that covers his arms to make it extend to mid or long distances. This jutsu can be used to attack the opponent or defend the user by blocking direct attacks.
*this jutsu can only be used 3 times per battle*

Wind Style: Raining Wind Bullets (Fuuton: Ame Kaze Dangan)
Rank: S
Type: Attack
Range: Mid/Long
Chakra Cost: 50
Damage Points: 90 (45 each turn)
Description: The user will send a massive amount of wind chakra all throughout the sky. Then by manipulating the wind above, the user will shape the wind into tiny wind bullets that will rain down from the sky. Although the bullets are small, they are very dangerous and very hard to see because they are clear. If they were to hit the ground, small craters would be left in their place. This jutsu has a very large range.
~Can only be used twice per battle
~Will last for two turns when used
~Must wait two turns in between each use

(Bishamon no Chikawaki)- Bloodthirst of the God of War
Rank: B
Range: N/A
Type: Supplementary
Chakra: 25
Damage: +5 to taijutsu for 2 turns.
Description: With this jutsu, the user gathers chakra in their system, and uses it to stimulate the adrenal glands. With this burst of adrenaline, the user gains a higher level of perception, a faster reaction time, and more strength.

(Shintou Shuuha) - Concussive Wave
Type: Supplementary
Rank:A
Range: Short-Mid
Chakra Cost:30
Damage Points:N/A
Description: The User gathers a large amount of chakra in their hands and quickly claps them together. The clap releases a condensed wave of chakra in all directions. Once the wave reaches the opponents ears (the wave moves very quickly) it will sound like a loud blast followed by a high pitched ringing in the ears which deafens the opponent for 3 turns. This will also result in a noticeable, but not completely impairing, loss of balance in the opponent. The user will concentrate chakra into their ears to provide protection to themselves during the use of this jutsu.

Restrictions:
-Can only be used 2 times per battle.
-User cannot hear at the moment the wave is released due to chakra ear protection

(Raigou Senjusatsu) - Amida Buddha's Welcoming One Thousand Arms of Death-
* Rank:S-rank
* Type:Attack/Defense
* Range:Short-Long
* Chakra Cost:40
* Damage Points:80
Description:Raigou Senjusatsu is a technique developed by Chiriku, the Fire Temple monk.
The monks were practitioners of "Senzoku no Sai", the Sage Ability which granted them enlightenment.
Chiriku and Asuma used this ability to focus their energy through the spectral Amida Buddha.
By remaining still and forming their meditative positions, they can cause the Buddha to grow numerous arms which can strike out against their target.By focusing power, Chiriku could cause the Amida to change form and strike with greater impact
(Can only be used by one of the 12 guardians and once per battle)

(Hatsubai Keiro):Eight Fold Path Technique
*Rank:S
*Type:Supplementary
*Range:Short-Long
*Chakra Cost:40
This technique is used in Buddhist practice as a technique to develop insight into the true nature of phenomena (or reality). The user utilises his/her surrounding into 8 paths of his spiritual energy.Having knowledge of the 8 gates the user inserts natural energy into the gates releasing them from genjutsu(This technique acts as a release from genjutsu technique up to S rank
(Only the 12 ninja guardians can use this technique)
*May only be used once per battle*

(Kyōmon: Hiru Gatling Gun) - Gate of Wonder: Daytime Gatling Gun
Rank: Forbidden
Type: Offensive
Range: Short- Long
Chakra Cost: N/A
Damage Points: 100 (-20 to user because of shoulder joints)
Description: After opening the 7th gate, Gate of Wonder, the user will firmly plant his feet on the ground, and start punching forward at very high speed pushing the air in front of him towards the opponent at very high speed.
The user punches so fast his hands become invisible to the naked eye. Because of the air that is pushed towards the opponent at such high speed, the can feel the full force of the punch even though they are far away. The air hits so fast that, after a volley, they seemingly connect simultaneously. The circles of air bursts from the punches surrounding the user, resemble the many barrels of an actual Gatling gun. The appearance, power and speed are all like a gatling guns. This technique can be compared to Morning peacock, where punches put air on fire because of high friction, here the user punches much faster, pushing the air towards the opponent without lighting it on fire. All the opponent is able to see if puff of smoke around the user, because of the users arms breaking the sound barrier countless of times, in other words, the air that is pushed moves faster than sound.
~Must be EIG master to perform
~The technique doesn't use any because it is just high speed punches.
~The users shoulder joints are destroyed after the technique. (If the users bone density is higher than normal, the joints will be pretty beat up.)
~Once per battle
~Muscles in the arms begin to rip 3 turns after the technique is performed and the user will be unable to use his arms the rest of the battle.

