Frozen's Forbidden Scroll

Frozenstein

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My Customs List



Own Customs:

Summoning:

Ocelot:
1. (Kuchiyose no Jutsu: Constantine, Kingu Kurohyou Neko) – Summoning Technique: Constantine, the King of Ocelots
2. (Kuchiyose no Jutsu: Aurora Douhou) – Summoning Technique: Aurora Brothers
3. (Kuchiyose no Jutsu: Anahita) – Summoning Technique: Anahita

Wind:
1) (Fuuton: Youkai Masurao) - Wind Style: Phantom Warrior
5) (Fuuton: Joumae Seki Reikon Setsudanki) - Wind Release: Locked Gate Soul Cutter

Lightning:
2) (Raiton: Re-Ru Hou) – Lightning Release: Railgun
3) (Raiton: Raikou Issou) - Lightning Release: Lightning Escape
6) (Raiton: Raikou Kubochi) - Lightning Release: Lightning Pit
9) (Raiton: Raikou Rensa-tou) - Lightning Release: Lightning Chain-sword
10) (Raiton: Fukusuu Raikou Issou) - Lightning Release: Multiple Lightning Escape

Fire:
- N/A

Water:
- N/A

Earth:
7) (Doton: Ka Mure) - Earth Release: Mosquito Swarm

Jyuuken:
- N/A

Other:

Weapon:
4) Blade of Resentment, Archenemy

Ninjutsu:
8) (Ninjutsu: Yoroi Kussetsu) - Ninja Arts: Armor Bending

Learned Customs:

Summoning:

Kite:
1. (Kuchiyose: Kokuou Kodakku) Summoning: King Kodak
2. (Kchuysei: Tako Aporo) Summoning: Apollo
3. (Kchuysei: Tako Artemis) Summoning: Artemis
4. (Kchuysei: Hane Hitofuki) Summoning: Winged Kuriboh
5. (Kuchiyose: Sekkou Buntai Arufa) Summoning: Scout Squad Alpha
6. (Kuchiyose: Puu) Summoning: Puu
7. (Kchuysei: Takodenrei) Summoning: Kiterunner

Wind:
- N/A

Lightning:
- N/A

Fire:
2) (Katon: Kyoubou Haji) Fire Style: Ragging Grip
7) (Katon: Honoo Zugaikotsu Kabe) - Fire Style: Flame Skull wall

Water:
1) (Suiton: Heisha Sattou) Water Style: Chariot arrow Bombardment
8) [Suiton : Sōdaina mizu no Fenikkusu ] - Water Release : Grand Water Phoenix

Earth:
- N/A

Jyuuken:
- (Jukenpo:Aoi Jiten ) - 8 trigrams:Blue rotation

Other:
4) Mirāju ame : Rain Mirage
10) (Genjutsu: Nagato no Kioku) - Illusion Technique: Nagato's Remembrance
11) Ame Kussetsu no Jutsu (Rain Refraction Technique)

Swift:
3) (Swift Release: Pegasus Ryūsei Ken) Swift Release: Pegasus Meteor Fist

Ninjutsu:
- N/A

Genjutsu:
5) llusion Arts: The Beach Life (Genjutsu: Bichiraifu)
6) (Genjutsu: Kurage's Shisen) - Illusionary Arts: Medusa's eyes
9) (Genjutsu: Osoroshii Seppuku) Illusionary Arts: Dreadful Evisceration
 
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Frozenstein

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Summonings

Summoning Animal: Ocelot
Scroll Owner: Frozenstein
Other Users who have signed contract: N/A
Summoning Boss if existing: Constantine
Other Summoning Animals tied to contract: Aurora Brothers


(Kuchiyose no Jutsu: Constantine, Kingu Kurohyou Neko) – Summoning Technique: Constantine, the King of Ocelots
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Constantine is an ocelot who became the King of Ocelots because of his excellent abilities and pure strength. His size reach the size of a panther and his strength match with a lion’s strength. His sharp claws and teeth make him dangerous. He’s also fast and furious. Despite of his size he can easily stalk to his target and make a surprise attack on them. Being part of the nature, he can use wind and earth jutsus.
- can only be summoned 1 time and for 5 turns
- can use wind and earth up to A-rank
- can only be summoned if there’s an existing contract
- can only be used or taught by Frozenstein


(Kuchiyose no Jutsu: Aurora Douhou) – Summoning Technique: Aurora Brothers
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The Aurora brothers are warrior candidates and as their name suggests are siblings. They are smaller than the normal ocelot warriors (hardly reach an average dog’s size) and they are also weaker than them in raw strength. However due to their smaller size and the hard training they get, they can move way faster than any other ocelot (like Lee without weights). They also fined their hunting abilities and become extremely good at scouting and tracking. There are 2 of them in total: Setsuna and Havoc and both of them share the same abilities as well as their affinity to use lightning jutsus. They can use lightning jutsus without hand seals, replacing hand motions with a swing of their tail, a slam with their paws or launching techs from their mouth, but still can't use chidori, it's variations, techniques that requires weapons or techniques that forms weapon like objects like a whip made from lightning.
- can only be summoned 1 time and for 4 turns per battle
- can use lightning up to A-rank
- can only be summoned if signed the Ocelot contract



