[ Futsu-Nushi-No-Kami - God of Lightning ] - Thaal Sinestro vs Priest

21 Savage

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"B A T T L E F O R T H E L I G H T N I N G S W O R D" - Zeus' Toothpick
- Official Challenge
- Time limit of 4 days max
- Terrain
- I'll be using , Post your bio and stuff (you can set off the rp) I believe first move is yours.
 
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Priest

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Priest Bartholomew in sig.

First its a weird looking kid, now its a weird looking old man that wants his spear. The spear itself is strapped to Priest's back. Priest is also don in his priestly attire. Looking at you and why you have come to me, you must want me to listen to your confession. Am I right?, Priest jokes.
Meanwhile, Priest would have instantly activated his sonar skill. Then while still unknown to you, apply a hidden seal on his cassock. The seal is set to activate upon a close proximity with your raw chakra. On activation, an omni-direction fire explosion would occur, angled away from Priest and would span a short range radius from him.
Priest initial actions are quite hidden and his next which would be his only aggressive action so far, would kick off the battle between the weird man and him. He would make two handseals and make a deep swamp to appear beneath the old man. The swamp is a circular 5m radius with the man at the epicenter and 50m deep.

(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing
his ears with sound chakra. Then, by utilizing chakra and
enfacing his lungs, the user will be able to control the
frequency and intensity of the sound emitted from his
simple breathing. This low frequency, inaudible sound is
passively emitted and has no effect other than emerging
from him and bouncing off of objects. Using the enhanced
hearing, the user is able to know where everything is around
them, effectively creating a sonar effect through the rebound
and reflection of sound waves. The hearing and the sonar
effect is precise enough so that one can effectively use it to
substitute one's vision in battle if needed. Despite being very
effective, specially if the user has any of his other senses
hindered, it also leaves the user vulnerable to sound
genjutsu or sound attacks which will be much more drastic
in its effects.
Note: Lasts 6 turns
Fuuinjutsu: Kyō no Yōso Fūin | Sealing Arts: Master Element Seal
Type: Offensive/Defensive/Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A (30)
Damage: N/A (60)
Description:
A simple basic sealing technique, this elemental seal is designed to work as an advanced substitute to the normal, basic ninja special weapons such as exploding tags, smoke bombs, flash bombs, etc. In a method similar to that of the Contract Seal or the Thunder God Seal, the user will mark anything through touch with a circular seal, which contains the kanji for the chosen element or elements in the middle, no bigger than his own palm. As he does this, he focuses his chakra inside the seal, varying the amount according to his own needs. The raw chakra is then manipulated by the sealing formula and bound to the medium. The seal will then be charged with the given element and its properties and can then be used for a variety of effects. Different seals can be created depending on the will of the user and can vary in how they trigger, how strong they are, how its
released, their type (destructive, defensive) and even what specific effects they create.

-Trigger: The seal can be set to trigger and release the sealed chakra on command (confrontation handseal), proximity of specific chakra signature, proximity of any foreign chakra, after a set amount of time or a custom set of conditions that might suit the situation.
-Strength: The user can infuse anything from 10 chakra points up to 30, into the seal, giving him freedom in what power he can release when used. This creates a directly proportionate effect in terms of rank, meaning that, for example, 30 chakra points will produce an A-rank damage or effect.
-Release Method: The user can set the seal to release chakra outwards all around, outwards in a localized burst from the seal, directly infusing the medium in which the seal is
placed, etc.
-Type: The seal can be destructive in the effect it produces or defensive. Destructive will basically create an explosion or otherwise damaging attack using the seal as the trigger point and using the same element and its given properties. This explosion will be confined in short range around the sealing mark for explosions up to A-Rank, were as A-Rank explosions will trigger an explosion up to mid range in size. Directional blasts can reach mid range if B-Rank or below or long range if A-rank. The user has control over the size, as
long as these max sizes are obeyed. Defensive use can be applied in both physical means (like unsealing a large amount of earth chakra creating a large boulder wich will defend from an incoming water attack) or disruptive means (unsealing lightning chakra directly on to an earth technique can be used to cancel its chakra and cancel the technique).​

Note: Seal can only be placed in a passive medium (kunai,
paper tag, scroll, etc) not on a living medium, but always
through direct contact.
Note: The seal itself is A-Rank in strength and follows all
normal sealing rules and limitations, meaning that if the
medium is destroyed so is the seal.
Note: When placed on the medium, the seal is, like all other
seals, undectectable until triggered
Note: Can only be taught by Scorps
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and
then by changing the surface of an object beneath an enemy
into mud and creating a non flammable swamp, the user
can sink his enemy into the mud. The adhesive, chakra-
infused mud ensnares the enemy's body, making it almost
impossible to recover one's strength and escape from the
swamp. The size and depth of the created swamp depends
on the user's skill and the amount of chakra used, but if the
user is an expert in this technique, it will always be possible
to make a fair-sized swamp which is extremely effective
against a great number of enemies or when having to face
gigantic creatures.
 

