Gimme a fight we can actually finish?

Geezus

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Uh, i'm bored and looking to de-rust a bit so I plan on going all out. Who wants to have a good old fashion RP throwdown?

You know all the rules and such.
You can pick the terrain.
Mid Range start.
Looking for a Powerful opponent. {;

Killer Bee in Sig.
 

Negative Knight

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in Sig, Raizu on my back and wearing the Boar Ring (+10 to Earth).

Terrain: A barren wasteland. A small oasis is in the distance with a water source. The oasis is ten meters away (to my right, your left).

Raizu| Vengeous
Type: Weapon
Rank: S-Rank
Range: Short
Chakra: N/A (-10 per turn)
Damage: N/A
Description: Vengeous is a large sentient sword created by Kakuzu himself using his dark threads and the heart of a fallen foe. The sword itself is two meters in length (including the hilt) and is the same width as a compacted Samehada. The entirety of the sword is composed of spiky black threads, and the exterior is tightly weaved together into a dense structure, which is impossible to cut through by normal means. The hilt of the sword is constructed of pure jade and shape of the blade of itself looks much like a curved arrowhead with its tip resembling a crab’s pincer. The heart inside of the sword is located in the center of the blade and is fully functioning, resulting in Vengeous being considered both a living creature and a sentient ally to Kakuzu. As a result Vengeous is capable of acting of its own accord, rational thought and has a malicious personality inherited from Kakuzu. The sword itself can go weeks without nutrition and has a strict diet of blood which it ingests through its skin. The sword is usually carried around in a black and red scabbard, on the user’s back.

Abilities
-The sword is near impossible to break/cut through due to it’s tightly weaved exterior.

-The sword is capable of extending dark threads as tendrils to restrict and ensnare the opponent. These tendrils are capable of reaching up to five meters (short range) and can come from anywhere on the blade. The tendrils can pierce the bodies of other shinobi, can prevent the opponent's mobility by wrapping around them or even disarm a foe of their weapon. The amount of tendrils that can be released at any one time varies between 8 and 16. The tendrils themselves are each about the same width as a basic rope (ten centimeters) and all have sharp pointed ends. This is a B-Rank Ability

-The sword is capable of shooting out countless needles composed entirely of dark threads, which are about thirty centimeters in length and five times the width of a normal senbon. The needles can be shot from anywhere on the blade and have a mid-range reach (10 meters). This will count as one of the user’s jutsu per turn. This is an A-Rank ability

-The blade possess the ability to extend spikes from everywhere on the blade or hilt at any time, which are capable of skewering through the body of anyone they come into contact with. The spikes can reach up to two meters in length. Spikes which emerge from the blade resemble basic spears in both shape and width and the end result makes the sword look like its coated in an armour of spikes. Spikes which emerge from the hilt are much smaller, resembling needle-like thorns in shape and width. The spikes can be released at any time, adding a further element of surprise to the wielder's fighting style. Shortly after release the threaded spikes re-enter the sword, restoring the weapon's ordinary shape. This is an A-Rank ability

-The blade can use a limited amount of the elemental chakra present in its heart. It can use it to unleash blasts of pure elemental chakra (of the main elemental affinity of that heart) in various forms as both streams, blasts, projectiles, crescents, etc by swinging the sword. The sword can only use one element which is the main element of that heart. This ability is S-Rank.

-The sword is capable of crawling and acting independently

Restrictions
-Kakuzu is unable to use the heart of this sword for "Heart Reaper"
-The sword possess no mouth and isn't capable of talking but it does communicate with the wielder in an unknown form
-Must have a Kakuzu bio to wield the sword
-Vengeous is incapable of transferring chakra to the wielder
-The Sword can be killed by being burnt, melted or severely shocked. This makes the weapon extremely prone to death from Fire, Lightning and similar attacks, specially S-Rank and above.
-Negative Knight is the only person capable of wielding this weapon. In response to anyone else who attempts to wield the blade, the sword erupts in a violent outburst, extending 10 meter spikes from everywhere on its body (including the hilt), severely impaling the unsuspecting wielder.
-The 4 main abilities of the sword count as moves from the users move count and each can only be used 3 times.
-If the sword is severely damaged, the user can give it a heart and renew it.

How the Sword Looks
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Geezus

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Kakuzu in Sig, Raizu on my back and wearing the Boar Ring (+10 to Earth).

Terrain: A barren wasteland. A small oasis is in the distance with a water source. The oasis is ten meters away (to my right, your left).