(Kuchiyose no Jutsu: Anahita) – Summoning Technique: Anahita
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Anahita is a female ocelot in her middle ages with a silky fur and a motherly personality. She is as small as an average cat and has a bad habit of traveling on her summoner's shoulder and command him/her from there. She has a natural ability to use water techniques and can perform them without hand seals. Anahita learned how to form the water techniques inside her mouth and around her tail, allowing her to use jutsus that normally require a human body, however she still can't perform those that needs a weapon or tai/kenjutsu move. Because of her very small size, in order to stay alive, Anahita trained her ears to become extremely sharp, allowing her to hear the smallest noises even from long ranges with excellent accuracy. She can pinpoint the enemies' location only by their sound even when there are other loud noises around.
- can only be summoned 1 time and for 4 turns per battle
- can use water jutsus up to B-rank and if necessary, she can form them around her tail or in her mouth
- can only be summoned if signed the Ocelot contract


Summoning Animal:
Scroll Owner: Howard
Other Users who have signed contract: Blizzard, Vayne, Light.
Summoning Boss if existing: King Kodak
Other Summoning Animals tied to contract: Apollo, Artemis, Winged Kuriboh, Scout Squad Alpha, Puu


(Kuchiyose: Kokuou Kodakku) Summoning: King Kodak
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A(60 for Talon Strike)
Description: The user bites his thumb then smears the blood on his palm after doing so he performs two hand seals (Boar-Rabbit) and summons King Kodak. He is a White-collared Kite and the summoning boss for the Kite Contract. He is a fairly large summon about as big as the Hawk Sasuke summoned. He is large enough to carry one person on his back while flying and has trained with the Holder of the contract to be able to carry him at fast speeds. He has an affinity for Raiton and can use any Raiton tech that the user knows up to S rank. This is due to the fact that he has trained with the summoner for many years to perfect their timing together in battle and their jutsu. Kodak is a proud bird and will only listen to a summoner with confidence and will ignore a shy or less aggressive summoner. Kodak has sharp talons and a keen beak he is able to imbue his talons with Raiton chakra thus giving his strikes using his talons a paralyzing property much like a strike from a Raiton tech. It's not to effective and wears off incredibly fast lasts no longer than one turn. Can speak English.
Note:
-Can speak English
-Can only be in play for 5-turns.
-Can only be Summoned by someone who has signed or owns the Kite Contract.
-Can only be Summoned once per battle.
-Each Jutsu counts as a move toward the three jutsu of the summoner
-Raiton imbued Talon strike counts as a jutsu and lasts at most one turn​


(Kuchiyose: Tako Aporo) Summoning: Apollo
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user bites his thumb drawing blood he then claps his hands and summons Apollo. Apollo is a White-tailed Kite he is large enough to carry one person on his back and can fly at fast speeds with a rider. He is the only brother of another Kite named Artemis he and his sister Artemis were born from the same mother the same day and are twins. Apollo is a few minutes older than Artemis but it doesn't show much he has a immature personality in stark contrast to his sister who has a mature understanding of nature as well as her brother's lack of maturity. Apollo has trained with the summoner and has learned all he can in his affinity for Fuuton he can use any Fuuton jutsu the user knows up to S rank. His beak and talons are razor sharp and can clutch onto prey. His Talons are large enough to hold a human and strong enough to break bones like twigs. Apollo's wing span is enough to form a gust of wind comparable to an A rank wind jutsu. It looks alot like Wind Release: Pressure Damage but is only aimed forward toward the opponent instead of exploding outward in all directions. Around one of his Talons he has a band that has the Heno Heno Moheji as a way to show that he is a favorite summon of my Kakashi bio.
Note:
-Can speak English
-Can only be in play for 5-turns.
-Can only be Summoned by someone with the Kite Contract.
-Any Jutsu used counts to the three jutsu
-Wind gust counts as a jutsu and can only be used 3 times in battle
-Can only be Summoned once per battle.​


(Kuchiyose: Tako Artemis) Summoning: Artemis
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user bites his thumb drawing blood he then opens his hands wide and summons Artemis. she is the younger sister of Apollo. She is very mature and understanding toward all things both battle ready and non battle ready. She has on both Talons a sharp metal cleat type apparatus which can be used to do a considerable amount of damage she can channel her Katon nature into them giving them a massive cutting ability and burning. She is to small to carry anyone on her back but she makes up for her inability by being a keen fighter. She can use any katon jutsu up to A rank that the user knows as they have trained together for a long time working together on timing and jutsu. Together Apollo and Artemis make one of the best Kite summoning combos Apollo able to use Wind that powers up his sisters fire making for devastating combo attacks. She has a sharp sense of both sound and sight but has the ability to tune out unnecessary noise. She can easily spot an opponent from a range away. Around one of her Talons she has a band that has the Heno Heno Moheji as a way to show that she is a favorite summon of my Kakashi bio.
Notes:
-Can speak English
-Can only be in play for 5-turns.
-Can only be Summoned by someone with the Kite Contract.
-Any Jutsu used counts to the three jutsu
-Channeling of Katon nature counts as a jutsu
-Can only be Summoned once per battle.​


