[Approved] Ghost


Nov 29, 2011
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"History is written by the victors."

本情報 | Basic Information

Name: Unknown

Nickname: Ghost

Gender: Male

Age: 37

Clan: Cyborg

Occupation: Bounty Hunter

外観 | Looks

Ghost is a highly trained operative, whom is often times seen wearing military grade attire. His attire mostly consisting of camouflage clothing, accompanied by its military grade protective leather and hood, concealing his head. On his military clothing,. there can be found multiple types of weaponry, such as smoke bombs and flash grenades, while underneath you will find his body is almost entirely made of metal, as he has experienced severe conditions and traumatizing events, turning his body into a weapon. As a former operative, he thrives on secrecy and continues to hide his identity by wearing a face mask representing that of a skull, hiding away his facial features as well as his eyes.

Through his past experiences he has fully weaponized the entirety of his body, having embedded most, if not all of the technology at his disposal into his mechanized body, or through his Bleeding Edge Armor, made purely through nano-technology. His body accomodates several unique features, that enhances his fighting capabilities as well as his tracking, stealth and survival skills.

Cyborg Enhancements

Bleeding Edge Armor
Rank: N/a
Range: Short - Long
Chakra: N/a
Damage: N/a
Description: Using the advancements in technology, Tony Stark designed a full body suit formed of Nano bots allowing him to form it when needed. The user will have the nano bots stored within a piece of technology on their person and at the cost of a move per turn, can activate the Nano bots to take the form of a full body suit around the user. This can be done in the same time frame as another jutsu. This suit is controlled by the user moving with them reacting to their brain signals a chip is fitted behind their ear, relaying the motions. Although seeming simple in application this suit has an AI within it by the name of J.A.R.V.I.S. Allowing for nanobots around the user to pick up on movements all around and relay the information to the user, notifying them of what's going on around them while being able to scan for heat signatures along with the motion sensors on the suit. The suit forms around the body creating a separate atmosphere within as the suit supplies the Cyborg with filtered oxygen and the nanobot armor vibrates on different frequencies as to not allow anyone to phase through or enter it from the outside. The nanobots take a unique form on the users palms and soles of the feet taking the form of unique turbines. The user at the cost of a move per turn can release their chakra into the these turbines to create one of two effects. The first effect is to create currents of chakraless wind that pushes out. This wind is like a strong natural wind with no chakra that can either be used to push stuff away from the user in a quick pulse or even sustained so the user can use it to push them, using it as a stream, moving their arms and legs to control the direction of the flight. If used for pushing another object it can reach up to mid range and has A rank in power/damage. The second use of the turbine can apply the same effect but instead of wind it will be chakraless fire for the same effects and damage. This suit can be combined with any other technology on the users body to make use of it, for example, the suit can form around a kote or absorption arm integrating it into the suit to not hinder the user ability to use his other technology.

Should the users body take damage, they can use the additional nanobots within their body (similar to aburame bugs) to reform their body. Reforming costs one of the users three moves per turn, reformation can be done twice per battle however does not heal the user's health pool. The defence is considered to be C rank, and is capable of reforming minor cuts, burns, and even reform body parts. Additionally, it is capable of reforming or "stitching together" injured internal organs, allowing them to continue to function until a person can get healing.

Note: Use of the turbines can be used once per turn.
Note: The chakraless winds and fires only protect the user against B-rank techniques.
Note: The nanobot reformation of the body has a two turn cooldown between use. Nanobot reformation can only be used a total of 2 times per battle and does not replenish one's HP (Only stops status effects)

