Fisty cuffs or something

Pervyy

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Let's do a unofficial fight if you're down. Wanna test some things out. Don't stomp me too bad. ;)

Mid Range distance (10 meters)
Terrain: Valley of the End
Post your bio and choose who moves 1st.
Menma Bio

Tools and all in bio.
I was tempted say no, but as unofficial, i can just not reply lmao.

Zeref bio, you already been facing it, but it's updated with yin and all that shit now. Ah your racist bio, gotcha.

Zeref for this fight is going to use carbon as Primary/source-less/apex for his speciality.
https://animebase.me/threads/the-dark-mage-zeref-v2.767884/



Tobirama stands next to Zeref as his edo human path, pierced from head to toe with the black rods. The link they had was truly unique. Allowing them to act in perfect tandem. Before the fight, Zeref had given his gun to tobirama to use, while he kept his own sword. Now it was time to try some new combinations out. Both Zeref and Tobirama Jumped off the head of hashirama heading towards Madara's head with their opponent on. As they leapt off they did their own things:

Zeref:

Zeref would use his affinity to cause carbon to form out of the air all around you, taking the form of countless needles. These leave no room for you to move or escape as they pierce your skin all over, like a mass impaling of acupuncture. This would form out the ground under your feet, as well as the air all around, the gap between your legs, all fun. But there was something unique about this, this carbon was infused with the hungry ghost technique:


Rank: D-S
Type: Attack/Defence
Range: short - long
Chakra Cost: 10-40
Damage Points: 20-80
Description: This is the basic application of carbon release where the user will gather carbon in the air, the ground or create it from their own chakra (spitting it out ect) to form structures of carbon. This can be anything from weapons, to walls, to spikes, domes, anything inanimate which they can use as projectiles as well. For example the user could create a kunai of carbon and launch it at their opponent. The larger the object, the higher the rank. For objects larger, than the user they will need to be A rank. To use the A rank version and higher, the user will need to perform 1 handseal. This can also be used to reshape current carbon the user controls which they can use to attack with again, in a similar way to earth release but on a unique level. Due to the control required, the user is not able to form microscopic carbon, the carbon they gather will be around the same size of a small pebble and so always visible to normal ninja. B rank and below carbon structures can be made with arm movements or a single handseal. A rank can only be used once per turn. S rank can be used 3 times per battle, with two turns in between uses and no carbon above B rank in following turn.

(Inton: Gaki no Jutsu) - Yin Release: Hungry Ghost Technique
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: Hungry Ghost is a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will form the ram hand seal to seal the hungry ghost within their technique. Sealing the hungry ghost inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, weakening it by one rank. Once the hungry ghost consumes foreign chakra it is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite continues to eat away at the enemy’s chakra every time they use techniques (all techniques reduce in rank and power by 1 degree). Once the Hungry Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Hungry Ghost last for 4 turns.
Note: Can only be used 5 times per battle and cannot be used on the same target more than twice.
Note: Surges or Barriers that utilize Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Hungry Ghost.
Note: Yin Release master can apply this technique to advanced elements and CE
Note: Hungry Ghost can only be used on S-rank techniques and below.

Go on, enter SM O_<

Tobirama:

Tobi would leap off the statue heading towards the man with Zeref, one meter to his side. As they jumped he'd have his 5 marked kunai in hand (can be found in bio) he dropped one on the head of the statue, then as he came down he threw the other three out infront of him. One aimed to hit the man dead on, one going 2m to his left, one going 2m to his right. (all these are just free form as they are premarked kunai). As Zeref forms the spikes, Tobirama at the exact same time would cause the ground under you (legit just assuming you're on the ground) to start shaking causing you to lose your balance and be thrown off the moment all the carbon forms impaling you:

(Doton: Yochi no Douyou) - Earth Release: World Shaking
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: N/A
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in making the enemies lose their footing and fall to ground or miss the aim of a given technique.
 

Geezus

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I was tempted say no, but as unofficial, i can just not reply lmao.

Zeref bio, you already been facing it, but it's updated with yin and all that shit now. Ah your racist bio, gotcha.

Zeref for this fight is going to use carbon as Primary/source-less/apex for his speciality.
https://animebase.me/threads/the-dark-mage-zeref-v2.767884/



Tobirama stands next to Zeref as his edo human path, pierced from head to toe with the black rods. The link they had was truly unique. Allowing them to act in perfect tandem. Before the fight, Zeref had given his gun to tobirama to use, while he kept his own sword. Now it was time to try some new combinations out. Both Zeref and Tobirama Jumped off the head of hashirama heading towards Madara's head with their opponent on. As they leapt off they did their own things:

Zeref:

Zeref would use his affinity to cause carbon to form out of the air all around you, taking the form of countless needles. These leave no room for you to move or escape as they pierce your skin all over, like a mass impaling of acupuncture. This would form out the ground under your feet, as well as the air all around, the gap between your legs, all fun. But there was something unique about this, this carbon was infused with the hungry ghost technique:


Rank: D-S
Type: Attack/Defence
Range: short - long
Chakra Cost: 10-40
Damage Points: 20-80
Description: This is the basic application of carbon release where the user will gather carbon in the air, the ground or create it from their own chakra (spitting it out ect) to form structures of carbon. This can be anything from weapons, to walls, to spikes, domes, anything inanimate which they can use as projectiles as well. For example the user could create a kunai of carbon and launch it at their opponent. The larger the object, the higher the rank. For objects larger, than the user they will need to be A rank. To use the A rank version and higher, the user will need to perform 1 handseal. This can also be used to reshape current carbon the user controls which they can use to attack with again, in a similar way to earth release but on a unique level. Due to the control required, the user is not able to form microscopic carbon, the carbon they gather will be around the same size of a small pebble and so always visible to normal ninja. B rank and below carbon structures can be made with arm movements or a single handseal. A rank can only be used once per turn. S rank can be used 3 times per battle, with two turns in between uses and no carbon above B rank in following turn.

(Inton: Gaki no Jutsu) - Yin Release: Hungry Ghost Technique
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: Hungry Ghost is a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will form the ram hand seal to seal the hungry ghost within their technique. Sealing the hungry ghost inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, weakening it by one rank. Once the hungry ghost consumes foreign chakra it is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite continues to eat away at the enemy’s chakra every time they use techniques (all techniques reduce in rank and power by 1 degree). Once the Hungry Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Hungry Ghost last for 4 turns.
Note: Can only be used 5 times per battle and cannot be used on the same target more than twice.
Note: Surges or Barriers that utilize Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Hungry Ghost.
Note: Yin Release master can apply this technique to advanced elements and CE
Note: Hungry Ghost can only be used on S-rank techniques and below.

Go on, enter SM O_<

Tobirama:

Tobi would leap off the statue heading towards the man with Zeref, one meter to his side. As they jumped he'd have his 5 marked kunai in hand (can be found in bio) he dropped one on the head of the statue, then as he came down he threw the other three out infront of him. One aimed to hit the man dead on, one going 2m to his left, one going 2m to his right. (all these are just free form as they are premarked kunai). As Zeref forms the spikes, Tobirama at the exact same time would cause the ground under you (legit just assuming you're on the ground) to start shaking causing you to lose your balance and be thrown off the moment all the carbon forms impaling you:

(Doton: Yochi no Douyou) - Earth Release: World Shaking
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: N/A
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in making the enemies lose their footing and fall to ground or miss the aim of a given technique.
Tempted to say no? Don't run scared now. :lmao: Just so you're aware, you currently have no idea which is the real me due to my Servitora ninja tool.

Seruvitora - Servitora
Type: Tool
Rank: C
Range: Short-Long
Chakra: 5 per copy
Damage: N/A
Description: Servitora is a unique ninja tool split into small series of mirrors shaped like regular octahedrons, floating thanks to a ring of the user's chakra. When activated, they create three-dimensional copies of the user. Should a mirror be destroyed, its corresponding copy will disappear, too. As the user's chakra interacts with the mirrors, they reflect the chakra like they would light waves projecting a three-dimensional copy of them, however, these copies are only optical illusions similar to the E-ranked Clone Technique. As such, they cannot harm an opponent but are useful in disorienting them since they will be unable to discern which is the real one or where the next attack will come from. Each clone also possesses the user's chakra signature making it difficult for chakra sensors and even a Sharingan user to determine which is the real one. Since the duplicates are reflections, left and right will be inverted; however, if a copy is reflected, left and right will be inverted again, thus matching the user's image perfectly. Further confusion can be created if the user switches their own left and right with a disguising technique. This tool automatically creates up to 4 of these optical illusion clones at the beginning of every battle unless the user chooses not to activate it.
Note:
Regular ninja may carry four of these into battle, only two copies allowed on the field at one time.
Cyborgs may carry up to 8 and are capable of having four copies on the field at one time.



Menma stood on the head of Madara Uchiha alongside two reflections of himself that to the opponents would seem to be actual copies with his Kitsune mask covering his face. The winds causing his robe to blow in the wind, a sign that change was on the rise. Menma had come to save the world from its own damnation. He'd start with those who would use the soul of the honored dead as an abomination. He maintained an aura of superiority as he looked on at the two combatants. He recognized immediately the 2nd Hokage with several rods in his back who stood alongside his controller a man he did not know, or better yet, didn't care to know. Black Nine-Tails only wanted to fuel the darkness in Menma and would also work in tandem with Menma.

