Gobi vs ZK

ZK

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Everything goes. All out. All that.
Mid-range,
Plain field,
Rei's R&R,
I'll be using .

Could you go first? <.<
 

Gobi Gobletsson

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*swoosh, swooosh*



''Former Dog, now a ghost from da past, eh?'' Galahad smirked as he swung Silver Tongue about in an elegant yet rapid manner. I wonder if I will have to use my clones at Mt. Myo. Sage Mode does take a toll..
 
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ZK

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*swoosh, swooosh*



''Former Dog, now a ghost from da past, eh?'' Galahad smirked as he swung Silver Tongue about in an elegant yet rapid manner. I wonder if I will have to use my clones at Mt. Myo. Sage Mode does take a toll..
Hawke starts off by forming two handseals and nodding towards you, thus creating two sealing arrays; one right above you and one right beneath you. Almost immediately upon being created beams shoot out from both arrays, quickly connecting and locking everything above the lower array in suspended animation and destroying everything - namely you - beneath the upper array in a storm of summoned weapons of all shapes and sizes. The upper array does not quite extend to Hawke's position and thus leaves him unharmed.
Immediately after creating the arrays Hawke forms another handseal, creating a blanket of Empyrean Wind beneath you that immediately simulates an extreme increase in the gravitational pull exerted upon you. The technique should nail you to the ground, leaving you unable to move as the lower array locks you in place and the storm of weapons - significantly empowered by the pull of Joujiru Mujuuryoku - cuts you to pieces. The technique also creates a blanket of Empyrean Wind far above Hawke's position, which remains inactive for the moment.


(Fūinjutsu: Nanzen Koki o Tenpu) Sealing Technique: Many Thousand Exhalations of the Heavenly Father
Rank: A
Type: Offensive
Range: Short/Long
Chakra cost: 30
Damage points: 60
Description: The user performs two handseals and does a simple gesture. At the sign of the gesture, two great sealing arrays will appear, one ten meters above the opponent, extending to mid range around the area it’s made, and one below the opponent, which extends short range around the area it’s made on. The arrays can, alternatively, emanate an eerie glow and hum immediately upon activation. As the arrays appear, beams, seemingly made of light, will extend from both arrays with great speed and connect, giving the structure a cage-like appearance, but not affecting the target or user in any way. The lower array will, as the beams connect, immediately lock anything above it in suspended animation, making a great kanji for ‘halt’ appear in the middle of itself. The top one will, as the beams connect, fire a great hurricane of weapons towards the area beneath it, covering a wide range very quickly. The hurricane itself will consist of thousands of weapons of all shapes, sizes and origins.
-Can only be used twice (2) per battle.
-The user cannot use B-ranked and above Fūinjutsu during the next turn.
-Can only be taught by Zero Kelvin.
(Amatsu Fūton: Joujiru Mujuuryoku) Empyrean Wind Release: Multiplying Zero Gravity
Rank: A
Type: Supplementary/Defensive
Range: Short-Long (Mid range around the designated area)
Chakra cost: 30
Damage points: N/A
Description: The user forms a single handseal and creates two blankets of Empyrean Wind; one in the sky and one in the ground. Each blanket consists of uniquely rotating Empyrean wind that has the single purpose of drawing matter either upwards or downwards. By using the connection to the two blankets as a either a damper or an amplifier, the user is able to create gravitational-like effects. By amplifying the bottom blanket, the user can severely restrict the movements of those within the field, ranging from decreasing their speed to pinning even the strongest of summons to the ground. The stronger downwards pull also has an effect on most techniques, making them harder to aim upwards and decreasing the range of projectile-based Ninjutsu by one (1) range. By amplifying the top blanket, the user can, within reason, pull projectile-based Ninjutsu of B-rank upwards, ensuring the safety of those within the field. The upwards pull can also create a zero gravity environment.
-Pulling a technique upwards counts as one of the three moves allowed per turn.
-The user cannot use S-ranked or above Empyrean Wind during the following turn.
-The technique lasts for three (3) turns.
-Can only be used twice (2) per battle.
 

Gobi Gobletsson

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As the sealing arrays unravel beneath his Galahad his arms lock themselves into a X-formation - However only momentarily as it immediately was followed by an outward sway unleashing an omni-directional blast of fire. This was exuded from his entity as the two arrays was about to connect. Upon connecting and creating the seal the fire would blast in time emerge victorious and continue towards Hawke.

Type: Offensive
Rank: S
Range: Short - Mid
Chakra cost: 40
Damage cost: 80
Description: The user cross his arms infront of his head, forming a 'X' a gathers huge amount of fire chakra within himself. He then as he have gathered the fire chakra which takes near to no time, swings his arms to each side releasing a huge burst of fire from all angles of his body, which results in a huge shockwave of fire which destroys everything in it's path.
~Useable twice per battle.

 

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As the sealing arrays unravel beneath his Galahad his arms lock themselves into a X-formation - However only momentarily as it immediately was followed by an outward sway unleashing an omni-directional blast of fire. This was exuded from his entity as the two arrays was about to connect. Upon connecting and creating the seal the fire would blast in time emerge victorious and continue towards Hawke.

Type: Offensive
Rank: S
Range: Short - Mid
Chakra cost: 40
Damage cost: 80
Description: The user cross his arms infront of his head, forming a 'X' a gathers huge amount of fire chakra within himself. He then as he have gathered the fire chakra which takes near to no time, swings his arms to each side releasing a huge burst of fire from all angles of his body, which results in a huge shockwave of fire which destroys everything in it's path.
~Useable twice per battle.

Hawke responds to the destruction of his seal by forming a hemisphere with his hands and materializing a humongous amount of water behind him, quickly sending it rushing forward with a mere movement of his hands. The water would rush forth, harmlessly passing around the King before merging into a single, enormous wave that could effortlessly quench the remnants of Galahad’s attack and continue towards him. Before the two techniques connect, however, Hawke transforms the entire wave into Volcanic Water, increasing its lethality exponentially. The wave should defeat the fire attack, losing little to no energy before moving on to consume its target.