(Kuchiyose: Hane Hitofuki) Summoning: Winged Kuriboh
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A (+40 Senbon)
Description: The user does the nessecary handseals for the summoning (Rabbit-Snake) and summons Winged Kuriboh. It is a relitively small summon being only 2 feet tall and 2 feet wide but he has a massive chakra supply that of a much larger summon. He is covered in thick brown feathers that are dense he is mostly brown except for his wings which are off white. He looks almost like a puff ball a brown puff ball with wings. He can use any Earth jutsu that the user knows up to A rank but has to maintain contact with the ground for the jutsu to work. His feathers have a special property they can be imbued with his Earth chakra and then sent out toward the opponent. The Earth chakra makes the feathers much denser and able to stab into the opponent's flesh about 1 to 2 inches deep, doing about the same amount of damage as a thrown Shuriken. As the feathers are a medium Kuriboh doesn't need to be on the ground to use them.
Notes:
-Can only be in play for 5-turns.
-Can only be Summoned by someone with the Kite Contract.
-Can only be Summoned once per battle.
-Feather attack counts as a Jutsu and can only reach to Mid Range from Kuriboh​


(Kuchiyose: Sekkou Buntai Arufa) Summoning: Scout Squad Alpha
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user draws blood and performs one hand seal (Bird) with ample pressure and chakra control he summons four small Kites deemed Scout Squad Alpha. They are elite squad of four Kites each are small in size being about 4 feet in height with a wing span of 2 and a half feet. They each fly at fast speeds great for relying messages around vast distances. They have a strong sense of sight able to see small prey such as rabbits and other small game from heights of 60 ft in the air. Their sight is so great they can keep track of the prey with ease, relying that location to the summoner through the network of Kites that usually begins in Long range with Alpha and ends in Short range close to the summoner with Gamma. Each of the 4 condors act and scout differently, Alpha is the leader and he scouts on his own using his sight to find the opponent and rely the message back to Omega and Beta who then rely the message to Gamma and then from Gamma to the summoner, they do this by either calling out the location to the closest Kite or using a special code that each Kite and the Summoner understands(Squaking along the same lines Crows communicate). He is usually found in Long Range. Beta and Omega work as a team scouting in Mid range they are able to see things a whole range away so if they are in mid depending on the way they look they can see both Long and Short ranges respectively. Lastly is Gamma he is a loner he has the worst sense of sight so he usually stays close to the summoner for quick response in short range attacks. They have amazing sight but Alpha is restricted to seeing that which is in his own range his sight can't see past that as his eyes are trained to keep close watch on the opponent. Omega and Beta can see past their own range into a different range as they have been trained to see things at a distance they can also focus on what they see in their own range if the opponent is in their range. Finally Gamma can see what is in his range he has poor sight and can only see what is close to him usually he is really close to the summoner on his shoulder or close enough to alert him when an opponent is near. They are not to strong when it comes to battle but if they attack an opponent they will most likely go for the eyes pecking and gouging them out and then either returning to their range or returning to the summoner. They are able to swarm and attack the opponent moving at incredible speeds they can swap positions at extreme speeds making it seem like there are more than just four Kites in the group.
Notes:
-Each can speak english
-Can only be summoned for 4 turns
-Cannot summon a Kite the turn before
-Cannot summon another Kite the same turn
-Gamma can see an opponent in the same range as him. He is usually found in short range.
-Beta and Omega can see someone one range away via Sight
-Alpha can only see what is in his range usually Long
-Their sight, albeit enhanced and specialized is a normal sight with no special abilities.​


