[CE] For Tragedy.

Zaphkiel

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No problem, it's the least I can do for an awesome friend.

Now then. Enter...Arctic Earth.



Custom element Japanese name: Hokkyoku āsurirīsu | 北極アースリリース
Custom element English name: Arctic Earth | Arctic Earth Release
The element is based on: Water+Wind+Earth

Facts that prove the element to be possible (in the manga context):
Permafrost or cryotic soil is perennially frozen ground that remains at or below zero degrees Celsius (32 degrees Fahrenheit) for two or more years and forms in regions where the mean annual temperature is colder than zero degrees Celsius. Permafrost underlies about 20 percent of the land in the Northern Hemisphere and is widespread within the Arctic Ocean’s vast continental shelves and in parts of Antarctica. Most of the world’s permafrost has been frozen for millennia and can be up to 5,000 feet thick.

Now in terms of the NV, lands such as Yukigakure and Land of Frost (land between Land of Hot Water and Land of Lightning where Naruto challenged the Raikage to desist his blood lust for Sasuke) should geologically possess this natural phenomenon. Given the lands of the NV has been around a very long time. It's very simple to grasp, as long as there is a slab of earth or section of earth constantly exposed to subzero temperatures permafrost will be formed. Sometimes deep within the soil (making it inaccessible at times) and sometimes right below the fauna, it all depends on the amount of time it took to make it.

How it works:
Although similar to the cannon release Arctic Earth varies in that it is actually made of frozen earth not frozen water. This special sub zero earth has been compressed and cooled to such low degrees for such long periods of time it has reached a state of absolute frost, meaning it is close to impossible to melt under traditional means and requires almost same amount of time for its creation for its destruction. That is, if a slab of permafrost took two years to become permafrost it would take approximately 10-15 years for its degrade. Contrary to popular belief, permafrost rarely melts and rather thaws as it contains a large percentage of substrate materials other than ice, it thaws rather than melts even as any ice content melts. These other substrate materials include earth metals, minerals, and other naturally occurring elements that can be found in regular earth, this means permafrost is actually impure in its chemistry makeup. However, when permafrost does melt there is a release of gasses and all the impurities that contributed to its creation. This would mean, the element consists of Water, Wind and Earth. How it works is by cooling the earth to the point where normal water would be frozen and using its normal moist composition the earth is frozen giving birth to a special type of earth. This means that Arctic Earth is not as translucent as normal ice but instead has silvery shallow water look. Exposure to permafrost through direct contact with the skin can leave devastating blotches of frostbitten flesh due to the sheer frigidity of the substance.

Alternately, being frozen soil would make it more blunt and act just like earth but at a much cooler temperature and with much more compactness meaning it wouldn't shatter or cave in like regular earth would as frozen water holds it in place firmly. Instead of being individual earth particles amalgamating to a general shape permafrost is actually earth with frozen water and other minerals inside its composition which would make it a solid rather than particles suspended in a frozen solution. In addition to heightening the melting point, the frozen impurities such as water and other earth metals and minerals in the composition of Arctic Earth also lowers it freezing point making it much more frigid to the touch than regular ice and also increases the durability of its formations. Because of its unique composition, Arctic Earth can be formed from earth (by the user infusing his Arctic Earth chakra as the catalyst to add moisture to the earth while while also super cooling it in mere seconds). Also, Arctic Earth has much more density and weight than regular earth with the ice component giving it the sheer crushing power similar to earth jutsu. Despite its bulky make up, the user can still morph it into a shape of his choice similar to normal Doton, Mokuton and Hyōton shape manipulation.

Usage Examples:
(Hokkyoku āsurirīsu : Sōzō)- Arctic Release: Creation
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage: N/A
Description: Using his Hokkyoku āsurirīsu chakra the user will cause a tool or object of his imagination (and limited by logic and the NV of course) to spring from either the earth he is standing on or a water source. This happens quite quickly and can be mistaken for teleporting objects. The objects created are completely composed of permafrost and hence carry the same strengths and weaknesses.

(Hokkyoku āsurirīsu : Hādona tachiba)- Arctic Earth Release: Hard Footing
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 40
Damage: 80
Description: The user will focus his Hokkyoku āsurirīsu chakra in the ground below his opponent causing it to turn into permafrost. The surface of this area is very slippery and can cause them to lose footing if not countered properly. The formation is limited to a short ranged disk beneath the foot of the target (5 meters in diameter) while it is capable of affecting targets up to mid ranged of the user.