21 Savage

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The appointed day was here, it seems the wait was finally over. The wait for the day Kazuya would be granted ownership to the legendary Lightning Sword, forcibly. He knew the task at hand was not going to be easy but he was still hell-bent on proceeding as planned. Dressed in his normal attire he approaches the battle field for the conflict to ensue momentarily.
"I have no confessions, you're not worthy to hear my tale and stories..."
Unaware of the holy man's initial two techniques, Kazuya would maintain a calm demeanor, with a clean, clear and subtle state of mind. His breathing would have been regulated and his senses keen, everything is at 100%. Alas! The Priest began by turning the ground beneath the Sandaime into a nonflammable swamp which would likely cause him to sink deep down into it and kill him. Being fully aware of this technique and its capabilities due to Kazuya being a proficient earth release user, a defense would be easy to set up quite quickly and effectively. By focusing his earth chakra into his right hand as the swamp emerges, Kazuya would slam his right hand into the swamp as he channels a copious amount of chakra into the mud which negates the foreign chakra within it before whilst changing its composition into pure, hard rock.
Immediately as the defense worked, Kazuya would weave one hand seal and create a panther made completely of black lightning that escapes from his body outwards, towards his opponent. The creature would continuously release multiple tendrils of black lightning from its body aimed at Priest to electrocute and subdue him first before the original panther devours him completely leaving no trace of his existence.
"Farewell, Holy Man!"
(Doton: Kachiku Kanshou ) Earth Release: Bovine Intervention
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: This jutsu is based on the Earth Chakra's abilities to harden or soften any earth feature. By slamming the user's palm on the ground, or on any thrown or erupted earth structure, the user is able to harden or soften the said structure, all at once. The technique is based on the user's chakra reservations, and thus the area and volume of the feature the user wishes to change varies with it. As described this technique has two variants:
(Buru no Ai Naguriai) Bison's Love Fist, which allows the structure struck by the right hand to harden immediately. Basically, any soft structure, such as Sand, Gravel or Mud (Created by Earth Release (Canon Element), not Mud Release (Custom Element) will turn into rock.
(Ushi no Nyuujou Kissu) Cow's Milky Kiss, which allows the structure struck by the left hand to soften immediately. Basically, any hard structure, such as Rock, Harden Mud or Earth will turn into sand.
Note: Can only be used three times per battle
( Raiton: Kuropansa ) - Lightning Release: Black Panther Technique
Rank: A
Type: Offensive
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: After performing a single hand seal Ram, the user creates a black panther like creature composed of electricity that seems to emanate from the users body. It can be used to attack multiple targets by extending from its body tendrils of lightning to electrocute the targets.
Note: Can only be used by the Third Raikage or Darui
 

Priest

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The appointed day was here, it seems the wait was finally over. The wait for the day Kazuya would be granted ownership to the legendary Lightning Sword, forcibly. He knew the task at hand was not going to be easy but he was still hell-bent on proceeding as planned. Dressed in his normal attire he approaches the battle field for the conflict to ensue momentarily.
"I have no confessions, you're not worthy to hear my tale and stories..."
Unaware of the holy man's initial two techniques, Kazuya would maintain a calm demeanor, with a clean, clear and subtle state of mind. His breathing would have been regulated and his senses keen, everything is at 100%. Alas! The Priest began by turning the ground beneath the Sandaime into a nonflammable swamp which would likely cause him to sink deep down into it and kill him. Being fully aware of this technique and its capabilities due to Kazuya being a proficient earth release user, a defense would be easy to set up quite quickly and effectively. By focusing his earth chakra into his right hand as the swamp emerges, Kazuya would slam his right hand into the swamp as he channels a copious amount of chakra into the mud which negates the foreign chakra within it before whilst changing its composition into pure, hard rock.
Immediately as the defense worked, Kazuya would weave one hand seal and create a panther made completely of black lightning that escapes from his body outwards, towards his opponent. The creature would continuously release multiple tendrils of black lightning from its body aimed at Priest to electrocute and subdue him first before the original panther devours him completely leaving no trace of his existence.
"Farewell, Holy Man!"
(Doton: Kachiku Kanshou ) Earth Release: Bovine Intervention
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: This jutsu is based on the Earth Chakra's abilities to harden or soften any earth feature. By slamming the user's palm on the ground, or on any thrown or erupted earth structure, the user is able to harden or soften the said structure, all at once. The technique is based on the user's chakra reservations, and thus the area and volume of the feature the user wishes to change varies with it. As described this technique has two variants:
(Buru no Ai Naguriai) Bison's Love Fist, which allows the structure struck by the right hand to harden immediately. Basically, any soft structure, such as Sand, Gravel or Mud (Created by Earth Release (Canon Element), not Mud Release (Custom Element) will turn into rock.
(Ushi no Nyuujou Kissu) Cow's Milky Kiss, which allows the structure struck by the left hand to soften immediately. Basically, any hard structure, such as Rock, Harden Mud or Earth will turn into sand.
Note: Can only be used three times per battle
( Raiton: Kuropansa ) - Lightning Release: Black Panther Technique
Rank: A
Type: Offensive
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: After performing a single hand seal Ram, the user creates a black panther like creature composed of electricity that seems to emanate from the users body. It can be used to attack multiple targets by extending from its body tendrils of lightning to electrocute the targets.
Note: Can only be used by the Third Raikage or Darui
As the man slams his hand on the mud. It was obvious he has done something to harden the mud thus the reason why he stopped sinking. Priest would weave 3 handseals to amplify his paws. As the Lightning Pantha approaches, Priest absorbs it and simultaneously sends an enhanced powerful paw blast that is tall and wide towards the man. 10meter tall and 10meter wide.

