[CJ] From one Uchiha to another

Ryūjin

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*Appears out of a burst of fire in front of you*

Hello there, Madara!

Show me proof that your powers has not faded.

*Activates MS*

(Bodi-en no Jutsu) Body Flame Technique
Type: Supplementary
Rank: B-Rank
Range: Short-Long
Chakra: 20
Damage: N/A
Description:
This technique is used in a similar way to the Body Flicker Technique. When using this technique, the body appears like it's being engulfed by flames, disappearing from view slowly, masking the users own high speed movement. In essence, the technique is simply an elemental variation of Body Flicker technique and thereby follows the same restrictions and possible uses.
(Doujutsu: Mangekyou Sharingan) Eye Technique: Kaleidoscope Copy Wheel Eye
Type: Supplementary
Rank: Forbidden Rank
Range: Short-Long
Chakra: 50 (-25 per turn to keep active)
Damage: N/A (-10 per turn)
Description:
The Mangekyo Sharingan, literally meaning "Kaleidoscope Copy Wheel Eye", is the highest known form of Sharingan, said to be feared as the strongest form of Sharingan. Awakening MS requires the user to have possession of 3 Tomoe Sharingan and to witness or simply go through some extremely dramatic emotional event. Upon this event, the user awakens MS. The most noticeable MS users gained it by witnessing the death of someone important to them, sometimes by their own hand. Once activated the appearance of the pupil drastically changes, differing from the tomoe seals, and gains a shape unique to each user. When active the user can track speeds even further beyond that of the third stage sharingan. The timing of the users counters, the chaining speed of multiple techniques and the ability to see through the enemy's moves greatly increases. Not only that but the user gains the ability to see through visual illusions A-rank and below. The link to Genjutsu is further increased and, if the user has gained full mastery over Genjutsu, he gains the ability to cast genjutsu without the need for Handseals as long as he has a line of sight to the target. Also, the Mangekyo Sharingan gives the user access to powerful and forbidden techniques, unique to each user. Extended use of the Mangekyo Sharingan after some time, deteriorates the user's eyesight to the point of blindness. The chakra cost is so high that it drains the users stamina and chakra at increasingly high speeds. Once the side effects of it's use take place, the user is left blind and unable to activate his sharingan. While keeping it active is already quite hard, the user will drain the time he can keep it active at each MS technique he uses. While some can decrease one turn, others can decrease even more.
Note: The user needs to have activated his 3T Sharingan beforehand
Note: Can only be activated twice, requiring a 2 turn coldown to activate again
Note: Lasts a maximum of 8 turns for the first activation and 4 turns for the second
Note: After the first activation wears down, his eyes revert to their normal appearance and the user can't activate his sharingan for 1 turn
Note: The first activation drains the users stamina and leaves him tired, while the second activation leaves the user blinded and almost unable to move if he doesn't deactivate it before the time ends
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.
 

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Madara looks up to see the Mangekyo Sharingan in Sasuke's eyes.

Proof, you say?

Channeling chakra to his eyes, his eyes begin to swirl and form his EMS pattern.

(Doujutsu: Eien no Mangekyou Sharingan) Eye Technique: Eternal Kaleidoscope Copy Wheel Eye
Type: Supplementary
Rank: Forbidden Rank
Range: Short-Long
Chakra: 70 (-30 per turn to keep active)
Damage: N/A
Description:
The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through A-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by Sasuke Uchiha or Madara Uchiha bios after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time
Note: Controlling a Bijuu is an exclusive ability of Madara Uchiha and can only be done once per battle. Once the control ends, the EMS reverts back to a 3T Sharingan. If the control is done on a complete form Jinchuriki, then the user can't do any other technique while controlling the enemy.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.
 

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Seeing Madara's EMS, Sasuke is feeling a massive aura emanating from Madara, the power of a true Uchiha.

So this is how it feels like when facing the great Madara? Anyway, let's move on.

This is a new method i improvised for making fire techniques more powerful, Basically by using double the amount of a fire technique rather than it's normal amount of chakra used, raising the fire technique's power by one rank for A-rank and below techniques, and +20 damage points for S-rank fire techniques, when used you utilize this method, a blazing feint red aura appears to emanate from your body, resonating around you, although it's harmless when someone touches it, it is proof that you have the technique active, but as a drawback, you won't be able to use any kind of water techniques, while wind techniques used will lose one rank. This CAN'T be used on Forbidden rank fire techniques, or you will be done for. Using this will effectively double the amount of chakra used for a Fire technique. After this technique is deactivated, You will be unable to use Fire techniques for a given amount of time, and unable to use Forbidden techniques for 4 turns.

*Performs the technique in front of Madara so that he can copy it with his Eternal Mangekyou Sharingan*

This should be a peace of cake for you, HA!