(Hokkyoku āsurirīsu: Akumanohōyō)- Arctic Earth: A Demon's Embrace
Rank: A
Type: Offensive/Supplementary
Range: Short-Long
Chakra cost: 30
Damage: 60
Description: The user will will cause four frozen earth structures humanoid in shape to sprout from the ground around the opponent holding him in place at his back, left, right, and at the front. While in this 'embrace' the user's body temperature is significantly lowered due to the frigidity of Arctic Earth to the point where his very bodily actions will slow (heart rate, muscle movement, blood circulation). With the opponent in place the figures will begin to merge creating a extra personal ice prison that shapes around his body leaving no room for even air. To break free from this trap the opponent would need an outside force to help as almost all of his body is delicately covered by the four figures hugging around him. He has also very limited view of the outside world due to the obstructing earth particles that make up the frozen earth (permafrost).

Conditions to be able to use it:
Mastery over Fuuton, Suiton, and Doton. And at least Kage level chakra control

Is weak to:
Mokuton: Although very harsh, plants have been seen to grow through permafrost giving its weakness away to the obvious Mokuton (Wood Release)

Lightning and storm: Having both earth and ice in its makeup Arctic Earth, unfortunately, falls prey to lightning and storm.

Earth and metals: Although capable of blunt damage, due to its ice makeup Arctic Earth is quite fragile on the molecular level, and as such earth and any other blunt damage release is capable of shattering it.

Is strong against:
Katon: Permafrost has a very high melting point due to its impurities. This is another point where it varies from regular earth.

Wind and Suiton and their variations: Almost like an absolute defense, Permafrost is known to trap methane gas under its formations for millions of years (even as we speak in some oceans) and with very little space within its composition, air and any gas type of release is incapable of passing through its dense formation. This also proves the resilience of the substance towards liquid by not allowing it to pass through with its non porous build.

Decay
: Permafrost can retain its fidelity for millions of years regardless of weather conditions or molecular disturbances. And it's also been proven to house long dead organisms while preventing them from rotting.

Ice: Although similar to, permafrost is significantly more dense than ice and can damage the release with little to know effort. Thanks to earth metals and minerals filling its spatial composition.

Crystal: Too fragile for the likes of frozen earth, Arctic Earth shatters the release with little to no effort.

Sound: Having a higher density than regular earth Arctic Earth is able to withstand high frequency waves that would otherwise shatter regular ice, this is because of it's earthen particles acting as shock and sound absorbents throughout its makeup.

Co-creator: Gutsy Jiraiya
Students I passed this custom element on too: ? & ?[/SPOILER]
P a t e n t C e r t i f i c a t e

I, Caliburn, head of the Custom Elements Bureau, declare for all men to hear that I give you the following:

Zaphkiel, our loyal member, gave on the date July 28th 2015 a request for a Patent on his custom element (Arctic Earth); after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving him his rightfully earned Patent on this element by the following;


Hokkyoku āsurirīsu
Powered by Caliburn
Copyright © 2015, Zaphkiel, NarutoBase.net​

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This custom element entails three different chakra natures; Earth, Wind, and Water. Reason for this being Arctic Earth is just a fancy name for permafrost and if you're familiar with such a natural phenomenon you'd know permafrost is perennially frozen earth occurring mostly at top soil that has been exposed to freezing temperatures over a very, very long time.

Your earth chakra is the base of the element, which means it will always be a solid type CE but with a surprising malleability in that it can be shaped and even behave with a certain prehensile aspect, similar to Mokuton. Its formed by first "wetting" the Earth with Suiton while cooling the entire structure to sub zero temps with Futon. The end result is a special kind of ice that is actually earth, lol.

In terms of appearance I couldn't really find the right image to properly convey my mind's portrait of the image but I stumbled across this and decided it best showcases how it appears in my head:

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Shiny, like that of shallow water, with tinges of blue and a general silver look. That is exactly what the element looks like.

Now whenever it comes into contact with human skin it leaves devastating blotches of frostbitten flesh which, as we all know, basically means dead flesh for the opponent. Of course you as the creator is immune to this due to years of conditioning the body to it. This means that Arctic Earth is dangerous to most organic elements excepting Mokuton (which will be highlighted later).