[Tarnkappe, Shigurudo No Tate] – Tarnkappe, The Cloak of Sigurd
Type: Tool
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description: The Tarnkappe, or Cloak of Sigurd, is a garment which is intended to protect the wearer from the cold, rain and wind. This cloak is no different in that fashion, it is fastened around the neck with a small black chain, its length extending down to the middle section of the calves, additionally it has an attached hood. The cloak is designed as a white cloak with patterns of black lightning across it. The cloak is the designed with a unique fabric, known as kevlar, a material which allows it to stop incoming basic weapons such as swords, axes, kunai, senbon etc up to a C rank projectile, anything after that will destroy the wiring within the cloak, rending it useless. It will cause bladed weapons thrown or swung to strike to bounce off the cloak, and it applies to the general forms of none damage enhanced freeform combat. In addition to the cloak’s unique complexion, it has some unique features which the wearer can activate through surging his energy through it. The first feature that the Tarnkappe is in the possession of, is a unique technology known as motion sensors. These motion sensors are situated all across the cloak, allowing it to detect any changes in the air around the wearer, and detect the motions of animals, humans or even tools within the vicinity of short-range of the cloak. Thus the cloak acts as a form of sensory in the way that it detects any motions within short-range of the wearer this is done through technology more than chakra. These motion sensors come in the form of small camera's laid throughout the cloak linked to a contact lens the user has placed in their eye. This wont hinder their vision but instead, when the camera's detection a motion it will display this your the contact lens for the user to see acting as a an enhancement of their visual perception. Always passively active.
Conclusively, the cloak has one final feature, which masks the wearers presence. Whenever the wearer pulls the cloak around his body and the hood over his head, it has a unique device implanted into it, which emits a frequency that masks his chakra effectively concealing him from chakra sensors as well as concealing his body in the sense that it conceals his chakra circuit from foreign eyes. This allows the wearer to blend into his surroundings more freely. What this can't do is hide the users heat signature or smell.
Note: If the cloak is hit by B rank or above, it will short circuit being rendered useless.
Note: The motion sensors only work short range around the user, taking 5 chakra per turn
Note: Hiding themselves can be used twice per battle with two turns between the users and lasts for a maximum of four turns.

[Epitome of Magnus]
Type: Tool
Rank: C
Range: Short - Long
Chakra Cost: 15
Damage Points: X
Description: This is a unique technology that is actually made to look alike the casing is a book so as to not draw attention to the contents. Within their are six beacons, all the size of a golf ball. This is a technology specifically designed for deception. How it works is the users will set up a minimum of three of these beacons, then when they activate them, they will connect and form a distortion field of sorts. What this will do is create a hologram. This hologram will reflect and blend into the area where they are placed, for example, in a forest they would show trees. A barrier of sorts to hide what was truly inside. Not only this but they would give off a frequency to disrup chakra sensors from sensing the chakra of those within the barirer. This distortion is released around and would stop sharingan and rinnegan from seeing chakra within, though byakugan would be able to look beyond the barrier and see what was within. It was designed for reconiscance missions, hiding the users in plain sight along with their chakra signatures. If one of the beacons would be damaged, the field would fail and need to be set up again or reactivated. Due to the set up required, generally not the most useful technology when it comes to a fight. If it were to be used in a fight, activating the field would cost as a single move by pressing the button within the "book" container.

Alternatively, this can be used by cyborgs by having the beacons fitted throughout their cyborg body, activating the field to specifically coat their body, like a skin tight hologram barrier that block chakra signals. If used in this way, it will last up to a maximum of 4 turns, being usable twice per battle. Should the cyborg have an AI, it can activate it in the users place, though still costing a move slot.

(Ganburēdo) Gun blade
Type: Tool (Weapon)
Rank: A-Rank
Range: Short - Long
Chakra: 30
Damage: 60 (+10 to Kenjutsu techniques)
Description: The Gun blade is an advanced piece of technology, developed for use by only the most skilled soldiers. It is the perfect fusion of modern technology and traditional utility, creating a weapon that excels in both short and long range. The Gun blade's grip, bade, and partial length of the blade all incorporate a system of mechanical joints that collapse and extend it's shape, allowing it to shift to and from it's "Gun" and "Blade" Formations, once per turn at no cost whatsoever to the user, as it's activated by physical, mechanical systems alone, thus making this action passive. The user stores the Gun blade in a holster that's attached to their leg and cosmetically, the Gun-blade's appearance can vary from user to user, as all of their parts are interchangeable and modular, so long as the Gun-blade retains it's most basic components; blade, barrel, hilt, trigger and transformative mechanism. While in it's "Blade Formation", the Gun blade can be used to employ Kenjutsu techniques. and using the gun trigger application, the user of the tool can apply an additional +10 to Kenjutsu based techniques by making use of the recoil from the firing action. While in it's "Gun Formation", the Gun blade can fire physical Chakra-based projectiles. These are A-Rank in strength, and each individual round costs one of the user's Jutsu per turn. They travel as fast as a Destructive Sound technique, and can reach long range with incredible accuracy.