Raizu| Vengeous
Type: Weapon
Rank: S-Rank
Range: Short
Chakra: N/A (-10 per turn)
Damage: N/A
Description: Vengeous is a large sentient sword created by Kakuzu himself using his dark threads and the heart of a fallen foe. The sword itself is two meters in length (including the hilt) and is the same width as a compacted Samehada. The entirety of the sword is composed of spiky black threads, and the exterior is tightly weaved together into a dense structure, which is impossible to cut through by normal means. The hilt of the sword is constructed of pure jade and shape of the blade of itself looks much like a curved arrowhead with its tip resembling a crab’s pincer. The heart inside of the sword is located in the center of the blade and is fully functioning, resulting in Vengeous being considered both a living creature and a sentient ally to Kakuzu. As a result Vengeous is capable of acting of its own accord, rational thought and has a malicious personality inherited from Kakuzu. The sword itself can go weeks without nutrition and has a strict diet of blood which it ingests through its skin. The sword is usually carried around in a black and red scabbard, on the user’s back.

Abilities
-The sword is near impossible to break/cut through due to it’s tightly weaved exterior.

-The sword is capable of extending dark threads as tendrils to restrict and ensnare the opponent. These tendrils are capable of reaching up to five meters (short range) and can come from anywhere on the blade. The tendrils can pierce the bodies of other shinobi, can prevent the opponent's mobility by wrapping around them or even disarm a foe of their weapon. The amount of tendrils that can be released at any one time varies between 8 and 16. The tendrils themselves are each about the same width as a basic rope (ten centimeters) and all have sharp pointed ends. This is a B-Rank Ability

-The sword is capable of shooting out countless needles composed entirely of dark threads, which are about thirty centimeters in length and five times the width of a normal senbon. The needles can be shot from anywhere on the blade and have a mid-range reach (10 meters). This will count as one of the user’s jutsu per turn. This is an A-Rank ability

-The blade possess the ability to extend spikes from everywhere on the blade or hilt at any time, which are capable of skewering through the body of anyone they come into contact with. The spikes can reach up to two meters in length. Spikes which emerge from the blade resemble basic spears in both shape and width and the end result makes the sword look like its coated in an armour of spikes. Spikes which emerge from the hilt are much smaller, resembling needle-like thorns in shape and width. The spikes can be released at any time, adding a further element of surprise to the wielder's fighting style. Shortly after release the threaded spikes re-enter the sword, restoring the weapon's ordinary shape. This is an A-Rank ability

-The blade can use a limited amount of the elemental chakra present in its heart. It can use it to unleash blasts of pure elemental chakra (of the main elemental affinity of that heart) in various forms as both streams, blasts, projectiles, crescents, etc by swinging the sword. The sword can only use one element which is the main element of that heart. This ability is S-Rank.

-The sword is capable of crawling and acting independently

Restrictions
-Kakuzu is unable to use the heart of this sword for "Heart Reaper"
-The sword possess no mouth and isn't capable of talking but it does communicate with the wielder in an unknown form
-Must have a Kakuzu bio to wield the sword
-Vengeous is incapable of transferring chakra to the wielder
-The Sword can be killed by being burnt, melted or severely shocked. This makes the weapon extremely prone to death from Fire, Lightning and similar attacks, specially S-Rank and above.
-Negative Knight is the only person capable of wielding this weapon. In response to anyone else who attempts to wield the blade, the sword erupts in a violent outburst, extending 10 meter spikes from everywhere on its body (including the hilt), severely impaling the unsuspecting wielder.
-The 4 main abilities of the sword count as moves from the users move count and each can only be used 3 times.
-If the sword is severely damaged, the user can give it a heart and renew it.

How the Sword Looks
You must be registered for see images
ooh fun. :3
Challenger moves first?
 

Negative Knight

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Finding his elusive target, Kakuzu's gaze shifts upwards towards the sky above before concentrating his efforts on opening a portal over Killer B. The portal is created twenty meters above the ground and quickly drops a massive boar-shaped lid made of earth onto the 2nd Raikage. The lid itself travels downwards at a tremendous speed due gravity's pull on it, preventing any attempt to catch the object in its descent. The width of the lid is of such an expanse, on its collision course it will crush the entire area around Killer B, as well as devastating the entire area around him. Cautious as always, Kakuzu ensures he summons the lid so he's safely (but narrowly) out of its radius, causing him no harm should the attack be successful.

You're a hard man to find Killer B, I've been tracking you for the past few days. In case you haven't realized, I'm from an organization known as Akatsuki and I've been instructed to capture you. Alive, half-dead, on the brink of death, it makes no difference to me.

