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Skaaar

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Skaaar

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Hehehehehehehe

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Standing mid range from the challenger, Rung will assess him, trying to unravel if he was a threat or another ant that could be squashed easily. There was only one way to find out his worth, battle! In preparation for the impending battle, Rung activates his clan's demonic Id passively, with the activation requiring no chakra cost.
"Akuma, Release!!"
"Hehehehehehe..we can finally come out to play! Who's the unfortunate one..hahahahaa"
Gaining an heightened sense of awareness and a battle companion roaming uninhibited within, the dark skinned shinobi takes a final look at the challenger and starts off with a series of mind play, excitedly wondering how the target responds. With a single hand seal, Kilik sends his chakra into the challenger's head, infiltrating his chakra pathway by inducing a layered illusion (genjutsu speciality) with strategic consequences.
The first illusion has several snakes appear beneath the opponent and crawl up on his body, constricting and biting through every nerve in his body, leaving him immobilized. Some snakes would go farther by biting his facial features (eyes, nose, mouth etc), leaving him helpless at the mercy of the reptiles.
The layered illusion was complementary. With the cold blooded reptiles having their way with the target, his wounds would be salted as he seemingly appears trapped in a large flower bud which explodes instantly. The Demonic Id released earlier made both illusions formidable and deadly, in the sense that they weren't just illusions, everything occurs in real time and deals actual damage.
The snakes were real and they would inject large amounts of venom and neurotoxins into the target's bloodstream, causing total paralysis and numbness while the explosion of the flower bud forces the target to collapse, injured badly.

Techniques Used

(Akuma Id ) - Demonic Id
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: +20 all genjutsu
Description: The Demonic Id is the spiritual manifestation of one's basest instincts (Id) within the Kurama clan. Because of their clan's high spiritual affinity, their mental subconscious is vastly more powerful than ordinary shinobi. This results in a monstrous spiritual entity forming within their subconscious. While this spiritual entity grants the
user a greater power with their genjutsu, it also struggles with the user for dominance, trying to bring the user to succumb to their darkest desires. With training, Kurama members possess the ability to render this entity of theirs docile while still using making use of the power it grants them to a degree. However, should the user ever wish to access the full strength of their genjutsu, they may willingly let their demonic Id roam unrestricted at the risk of losing all semblance of their former self and letting the Id take over completely. Inside the user, the Id has its own imaginary makeup, consisting of a personality and a visual representation (similar to how Jinchuuriki see their Bijuu) constructed by the user's subconscious. The user and Id are capable of communicating with each other and share in each other's sensations. By default, the demonic Id is passively active granting the user stronger genjutsu (+20 damage) while remaining completely docile under the user's own will power. Should the user let the Id be unrestricted, they may do so without any chakra cost, but at the cost of a move slot. Letting the Id go unrestricted means the user and Id has the potential to take over the user's body as the dominant (and only) personality. With the demonic Id in this active state, the user also activates the Demonic Illusion: Hell on Earth that allows their genjutsu to cause physical damage to their opponents. At any time, the user may abate their Id at the cost of a turn, preventing them from losing control of themselves. However, the user's ability to subdue their subconscious monster hinges on their overall health and how long the Id has been allowed to influence the user.
Note: When passive, the user's offensive/damaging genjutsu gain +20. When active they gain access to the clan's other kekkei genkai techniques.
Note: The user may let the Id go unrestricted for a total of 10 turns, after which point, the user will lose themselves completely to the Id. Having become the Id itself, the user will be completely incapable of
using anything other than genjutsu for the duration of their fight or event unless sealed (Evil Sealing Method). They also lose the ability to use 50% of their remaining chakra due to the Id's only using the spiritual half of the user's chakra.
Note: The user may subdue their Id and reset the number of turns they've used it at the cost of a move. However, to re-set the user must go without using genjutsu at all for the number of turns they had the Id active. For example, if the user had the Id active for 5 turns, they must go without using genjutsu for 5 turns. Each turn without genjutsu gives a turn back for the user to use their Id.
Note: Re-setting may only occur once, however, the user may subdue and activate their Id as many times as they are capable.
Note: Should the user's health drop below half, they become incapable of subduing their Id until healed. They may still activate it if it is not, but they will not be able to subdue it after the fact.
Note: If the Id is sealed away (through Evil Sealing Method), the user loses their passive boost to genjutsu as well and unable to use their Id until it is unsealed.

(Magen: Konoyo no Jigoku ) Demonic Illusion: Hell on Earth - Reference
Type: Offensive/Supplementary
Rank: S
Range: N/A
Chakra Cost: 10 per turn
Damage: N/A
Description: Hell on Earth is the signature technique of the Kurama clan, which allows them to generate physical/real damage onto their opponents through genjutsu. This technique is passively activated when the user activates their demonic Id. Should the id ever be deactivated, the user loses the ability to apply this technique to their other techniques. As well, any techniques that currently afflict the user will lose this ability. Upon activation, the user's genjutsu will become so strong that the the brains of the victim will begin to react and believe the effects of the user's illusions are real and produce same affects. If a genjutsu creates shows the victim burning in fire, their skin will burn. If it shows the victim being stabbed or cut, then slash and cut wounds will appear on their person. Internal damage such as wounds afflicted to organs, veins, and arteries may generate critical hits, but only after prolonged exposure and only if the jutsu used explicitly states it targets the internal organs (vague arbitrary jutsu where the user may decide what is affected will not count). Because of the nature of this technique, the real life effects that result depend on the type of damage being afflicted. The way an individual is damaged will follow the spiritual rules of damage. For example, for the more superficial attacks such as burning, stabbing, cuts, etc, the genjutsu must be active for an entire turn before the wounds are produced on the victim. For techniques that attack the internal organs and may cause critical damage, the genjutsu must remain in effect for two turns. Since the techniques Hell on Earth are applied to are still genjutsu, the longer the victim is under their influence, the more damage they suffer.
Note: Hell on Earth is applied to all genjutsu once active and damages the target in the same way according to spiritual engagement. However, physical inhibition may also occur in accordance to the health rules.

( Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40 (+20)
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.

( Magen: Hanarasui ) - Demonic Illusion: Flower Head Death
Rank: B
Type: Offensive/Supplementary
Range: Short- Mid
Chakra Cost: 20
Damage points: 40 (+20) due to stress on the mind
Description: The user will trap the target within an illusion where the opponent appears to be trapped in a large flower bud which then explodes. The opponent is made to believe that an explosion actually occurred and collapses, believing himself to be injured. The resulting stress on his mind causes damage.

Chakra Bar - 1600 - 40 = 1560
Health Bar - 160
 
Last edited:

Lytes

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Standing mid range from the challenger, Rung will assess him, trying to unravel if he was a threat or another ant that could be squashed easily. There was only one way to find out his worth, battle! In preparation for the impending battle, Rung activates his clan's demonic Id passively, with the activation requiring no chakra cost.

"Akuma, Release!!"
"Hehehehehehe..we can finally come out to play! Who's the unfortunate one..hahahahaa"

Gaining an heightened sense of awareness and a battle companion roaming uninhibited within, the dark skinned shinobi takes a final look at the challenger and starts off with a series of mind play, excitedly wondering how the target responds. With a single hand seal, Kilik sends his chakra into the challenger's head, infiltrating his chakra pathway by inducing a layered illusion (genjutsu speciality) with strategic consequences.

The first illusion has several snakes appear beneath the opponent and crawl up on his body, constricting and biting through every nerve in his body, leaving him immobilized. Some snakes would go farther by biting his facial features (eyes, nose, mouth etc), leaving him helpless at the mercy of the reptiles.

The layered illusion was complementary. With the cold blooded reptiles having their way with the target, his wounds would be salted as he seemingly appears trapped in a large flower bud which explodes instantly. The Demonic Id released earlier made both illusions formidable and deadly, in the sense that they weren't just illusions, everything occurs in real time and deals actual damage.

The snakes were real and they would inject large amounts of venom and neurotoxins into the target's bloodstream, causing total paralysis and numbness while the explosion of the flower bud forces the target to collapse, injured badly.

Techniques Used

(Akuma Id ) - Demonic Id
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: +20 all genjutsu
Description: The Demonic Id is the spiritual manifestation of one's basest instincts (Id) within the Kurama clan. Because of their clan's high spiritual affinity, their mental subconscious is vastly more powerful than ordinary shinobi. This results in a monstrous spiritual entity forming within their subconscious. While this spiritual entity grants the
user a greater power with their genjutsu, it also struggles with the user for dominance, trying to bring the user to succumb to their darkest desires. With training, Kurama members possess the ability to render this entity of theirs docile while still using making use of the power it grants them to a degree. However, should the user ever wish to access the full strength of their genjutsu, they may willingly let their demonic Id roam unrestricted at the risk of losing all semblance of their former self and letting the Id take over completely. Inside the user, the Id has its own imaginary makeup, consisting of a personality and a visual representation (similar to how Jinchuuriki see their Bijuu) constructed by the user's subconscious. The user and Id are capable of communicating with each other and share in each other's sensations. By default, the demonic Id is passively active granting the user stronger genjutsu (+20 damage) while remaining completely docile under the user's own will power. Should the user let the Id be unrestricted, they may do so without any chakra cost, but at the cost of a move slot. Letting the Id go unrestricted means the user and Id has the potential to take over the user's body as the dominant (and only) personality. With the demonic Id in this active state, the user also activates the Demonic Illusion: Hell on Earth that allows their genjutsu to cause physical damage to their opponents. At any time, the user may abate their Id at the cost of a turn, preventing them from losing control of themselves. However, the user's ability to subdue their subconscious monster hinges on their overall health and how long the Id has been allowed to influence the user.
Note: When passive, the user's offensive/damaging genjutsu gain +20. When active they gain access to the clan's other kekkei genkai techniques.
Note: The user may let the Id go unrestricted for a total of 10 turns, after which point, the user will lose themselves completely to the Id. Having become the Id itself, the user will be completely incapable of
using anything other than genjutsu for the duration of their fight or event unless sealed (Evil Sealing Method). They also lose the ability to use 50% of their remaining chakra due to the Id's only using the spiritual half of the user's chakra.
Note: The user may subdue their Id and reset the number of turns they've used it at the cost of a move. However, to re-set the user must go without using genjutsu at all for the number of turns they had the Id active. For example, if the user had the Id active for 5 turns, they must go without using genjutsu for 5 turns. Each turn without genjutsu gives a turn back for the user to use their Id.
Note: Re-setting may only occur once, however, the user may subdue and activate their Id as many times as they are capable.
Note: Should the user's health drop below half, they become incapable of subduing their Id until healed. They may still activate it if it is not, but they will not be able to subdue it after the fact.
Note: If the Id is sealed away (through Evil Sealing Method), the user loses their passive boost to genjutsu as well and unable to use their Id until it is unsealed.