(Kuchiyose: Puu) Summoning: Puu
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user draws blood and performs one hand seal (Snake) while applying pressure and chakra onto the blood. He then summons Puu, Puu is a summon that was raised by the holder of the contract. His mother and father where both killed when they were summoned into battle and the holder of the contract held himself responsible for their death. Puu started out life like any other Kite as an egg, a few days before his hatching from the egg the holder of the contract had gotten himself into a deep situation he was being tracked by 4 elite shinobi who wanted his head. He quickly summoned both Fuu and Paa, being the strongest summons at the time they gave their lives to protect the contract holder. Soon after their death the holder of the contract was reverse summoned to the Kite Nesting ground, the Elder spoke to him telling him how the egg would hatch soon and needed someone to keep it warm and safe and that without parents or a guardian the Nesting Ground wasn't safe. The holder took the egg with him back to his village and took care of it until it hatched. He then named the summon Puu in honor of both parents who had sacrificed their lives for him. He raised the summon long into Adult hood teaching it everything he could. Puu has two forms a small chibi type form which is used when it needs to stay hidden or when he needs to be smaller and a large form in which it can easily hold three grown humans on his back. The second form is used to fly many people around the area. In both forms he can use Water Release quite fluidly. He has mastered Water Release and can use every jutsu the user knows up to S rank, without hand seals due to the rigorous training they went through together. Puu in his second form can fly extremely fast and this flight is unhindered by the number of passengers he carries(Can't carry more than three). He can also speak fluid English and shares a deep bond with the contract holder due to the excess time spent with him. He also respects all the summoners listening to them without hesitation. In his first form he can't fly and is quite sluggish in moving about.
Notes:
-Can only be summoned for 4-turns
-Can carry 3 people on his back
-Can only be summoned if there is no other Kite on the field
-No other Kites can be summoned while he is on the field
-Must be a signer or the Holder of the Kite contract to summon
-Puu can transition between forms once a turn and it counts as a jutsu​


(Kuchiyose: Takodenrei) Summoning: Kiterunner
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user bites his thumb drawing blood he then summons a Kiterunner. It is summoned directly below the user basically picking the summoner up onto it's back. It is large enough to easily carry 1 person it is roughly 10 feet tall. A Kiterunner is a ground based summon that can not fly for long periods of time, it can fly for periods of 10 to 15 seconds getting about 5 to 10 feet off the ground. It's legs are much stronger than any other Kite being able to run long distances at fast speeds. It can move as fast as 45 miles per hour while sprinting and can sprint for distances of 10 miles at a time. A Kiterunner stays active on the field until the user dismounts him or until an attack makes contact with the Kiterunner. They come in a variety of colors if not specified the jutsu just summons a purple one.
Note:
-Can only be summoned 3 times per battle
-Is active until the user dismounts
-Must have signed the Kite contract
-Must be taught how to summon​
 
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Frozenstein

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Wind

(Fuuton: Youkai Masurao) - Wind Style: Phantom Warrior
Type: Attack / Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: After a short sequence of 2 hand seals the user compresses wind into a human-like form which has similar characteristics (shape) as a real person. However being made from only wind it can't be hit by average physical attacks, but can be seen because of the high amount of compressed wind. It's attack pattern is similar to a real human being when he is using free form taijutsu moves, but the actual attack is a concentrated wind blast generated upon contact. These attacks doesn't have any cutting ability, but instead blunt force which makes it more similar to a human being, but with increased strength. Any attack has the potential to send the opponent flying. As the phantom is only wind and wind can move in the air, it can be moved in mid air freely (fly).
- can only be used 3 times per battle
- can only be created 3 meters away from the opponent on his sides/above/under or in front of him
- can only last 1 turn
- can only travel to mid range from the user regardless the place it was created
- can only be taught by Frozenstein


Taught to:
[ ]

(Fuuton: Joumae Seki Reikon Setsudanki) - Wind Release: Locked Gate Soul Cutter
Type: Attack, Supplementary
Rank: A-rank
Range: Short-Mid (The effect range of this technique is 5m)
Chakra: 30
Damage: 60
Description: User crosses his arms or get a similar position and gather wind in the targeted area. Then by swinging his arms he makes the wind spiraling inward with great speed and force. The wind makes deep cuts in the opponent and makes him twist in the direction the wind moves. However the main purpose of this tech is that it can „grab” the opponent or it’s body parts like arm, leg, head and twist it with great force, breaking/dislocating it and rendering it useless. The tech can only be used on body parts that are „pointing” toward him, like when the opponent is punching or kicking or just pointing at the user. Otherwise it would only make the cuts. Same goes for the head too. The maximum size of the tech is 3 meters in diameter, but can freely change it while it's smaller that that.
- can only be used 4 times per battle
- can only be taught by Frozenstein

How the technique works and basic position looks like:
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Frozenstein

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Lightning

(Raiton: Re-Ru Hou) – Lightning Release: Railgun
Type: Attack
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user gathers a high amount of raiton chakra in his hand/arm and channels it into a smaller object. Then he toss this object in the air or hold it in his hand and shoot this object toward the enemy with immense speed. The object gets incredible destructive power and is able to pierce through solid objects and slightly shock the target. If used against an S-ranked earth jutsu the "bullet" will be stopped, but the lightning in it will be released and will destroy the technique. Objects can’t be bigger than short swords, but mostly coins, shurikens, kunais, needles.
- objects’ speed can reach Lee’s speed with weights
- can only be used 5 times per battle
- can only be taught by Frozenstein
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Taught to:


(Raiton: Raikou Issou) - Lightning Release: Lightning Escape
Type: Supplementary
Rank: A-rank
Range: Short (Short-Long when moving)
Chakra: 30
Damage: N/A (60 if direct contact occurs)
Description: The user performs a single hand seal and turn his body into lightning. Once turned into lightning he can move with high speed (a bit above the speed of an average lightning attack) in every direction and even change directions freely. He can travel high into the air or move close to the ground. If the user turns into lightning he can’t see or hear anything around him, but can sense chakra up to mid range, allowing him to react to incoming attacks. In lightning form he can’t even attack or use jutsus, however if the enemy touches the user, he becomes paralyzed. User can't travel through earth, but if the opponent uses an earth jutsu (A-rank or lower) against the user, it can be destroyed and the user can still travel toward his destination with half of the previous speed, but if the opponent uses an S-rank earth jutsu, the technique can be destroyed, but the user turns back to human form afterwards.
- the user can only travel high in the air up to mid range
- speed decreasing only occurs when A-rank earth jutsus are used against the user
- can only be used 2 times per battle
- can only be taught by Frozenstein
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(Raiton: Raikou Kubochi) - Lightning Release: Lightning Pit
Type: Attack
Rank: S-rank
Range: Short-Long
Chakra: 40 (10/turn)
Damage: 80
Description: The user channels his lightning chakra within existing rain clouds (made by the user or otherwise), causing the rain drops that fall towards a particular area of the feild to be more piercing, harming the opponents with a burning feeling as well as slightly restricting his body movements. The affect increases the longer the target stays within the rain with a complete paralysis in 2 turns.
Note: Usable twice per battle.


(Raiton: Raikou Rensa-tou) - Lightning Release: Lightning Chain-sword
Type: Attack/Supplementary
Rank: A-rank
Range: Short-Mid
Chakra: 30 (-10 per turn)
Damage: 60
Description: The user releases lightning chakra into the ground and spread it out equally. When the chakra is in the ground, the user uses this chakra to electrify metallic impure minerals found in the earth and once an enough amount is electroduced, raise and collect it above the ground, creating a sword from it. The sword is only made of these impure metallic minerals (which are in a sand-like form) and lightning chakra, where the lightning chakra flutters/vibrates the impure metallic mineral grains inside the sword, making it work like a chainsaw. Due to this effect the sword can cut through solid objects easily. Advantage of this technique is that the impure metallic minerals can be manipulated as the user wishes due to the sword has no solid form, except the hilt, what is compressed to be solid so the sword can be wielded easily by the user. The manipulation of the minerals can be done in 2 ways. The first one is the shape, meaning if the user wishes, he can reshape the sword into a long, but thin whip, what he can control using his lightning chakra presented in the sword/whip. The second one is the control of the whip. It can be used just like any other whips by swinging the arm and can be controlled directly by the user. When it's controlled by the user, he can control it like it was a tail. He can stab the opponent with the tip and move it around in the vicinity of the tip. However it can only be done relatively close to the tip, so the user still has to move around if he wants to attack targets in different directions (like behind him or on his sides, etc.).
- this technique doesn't hinder magnet release techniques, but works against them as any other lightning based technique
- can only be used 2 times per battle
- sword/whip lasts 3 turns before the chakra runs out
- re-shaping the sword/whip counts as a move
- can only be taught by Frozenstein

How the jutsu looks like:
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(Raiton: Fukusuu Raikou Issou) - Lightning Release: Multiple Lightning Escape
Type: Attack/Defense/Supplementary
Rank: S-rank
Range: Short-Long
Chakra: 40
Damage: 80
Description: A stronger and improved version of Lightning Escape. This jutsu works the same way as the original technique, but instead of creating a single lightning bolt from his body, the user can create several lightning bolts up to a total of 6. When creating more lightning bolts, the user hides his body in one of these lightning bolts (have to state in which one) and use the rest as diversions or to attack/defend. All of these lightning bolts have the power of a B-ranked lightning attack and can be controlled separately. If the user decides to only make a single lightning bolt which contains his body, he can pierce through S-rank or lower earth techniques, destroy them and continue his way toward his destination. However his speed is dropped to half of the previous speed. If the opponent uses a Forbidden-rank earth jutsu, the technique can be destroyed, but the user turns back to human form afterward. When the user uses more lightning bolts, he can redirect them freely, but if they are hit with the appropriate technique(s), they get destroyed. Also if there are several lightning bolts, the user's main lightning bolt can only pierce through and destroy 1 B-rank or lower earth tech and he turns back into human form afterward. He also turns back into human form if hit an A-rank earth tech.
- the user can only travel high in the air up to mid range
- speed decreasing only occurs when S-rank earth jutsus are used against the user and there is only 1 lightning bolt
- if turned back into human form, the user can still control the other lightning bolts and attack or defend with them, but can't use jutsus that requires chakra
- user can't use lightning jutsus in the same turn he uses this technique
- can only be used 2 times per battle
- can only be taught by Frozenstein
 
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Frozenstein

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Fire

(Katon: Kyoubou Haji) Fire Style: Ragging Grip
Type: Offense
Rank: S-Rank
Range: Short
Chakra: 40
Damage: 80
Description: The user makes Horse -> Tiger -> Dragon handseals, and concentrates great amounts of fire chakra into their dominant hand until the chakra is visible enough to be seen. After concentrating enough chakra so that it is “jetting” from their hand, the user uses then points his hand behind him, letting the fire chakra burst all at once sending the user at the opponent at great speed that the user is almost a blur. The user then grabs the opponent's face (or other body part) and releases the fire chakra all at once, severely burning the body part to a 3rd degree. However, if he misses, he would be unable to continue to this second part of the jutsu.