(Katon: Kaen Bōrei Mōdo) – Fire Release: Inferno Mode
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: This is an advanced fire release technique which is unlocked after gaining mastery of the fire release, after the user gathers a huge amount of Fire chakra all over his body, basically converting most of their chakra into fire chakra inside of their body. The user undergoes a special state where he becomes covered in a fire aura, like a faint blazing red aura around his body that's resonating as long as the technique is active, this aura doesn't grant the user any defensive capabilities whatsoever, however it allows the user to power up his Fire techniques alone in rank, meaning that any Fire technique that the user uses while this technique is activated will gain an additional rank. Like A-rank fire techniques when used while this technique is active will become S-ranked, the reason for the boost in rank is that the user utilizes double the amount of chakra that the fire techniques requires, so if a technique requires an amount of 40 chakra points, the user performs it with 80 chakra points instead, similar to how Naruto does with the Rasengan by compressing and utilizing more chakra he upgraded it into the Big Ball Rasengan. Maintaining this technique is rather difficult and requires vast amount of chakra from the user, so they can only be maintained for a limited amount of time, while in this technique the user will be incapable of using any water techniques, as well as the wind techniques the user uses while in this mode will lose one rank, so if the user uses a B-rank wind technique it will become a C-rank, this technique also puts a huge strain on the user's body, decreasing their speed by half of the original amount, however they are still capable of stringing handseals just as fast as they were capable of before.
Note: Can only be used once per battle.
Note: Only up to S-rank Fire Release techniques can be boosted and S-Ranks are still S-Ranks just with +20 damage.
Note: Lasts for 4 turns.
Note: After the technique deactivates the user will be incapable of using Fire techniques for 3 turns and can't mold chakra above S-Rank for 4 turns.
 

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Seeing Sasuke perform the jutsu, Madara's visual prowess tracks the movements and actions he does, replicating them soon afterwards


(Doujutsu: Kopī no Jutsu) - Eye Technique: Copy Technique
Rank: E-S
Type: Supplementary
Range: N/A
Chakra cost: N/A
Damage points: N/A
Description: After gaining the 3 Tomoe Sharingan, the user gains the ability to copy the technique the enemy is using and use it as his own. The user will first need to witness the technique completely to memorize all aspects of it, including the opponents chakra flow and focus upon using it as well as the hand seals. A limitation of the technique is the inability to mimic and copy KG techniques, fuuinjutsu, kinjutsu, genjutsu, medical ninjutsu or hidden clan/bio techniques.
Note: User needs to have 3 Tomoe active
Note: Can only be done 2 times per battle on techniques that have hand seals
Note: Copied technique can only be used in the match its witnessed and only once
Note: User needs to be capable of performing the technique himself, meaning he needs to have the correct chakra natures, rank, abilities, etc to use the technique. This is also valid for elemental specialties, where the user might be unable to copy a technique by only one handseal unless he has the same specialty as the enemy.
Note: Can only be used on techniques up to S-Rank

(Katon: Kaen Bōrei Mōdo) – Fire Release: Inferno Mode
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: This is an advanced fire release technique which is unlocked after gaining mastery of the fire release, after the user gathers a huge amount of Fire chakra all over his body, basically converting most of their chakra into fire chakra inside of their body. The user undergoes a special state where he becomes covered in a fire aura, like a faint blazing red aura around his body that's resonating as long as the technique is active, this aura doesn't grant the user any defensive capabilities whatsoever, however it allows the user to power up his Fire techniques alone in rank, meaning that any Fire technique that the user uses while this technique is activated will gain an additional rank. Like A-rank fire techniques when used while this technique is active will become S-ranked, the reason for the boost in rank is that the user utilizes double the amount of chakra that the fire techniques requires, so if a technique requires an amount of 40 chakra points, the user performs it with 80 chakra points instead, similar to how Naruto does with the Rasengan by compressing and utilizing more chakra he upgraded it into the Big Ball Rasengan. Maintaining this technique is rather difficult and requires vast amount of chakra from the user, so they can only be maintained for a limited amount of time, while in this technique the user will be incapable of using any water techniques, as well as the wind techniques the user uses while in this mode will lose one rank, so if the user uses a B-rank wind technique it will become a C-rank, this technique also puts a huge strain on the user's body, decreasing their speed by half of the original amount, however they are still capable of stringing handseals just as fast as they were capable of before.
Note: Can only be used once per battle.
Note: Only up to S-rank Fire Release techniques can be boosted and S-Ranks are still S-Ranks just with +20 damage.
Note: Lasts for 4 turns.
Note: After the technique deactivates the user will be incapable of using Fire techniques for 3 turns and can't mold chakra above S-Rank for 4 turns.

Deciding to test the jutsu out, Madara forms a lone seal and releases massive fireballs into the air, causing them to rain down around him and Sasuke, leaving the pair of them undamaged. The fireballs are increased in size and power as well, causing even bigger bursts of fire but this means they also cause a higher drain of chakra.

(Katon: Gōkakyū Hitoame no Jutsu)Fire Release: Great Fireball Shower
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.


Hmm...this jutsu...would it cause drawbacks to be increased as well? If I used an S ranked fire jutsu that caused me small damage, would that damage also be amplified?
 