(Suiton: Fuka-sa no Himitsu) - Water Release: Secrets of the Depths
Rank: S
Type: Offensive, Supplmentary, Defensive
Range: Long
Chakra Cost: 40
Damage Cost: 80
Description: The user will put his hands together in a medium-sized hemi-sphere and stretch them backwards on either of his sides. As he stretch his arms backwards he will releases a giant amount of water chakra and materialize a heavy volume of water behind the user. He will then punch foward and the heavy volume of water rushes up in a tidel wave and pass by the user and continues with tremedous speed and strength at the target, crushing it.
~ Can only be used thrice
~ No A rank or above water techniques the following turn.
(Kazan Suiton: Mizu no Henkan) Volcanic Water Release: Water Conversion
Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage points: N/A
Description: The user can instantly change an existing water source (water that has already been on the terrain or water jutsu used by the user; can't convert an opponent's water jutsu) into volcanic water by adding large amounts of fire chakra with massive chakra compression. The newly formed volcanic water can be used only as a source for volcanic water jutsu, normal water techniques aren't compatible.
~Can only be used four times per battle, must wait one turn before reuse.
 

Gobi Gobletsson

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Hawke responds to the destruction of his seal by forming a hemisphere with his hands and materializing a humongous amount of water behind him, quickly sending it rushing forward with a mere movement of his hands. The water would rush forth, harmlessly passing around the King before merging into a single, enormous wave that could effortlessly quench the remnants of Galahad’s attack and continue towards him. Before the two techniques connect, however, Hawke transforms the entire wave into Volcanic Water, increasing its lethality exponentially. The wave should defeat the fire attack, losing little to no energy before moving on to consume its target.

(Suiton: Fuka-sa no Himitsu) - Water Release: Secrets of the Depths
Rank: S
Type: Offensive, Supplmentary, Defensive
Range: Long
Chakra Cost: 40
Damage Cost: 80
Description: The user will put his hands together in a medium-sized hemi-sphere and stretch them backwards on either of his sides. As he stretch his arms backwards he will releases a giant amount of water chakra and materialize a heavy volume of water behind the user. He will then punch foward and the heavy volume of water rushes up in a tidel wave and pass by the user and continues with tremedous speed and strength at the target, crushing it.
~ Can only be used thrice
~ No A rank or above water techniques the following turn.
(Kazan Suiton: Mizu no Henkan) Volcanic Water Release: Water Conversion
Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage points: N/A
Description: The user can instantly change an existing water source (water that has already been on the terrain or water jutsu used by the user; can't convert an opponent's water jutsu) into volcanic water by adding large amounts of fire chakra with massive chakra compression. The newly formed volcanic water can be used only as a source for volcanic water jutsu, normal water techniques aren't compatible.
~Can only be used four times per battle, must wait one turn before reuse.
With a single dash, Galahad charged determined. With a piercing motion with Silver Tongue against the Tidal wave that leveled that of Gods, a single black dot came into the existence expanding rapidly - Never hit, or touching Silver Tongue, but merely infront of it, it expanded into the wall of water immediately dispersing afterward - Creating a doorway for Galahad to emerge through as the rest flushed away beyond him.

Rank: A
Type: Attack/Defence
Range: Short-Medium-Long
Chakra cost: 30
Damage points: 60
Description: The most basic jutsu of Abyss Release. The user creates a large highly condensed orb of Abyss chakra which he can manipulate by moving his hand. As a result it can be used both in an offensive and defensive way by blasting to the opponent or let it coil at an extremely fast pace around the user.



With a flick of his hand Silver Tongue's shaft was located in Galahad's armpit, held tight while he performed a small sequence of hand signs, still while rushing at you - White grains would subsequently fill up the area around the two, and exude from Galahad's body and onto the spear.


Rank: S
Type: Supplementary
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user does a set of handseals and controls the calcium in the ground and the calcium inside his body to surface. The calcium that surfaces are in the size of small grains of sand, and the user can control them freely, and can use them as a starting point for his techniques. The calcium granule has a silver color, so can reflect light. The granule are weak to heat and fire, but when used in large amounts, they can resist the fire and melt together, forming regular calcium, with the same properties as bones.
~Usable twice per battle
~Last for three rounds
~After the three rounds end, the user cannot use calcium the following round.



Releasing the shaft from his armpit it would fall back into his right hand - Held tight, in his charge at you. A response was suspected upon nearing you.
 

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With a single dash, Galahad charged determined. With a piercing motion with Silver Tongue against the Tidal wave that leveled that of Gods, a single black dot came into the existence expanding rapidly - Never hit, or touching Silver Tongue, but merely infront of it, it expanded into the wall of water immediately dispersing afterward - Creating a doorway for Galahad to emerge through as the rest flushed away beyond him.

Rank: A
Type: Attack/Defence
Range: Short-Medium-Long
Chakra cost: 30
Damage points: 60
Description: The most basic jutsu of Abyss Release. The user creates a large highly condensed orb of Abyss chakra which he can manipulate by moving his hand. As a result it can be used both in an offensive and defensive way by blasting to the opponent or let it coil at an extremely fast pace around the user.



With a flick of his hand Silver Tongue's shaft was located in Galahad's armpit, held tight while he performed a small sequence of hand signs, still while rushing at you - White grains would subsequently fill up the area around the two, and exude from Galahad's body and onto the spear.


Rank: S
Type: Supplementary
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user does a set of handseals and controls the calcium in the ground and the calcium inside his body to surface. The calcium that surfaces are in the size of small grains of sand, and the user can control them freely, and can use them as a starting point for his techniques. The calcium granule has a silver color, so can reflect light. The granule are weak to heat and fire, but when used in large amounts, they can resist the fire and melt together, forming regular calcium, with the same properties as bones.
~Usable twice per battle
~Last for three rounds
~After the three rounds end, the user cannot use calcium the following round.



Releasing the shaft from his armpit it would fall back into his right hand - Held tight, in his charge at you. A response was suspected upon nearing you.
I have the 'Golden Bow of Apollo,' so yeah.
________________________________________

As his opponent easily breaks his offensive Hawke launches two attacks simultaneously:
First he simply takes control of the wave Galahad only just cleaved in twain, forcing it to swerve about, surround him and converge upon him again from all angles except directly in front of him. Secondly he unsheathe the bow on his back, draw a special arrow from his quiver and fire it towards Galahad, aiming to hit him directly in the chest.