Nykyu Nykyu no Mi: Nykyu Engi - Paw Paw Arts: Paw Amplification
Type: Sup
Rank: S
Range: Short
Chakra: 40
Damage: N/A(adds a level to every paw jutsu except F-ranks)
Description: The user after making 3 handseals gathers large amount of chakra while synchronizing their spirit with their paws, this is followed by cladding their paws in several layers of paw shaped bubbles with the outer layer vibrating on a microscopic level. the bubble is totally unseen to eyes except from doujutsu as the bubbles are not chakra itself but pressurized air. while the bubbles are completely formed, This corrects the weakness of the paw. After rigorous research and practice, Priest now find a way to go beyond his paw's weaknesses whereby making this modification thus with this, they negate the paw's weakness being unable to repel fire, lightning making this modification allows the paw through the use of paw techniques to be able to repel normally, intangible/energy based elements without taking any damage. Lastly since every paw jutsu requires the user to use his paws and due to the amplification of the paw, the enhanced paws gives a power boost to every paw technique used thus increasing every paw technique except for forbidden ones by a rank. eg: A-Rank Paw + Modification = S-Rank Paw
NOTE
-useable only twice, with a 5 turn coldown for second use
-Lasts for 4 turns
-After mode ends, user can't use paws for 2 turns
-only accessible to bartholomew legends
-Priest's Personal Ccj
Paw Paw Arts: Impact Dial (Nykyu Nykyu no Mi: Inpakuto Daiaru)
Rank: A (S)
Range: Short - Long
Chakra Cost: 30
Damage Points: Varies(Depends on the rank of the absorbed technique. When the absorbed force is expunged, it can cause 60 damage if previously used to absorb A-rank, 80 damage if used to absorbed s-rank force)
Description: The user takes advantage of their paws and, upon physical contact, any impact is absorbed instantaneously. This is seen by the clan members as an invert push. The impact is stored on the paw until the user is able to catch his opponent off guard, striking them with the full power of the absorbed technique. The absorbed force can be released also as a focused blast of air pressure from the paw that aborbed it. While the paw instantenously absorb the impact, the momentum of the
jutsu or technique in question stops totally and either falls as a dormant entity or deforms while proceeding no further. The user can at the same instance, release the absorbed force instead of choosing to store it for a while. Alternatively, the user can use the paw in form of a suction through reverse repel action to stop a surrounding force be it push or pull by absorbing the closely embracing kinetic energy (only if they are close to the user) like any remote force, encapsulating the user. Also after absorption, he can release the absorbed force immediately.
*The user can simultaneously perform a Paw Paw technique to add damage*
*Can only absorb techniques one rank above maximum, higher than that, the paw will take half of the damage, and will be useless for 2 turns. This means it can absorb an impact from upto S-rank jutsu, if it is normal chakra, force, energy, tangible matter/entity, earth, water, wind or elements technique related to them but can only absorb upto A-rank impact from lightning and fire or elements similar or related to them, leaving the paw useless for 2 turns.
*Can only be used once every 2 turns for normal members why Legends can use this with no turn rest except when their paw receives damage*
*Normal members can use this only 4 times, using it on an S-Rank allows only 1 additional use*
*Bartholomew legends can use it 5 times per battle, regardless of what rank is used on*
Paw Paw arts: Pressure cannon (Nykyujutsu: Pad Hō)
Rank: C-S (A-rank + Amp = S-rank)
Type: Offensive
Range: Short-Long
Chakra: 15-40
Damage: 30-80 (80 + 60 = 140)
Description: Bartholomew clan members repel the air around them, sending a devastating shockwave of compressed air towards their opponent. Depending on the chakra imbued into the paw, the shockwave can do damage ranging from concussive to lethal damage. The shockwave is extremely fast and can travel directly through the body of the victim and continue into the distance, leaving paw imprints in its wake. Anyone and anything that is in the path of the blast receives Extreme damage. Alternatively, the user can instead of repeling, create a paw bubble upto mid-range from himself and through the use of inverse repel, call it back to his paw at immense speed. The same affects also would occur interms of things standing in its way. However, at the end, it is absorbed back into the users paw.
~ S-rank level can be used 3 times per battle for normal Bartholomews while 4x for Legends
~ When S-rank level is used, the user can not use paw jutsu
for the following turn
 