(Doton: Otoshibuta) – Earth Release: Dropping Lid
Rank: B
Type: Attack
Range: Short-Long
Chakra cost: 20
Damage points: 50
Description: The user creates a giant, boar-shaped, earthen lid high in the air that falls on the target, trapping them underneath.
 

Geezus

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Finding his elusive target, Kakuzu's gaze shifts upwards towards the sky above before concentrating his efforts on opening a portal over Killer B. The portal is created twenty meters above the ground and quickly drops a massive boar-shaped lid made of earth onto the 2nd Raikage. The lid itself travels downwards at a tremendous speed due gravity's pull on it, preventing any attempt to catch the object in its descent. The width of the lid is of such an expanse, on its collision course it will crush the entire area around Killer B, as well as devastating the entire area around him. Cautious as always, Kakuzu ensures he summons the lid so he's safely (but narrowly) out of its radius, causing him no harm should the attack be successful.

You're a hard man to find Killer B, I've been tracking you for the past few days. In case you haven't realized, I'm from an organization known as Akatsuki and I've been instructed to capture you. Alive, half-dead, on the brink of death, it makes no difference to me.

(Doton: Otoshibuta) – Earth Release: Dropping Lid
Rank: B
Type: Attack
Range: Short-Long
Chakra cost: 20
Damage points: 50
Description: The user creates a giant, boar-shaped, earthen lid high in the air that falls on the target, trapping them underneath.
As B stood draining his bladder along the side of the road in the middle of nowhere, many would question his motive for even being in such a place. As the foriegn chakra neared B, Samehada recognized a familiar chakra source get into thier range, and it shivered in anticipation alerting B to a disturbance in the area. The hilt of the weapon pointing in the direction of the source B, saw the man and the red clouds upon his cloak, and knew immediately what the deal was.

B: Akatsuki.....

The sky grew dark as the man's voice rang out addressing B, and clearly telling him his motive. Taking a look upwards, he saw the large Earthen Lid falling down upon his vicinity. If he didn't react quickly he'd be crushed under it's weight and be flattened. So quickly placing his himself back into his pants, and with the other hand took out a scroll before inscribing the symbol for Earth on to it before creating four handseals thus sealing the technique as fell. B placed this scroll in his ninja pouch.

Ho/Mizu/Kaze/Tsuchi/Rai Houin ) - Fire/Water/Wind/Earth/Lightning Sealing Method
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user takes out a scroll, and writes the name of the element they wish to seal in it. They then make four handseals, and a vapour comes out of the scroll, envelops the technique they wish to seal and seals it back into the scroll.
Note: This technique can only seal one technique up to S-rank per usage
Note: This technique may be used only thrice.

B: Bakayaro, Konoyaro. I'm on a vacation and you throwing off my mojo ya silly ho~~

After having dealt with the Lid, B had allowed his lightning element to fill his leg before stomping the ground. Without delay spikes of lightning rose around Kazuku in a fashion that would pierce him through his upper body destroying his hearts at the same time should the technique connect.

Lightning Release: Lightning Land Spikes (Raiton: Raikou Riki Kasui)
Rank: A
Type: Attack
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: The user channels chakra through their feet. After the user had channeled the chakra into their feet, the user stomps their feet and sends the lightning chakra into a desired area. The lightning shoots up in that area without warning making between one and eight spikes. The spikes can go through flesh and numb the target body for one turn.
-Only used three times per battle
-Chakra Sensors and Chakra read Doujutsu Users can sense/see lightning

Killer B then grabs the two of his standard swords and begins to make his way towards Kazuku in the meantime, completely relying on his expertise to read the opponents next movement, as he arced around his left side.
 

Negative Knight

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Upon hearing the sound of crackling lightning, with his free unraveled hand Kakuzu points towards the floor to summon an upward wind current which suspends him a few meters in the air. Soon after creation, the lightning spikes clash with the platform of air, the two techniques cancelling each other out in the process. As the platform rises up, he kicks off the top of it before performing a forward flip to land back on the ground.

I've never heard so much nonsense crammed into one sentence in my life...and I'm 91 years old...

(Fuuton: Kyōfū no Jōshō) - Wind Release: Rising Gale
Rank: B
Type: Defense/Supplementary
Range: Short-Long
Chakra cost: 20
Damage points: N/A
Description: The user summons an upward wind current in order to halt the decent of falling objects or lift objects into the air. The scale, strength, and duration of the current can be customized depending on the task to be performed. Although the current cannot be changed once created, it may be cancelled whenever the user desires. This technique is capable of hovering a giant summoning animal above the ground but cannot lift it very high.
~Can only be used three times per battle.
~Cannot be used for offensive purposes.