(Zenyatta Kyutai) Zenyatta Orbs
Type: Tool
Rank: S
Range: Short-Long
Chakra Cost: N/A
Damage points: N/A
Description: Special drone Orbs created by a Monk named Zenyatta. These Orbs are created out of an unknown chakra metal and filled with Zenyatta's chakra. The user will have six orbs that hover near the user or that can be warn like a large necklace. The user can freely manipulate these orbs through an attached transceiver connected behind the users ears. They supply their own power source within them via batteries. Depending on the type of orb used, they will create a link to a target glowing yellow for Harmony or purple for Discord. This link will supply a different effect to a target depending on the type of orb used.
Orb of Discord: Amplifies any amount damage the target takes by 30 additional damage. This doesn't cause damage, only increases the amount of damage a target receives.
Orb of Harmony: Slowly restores 15 health to the target per turn when wounded, or reduces the amount of damage they take by 30. Only one effect can be in place at a time.
These orbs can be directed to a target within a mid-ranged area. Once within short range of the target they will connect to the target and remain attached, even if a target moves to long range. They can be countered with B-rank lightning or A-rank technique, causing them to return to their owner. A-rank lightning or S-rank technique can destroy the orbs indefinitely.
-Discord Orbs last 3 turns per use, require a two turn cool down and can only be used three times per battle/event
-Harmony Orbs last 3 turns per use, require a two turn cool down and can only be used three times per battle/event
-A target can only be targeted with a single orb at a time.
-Can only be taught by Serpent

( Kote ) - Gauntlet
Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Shinobi Gauntlet (忍小手, Shinobigote), often shortened to just Gauntlet (小手, Kote), is a scientific ninja tool that is worn on the forearm. The Gauntlet was developed as a way to allow anyone to use complicated jutsu without the need for training or the requisite skills.To use, Scroll Cartridges that have had jutsu sealed into them are loaded into the Gauntlet's chamber. At first appearing as a normal sealing scroll, upon absorbing a technique it shrinks down to the size similar to a real bullet and can then be loaded into a tool to be activated later. When a nature transformation technique is activated from a Scroll Cartridge, the user make a unique single handed hand seal corresponding to the intended jutsu's nature using the hand of the arm that the Gauntlet is worn on. This causes the Gauntlet to release the jutsu from its Scroll Cartridge, firing it wherever the Gauntlet is aimed. Because the Gauntlet's jutsu require no chakra to perform, the user can gain an advantage in battle by releasing what would normally be chakra-taxing techniques in quick succession.
Note: Academy Student to Genin Ninja can have up to Forbidden ranks sealed, done in either battle, training, or the Ninja World. Chunin can have up to S ranks and Jounin and up ninja can have A ranks and below sealed within a Kote.
Note: Only up to 3 Kotes can be owned, counting collectively as a single Tool slot.
Note: Only Basic Ninjutsu, Elemental Ninjutsu (Basic, Custom, and listed Advanced Elements), and non Fuuinjutsu based Advanced Ninjutsu fields can be sealed ( and these often must be approved for your bio, thus isn't a blanket over all techniques of these fields ). Modes and similar cannot be sealed as well.

( Kemuri Senkōdama ) - Smoke-Flash Bombs [Carrying 6 Bombs]
Type: Tool
Rank: A
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.
Note: Does not count as a move but only one can be used per turn.
Note: User can have up to 3 max while Cyborgs have up to 6.
Note: Cyborgs are also able to fire these up to Long range.

( Iyashi Fomu ) - Healing Foam
Type: Tool
Rank: B
Range: Short
Chakra: N/A
Damage: N/A
Description: Only usable by cyborgs, this special attachment to their body allows them to utilize a special foam that enhances an injured person's natural healing capabilities when sprayed on, rapidly healing the wounds. Slightly weaker than Mystic Palm, this foam allows the user to regenerate up to 40 damage health per turn. The user is able to use this foam up to 10 times at Jounin rank and decreasing 3 times every rank you go down.
Note: This can only be used on any person once.
Note: Lasts up to 3 turns.

( Chakura Tu ) Chakra Blade
Type: Tool
Rank: A
Range: Short
Chakra: 30 per turn
Damage: 60
Description: The user invents a chakra blade that uses the wielder's chakra to generate a makeshift blade but has the downside of draining too much chakra too quickly. These blades are able to cut through attacks of the same rank and below with ease. Cyborgs are able to grow these blades from attachments to their body, noted within the biography.
Note: Ninja can have up to 2 Chakra Blades. Cyborgs can have up to 4 Chakra Blades.

