[Mode] Flames. Spirits. Mode?

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,401💴
Trait Points
40⚔️
Well I don’t know a lot, which is why I’m here to learn from my almighty sensei of the flaming dog.

What I do know is it’s an ability where we sacrifice spiritual health in order to create flames that are unique to humans only. These flames are devoid of chakra and lend us the capabilities to combat divinity, whether it’s harming “gods” directly or being strong to divine skills such As Anutu and it’s parts. Being devoid of chakra also means the flames can’t be sealed (I haven’t read the thread since may so I might be off), thus making it that much tougher to deal with for certain skill sets.

Another thing is it heals the spirit also right? So we initially sacrifice portions of our spiritual hp, but over the course of numerous turns we’d have our spiritual hp healed by the flames. So it isn’t that bad of a drawback to sacrifice some spirit.

Uhhhhh at the base levels such as myself, I don’t think we can make intricate objects or attacks and such, only being able to produce like waves and blasts and such right? And these flames also have an explosive side to them upon impact. Not sure what exactly I’m missing besides this being a human only ability, but I feel like I’m missing stuff. Fill me in ?
 

Alyx

Supreme
Joined
Aug 17, 2011
Messages
22,756
Kin
805💸
Kumi
1,385💴
Trait Points
80⚔️
You've pretty much gotten the gist of it, so let's star with a basic:

(Kaen Kakkusei Iden: Ningen no Genri) – Atavistic Flame: Human Principle
Type: Offensive, Defensive, Supplementary
Rank: C – A
Range: Short – Mid
Chakra: N/A
Damage: 30 – 60
Description: The Human Principle is the basic offensive technique of Atavistic Flame. It possesses intrinsic Anti-Divinity, a property that allows it to damage Divine beings in the same way that the God-Slaying Tools can. This technique is activated by focusing Atavistic Flame and drawing upon the user’s spirit, focusing it in their hands to form yellow fire in either or both of their palms. The technique can be launched as fire balls and other projectiles, shaped to the user’s will, and inflict combustible physical damage to anything they strike. Activating the technique requires the user expend 10 spiritual Health Points. The user regenerates 5 spiritual Health Points in the following two turns.


Talk to me
 

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,401💴
Trait Points
40⚔️
Ok so this is the more straight forward of the techniques we have at our disposal. Being like the basic technique of an element or style which lets me convert my spiritual health into flames around a hand or both hands in order to make use of them in offensive or defensive manners. Let’s us use like fireballs, arrow type projectiles, walls etc. but only on a basic level. No making like a snake or something like that to wrap around a target. Can also be used to literally just close combat hit someone. Upon contact these flames combust and cause explosive damage so can be pretty dangerous if used in a dumb way. We’d sacrifice 10 spiritual health to activate it each time , and over the next 2 turns would heal back 5 points of spiritual health back each turn, basically putting the meter back to where it should be.

So I have a quick question that I didn’t think of immediately before. With the flames, could we combat spiritual attacks like Limbo and such ? Or do the flames only interact with physical things ? Other than that I think I got the grasp of it for the most part.
 

Alyx

Supreme
Joined
Aug 17, 2011
Messages
22,756
Kin
805💸
Kumi
1,385💴
Trait Points
80⚔️
Ok so this is the more straight forward of the techniques we have at our disposal. Being like the basic technique of an element or style which lets me convert my spiritual health into flames around a hand or both hands in order to make use of them in offensive or defensive manners. Let’s us use like fireballs, arrow type projectiles, walls etc. but only on a basic level. No making like a snake or something like that to wrap around a target. Can also be used to literally just close combat hit someone. Upon contact these flames combust and cause explosive damage so can be pretty dangerous if used in a dumb way. We’d sacrifice 10 spiritual health to activate it each time , and over the next 2 turns would heal back 5 points of spiritual health back each turn, basically putting the meter back to where it should be.

So I have a quick question that I didn’t think of immediately before. With the flames, could we combat spiritual attacks like Limbo and such ? Or do the flames only interact with physical things ? Other than that I think I got the grasp of it for the most part.
Only physical as the flames themselves aren't spiritual, also just a general misconception here, but Limbo clones aren't spiritual!

Next:

(Kaen Kakkusei Iden: Naibu Hi) – Atavistic Flame: Inner Fire
Type: Supplementary
Rank: C
Range: N/A
Chakra: N/A
Damage: N/A (+20 spiritual healing per turn)
Description: Inner Fire is the most basic representation of mankind’s collective will to survive, a property intrinsic to all human souls. This technique is activated by meditating at the cost of a move. After sustaining it for a full turn the user will begin a process of healing their own spirit over time, each turn thereafter healing themselves for 20 spiritual Health Points. The user must remain completely still during this time and cannot activate other Chakra taxing techniques for its duration. Inner Fire is able to dispel impairments caused by Anutu and its sub-Divinities as long as it meets other auxiliary requirements.
 