21 Savage

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Kazuya could obviously see Priest as he wove 3 hand signs and instantaneously as his panther of black lightning moved near Priest, only for him to absorb the whole thing entirely. Kazuya would react subconsciously by activating his lightning armour. The opponent surely possessed an absorption ability of some sorts it would seem. Near instantly, a paw shaped bubble moved towards Kazuya at high speeds which easily dwarfed him regardless of his height. To defend or escape from this plight, it required quick thinking and wits. The bubble was wide enough to cover both competitor's vision of each other, this was something Kazuya was ready to exploit. With the Armour already active, Kazuya would disappear from his current position (so it would seem) and flicks his way around the large paw bubble at high speeds in a wide right slant fashion ":)/)"enough to evade contact with the bubble as it travels on - past Kazuya's former location. He completes his complex movement by continuing with the same momentum and force supplied by his armour towards Priest which could not track him properly as he delivers a stronger version of Lariat which is coated which chakra against Priest's chest to tear a large part of it off. He stops motion even if his plans were somewhat thwarted exactly 7m behind the Priest.
"It is done."
(Raiton no Yori) - Lightning Release Armour
Rank: A
Type: Defensive, Supplementary
Range: Short
Chakra cost: 30 (-10 per turn to sustain)
Damage points: N/A (+ 20 to regular
taijutsu)
Description: The user will wrap themselves with lightning chakra, which then electrically stimulates their nerves system and speed up their neural synapses to react faster to danger and push away any physical prowess to the absolute limit, allowing him to gain tremendous raw speed and monstrous strength. This armour, combined with Taijutsu allows the user to utilize a special style of Nintaijutsu which combines Lightning and Taijutsu. While the technique is active, the user is immune to Lightning techniques A-Rank and below but doesn't have any additional defensive bonus. Despite the large quantity of chakra it releases and uses up, the armor doesn't damage enemies who touch it, leaving the user able to interact with those around, allies or enemies as well as tools, weapons, etc.
Note: Technique lasts for 4 turns
Note: Can only be used by 3rd Raikage or 4th Raikage bios.
(Chiratsuki Kaihi/Undō) Flicker Evasion/Movement
Type: Defensive
Rank: A-Rank
Range: Short-Long
Chakra: N/A
Damage: N/A (+20 when used with a Taijutsu move)
Description:
Using the amazing abilities of the Lightning Armor technique, both the 3rd and 4th Raikages are able to move at insanely high speeds to dodge or evade incoming attacks, even those that would normally be unavoidable such as Amaterasu. This fast movement can also be used in conjunction with a Taijutsu move, including their own signature Lightning based Nintaijutsu moves, to use the momentum one can gather and add even more damage if the move allows it. The technique also alows the user to move in more elaborate patterns that one would think, although following a more or less linear path. The only weakness of this technique is that, since its purely fast and enhanced movement, you cannot use it in all battle grounds but only those that would otherwise enable its use. Not only that but although the user moves fast, he is still trackable by high Doujutsu users (3T, Byakugan and Rinnegan), Sensors and EIG Masters. This doesn't mean the opponent can react (that depends on his speed, mastery of taijutsu and techniques used) but rather that he can perceive the attack.
Note: This version can only be used by 3rd and 4th Raikage bios, while having the Lightning Armor active and only once per turn.
(Rariatto) - Lightning Plough Hot Sword
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points:80+20+20=120
Description: The user charges at his
opponent, striking them with a Lariat move, coated in chakra. A successful strike can blow away a target's entire chest with a direct hit. The attack is rather straightforward, but very quick and powerful. Killer Bee was shown using this technique in his chakra cloak form, and the Raikage was shown using the Lightning Armour technique.
Note: Technique can only be used whilst in a chakra cloak and can only be used and taught by a Raikage bio or Killer Bee bio
Check..
:)/)
I tried to do a little bit of visual depiction. The top dot (.) is the paw and the lower dot (.) is myself while the slant line (/) is how I moved safely to evade.
 
