Getting hard and dirty o_O

~Yubel~

Active member
Elite
Joined
Aug 14, 2011
Messages
7,768
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
(Doton: Dosenkiryū) – Earth Release: Earth and Stone Dragon Technique
I begin to make a sequence of hanseals to send my doton chakra throughout my body and straight into the ground below. Using the released chakra, i begin molding the ground beneath my feet to alter the very properties of the earth, using shape manipulation to form a dragon composed entirely of rock and earth. Creating the earth dragon beneath me means that it begins carrying me, allowing me to maneuver aerially as long as i'm positioned on top of it.*

Advantages:
-Can be manipulated to go at long range

-This dragon is basically like a puppet you can use to attack the opponent so while you're far away and safe, they'll be fighting the earth dragon

-Has a devastating force

Disadvantages:
-Requires you to perform 5 handseals

-The techniques needs to be formed near you and THEN you can send it to a long range

-Shouldn't be used when our opponent is at short range from us since they would most probably cancel our technique

(Doton: Kaido Shōkutsu) - Earth Style: Opening Earth Rising Excavation
Placing my hands on the earth below, i begin channeling my doton chakra into the ground, molding it for a specific purpose. On doing this, i begin searching deep into the earth, and once i choose an appropriate section of earth in the distance i begin pushing the ground upwards, hoping to raise it upwards much like MEC. However, i cause the ground to be raised unevenly so the end result is a massive volcano which erupts from the ground, causing the ground to shake as it rises through the surface.

Advantages:
-A good technique in order to take out opponents from under the ground and throw them to the sky

-Even if there's no one, we can still use it to 'erupt' rocks and disturb our opponents with them

-I find it quite useful if we are up again a large amount of enemies

Disadvantages:
-can only be used at long range

-requires you to be over the ground (not water)

(Doton: Yama Eikyō) - Earth Release: Mountain Smash
Now, keeping my hands on the ground, i begin releasing my doton chakra yet again into the ground for a different jutsu. Molding the earth around the volcano, i cause two large slabs of earth to begin rising through the ground, to the right and left of the volcano respectively. Once the two earth formations have been constructed completely, their own size completely dwarfs the volcano, even far surpassing the largest of boss summons. I then cause the two slabs of earth to close in on eachother, violently crushing the newly constructed volcano, leaving small bits of rubble in the aftermath.

Advantages:
-Blocks the enemy

-Crushing the enemy turning them into pizza bread and probably kill them

-This technique can crush... everythign (almost) o_o

Disadvantages:
-Can only be used once due to the scale of the jutsu

-Can only be used at long range
 

Tosen

Active member
Elite
Joined
Sep 13, 2011
Messages
8,903
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Your LAST JUTSUs
(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: By utilizing earth-based chakra, the user creates armour made of rock that encases their body. The armour can also be used to create extendable weapons to strike a target with.

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique.

(Doton: Chōkeijūgan no Jutsu) - Earth Release: Earth Release: Super Light-Weight Rock Technique
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage poitns: N/A
Description: A more advanced version of the Earth Release: Light-Weight Rock Technique, in which the user drastically decreases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability.
Note: The Initial effects last for 1 turn before the weight of the mass is returned to normal.

(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: Note: The Initial effects last for 1 turn before the weight of the mass is returned to normal.

All basically S rank verson of a weaker jutsus
 

~Yubel~

Active member
Elite
Joined
Aug 14, 2011
Messages
7,768
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
(Koka no Jutsu) - Hardening Technique
I being channeling my doton chakra into every chakra point in my body much like i do so for the Earth Release Armour technique. On doing so, i cause my body to be encased in a thick armour of heavy rock and stone which takes away some of my speed, but grants me much higher defensive capabilities. The rock over my hands shape into club-like weapons giving this technique an offensive edge but prevents the use of handseals completely.

Advantages:
-can make some great S-ranked earth armor which will defend you against many of the opponent's attacks

-can make some great weapons to be fromed as an extended part of your body, I'm mostly thinking of spiky piercy weapons

-can be used as an utility to help you move/grab/reach somewhere, like for example extending the earth a little bit around your hand in order to reach something further away

Disadvantages:
-The armor being rocks, it would most probably slow you down, even if a little

-If you decide to 'extend' your body by using this technique then you'll have to take that into consideration when you are moving around so that you won't get stuck somewhere of hug someone unintentionally

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Channeling my doton chakra into my gullet, i begin envisioning an even larger earth like creature than the one i created before, still fully equipped with arms, legs and so on. On building up an immense amount of doton chakra, I forcefully slam my hands upon the floor, causing an immense golem composed entirely of earth to rise up from my own postion, to that i'm place directly on top of him.

Advantages:
-seems like a tank to me o_o can send him to attack our opponent(s)

-it can also defend us from our opponent's attacks

-it can reach long range

Disadvantages:
-must be done at short range and THEN can be sent at long range

-hm... well, it might be difficult to attack alongside the Great Stone Golem since it might hurt us aswell

-might sometimes block our field of vision

(Doton: Chōkeijūgan no Jutsu) - Earth Release: Super Light-Weight Rock Technique
I place my hand on Tosen's shoulder and begin decreasing his weight much like i did last time, only doing so to a much higher extent than i did so previously. Eventually I decrease his weight so much, he becomes so lightweight that his speed drastically increases. Waiting on his command, I grip onto him tightly as he blitzes through the training ground at an astonishing speed, keeping sure not to lose my hold until the right time.

Advantages:
-Can prevent devastating damage by decreasing the weight of an incoming object

-Can allow us to carry things that are not supposed to be carried

-Can allow us to throw things that are supposed to be very heavy

Disadvantages:
-While blocking an incoming object, the user will still receive some damage from the momentum of the force

-The thrown object won't be heavy anymore

-the initial effect lasts for 1 turn

(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
I jump and begin channeling my doton chakra to my dominant hand increasing its weight to its utmost extreme, greatly boosting my strength with that hand and the maximum force i'm capable of applying. As I descend to the ground, I punch towards in the ground (with my dominant hand) in one smooth motion, hitting it with so much force a cloud of dust forms around my position as well as a sizable crater forming as the result.

Advantages:
-Nice to use in mid air when wanting to throw light things that you want to turn heavy in order to damage the opponent

-Nice to use at a target in order to completly immobilize them on the ground

-Nice to just troll someone and make something they wanted to carry to become extremly heavy o_o

Disadvantages:
-The initial effect lasts for 1 turn

-If over something else then it might cause the destruction of that thing which could be disadvantageous if we didn't want that the to be destroyed

-You won't be able to carry that object


I'm finished!!:win:
 
Top