(Doton:Enjin sata-n) Earth Style:Saturns Rings
* Rank:S-rank
* Type:Attack/Defense
* Range:Short-Long
* Chakra Cost:40
* Damage Points:80
*Description: The user manipulates the ground around them in an instant to form 7 large rings of compressed earth.
The rings revolve at high speeds making them razor sharp,revolving both clockwise and anti-clockwise defending the user and also enabling them to attack using them.
Note
*Weak against S rank Lightning and High Level Sharingan*
*Can only be used twice per battle*

(Fuuton: Takatsume) Wind Release: Falcon's Claw Strike
* Rank: A
* Type: Attack
* Range: Short
* Chakra: 30
* Damage: 60
* Description: This is similar to “Chidori” but instead of focusing lighting into the palm of their hand they focus wind. The wind is formed into a mini vortex around the user's arm and thrust at the opponent at high speed.

(Fuuton: Takatsume Kirekaze Nagashi) Wind Release: Falcon's Claw Slicing Wind Current
Rank: A
Type: Attack/Defense (can be both at same time)
Range: Short
Chakra: 30
Damage: 60
Description: A full body “Takatsume” which blasts slicing currents of wind from all over the users body, violently slicing anything within range and any would be attackers. it can also be used to cover any weapon to make it much sharper and increase its slicing power. (if the weapon is thrown the user may control its path in the air)
*Much like Chidori Nagashi*

(Fuuton: Takatsume Shakuhou) Wind Release: Falcon's Claw Release
Rank: S
Type: Attack/Defense (can be both at same time)
Range: Short-Mid
Chakra: 40
Damage: 80
Descripton: A "Takatsume Kirekaze Nagashi" on a much bigger scale. Releases extremely powerful and extremely sharp gusts of wind from all over the users body. The Gusts of wind are condensed to the point where they are visible, taking the shape of claws and blast through and shred everything in their way.
*Based off of Chidori Reimei*

(Fuuton:shoumon) Wind Style:Buddhist Palm Technique
* Rank:S-rank
* Type:Attack/Defense
* Range:Short-Long
* Chakra Cost:40
* Damage Points:80
* Description: The user creates large volume of wind flattening the opponent leaving a giant palm e.g.The user runs and jumps into the air at a rapid pace above the opponent focusing their chakra they thrust their arm forward open palmed in quick succession crushing the opponent leaving a crater in the shape of a palm.
Note
This may only be used once per battle
Causes -20 damage to the users arm

Fuuton: Kazegan (Wind Release: Wind gun )
Rank: S
Type: Attack
Range: Short- Long
Chakra: 40
Damage: 80
Description: the user creates ultra compacted "bullets" of slicing wind on the tips of thier fingers. The user then hold thier hands out and can shoot the compacted "bullets" one at a time or all at once. Though lacking the raw destructive power of the rasengan, these wind spheres have intense cutting power of wind and travel at a high velocity.
(Only usable 2 Times in Battle)

(Shougekinami)Wind Style: Shockwave
Rank: Forbidden
Type: Attack/Defence
Range: Short-Long
Chakra Cost: 50
Damage Points: 90 (15 to self)
Description: With a series of quick handsigns the user gathers an extreme amount of wind chakra in their hand. With a thrust of their hand in a downwards motion they cause a shockwave of huge proportions which travels at great speed in a 360 direction from the point of contact. This technique rips the battlefield apart.

-Can only be used once per battle
-Can't use Wind jutsu next turn
-15 to user’s arm
-Can only be used by Raiden

allowed with my permission:
(Han Sochi jutsu)- Half Step technique

Rank: S
Type: offence
Range: Short
Chakra cost: 40
Damage points: N/A
Description: This is a style of Chinese martial arts where the user uses precise chakra control to move half a step out of the way when being attacked at close range. The user is then facing the side of the enemy. The enemy can only react to this attack and counter if they are advanced taijutsu users because they have been trained in advanced levels. This advanced technique can be followed up with an attack to counter their move.

