With My Sharingan I observe that you are gather Fire Chakra in enormous amount and condensing It, I stop doing Mountain Smash and Use*as I see you blast Quezcotal with your Wind Jutsu and and blast another one at me I quickly use Eruption Ball*
Katon: Funshutsu Tama (Fire Release: Eruption Ball)
Rank: S
Type: Attack
Range: mid-long
Chakra: 40
Damage: 80 (60 if missed)
Description: The user places their hands together in front of them and form a small fire ball between their palms. Then the user thrusts their one hand foreword launching the fire ball at the opponent. If it hits the intended target the fire ball massively erupts and explodes causing massive damage to the opponent. Even if missed the target the ball will still massively erupt and explode causing damage.
Note: The user can only perform this jutsu twice per fight. But once used the user is unable to perform any S-Rank fire jutsu the rest of the turn and the following turn.
Co-Creator: Rei
*I quickly launch the fire ball at you intercepting your Wind Blades and increasing the power of my Eruption ball as it heads for you and I quickly use Twister Shot*
(Futon: Shippuu Tama) - Wind Release: Twister Shot
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user releases a stream of wind infused chakra from their mouth that takes on the shape of a twister to attack the enemy.
*I shoot this at my Eruption Ball to further increase its power as it approaches you as your about to use Mountain Smash and I then take a deep breath and look dead at you awaiting to see if you can counter or dodge this attack*
(Suiton Fuuton: Kouki Rekueimu) – Water and Wind Style: Final Requiem
Rank: Forbidden
Type: Attack
Range: Long
Chakra cost: 50
Damage points: 90 (-15 damage to user)
Description: The user will make a few hand seals and then create around them spheres of Water and Wind spinning around them which will then be shot at and around the target/s which then water and wind spheres will then combine and explode creating tornado vortexes of water and wind combination which then rips and shreds the terrain and then sends flying earth rubble at fasts speeds sending into the target/s creating further damage.
(-15 damage to user from the strain on the body)
Note: Can only be used once per battle
Note: Co-produced by Emperor
Type: Attack
Range: Long
Chakra cost: 50
Damage points: 90 (-15 damage to user)
Description: The user will make a few hand seals and then create around them spheres of Water and Wind spinning around them which will then be shot at and around the target/s which then water and wind spheres will then combine and explode creating tornado vortexes of water and wind combination which then rips and shreds the terrain and then sends flying earth rubble at fasts speeds sending into the target/s creating further damage.
(-15 damage to user from the strain on the body)
Note: Can only be used once per battle
Note: Co-produced by Emperor
To completely Nullify your Fire/Wind Combo with My Water/Wind Combo.
After that I continue up with Mountain Smash as in my Previous Move
(Doton: Yama Eikyō) - Earth Release: Mountain Smash
Rank: S
Type: Offensive
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty.
Note: Can only be used once due to scale of technique
Type: Offensive
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty.
Note: Can only be used once due to scale of technique
And Following my Mountain Smash I Finish my Turn using
(Fūton: Shinkū Taigyoku) – Wind Release: Great Balls of Wind
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals the user launches a large, explosive bullet of wind chakra from their mouth at their target.
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals the user launches a large, explosive bullet of wind chakra from their mouth at their target.
Shooting another Wind Bullet at you as well.
My Water/Wind Combo will be very weak but still it'll come towards you. While my other jutsu's are Full Power.