-Can only be used twice-Cannot be used with both hands at once
-Cannot change direction when jetting at the opponent and can only jet up to 5 meters.
-Takes half a single jutsu turn to charge up and will unable to use any jutsus during that time.



(Katon: Honoo Zugaikotsu Kabe) - Fire Style: Flame Skull wall
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will release fire chakra into the ground and ignite the ground, creating a wall of blue flames to separate the user from their target. Then, the user will manipulate the blue flames and shape it into a large skull, two times the size of the user. The skull will have an opened mouth and would be in the center of the flame wall. The skull can do either two things, release a flamethrower/torrent of flames towards the target or release projectile-like large balls of flames towards the target. Around the large skull of fire will be smaller skulls that do not do anything but simply make the technique look cooler and more intimidating.

Looks similar to this:
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Notes and Restrictions:
- The wall itself is ignited up to short-range from the user, however, the flamethrower/balls of flames released is released either short/mid range from where the wall was set up.
- Can only be used three (3) times per battle
- Needs two turns to use again
- Can only be taught by EdwardSama

 
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Water

(Suiton: Heisha Sattou) Water Style: Chariot arrow Bombardment
Rank: A
Type: Attack
Range: Short - Long
Chakra cost: 30
Damage Points: 60
Description: The user preforms the *Snake* seal then releases a large amount of water from their mouth. The water forms into several chariots that Are all positioned in a long line.They then all from their launch 5 water senbon by their mouth.Depending on the scale of the technique used the amout total shot varies.Upon doing so. The chariots are able to Charge at the opponent and. hit all at once or one at a time this causing the target to move around the constant battering of chariot. If a chariot hits the target, the target is hit with such force that they are pushed back and have several injuriesAnd if hit by the water senbon deeping cuts all over their body.

Notes:
- No water source required
- Usable once per battle
- only allowed max of 6 chariots.



[Suiton : Sōdaina mizu no Fenikkusu ] - Water Release : Grand Water Phoenix
Type: Attack
Rank: S
Range: Short- Long
Chakra Cost: 40
Damage Points: 80
Description: A more advance version of Johninto's original water phoenix the user will focus all their suiton chakra into the sky. When they have enough chakra in the sky they start to crate a giant phoenix that is the half the size of Gamabunta. When the phoenix is form it will explode into a large barrage of mini phoenixes that are the size of Abumanre bugs and will come down onto the opponent with such great force that even if they were underground up to 3 meters underground the phoenixes would still break through and do minor damage like breaking a little into the skin but not do faultily damage. Since the phoenixes are made up of the user chakra they will remain unharmed.
Note:Can only be used once in a battle
Note: Cannot use any water jutsus for the next turn
Note: It takes a jutsu move to form unless its already raining.
Note: Has to be taught by Johninto Uchiha

 
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Earth

(Doton: Ka Mure) - Earth Release: Mosquito Swarm
Type: Attack
Rank: B-rank
Range: Short-Long
Chakra: 20 (-10 per turn)
Damage: 40
Description: The user performs a single hand seal and send his chakra in the earth short to mid range from him. Then he creates a cloud of several little mosquitos from that earth, what he can use for attack. These mosquitos are as big as the nails on the hands and look like the male mosquitos except their mouth, what was replaced with a long and thin needle made from earth. The mosquitos are using this needle to attack the opponent, but due to their small size they only deal moderate damage. However to make up for the less damage, just like with normal needles, the user can direct the mosquitos to attack certain points on the opponent with a pinpoint accuracy. With that he can deal damage that can be lethal to the opponent. To increase the usefulness of this tech, every mosquito is extremely light so that they can fly using their wings or walk on the ground or solid surfaces if needed. When flying, they have the speed of a normal living mosquito, but on ground they are slow. Each mosquito can be controlled individually or the user can control the whole cloud, depending on the number and the user's intentions. Despite their size, just like normal mosquitos, they are easily visible and produce a faint and annoying sound as they fly around.
- the cloud of mosquitos can remain on the battlefield for 2 turns
- if a mosquito hits it's target, it will stick to it until get destroyed or get a new command
- can only be taught by Frozenstein