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Seeing Sasuke perform the jutsu, Madara's visual prowess tracks the movements and actions he does, replicating them soon afterwards


(Doujutsu: Kopī no Jutsu) - Eye Technique: Copy Technique
Rank: E-S
Type: Supplementary
Range: N/A
Chakra cost: N/A
Damage points: N/A
Description: After gaining the 3 Tomoe Sharingan, the user gains the ability to copy the technique the enemy is using and use it as his own. The user will first need to witness the technique completely to memorize all aspects of it, including the opponents chakra flow and focus upon using it as well as the hand seals. A limitation of the technique is the inability to mimic and copy KG techniques, fuuinjutsu, kinjutsu, genjutsu, medical ninjutsu or hidden clan/bio techniques.
Note: User needs to have 3 Tomoe active
Note: Can only be done 2 times per battle on techniques that have hand seals
Note: Copied technique can only be used in the match its witnessed and only once
Note: User needs to be capable of performing the technique himself, meaning he needs to have the correct chakra natures, rank, abilities, etc to use the technique. This is also valid for elemental specialties, where the user might be unable to copy a technique by only one handseal unless he has the same specialty as the enemy.
Note: Can only be used on techniques up to S-Rank

(Katon: Kaen Bōrei Mōdo) – Fire Release: Inferno Mode
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: This is an advanced fire release technique which is unlocked after gaining mastery of the fire release, after the user gathers a huge amount of Fire chakra all over his body, basically converting most of their chakra into fire chakra inside of their body. The user undergoes a special state where he becomes covered in a fire aura, like a faint blazing red aura around his body that's resonating as long as the technique is active, this aura doesn't grant the user any defensive capabilities whatsoever, however it allows the user to power up his Fire techniques alone in rank, meaning that any Fire technique that the user uses while this technique is activated will gain an additional rank. Like A-rank fire techniques when used while this technique is active will become S-ranked, the reason for the boost in rank is that the user utilizes double the amount of chakra that the fire techniques requires, so if a technique requires an amount of 40 chakra points, the user performs it with 80 chakra points instead, similar to how Naruto does with the Rasengan by compressing and utilizing more chakra he upgraded it into the Big Ball Rasengan. Maintaining this technique is rather difficult and requires vast amount of chakra from the user, so they can only be maintained for a limited amount of time, while in this technique the user will be incapable of using any water techniques, as well as the wind techniques the user uses while in this mode will lose one rank, so if the user uses a B-rank wind technique it will become a C-rank, this technique also puts a huge strain on the user's body, decreasing their speed by half of the original amount, however they are still capable of stringing handseals just as fast as they were capable of before.
Note: Can only be used once per battle.
Note: Only up to S-rank Fire Release techniques can be boosted and S-Ranks are still S-Ranks just with +20 damage.
Note: Lasts for 4 turns.
Note: After the technique deactivates the user will be incapable of using Fire techniques for 3 turns and can't mold chakra above S-Rank for 4 turns.

Deciding to test the jutsu out, Madara forms a lone seal and releases massive fireballs into the air, causing them to rain down around him and Sasuke, leaving the pair of them undamaged. The fireballs are increased in size and power as well, causing even bigger bursts of fire but this means they also cause a higher drain of chakra.

(Katon: Gōkakyū Hitoame no Jutsu)Fire Release: Great Fireball Shower
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.


Hmm...this jutsu...would it cause drawbacks to be increased as well? If I used an S ranked fire jutsu that caused me small damage, would that damage also be amplified?
Sasuke seeing the Madara perfectly replicating the technique using the Uchiha's signature copying technique is quite amazed by the skill of Madara, using the technique as if it was his own, although it's a quite difficult technique. Then Seeing the fireballs fall around him and Madara causing a fiery light released from the fire surrounding them.

That's a good question, which is why i made this incapable of boosting forbidden ranks, because they mainly have a damage penalty for the user when using the technique, however in case of S-ranks and below which deliver damage to your own body, it won't be amplified, because you take a specific defined amount of damage points, only the damage points it does to the opponent is amplified.
 

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Hearing Sasuke speak, Madara made a mental note of the words the fellow Uchiha spoke.

Hmm...you make valid points, Sasuke. In return for teaching me this Katon no jutsu, I shall reward you with a creation of my own, a jutsu dependent on sealing abilities, abilities I'm aware you are quite fond of. Based on the concept of draining chakra, you cause an earthen statue to grow near the target whom then grabs the target and attempts to drain his body of chakra, and cause it to slam them into the earth soon afterwards. Simple, yet efficient if the target cannot perceive our movements, Sasuke. NOW, it's time to show me your visual prowess.

Madara forms the three handseals and stomps the earth, raising from it a large statue that grows near a tree. After performing the jutsu in front of Sasuke so he can copy it using his Sharingan, Madara creates a single clone for Sasuke to target.