As he lands on the ground, Kakuzu performs a sequence of two handseals before focusing his chakra into the moisture within the air to manifest a giant web of water around himself. The web encompasses the whole area within mid-range of his location and is comprised of thin, near-invisible strands of sticky water. Since he can see his opponent clearly, Kakuzu refrains from connecting one of the strands to his body. If Killer B continues running, he'll run into multiple wires of web which will swiftly expand and propagate, fully consuming him in a sticky mass of water. In time with the web's creation, he tosses six explosive kunai (three pairs) in the direction of his target. Two of the kunai towards his left, two of the kunai towards his right, both pairs intended to narrowly miss him and strike the strands of web immediately to Kirabi's respective sides. The final two are wind-infused and travel in a straight linear path, aiming to impale his head if undefended.

(Suiton: Shelob No Yūwaku) Water Release: Shelob's Temptation
Rank: S
Type: Attack/Supplementary/Defence
Range: Short - Long
Chakra Cost: 40 (-10 per turn)
Damage Points: N/A
Description: The user performs two handseals, manipulating the moisture in the air and ground so as to create a gigantic web made of wire thin threads comprised of water. The web envelops the area mid range around the user, being exceptionally inconspicuous due to the thin size of the threads and the translucency of the water. The threads have an exceptionally sticky like quality, as well as being rather elastic and having a solid like property. Should the opponent move, they would find themselves running into one of the threads, when they do so the vibrations of the threads movement would be sent directly back to the user, who is connected to the web via use of a single thread that attaches to the users chest. This effectively allows the user to detect the movement of any objects within the webs range of influence lest they find a way to avoid the webs entirely. This single web attached to the users chest is optional, and is not a requirement, leaving it up to the user whether he/she'd want it, as it'd be more or less useless if the user and his opponent have a clear view of each other. Also, when an object comes in contact with a thread, the web clings to them as it begins to expand and propagate, fully consuming the opponent in a sticky mass of water in an attempt to drown them or fully cease the objects movements. The user is capable of traversing through the web with ease, without being hindered. The user is also capable of removing the webs attachment from their chest, so as to prevent attacks conducting through the web and directly into them. Alternatively the user can perform an extra handseal upon the opponent being ensnared, this causes the web to abruptly snap in on the targeted object, trapping them within its wired embrace as it consumes them in an exceptionally large and exceptionally strong sticky bubble of imprisonment.
Note: Can only be used 2x
Note: Can only be taught by Erzo
Note: Web lasts until either destroyed, or four turns pass.
Note: No Water jutsus higher than S-rank, in the same turn.
 
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Geezus

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Upon hearing the sound of crackling lightning, with his free unraveled hand Kakuzu points towards the floor to summon an upward wind current which suspends him a few meters in the air. Soon after creation, the lightning spikes clash with the platform of air, the two techniques cancelling each other out in the process. As the platform rises up, he kicks off the top of it before performing a forward flip to land back on the ground.

I've never heard so much nonsense crammed into one sentence in my life...and I'm 91 years old...

(Fuuton: Kyōfū no Jōshō) - Wind Release: Rising Gale
Rank: B
Type: Defense/Supplementary
Range: Short-Long
Chakra cost: 20
Damage points: N/A
Description: The user summons an upward wind current in order to halt the decent of falling objects or lift objects into the air. The scale, strength, and duration of the current can be customized depending on the task to be performed. Although the current cannot be changed once created, it may be cancelled whenever the user desires. This technique is capable of hovering a giant summoning animal above the ground but cannot lift it very high.
~Can only be used three times per battle.
~Cannot be used for offensive purposes.

As he lands on the ground, Kakuzu performs a sequence of two handseals before focusing his chakra into the moisture within the air to manifest a giant web of water around himself. The web encompasses the whole area within mid-range of his location and is comprised of thin, near-invisible strands of sticky water. Since he can see his opponent clearly, Kakuzu refrains from connecting one of the strands to his body. If Killer B continues running, he'll run into multiple wires of web which will swiftly expand and propagate, fully consuming him in a sticky mass of water. In time with the web's creation, he tosses six explosive kunai (three pairs) in the direction of his target. Two of the kunai towards his left, two of the kunai towards his right, both pairs intended to narrowly miss him and strike the strands of web immediately to Kirabi's respective sides. The final two are wind-infused and travel in a straight linear path, aiming to impale his head if undefended.