( Kinzoku Kugutsu ) - Autonomous Puppets [Carrying 4 Scrolls]
Type: Tool
Rank: A
Range: Short-Long
Chakra: 30 (40)
Damage: 60 (90)
Description: An advanced type of puppet that makes use of scientific ninja tools to attain a limited degree of autonomy that ergo, enables them to act independent of a puppeteer. To initiate this method, each puppet must first be programmed with a set of specific functions that then makes use of a detection system to prompt them into action. More specifically, the puppets will be able to act whenever foreign chakra enters mid-range of them while deployed in a battle or in the same landmark as them (WSE). Once prompted to act, these puppets are capable of firing several chakra bullets in rapid succession to inflict major damage (A-rank with twice the speed of Jounin-ranked bios). In addition, they are also able to fire chakra bullets nonstop once every three turns, which results in a much higher collective damage output (Forbidden-ranked). But afterwards, the puppets are rendered unable to fire any bullets while they undergo a two-turn cooldown.
Note: Puppets are created with up to 150 chakra, able to be used for firing chakra bullets. These bullets are neutral to elemental Jutsu.
Note: Puppeteers are able to have use two autonomous puppets while cyborgs can used up to four.
Note: Can be carried in scrolls if desired.
Note: Must have puppetry as an Advanced Ninjutsu or be a Cyborg.

( Mikagami Dorōn ) - Mirror Drone [Carrying one on his back]
Type: Tool
Rank: A
Range: Short - Long
Chakra: 30 Initial Cost (-10 per turn)
Damage: N/A
Description: This Scientific Ninja Tool is a disk-shaped drone that can be controlled remotely with chakra to fly and attack. The user can have up to four drones which he can use to fire Jutsu Bullets from that are strong enough to render a target unconscious and move at comparable speed to Lightning jutsu. These drones are able to be used up to long range, or one landamark adjacent to the user's location.
Note: User can only have 2 max. Cyborg bios can have up to 4, either counting as 1 slot.
Note: Once deployed, Mirror Drones last up to 8 turns before their battery dies, requiring a break of the same amount of time before they can be used. Cyborg bios have double the using time for half the charging time ( only 4 turns to recharge battery).

( Abusōbu Ude ) - Absorption Arm [Both Arms]
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 6 for Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.

( Jinkō no Doujutsu ) - Artificial Eye Technique [Both Eyes]
Type: Tool
Rank: S
Range: Short - Long
Chakra: 40/ ( 50 for Lasers )
Damage: Equal to Jutsu Absorbed/90 for Lasers ( -10 to user when used )
Description: Jinko no Doujutsu are special created cybernetic chakra eyes. These artificial eyes can absorb and discharge jutsu, and are outfitted with a special beam emitter that causes cellular decay, halting regenerative abilities. However, the artificial eyes don't have an unlimited capacity and can be overwhelmed by a person of massive chakra supply. When absorbing techniques, the user can only absorb things within short range and, more specifically, near contact with him. Each eye has the capacity to absorb up to 100 chakra before needing to release it or risk breaking the eye. This can be used to absorb techniques, once per eye every 2 turns. The use of the laser beams can be done once every 3 turns as well, capable of moving at Jounin rank speeds and deals Forbidden ranked damage on contact, unable to be healed afterwards.
Note: The use of the user's Lasers can be done up to 4 times, once every 3 turns.
Note: Should more than 100 chakra be absorbed, the Artificial Eye will burst, causing 40 damage to the user while disabling usage of the other for 4 turns.
Note: Can only be used by Cyborgs.

( Kanryūshiki Zōatsu Kinniku ) - Reflux Type Pressure Enhanced Muscles [Leg Enhancement]
Type: Tool
Rank: A
Range: N/A
Chakra: N/A (-20 to activate)
Damage: N/A
Description: With this Scientific Ninja Tool, the user becomes capable of enhancing his body by replacing the muscles themselves with artificial ones, allowing their use to become better, stronger and faster. The user can have these applied to either his leg muscles or arm/upper body muscles, allowing a different upgrade depending on choice. If the legs are chosen, the user can gain a base speed increase of 3 levels. If the arms are chosen, their passive boost to Taijutsu/Kenjutsu will increase by 10 damage. The user can activate the pressure triggers to increase their enhancements. This can be increased during battle, activating it via button to triple his speed in battle. Should the arms be chosen, the user can gain an increase of damage to +25 to his Taijutsu/Kenjutsu. The battle based activation allows the already enhanced muscles to work double time, though burning out as a result after 4 turns.
Note: After 4 turns of an active use, the user will have his speed decreased to his base speed. Should he have activated his strength increase, then he will also gain a weakness to Lightning jutsu, adding +20 damage to attacks landing at the time as well as from physical attacks.
Note: Cannot be combined with Speed based Specialties or Taijutsu damage increasing Specialties.
Note: Can only be used by Cyborgs.