The S/W's have been explained by myself so I doubt I'd need to go through them again with you. However, two things I'd like you to note and that's the element's strengths to wind and water:

Arctic Earth is non-porous by default which means it has no holes and hence no areas for fluid type elements such as wind and water (and anything similar) to pass through it. This can make somewhat an absolute defense. But the real gem to this strength is that the CE can trap elements of these natures within its confines if you the user choose to do so. For example someone releases a gust of wind at you, you can trap that wind (for whatever reason you deem it necessary) and maybe even use it to your advantage. Now imagine that very same scenario but with water? Yup, you can nullify and effectively trap your opponents' water techniques an then use the rogue water as either a source or back at them.

One such exhibition of this feature is when I used it against Loki in our tournament fight:
. As you can see the element is very versatile in these areas and I leave it to your imagination to find better uses.

Before we move on are there any questions?
 

Six Paths

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I have read the CE quite a few times. I like the property of being able to seal the said elements like wind and water quite a lot as well. I will be honest, I am extremely picky with CE but this is one I would be extremy proud of having. It is extremely well written versatile and so far I have no questions. So well done!! Thanks so much again.
 

Zaphkiel

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Oh? You must've foreseen this event then, didn't you?

Let's begin with the first and perhaps the most rudimentary technique of Arctic Earth, Whispers of Winter (my personal favorite too).

(Hokkyoku āsurirīsu: Fuyu no Sasayaki)- Arctic Earth: Whispers of Winter
Type: Supplementary/Defensive/Offensive
Rank: C-S
Range: Short-Long
Chakra cost: 15-40
Damage: 30-80
Description: The most rudimentary technique of the release. By focusing Arctic Earth chakra throughout the body and/or surrounding earth the user is able to create tools and constructs made of permafrost. These can range from simple a kunai to a full length staff in terms of weaponry as well as walls, pillars, and other complex shapes. They can be formed from the earth up to mid ranged of the user and carry a certain malleable property in that, whenever the user comes in physical contact with his creations he can will them change shape and re-purpose (for example a kunai morphing into a tanto) but not rank (meaning the new tanto would remain the rank of the kunai). The size of these creatioms are directly proportional to the amount of chakra expended with S ranked variants ranging as big as the canon 'Destructive Earth Rising Pillars'. As per the properties of Arctic Earth, whenever these constructs come in contact with exposed skin it leaves it painfully frostbitten as the element is very frigid. With the seal of confrontation the user can manipulate said constructs up to long ranged of his person.
Note (s):
- S ranked version can only be used 4× per match.
- No S-Rank or above Arctic Earth techniques on the next turn (after the S-Rank version is used)
- Morphing of constructs cost 10 chakra each time done but doesn't take up a move slot.

This is the basic creation tech of the element as I said earlier and although simple in appearance there are many things I want you to take into account about this. The first is that it is limitless in its shape possibilities as as I said before the element is very flexible, something not before seen in any earth based elements. That being said you can create the ordinary shapes of battle such as swords, shields, whips, whatever. But you can also create out of the ordinary things that fit specific purposes/situations, the only limit is what you can come up with. Once, an opponent released an omnidirectional wave of water to wash me away and I created a sphere of Arctic Earth around the opponent, causing the water to rebound and come crashing in on its own creator. That's the kind of creativity needed to properly utilize this technique.

Another thing to note is that so long as you maintain physical contact with the structures you create (or even pre-existing ones), you may change its shape almost immediately (depending on the size of course. Larger constructs will take longer and smaller shorter). Based on the link I gave you earlier with my fight with Loki you'll see that I formed a dragon first to swallow his water technique whole and then morphed the dragon into a drill to pierce through his defense. This was only possible because I maintained contact with the dragon's tail while it was active. Had I let go that move would've never been possible.

Are there any questions?
 

Six Paths

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No questions. This technique is as it looks, a basic purpose technique which showcases general and most time usages of the element itself. IT seems to be essentially ideal in many elemental encounters, and due to me being able to reshape it, it allows virtually infinite capabilities whatever the battle may turn into. This is actually pretty damn awesome. Love it so far!

Generally I look at this element as a sort of Icy Mokuton xD.
 