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Kazuya could obviously see Priest as he wove 3 hand signs and instantaneously as his panther of black lightning moved near Priest, only for him to absorb the whole thing entirely. Kazuya would react subconsciously by activating his lightning armour. The opponent surely possessed an absorption ability of some sorts it would seem. Near instantly, a paw shaped bubble moved towards Kazuya at high speeds which easily dwarfed him regardless of his height. To defend or escape from this plight, it required quick thinking and wits. The bubble was wide enough to cover both competitor's vision of each other, this was something Kazuya was ready to exploit. With the Armour already active, Kazuya would disappear from his current position (so it would seem) and flicks his way around the large paw bubble at high speeds in a wide right slant fashion ":)/)"enough to evade contact with the bubble as it travels on - past Kazuya's former location. He completes his complex movement by continuing with the same momentum and force supplied by his armour towards Priest which could not track him properly as he delivers a stronger version of Lariat which is coated which chakra against Priest's chest to tear a large part of it off. He stops motion even if his plans were somewhat thwarted exactly 7m behind the Priest.
"It is done."
(Raiton no Yori) - Lightning Release Armour
Rank: A
Type: Defensive, Supplementary
Range: Short
Chakra cost: 30 (-10 per turn to sustain)
Damage points: N/A (+ 20 to regular
taijutsu)
Description: The user will wrap themselves with lightning chakra, which then electrically stimulates their nerves system and speed up their neural synapses to react faster to danger and push away any physical prowess to the absolute limit, allowing him to gain tremendous raw speed and monstrous strength. This armour, combined with Taijutsu allows the user to utilize a special style of Nintaijutsu which combines Lightning and Taijutsu. While the technique is active, the user is immune to Lightning techniques A-Rank and below but doesn't have any additional defensive bonus. Despite the large quantity of chakra it releases and uses up, the armor doesn't damage enemies who touch it, leaving the user able to interact with those around, allies or enemies as well as tools, weapons, etc.
Note: Technique lasts for 4 turns
Note: Can only be used by 3rd Raikage or 4th Raikage bios.
(Chiratsuki Kaihi/Undō) Flicker Evasion/Movement
Type: Defensive
Rank: A-Rank
Range: Short-Long
Chakra: N/A
Damage: N/A (+20 when used with a Taijutsu move)
Description:
Using the amazing abilities of the Lightning Armor technique, both the 3rd and 4th Raikages are able to move at insanely high speeds to dodge or evade incoming attacks, even those that would normally be unavoidable such as Amaterasu. This fast movement can also be used in conjunction with a Taijutsu move, including their own signature Lightning based Nintaijutsu moves, to use the momentum one can gather and add even more damage if the move allows it. The technique also alows the user to move in more elaborate patterns that one would think, although following a more or less linear path. The only weakness of this technique is that, since its purely fast and enhanced movement, you cannot use it in all battle grounds but only those that would otherwise enable its use. Not only that but although the user moves fast, he is still trackable by high Doujutsu users (3T, Byakugan and Rinnegan), Sensors and EIG Masters. This doesn't mean the opponent can react (that depends on his speed, mastery of taijutsu and techniques used) but rather that he can perceive the attack.
Note: This version can only be used by 3rd and 4th Raikage bios, while having the Lightning Armor active and only once per turn.
(Rariatto) - Lightning Plough Hot Sword
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points:80+20+20=120
Description: The user charges at his
opponent, striking them with a Lariat move, coated in chakra. A successful strike can blow away a target's entire chest with a direct hit. The attack is rather straightforward, but very quick and powerful. Killer Bee was shown using this technique in his chakra cloak form, and the Raikage was shown using the Lightning Armour technique.
Note: Technique can only be used whilst in a chakra cloak and can only be used and taught by a Raikage bio or Killer Bee bio
Check..
:)/)
I tried to do a little bit of visual depiction. The top dot (.) is the paw and the lower dot (.) is myself while the slant line (/) is how I moved safely to evade.
As the translucent paw bubble approaches the weird man, Priest sees the man activate a sort of cloak. The nature of the cloak and its sound already gave it away, showing that the man is now clad in lightning. The man had done a very great mistake, constantly using lightning against someone who owns lightning itself. As the man vanishes, Priest could pick up his trail being a taijutsu master, an elder and via his sound sensory, though the moment the man moves away, Priest already plot a plan and would immediately unleash an invisible aura around him(short range). Priest is able to pick up the man's trail, as he moves around the large paw bubble, making the time he'll get to Priest even longer. Priest's aura however, is absolute albeit not just a defense but a means to humiliate the man and stop him from mocking him by using lightning against him. At the same time as creating the aura, Priest would eject two bayonet daggers towards his feet, accurately targeted to cut the straps to his leg weights.