(Magen: Konoyo no Jigoku ) Demonic Illusion: Hell on Earth - Reference
Type: Offensive/Supplementary
Rank: S
Range: N/A
Chakra Cost: 10 per turn
Damage: N/A
Description: Hell on Earth is the signature technique of the Kurama clan, which allows them to generate physical/real damage onto their opponents through genjutsu. This technique is passively activated when the user activates their demonic Id. Should the id ever be deactivated, the user loses the ability to apply this technique to their other techniques. As well, any techniques that currently afflict the user will lose this ability. Upon activation, the user's genjutsu will become so strong that the the brains of the victim will begin to react and believe the effects of the user's illusions are real and produce same affects. If a genjutsu creates shows the victim burning in fire, their skin will burn. If it shows the victim being stabbed or cut, then slash and cut wounds will appear on their person. Internal damage such as wounds afflicted to organs, veins, and arteries may generate critical hits, but only after prolonged exposure and only if the jutsu used explicitly states it targets the internal organs (vague arbitrary jutsu where the user may decide what is affected will not count). Because of the nature of this technique, the real life effects that result depend on the type of damage being afflicted. The way an individual is damaged will follow the spiritual rules of damage. For example, for the more superficial attacks such as burning, stabbing, cuts, etc, the genjutsu must be active for an entire turn before the wounds are produced on the victim. For techniques that attack the internal organs and may cause critical damage, the genjutsu must remain in effect for two turns. Since the techniques Hell on Earth are applied to are still genjutsu, the longer the victim is under their influence, the more damage they suffer.
Note: Hell on Earth is applied to all genjutsu once active and damages the target in the same way according to spiritual engagement. However, physical inhibition may also occur in accordance to the health rules.

( Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40 (+20)
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.

( Magen: Hanarasui ) - Demonic Illusion: Flower Head Death
Rank: B
Type: Offensive/Supplementary
Range: Short- Mid
Chakra Cost: 20
Damage points: 40 (+20) due to stress on the mind
Description: The user will trap the target within an illusion where the opponent appears to be trapped in a large flower bud which then explodes. The opponent is made to believe that an explosion actually occurred and collapses, believing himself to be injured. The resulting stress on his mind causes damage.

Chakra Bar - 1600 - 40 = 1560
Health Bar - 160

Kurapika Bartholomew

CW - Black full body Cloak
Iris
Type: Weapon
Rank: S
Range: Short
Chakra cost: N/A
Damage: N/A
Description: Iris is a cloak said to be forged from darkness itself , it's black in colour and it fits itself to the height and desires such as color, shape, size and accessories e.g hood of the user which if used correctly allows the user to camouflage with his surroundings although ninjas of higher rank, can easily spot the user, the camouflage only masks the user's appearance, it doesn't mask chakra, sound, scent etc, when viewed up close, the cloak seems to be made of several tormented souls each trying to break free from the cloak, the true substance used to create the cloak is unknown but it is known the cloak can passively block basic ninja tools without sustaining so much as a scratch. Iris has only one special ability and that is the ability to create chakra human figures out of itself, it is rumored that it's simply the cloak releasing a soul and forcing it to do the user's bidding, these figures are black as night (Like an human with no face nor hair then covered completely in black paint), these figures also bend and move the same way the human body does i.e the joints and movements and they vary in height and body proportion(still within humanly possibilities), plus they pack quite a punch possessing with each attack counting as A rank similarly to how an earth golem's freeform attack depends on its rank e.g A rank golem freeform = A rank damage . Each chakra human figure counts as A rank Wind and costs the user 30 chakra per usage , also, each figure must be short range from Iris at all times or it'll simply vanish and if the user chooses, he might decide not to create the figure fully i.e creating upper body etc the it still counts as A rank
~ Only one chakra figure can be created at a time and it costs user 30 chakra plus it counts as a move and each figure stays for a turn before running outta chakra and vanishing.
~ Can only be taught by Lytes.
~ The Cloak's is so evil and dark that everything that comes from it is affected by its color, In real terms, the cloak literally darkens any chakra that passes through it changing its color to black, furthermore, In the NV, it has been shown that elemental chakra can exist in various colour. If this explanation doesn't work, then, The wind chakra in the figures is so concentrated that the conc blue chakra appears to black
~ The cloak can withstand freeform Taijutsu and weapons such as kunais, even explosive tags, it can also withstand up to B rank jutsus, any more would damage the cloak

Personal Summoning - Fused to Kurapika's back.
(Kuchiyose No Jutsu: Ekitei) – Summoning Technique: Ekitei
Type:
Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Ekitei is a Bengal monitor who specializes in spying techniques such as camouflaging. He is normally the size of a regular adult Bengal monitor but will usually transform into the size of a lizard in order to hang/fuse to someone’s back and follow him (like a parasiting technique), his weight being so light that this person won’t know or suspect anything. While he does so, he will camouflage himself and be completely unseen from regular eyes. When Ekitei is summoned in battle, it will appear as a fail as he will already be in camouflaged mode (i.e. he will be the size of a lizard and hanging/fused to the summoner’s back, as well as camouflaged to deceive regular eyes). There, he will keep check of any disturbance in the summoner’s chakra flow and promptly release him from Genjutsu (up to A-rank), as well as link his vision to the summoner's vision and vice versa allowing the user to look out (requires physical contact) for any attacks coming from the summoner's back, alerting him of such dangers in a timely manner. Thus, while Ekitei is active, it is very hard to catch the summoner off-guard through the use of genjutsu and/or sneak attacks from his back.