Yumita Geijutsu: Tadai Kujo- (Bow and Arrow arts: Heavy Destruction)
Rank: S
Type: Offensive
Range: Short-Mid
chakra: N/A
Damage: 80
Description: The user shoots out a customized arrow which has a big arrow head as compared to a normal arrow. The arrow head has a circular base on the outside and grows bigger in size when you look it from the front, it also has two holes on it which can the air can go through instead of pushing against it and slowing it down. Due to the arrow heads size and because it’s made out of metal it has enough power to break bones if it connects. Despite its tremendous power it also has faster speed than a average arrow due to the weight of the arrow head making it even more difficult to deal with
Note: Can only be used once.
Note: Can only be taught by Erzo
Note: No other Bow and Arrow art jutsus can be used for 2 turns.
(Kazan Suiton: Shin) Volcanic Water Release: Truth
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user is able to manipulate existing volcanic water at a greater level to form waves and streams of volcanic water.
 

Gobi Gobletsson

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I have the 'Golden Bow of Apollo,' so yeah.
________________________________________

As his opponent easily breaks his offensive Hawke launches two attacks simultaneously:
First he simply takes control of the wave Galahad only just cleaved in twain, forcing it to swerve about, surround him and converge upon him again from all angles except directly in front of him. Secondly he unsheathe the bow on his back, draw a special arrow from his quiver and fire it towards Galahad, aiming to hit him directly in the chest.

Yumita Geijutsu: Tadai Kujo- (Bow and Arrow arts: Heavy Destruction)
Rank: S
Type: Offensive
Range: Short-Mid
chakra: N/A
Damage: 80
Description: The user shoots out a customized arrow which has a big arrow head as compared to a normal arrow. The arrow head has a circular base on the outside and grows bigger in size when you look it from the front, it also has two holes on it which can the air can go through instead of pushing against it and slowing it down. Due to the arrow heads size and because it’s made out of metal it has enough power to break bones if it connects. Despite its tremendous power it also has faster speed than a average arrow due to the weight of the arrow head making it even more difficult to deal with
Note: Can only be used once.
Note: Can only be taught by Erzo
Note: No other Bow and Arrow art jutsus can be used for 2 turns.
(Kazan Suiton: Shin) Volcanic Water Release: Truth
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user is able to manipulate existing volcanic water at a greater level to form waves and streams of volcanic water.
The danger was immenient. With a surge of chakra through his body Galahad made a single step performing a dash. The single step however was heavily empowered by the surge of chakra which now was laid dormant within his joints, and body drastically increasing the speed and power. Not exactly vanishing from sight, but it was clear that the King only could track Galahad(Due Katsu sensing), with a low duck beneath the arrow in his charge he came up from below with a piercing motion of his spear aimed at the bottom of your chin, to pierce it and continue straight up through your skull.

Galahad is crouched, right legt infront, left behind on knee. Rotatary movement was given off at the attack meaning his right side is facing your slightly more than the other.

Due his swiftness the water would merely cascades upon itself behind him, as Galahad was long gone by the time it decided to make its return.

Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A (+15 through power increase)
Description: This technique uses the knowledge of the human body and its hidden mechanics, the joints. By understanding the mechanics of the joints one can use them in various ways to increase performance in battle. The user can increase the power of their physical techniques by using maximum joint movement to deliver great power but at the cost of this the speed isnt particulary great as it takes longer to move a joint fully. The user can increase the speed of motion by short joint movements and thus the increase in speed is increased three times faster than the technique used standardly without the knowledge of such performance this can also be done with the use of multiple joints. For example using the Shoulder joint, the elbow joint and the knee joint one can increase the speed of a swung sword greatly compared to using the single joint fully where they raise their arm completely and bring the arm back down. When the user of this technique fully uses all his joints in his body simultaniously they can increase their speed to the point as fast as rock lee without weights however the reaction of the user depends on the ranking and their mastery of taijutsu. When using this method the user applies carefull chakra control to the joints so that they are not over stressed and thus can continously maintain the effects throught their battle.
Note: This technique once activated will last for the 4 entire turns

 

ZK

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The danger was immenient. With a surge of chakra through his body Galahad made a single step performing a dash. The single step however was heavily empowered by the surge of chakra which now was laid dormant within his joints, and body drastically increasing the speed and power. Not exactly vanishing from sight, but it was clear that the King only could track Galahad(Due Katsu sensing), with a low duck beneath the arrow in his charge he came up from below with a piercing motion of his spear aimed at the bottom of your chin, to pierce it and continue straight up through your skull.

Galahad is crouched, right legt infront, left behind on knee. Rotatary movement was given off at the attack meaning his right side is facing your slightly more than the other.

Due his swiftness the water would merely cascades upon itself behind him, as Galahad was long gone by the time it decided to make its return.

Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A (+15 through power increase)
Description: This technique uses the knowledge of the human body and its hidden mechanics, the joints. By understanding the mechanics of the joints one can use them in various ways to increase performance in battle. The user can increase the power of their physical techniques by using maximum joint movement to deliver great power but at the cost of this the speed isnt particulary great as it takes longer to move a joint fully. The user can increase the speed of motion by short joint movements and thus the increase in speed is increased three times faster than the technique used standardly without the knowledge of such performance this can also be done with the use of multiple joints. For example using the Shoulder joint, the elbow joint and the knee joint one can increase the speed of a swung sword greatly compared to using the single joint fully where they raise their arm completely and bring the arm back down. When the user of this technique fully uses all his joints in his body simultaniously they can increase their speed to the point as fast as rock lee without weights however the reaction of the user depends on the ranking and their mastery of taijutsu. When using this method the user applies carefull chakra control to the joints so that they are not over stressed and thus can continously maintain the effects throught their battle.
Note: This technique once activated will last for the 4 entire turns

Hey hey. I'm no slowpoke, you know?
I've always admired that technique, though.
_________________________________________

Hawke's response is immediate and, like his previous attack, split into two parts:
Firstly the King simply convulses, for a moment seemingly about to meet the attack head-on, but then his body bends backwards impossibly, avoiding the attack while the man himself retreats with a series of quick half-steps.
Secondly the Inuzuka manipulates the very earth all around Galahad to create a dome-looking structure around his feet that should lock him in place and crush his feet to a bloody pulp.