( Asashin Heiki ) - Assassin's Arsenal
Type: Tool
Rank: A
Range: Short - Long
Chakra: 30 (-30 to recharge)
Damage: 60
Description: The Assasin's Arsenal is a set of 3 guns: an assault rifle and a pair of semi-automatic pistols. These guns are capable of firing Jutsu Bullets. The user can release up to 5 bullets freeform per turn, dealing a collective 20 damage. The user is also able to release Fire Jutsu Bullets at A rank power once per turn, only usable every two turns. This can be done via single fire or three round bursts from his chakra rifle or by firing his pistols, creating bursts up to 3 meters large.
Note: The two pistols can fire 5 freeform bullets per turn to deal 20 damage. These bullets are made of raw chakra and are of similar width to fingers.
Note: These pistols are also able to release up to 2 Projectile/Streaming jutsu per turn and up to 5 in total before having to recharge chakra cartridges. During the recharge periods, the user must spend 30 chakra to recharge the clips in which neither of the guns can be used.

Type: Tool
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: This is an advanced ninja tool made up of nano technology/Chakra metal infused with Med to create the perfect cyborg body, though on a lesser scale to Delta and Kawaki. This torso contains a core that powers the user's mechanical body which is self recharging, drawing from the users kinetic energy they produce and the heat energy from their body, their movements and even from the sun. The Ai within this is that the nano tech that forms this piece perfectly fits with the users body and is linked to them, acting on it's own while at one with the users. This torso can have various pieces of tech attached to it or within it such as the chakra blades or even have one of the chakra absorption arms fixed into it, making it extremely efficient.

Even with other items attached to the torso, the nano bots will work to enhance them and change the users body at need. A simple example of this would be to create jets from the users shoulders to allow for propulsion. This can be done in a linear manor or the jets can be moved to control the direction to move in arcs, vertically or horizontally. This can be done once per turn taking up one of the users three moves.

Not only does this allow for items such as jets to be made, the user can reshape their body and or arms to form other weapons such as cannons (various other jutsu in the style), weapons such as blades etc or even form shields. Reforming the users body can be done once per turn, equating to up to S rank in strength, depending on the users needs.

Should the users body take damage, they can use the additional nanobots within their body (similar to aburame bugs) to reform their body. Reforming costs one of the users three moves per turn, reformation can be done twice per battle however does not heal the user's health pool. The defence is considered to be C rank, being immune to C ranks and below and health wise reduces C rank damage from all interactions.

[Kairosu no unpan hito: Kairos fateweaver]
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/a
Damage: N/A
Description: This is an adaptation of the ninja tech drone seen in the series, though designed in a different way. Instead of being used for offensive purposes, it's used for tracking or scouting missions. This is designed to look like a small hawk so as to blend in to most situations. It is powered by a battery rather than through chakra which helps it go undetected when being used, the one downside to this is doujutsu would be able to recognise it due to it's like of flowing chakra should they see it out in the open. It is made of a light alloy which allows it to fly by flapping it's wings to help it blend in. This small hawk has visual and sound receptors allowing it to see and hear, which is then relayed back to the user through a small devise they fit behind their ear that links this to the user through information in a way similar to chakra sensing ( instead of directly hearing or seeing, it is translated into feedback the user is made aware of, unlike Rinnegan linked Paths or animals). This can fly around while relaying information to the user up to 2 landmarks away allowing them to scout out potential threats for the user. This battery will last for 10 turns of travel in total allowing it to scout and return for short periods at a time. They eyes are similar to that of a hawk in a sense they were designed to be able to zoom in and focus on something in detail with their vision for a clear picture, much like on a modern day camera. Though its made of a metal alloy, the hawk can be destroyed by any B rank and below jutsu.

