getting my vision cleared

Vision

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2nd disadvantages, yes the overall move itself takes longer than most, but the initial jutsu start of the jutsu is pretty fast.

alright moving on



(Suiton: Mugensame)-Water Style: Infinite Shark Frenzy
Rank: S
Type: Offense
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: A highly advanced form of Five Shark Frenzy where the user creates one shark that attacks the opponent, dragging them into the water. Then, the user unleashes a storm of sharks to attack the opponent from all angles and directions, ending up in a water explosion.
Note: Requires a water source.

(Suiton: Mugensame)-Water Style: Infinite Shark Frenzy
Place your hand on the water, mold one shark from chakra from one of your finger tips that utilizes the water around you. Have it attack my clone by dragging him down into the water. Then unleash a storm of sharks from your finger-tips continuously that attack the opponent from all sides/angles ending in a huge water explosion.​
 
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WastedMonkey

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(Suiton: Mugensame)-Water Style: Infinite Shark Frenzy
*i first gather my suiton chakra. as i have gathered my chakra i release it and uses shape manipulation to form a shark that i will direct towards my enemy and it will drag him into the water. as the opponent is now in the water i release more chakra and form more sharks to attack my enemy from different angles.*

+ this tech will create confusion giving you enough time to set up a good attack.
- requires a large water source for you to drag an opponent in the water.
 

Vision

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(Suiton: Mugensame)-Water Style: Infinite Shark Frenzy
*i first gather my suiton chakra. as i have gathered my chakra i release it and uses shape manipulation to form a shark that i will direct towards my enemy and it will drag him into the water. as the opponent is now in the water i release more chakra and form more sharks to attack my enemy from different angles.*

+ this tech will create confusion giving you enough time to set up a good attack.
- requires a large water source for you to drag an opponent in the water.

Moving one.

(Suiton: Gobo Shukusame) – Water Release: Burdock Root Eating sharks
Rank: S
Type: Offensive, deffensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user slashes a body of water, creating a pillar of water that launches the enemy into the air. He then releases five water sharks that attack the enemy until one devours them before imploding, launching the enemy into the air. The remaining water sharks surround the enemy and force them under water where they implode in on the enemy. It is known that if the sharks are damaged, they can regenerate themselves, unless completely destroyed.
Note: To reform the sharks require a water source.

(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques and requires a Large water source.

(Suiton: Gobo Shukusame) – Water Release: Burdock Root Eating sharks
You'll need a big water source for this one. slash the water and create pillars while forming the sharks and five of them. The initial pillars will rise and knock your opponent into the air. Then the sharks surrounding in the water will attack you're opponent. Draging them into the water and imploding on them.​

(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Needs a large water source as well. Creating a large shark that can attack and defend. While this technique can absorb B rank and below techniques. If it do it gets bigger and stronger for a stronger attack, notice hand seals for this technique.​
 

WastedMonkey

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(Suiton: Gobo Shukusame) – Water Release: Burdock Root Eating sharks
i first release my chakra into the water to form a pillar that will knock the nemy into the air. as the enemy is launched, i send more chakra into the water and use shape manipulation to form 5 sharks made out of water. as they attack the enemy, they will drag the opponent into the water and then will explode. i can keep sending chakra into the shark so it will just reform as long as it not completely destroyed.*

+ i good tech to use to disable your opponent. give you ample time to set up your next move.
- the initial tech is fast but the whole tech takes long to complete. needs a water source for you to drag the opponent into

(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
*i first do the Tiger – Serpent hand seals and release my chakra into the water. i then use shape manipulation to form a water shark much bigger than me that can absorb opponents tech up to b-rank to get even bigger.*

+ very useful jutsu to use as it will give your opponent a hard time.
- requires a large water source.
 

Vision

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Moving on

You probably have seen this one

(Suiton: Senijikizame) – Water Release: A Thousand Feeding Sharks
Rank: S
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: A much more powerful version of the Water Release: Five Feeding Sharks, the user creates one thousand sharks out of water, and they enter a wall formation, raining down to attack the opponent.
Note: Requires a large water source
Note: User must be Kage rank or above
Note: Technique may be used once per battle

( Suiton: Suijinchū ) - Water Release: Water Encampment Pillar
Rank: S
Type: Defence
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.

(Suiton: Senijikizame) – Water Release: A Thousand Feeding Sharks
In water you create a thousand sharks that forms into a wall of sharks which attacks like raining sharks.​

( Suiton: Suijinchū ) - Water Release: Water Encampment Pillar
Powerful water technique, comes from the mouth almost instantly. Does not require a water source​
 

WastedMonkey

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(Suiton: Senijikizame) – Water Release: A Thousand Feeding Sharks
*i first gather large amounts of suiton chakra and release it into the water. i then use shape manipultaion to form thousand of shark that i can use to rain down on a enemy.*

+ can be used to attack multiple target.
- you need to be a kage rank to use. requires a water source.

( Suiton: Suijinchū ) - Water Release: Water Encampment Pillar
*i first gather chakra into my mouth an releae it in a form of water by using nature manipulation. i then use shape manipulation to form it into a bariicade to defend against an incoming attack.*

+ you gave it away. (Powerful water technique, comes from the mouth almost instantly. Does not require a water source)
- realistically speaking this tech will leave you dry and dehydrated which will hinder your movements.
 

Vision

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Alright take a look here. These are AACT's the oncept of how to use them are the same. If you have a question about something let me know.

( Suiton: Nagareru no Muchi ) - Water Release: Flowing Whip
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user first kneads chakra in their mouth and then, placing their hand on their mouth expels water in the form of a whip which they use to lash their opponent, sending them flying backwards.

( Suiton: Shawā ) - Water Release: Showers
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user condenses water vapour in the air above them to generate multiple projectiles of water which shoot at their target with a great amount of force and speed. The user can also shoot a barrage of small water projectiles directly from the swing of their hand.

( Suiton: Shizuka Yari ) - Water Release: Droplet Spear
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: Using their skills with water release, the user creates an orb of water in their hand which they can then release in the form of multiple spearing streams, that they can use to attack their enemy from multiple directions or in spirals.

( Suiton: Nagareru no Yari ) - Water Release: Flowing Spear
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: The user creates crescent shaped blades of water, which follow the arcs of their hand movements attacking opponents infront of them or they can twirl around while generating the crescent blades to attack all around them.
 

Vision

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That concludes you're water training.
 

WastedMonkey

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oh yeah im done. how bout you throw in some cjs as well sempaixd
 

Vision

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I don't have any that i can teach that isn't full =/

except one but it requires you need your own summoning contract but really not useful unless you had the blue heron contract.
 

WastedMonkey

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yup. i saw the summoning tech and stare down. i really wanted your time delay. xd
 
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