Kyōkiken | Madness Fist
Rank: B
Type: Offensive/Supplementary/Defensive
Range: N/A
Chakra cost: N/A
Damage points: N/A
Description: Kyōkiken is a Taijutsu style, based loosely on the principles of Drunken Fist. To enter the Kyōkiken-state, the user must either be insane, or have many experiences with insane beings to draw upon for guidance. Where Drunken Fist revolves around relaxed and fluid movements, the Kyōkiken is the exact opposite. While in the Kyōkiken-state, the user will constantly tense up and seemingly spasm uncontrollably, but like the Drunken Fist, every movement in the Kyōkiken has a purpose. The seemingly heaving and rattling breaths of the user will make it easier for him/her to find a rhythm and flow in their attack and defense. The constant tensions and incoherent rambling of the user will serve to distract the target. Seemingly harmless and slow movements will change their trajectory and speed up considerably. Generally, the user will seem slow and menacing to the target, but the slow and rigid movements can turn into deadly and decapitating strikes with a single, convulsive motion.
(Kyousei Doton No Jutsu) – Greater Earth Style Technique
Rank: A
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Descripton: Creates strong pillars, tools and shields made out of earth.
 

Gobi Gobletsson

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Hey hey. I'm no slowpoke, you know?
I've always admired that technique, though.
_________________________________________

Hawke's response is immediate and, like his previous attack, split into two parts:
Firstly the King simply convulses, for a moment seemingly about to meet the attack head-on, but then his body bends backwards impossibly, avoiding the attack while the man himself retreats with a series of quick half-steps.
Secondly the Inuzuka manipulates the very earth all around Galahad to create a dome-looking structure around his feet that should lock him in place and crush his feet to a bloody pulp.

Kyōkiken | Madness Fist
Rank: B
Type: Offensive/Supplementary/Defensive
Range: N/A
Chakra cost: N/A
Damage points: N/A
Description: Kyōkiken is a Taijutsu style, based loosely on the principles of Drunken Fist. To enter the Kyōkiken-state, the user must either be insane, or have many experiences with insane beings to draw upon for guidance. Where Drunken Fist revolves around relaxed and fluid movements, the Kyōkiken is the exact opposite. While in the Kyōkiken-state, the user will constantly tense up and seemingly spasm uncontrollably, but like the Drunken Fist, every movement in the Kyōkiken has a purpose. The seemingly heaving and rattling breaths of the user will make it easier for him/her to find a rhythm and flow in their attack and defense. The constant tensions and incoherent rambling of the user will serve to distract the target. Seemingly harmless and slow movements will change their trajectory and speed up considerably. Generally, the user will seem slow and menacing to the target, but the slow and rigid movements can turn into deadly and decapitating strikes with a single, convulsive motion.
(Kyousei Doton No Jutsu) – Greater Earth Style Technique
Rank: A
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Descripton: Creates strong pillars, tools and shields made out of earth.
Realizing the miss Galahad loosens his grip of Silver Tongue. It slides further up given the attack's momentum, and into the air untill his palm tigthens at the bottom of the spear and is brought down like a hammer slamming against your backpeddling body. It would invetiably hit your chest and face first, due your position.

Simualtaneously the shifting of the earth is noticed. Retaliating he merely had to tap his other hand onto the ground. Considering it is but merely two centimeters or less to the ground it would take less to no time. Tapping the earth bolts are released into the vicnity neutralizing the attacking earth, leaving Galahad completely unharmed, and allows for his attack to proceed.

Rank: A
Type: Offense/Defence
Range: Short (Mid if channeled through a medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty



This lightning wasn't however only channeled into the ground. It was divided into two diversion, one which neutralized the ground beneath himself, while the other would run along Silver Tongue, enhancing it's destructive power.
His immense speed and joint movements should be taken into account upon these spear swings and attacks.
 

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Realizing the miss Galahad loosens his grip of Silver Tongue. It slides further up given the attack's momentum, and into the air untill his palm tigthens at the bottom of the spear and is brought down like a hammer slamming against your backpeddling body. It would invetiably hit your chest and face first, due your position.

Simualtaneously the shifting of the earth is noticed. Retaliating he merely had to tap his other hand onto the ground. Considering it is but merely two centimeters or less to the ground it would take less to no time. Tapping the earth bolts are released into the vicnity neutralizing the attacking earth, leaving Galahad completely unharmed, and allows for his attack to proceed.

Rank: A
Type: Offense/Defence
Range: Short (Mid if channeled through a medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty



This lightning wasn't however only channeled into the ground. It was divided into two diversion, one which neutralized the ground beneath himself, while the other would run along Silver Tongue, enhancing it's destructive power.
His immense speed and joint movements should be taken into account upon these spear swings and attacks.
Hawke reacts as he has done so many times before: with surety and skill. By following the motion of the spear and its wielder carefully the King eyes an opening and quickly rotates his body in a jerky, but lightning-fast, clockwise motion, bringing his right leg outwards in a wide arch and pivoting on his left foot to immediately move out of the trajectory of Galahad's attack. Instead of hitting its mark the spear would hit empty air and the sudden lack of resistance should take a tool on its wielder's balance.
At the sime time Hawke takes advantage of Galahad's use of Nagashi by creating a layer of water that materializes around the electrified parts of the blade and connects that with Galahad's bare skin, this resulting in him getting electrocuted.
Then, as soon as he is able; Hawke retreats, keeping his eyes on his opponent.