The man would only be stripped of his armor once he reaches short range of Priest though his initial momentum would make him stride forward towards Priest but at his normal speed and since his lightning armour is stripped from him, his subsequent related attack(Lariat) can not be performed effectively as they depend on the active lightning armor. Immediately the man hit the aura, the aura passively extends to mid-range. The man however is now in range as the seal on Priest activates, unleashing an explosive assault(refer to "Master Element Seal" in first move) of fire that would ravage the man, pushing him back and burning him greatly. At the same time as the seal activating and since the seal is automated, Priest forms a paw bubble behind the man that would burrow through the man, ejecting from his stomach and be absorbed back into his paw.

I hereby curse you from using lightning element. That's disrespect.

Raiton: Zeusu no Waru-Hi - Lightning Style: Zeus's Evil Concubine
Type: Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40(-10 per turn)
Damage: N/A
Description: This is a daughter technique to Lightning Style:
EMP. The user would focus his lightning chakra into his core
and releases all over his body and outwards to form an
invisible aura(short range around him) of alternative form of
lightning which is the ElectroMagnetic Pulse. The user can
extend the aura up to mid-range at lightning speed if he wants. This aura is likewise harmless, not able to shock, numb or paralyze nor would it relate with matter, but its work is to shut down all electricity it touches. Perhaps subtle and defensive as it is, it's non aggressive nature allows it to slow down and halt completely every free electron within an electricity force field causing it to end. A ninja hit by this would be unable to mold lightning chakra. He would be able to regain his lightning manipulation a turn after he leaves the vicinity of the aura. A drawback to this is that the user's lightning jutsu is also affected by this.
-User can't perform wind jutsu while this is active
-2x per battle
-2 turns inbetween usage
-No S-rank lightning in the same turn
-The user can't use Raiton: I-Emu-Pi the next turn after this is
used and vice versa.
(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps
his leg weights, dropping them to the ground. As a result the
user gains a drastic boost to his running speed (doubles)
and +20 to all his Strong Fist Kick-related moves. However,
this boost in strength and speed is completely nulified when
releasing the EIG or when using any kind of movement
speed enhancement technique or weight manipulation
technique; they don't add up on each other.
Paw Paw arts: Pressure cannon (Nykyujutsu: Pad Hō)
Rank: C-S (A-rank + Amp = S-rank)
Type: Offensive
Range: Short-Long
Chakra: 15-40 (30)
Damage: 30-80 (80)
Description: Bartholomew clan members repel the air
around them, sending a devastating shockwave of
compressed air towards their opponent. Depending on the
chakra imbued into the paw, the shockwave can do damage
ranging from concussive to lethal damage. The shockwave
is extremely fast and can travel directly through the body of
the victim and continue into the distance, leaving paw
imprints in its wake. Anyone and anything that is in the
path of the blast receives Extreme damage. Alternatively,
the user can instead of repeling, create a paw bubble upto
mid-range from himself and through the use of inverse
repel, call it back to his paw at immense speed. The same
affects also would occur interms of things standing in its
way. However, at the end, it is absorbed back into the users
paw.
~ S-rank level can be used 3 times per battle for normal
Bartholomews while 4x for Legends
~ When S-rank level is used, the user can not use paw jutsu
for the following turn