 
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Jyuuken

(Jukenpo:Aoi Jiten ) - 8 trigrams:Blue rotation
Rank: S
Type: Defense
Range: close
Chakra Cost:40
Damage points: 80
Description: This is a unique type of rotation that requires the addition of a little quantity of water chakra to the normal chakra needed for rotation.first off,the user channels out water based chakra through all 361 chakra points whilst immediately following it with the channelling out of non-elemental chakra,making they two almost close before rotating rapidly, thus using the water chakra as a sheild against opposite/weaker elemental attacks. whilst in rotating motion the chakra dome gives off a blue color, unlike the normal rotation,hence the name.
- must be a hyuuga clan member.
- twice per battle.
- this is a good defense against certain fire based jutsus but leaves the user completely open for any lightning jutsu.
- must be taught by Seto Kaiba.
before the rules
 

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Other

Blade of Resentment, Archenemy
Type: Attack/Defense/Supplementary (Weapon)
Rank: S-rank
Range: Short (+ Mid)
Chakra: 40
Damage: 80
Description: Archenemy is a unique katana made for special order. It is extremely light and resistant, way more than any ordinary sword. It also has a hidden device, a sort of "launcher", which allows the user to shoot the blade out from the hilt and attack the enemy in mid range. The blade also has an extremely resistant wire on it's end (on the part which is inside the hilt), what still connects it with the hilt. Inside the hilt has a secret reel and a device what allows the user to pull back the blade and re-attach it or to pull the user toward the blade with high speed, if it's stabbed inside an object or solid area. This "launcher" and the reeling device is similar to Sasori's, but much smaller.

Archenemy is also able to hold several chakra natures just like Asuma's special blades, but especially fire and lightning. When fire chakra is channeled into the blade, it will be coated with fire and leaves a flame trail when swinging, making the attacks more dangerous. When lightning chakra is channeled into the blade, it can emit bolts of lightning and/or small static balls, up to short range.

- the blade can only be shooted up to mid range and really quiet when launched
- both the flame coat and the lightning strikes count as 1 of the 3 moves, and considered as an A-rank jutsu
- the wire can withstand attacks even in a strained state, but only S-rank or lower ones
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Mirāju ame : Rain Mirage
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: -
Description: The user manipulates their chakra in the rain, allowing it to infiltrate their opponents body on contact, disturbing their chakra flow and implanting a false series of events, this is essentially an extremely advanced version of the false surrounding technique, allowing the user to control what the opponents senses experience.
Note: Usable once per battle
Note: Lasts 2 turns
Note: Cannot be used to remove the opponents senses, only manipulate them to experience an alternate series of events


(Genjutsu: Nagato no Kioku) - Illusion Technique: Nagato's Remembrance
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user performs four hand signs and to trap the opponent in a genjutsu where the opponent sees the hand of the Gedo statue comes out the ground and grab hold of them, immobilising them in reality. The opponent then sees the rest of Gedo Statue rise out of the ground in front of them and where it releases the aura-dragon which moves to attack the opponent. When the Aura-Dragon appears to touch the opponent it causes immense mental stress. This can be cast on two opponents at the same time by altering the illusion to make it appear as though two arms rise from the ground to capture both targets and by making the illusionary aura-dragon attack both of them.
Notes:
- Usable only three times per battle
- Usable only by Ninja from Amegakure
- Usable once every two turns.

Ame Kussetsu no Jutsu (Rain Refraction Technique)
Type: Supplementary
Rank: B
Range: Long range.
Chakra: 20 (+10 per turn)
Damage: N/A
Description: The user will send there chakra into the falling rain via use of the Tiger→Ram→Snake hand seals, redirecting the light in such a way that the opponent's will see the user standing in a different location, by altering the way light is reflected and refracted through the rain drops. As such, the opponent will see the opponent standing elsewhere from their actual location, causing them to aim at the wrong location. This could possible cause the opponent to think they are in a genjutsu or are facing Haze clones as the their jutsu will simply phase through it. The user of this jutsu would also be able to manipulate the direction jutsu may be coming from, by altering the way the light is reflecting through the rain. As such, a jutsu could be sent from the opponent's left but they will see it being sent from a point directly in front of them.
Notes:
- this ninjutsu only effects what the opponents sees, their other senses are left alone,
- lasts four turns or until the user cancels the jutsu,
- can be used three times per match.
 
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Swift

(Swift Release: Pegasus Ryūsei Ken) Swift Release: Pegasus Meteor Fist
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30(+10 Per set of ten punches)
Damage Points: 60
Description: The user gathers Swift Chakra into his arms and to a lesser extent his legs, he slowly moves his arms around in a circular motion in front of him this process takes a mere three seconds. During this time the user regulates his breathing and focuses on the manipulation and gathering of his Swift Chakra. Once he has gathered enough Swift Chakra he is able to punch much faster dealing 10 speed induced punches easily in the time it would take to perform a single muscle bond punch. He can group these punches together in small groups of ten but can't do more than 30 punches at any given time. He may also run at the opponent getting a running start before he begins the barrage of punches. The Swift punches are much stronger than a usual punch as the user's arms are moving at an astonishing speed barely traceable by the human eye it takes well trained eyes to see and predict the punches. The punches can fracture bones and bruise internal organs. Due to the constant manipulation and gathering of Swift Chakra the user can only use Wind and Lightning this turn. I only made this jutsu Short-Mid because the user can get a running start they are still just punches and cannot reach out to Mid Range.
Notes:
-Can only perform 3 groups of 10 punches
-No other Swift Jutsu custom or canon can be used the same turn
-No Fuuton or Raiton jutsu can be used in this turn after this jutsu is perform
-Only Taijutsu, Fuuton and Raiton can be used the turn this jutsu is used(Before the use of this jutsu)
-Must have mastered both Fuuton and Raiton
-Can only be used twice per battle and never in the same turn
-Due to the advanced chakra control needed the user must be at least Kage rank
 