Sealing Technique: Earth Style: Hades' Underworld Grasp. ♆ Fuuinjutsu: Doton: Aidaou Yomi Haaku
Rank: A
Type: Supplmentary/Offense
Range: Mid-Long
Chakra Cost: 30 (-10 per turn to maintain)
Damage Points: 60
Description: The user channels doton chakra in his feet and the earth under him at the same time. He then makes a string of 3 handseals (Snake - Horse - Tiger) and stomps the earth with great force, causing a large, 3 meter tall humanoid earth statue in the form of Hades, God of the Underwolrd, to rise up from the earth near the target, similar to Hade's Tombstone Transport. As he raises from the earth, he extends his arms, grabbing the enemy in his clutches. As he grabs him, a fuuinjutsu seal around his arms activate, draining the target of chakra while crushing him with his arms, preventing him from using high ranking jutsu of A-rank and higher while he's on contact with him. As he drains the chakra, he lifts the target up, and slams them into the earth with great force. He can either appear beside, in front of or behind the enemy, raising up face first.
*Can only be used 3 times a fight*
*After using, the user cannot use any Fuuinjutsu over B rank for two turns*

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
 

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Hearing Madara's words, with Sasuke's Mangekyou Sharingan being active, his eyes picks up how Madara molds his chakra in a certain way, memorizing the handseals he made and any other relevant actions, with them being "recorded" by Sasuke's Mangekyou, Sasuke replicates the technique once more, perfectly copying Madara's actions, seeing the target clone, Sasuke stomps his right leg onto the ground after performing 3 handseals, causing a large earthen structure in the form of Hades to rise out of the ground behind the clone, the earthen structure captures the clone in it's arms, then proceeds to slam it into the ground, with the result of the clone poofing out of existence.

(Doujutsu: Kopī no Jutsu) - Eye Technique: Copy Technique
Rank: E-S
Type: Supplementary
Range: N/A
Chakra cost: N/A
Damage points: N/A
Description: After gaining the 3 Tomoe Sharingan, the user gains the ability to copy the technique the enemy is using and use it as his own. The user will first need to witness the technique completely to memorize all aspects of it, including the opponents chakra flow and focus upon using it as well as the hand seals. A limitation of the technique is the inability to mimic and copy KG techniques, fuuinjutsu, kinjutsu, genjutsu, medical ninjutsu or hidden clan/bio techniques.
Note: User needs to have 3 Tomoe active
Note: Can only be done 2 times per battle on techniques that have hand seals
Note: Copied technique can only be used in the match its witnessed and only once
Note: User needs to be capable of performing the technique himself, meaning he needs to have the correct chakra natures, rank, abilities, etc to use the technique. This is also valid for elemental specialties, where the user might be unable to copy a technique by only one handseal unless he has the same specialty as the enemy.
Note: Can only be used on techniques up to S-Rank
Sealing Technique: Earth Style: Hades' Underworld Grasp. ♆ Fuuinjutsu: Doton: Aidaou Yomi Haaku
Rank: A
Type: Supplmentary/Offense
Range: Mid-Long
Chakra Cost: 30 (-10 per turn to maintain)
Damage Points: 60
Description: The user channels doton chakra in his feet and the earth under him at the same time. He then makes a string of 3 handseals (Snake - Horse - Tiger) and stomps the earth with great force, causing a large, 3 meter tall humanoid earth statue in the form of Hades, God of the Underwolrd, to rise up from the earth near the target, similar to Hade's Tombstone Transport. As he raises from the earth, he extends his arms, grabbing the enemy in his clutches. As he grabs him, a fuuinjutsu seal around his arms activate, draining the target of chakra while crushing him with his arms, preventing him from using high ranking jutsu of A-rank and higher while he's on contact with him. As he drains the chakra, he lifts the target up, and slams them into the earth with great force. He can either appear beside, in front of or behind the enemy, raising up face first.
*Can only be used 3 times a fight*
*After using, the user cannot use any Fuuinjutsu over B rank for two turns*
That is quite a nice technique, Madara.

*Throws a scroll of techniques*

Here's a scroll of the techniques i have made, you can choose whichever you want to learn, with your Sharingan powers, it will take little to no time.
 

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Reading through the Scroll, Madara finds several useful descriptions listed, notably of Katon Release and Fuuinjutsu.

Hmm....very interesting jutsus, Sasuke. There are quite a few that caught my eye...

Channeling chakra to his fingers, Madara touches the names of the jutsu he was interested in, causing them to become highlighted as he handed the scroll back to Sasuke.


(Katon: Rēfudō) - Fire Release: Floating Ghosts

(Katon: Rēshushi) - Fire Release: Ghost Destruction

(Katon: Rēdōrō) - Fire Release: Ghost Lantern

(Katon: Tsuinassai Ryūsē) – Fire Release: Twin Crushing Meteors

(Katon: Ryūhonō kyūzō) – Fire Release: Dragon Flame Explosion

(Katon: Honō Funka) – Fire Release: Flame Eruption

(Katon: Tsuin Kaen Doragon) - Fire Release: Twin Blazing Dragons

(Fūinjutsu: Fusenmē Fūin) – Sealing Technique: Self Disruption Seal

(Fūinjutsu: Kitā Kekkei) – Sealing Technique: Gaseous Barrier

(Fūinjutsu: Jō Kōken) – Sealing Technique: Imperial Guardian

(Fūinjutsu: Sokuryoku Inmetsu) – Sealing Technique: Virtual Assessment

In exchange for the jutsus I mentioned, I'm ready to teach you advanced jutsu of my own, Sasuke. That is, if you agree to this trade of knowledge. With this knowledge, we can bring the Uchiha clan back to it's former glory and crush the Leaf Village. What say you?
 

