Gaara want to fight who gone step up

pop123

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You make the first move
Gaara said who are you and why are you here with just a flick of a finger and make his sand come above your head raining down like a pool of sand pouring down over your head make large clumps of sand above your head about 10m gaara was testing him and seeing how he was gone respond but in case you try some he channel his charka into then tb e ground pouring sand particles into the ground allowing me to sense you but gaara was not down he made large clumps of sand harder and denser that hits you with a ton of force




























Sand Hail Technique
Type: Offensive
Rank: B
Range: Mid - Long
Chakra cost: 20
Damage points: 40
Description: The user gathers his sand into large clumps in the air, compacting them and then drops them from the sky on to his opponents, with enough force to knock an opponent out.













Concealed Sand Picture Cat
Type: Supplementary
Rank: C
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will release a special type of sensory sand across a terrain and then upon contact with an enemy target the sand can alert the user of the location and presence of an enemy target. The sand can even detect invisible targets and stick to their body.
 

Urda

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Gaara said who are you and why are you here with just a flick of a finger and make his sand come above your head raining down like a pool of sand pouring down over your head make large clumps of sand above your head about 10m gaara was testing him and seeing how he was gone respond but in case you try some he channel his charka into then tb e ground pouring sand particles into the ground allowing me to sense you but gaara was not down he made large clumps of sand harder and denser that hits you with a ton of force




























Sand Hail Technique
Type: Offensive
Rank: B
Range: Mid - Long
Chakra cost: 20
Damage points: 40
Description: The user gathers his sand into large clumps in the air, compacting them and then drops them from the sky on to his opponents, with enough force to knock an opponent out.













Concealed Sand Picture Cat
Type: Supplementary
Rank: C
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will release a special type of sensory sand across a terrain and then upon contact with an enemy target the sand can alert the user of the location and presence of an enemy target. The sand can even detect invisible targets and stick to their body.
"To Kill You," I said with a mischievous grin.

I stood - taking a guard stance - at mid distance and study his body for any sudden movements. I notice his finger snap and immediately became alert. I ready myself to move while surveying the area until I heard wisping in the air; so, I shift my head up observing the unknown mass forming - "Sand!?" I swiftly performed the Snake seal, causing my body to be covered with hard, steel-like earth, protecting from the sand that begins to fall. The earth armor enveloping my skin shield me and lessen the damage.

As the sand ends, I combine Doton: Keijūgan no Jutsu with Doton: Domu to decrease my weight to increase my speed. It would allow me to advance my opponent and evade his attack at high speed. As I close the gap between, I would engage in close-quater combat.

(Doton: Domu) – Earth Release: Earth Spear Technique
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A (+40 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
Note: Kakuzu bios can use this technique without the need for handseals

(Doton: Keijūgan no Jutsu) - Earth Release: Light Weight Rock Technique
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A (-20 if used to boost speed of a physical attack)
Description: Contrary to its counterpart (the Earth Release: Added-Weight Rock Technique), instead of making the target heavier, this technique makes it much lighter, though still using the same principle and mechanics. The user will make direct contact with the given target (through his hands), infusing them with earth chakra and lowering their weight drastically. The technique can lower a targets weight up to 10 times less than it originally had. This allows freer manipulation of the affected objects, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. The technique can be used on the user or other shinobi to increase their speed, but as a consequence of using it this way, it results in the decrease of the physical force of their blows. The same principle applies if used on a physical attack wich will be faster but will carry less momentum and as such, less physical damage. It doesn't change the "strength" of binding techniques (like Sand Release), where the user is manipulating a dynamic element but will decrease the impact damage of techniques that rely on it.
Note: The initial effects last for 2 turns or until countered.

(Gangeki) - Rock Attack
Rank: D
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 20
Description: The user will strike their opponent with a strong punch to the chest
 

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"To Kill You," I said with a mischievous grin.