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Ninjutsu

(Ninjutsu: Yoroi Kussetsu) - Ninja Arts: Armor Bending
Type: Attack/Supplementary
Rank: B-rank
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user performs a set of 3 hand seals and send chakra inside the opponent's clothing. He then changes the structure of it, make it stronger and finally manipulate it. This manipulation can be made in 2 ways. He can make the clothing to completely wrap around the opponent and crush him, or wrap around in certain parts like arms, legs, upper/lower body, etc. Using either means to crush the opponent, the technique has the same power. It can squeeze and crush the opponent really fast, break his bones and deal internal damage to him. This technique can be used not only on regular clothes, but armors and generally everything that is worn on the body. In addition to the offensive usage, the user can also use this technique to move the clothes through simple hand movements. By doing this, he sacrifices the offensive damage of the technique but gains more usage versatility.
- wrapping happens extremely fast and when it start to squeeze the opponent, it can force him to release his grasp on weapons or cancel techniques that needs direct control
- ninjas with extreme strength such as Tsunade or Raikage may break out from the tech
- can only be taught by Frozenstein

How the jutsu looks like:

Taught to:
[ ]
[ ]
[ ]
 
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Genjutsu

llusion Arts: The Beach Life (Genjutsu: Bichiraifu)
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user makes five hand seals and cast an illusion on their opponent. The opponent's mind believe they are on a beach laying in the sand with their friends and has just had a dream of fighting(the fight they are in right now). In reality the opponent is just immobilize.


(Genjutsu: Kurage's Shisen) - Illusionary Arts: Medusa's eyes
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user will perform a series of three handseals: Dog → Tiger → Ram and inject their chakra into the targets chakra system, disrupting their normal flow of chakra and placing the target under an illusion. The illusion will make the target see the user's hair turning into snakes with bright eyes and his/her eyes turning red, much like Medusa's. Then as the target looks in the users eyes, they will feel and see that their lower body is turning into stone, which slowly moves higher until it turns the target into stone completely. This will paralyze them for a short duration.

Notes and Restrictions:
- The paralyzing effect lasts for one turn.
- Can only be used three times per battle
- Requires eye contact to perform.
- Paralysis begins when all the limbs are "turned into stone"


(Genjutsu: Osoroshii Seppuku) Illusionary Arts: Dreadful Evisceration
Type: Offensive
Rank: A-rank
Range: Short
Chakra: 30
Damage: N/A
Description: "Illusionary Arts: Dreadful Evisceration is a terrifying technique that strikes fear into the hearts of all who witness it. It was originally developed for the purposes of judicial execution, but was soon adapted by ninja for use in battle." After the hand seals Ram → Dog, the opponent will be placed in a genjutsu. The opponent will believe that their stomach is getting cut open. The victim is then compelled to disembowel himself with their hands because of the of the effects of this Genjutsu. Since vital organs are being pulled out from said stomach in the process the opponent will believe that he is dying but in reality is in shock and unable to move.
Notes:
- Can only be used twice per-match.
- Have to wait two turns before it can be used again.
- No Genjutsu next turn.
- Can only be taught by Nathan.
 
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Valentine Clan

(Galian bīsuto) Galian Beast
Type: supplimentary
Rank: S
Range: Short
Chakra: 40
Damage: (+30 to a Taijutsu movement when used in combination)
Description: The Galian Beast is the third Transformation available to valentines and is also the first they acquire. Like all transformations of the Valentine Clan, The Galin beast too represents a horror or terror faced by society. If Chaos is the physical representation of occult and satanic practices, Death Gigas could be considered the horror of science, a mutated unstable lab experiment and the Galian beast can represent the horror of the wild, untamed animals of nature.
The galian beast transformation takes root in one of man-kinds oldest fears, lycantropes, the valentine takes on the form of a highly muscular, armour clad lycanthrope with large horns protruding from its head. (see image)
In this form, the user gains enhanced strength equal to a sage mode user and the speed at which the valentine can move doubles due to the enhanced musculature and dexterty afforded by the wolf-like form, also, due to the huge claws, horns and teeth, damage inflicted by taijutsu is greatly increased (reflected in the damage section above)
-usable by all valentines
-lasts 4 turns
-the user may not any Valentine Techniques for the following 2 turns.
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