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Reading through the Scroll, Madara finds several useful descriptions listed, notably of Katon Release and Fuuinjutsu.

Hmm....very interesting jutsus, Sasuke. There are quite a few that caught my eye...

Channeling chakra to his fingers, Madara touches the names of the jutsu he was interested in, causing them to become highlighted as he handed the scroll back to Sasuke.


(Katon: Rēfudō) - Fire Release: Floating Ghosts

(Katon: Rēshushi) - Fire Release: Ghost Destruction

(Katon: Rēdōrō) - Fire Release: Ghost Lantern

(Katon: Tsuinassai Ryūsē) – Fire Release: Twin Crushing Meteors

(Katon: Ryūhonō kyūzō) – Fire Release: Dragon Flame Explosion

(Katon: Honō Funka) – Fire Release: Flame Eruption

(Katon: Tsuin Kaen Doragon) - Fire Release: Twin Blazing Dragons

(Fūinjutsu: Fusenmē Fūin) – Sealing Technique: Self Disruption Seal

(Fūinjutsu: Kitā Kekkei) – Sealing Technique: Gaseous Barrier

(Fūinjutsu: Jō Kōken) – Sealing Technique: Imperial Guardian

(Fūinjutsu: Sokuryoku Inmetsu) – Sealing Technique: Virtual Assessment

In exchange for the jutsus I mentioned, I'm ready to teach you advanced jutsu of my own, Sasuke. That is, if you agree to this trade of knowledge. With this knowledge, we can bring the Uchiha clan back to it's former glory and crush the Leaf Village. What say you?
Thinking of what Madara said, even though Sasuke's own created jutsus are very important to him, but crushing the hidden leaf comes first, that's what he can do for his beloved brother Itachi, a few jutsus would be a small price to pay for achieving that ultimate goal.

Alright Madara, we will let the hidden leaf know how powerful the Uchiha clan can become, we are the sole surviving members of the Uchiha clan, and we are enough to crush the hidden leaf on our own.

Upon saying these words, Sasuke started stringing 3 handseals, after which he converts the chakra inside his body into fire as he releases it outwards, causing the creation of 3 floating demonic shaped fireballs around Sasuke, each orbiting Sasuke's body constantly like how the earth orbits the sun, each of these demonic heads are on par with the size of Naruto's Odama Rasengan.

(Katon: Rēfudō) - Fire Release: Floating Ghosts
Type: Defense
Rank: A
Range: Short
Chakra Cost: 30 [+10 per turn to maintain active]
Damage Points: N/A
Description: After performing 3 handseals Boar → Monkey → Tiger the user converts the chakra inside their body into fire as they release it outwards, causing 3 floating demonic heads of fire to form around them in a spiraling manner , each of the orbs having an equivalent size to the "Big Ball Rasengan" technique, these demonic floating heads have the main purpose of protecting the user, as they continuously spin around the user in a motion that resembles planets orbiting around the sun, with the user's command via chakra, these floating heads "separately or all together" collide with other incoming techniques in order to cancel each other out, each of these floating demonic heads is able to withstand a C-rank elemental technique, two can withstand a B-ranked elemental technique, and altogether an A-ranked elemental technique however this doesn't apply to the water release techniques or any weakness that the fire release may have, it's only able to withstand 1 D-ranked water technique with 1 demonic head, 2 Demonic heads can withstand a C-rank water technique, and all together could withstand a B-ranked water technique, this applies to other Fire release's elemental weaknesses as well. along with being able to deflect/melt incoming normal projectiles weapons (kunais, shurikens, etc) sent towards the user.
Note: Can only be used twice.
Note: Lasts 3 turns once used.
This fire technique is used mainly for defensive purposes, after it's creation, 3 demonic head-shaped fireballs orbit around your body until a given amount of time passes or until it is used, which can be used separately or altogether, you will be able to send each respective fireball via chakra towards the location of your choosing, in order to "cancel" an incoming technique, following the weaknesses and strength of Fire Release. when these fireballs are orbiting you, you can either melt or deflect incoming basic ninja tools heading your way.
 

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As Sasuke forms the three seals while explaining the jutsu, Madara copies the jutsu easily with his doujutsu, form 3 hand seals as he channels Katon chakra, releasing it in the form of 3 floating demonic shaped fireballs, hovering around him, each the size of the Odama Rasengan. Watching the ghosts spiral, Madara crouches low before jumping high into the sky, releasing the ghosts and causing them to rush towards a spot in the earth ahead of him, crashing into the earth setting it ablaze (and possibly exploding (?) ).