I stood - taking a guard stance - at mid distance and study his body for any sudden movements. I notice his finger snap and immediately became alert. I ready myself to move while surveying the area until I heard wisping in the air; so, I shift my head up observing the unknown mass forming - "Sand!?" I swiftly performed the Snake seal, causing my body to be covered with hard, steel-like earth, protecting from the sand that begins to fall. The earth armor enveloping my skin shield me and lessen the damage.

As the sand ends, I combine Doton: Keijūgan no Jutsu with Doton: Domu to decrease my weight to increase my speed. It would allow me to advance my opponent and evade his attack at high speed. As I close the gap between, I would engage in close-quater combat.

(Doton: Domu) – Earth Release: Earth Spear Technique
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A (+40 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
Note: Kakuzu bios can use this technique without the need for handseals

(Doton: Keijūgan no Jutsu) - Earth Release: Light Weight Rock Technique
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A (-20 if used to boost speed of a physical attack)
Description: Contrary to its counterpart (the Earth Release: Added-Weight Rock Technique), instead of making the target heavier, this technique makes it much lighter, though still using the same principle and mechanics. The user will make direct contact with the given target (through his hands), infusing them with earth chakra and lowering their weight drastically. The technique can lower a targets weight up to 10 times less than it originally had. This allows freer manipulation of the affected objects, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. The technique can be used on the user or other shinobi to increase their speed, but as a consequence of using it this way, it results in the decrease of the physical force of their blows. The same principle applies if used on a physical attack wich will be faster but will carry less momentum and as such, less physical damage. It doesn't change the "strength" of binding techniques (like Sand Release), where the user is manipulating a dynamic element but will decrease the impact damage of techniques that rely on it.
Note: The initial effects last for 2 turns or until countered.

(Gangeki) - Rock Attack
Rank: D
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 20
Description: The user will strike their opponent with a strong punch to the chest
Gaara laugh as you tryies to come closer he sends his sand into grind tripping you grabbing you by the legs slanging you across the area knock you on yoye back of your head gaara sends his sand up to the sky to drain you out the clouds so you cannot use any rain or water Justus for a min

















Suna no Te ) - Hands of Sand
Type: Supplementary
Rank: C
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate his chakra to create a hand or multiple hands made of sand to deal with a single opponent or multiple opponents and binding the legs preventing them from moving. Can be used from an earth source or preexisting sand.









Bunpuki's Testament
Show
Type: Supplementary
Rank: B-S
Range: Short - Long
Chakra Cost: 20 - 40
Damage Points: N/A
Description: Bunpuki's Testament was a technique developed by the first Jinchuuriki of the Shukaku, Bunpuki; specifically designed to counter Water and Rain Release users. The technique involves the user calling forth billions of sand grains from the ground and manipulating them to absorb the moisture in the air. The technique specifically works with the sand grains absorbing water droplets and as such, the technique is designed to disperse clouds or to alternatively negate mist by manipulating the grains to absorb all of the water present in the mist. The technique in a sense exploits the weakness of Sand to Water, and thus in fact allows the user to use the sand to negate Water techniques of the one rank below (S-Rank counters A-Rank Water and Rain) by absorbing them. The technique however specifically targets moisture-based Water techniques and cannot be used to absorb water from other kinds of Water techniques; such as a wave of water. The size and strength of the sand grains depends upon the chakra put into the technique by the user.

Note: The user cannot heat up the atmosphere if this technique is utilized to counter an opponent's technique, with the only exception being if the technique happens to overpower that of the opponent. The atmosphere will also heat up if this technique is used against natural clouds or mist, as in clouds/mist not infused with chakra.
Note: The opponent and the user are rendered incapable of utilizing A Rank and above Suiton techniques for 4 turns if the sand grains happen to absorb most of the moisture in the air. It does not however affect Special Character Biographies such as Tobirama, who don't ever require the presence of a water source.
Note: The S Rank version can only be used four times per battle, with the user being unable to use S Rank and above Sand techniques in the next turn.
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As I notice the sand (in the shape of hands) begin to coil and grasp my legs, I quickly generated a moving body of water beneath myself, soaking the sand away, at the same time, carrying me towards Gaara. As I move towards Gaara, I produce three water sources within the earth around him, which was utilized to release 3 spinning, pressurized torrents, attacking him within 360°.