人格 | Personality

Ghost used to have the same values as could be considered by the Samurai and their Bushido Code. While as military operative, he focused on the virtues of honor, loyalty and dedication to his work and his superiors. However, after being decommissioned due to his most recent operations, he left his former life and began anew. Even after leaving, most of the training he had received were embedded into his mind. Through training, he developed several unique traits, revolving around flexibility, initiative, creativity and unconventional thinking. Through these four aformentioned mental practices, he has learned to be flexible and quickly change tactics if necessary, while taking initiative and always trying to stay a step ahead of his adversaries. However, his most valuable assets is his creativity and his unconventional thinking, allowing him to surprise even the most skilled individuals. Aside from these virtues and thoughts that have been beaten into his mind, virtually nothing is known about his own personal thoughts and vision of different subjects.

村情報 | Village Info

Village of Birth - Land of Fire

Village of Alliance - None at the moment

ランクチャクラ | Rank & Chakra Info
Ninja Rank: Jōnin [Health - 160 | Chakra - 1600 + 1000]


  • Water Release
  • Earth Release
  • Lightning Release
  • Wind Release
  • Fire Release
  • Gunpowder Release
  • Arctic Earth Release
  • Yang Release

  • Taijutsu
  • NB Taijutsu [Non-Restricted]
  • Genjutsu
  • Ninjutsu
  • Kenjutsu
  • Smoke Ninjutsu
  • Puppetry
  • Fuuinjutsu
  • Medical Ninjutsu
  • Cyborg Enhancements

  • Toad Summoning
  • Toad Arts & Oil Ninjutsu
  • Wendigo Summoning
  • Wendigo Arts
Custom Fighting Styles:

  • Kung Fu
  • The Way of the Tomahawk
  • Whip Arts
  • Death Wind
  • Genos

Background Information

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In the past Ghost was known by another name, one that he has now dropped, never to let anyone know his identity. He is a former soldier who function in the special forces of a small regional clan in the Land of fire. It was during his latest mission that he decided to leave the clan and become a bounty hunter. As the mission had gone sideways, and he had managed to lose several limbs and body parts over his career that had been replaced. With him leaving the clan to become a bounty hunter, it is unknown what will become of him.



  • Capable of using multiple ( 2 ) CW and all Scientific Ninja Tools in one event/battle
  • Because of their cyborg enhancements, they do not need to carry ninja tools, or any Custom Technology that they create, being able to incorporate it into their own bodies (within reason). For example, if the user made a firearm CT, they could have it housed in a hidden compartment in their wrist, or a chakra blade which emits itself from the user's arms, etc.
  • Due to the cybernetic enhancements to their body, Cyborgs have increased durability ( immunity to C rank and below physical attacks and -25 damage from up to S rank physical damage ) and strength ( +20 damage to Taijutsu ). However, due to this enhancement, they are also more vulnerable to Lightning jutsu, increasing the damage done to cyborgs by 20 damage. Energy based attacks deal the same amount of damage.
  • Smoke users have full immunity to all gases that involve them breathing in the gas or the gas being inside them. Physical effects would still apply, (e.g. a corrosive gas that burns skin, but biochemical agents/attacks are useless).
  • Single Handseal Specialist: You can perform techniques of the skill you chose to specialize in by performing a single ( 1 ) handseal, that is still double-handed except when specifically stated otherwise in the technique. This can be applied to Advanced and Custom Elements that are composed of basic elemental affinities. [Gunpowder]
  • Advanced Speed Resistance: You are able to slow opponents within a specific range, exerting a force that slows targets naturally. This causes a 2 Base Speed level decrease to opponents within mid irange of him.
  • Apex Speed Specialist: Your base speed is increased by 4 additional levels. This makes your movement faster than those of your rank. This increase stacks on with Active speed increases such as Leg Weights or Eight Gates.
    Note: Requires any Increased or Advanced Speed/Tracking/Speed Resistance Specialties.
  • Mechanic: You are able to create vehicles to navigate and cross the Ninja World at reduced times [20% reduced].
  • Genos: Due to specialising in the Genos CFS, the user gains a passive +20 to tai and weapon attacks