(Doujutsu: Kopī no Jutsu) - Eye Technique: Copy Technique
Rank: E-S
Type: Supplementary
Range: N/A
Chakra cost: N/A
Damage points: N/A
Description: After gaining the 3 Tomoe Sharingan, the user gains the ability to copy the technique the enemy is using and use it as his own. The user will first need to witness the technique completely to memorize all aspects of it, including the opponents chakra flow and focus upon using it as well as the hand seals. A limitation of the technique is the inability to mimic and copy KG techniques, fuuinjutsu, kinjutsu, genjutsu, medical ninjutsu or hidden clan/bio techniques.
Note: User needs to have 3 Tomoe active
Note: Can only be done 2 times per battle on techniques that have hand seals
Note: Copied technique can only be used in the match its witnessed and only once
Note: User needs to be capable of performing the technique himself, meaning he needs to have the correct chakra natures, rank, abilities, etc to use the technique. This is also valid for elemental specialties, where the user might be unable to copy a technique by only one handseal unless he has the same specialty as the enemy.
Note: Can only be used on techniques up to S-Rank

(Katon: Rēfudō) - Fire Release: Floating Ghosts
Type: Defense
Rank: A
Range: Short
Chakra Cost: 30 [+10 per turn to maintain active]
Damage Points: N/A
Description: After performing 3 handseals Boar → Monkey → Tiger the user converts the chakra inside their body into fire as they release it outwards, causing 3 floating demonic heads of fire to form around them in a spiraling manner , each of the orbs having an equivalent size to the "Big Ball Rasengan" technique, these demonic floating heads have the main purpose of protecting the user, as they continuously spin around the user in a motion that resembles planets orbiting around the sun, with the user's command via chakra, these floating heads "separately or all together" collide with other incoming techniques in order to cancel each other out, each of these floating demonic heads is able to withstand a C-rank elemental technique, two can withstand a B-ranked elemental technique, and altogether an A-ranked elemental technique however this doesn't apply to the water release techniques or any weakness that the fire release may have, it's only able to withstand 1 D-ranked water technique with 1 demonic head, 2 Demonic heads can withstand a C-rank water technique, and all together could withstand a B-ranked water technique, this applies to other Fire release's elemental weaknesses as well. along with being able to deflect/melt incoming normal projectiles weapons (kunais, shurikens, etc) sent towards the user.
Note: Can only be used twice.
Note: Lasts 3 turns once used.

I see, a very useful jutsu Sasuke. Do these ghosts explode on contact? Or just cause it to burst into flames?
 

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As Sasuke forms the three seals while explaining the jutsu, Madara copies the jutsu easily with his doujutsu, form 3 hand seals as he channels Katon chakra, releasing it in the form of 3 floating demonic shaped fireballs, hovering around him, each the size of the Odama Rasengan. Watching the ghosts spiral, Madara crouches low before jumping high into the sky, releasing the ghosts and causing them to rush towards a spot in the earth ahead of him, crashing into the earth setting it ablaze (and possibly exploding (?) ).

(Doujutsu: Kopī no Jutsu) - Eye Technique: Copy Technique
Rank: E-S
Type: Supplementary
Range: N/A
Chakra cost: N/A
Damage points: N/A
Description: After gaining the 3 Tomoe Sharingan, the user gains the ability to copy the technique the enemy is using and use it as his own. The user will first need to witness the technique completely to memorize all aspects of it, including the opponents chakra flow and focus upon using it as well as the hand seals. A limitation of the technique is the inability to mimic and copy KG techniques, fuuinjutsu, kinjutsu, genjutsu, medical ninjutsu or hidden clan/bio techniques.
Note: User needs to have 3 Tomoe active
Note: Can only be done 2 times per battle on techniques that have hand seals
Note: Copied technique can only be used in the match its witnessed and only once
Note: User needs to be capable of performing the technique himself, meaning he needs to have the correct chakra natures, rank, abilities, etc to use the technique. This is also valid for elemental specialties, where the user might be unable to copy a technique by only one handseal unless he has the same specialty as the enemy.
Note: Can only be used on techniques up to S-Rank

(Katon: Rēfudō) - Fire Release: Floating Ghosts
Type: Defense
Rank: A
Range: Short
Chakra Cost: 30 [+10 per turn to maintain active]
Damage Points: N/A
Description: After performing 3 handseals Boar → Monkey → Tiger the user converts the chakra inside their body into fire as they release it outwards, causing 3 floating demonic heads of fire to form around them in a spiraling manner , each of the orbs having an equivalent size to the "Big Ball Rasengan" technique, these demonic floating heads have the main purpose of protecting the user, as they continuously spin around the user in a motion that resembles planets orbiting around the sun, with the user's command via chakra, these floating heads "separately or all together" collide with other incoming techniques in order to cancel each other out, each of these floating demonic heads is able to withstand a C-rank elemental technique, two can withstand a B-ranked elemental technique, and altogether an A-ranked elemental technique however this doesn't apply to the water release techniques or any weakness that the fire release may have, it's only able to withstand 1 D-ranked water technique with 1 demonic head, 2 Demonic heads can withstand a C-rank water technique, and all together could withstand a B-ranked water technique, this applies to other Fire release's elemental weaknesses as well. along with being able to deflect/melt incoming normal projectiles weapons (kunais, shurikens, etc) sent towards the user.
Note: Can only be used twice.
Note: Lasts 3 turns once used.