Note: can only be taught by Uchiha Kaito
Note: Can only be used twice per battle


(Oshie Ikusen tatsujin Ikazuchi Dageki gyakujou)- teachings of Thousand Masters: Thunder Strike frenzy

Rank: Forbidden
Type: Attack
Range: Mid
Chakra cost: 50
Damage points: 90 (-15 to user)
Description: The user charges their bodies with a lot of lightning chakra and then they release chakra from their feet to boost their speed in the attack and they then send the lightning chakra into the arms and strike the opponents upper body dealing 18 fast strikes and discharging the built up lightning chakra through their fist into the opponents nerves which will cause the opponent to become paralysed from the electric currents and the final strike is a fist punched into the chest and pushes in and the user twists their wrist and then releases the lightning chakra into the heart which then seizes the circulating chakra for a moment making the opponent unable to perform hand seals or concentrate their chakra for one turn. (When contact occurs this causes damage to the user by burning their lower arms from the electricity and the user cant perform any elemental attacks or taijutsu requiring the use of their arms for one turn).

Note: Can only be used once
Note: target can't perform lightning jutsu or hand seals for one turn
Note: Can only be taught by Uchiha Kaito andUzumakiJake
Note: -15 damage
 
Last edited:

Goro Kaguya

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Kaguya Customs ;)
(Hone Bunshin no Jutsu)- Bone Clone
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A (10 if spikes hit opponent)
Description: Makes a bone clone which rips out of the user, that can use all bone jutsu up to S rank and can explode to send bone spikes fly towards the enemy.
Note
-This jutsu can only be used by Kaguya Clan members
-Only makes one clone
-Can only be used 4 times per battle

(Shi Busuo Hone Oni)~Four Armed Bone Demon
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: The user uses their ability to manipulate bone to grow two extra arms made of bone which can be used along with the user’s normal arms to perform two jutsus simultaneously or for Taijutsu and close range counters.
Note:
*can only be used by Kaguya clan members
*can only be used 3 times per battle

(Honeton: Hone Yoroi) - Bone Release: Bone Armour
Rank: B
Type: Defence
Range: -
Chakra Cost: 25
Damage Points: -
Description: The user encases his body in a thin and light layer of bone which is unnoticeable to the naked eye which protects the user from most taijutsu attacks ( non-elemental taijutsu excepting the Gates and Super strength ) and can absorb great impacts, leaving the user unharmed.
~ User's speed is slowed and he cannot go to speeds above the First Gate without cracking this armour

(Hone Ori)- Bone Cage
* Rank:A
* Type:Supplement/Defense
* Range:Short-Mid
* Chakra:30
* Damage:N/A
* Description: User releases a series of bones from their arms, that form a cage around the opponent. The bones are made super dense so that they are 100 times the strength of steel

(Hone Ryuusa Bakuryuu) - Bone Avalanche

Rank: A
Type: Supplementary/Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: With a single handsign the user releases a vast amount of bone dust from their pores. The user then manipulates the dust into a huge avalanche that can cover a large area and drown the enemy in bone.

*Can only be used by Raiden and Goro*
*Can only be used 3 times per battle*

(Honeton/Taijutsu: Zetsumei Renge no Mai)- Dance of Death Lotus
Rank: A
Type: Attack
Range: Short
Chakra: 30
Damage: 60 (-10 to user)
Description: After sending opponent skyward user will jump into the air to place his chest to the back of his opponent. He then erects massive bones from his torso that will wrap around his opponent to prevent escape(Similar to lee's bandages). As the pair begin their fall back to earth, User begins to spin downwards at a high rate of speed, driving himself and opponent head first into the ground.
Note
No Bone Jutsu Next turn

Bone Fishnet Crushing (Hone Sakananetto Kujiku)
Rank: A
Type: Supplementary/Defense/Attack
Range: Close
Chakra Cost: 30
Damage: 60
Description: The user stretches out his arms and a large bone net instantaneously rips from his rip-cage, creating a very thick net capable of trapping an enemy inside of it. The net, which is around roughly the size of half a car, is made from the bones in the rip cage. The net upon touching something, quickly closes up, similar to a Venus Fly Trap, trying to crush the object within the net. This jutsu is perfect at capturing enemies without having to do heavy battle as the net is created from the densest Kaguya bones, making it near unbreakable (those with strength of the first gate and higher will be able to break free or those who use focused elemental techniques of S rank and above on it ). This jutsu can also defend against Earth jutsus up to A-rank, as it can wrap around them and crush them.
-Can only be used twice.
-After using the user cannot use any Kaguya jutsus the following turn.
-After using, the user must wait at least 2 turns before using again.
*Lord of Kaos Original*