Note: Can only be summoned by those who have signed the Bengal Monitor contract.
Note: The summoner of Ekitei must be Sannin rank or above.
Note: Only summonable once per battle, with a duration of four turns.[/COLOR]
Note: Camouflaging will not deceive Sensor-type ninja, including Byakugan users and Sharingan users. Furthermore, it will not deceive sensory techniques that makes use of physical conditions other than visual ones, such as Chakra Sensing Rain which makes physical contact, or the Inuzuka's smelling senses.
Note: Releasing the summoner from Genjutsu counts as a move.
Note: Being on the back of the summoner, Ekitei is unaffected by regular genjutsus as long as his presence is undetected

Puppets - Hovering a foot off the ground a meter to both sides.
(Kinzoku Kugutsu ) - Autonomous Puppets
Type: Tool
Rank: A
Range: Short-Long
Chakra: 30 (40)
Damage: 60 (90)
Description: An advanced type of puppet that makes use of scientific ninja tools to attain a limited degree of autonomy that ergo, enables them to act independent of a puppeteer. To initiate this method, each puppet must first be programmed with a set of specific functions that then makes use of a detection system to prompt them into action. More specifically, the puppets will be able to act whenever foreign chakra enters mid-range of them while deployed in a battle or in the same landmark as them (WSE). Once prompted to act, these puppets are capable of firing several chakra bullets in rapid succession to inflict major damage (A-rank with twice the speed of Jounin-ranked bios). In addition, they are also able to fire chakra bullets nonstop once every three turns, which results in a much higher collective damage output (Forbidden-ranked). But afterwards, the puppets are rendered unable to fire any bullets while they undergo a two-turn cooldown.
Note: Puppets are created with up to 150 chakra, able to be used for firing chakra bullets. These bullets are neutral to elemental Jutsu.
Note: Puppeteers are able to have use two autonomous puppets while cyborgs can used up to four.
Note: Can be carried in scrolls if desired.
Note: Must have puppetry as an Advanced Ninjutsu or be a Cyborg.




Kurapika's eyes would access his opponent the same he could feel his opponent accessing him, for a brief moment he wondered what conclusion his opponent would come to. The single handseal would spur Kurapika flooding his body with the same jittery adrenaline he feels when fighting an opponent he had never faced before. He'd see snakes and a large flower bud appear around him and a split second later they'd both disappear. It'd take him a split moment to realize it was Ekitei's doing. His personal summoning had released him from the genjutsu.

Dirty tactics, uhh?

Kurapika's wind chakra would be sent into the sky darkening the cloud, the cloud would then create a cutting tornado that comes down as a F-5 tornado slicing Kilik to shreds. At the same time, Kurapika would drop his leg weights - His opponent was about to experience Kurapika's might as a Taijutsu user.

(Fūton: Tatsuno Ooshigoto) - Wind Style: Severing Pressure
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.

(Katai Omori: Doroppu) — Leg Weights: Drop
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: N/A
Damage Points: (+20 to Kicks & 2x Running Speed)
Description: The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nulified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.




Chakra: 1600 - 30 - 30
Puppet's Chakra: 150
 

Skaaar

Member
Joined
Jul 7, 2017
Messages
339
Kin
54💸
Kumi
1,545💴
Trait Points
0⚔️
Kurapika Bartholomew

CW - Black full body Cloak
Iris
Type: Weapon
Rank: S
Range: Short
Chakra cost: N/A
Damage: N/A
Description: Iris is a cloak said to be forged from darkness itself , it's black in colour and it fits itself to the height and desires such as color, shape, size and accessories e.g hood of the user which if used correctly allows the user to camouflage with his surroundings although ninjas of higher rank, can easily spot the user, the camouflage only masks the user's appearance, it doesn't mask chakra, sound, scent etc, when viewed up close, the cloak seems to be made of several tormented souls each trying to break free from the cloak, the true substance used to create the cloak is unknown but it is known the cloak can passively block basic ninja tools without sustaining so much as a scratch. Iris has only one special ability and that is the ability to create chakra human figures out of itself, it is rumored that it's simply the cloak releasing a soul and forcing it to do the user's bidding, these figures are black as night (Like an human with no face nor hair then covered completely in black paint), these figures also bend and move the same way the human body does i.e the joints and movements and they vary in height and body proportion(still within humanly possibilities), plus they pack quite a punch possessing with each attack counting as A rank similarly to how an earth golem's freeform attack depends on its rank e.g A rank golem freeform = A rank damage . Each chakra human figure counts as A rank Wind and costs the user 30 chakra per usage , also, each figure must be short range from Iris at all times or it'll simply vanish and if the user chooses, he might decide not to create the figure fully i.e creating upper body etc the it still counts as A rank
~ Only one chakra figure can be created at a time and it costs user 30 chakra plus it counts as a move and each figure stays for a turn before running outta chakra and vanishing.
~ Can only be taught by Lytes.
~ The Cloak's is so evil and dark that everything that comes from it is affected by its color, In real terms, the cloak literally darkens any chakra that passes through it changing its color to black, furthermore, In the NV, it has been shown that elemental chakra can exist in various colour. If this explanation doesn't work, then, The wind chakra in the figures is so concentrated that the conc blue chakra appears to black
~ The cloak can withstand freeform Taijutsu and weapons such as kunais, even explosive tags, it can also withstand up to B rank jutsus, any more would damage the cloak