(Suiton: Shelob No Yūwaku) Water Release: Shelob's Temptation
Rank: S
Type: Attack/Supplementary/Defence
Range: Short - Long
Chakra Cost: 40 (-10 per turn)
Damage Points: N/A
Description: The user performs two handseals, manipulating the moisture in the air and ground so as to create a gigantic web made of wire thin threads comprised of water. The web envelops the area mid range around the user, being exceptionally inconspicuous due to the thin size of the threads and the translucency of the water. The threads have an exceptionally sticky like quality, as well as being rather elastic and having a solid like property. Should the opponent move, they would find themselves running into one of the threads, when they do so the vibrations of the threads movement would be sent directly back to the user, who is connected to the web via use of a single thread that attaches to the users chest. This effectively allows the user to detect the movement of any objects within the webs range of influence lest they find a way to avoid the webs entirely. This single web attached to the users chest is optional, and is not a requirement, leaving it up to the user whether he/she'd want it, as it'd be more or less useless if the user and his opponent have a clear view of each other. Also, when an object comes in contact with a thread, the web clings to them as it begins to expand and propagate, fully consuming the opponent in a sticky mass of water in an attempt to drown them or fully cease the objects movements. The user is capable of traversing through the web with ease, without being hindered. The user is also capable of removing the webs attachment from their chest, so as to prevent attacks conducting through the web and directly into them. Alternatively the user can perform an extra handseal upon the opponent being ensnared, this causes the web to abruptly snap in on the targeted object, trapping them within its wired embrace as it consumes them in an exceptionally large and exceptionally strong sticky bubble of imprisonment.
Note: Can only be used 2x
Note: Can only be taught by Erzo
Note: Web lasts until either destroyed, or four turns pass.
Note: No Water jutsus higher than S-rank, in the same turn.
O-o I'm pretty sure, you wouldn't be aware of the lightning until it came bursting through the ground - even the technique says "without warning" lol. But i'll continue.



B watched briefly as his opponent escaped upwards on a rising column of wind as his lightning technique had failed to meet it's target. Rather then wait on a response, as he moved forward, he created a single handseal due to his Lightning Mastery and again recollected his Lightning chakra underneath his opponent, so as Kazuku flipped over and began to preform his two handseals he would be caught in the middle of preforming his next technique preventing it from being preformed.

Lightning Ropes would first catch him by the legs, making his descent end in him falling to the ground and the other whips would then bind around him keeping him in touch with the earth fully paralyzing him as the electrical current streamed through his body.

(Raition: Kumo's Onjou) - Lighting Release: Spider's Affection
Type: Offensive
Rank: B Rank
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user performs 3 hand seals, sending his raition chakra below and around an enemy. Soon after this step has been completed, several lighting strings/ropes will burst out of the ground, latching itself onto the enemy (Wrists, Leg and neck), quickly pulling him down to the ground. If the user doesn't want to use this method, the user can use these lighting "ropes" as "spikes" instead. Making several spikes burst out of the ground under/around the enemy. Possibly killing him if not avoided in time. If the ropes/spikes of electricity makes contact with the enemy, the enemy's body will be paralyze for one full turn.

-Can only be taught by -Venom-
-Can only be used once every two turns.
-Lighting ropes can be used to wrap around something else, other than the enemy's body.

With Kazuku now subdued by the lightning, B moved forward entering short range, as he casted three handseals, a stream of water moved from down his leg onto the field creating a small puddle around him that rapidly filled the area short range in front of him and continuing on, as it neared Kazuku, he would be subjected to a torment worse then he imagined as numerous water chakra parasites entered his body from the various opening Kazuku had along him due to his thread like body. They would fill his body to the point he would begin to feel them crawling around his mind and insides devouring him from the inside out.

(Suiton: Mizu Aburamushi) - Water Release: Water Parasites
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user will perform 3 consecutive hand seals, which is then followed by the user releasing a massive amount of chakra into their feet whereas they will manipulate the chakra within their feet to emerge from their feet and legs making it seem as if water is running down their legs and onto the ground. This water is a massive amount of incredible small parasites created out of water. These parasites will scatter across the field covering a large area and charging the opponent. When the parasites strike the opponent the water parasites will crawl up the opponent’s legs covering their entire body while forcefully trying to enter their body through the skin, mouth, nose, ears, eyes and several other places. This results in severe pain, internal bleeding and the opponent to be suffocated by the large amount of water parasites.
Note:
- Can only be used twice per battle
- Cannot use any water techniques above B-rank the following two turns
- Can only be taught by Gutsy Jiraiya
 
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