( Suiton: Seisuiryū ) - Water Release: Azure Water Stream
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user will create a moving body of water beneath him that travels towards the opponent carrying the user. They then slash the opponent with their sword multiple times.

(Suiton: Chika Mizu) Water Release: Subterranean Waters
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: Using his own chakra the user can, unbeknownst to his opponent, create a single or multiple water sources within the earth. The water sources can vary in size, depending on the need of the user. The user can create up to 3 separate sources but their size altogether may not exceed the size of a human sized pond. They don't form too deep in the ground, but about a meter or two beneath the surface. They can be used only as a source for other water techniques.

Note: Usable only thrice per battle

(Suiton: Suigandan) - Water Release: Water Fang Bullet
Type: Offensive
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: A technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications.

Note: Requires a nearby water source.
 
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As I notice the sand (in the shape of hands) begin to coil and grasp my legs, I quickly generated a moving body of water beneath myself, soaking the sand away, at the same time, carrying me towards Gaara. As I move towards Gaara, I produce three water sources within the earth around him, which was utilized to release 3 spinning, pressurized torrents, attacking him within 360°.


( Suiton: Seisuiryū ) - Water Release: Azure Water Stream
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user will create a moving body of water beneath him that travels towards the opponent carrying the user. They then slash the opponent with their sword multiple times.

(Suiton: Chika Mizu) Water Release: Subterranean Waters
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: Using his own chakra the user can, unbeknownst to his opponent, create a single or multiple water sources within the earth. The water sources can vary in size, depending on the need of the user. The user can create up to 3 separate sources but their size altogether may not exceed the size of a human sized pond. They don't form too deep in the ground, but about a meter or two beneath the surface. They can be used only as a source for other water techniques.

Note: Usable only thrice per battle

(Suiton: Suigandan) - Water Release: Water Fang Bullet
Type: Offensive
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: A technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications.

Note: Requires a nearby water source.










Gaara cast a single handseal and cause the air to go wild as an animal blowing away all the away and blows it back up 8n the air washes it away now I told you I am the king this my domain gaara crushed the ground to make more sand then he large anput sand about 10m high the wall of sand covers the whole area and crush you with sand then he place his hand on the sand and he say sand burial and your blood spill out every where













Sand Avalanche
Type: Supplementary/Offensive
Rank: B
Range: Short-Long
Chakra cost: 20
Damage Points: 40
Description: The user will gather a large amount of sand and send it forwards in a large wave covering everything in front of them. This is large enough to push back large summons and trap opponents under a mass of heavy sand.
Note: Only useable by Gaara










Imperial Sand Burial
Type: Offensive
Rank: A
Range: Short-long
Chakra cost: 30
Damage Points: 60
Description: A sand burial on a huge scale that can crush multiple enemies once they've been caught in sand.
















Wind Release: Air Current Wild Dance
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40 (+15 per turn)
Damage Points: N/A
Description: After making the Rat handseal, the user creates and controls air currents from the palms of their hands, forming a large field of raging air currents and gusting winds. The technique expands quickly, rapidly spanning through all of the battle field, gathering debris, dust and other small particles in its path. The technique effectively creates a very large controllable "dust" storm.

Note: Lasts 3 turns or until released.
 

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"Soon I will take your life Gaara of The Desert"

As I see the rapid, gust of wind span the field, I immediately reacted by weaving the Snake seal and expelling a large amount of water from my mouth, creating a vast ocean that reshaped the terrain along with crushing into Gaara's body, resulting in internal damage. I grasp I was in at a disadvantage in the wind and work the situation in my favor. Furthermore, I realized that pinpointing his position would be bothersome and his Sand Jutsu would be a problem.



(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Type: Supplementary/Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.
 