Personal Summoning - Fused to Kurapika's back.
(Kuchiyose No Jutsu: Ekitei) – Summoning Technique: Ekitei
Type:
Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Ekitei is a Bengal monitor who specializes in spying techniques such as camouflaging. He is normally the size of a regular adult Bengal monitor but will usually transform into the size of a lizard in order to hang/fuse to someone’s back and follow him (like a parasiting technique), his weight being so light that this person won’t know or suspect anything. While he does so, he will camouflage himself and be completely unseen from regular eyes. When Ekitei is summoned in battle, it will appear as a fail as he will already be in camouflaged mode (i.e. he will be the size of a lizard and hanging/fused to the summoner’s back, as well as camouflaged to deceive regular eyes). There, he will keep check of any disturbance in the summoner’s chakra flow and promptly release him from Genjutsu (up to A-rank), as well as link his vision to the summoner's vision and vice versa allowing the user to look out (requires physical contact) for any attacks coming from the summoner's back, alerting him of such dangers in a timely manner. Thus, while Ekitei is active, it is very hard to catch the summoner off-guard through the use of genjutsu and/or sneak attacks from his back.

Note: Can only be summoned by those who have signed the Bengal Monitor contract.
Note: The summoner of Ekitei must be Sannin rank or above.
Note: Only summonable once per battle, with a duration of four turns.[/COLOR]
Note: Camouflaging will not deceive Sensor-type ninja, including Byakugan users and Sharingan users. Furthermore, it will not deceive sensory techniques that makes use of physical conditions other than visual ones, such as Chakra Sensing Rain which makes physical contact, or the Inuzuka's smelling senses.
Note: Releasing the summoner from Genjutsu counts as a move.
Note: Being on the back of the summoner, Ekitei is unaffected by regular genjutsus as long as his presence is undetected

Puppets - Hovering a foot off the ground a meter to both sides.
(Kinzoku Kugutsu ) - Autonomous Puppets
Type: Tool
Rank: A
Range: Short-Long
Chakra: 30 (40)
Damage: 60 (90)
Description: An advanced type of puppet that makes use of scientific ninja tools to attain a limited degree of autonomy that ergo, enables them to act independent of a puppeteer. To initiate this method, each puppet must first be programmed with a set of specific functions that then makes use of a detection system to prompt them into action. More specifically, the puppets will be able to act whenever foreign chakra enters mid-range of them while deployed in a battle or in the same landmark as them (WSE). Once prompted to act, these puppets are capable of firing several chakra bullets in rapid succession to inflict major damage (A-rank with twice the speed of Jounin-ranked bios). In addition, they are also able to fire chakra bullets nonstop once every three turns, which results in a much higher collective damage output (Forbidden-ranked). But afterwards, the puppets are rendered unable to fire any bullets while they undergo a two-turn cooldown.
Note: Puppets are created with up to 150 chakra, able to be used for firing chakra bullets. These bullets are neutral to elemental Jutsu.
Note: Puppeteers are able to have use two autonomous puppets while cyborgs can used up to four.
Note: Can be carried in scrolls if desired.
Note: Must have puppetry as an Advanced Ninjutsu or be a Cyborg.




Kurapika's eyes would access his opponent the same he could feel his opponent accessing him, for a brief moment he wondered what conclusion his opponent would come to. The single handseal would spur Kurapika flooding his body with the same jittery adrenaline he feels when fighting an opponent he had never faced before. He'd see snakes and a large flower bud appear around him and a split second later they'd both disappear. It'd take him a split moment to realize it was Ekitei's doing. His personal summoning had released him from the genjutsu.

Dirty tactics, uhh?

Kurapika's wind chakra would be sent into the sky darkening the cloud, the cloud would then create a cutting tornado that comes down as a F-5 tornado slicing Kilik to shreds. At the same time, Kurapika would drop his leg weights - His opponent was about to experience Kurapika's might as a Taijutsu user.

(Fūton: Tatsuno Ooshigoto) - Wind Style: Severing Pressure
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.

(Katai Omori: Doroppu) — Leg Weights: Drop
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: N/A
Damage Points: (+20 to Kicks & 2x Running Speed)
Description: The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nulified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.




Chakra: 1600 - 30 - 30
Puppet's Chakra: 150

Passively activating his sensory abilities, Rung would gain an insight on how his target was able to dispel the layered illusions without moving a muscle. Rung quickly analyses the target once again, taking note of every detail in split seconds. He would detect the presence of another chakra being on the target's back, hidden from sight.

That wasn't all, with his heightened awareness, the dark skinned shinobi would also detect the chakra composition in the blonde's clothing, not sure of what to make of it, the hovering puppets were there too. This victim had quite the arsenal.