I see, a very useful jutsu Sasuke. Do these ghosts explode on contact? Or just cause it to burst into flames?
Neither, it will simply dissipate while the oncoming technique does the same, literally canceling each other out, which makes it useful when going up against large scaled techniques.

Following up, Sasuke strings a set of five handseals in a flash, as he concentrates a massive amount of chakra into the ground behind himself, causing a gigantic sized golem's head that's made entirely of fire to rise out of the ground vertically, having the size of the Great Stone Golem Technique, the demonic head opens it's mouth widely, in an attempt to "swallow" anything above it, bathing it with flames.

(Katon: Rēshushi) - Fire Release: Ghost Destruction
Type: Offense
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: After forming 5 handseals Bird → Boar → Monkey → Ram → Tiger the user concentrates a large amount of fire chakra throughout the ground, underneath the opponent's location, causing a Large sized demonic head made of flames to rise up out of the ground underneath the opponent's location in a vertical line, with it's mouth widening as it's opening in order to swallow the opponent and burn them, this demonic head is equivalent in size to the Earth Release: Great Stone Golem technique.
Note: Can only be used twice.
Note: No S-ranked fire techniques in the same turn.
 

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Hmm, I see Sasuke..

Watching the young Uchiha perform the next jutsu, Madara takes note of his actions and watches the fire jutsu being released and begins to perform it as well. Forming 5 handseals, Madara releases large amounts of Katon chakra into the earth, under a large tree in front of him. Soon afterwards, a massive head of flames appears under the tree, rising up in an attempt to burn the tree down completely as it swallows it.

(Katon: Rēshushi) - Fire Release: Ghost Destruction
Type: Offense
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: After forming 5 handseals Bird → Boar → Monkey → Ram → Tiger the user concentrates a large amount of fire chakra throughout the ground, underneath the opponent's location, causing a Large sized demonic head made of flames to rise up out of the ground underneath the opponent's location in a vertical line, with it's mouth widening as it's opening in order to swallow the opponent and burn them, this demonic head is equivalent in size to the Earth Release: Great Stone Golem technique.
Note: Can only be used twice.
Note: No S-ranked fire techniques in the same turn.

A most useful jutsu...I understand it fully.
 

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Let's speed up the training then Madara...

This technique is simple in nature, composed of a floating "ghost" like figure of flames that is made within short range of your general position, it can float and can be made anywhere within short range, this figure is used mostly for defensive purposes, given that it has the same size as the Great Stone Golem made by Onoki when you fought against the five kages, it can also be used for attacking, by sending chakra into it, it can release a barrage of demonic heads made of fire that rampage towards the intended target attacking in a swarm, similar to the "Fire Release: Demon Lantern" technique, but it takes another move slot and is a B-ranked technique.

(Katon: Rēdōrō) - Fire Release: Ghost Lantern
Type: Offense , Defence
Rank: S
Range: Short
Chakra Cost: 40 [+15 per turn to maintain active]
Damage Points: N/A [+40 if shooting demonic floating heads]
Description: After performing the Tiger handseal, the user converts their chakra into fire chakra creating a floating orb of fire near them, using shape manipulation to shape the orb into a large "ghost" of fire, which is floating into the air, this ghost of flames has a figure resembling a demon, with it's head similar to the "Fire Release: Demon Lantern" technique but on a larger size, this demon is roughly the size of the "Earth Release: Great Stone Golem" technique, this technique can be used as a defense in order to defend against incoming attacks, or attack the opponent by releasing several demonic floating heads that attack the opponent having the speed of the "Fire Release: Great Dragon Fire" technique and each of the heads is the same size as the Dragon head-shaped fireballs and reach up to Mid range from the floating ghost and counts as a B-rank Fire technique.
Note: Can only be used once.
Note: The floating heads attack counts as a move.
Note: Lasts 3 turns once used.
Next is two of my most special fire techniques, the first one, "Fire Release: Twin Crushing Meteors" consists of 2 portals that are made using your chakra Mid range to both of your opponent's sides, those portals release 2 gigantic fireballs, rivaling that of a meteor's size, each of those fireballs are highly compressed and it's temperature is very high, enough that when released out of the portals, the opponent sweats from the sheer heat released. The two meteors are capable of delivering crushing and burning damage at the same time, destroying whatever is in their path, there is a special feature to it though, when the meteors are close enough to one another, 10 meters away from the opponent to each of his right and left sides, the two meteors resonate with one another, forming a "ring" of fire that traps the opponent within it, similar to how the "Uchiha Flame Battle Encapment" work, however, the opponent can still escape from above, which is why i prepared another technique to work with this one. The meteors don't "form" into this ring of fire, but it is basically released out of them, they advance towards your opponent from both sides still after the ring of fire is formed.

The next one is composed of another portal that is opened up 5 meters above your target, releasing a large dragon of flames out of it that collapses onto the place, delivering burning damage, when used with the previous technique, the dragon resonates with the 2 meteors, reforming the ring of fire into a large pyramid shaped barrier of flames that immediately explodes, obliterating anything that is caught within the barrier of flames. It can be used alone without having to use the previous technique, but it is much more deadly if used with it.