Kyōkiken | Madness Fist
Rank: B
Type: Offensive/Supplementary/Defensive
Range: N/A
Chakra cost: N/A
Damage points: N/A
Description: Kyōkiken is a Taijutsu style, based loosely on the principles of Drunken Fist. To enter the Kyōkiken-state, the user must either be insane, or have many experiences with insane beings to draw upon for guidance. Where Drunken Fist revolves around relaxed and fluid movements, the Kyōkiken is the exact opposite. While in the Kyōkiken-state, the user will constantly tense up and seemingly spasm uncontrollably, but like the Drunken Fist, every movement in the Kyōkiken has a purpose. The seemingly heaving and rattling breaths of the user will make it easier for him/her to find a rhythm and flow in their attack and defense. The constant tensions and incoherent rambling of the user will serve to distract the target. Seemingly harmless and slow movements will change their trajectory and speed up considerably. Generally, the user will seem slow and menacing to the target, but the slow and rigid movements can turn into deadly and decapitating strikes with a single, convulsive motion.
(Suiton: Mizu Sheru) - Water Style: Water Shell
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage Points: 5
Description: Water that covers and encases the enemy in from head to toe. If rain is falling and opponent is standing on/near water he is encased in instant.
*note- can be only taught by Kaziname
 

Gobi Gobletsson

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Hawke reacts as he has done so many times before: with surety and skill. By following the motion of the spear and its wielder carefully the King eyes an opening and quickly rotates his body in a jerky, but lightning-fast, clockwise motion, bringing his right leg outwards in a wide arch and pivoting on his left foot to immediately move out of the trajectory of Galahad's attack. Instead of hitting its mark the spear would hit empty air and the sudden lack of resistance should take a tool on its wielder's balance.
At the sime time Hawke takes advantage of Galahad's use of Nagashi by creating a layer of water that materializes around the electrified parts of the blade and connects that with Galahad's bare skin, this resulting in him getting electrocuted.
Then, as soon as he is able; Hawke retreats, keeping his eyes on his opponent.

Kyōkiken | Madness Fist
Rank: B
Type: Offensive/Supplementary/Defensive
Range: N/A
Chakra cost: N/A
Damage points: N/A
Description: Kyōkiken is a Taijutsu style, based loosely on the principles of Drunken Fist. To enter the Kyōkiken-state, the user must either be insane, or have many experiences with insane beings to draw upon for guidance. Where Drunken Fist revolves around relaxed and fluid movements, the Kyōkiken is the exact opposite. While in the Kyōkiken-state, the user will constantly tense up and seemingly spasm uncontrollably, but like the Drunken Fist, every movement in the Kyōkiken has a purpose. The seemingly heaving and rattling breaths of the user will make it easier for him/her to find a rhythm and flow in their attack and defense. The constant tensions and incoherent rambling of the user will serve to distract the target. Seemingly harmless and slow movements will change their trajectory and speed up considerably. Generally, the user will seem slow and menacing to the target, but the slow and rigid movements can turn into deadly and decapitating strikes with a single, convulsive motion.
(Suiton: Mizu Sheru) - Water Style: Water Shell
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage Points: 5
Description: Water that covers and encases the enemy in from head to toe. If rain is falling and opponent is standing on/near water he is encased in instant.
*note- can be only taught by Kaziname
The mark, the air? If anything he would hit the ground. It mattered none for his balance at this point, as he had time to brace himself as you pivoted the other way about. As it hammered against the surface a minor plume of dust arose signifying the strength laid behind it.


Rank: B
Type: Supplementary
Range: Self
Chakra cost: 25
Damage Points: N/A
Description: Chuubuu Gekitai is a special seal located in the users back. The seal automatically activates when the user has been shocked or paralyzed by an electrical current. Upon activation, the seal will start pouring out wind chakra, manifesting wind throughout the users body. Wind having an incredible resistance to electrical currents, will cause the prevention of further spreading. The after effect of this process will be numbness throughout the body for one turn, due to the electrical current straining the body.

Note: Must know Fuuinjutsu.
Note: Must be placed in the users biography.
Note: Each biography can have up to two seals. Meaning this technique can be used twice per battle. One Seal will be located in the upper back and the other will be on the lower back.
Note: The user cannot perform any genjutsu in the same round.
The user cannot perform any summonings for the same and the following 2 turns.
Note: If the electrical current has enough volts to kill, the seal is void.
Note: Can only be used by Mathias.



Without hestiation, aside from the sudden wetness over his entire body followed by an electric current, he proceeded unhindered as a seal upon his back activated on its own, completely cleansing himself from any paralysation given by the lightning technique. With a sway of his hand and twist of his body accordingly - The spear sweeped across the floor easily reaching that of three meters off his position whilst channeling wind into the tip to extend reach and creating a cutting edge capable of severing you at your ankles, which would reach even further...


Rank: A
Type: Attack
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: When slashing with a sword or a Kunai/Shuriken, The distance of its attack increases dramatically using wind element

 

ZK

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The mark, the air? If anything he would hit the ground. It mattered none for his balance at this point, as he had time to brace himself as you pivoted the other way about. As it hammered against the surface a minor plume of dust arose signifying the strength laid behind it.


Rank: B
Type: Supplementary
Range: Self
Chakra cost: 25
Damage Points: N/A
Description: Chuubuu Gekitai is a special seal located in the users back. The seal automatically activates when the user has been shocked or paralyzed by an electrical current. Upon activation, the seal will start pouring out wind chakra, manifesting wind throughout the users body. Wind having an incredible resistance to electrical currents, will cause the prevention of further spreading. The after effect of this process will be numbness throughout the body for one turn, due to the electrical current straining the body.

Note: Must know Fuuinjutsu.
Note: Must be placed in the users biography.
Note: Each biography can have up to two seals. Meaning this technique can be used twice per battle. One Seal will be located in the upper back and the other will be on the lower back.
Note: The user cannot perform any genjutsu in the same round.
The user cannot perform any summonings for the same and the following 2 turns.
Note: If the electrical current has enough volts to kill, the seal is void.
Note: Can only be used by Mathias.



Without hestiation, aside from the sudden wetness over his entire body followed by an electric current, he proceeded unhindered as a seal upon his back activated on its own, completely cleansing himself from any paralysation given by the lightning technique. With a sway of his hand and twist of his body accordingly - The spear sweeped across the floor easily reaching that of three meters off his position whilst channeling wind into the tip to extend reach and creating a cutting edge capable of severing you at your ankles, which would reach even further...


Rank: A
Type: Attack
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: When slashing with a sword or a Kunai/Shuriken, The distance of its attack increases dramatically using wind element

Everything else aside; I really like the flow we've got.
___________________________________________________

There was dust indeed, but the flash of a deadly wind attack clawing for his legs set Hawke in motion. Still backpedalling the King simply punches the air, releasing a grand blast of super-heated ash that obliterates the extended wind-attack and continues towards Galahad, quickly closing the small, but growing gap between them. The ash does not explode, but it is superheated and quickly envelops Galahad and the area around him.
Immediately after firing the Hand of Fire the King perform a short set of handseals and exhales a great Phoenix of the same, superheated black ash as before towards Galahad. Hidden behind the shroud of ash left behind by the Hand the Phoenix makes for Galahad's last known position with extreme speed, crashing into the ground there before exploding with a huge bang, setting off a chain-reaction that leaves the whole area barren, save for ash and burnt earth.