ISS: 3/6
 

21 Savage

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It was not long as Kazuya swiftly maneuvered his way around the giant paw bubble and quickly came into short range of Priest when a series of unforseen circumstances happened. With his Lightning Armour active, as Kazuya enters with a 5m radius his armour disappeared into thin air, he was encapsulated in a shroud of lightning no more. Being a man of quick wits and high intellectual, it was easy to deduce that this was the opponent's doing and such action would probably be the cause of his undoing, allowing such a powerful close combatant to be in range. In response to the unfolding actions sequentially, Kazuya would react with caution but deadly as well. At the instant that his Lightning Armour is stripped off, Kazuya instantly makes a special kind of clone directly in front him as he simultaneously throws a smoke bomb right in front Priest that creates a colored smoke screen that obstructs Priest's vision temporarily. As the smoke bomb leaves Kazuya's hand, he swiftly merges with the ground and transverses within the earth all the way out of Priest short range and swiftly emerges out the earth when he is like 7m behind Priest. As soon as he fully emerges, he changes how light is reflected on his body and thus allowing him to temporarily hide his being away from Priest keen senses at the slightest.
Whereas as soon as the special clone comes into existence, a few milliseconds after the explosion from Priest is released and hits the clone but the clone quickly reacted unknowingly by exploding also after the omnidirectional blast of fire hits him allowing the clone's own explosion to rebound and hit Priest which would be unaware of this instances and be hit and take massive damage from the close range explosion.
•••••
(Bunshin Bakuha) - Shadow Clone Explosion
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: At first glance the clone appears to be a normal tangible Bunshin, but the user can detonate the clone at any time to form a very large explosion. (This shadow clone variant can only use normal ninjutsu, and Taijutsu).
Note:Must already know shadow clone jutsu to use this jutsu.
(Hiru Banshō: Bōka no Jutsu) - Leech All Creation: Attack Prevention Technique
Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-5 per turn)
Damage points: N/A
Description: Using this jutsu, the user can merge with another passive object and take on its properties to avoid any damage. While merged, the user is virtually undetected unless the enemy has a doujutsu. Even chakra sensors won't be able to pinpoint the users position. The limitation of the technique is that to use a technique and mold chakra, the user must fully unmerge although doing so doesn't produce any sound and the user can only be sensed once fully unmerged. The user is still aware of the world outside the object and can travel inside it at his normal running speed. The technique was used so far by 3 ninjas (Yamato, Orochimaru and Uchiha Madara) but as an advanced ninjutsu, it can be used by any skilled enough ninja.
Note: the user must be Sannin Rank and above
Note: Orochimaru and Yamato can use it 5 times per battle, Uchiha Madara can use it 3 times, other ninjas can use it twice.
Note: Cannot merge into mediums which aren't tangible
(Meisaigakure no Jutsu) - Hiding with
Camouflage Technique
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (-10 per turn active)
Damage Points: N/A
Description: This is a ninja escape technique that allows the user after performing the Tiger hand seal to control how light is reflected around their body with chakra inflections. The technique also erases the
user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only
for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. However, the usefulness of this ability can be entirely negated by those with special vision or sensory skills. The Second Tsuchikage, Mū's mastery of this technique helped earn him the moniker "Non-Person"
seemingly having neither form nor chakra while the technique was active. Thus, he could not be sensed through traditional means.
Note: Technique lasts a total of 3 turns
 

Priest

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It was not long as Kazuya swiftly maneuvered his way around the giant paw bubble and quickly came into short range of Priest when a series of unforseen circumstances happened. With his Lightning Armour active, as Kazuya enters with a 5m radius his armour disappeared into thin air, he was encapsulated in a shroud of lightning no more. Being a man of quick wits and high intellectual, it was easy to deduce that this was the opponent's doing and such action would probably be the cause of his undoing, allowing such a powerful close combatant to be in range. In response to the unfolding actions sequentially, Kazuya would react with caution but deadly as well. At the instant that his Lightning Armour is stripped off, Kazuya instantly makes a special kind of clone directly in front him as he simultaneously throws a smoke bomb right in front Priest that creates a colored smoke screen that obstructs Priest's vision temporarily. As the smoke bomb leaves Kazuya's hand, he swiftly merges with the ground and transverses within the earth all the way out of Priest short range and swiftly emerges out the earth when he is like 7m behind Priest. As soon as he fully emerges, he changes how light is reflected on his body and thus allowing him to temporarily hide his being away from Priest keen senses at the slightest.
Whereas as soon as the special clone comes into existence, a few milliseconds after the explosion from Priest is released and hits the clone but the clone quickly reacted unknowingly by exploding also after the omnidirectional blast of fire hits him allowing the clone's own explosion to rebound and hit Priest which would be unaware of this instances and be hit and take massive damage from the close range explosion.
•••••
(Bunshin Bakuha) - Shadow Clone Explosion
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: At first glance the clone appears to be a normal tangible Bunshin, but the user can detonate the clone at any time to form a very large explosion. (This shadow clone variant can only use normal ninjutsu, and Taijutsu).
Note:Must already know shadow clone jutsu to use this jutsu.
(Hiru Banshō: Bōka no Jutsu) - Leech All Creation: Attack Prevention Technique
Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-5 per turn)
Damage points: N/A
Description: Using this jutsu, the user can merge with another passive object and take on its properties to avoid any damage. While merged, the user is virtually undetected unless the enemy has a doujutsu. Even chakra sensors won't be able to pinpoint the users position. The limitation of the technique is that to use a technique and mold chakra, the user must fully unmerge although doing so doesn't produce any sound and the user can only be sensed once fully unmerged. The user is still aware of the world outside the object and can travel inside it at his normal running speed. The technique was used so far by 3 ninjas (Yamato, Orochimaru and Uchiha Madara) but as an advanced ninjutsu, it can be used by any skilled enough ninja.
Note: the user must be Sannin Rank and above
Note: Orochimaru and Yamato can use it 5 times per battle, Uchiha Madara can use it 3 times, other ninjas can use it twice.
Note: Cannot merge into mediums which aren't tangible
(Meisaigakure no Jutsu) - Hiding with
Camouflage Technique
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (-10 per turn active)
Damage Points: N/A
Description: This is a ninja escape technique that allows the user after performing the Tiger hand seal to control how light is reflected around their body with chakra inflections. The technique also erases the
user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only
for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. However, the usefulness of this ability can be entirely negated by those with special vision or sensory skills. The Second Tsuchikage, Mū's mastery of this technique helped earn him the moniker "Non-Person"
seemingly having neither form nor chakra while the technique was active. Thus, he could not be sensed through traditional means.
Note: Technique lasts a total of 3 turns
Some anomalies but I'll continue