Zaphkiel

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Indeed, that's definitely one way to imagine it. Moving on:

(Hokkyoku āsurirīsu: Mekura Mori no Seigyo)- Arctic Earth: Conquest of A Blind Forest
Type: Offensive
Rank: S
Range: Short-Long
Chakra cost: 40
Damage: 80
Description: With three hand seals (Dog, Ram, Dog) the user will focus his chakra into the terrain below him. The chakra will seep exactly fifteen meters below the ground, causing the earth at that depth to rapidly turn to permafrost. This is an incognito process and only acute chakra perception will be able to acknowledge the chakra due to how far beneath the earth it travels. Once the earth is converted to permafrost it grows upward before erupting from the ground all around the terrain in the shape of of trees and vines and similar shapes with surprisingly alike that of the canon Deep Forest Emmergence. As these structures rise they wrap around any and all (except the user and his allies) that is on the surface, be it weapons, people, or summons. As the structures grow they cocoon the objects they consume and trap them in a casing which almost instantly freezes. Due to the malleability of the element as stated in its description the permafrost will create a frigid, glass looking forest with people and objects trapped in the trunks and vines in a beautifully sadistic display. Within this forest the temperature will drop considerably low due to all the frozen earth laying around and being so close to each other. Because of this a low lying mist will form as per the natural characteristic of permafrost. If after one turn the opponent or any of his/her living allies do not escape their frozen prisons they will die of hypothermia. And for every turn they spend in the 'shiny forest' they lose one rank of speed as their bodies seize up; courtesy of the cold.
Note (s):
- Can only be done 2×
- Lasts for four turns
- No Arctic Earth techniques above A ranked next turn
-No Fuuton, Doton or Suiton S-Rank or above in the user's next turn

My second favorite, this really shows that it is basically.icy Mokuton. With 3 hand seals you'll manipulate the ground from great depths but in a sneaky manner. At 15m below the surface Doujutsu such as the Sharingan will difficulty seeing your chakra there as well as Rinnegan. Byakugan may be able to though, considering it's visual prowess cam pierce through matter and see long distances. But for the most part, this chakra surging is virtually undetectable. Then once your chakra has gathered underground it'll begin to convert the earth there and upward entirely into Arctic Earth. This newly transformed earth will then shoot up from the ground in the form of multiple vines, trees, bushes, whatever it is that makes up a forest these days.

These plant like structures will grow around and over any and everything (including people and objects, but excluding you and any allies you deem worthy) in its range to trap and freeze it's victims. So in the aftermath you can literally have a shiny forest of dead people trapped in ice tree-like prisons. And to make it even more deadly, the forest secrets a low lying mist of cold air that reduces the opponents' speed by one rank for every turn they stay in the forest. This means that just after 3 turns you can reduce an Official Sage to thay of a Kage in terms of speed and even to a S-Jounin after another three turns. It's the ultimate madness.

Any Q's?
 

Zaphkiel

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Good. Next we have the last of my favorites, Shi-jigen ni Hinan.

The technique allows you to merge with created or existing Arctic Earth constructs to become one with them. Imagine the canon Hiding in Rock technique where you can merge with Doton structures. Amplify that and you get this technique. You are able to move the structures you merge with just like you would your own body while keeping the ability to perform AE, Wind, Doton, and Water techniques while merged. Every other form of Ninjutsu becomes inaccessible though, including CE's and KKG so be careful when using it. You may also exit at any time, but doing so destroys the structure.

But what makes this technique really shine is that it can literally be limitless. Say for example you merge with a tree of Conquest of a Blind Forest. You can choose to either become a living tree or actually change the shape of the tree to become a mighty dragon. In case you're wondering how, read back at Whispers of Winter you'll see that you can change the shape of any existing Arctic Earth structures by sacrificing 10 chakra points and coming into contact. Now if you are the structure isn't that the same thing? So with this you could hypothetically create a simple wall of Arctic Earth, merge with said wall, and then come out as a warrior of ice. Oh the possibilities...which is why the technique is actually limitless.

I hope you're starting the see how each CEJ mingle with each other into combos. Once you can realize this you'll see that essentially these three that I've taught you so far are the only ones you'll ever need.