~The Hand alone is lethal, of course. The Phoenix is just because it's you ;)

Katon: Hai to Kitai Chunyu | Fire Release: Ash and Gas Infusion
Type: Supplementary
Rank: A-Rank
Range: N/A
Chakra: N/A (+5 to mold Fire techniques)
Damage: N/A
Description:
Similar to Water Release: Sticky Infusion, the user will make all his following fire techniques produce either the flammable, scolding hot ash of ( Katon: Haisekishō ) - Fire Release: Ash Pile Burning Technique or the flammable toxic gas of ( Katon: Kasumi Enbu no Jutsu ) - Fire Release: Mist Blaze Dance Technique. This doesn't add any damage or range to the technique, rather simply making it produce either ash or gas. Off course this cannot be applied to all techniques, only those that would be logically possible to produce either Gas or Ash and still be usable. Activating this ability is instant and not time consuming.
Note: Once activated lasts 3 turns
Note: Can only be used 2 times
Note: Can only be taught by Scorps
(Katon: Honoo Hando) Fire Style: Flaming Hand
Type: Attack
Rank: S
Range: All
Chakra cost: 40 (+5)
Damage: 80
Description: The user will gather fire chakra in their hand, and then shoot out a beam of fire, the beam will grow in size and take the shape of a large hand. The user will then use the fire hand to grasp the opponent and burn then to a crisp as they are getting crushed.
~Can only be used 3 times per battle.
[Ryuuki Fenikkusu no Jutsu] ♦ Rising Phoenix Technique ♦
Range: Short/long
Rank: A
Type: Attack/Supplementary
Chakra Cost: 30 (+5)
Damage: 60
Description: The user does the necessary hand seals; draws chakra from their mouth into their chest and then immediately exhales it. They then blow a stream of fire which erupts into a large soaring phoenix of flames. The mythical bird will then swoop up and into the foe at high speed. Not only can it cause very hot burns but can give a powerful hit upon contact as well. To better manage the flames the ninja will bring their hand to their mouth to control it. After it is done, because of the impact, the phoenix explodes into a bunch of blazing ashes all over ground, but the user can explode it whenever it's needed.
~Usable twice per battle.
~Faust can only teach this.
 

Gobi Gobletsson

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Everything else aside; I really like the flow we've got.
___________________________________________________

There was dust indeed, but the flash of a deadly wind attack clawing for his legs set Hawke in motion. Still backpedalling the King simply punches the air, releasing a grand blast of super-heated ash that obliterates the extended wind-attack and continues towards Galahad, quickly closing the small, but growing gap between them. The ash does not explode, but it is superheated and quickly envelops Galahad and the area around him.
Immediately after firing the Hand of Fire the King perform a short set of handseals and exhales a great Phoenix of the same, superheated black ash as before towards Galahad. Hidden behind the shroud of ash left behind by the Hand the Phoenix makes for Galahad's last known position with extreme speed, crashing into the ground there before exploding with a huge bang, setting off a chain-reaction that leaves the whole area barren, save for ash and burnt earth.

~The Hand alone is lethal, of course. The Phoenix is just because it's you ;)

Katon: Hai to Kitai Chunyu | Fire Release: Ash and Gas Infusion
Type: Supplementary
Rank: A-Rank
Range: N/A
Chakra: N/A (+5 to mold Fire techniques)
Damage: N/A
Description:
Similar to Water Release: Sticky Infusion, the user will make all his following fire techniques produce either the flammable, scolding hot ash of ( Katon: Haisekishō ) - Fire Release: Ash Pile Burning Technique or the flammable toxic gas of ( Katon: Kasumi Enbu no Jutsu ) - Fire Release: Mist Blaze Dance Technique. This doesn't add any damage or range to the technique, rather simply making it produce either ash or gas. Off course this cannot be applied to all techniques, only those that would be logically possible to produce either Gas or Ash and still be usable. Activating this ability is instant and not time consuming.
Note: Once activated lasts 3 turns
Note: Can only be used 2 times
Note: Can only be taught by Scorps
(Katon: Honoo Hando) Fire Style: Flaming Hand
Type: Attack
Rank: S
Range: All
Chakra cost: 40 (+5)
Damage: 80
Description: The user will gather fire chakra in their hand, and then shoot out a beam of fire, the beam will grow in size and take the shape of a large hand. The user will then use the fire hand to grasp the opponent and burn then to a crisp as they are getting crushed.
~Can only be used 3 times per battle.
[Ryuuki Fenikkusu no Jutsu] ♦ Rising Phoenix Technique ♦
Range: Short/long
Rank: A
Type: Attack/Supplementary
Chakra Cost: 30 (+5)
Damage: 60
Description: The user does the necessary hand seals; draws chakra from their mouth into their chest and then immediately exhales it. They then blow a stream of fire which erupts into a large soaring phoenix of flames. The mythical bird will then swoop up and into the foe at high speed. Not only can it cause very hot burns but can give a powerful hit upon contact as well. To better manage the flames the ninja will bring their hand to their mouth to control it. After it is done, because of the impact, the phoenix explodes into a bunch of blazing ashes all over ground, but the user can explode it whenever it's needed.
~Usable twice per battle.
~Faust can only teach this.
Considering the sway of the spear, I would lower in my crouched position further more than I already am, to extend the reach. Nonetheless, both my legs and considering the position I am, are used as an immense spring as the sparks and ignition is released through your fist.

Galahad's extended reach was released and dissapated and what is left is eaten up by the fire beam. Simualtaneously as setting off in an immense dash of vigour his spear is moved behind him as the Inuzuka twists his left side towards you while reaching out with his palm aimed for your throat. Before the immient clash with the fire, an invisible sphere of water engulfs Galahad's body permitting unhindered access through the fiery blast. his left hand would clench itself around your throat digging its nails into your skin and flesh as his outragous bloodlusted smirk emerges from the scorching fire emerging from your fist.