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"Soon I will take your life Gaara of The Desert"

As I see the rapid, gust of wind span the field, I immediately reacted by weaving the Snake seal and expelling a large amount of water from my mouth, creating a vast ocean that reshaped the terrain along with crushing into Gaara's body, resulting in internal damage. I grasp I was in at a disadvantage in the wind and work the situation in my favor. Furthermore, I realized that pinpointing his position would be bothersome and his Sand Jutsu would be a problem.



(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Type: Supplementary/Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.
Gaara I will have your life soon but let's get rid of this water you create it but casting another single handseal he use his sand to make to large wings of sand on his body I am a god boy but since the wind is still blowing your water not working and my sand is still on the ground but then rushed a pillars of sand underneath your right shoulder blade now you cannot use your arm
















Heavenly Wings of Tengu
Show
Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short
Chakra: 30 (-10 per turn to maintain)
Damage: 60
Description: The Heavenly Wings of Tengu is a unique technique that allows the user to manifest two massive sand-based wings on his back. This is done by manipulating sand either from the users gourd or the terrain, clumping them together and molding them in the form of wings. Whilst the primary function of the wings is to sustain flight, they possess other characteristics as well. Most notably, the user can utilize the wings for offensive or defensive purposes. Being extremely thin and sharp, the user is capable of using the wings to slice through incoming objects or alternatively sever the opponent in two. Similarly, by encasing their body completely with the wings, the user is capable of defending against incoming techniques, in accordance with the S/W of Sand. Apart from these generic traits, the wings also possess the ability to release a volley of blades (reaching upto Long-range) at the opponent. This ability is passive however, as the blades in question are no stronger than an average kunai. The user flies at their current running speed.

Note: The manipulation of the wings to defend the user, attack an opponent or simply move from one place to another collectively count as one of the three moves per turn, regardless of the extent of their manipulation.
Note: The technique can be used twice times per battle, with a one turn break inbetween each use. Whilst the offensive and defensive traits of the wings time out after four turns, the wings themselves can be passively maintained indefinitely. They will still however cost a move whenever utilized to fly from one place to another.
Show






Greater Sand Technique
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: The will manipulate sand from either his gourd or call it forth from the ground, using hand gestures if to control it as he shapes it and uses it to his needs. Other Sand users besides Gaara will need to form a handseal. The user can use it to restrain enemies, defend from incoming techniques, produce simple constructs of sand (which lose their shape if control is released), sand waves, etc. If he uses the sand from his gourd, the technique is both faster and stronger, gaining a rank in strength, this only applies to Gaara.
 

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After seeing Gaara take to the sky, I weaved the Tiger seal and focus my water chakra into the air above my head and made a sphere of water appear that shoots forward several sharp whips (spread apart), impaling him.

(Suiton: Suiryūben) - Water Style: Water Dragon Whip
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: After performing the Tiger seal, the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.
 

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After seeing Gaara take to the sky, I weaved the Tiger seal and focus my water chakra into the air above my head and made a sphere of water appear that shoots forward several sharp whips (spread apart), impaling him.

(Suiton: Suiryūben) - Water Style: Water Dragon Whip
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: After performing the Tiger seal, the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.
Gaara notice some weird coming from the sky but he stays come hr the god of sand and wind but he create a simple pillar of sand sand to avoid your water and he sends too pillars of sand from your leg and right crushing you in half and gaara flap his wings and make weaponds aiming right you killing you













Heavenly Wings of Tengu
Show
Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short
Chakra: 30 (-10 per turn to maintain)
Damage: 60
Description: The Heavenly Wings of Tengu is a unique technique that allows the user to manifest two massive sand-based wings on his back. This is done by manipulating sand either from the users gourd or the terrain, clumping them together and molding them in the form of wings. Whilst the primary function of the wings is to sustain flight, they possess other characteristics as well. Most notably, the user can utilize the wings for offensive or defensive purposes. Being extremely thin and sharp, the user is capable of using the wings to slice through incoming objects or alternatively sever the opponent in two. Similarly, by encasing their body completely with the wings, the user is capable of defending against incoming techniques, in accordance with the S/W of Sand. Apart from these generic traits, the wings also possess the ability to release a volley of blades (reaching upto Long-range) at the opponent. This ability is passive however, as the blades in question are no stronger than an average kunai. The user flies at their current running speed.

