My last campaign session.
In our most recent adventure, the five of us were summoned by three legendary mages, Tasha, Mordenkainen, and Karsus, who sought our aid in stopping Vecna’s dark ambitions.
Unfortunately, their powerful ritual didn’t quite go as intended. Instead of summoning mighty champions, they got… well, a group of barely competent misfits and me

. With no other choice, the three archmages opened a portal and sent us into the Underdark to investigate.
We arrived in a shadowy cavern with little around us. As we spread out, Arthur, our bard, discovered two worshippers outside a hidden shrine to Lolth, the Spider Queen. He attempted to bluff his way through a conversation, but when asked how long he had been a follower of Lolth, he foolishly admitted, “Oh, I don’t follow Lolth.” The cultists exchanged uneasy glances before lunging at him. Arthur panicked, teleporting back towards the group as the fight began.
My character,
Nox Tenebrosus, a shadow monk with a touch of rogue training, was first to react. Using my speed and mastery of the shadows, I teleported in and unleashed a flurry of dagger strikes and unarmed blows, quickly felling one cultist. Our wizard, Cal, and second bard, Jacob (our resident Jack Black impersonator), followed up with spells to finish off the second.
We thought we’d dealt with the threat quietly, but Isa, our rogue, decided to sneak ahead. Slipping through a door, he tried to [spider climb] across the wall unseen. Unfortunately for him, the lone cultist inside had [
True Sight] and watched Isa’s every move. Isa, realising too late, awkwardly crawled back out, without telling us what had happened. Moments later, the cultist calmly opened the door, spotted our party standing in front of the corpses, muttered “Right then,” and bolted into a massive web-filled chamber.
Isa and Henry, our paladin, gave chase, while Jacob and I freed prisoners bound for sacrifice. But as Isa and Henry burst into the chamber, they came face-to-face with a terrifying spider-dragon. They wisely retreated, too late, because the beast sealed the corridor with a thick wall of web, trapping them in place.
Hearing the commotion, I teleported past the web and into the chamber. I closed in on the fleeing cultist, landing a critical strike before retreating to safety. Meanwhile, the spider-dragon tore into our party, pinning everyone in the hallway. Our wizard, Cal, launched devastating lightning spells, but the battle quickly turned dire.
When our druid, Saac, fell beneath the beast, I teleported in closing the space, picked up the druid, and then, using [
Step of the Wind], dragged him to safety, and used a healing scroll to stabilise him. With the fight reaching its climax, our wizard unleashed a final storm of [
chain lightning], frying the cultist and bringing down the monstrous spider-dragon.
Exhausted, bloodied, and barely standing, we survived, just.... while my character stood in the webbed chamber without a scratch on him.