Suddenly the opponents jumped into action and Menma would passively enter his Perfect Sage Mode as he clapped his hands together, the optical clones following his exact movements. Just as suddenly as the carbon formed around Menma and his clones, Menma and Zeref were both reverse summoned into the insides of a giant toad. The carbon needles and earth shaking being avoided as Menma and Zeref were transported with S/T to an entirely different battlefield. Zeref would find himself bound within the confines of the toad's stomach relaxing in a remote region of Mt. Myobokuzan, immobilizing him as the toad's stomach bound to his legs and arms leaving only his torso expose as he was cut off from Tobirama and unable to move to preform handseals. The pressure of the toads digestive tract moving to crush his limbs. Menma stood unaffected as he made eye contact with Zeref and placed him under a severe genjutsu through simply making eye contact with his bound opponent which would prevent his ability to use high ranked techniques for the duration it was in effect causing intense vibrations to plague his opponent. Zeref would need an F-rank chakra surge in order to break the Genjutsu as it was currently enhanced by his Sage Mode and natural energy. Menma would point his Senryuu as he placed the genjutsu at Zeref's forehead and unleashed an S-rank chakra bullet directly at the opponent, that would blow his head completely off if it made contact.

Menma: "Did you think I'd actually let you use your toy Hokage casually? I seriously hope you aren't as dumb as you look right now."
Black Nine-Tails: "Hmph, that Senju brat went and got himself turned into someone's puppet. Serves him and his wretched clan right. "

( Kanpekinanin Gama Sennin Modo ) - Perfect Toad Sage Mode (passive)
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x3. Their strength increases, empowering Taijutsu techniques and Ninjutsu by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to toad anatomy, Sage Art: Frog Kata and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.

As a Sage Master, Menma was able to instantly active the mode passively converting 20% of his chakra reserve into Senjutsu.

(Kuchiyose: Assai Gama Ibukuru) – Summoning: Crushing Toad Stomach
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: This technique bears resemblance to the Summoning: Toad mouth bind technique. However instead of warping the battlefield into the digestive tracks of a giant toad, the user reverse summons themselves and their opponents into the stomach of a giant toad and captures and isolates the target/s inside the stomach, cutting them off from allies and immobilizing their movements while the stomach starts crushing the opponent/s to death.

Genjutsu:shindou (Genjutsu: Vibration)
Rank:S
Type: Offensive
Range:All (as long as eye contact can be made)
Chakra:30
Damage:N/A
Description:
After making eye contact with the opponent, the opponent begins to feel as if they are vibrating intensely, making it hard to complete seals and focus, preventing the opponent from using jutsu that require major focus and precision(s-forbidden rank jutsu) The effects of the jutsu last two turns.
*Can only be used twice

Senryuu | Whirling Dragon
Type: Tool
Rank: S
Range: Short-Mid
Chakra: 40 per bullet
Damage: 80 per bullet +30 = 110
Description: Senryuu is a firearm ninja tool that was developed with a unique firing mechanism that allows its jutsu bullets to be shot with cannon like force traveling to mid range extremely quickly. By whirling the weapon around, the firing pin is able to rotate the barrel allowing it to fire its next bullet. This whirling motion is how the weapon got its name. The weapon has six loading chambers for the user's chakra. When the weapon is fired, it draws upon additional chakra for the firing mechanism building up the force behind the blast and a ring of kanji propels the bullet forward. Due to the force of the blast, the user is only capable of firing one chakra bullet a turn, counting as a move otherwise they would risk recoil damage. The blast is so powerful it is capable of completely neutralizing up to S-rank jutsu (within reason). Although the bullets are powerful, they have no penetrative force, but can still cause significant blunt force trauma if the target were to take a direct hit. Senryuu is a unique weapon due to the fact it can utilize other bullet ninjutsu that's only possible with a firearm. Senryuu's main ability is also derived from its name. After performing the whirling motion to prepare the technique, the user can shoot their own preexisting basic elemental jutsu or surface (naturally occuring) on the field which fills that medium with the chakra from the user's chakra bullet transferring said chakra into the medium. This then causes a dragon to be created out of that medium with the same elemental properties of the jutsu or area shot and counts towards the user's move count. These dragons are equal to S-rank and will last a maximum of two turns, however they are fully sustained by the injection of chakra during the time they are used. While the dragons are in use, the user may not use any additional elemental technique that is of the same chakra nature as the dragon which would follow the strengths and weakness of the respective element.
Note:
-Only one dragon may be on the field at a time.
-Only one jutsu bullet per turn, which travels at the speed of the average Lightning jutsu, the chakra bullets can only be used to neutralize up to three S-rank techniques per battle.
-The user must wait two turns between using the dragon technique, this ability may only be used three times per battle.
-Senryuu is also capable of using other bullet ninjutsu

Tobirama meanwhile would be left to his own self as he watched Menma and Zeref disappear before his very eyes.

HP: 160
CP: 2600 - 520 = 2180 - 10 - 30 - 30 = 2110
SM: 520 - 40 = 480
 
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