Note: The manipulation of the wings to defend the user, attack an opponent or simply move from one place to another collectively count as one of the three moves per turn, regardless of the extent of their manipulation.
Note: The technique can be used twice times per battle, with a one turn break inbetween each use. Whilst the offensive and defensive traits of the wings time out after four turns, the wings themselves can be passively maintained indefinitely. They will still however cost a move whenever utilized to fly from one place to another.
Show







Sand Pillar Technique
Type: Supplementary
Rank: B
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user wraps the lower half of his body in sand and manipulates the sand to suspend and manuevres himself in mid-air at high speeds. The sand maintains contact with the ground, thus creating a pillar-like formation.













Twin Pillars Of Crushing Sand
Type: Offensive
Rank: A
Range: Short - Long
Chakra cost: 30
Damage Points: 60
Description: Two pillars of dense sand that smash the opponent between them and then smash them under pressure. These pillars are large enough to crush a medium sized summon like Gamahiro after the time skY
 

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I see Gaara alarmed at my Water Jutsu lashing out at him in the sky, which prompts him to avoid it by other means; bundle his lower-halve with sand to outmaneuver the many whips. I felt guilty to know his intended goal was foolish taking into account the environment has changed from flat plains to an ocean. I watched as the sand stretch to make contact with the ground and fail at its attempt. "Pitty," I said. Nonetheless, I attacked. I kneaded my water chakra and generated water in the sky, above Gaara's position. The condensed water vapor form into many projectiles that shoot downwards onto Gaara with great speed and force, resulting in internal damage. Gaara's body would crash down to the ocean.


(Suiton: Shawā) - Water Release: Showers
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user condenses water vapour in the air above them to generate multiple projectiles of water which shoot at their target with a great amount of force and speed. The user can also shoot a barrage of small water projectiles directly from the swing of their hand.
 

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Really gaara laughed he create some handseals and change the terrain from ocean to land now since your water is washed away gaara smiled seeing the weak water projectile coming at him he just blow a guest of wind that so huge that piece tigjt threw your water and going foward at you then he summon a large amount of sand once again I am will crush you with you the sand







(Suiton: Shawā) - Water Release: Showers
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user condenses water vapour in the air above them to generate multiple projectiles of water which shoot at their target with a great amount of force and speed. The user can also shoot a barrage of small water projectiles directly from the swing of their hand.













Earth Style: Wheel Of Fortune
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Descripton: The user will bite his thumb and perform the Boar → Monkey → Bird → Monkey → Ram hand seals, slamming their hand into a scroll on the ground. This technique is a combination of the Summoning Technique and an Earth Release technique. The user summons a large amount of rock from a giant canyon which, during the process of being summoned through this technique, he shapes into a design he outlined previously in a scroll. This allows the user to change the topography of the map and create any earthen feature he needs from pillars to gorges, canyons, mountains or simply plains. If the user wants to or is defeated, the alteration ends as any summon eventually does. Additionally he can use (Doton: Dimenshon Fuudo Shihai) - Earth Release: Dimension Topography Control at any point to change the design and alter the summoned terrain.
Note: can only be used once per battle














Wind Style: Pressure Damage
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.










Greater Sand Technique
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: The will manipulate sand from either his gourd or call it forth from the ground, using hand gestures if to control it as he shapes it and uses it to his needs. Other Sand users besides Gaara will need to form a handseal. The user can use it to restrain enemies, defend from incoming techniques, produce simple constructs of sand (which lose their shape if control is released), sand waves, etc. If he uses the sand from his gourd, the technique is both faster and stronger, gaining a rank in strength, this only applies to Gaara.
 
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