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,401💴
Trait Points
40⚔️
Ok bet bet.

So this next technique is one that is used for spiritual healing. Something needed if we’re gonna be sacrificing spiritual health to use the moves. By meditating and staying still for a full turn, the user activated the techniques effects. Every turn after the initial one will cause us to gain 20 spiritual health. This is pretty useful but also something one wouldn’t typically use in mid battle, since you legit can’t move during that time. Also can purge the effects of anutu. Pretty straight forward and simple.
 

Alyx

Supreme
Joined
Aug 17, 2011
Messages
22,756
Kin
805💸
Kumi
1,385💴
Trait Points
80⚔️
(Kaen Kakkusei Iden: Kagayaku Ken) – Atavistic Flame: Glowing Fists
Type: Offensive, Supplementary
Rank: B
Range: Self
Chakra: N/A
Damage: N/A (+20 damage to chakra-less fist-based Taijutsu)
Description: Glowing Fists is a Taijutsu centered Atavistic Flame technique developed to supplement the user’s Taijutsu with their fists. The user will accumulate Atavistic Flame around each of their hands causing them to glow with a dim orange aura that emits small embers. They become searing to the touch to anyone who interacts with them, causing the user’s Taijutsu strikes with their fists to do an increased 20 damage. Once activated it lasts for four turns.

Next!
 

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,401💴
Trait Points
40⚔️
This is actually the most basic one I’ve seen but I still like it because I’ll devotedly use it lol. Basically just form the flames around our hands and it’ll boost our hand based tai. This lets normal tai burn the hell out of ppl while also holding more damage upon contact.

2 questions. Can these be used in the same timeframe as my tai move I’m using? And this doesn’t take any spiritual hp away?
 

Alyx

Supreme
Joined
Aug 17, 2011
Messages
22,756
Kin
805💸
Kumi
1,385💴
Trait Points
80⚔️
This is actually the most basic one I’ve seen but I still like it because I’ll devotedly use it lol. Basically just form the flames around our hands and it’ll boost our hand based tai. This lets normal tai burn the hell out of ppl while also holding more damage upon contact.

2 questions. Can these be used in the same timeframe as my tai move I’m using? And this doesn’t take any spiritual hp away?
Yes but only chakraless Taijutsu and yes, it doesn't chip away from your HP due to how simple this shit is lmao. Anyways, nexttt:

(Kaen Kakkusei Iden: Maki) – Atavistic Flame: Kindling
Type: Supplementary
Rank: B
Range: N/A
Chakra: N/A
Damage: N/A
Description: Kindling is an Atavistic technique that wraps either of the user’s hands in flame to heal themselves or another human target from sources of spiritual damage. The technique, while wrapping their hand in flame, inflicts no physical damage to those it touches and is instead quite warm and soothing to the touch. Kindling restores 50 spiritual Health Points per turn of direct contact with their target, either themselves or another human. To use this technique the user will expend 20 spiritual Health Points themselves to activate it but regenerate 5 per turn in the following four turns.
 

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,401💴
Trait Points
40⚔️
This one is pretty simple but also useful as hell. I just generate the flames on either of my hands and instead of being extremely hot to where it burns and damages targets, it allows me to heal their spiritual hp by quite a lot. I’d give up 20 health in order to use this, but it’s worth it since it heals up to 50 per turn. I can also heal myself with this so it isn’t just something I have to use on Allies.

My only question is can I heal myself or ppl over multiple turns after the initial activation ? So say you had lost 100 spiritual health, could I sit there and heal you with this over 2 turns and heal it all ?
 

Alyx

Supreme
Joined
Aug 17, 2011
Messages
22,756
Kin
805💸
Kumi
1,385💴
Trait Points
80⚔️
(Kaen Kakkusei Iden: Shinikakete Iru Nokoribi) – Atavistic Flame: Dying Embers
Type: Supplementary
Rank: B
Range: N/A
Chakra: N/A
Damage: N/A
Description: Dying Embers is a technique that strengthens the regenerative effect after using an Atavistic technique. The technique is intended to hasten the pace at which a user recovers from using an Atavistic technique that consumes their spiritual health. Upon activation this technique effectively doubles the healing done overtime by Atavistic techniques; any excess health gained back is lost. This technique lasts for the user’s next three Atavistic techniques. After usage the user will be unable to regenerate from using Atavistic Flame techniques for three turns as well as be unable to use this technique again for that duration. It is activated the cost of a move but does not occupy a slot in the timeframe.
Note: Dying Embers cannot be used with Will to Survive's passive healing.

Next!
 