(Hokkyoku āsurirīsu: Shi-jigen ni Hinan)- Arctic Earth: Refuge in The Fourth Dimension
Type: Supplementary
Rank: B
Range: Short
Chakra cost: 20
Damage: N/A
Description: This technique, similar to the Hiding in Rock technique that allows the user to merge with any earthen structure, allows the user to fuse himself with any Arctic Earth structure he comes in contact with. This fusion is much more in depth as the user essentially 'becomes' the structure. For example if the user creates a permafrost golem he may enter the golem and become it. Performing maneuvers and jutsu within this new body. This also has its disadvantages; in addition to be super weak to lightning, earth, and Mokuton techniques, if the structure that the user has fused with is completely destroyed he is killed. While inside a permafrost structure the user can only perform Arctic Earth techniques, Suiton, Doton, and Fūton ninjutsu. Everything else becomes impossible for the user to perform such as Taijutsu, Ninjutsu (non-elemental), Genjutsu, and Kekkei Genkai technqiues. While in the body the user has the utmost control over it as he would with his own body, and moving at his base speed. He is also able to exit at any time (providing that it isnt severely damaged) but doing so destroys the structure.
Note (s):
- Can only be used once every two turns
- Costs 10 chakra per turn to maintain
 

Zaphkiel

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Alright, next we have this thing. I'm not very proud of it because it didn't turn out the way I wanted it. The checker and I clearly had different views and in the end I kind of settled with a husk of its intended glory. I do plan on resubmitting it though so look out for that. /endrant

Okay so Kuraudo-Ryoku, Sekai Endā is the highest grade CEJ you'll learn for now. It begins with 3 hand seals and the eruption of four huge pillars (5x20m each) that shoot all the way into the sky, disappearing beyond the clouds actually. It's primarily a setup technique as on the second turn you'll form a one handed seal and basically call these rods to your location. As they begin falling back to the earth they pick up speed and momentum through gravity and mass. In layman's terms, they start packing some heat. Anything they strike during impact gets obliterated such as buildings and other large structures leaving 20m wide craters in the aftermath. But wait! That's not all! After making impact the rods will then shatter to fling boulder sized chunks of Arctic Earth all over the place up to long ranged. This is to ensure the zone still stays dangerous even if someone manages to dodge them but also to provide sources of Arctic Earth for you to manipulate because remember as I said, this is a setup move. The presence of the rods will begin to cool the environment drastically where a thick low lying mist will form (perfect for masking any follow up moves such as sneaky assassinations) as well as the skies churning grey with thick clouds. This turns the terrain into a morbid sight, dim in lighting and ash grey in color (see image below). The perfect scene if you asked me.

Lastly, you can use the technique's offensive side in two ways: nuke mode or artillery mode. In nuke mode you call down a single, merged gargantuan of a pillar to completely decimate a location in an all out attack. In artillery mode you call down each of the four rods separately at strategic locations. Both of these applications serve different uses so take them as situational perks. There are also minor side effects and rules to consider but you cans see those in the final sentence.

Any questions?

(Hokkyoku Āsurirīsu: Kuraudo-Ryoku, Sekai Endā)- Arctic Earth: Cloud Pusher, World Ender
Type: Offensive
Rank: Forbidden
Range: Mid-Long
Chakra cost: 50
Damage: 90 (-30 from user)
Description: With three hand seals (Monkey> Ox> Boar) the user will cause four gigantic pillars of Arctic Earth to jut from the ground at tremendous speeds. They will fly sky high and disappear beyond the clouds. Each of these rods are 5 meters in diameter and 20 meters in length. Then, in the following turn the user will keep a one handed seal as he takes control of the rods during their descent. Using nothing but gravity and mass to convey destruction, the rods will come plummeting back to the earth with enough power to shatter buildings and leave massive 20 meter wide craters in the ground. Once back into the earth the rod(s) will shatter violently (but not completely disintegrating), sending boulder sized chunks of Arctic Earth in all directions of the impact up to long ranged to litter the field with debris. The overall temperature of the battle field will drop with a thick low lying mist and the sky would churn dark gray as the cold air rises and creates thick cumulonimbus clouds for the rest of the conflict unless removed somehow. Needless to say, those that survive the impact would be faced with an even harder challenging of traversing the frigid land. From the. There is a choice in this execution; either four A ranked rods come crashing down on the terrain at strategic locations or one massive rod with a 20 meter radius and a 80 meter length. During this descending turn the user cannot use techniques above A ranked and is restricted to a usage slot of 2 rather than 3. After this technique, the user is left very well fatigued and their chakra pathways would be ravaged. Each boulder/pieces of debris can be used as source for future techniques.


Representation of Aftermath:
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Note(s):
- Can only be done once.
- No Arctic Earth techniques of A ranked and above for two turns after.
- User is unable to perform Doton, Futon, and Suiton techniques above above S ranked for a turn after
- No other Forbidden rank techniques in the same turn and next.
- Due to the exhaustion of this, the user loses 2 ranks to his speed for 2 turns
 
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