[CJ] Forbidden Fruit

Shady Doctor

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As agreed upon. I'll have these ones:

(Futon: Kyokudo Bu-Meran Bakuha no Jutsu)-Wind style: Extreme Boomerang Blast Jutsu
Type: Attack
Rank: B
Range: short-medium
Chakra Cost: 25
Damage Points: 40
Description: The user would make several (up to 5)wind boomerangs and throws them at the opponent. As they get closer to the opponent, the user makes a hand seal(tiger), and the chakra spinning inside the boomerangs expand and explode.
*This jutsu can only be used twice in battle
*this jutsu can only be used by Kid Ace2392 and Lord of Kaos

(Futon: Boushi Bu-Meran Suraashu no Jutsu)-Wind Style: Spinning Boomerang Slash Jutsu
Type:Attack
Rank:B
Range:short-medium
Chakra Cost:25
Damage Points:40
Description:The user would make a boomerang shaped gathering of wind in each hand and throw them at their opponent and then the user would be able to control where it goes because of the flow of their chakra being in the boomerang. The user could then manipulate the chakra from a distant and adjust the height the boomerang is at and add more chakra to certain parts to make it turn in a certain direction.
*you can only make it move or curve through the air once.
*this jutsu can only be used by Kid Ace2392 or Lord of Kaos and people they teach it to.




(Futon: Kyokudo Bu-Meran Bakuha no Jutsu)-Wind style: Extreme Boomerang Blast Jutsu

Advantage: can create up to 5 wind based boomerang projectiles without the need of hand seals.. Then to take it even further I could do the hand seal and make them expand and explode..

Disadvantage: they aren't very high ranked, and can't reach long range. Bearable though.

(Futon: Boushi Bu-Meran Suraashu no Jutsu)-Wind Style: Spinning Boomerang Slash Jutsu

Advantage: doesn't need hand seals at all, just slight movement to throw them. Plus there's the fact that they can be controlled to change directions.

Disadvantage: same as the other.

Both great jutsu imo. And go great with Jio due to bring wind element + boomerangs.
 

Lord of Kaos

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Okay with me

Strike of Artemis (Dageki Artemis)
Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user holds out his left arm in front of him as if he is holding a bow and creates a lightning-drawn bow and draws back the right arm by his head, while creating a lightning bolt arrow. The bow and arrow are completely made of lightning. The user then adds a small bit of fire chakra to the bolt, increasing it's burning capabilities. The user then releases said arrow at the target. The bolt follows the enemy’s body heat (like a heat-sensing tracker). Once it has caught up to the body of the enemy, the bolts then begin to circle around the enemy's body in a spiraling fashion from the ankles up, wrapping the enemy up, and binding him, electrocuting him/her.
*Useable twice per battle*
*User cannot use fire nor lightning jutsus A-rank and above next turn*
*Can only follow the enemy for one turn before being destroyed*

Evaluate and review it.
 

Shady Doctor

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Explain:
Alright, it's basically me extending my left arm out like I'm holding a bow, thus creating a lightning-drawn bow. Pulling back my right arm by my head like I'm aiming down the bow let's me create a lightning arrow which I swiftly pour fire chakra in so that it gains burning affects also. The arrow then is shot at the enemy, being like a heat sensing missile that wraps the opponent up and electrocutes him.


Drawbacks:
During my next turn I can't use A-rank or above lightning or fire techniques thus leaving me vulnerable to certain techniques and elements.


Strengths:
Holds both fire and lightning chakra. Acts as a heat sensing missile, so dodging isn't an option. Also uses no hand seals

Methods of usage:
I think it's best used when I've gotten an opponent trapped in an illusion that has them occupied or immobilized so I have the proper time to blind side them with this and wrap them up in lightning.


Questions:

Since it has fire chakra in it also, is it still weak to wind or how does that work?
 

Shady Doctor

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Hai!

17) Fuuton: Bāsākākikku | Wind Release: Berserker Kick
Type: Attack/Defense
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage Points: 60
Description:
This jutsu was crafted from a wind specialist that wanted a quick acting attack that could serve as a defensive mechanism also so he wouldn't be left with many opening when he attacked. He came up with the idea of the "Berserker Kick". By channeling mass amounts of wind chakra into his lower body, the user would swiftly stomp on a surface as he released the wind chakra from his legs in conjunction with the stomp. The wind suddenly bursts out in a 360 degree manner, but the moment it is leaving the legs, the user applies great chakra control in the form of shape manipulation. The wind would instantly be molded into numerous legs identical to the user's but twice the size. The legs of wind rapidly kick in every direction besides upwards, looking like a bunch of white/translucent legs are bicycle kicking everything away from the user. The 360 degree range of the legs create a sort of "barricade" of legs surrounding the user, the barricade being up to the user's hip. This successfully creates a barricade of kicks that will rip through anything within 5m of the user while protecting him from anything that comes in range. The user can fuel chakra into the barricade to sustain the kicks, but can't perform jutsu whilst doing so. Due to the kicks even going below the user into the ground, attacks from below would be defended from also if reasonable. The attack itself leaves a 5m crater around the user because of the destruction it holds with the wind kicks.

• Only Teachable by Shady
• usable 3× with a turn cool down
• No wind Above S-rank in the same turn

Analyze bruuuuh.

Yup....
 
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