Weapons & Artifacts

[Hogo-Sha No Idaina Hito] - Ateish, Greatstaff of the Guardian
Type: Weapon
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: One of the most powerful relics found in the ninja world, the staff, Atiesh. This staff made of wood from the tree of life has a metallic base and several symbols and lines running across the surface of the staff. At the top of the staff there is a small figurine of a raven while there is a red and blue scarf tied around the staff just under the raven. This ancient relics physical appearance and its immense durability due to it being created from the tree of life, allows it to be used in combat against different weapons such as swords, spears and other lethal weapons on equal grounds. This staff can be utilized in close quarters combat, and can be combined with weapon techniques or fighting styles that revolve around the usage of a staff or spear or styles that utilize weapons of similar structure. Due to the staff being created from the tree of life, the staff has a high durablity and can be hit by the total power of S rank before breaking. The powers of the staff revolve around the wielders powers of manipulating the minds of others, the staff amplifying illusions, allowing the user to use the staff as a medium to induce basic cannon genjutsu through the eyes on the staff glowing red, using this as a visual medium for the illusion, this is a passive effect replacing the need for handseals or other methods to induce the basic cannon genjutsu. The true power of this staff comes from the illusions that this staff is capable of casting. Another small detail to note about this relic, is the raven on top of the staff, the ravens eyes will have a red glow and release a red light from its eyes whenever a foreign chakra is within short-range of the wielder of the staff, alerting them of the presence of a shinobi, animal or something else (This effect is active through the staff constantly taking -5 chakra from the wielder and spending it to emit a sort of detection barrier).

The first illusion that is tied to this staff is known as Polymorph, a simple yet effective illusion. Polymorph is the core illusion of this staff, which when cast upon the target(s), they will believe that they have been transformed into small fluffy sheep no taller than reaching a person’s knees. When the target(s) are under the illusion of being transformed to sheep, they are paralyzed in reality, as they cannot move or function as a normal human, the sheep unable to use hands nor perform hand seals; the sheep causes the target(s) to be somewhat useless, as neither hand seals nor speaking is an option. The polymorph illusion is considered an A-rank illusion capable of being cast upon more than one target during combat, without splitting its rank, and up to mid-range from the staff. This illusion will be cast by the eyes glowing green on the staff, emitting a light that induces the genjutsu.

- This staff can only be wielded by the user, if anyone else attempts to wield the staff they will be cast under the illusion of being transformed into a sheep, and every time they keep trying to wield it they will continue to be cast under the same illusion even if broken the first time.
- The Polymorph illusion is considered A-rank and can be cast a total of 3 times during a fight, taking up one of the three moves per turn.

Dragon Armour
Armor designed by Dragon Lords, this armor allows the user to negate all critical hits as well increase any of his fire damage by +10 without counting as one of his allowed boosts. None of his Fire based abilities can be sealed or absorbed by Fuuinjutsu.

Body Seals

(Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic
Type: Fuuin
Rank: A
Range: Short (mid range blast when released)
Chakra: 30
Damage: 60
Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth.
Note: Each seal can only be used once per battle.
Note: Can only seal one jutsu per seal
Note: Can only seal A rank and below
Note: Must wait 1 turn to use this jutsu again
Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns.
Note: Can only seal one element, not elemental combinations.
Note: Useable 3 times

(Kuchiyose: Raikō Kenka) - Summoning: Lightning Blade Creation
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: N/A (-5 per tool/weapon)
Damage points: N/A
Description: This is a special "ninja tool summon" that allows the user to seal basic ninja tools, like shurikens, kunais, swords, etc into sealing marks placed on their clothes or their body. The ninja tools can be summoned in an instant just by touching the sealing "marks". The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced and one can unleash a barrage of weapons with great speed in a small time window. Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in fully extended form beforehand. Sasuke even shown that you can have the weapons connected to wires and linked to their sealing marks and used the technique in sealing marks he placed in his wrist bracers.
Note: Can summon up to 30 basic tools per sealing mark and can have up to 2 sealing marks.


(Heishi Piru) Soldier Pills
Type: Supplementary
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiration of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns with no enhanced effects due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
-Costs a move per turn to use.

(Hyōrōgan) Military Ration Pills
Type: Healing
Description and Background:Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.
-Costs a move per turn to use.

(Ketsueki no Zōka Piru) Blood Replenishing Pill
Type: Healing
Description and Background: Contains high concentrations of amino acids, iron and mitosis inducing enzymes designed to turbo boost the production of erythrocytes from haematopoetic stem cells in the human body. This pill alleviates and cancels the symptoms of blood loss after one turn. These pills are a basic medicine medical ninjas use or administer in combat and are essentially dark red small round pills which are swallowed and absorbed through the mucosa in the stomach
Description of Side Effects:
-Taking 2 pills leads to increased blood pressure, and increased likelihood of blood clots forming, specially through trauma.
-Taking 3 pills over stresses the cardiovascular system and causes fainting from lack of blood to the head after 4 turns.
-Costs a move per turn to use.

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