Kilik Rung senses the victim send his chakra into the clouds and he knew he had react immediately. Wasting no moment, Kilik will send his chakra into his victim's nervous system, gaining total control over his body as he will be forced to do his new master's biddings. First, Kurapika would be compelled to stop his intended wind technique as well as his intentions of releasing the weights around his leg. Secondly, the summon on his back would meet his doom as Kurapika follows his master's bidding and releases the summoning animal, returning it back to whatever hellhole it crawled out from, off from the battlefield.

Still maintaining the hold on his victim, Kilik will release large amounts of snakes from his mouth that swiftly forms into a colossal wave that rises and covers up the blonde, biting and crushing him in multiple ways. Kilik would keep track of his victim under the whole snake chaos through the hold and his sensory abilities, monitoring his victim's chakra pathway at the same time.


Techniques Used

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn) (Sixth Sense Speciality)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

(Shinranshin no Jutsu ) - Mind Body Disturbance Technique
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage: N/A
Description: A ninjutsu where one sends their chakra into the subject's nervous system, thus gaining complete control of the target's body. Those caught in the technique will fall completely under the user's control, as their bodies become disconnected from their will. The difference between this and the Mind Body Switch Technique is that the caster doesn't project their consciousness into the target's body. Situations of numerical superiority for the adversary are precisely where this technique, which freely manipulates human beings, will display its efficiency, by getting enemies to turn on one another. Control can be exerted even from long distances. At a minimum, this technique allows for the user to manipulate the body of the target to perform non-chakra oriented movements and actions. Yamanaka with considerable strength over their opponent can force targets to use chakra and techniques through force of will. With this technique the user can issue any command from killing a teammate, releasing a jutsu, revealing secrets, etc. The limitation to this technique is that the user cannot order the victim to kill themselves or cause otherwise fatal injuries.
Note: Against opponents or otherwise unwilling participants that are of higher rank than the Yamanaka, the user can only force non-chakra
related actions such as taijutsu. For equal ranked opponents, the user can force opponents to release active techniques such as modes, summons, and clones, though cannot force their hand at casting techniques. Against weaker opponents, the user can compel the use of other ninjutsu and other chakra based techniques.
Note: This technique lasts 6 turns unless broken prior. While utilizing this technique, the user becomes incapable of utilizing techniques above A-rank or advanced ninjutsu such as Fuin, Medical, Y-Y, etc for three turns. After complete control over the user they are capable of using their techniques S-rank and below.
Note: This technique requires a cool down equivalent to the number of turns it was sustained.

(Mandara no jin) – Myriad Snake Net
Type: Offensive
Rank: A
Range: Mid
Chakra: 30
Damage: 60
Description: The user will release a torrent of serpents out their mouth. This wave will rise and rush towards the target and covering them while
biting them and crushing them.
Note: Must be able to summon snakes

Chakra Level - 1560 - 80 = 1480
Health Bar - 160
 

Lytes

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Passively activating his sensory abilities, Rung would gain an insight on how his target was able to dispel the layered illusions without moving a muscle. Rung quickly analyses the target once again, taking note of every detail in split seconds. He would detect the presence of another chakra being on the target's back, hidden from sight.

That wasn't all, with his heightened awareness, the dark skinned shinobi would also detect the chakra composition in the blonde's clothing, not sure of what to make of it, the hovering puppets were there too. This victim had quite the arsenal.

Kilik Rung senses the victim send his chakra into the clouds and he knew he had react immediately. Wasting no moment, Kilik will send his chakra into his victim's nervous system, gaining total control over his body as he will be forced to do his new master's biddings. First, Kurapika would be compelled to stop his intended wind technique as well as his intentions of releasing the weights around his leg. Secondly, the summon on his back would meet his doom as Kurapika follows his master's bidding and releases the summoning animal, returning it back to whatever hellhole it crawled out from, off from the battlefield.

Still maintaining the hold on his victim, Kilik will release large amounts of snakes from his mouth that swiftly forms into a colossal wave that rises and covers up the blonde, biting and crushing him in multiple ways. Kilik would keep track of his victim under the whole snake chaos through the hold and his sensory abilities, monitoring his victim's chakra pathway at the same time.


Techniques Used

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn) (Sixth Sense Speciality)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

(Shinranshin no Jutsu ) - Mind Body Disturbance Technique
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage: N/A
Description: A ninjutsu where one sends their chakra into the subject's nervous system, thus gaining complete control of the target's body. Those caught in the technique will fall completely under the user's control, as their bodies become disconnected from their will. The difference between this and the Mind Body Switch Technique is that the caster doesn't project their consciousness into the target's body. Situations of numerical superiority for the adversary are precisely where this technique, which freely manipulates human beings, will display its efficiency, by getting enemies to turn on one another. Control can be exerted even from long distances. At a minimum, this technique allows for the user to manipulate the body of the target to perform non-chakra oriented movements and actions. Yamanaka with considerable strength over their opponent can force targets to use chakra and techniques through force of will. With this technique the user can issue any command from killing a teammate, releasing a jutsu, revealing secrets, etc. The limitation to this technique is that the user cannot order the victim to kill themselves or cause otherwise fatal injuries.
Note: Against opponents or otherwise unwilling participants that are of higher rank than the Yamanaka, the user can only force non-chakra
related actions such as taijutsu. For equal ranked opponents, the user can force opponents to release active techniques such as modes, summons, and clones, though cannot force their hand at casting techniques. Against weaker opponents, the user can compel the use of other ninjutsu and other chakra based techniques.
Note: This technique lasts 6 turns unless broken prior. While utilizing this technique, the user becomes incapable of utilizing techniques above A-rank or advanced ninjutsu such as Fuin, Medical, Y-Y, etc for three turns. After complete control over the user they are capable of using their techniques S-rank and below.
Note: This technique requires a cool down equivalent to the number of turns it was sustained.