Rank: A
Type: Supplementary - Defensive
Range: Short - Self
Chakra cost: 30
Damage points: N/A
Description: The user that knows Water release can use their ability to use technique called Water rejection. The first step to use this is to coat themselves in Water water chakra, making it look as if they were forming an orb of chakra from the Doujutsu user's point of view. Then, as any Water technique comes in contact with the Water chakra orb, it will reject the Water from the technique(s), leaving user dry and unharmed. However it makes the user more weaker to lightning techniques and wont protect them from Forbidden ranked water techniques.
Note:
Can be used only twice per battle.



Not only so, but the mere touch of Galahad's palm is a warm kiss making your skin and flesh sizzle due the extreme temperature emitting from said limb. Expecting retaliation, Galahad was prepared for the worst. e_e


Type: Defense
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user will concentrate fire chakra into any part of his body, and when the opponent attacks the user, the limb that they used to attack will be burned. This is because of the user using Devil's Fist in order to heat his skin up to an insane tempreature for the duration of the opponent's attack. If the opponent was to grab the opponent, the effect would be even greater due to prolonged contact with the user's skin. This jutsu may cause severe burns upon the opponent's body located on the point of contact with the user's fire enhanced limbs. However, if the opponent were to attack the user with a metal weapon, the weapon would not be melted, although the heat from the user's body would transfer onto metal, and then onto the user. This is because metal is a very good conductor of heat, and it would burn the opponent, most likely causing him to drop the weapon.

Restrictions:

Can only be used 3x per battle
Can only be taught by Vex
Can only be used by those taught in Devil's Fist.

 
Last edited:

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Considering the sway of the spear, I would lower in my crouched position further more than I already am, to extend the reach. Nonetheless, both my legs and considering the position I am, are used as an immense spring as the sparks and ignition is released through your fist.

Galahad's extended reach was released and dissapated and what is left is eaten up by the fire beam. Simualtaneously as setting off in an immense dash of vigour his spear is moved behind him as the Inuzuka twists his left side towards you while reaching out with his palm aimed for your throat. Before the immient clash with the fire, an invisible sphere of water engulfs Galahad's body permitting unhindered access through the fiery blast. his left hand would clench itself around your throat digging its nails into your skin and flesh as his outragous bloodlusted smirk emerges from the scorching fire emerging from your fist.

Rank: A
Type: Supplementary - Defensive
Range: Short - Self
Chakra cost: 30
Damage points: N/A
Description: The user that knows Water release can use their ability to use technique called Water rejection. The first step to use this is to coat themselves in Water water chakra, making it look as if they were forming an orb of chakra from the Doujutsu user's point of view. Then, as any Water technique comes in contact with the Water chakra orb, it will reject the Water from the technique(s), leaving user dry and unharmed. However it makes the user more weaker to lightning techniques and wont protect them from Forbidden ranked water techniques.
Note:
Can be used only twice per battle.



Not only so, but the mere touch of Galahad's palm is a warm kiss making your skin and flesh sizzle due the extreme temperature emitting from said limb. Expecting retaliation, Galahad was prepared for the worst. e_e


Type: Defense
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user will concentrate fire chakra into any part of his body, and when the opponent attacks the user, the limb that they used to attack will be burned. This is because of the user using Devil's Fist in order to heat his skin up to an insane tempreature for the duration of the opponent's attack. If the opponent was to grab the opponent, the effect would be even greater due to prolonged contact with the user's skin. This jutsu may cause severe burns upon the opponent's body located on the point of contact with the user's fire enhanced limbs. However, if the opponent were to attack the user with a metal weapon, the weapon would not be melted, although the heat from the user's body would transfer onto metal, and then onto the user. This is because metal is a very good conductor of heat, and it would burn the opponent, most likely causing him to drop the weapon.

Restrictions:

Can only be used 3x per battle
Can only be taught by Vex
Can only be used by those taught in Devil's Fist.

Hawke knows what he must do, but it is easier said than done:
The instant Galahad's hand touches his skin the King places a totem on it, causing the Kanji for 'explosion' to appear on his opponent's hand. Almost simultaneously the King jerks backwards, escaping the Inuzuka's reach before his hands close around his neck. Then, backpedalling as fast as he can, Hawke activates the explosive seal, hopefully blowing Galahad to bits.

Kyōkiken | Madness Fist
Rank: B
Type: Offensive/Supplementary/Defensive
Range: N/A
Chakra cost: N/A
Damage points: N/A
Description: Kyōkiken is a Taijutsu style, based loosely on the principles of Drunken Fist. To enter the Kyōkiken-state, the user must either be insane, or have many experiences with insane beings to draw upon for guidance. Where Drunken Fist revolves around relaxed and fluid movements, the Kyōkiken is the exact opposite. While in the Kyōkiken-state, the user will constantly tense up and seemingly spasm uncontrollably, but like the Drunken Fist, every movement in the Kyōkiken has a purpose. The seemingly heaving and rattling breaths of the user will make it easier for him/her to find a rhythm and flow in their attack and defense. The constant tensions and incoherent rambling of the user will serve to distract the target. Seemingly harmless and slow movements will change their trajectory and speed up considerably. Generally, the user will seem slow and menacing to the target, but the slow and rigid movements can turn into deadly and decapitating strikes with a single, convulsive motion.
(Fūinjutsu: Tōtemu Bakuyaku) – Sealing Technique: Explosive Totem
Rank: A-Rank
Type: Offensive/Supplementary
Range: Short/Mid
Chakra cost: 30
Damage points: 60
Description: The user focuses chakra through his body, marking an object he's in physical contact with as a 'totem', causing the Kanji for 'explosion' to appear on the object. When the user activates it, the totem will use the chakra stored inside it to destabilize itself violently, causing an huge explosion of chakra.
-Can only be used two times per battle.
-Activating the totem does not count as a move if it's done immediately after the seal is applied. Otherwise, it counts as a move.
-Can only be taught by Zero Kelvin.
 

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Hawke knows what he must do, but it is easier said than done:
The instant Galahad's hand touches his skin the King places a totem on it, causing the Kanji for 'explosion' to appear on his opponent's hand. Almost simultaneously the King jerks backwards, escaping the Inuzuka's reach before his hands close around his neck. Then, backpedalling as fast as he can, Hawke activates the explosive seal, hopefully blowing Galahad to bits.