(Hone Yanagi) - Bone Willow

Rank: A, KG
Type: Attack/Defence
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: The user slams his hands to the ground. A huge willow tree made from bone then emerges from the ground anywhere the user chooses. It can smash multiple enemies or block attacks. It can also elevate the user above the opponent. Unlike a normal tree, the user can grow this tree in a matter of seconds.
Note
*Based on: (Mokuton: Yanagi) - Wood Style: Wood Willow*
*Can only be used 5 times per battle*

(Tsunobue bakushin)Rhino Rampage

Rank: S
Type: Attack/Defence
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user with a quick succession of handseals causes a fleet of large rhino horns to emerge from the ground (imagine kisame with his sharks fin with his sword but lots of them) this fleet of rhino horns rush the opponent at great speed following their movement. The horns must be destroyed or the opponent must take flight for a turn.

*Can only be used twice per battle*

(Zou hakachi) Elephants Graveyard

Rank: Forbidden
Type: Attack/Defence
Range: Short-Long
Chakra Cost: 50
Damage Points: 90
Description: A thick mist is formed between the two opponents in which several elephant carcass are formed out of kaguya bones. These elephants come rushing out of the mist at the opponent leaving them unaware unless they have high level sharingan to see the movements. Chakra sensing abilities will let the opponent see the elephants coming but this doesn't mean they can avoid the mass of them coming at great speed.

*User can't use kaguya techniques next turn*
*Creates 7 elephant carcass*
*Can only be used once per battle*

(Hone Kinjutsu: Soudai Hone Rikugun no Mai )- Forbidden Bone Release : Dance of the Grand Bone Army
Rank: Forbidden
Type: Supplementary
Range: N/A
Chakra: 80
Damage: N/A(-50 to user intially, -10 per turn to maintain)
Description: User summons an intense amount of chakra into their bones. Then with a violent release bones are send flying from the users body in all directions into the ground. Using the chakra inserted into the bones as well as mastery of Shikotsumyaku user with manpulate the bones into bone clones. The newly made clones can only use one jutsu at a time as a unit. This jutsu makes ten bone clones. User must maintain focus or clones will attack each other.If near a large amount of bone, clones can heal themselves. Clones may only repair minor structural damage if an equal portion of bone is nearby(arm, leg, ribs,etc).
Note
*Can only be used once per battle and last 3 turns*
*Clones cannot attack seperately, Clones cannot perform elemental ninjutsu*
*User cannot use bone jutsu for the rest of the match*
*User can only use 2 jutsu while Jutsu is active*
 

Goro Kaguya

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C-Rank

(Hone Senbon Rendan)- Bone Needle Barrage
• Rank: C
• Type: Attack
• Range: Short-Mid
• Chakra Cost: 20
• Damage Points: 30
• Description: The user shoots a large number of bone needles from there arms which are harder then steel.
• Note: This jutsu can only be used by Kaguya Clan members.


(Hone Gekido)- Bone Rage
• Rank: C
• Type: Attack
• Range: Short
• Chakra Cost: 20
• Damage Points: 30
• Description: Shoots bone spikes form all over the body in every direction.
• Note: This jutsu can only be used by Kaguya Clan members.


(Hone Yari)- Bone Spear
• Rank: C
• Type: Attack
• Range: Short
• Chakra Cost: 20
• Damage Points: 30
• Description: A massive spear of bone which can be thrown or used as a weapon.
• Note: This jutsu can only be used by Kaguya Clan members.


(Hone Yaiba)- Bone Swords
• Rank: C
• Type: Attack
• Range: Short
• Chakra Cost: 20
• Damage Points: 30
• Description: The user creates two bone swords which are harder then steel and can be thrown or used as weapons.
• Note: This jutsu can only be used by Kaguya Clan members.


(Hone Shuriken)- Bone Shuriken
• Rank: C
• Type: Attack
• Range: Short-Mid
• Chakra Cost: 15
• Damage Points: 30
• Description: This technique creates multiple shuriken out of bone that can be fired from the user’s hands. Makes 10 shuriken.
• Note: This jutsu can only be used by Kaguya Clan members.


(Hone Yoroi)- Bone Armor
• Rank: C
• Type: Defense
• Range: Short
• Chakra Cost: 20
• Damage Points: N/A
• Description: The skin is cover in a thin layer of bone which is harder then steel to protect against taijutsu and projectiles (blocks taijutsu E-C rank and ninjutsu E-D rank).
• Note: This jutsu can only be used by Kaguya Clan members.