(Mandara no jin) – Myriad Snake Net
Type: Offensive
Rank: A
Range: Mid
Chakra: 30
Damage: 60
Description: The user will release a torrent of serpents out their mouth. This wave will rise and rush towards the target and covering them while
biting them and crushing them.
Note: Must be able to summon snakes

Chakra Level - 1560 - 80 = 1480
Health Bar - 160
Sorry for replying late, RL ish.
Not sure how Yamanaka techniques are defended so I'll be using all the methods I can think of :p
Iris has no chakra composition btw. Also, your bio can't tell it's a summoning, just a lump of different chakra on Kurapika's back (Might be a CW/CT for all Kilik knows).


Ekitei constantly keeping track of Kurapika's chakra would notice the foreign chakra invading his body and he'd immediately send chakra into Kurapika's body to cancel what he believes to be genjutsu. The end effect would be the same - Kilik would lose control of Kurapika the same moment he got it. Without Kurapika calling off the attack, the F-5 tornado would continue as planned dropping from above to cut the Kurama clan member to shreds.

At the same time, the puppets next to Kurapika would release a barrage of chakra bullets at Kilik and the short range area around him, the sheer amount and speed of the bullets should break Kilik's focus and release Kurapika from his control (If the previously mentioned method doesn't work) before he can carry out any of his plans.

(Kinzoku Kugutsu ) - Autonomous Puppets
Type: Tool
Rank: A
Range: Short-Long
Chakra: 30 (40)
Damage: 60 (90)
Description: An advanced type of puppet that makes use of scientific ninja tools to attain a limited degree of autonomy that ergo, enables them to act independent of a puppeteer. To initiate this method, each puppet must first be programmed with a set of specific functions that then makes use of a detection system to prompt them into action. More specifically, the puppets will be able to act whenever foreign chakra enters mid-range of them while deployed in a battle or in the same landmark as them (WSE). Once prompted to act, these puppets are capable of firing several chakra bullets in rapid succession to inflict major damage (A-rank with twice the speed of Jounin-ranked bios). In addition, they are also able to fire chakra bullets nonstop once every three turns, which results in a much higher collective damage output (Forbidden-ranked). But afterwards, the puppets are rendered unable to fire any bullets while they undergo a two-turn cooldown.
Note: Puppets are created with up to 150 chakra, able to be used for firing chakra bullets. These bullets are neutral to elemental Jutsu.
Note: Puppeteers are able to have use two autonomous puppets while cyborgs can used up to four.
Note: Can be carried in scrolls if desired.
Note: Must have puppetry as an Advanced Ninjutsu or be a Cyborg.

Chakra: 1540 - 30
Puppet's Chakra: 150 - 40
 

BusinessManTeno

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I was asked to check this and I will make this simple

The summon sends chakra into the system but then says it dispels genjutsu.. While the concept is still slightly the same it does specify "genjutsu" so releasing the hold wouldnt work..

Also, the yamanaka technique he used requires constant focus.. meaning he isnt able to use his snake technique since he is controlling your body.

That being said the Timeframe will go

Take Over Your body
Release Your Summon & Puppets Attack

If the opponent dont want to get hit, he has to release his hold on you. Also the snake move doesnt go through.. IS what I would say BUT it would be easier to say it goes go through since you did a snake technique.. So Final Verdict

- Yamanaka Technique Happens
- Releases Summon From Back
- Snake Technique
- Puppet Technique (Which would IMO overpower the snake) leaving him to deal with the puppet technique (Lytes bio would be released from the yamanaka technique)
 
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Skaaar

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Thank you for the verdict @BusinessManTeno

The summon disperses in no time whilst the mental hold on the target remained. With his heightening awareness, Kilik would detect the buildup of chakra within Kurapika's puppets as they fired simultaneous bullets in devastating frenzy which effectively destroys the colossal wave of snakes sent earlier and continues onwards.

The dark haired shinobi had little time to react as he releases his hold over Kurapika, a necessary procedure if he was going to survive the bullet onslaught. Kilik goes on to expunge a formidable amount of earth chakra from every part of his body as dense rocks covers him from head to toe, creating a suitable defense that tanks the bullets, leaving him unscathed.

No sooner than the bullets had been taken care of, Kilik would switch to the offensive. By sending his chakra into the target's brain, Kilik would force on him a blaring migraine that causes his mind to become fuzzy, affecting his overall abilities and reaction to movement. Simply put, this translates to Kurapika being unable to perform techniques above A rank with the migraine inhibiting his actions.

That wasn't all. Kilik would further place his blonde target in a simple illusion where it appears Kurapika has been trapped in a large flower bud which then explodes. He would be made to believe the explosion is real as he collapses to the earth. Due to Kilik's active Demonic Id (Kurama KG), the effects of the explosion would be forced on the reality, translating to real life body harm from the 'supposed' explosion.

Techniques Used

(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Type: Offense/Defence/Supplementary
Rank: S
Range: Short
Chakra: 40 (+15 per turn)
Damage: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin,
forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.