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,401💴
Trait Points
40⚔️
Basically this doubles our healing of AF techs for the next three turns. Then afterwards we can't heal from AF techs at all or use this tech during that time. Pretty good tech to use if I'm in a rush to heal more spiritually tbh and pretty sure it'll come in handy in the long run. But still gotta use it with skill since that 3 turn gap of no heal could screw us
 

Alyx

Supreme
Joined
Aug 17, 2011
Messages
22,756
Kin
805💸
Kumi
1,385💴
Trait Points
80⚔️
Good, next technique:

(Kaen Kakkusei Iden: Hi no Mawari) – Atavistic Flame: Around the Fire
Type: Defensive, Supplementary
Rank: B
Range: Short – Mid
Chakra: N/A
Damage: N/A
Description: Around the Fire is a supportive technique designed to give assistance to human allies. The user burns their own spirit to draw upon their Atavistic Flame, inflicting 30 spiritual damage upon themselves. In the following two turns the user will regenerate 15 spiritual Health Points. When activated this technique ignites an aura of pale-yellow flame around the user, radiating warmth outwards up to mid-range from the user’s position. All humans designated as the user’s allies will heal for 30 spiritual Health Points per turn, have all damage inflicted upon them reduced by 20 points, and have their base movement speed increased by 4 points.
Note: Can be activated three times per battle.
Note: The user does not benefit from this technique and must focus to sustain it for its duration.
Note: This technique can be sustained for three turns before deactivating. Each turn it is sustained after its activation inflicts an additional 10 spiritual points of damage upon the user.
 

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,401💴
Trait Points
40⚔️
So we'll sacrifice 30 spiritual health to activate this, plus another 10 spiritual health each turn after the activation (totalling up to 50 after all the turns). This creates a pale yellow, warm flame aura that stretches out to mid range from me and has the one ability of healing all my human allies spiritually; Healing them by 30 health per turn. After activation I'll gain 15 hp back over the next 2 turns, but would still leave me with -20 from my health overall if I keep the flame active it's full amount of turns.
 

Alyx

Supreme
Joined
Aug 17, 2011
Messages
22,756
Kin
805💸
Kumi
1,385💴
Trait Points
80⚔️
Basically yea, but it's not so bad. It actually benefits you as an Atavistic Flame user to be using it quite frequently. The reason why I say that is due to the next technique:

(Ishi no Ikinobiru: Chūkū Hi) – Will to Survive: Hollow Flame
Type: Mode
Rank: A
Range: N/A
Chakra: N/A (-10 per turn)
Damage: N/A (+20)
Description: Will to Survive is an empowered state of spirit and soul, strengthening the user on multiple combat dimensions. The potency of the mode is divided between three different levels depending on the user’s mastery over their Atavistic Flame. Entering this form is comparatively complicated to Sage Mode even though the modes are similar in functionality. Atavistic Flame is recognized as humanity’s collective will to persevere; because of this it is actually optimal to activate the Will to Survive when the user is at their weakest, rather than at their strongest as is with Sage Mode. Upon activation Hollow Flame will take the user’s missing Health Points from their maximum and multiply that value by 4.5. This value represents the user’s total reserves for use of Atavistic Flame techniques and the mode’s sustainment. The mode is deactivated once the user has expended these reserves. The user becomes resistant to all sources of damage, reducing them by 20 points. The user becomes able to passively sense sources of life around their position with enhanced tracking, reflexes, and perception by x2. Their usage of Atavistic Flame techniques is enhanced further, strengthening them by an additional 20 damage. The user’s body will glow with a faint yellow aura and embers dancing off their skin; their sclera will shift toward a dim yellow. While active the user regenerates their missing Health Points at a rate of 30 per turn, applying to both physical and spiritual damage.
Note: Atavistic techniques used in this mode still inflict recoil damage if they do by default. Atavistic effective Chakra value is reduced from the total mode's resources while in use.
Note: While active the user does not suffer from Health Fatigue, spiritual or physical, at all.
Note: Initiates can use Will to Survive twice per battle. Masters and Grandmasters can make use of the mode three times per battle, but can only use their advanced forms twice.
Note: The activation of Will to Survive is not restricted by Combat Fatigue.

This is the actual mode, which uses your lower HP as a fuel for it. Talk to me about it and you'll see!
 

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,401💴
Trait Points
40⚔️
So this our actual mode. Which is activate based on our missing spiritual hp. Whatever HP we have missing will be multiplied by 4.5 and that will be our AF fuel source per say. Once activated, we get sensing of life around us that equates to x2 in tracking, while reducing damage taken by 20 and also adding a damage boost of +20 to our AF techs. We also heal for 30 damage (physical and spiritual) per turn and get super Saiyan like flaming auras that surround our bodies.

Pretty mid ass mode if you ask me, for the cost of 10k. Lol. This seems like something that is below ISM, karma, SHB etc, but I guess the actual techs make up for it. Nah im lying. This ain't worth 10k LMAO. But we gotta live with it and I can make use of this till master rank.
 
Top