*Note: Has an UPDATED Version*
(Hone Bunshin No Jutsu)- Bone Clone
• Rank: C
• Type: Supplementary
• Range: Short
• Chakra Cost: 20
• Damage Points: N/A
• Description: makes a bone clone which rip out of the user that can use all bone jutsus up to b rank and can explode to send bone spikes fly towards the enemy (does 10 damage if spikes hit).
• Note: This jutsu can only be used by Kaguya Clan members.

__________________________________________________ ___
B-Rank

(Hone Sousou)-Bone Burial
• Rank: B
• Type: Attack
• Range: Short-Mid
• Chakra Cost: 25
• Damage Points: 40
• Description: The user slams their hands on the ground. Bones begin to wrap around the target crushing them in an upward cork screw shaped mass of bone.


(Hone Tsubasa)- Bone Wings
• Rank: B
• Type: attack, defense, supplementary
• Range: Short-Mid
• Chakra Cost: 20
• Damage Points: 40
• Description: the user grows large bone wings from there back which can be used to fly or to defend or can be flapped to shoot out bone spikes at the enemy( they last for 3 turns)


(Hone on Tate)- Bone Shield
• Rank: B
• Type: Defense
• Range: Short-Mid
• Chakra Cost: 20
• Damage Points: N/A
• Description: The user creates a bone which is harder than steel to protect themselves.
• Note: This jutsu can only be used by Kaguya Clan members.


(Hone Heki)- Bone Wall
• Rank: B
• Type: Defense
• Range: Short-Mid
• Chakra Cost: 25
• Damage Points: N/A
• Description: This technique creates a large bone wall in front of the user the wall is harder than steel.


(Hone Shokushu)- Bone Tentacles
• Rank: B
• Type: attack/supplementary
• Range: Short-Mid
• Chakra Cost: 20
• Damage Points: 40
• Description: the user creates bone tentacles which come out of there back can be used to bind or pierce the opponent

__________________________________________________ ___________________
A-Rank

(Hone Kiba)- Bone Fangs
• Rank: A
• Type: Attack Range: Short-Mid
• Chakra Cost: 35
• Damage Points: 60
• Description: the user puts both hands on the ground and sends spikes racing towards the target to pierce them.
• Note: This jutsu can only be used by Kaguya Clan members.


(Inperiaru Hone Sousou)- Imperial Bone Burial
• Rank: A
• Type: Attack
• Range: Short-Mid
• Chakra Cost: 35
• Damage Points: 60
• Description: A bone burial on a massive scale used to crush multiple enemies. Leaves a giant upward cork screw shape mass of bone and a giant crater.
• Note: This jutsu can only be used by Kaguya Clan members.


(Hone Doragon)- Bone Dragon
• Rank: A
• Type: Attack/Supplementary
• Range: Short
• Chakra Cost: 35
• Damage Points: 60
• Description: Sends a bone dragon from the user’s body which can be used to bind opponents. Using further manipulation, bone spikes can pierce the enemy or can be shot from its mouth.
• Note: This jutsu can only be used by Kaguya Clan members.


(Hone Ya)- Bone Arrow
• Rank: A
• Type: Attack
• Range: Short-Long
• Chakra Cost: 35
• Damage Points: 60
• Description: A giant bone arrow is shot from the users arm with incredible force and can be guided by a fine flexible bone thread.
• Note: This jutsu can only be used by Kaguya Clan members.

__________________________________________________ _______________
S Rank

(Hone Kangoku)- Bone Prison
• Rank: S
• Type: Attack/Supplementary
• Range: Short-Mid
• Chakra Cost:45
• Damage Points:80
• Description: This jutsu is used to trap the target in a bone dome which can be further manipulated so that bone spikes shoot from the inside piercing the target.
• Note: This jutsu can only be used by Kaguya Clan members.


(Nibai Hone Doragon)- Double Bone Dragon
• Rank: S
• Type: Attack/Supplementary
• Range: Short
• Chakra Cost: 45
• Damage Points: 80
• Description: A double version of bone dragon which can bind the enemy and using further manipulation, bone spikes can be made to pierce the enemy or shot bone spikes from its mouth.
• Note: This jutsu can only be used by Kaguya Clan members.
--- Thanks to Kimimaro the bone warrior and Skye Kaguya for these jewels. Must have an approved Kaguya Bio and be a member of the Kaguya Clan Group to use.
 
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