Kyōkiken | Madness Fist
Rank: B
Type: Offensive/Supplementary/Defensive
Range: N/A
Chakra cost: N/A
Damage points: N/A
Description: Kyōkiken is a Taijutsu style, based loosely on the principles of Drunken Fist. To enter the Kyōkiken-state, the user must either be insane, or have many experiences with insane beings to draw upon for guidance. Where Drunken Fist revolves around relaxed and fluid movements, the Kyōkiken is the exact opposite. While in the Kyōkiken-state, the user will constantly tense up and seemingly spasm uncontrollably, but like the Drunken Fist, every movement in the Kyōkiken has a purpose. The seemingly heaving and rattling breaths of the user will make it easier for him/her to find a rhythm and flow in their attack and defense. The constant tensions and incoherent rambling of the user will serve to distract the target. Seemingly harmless and slow movements will change their trajectory and speed up considerably. Generally, the user will seem slow and menacing to the target, but the slow and rigid movements can turn into deadly and decapitating strikes with a single, convulsive motion.
(Fūinjutsu: Tōtemu Bakuyaku) – Sealing Technique: Explosive Totem
Rank: A-Rank
Type: Offensive/Supplementary
Range: Short/Mid
Chakra cost: 30
Damage points: 60
Description: The user focuses chakra through his body, marking an object he's in physical contact with as a 'totem', causing the Kanji for 'explosion' to appear on the object. When the user activates it, the totem will use the chakra stored inside it to destabilize itself violently, causing an huge explosion of chakra.
-Can only be used two times per battle.
-Activating the totem does not count as a move if it's done immediately after the seal is applied. Otherwise, it counts as a move.
-Can only be taught by Zero Kelvin.
The minor strips ripped from the retreat of the King was sizzling like bacon thrown on the hot pan. Galahad's enhancement dwindled so he calmed as the King made his escape. He thought the former Inuzuka more fierce, but ye--... A sound, and sudden energy was felt in Galahad's palm, instinctively he clenched it as his arm tensed and within an instant a shockwave was felt through his entire body.

The Gauntlet equipped on his left started to smolder away. Opening the palm, it was but a black spot, as if covered in pitch-black coal. ''A tag?'' He chuckled as he eyed you mockingly, and Silver Tongue was flickered and leaned against his shoulder resting.

Rank: A
Type: Supplementary
Range: Self
Chakra cost: 40
Damage points: +10 to Taijutsu that involves using ones hands
Description: After spending years training in Taijutsu, the user has developed a way to push his fists to their maximum capability. By continuously having exposed his hands to extreme environments, (like training punches in hot coals and practicing hand movement in ice water) the users has made his hands incredibly strong. The user focuses chakra into his fists and uses it to amplify the effects of his training, with this the users hands will be close to indestructible, no amount of force or temperature will affect the user’s hands, only extreme amounts of continuously applied incredible damage will damage them. This technique doesn’t make the user stronger in general; it just allows him to deal with attacks more freely since he won’t have to think about his hands.



''To be honest I thought you to be a Martial Artist. Guess I was wrong, or am I simply out-matching you?''
 

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The minor strips ripped from the retreat of the King was sizzling like bacon thrown on the hot pan. Galahad's enhancement dwindled so he calmed as the King made his escape. He thought the former Inuzuka more fierce, but ye--... A sound, and sudden energy was felt in Galahad's palm, instinctively he clenched it as his arm tensed and within an instant a shockwave was felt through his entire body.

The Gauntlet equipped on his left started to smolder away. Opening the palm, it was but a black spot, as if covered in pitch-black coal. ''A tag?'' He chuckled as he eyed you mockingly, and Silver Tongue was flickered and leaned against his shoulder resting.

Rank: A
Type: Supplementary
Range: Self
Chakra cost: 40
Damage points: +10 to Taijutsu that involves using ones hands
Description: After spending years training in Taijutsu, the user has developed a way to push his fists to their maximum capability. By continuously having exposed his hands to extreme environments, (like training punches in hot coals and practicing hand movement in ice water) the users has made his hands incredibly strong. The user focuses chakra into his fists and uses it to amplify the effects of his training, with this the users hands will be close to indestructible, no amount of force or temperature will affect the user’s hands, only extreme amounts of continuously applied incredible damage will damage them. This technique doesn’t make the user stronger in general; it just allows him to deal with attacks more freely since he won’t have to think about his hands.



''To be honest I thought you to be a Martial Artist. Guess I was wrong, or am I simply out-matching you?''
"Blew your gauntlet, didn't it?"
The second he sees Galahad stop chasing him the King stops his retreat, still in short range (elsewise he enters short range within moments), and creates a structure shaped exactly like Galahad right around the man and immediately infuses the shape with Volcanic Water, thus resulting in Galahad being torn to shreds and boiled alive within moments.

(Amatsu Fūton ♦ Mōshin no Miko) - Empyrean Wind Release ♦ The Blind Faith of Theresa
Rank: A-Rank
Type: Defensive-Offensive
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user releases a stream of chakra through the air and molds it into the shape of any object or beast of reasonable size. By using the incredible suction power of Empyrean Wind to gather air, this technique allows the user to create semi-physical, semi-transparent objects of Empyrean Wind. Such objects would only last for a few precious seconds due to the instability shifting nature of Empyrean Wind, but through chakra manipulation the user is able to condense the objects created by the technique, increasing their life-spans.
-Must wait one turn before reuse.
-Objects last for the turn they are used and can only be created short range from the user.
(Kazan Suiton: Tamashii Senjigusuri) Volcanic Water Release: Soulful Infusion
Rank: A
Type: Offense
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user will draw water from the air and turn it into volcanic water, and also draw existing volcanic water, and then infuse it into any normal wind element technique or any technique from a custom element that is composed of mainly wind that was previously used, making the technique a combination with volcanic water. This jutsu essentially provides a source of volcanic water that the user inserts into any normal wind element technique or any technique from a custom element that is composed of mainly wind, which begins absorbing the water into itself and allows it to become strong against fire techniques.
~Can only be used three times per battle, and must wait one turn before reuse.
 
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