Seeing the man respond to the stripping of his armor by making a clone, Priest would instead of creating a paw bubble behind the now escaping man which he could sense with his inner sonar skill before he merges completely with the ground as the jutsu itself is a slow one. Though Priest's paw attack could have been lethal if he had continued with his previous intention but he had a good plan for the man. Priest would sense and immediately absorb the impact from the explosion of the exploding clone and while you completely resurface from behind him, he would pick the old man up with his sonar skill and though he would not turn towards him to make him think he is on the clear. As the man make light reflects on him however, The same paw bubble forms inches behind him in a blink, immediately jabbing through him with fatal force and be absorbed back to Priest's paw.

The way I pictured you weird man, I thought you gonna fight like a man. You run like my little sister.

Paw Paw Arts: Impact Dial (Nykyu Nykyu no Mi: Inpakuto Daiaru)
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: Varies(Depends on the rank of the absorbed
technique. When the absorbed force is expunged, it can cause 60 damage if previously used to absorb A-rank, 80 damage if used to absorbed s-rank force)
Description: The user takes advantage of their paws and, upon physical contact, any impact is absorbed instantaneously. This is seen by the clan members as an invert push. The impact is stored on the paw until the user is able to catch his opponent off guard, striking them with the full power of the absorbed technique. The absorbed force can be released also as a focused blast of air pressure from the paw that aborbed it. While the paw instantenously absorb the impact, the momentum of the
jutsu or technique in question stops totally and either falls as a dormant entity or deforms while proceeding no further. The user can at the same instance, release the absorbed force instead of choosing to store it for a while. Alternatively, the user can use the paw in form of a suction through reverse repel action to stop a surrounding force be it push or pull by absorbing the closely embracing kinetic energy (only if they are close to the user) like any remote force, encapsulating the user. Also after absorption, he can release the absorbed force immediately.
*The user can simultaneously perform a Paw Paw technique to add damage*
*Can only absorb techniques one rank above maximum, higher than that, the paw will take half of the damage, and will be useless for 2 turns. This means it can absorb an impact from upto S-rank jutsu, if it is normal chakra, force, energy, tangible matter/entity, earth, water, wind or elements technique related to them but can only absorb upto A-rank impact from lightning and fire or elements similar or related to them, leaving the paw useless for 2 turns.
*Can only be used once every 2 turns for normal members why Legends can use this with no turn rest except when their paw receives damage*
*Normal members can use this only 4 times, using it on an S-Rank allows only 1 additional use*
*Bartholomew legends can use it 5 times per battle, regardless of what rank is used on*
Paw Paw arts: Pressure cannon (Nykyujutsu: Pad Hō)
Rank: C-S (A-rank + Amp = S-rank)
Type: Offensive
Range: Short-Long
Chakra: 15-40 (30)
Damage: 30-80 (80 + 60 = 140)
Description: Bartholomew clan members repel the air around them, sending a devastating shockwave of compressed air towards their opponent. Depending on the chakra imbued into the paw, the shockwave can do damage ranging from concussive to lethal damage. The shockwave is extremely fast and can travel directly through the body of the victim and continue into the distance, leaving paw imprints in its wake. Anyone and anything that is in the path of the blast receives Extreme damage. Alternatively, the user can instead of repeling, create a paw bubble upto mid-range from himself and through the use of inverse repel, call it back to his paw at immense speed. The same affects also would occur interms of things standing in its way. However, at the end, it is absorbed back into the users paw.
~ S-rank level can be used 3 times per battle for normal Bartholomews while 4x for Legends
~ When S-rank level is used, the user can not use paw jutsu for the following turn




Paw Amp: 3/4
ISS: 4/6
 
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