Sasuke then performs the 2 techniques, starting with the meteors and finishing with the dragon of fire, targeting a large area of trees, then the area is shaped into a barrier that explodes, incinerating all the trees within it and turning them into dust.

(Katon: Ryūhonō kyūzō) – Fire Release: Dragon Flame Explosion
Type: Offensive
Rank: S
Range: Mid
Chakra Cost: 40
Damage Points: 80
Description: This is a variant of the original "Fire Release: Twin Crushing Meteors" technique, in which after the user forms 4 other handseals, a portal is created above the opponent which is similar to the "Earth Release: Sticky Earth Drop" technique, summoning one Large sized dragon that heads onto the opponent from above him, when used solely this technique can only make the dragon that hits the opponent head on delivering burning damage to them, however when this technique is used after/in conjunction with the "Fire Release: Twin Crushing Meteors" technique the Fire dragon and the two meteor sized fireballs resonate with one another, forming a semi transparent pyramid shaped barrier of fire around the opponent which can be clearly seen with normal eyes, which explodes eradicating anyone within the barrier, The Dragon is normally made at least 5 meters above the opponent's height.
Note: Can only be used twice.
Note: No S-rank or above fire techniques for the next turn.
(Katon: Tsuinassai Ryūsē) – Fire Release: Twin Crushing Meteors
Type: Offensive/Supplementary
Rank: Forbidden
Range: Mid
Chakra Cost: 50
Damage Points: 90
Description: After performing a set of 4 handseals, the user gathers a huge amount of fire chakra and releases it into the air, causing a portal similar to the "Sticky Earth Drop" technique to open to either of two opposite sides of the intended target, each portal is released 15 meters away from the opponent basically a Mid range to both of his sides, summoning two identical meteor sized fireballs which are extremely compressed towards the opponent, approaching him from the two opposite sides, when the Fireballs each are 10 meters away from the opponent they resonate with each other, causing a "link" of fire to spread out connecting the two fireballs resulting in a ring of fire that's made around the opponent, entrapping him in the area he's in, however the opponent can escape vertically upwards since the ring of fire doesn't cover above him it only covers around him, the heat released from these two fireballs are enough to cause sweat to drip down the opponent's body when it's summoned out of the portals, letting him know the danger he's in, each Meteor sized fireball is considered an S-rank Fire technique, since it's an Forbidden-rank divided in two, when hit by either fireballs, anything caught in between the two fireballs will be crushed and burned severely.
Note: Can only be used once.
Note: No S-rank Fire Release or above techniques in the next turn.
Note: -15 Damage to the user due to the sudden chakra exhaustion
 

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The meteor jutsu...I love it. I wonder...do you think one has created a version that causes fire natured meteors to descend from the sky? It'd be a great supplementary jutsu to enhance the power of this one, though as you said, the dragon works ideally for this as well.
 

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There you go

(Fūinjutsu: Hitoshirenu no Boushi) - Sealing Technique: The Hidden Eye
Type: Supplementary
Rank: C
Range: Short/Self
Chakra Cost: 15 (-10 chakra per turn)
Damage Points: N/A
Description: This is a simple detection type sealing technique which can be prepared before/during battle. This sealing formula is composed of a seal which is/can be placed in the user's body, usually on top of their right eye, looking much more like a Tattoo than a sealing formula. The seal is directly connected to the user's eyes, chakra circularity system and their five senses in general, in which a hidden barrier is always erect around the user's body spanning across short range from him in all directions. While this barrier can only be seen active if an opponent has the Rinnegan, Byakugan or Tenseigan. The sealing formula acts to detect incoming techniques that potentially threaten the user in one way or another. While that would normally be useless, this technique can only detect techniques that are hidden from the user's eyesight, or other senses, meaning the user can't perceive the incoming technique(s) with normal means. the only techniques that the sealing formula is incapable of detecting are techniques that are hidden through chakra (i.e. Muu's hiding in Camouflage technique) or similar techniques of the sort. The sealing formula techniques techniques when they are passing through the barrier or created from within it, through chakra or physical alterations to the earth or air. Once a technique is detected through the sealing formula, the seal on top of the user's right eye glows, giving off a signature sound inside of his own mind, that's only detected by it's user/creator, altering him of the incoming danger. This is only a detection type technique and not a defense in anyway, leaving the user alerted that a threat is incoming. This seal can be passively applied and activated during battle and happens fast enough to use in the same time-frame of any technique the user uses. The seal is only capable of detecting incoming techniques, and not fast moving bodies (i.e. EIG users moving at x4 speed and above or similar speed empowered bodies of the same speed)
Note: The user has to post the technique if it isn't mentioned in the bio, but applying it doesn't count towards the normal 3 techniques per turn (Only applicable of it's used in the first turn of the battle)
Note: If the user didn't activate the seal during the first turn of battle, activating it later on counts as one of the 3 moves per turn.
Note: Lasts for 5 turns per use
Note: Usable 3x per battle
Pretty simple technique, a hidden barrier that's erect around you, alerting you of hidden incoming techniques that can't be traced normally through your senses. questions?
 
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