(Shintendou no Jutsu) – Mind Body Confusion Technique
Rank: A - (S)
Type: Supplementary
Range: Short - Mid
Chakra cost: 30 - (40) (-10/15 per turn)
Damage points: 60 - (80)
Description: This technique causes damage to all foes on the battlefield as well as confuses the main target. This is unique technique within the Yamanaka as it deals with causing mental damage as opposed to actually controlling another's body or will. This technique can be directed at multiple targets though the power would be divided among them. The damage translates into a blaring migraine that causes opponent's minds senses to become fuzzy affecting their ability to react to movements
(negating chakra based sensory and heightened base 5 senses) and perform techniques (Above S-rank or A-rank depending on the rank of the technique). When performing this technique, however, Yamanaka are limited to performing only A-rank techniques and below. As well, the more targets under this technique's effects, the stronger, the shorter the duration of the technique. Against one person the technique lasts 3 turns. For every target double the number, the turn duration decreases by 1 meaning this technique can be cast on a maximum of 4 people at any given time.
Note: This technique can only be performed 4 times per battle with a cool down of 3 turns in between each use. S-rank usage of this technique can only be performed twice.

(Magen: Hanarasui) - Demonic Illusion: Flower Head Death
Rank: B
Type: Offensive/Supplementary
Range: Short- Mid
Chakra Cost: 20
Damage points: 40 (+20) due to stress on the mind
Description: The user will trap the target within an illusion where the opponent appears to be trapped in a large flower bud which then explodes. The opponent is made to believe that an explosion actually occurred and collapses, believing himself to be injured. The resulting stress on his mind causes damage.

Chakra Level - 1480 - 100 = 1380
Health Bar - 160
 

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Thank you for the verdict @BusinessManTeno

The summon disperses in no time whilst the mental hold on the target remained. With his heightening awareness, Kilik would detect the buildup of chakra within Kurapika's puppets as they fired simultaneous bullets in devastating frenzy which effectively destroys the colossal wave of snakes sent earlier and continues onwards.
The dark haired shinobi had little time to react as he releases his hold over Kurapika, a necessary procedure if he was going to survive the bullet onslaught. Kilik goes on to expunge a formidable amount of earth chakra from every part of his body as dense rocks covers him from head to toe, creating a suitable defense that tanks the bullets, leaving him unscathed.
No sooner than the bullets had been taken care of, Kilik would switch to the offensive. By sending his chakra into the target's brain, Kilik would force on him a blaring migraine that causes his mind to become fuzzy, affecting his overall abilities and reaction to movement. Simply put, this translates to Kurapika being unable to perform techniques above A rank with the migraine inhibiting his actions.
That wasn't all. Kilik would further place his blonde target in a simple illusion where it appears Kurapika has been trapped in a large flower bud which then explodes. He would be made to believe the explosion is real as he collapses to the earth. Due to Kilik's active Demonic Id (Kurama KG), the effects of the explosion would be forced on the reality, translating to real life body harm from the 'supposed' explosion.

Techniques Used

(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Type: Offense/Defence/Supplementary
Rank: S
Range: Short
Chakra: 40 (+15 per turn)
Damage: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin,
forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.

(Shintendou no Jutsu) – Mind Body Confusion Technique
Rank: A - (S)
Type: Supplementary
Range: Short - Mid
Chakra cost: 30 - (40) (-10/15 per turn)
Damage points: 60 - (80)
Description: This technique causes damage to all foes on the battlefield as well as confuses the main target. This is unique technique within the Yamanaka as it deals with causing mental damage as opposed to actually controlling another's body or will. This technique can be directed at multiple targets though the power would be divided among them. The damage translates into a blaring migraine that causes opponent's minds senses to become fuzzy affecting their ability to react to movements
(negating chakra based sensory and heightened base 5 senses) and perform techniques (Above S-rank or A-rank depending on the rank of the technique). When performing this technique, however, Yamanaka are limited to performing only A-rank techniques and below. As well, the more targets under this technique's effects, the stronger, the shorter the duration of the technique. Against one person the technique lasts 3 turns. For every target double the number, the turn duration decreases by 1 meaning this technique can be cast on a maximum of 4 people at any given time.
Note: This technique can only be performed 4 times per battle with a cool down of 3 turns in between each use. S-rank usage of this technique can only be performed twice.

(Magen: Hanarasui) - Demonic Illusion: Flower Head Death
Rank: B
Type: Offensive/Supplementary
Range: Short- Mid
Chakra Cost: 20
Damage points: 40 (+20) due to stress on the mind
Description: The user will trap the target within an illusion where the opponent appears to be trapped in a large flower bud which then explodes. The opponent is made to believe that an explosion actually occurred and collapses, believing himself to be injured. The resulting stress on his mind causes damage.

Chakra Level - 1480 - 100 = 1380
Health Bar - 160
Ekitei was dispersed by his opponent in a moment of weakness. Kurapika couldn't help but smile... He was going to enjoy obliterating this man. Kurapika would react as Kilik puts up his Earthern Armor by stomping the ground and erecting 3 fire pillars beneath his opponent. The pillars are closely positioned making them look like a single 5 meter wide pillar with Kilik in the center. If not countered, Kilik would be skewered and burnt.

(Katon: Gōka Honoo no Hashira Jutsu) - Fire Release: Great Fire Flame Pillars Technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.

Chakra: 1510 - 30
Puppet's Chakra: 110
 
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