[Fire] with Nnoitra

drxdroopy

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( Katon: Hibashiri ) - Fire Release: Running Fire
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: After performing the Tiger hand seal by utilizing their fire chakra, the user will create a stream of fire that can be manipulated into several forms (rings of fire that runs on the ground or a circle of fire flying through the air) before striking the target. It can also be used in combination with a suitable wind technique to release a massive inferno

Advantages: This one I could use as a distraction if I make several rings of fire and maybe even damage the opponent with one. Or with a wind jutsu distract the opponent and create a massive inferno around him.

Disadvantages: Could be turned into a massive inferno by a wind jutsu and damage me. Again is weak to most water or earth jutsu.

Qeustion: How many rings can I make and can I control they're movements?

( Katon: Ryūka no Jutsu ) - Fire Release: Dragon Fire Technique
Rank: C
Type: Offense
Range: Short/Mid
Chakra Cost: 15
Damage Points: 30
Description: The user will perform four handseals Snake → Dragon → Rabbit → Tiger , and breathe fire along a cord or any other type of long object, which rushes forward in straight line catching the enemy on fire. A line of enemies can be used as the conductor as well. The flames are meant to target, and assault the enemy's upper body just like a projectile weapon.

Advantages: Again I could use this as a distraction. Or I could use multiple enemies as a conductor if faced in a handicap. Not much else

Disadvantages: Uses multiple hand seals which would be slow and easily countered unless I have an affinity for fire.

Qeustion: How does one gain an affinity for an element? Do I have to master the element or do you only get to choose one element to use with one hand seal?
 

Tosen

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1. My guess is that yes you can control them to an extant because you yourself will manipulate the fire meaning control it and form it into a ring. As for your second question Mmmmmm i'm not sure, i mean it says several, but how much is several i dont know, but i will ask around and get back to you on it.


2.I believe you need to master an element before stating as your affinity. You must know that in your bio you are allowed to have one element as your main special affinity, meaning if a said affinity jutsus require you to perform more than one handseal then you are allowed to cut that short and are only required to perform a single handseal. Also, you're allowed to have a secondary elemental affinity were you can perform the handseals faster in that secondary affinity. For example if you mastered fire and wind and want to put fire as your first affinity and wind as your second then you will say in your bio that you can perform all fire jutsu that require multiple handseals with one handseal and perform the multiple wind handseals faster than normal *for more reference see my bios in sig, it doesnt matter which one though i dont think one of the links work lol*
Basically put into your bio your 2 affinity, one for one handseal and the other to perform faster handseals for that said element.


Now can you tell me in what situations would you perform the 2 jutsu, would you use it at all?
 

drxdroopy

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I had thought about using the rings in my battle with xxhoudini in the war with kumo but didn't get the chance to due to his mistake. I planned to fire like three rings of fire off in three different directions but all of them coming at him at once. Using the rings as a distraction I was going to have my hidden ninken come out of hiding and attack him then use the great fireball tech.

As for the second one, I don't really think I would use that one unless I was ganged up on but then again its not that deadly.
 

Tosen

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Good job :D

Next two, do the same thing!

( Katon: Karyūdan ) - Fire Release: Fire Dragon Bullet

Rank: C
Type: Offense
Range: Short/Mid
Chakra Cost: 15
Damage Points: 30
Description: The user exhales a flame breath from their mouth after making one handseal. This technique can be used in conjunction with Earth Release: Earth Dragon Bullet to ignite the projectiles fired by the latter technique, making it more devastating.

( Katon: Hōsenka no Jutsu ) - Fire Release: Phoenix Sage Fire Technique

Rank: C
Type: Offense
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: The user first performs six hand seals Rat → Tiger → Dog → Ox → Rabbit → Tiger and they create a volley of small fireballs, which are sent flying in an unpredictable manner assaulting the enemy. In addition, the flames are controlled one by one with chakra, so avoiding them all is extremely difficult. Shuriken can also be concealed within the flames, creating an unexpected secondary surprise attack. Like the flames, the shuriken can be controlled with chakra. For the most part, however, this technique is used as a distraction.
 

drxdroopy

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( Katon: Karyūdan ) - Fire Release: Fire Dragon Bullet
Rank: C
Type: Offense
Range: Short/Mid
Chakra Cost: 15
Damage Points: 30
Description: The user exhales a flame breath from their mouth after making one handseal. This technique can be used in conjunction with Earth Release: Earth Dragon Bullet to ignite the projectiles fired by the latter technique, making it more devastating.

Advantages: Combined with earth dragon bullet this would make like miniature flaming meteorites causing the opponent to have to dodge them all.

Disadvantages: Just a breath of flame, could easily be extinguished or blown back at me with a wind or water jutsu.

I would use this one with earth dragon bullet as a combo, but it will have to wait til I learn the earth element lol.

( Katon: Hōsenka no Jutsu ) - Fire Release: Phoenix Sage Fire Technique
Rank: C
Type: Offense
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: The user first performs six hand seals Rat → Tiger → Dog → Ox → Rabbit → Tiger and they create a volley of small fireballs, which are sent flying in an unpredictable manner assaulting the enemy. In addition, the flames are controlled one by one with chakra, so avoiding them all is extremely difficult. Shuriken can also be concealed within the flames, creating an unexpected secondary surprise attack. Like the flames, the shuriken can be controlled with chakra. For the most part, however, this technique is used as a distraction.

Advantages: Extremely difficult to dodge due to the ability to hide shuriken in them and ability to control each of the fireballs with chakra. I like any jutsu that can be used as a distraction. With shuriken added the jutsu has a secondary surprise attack within the volley of fireballs.

Disadvantages: Again, could be dispelled by water and wind jutsus of the same or higher level. Utilizes 6 hand seals so it would affect the time-frame and could be countered easily by a smart ninja.

I actually can't wait to use this jutsu lol I like that I could use it as a distraction and as a means of damaging the opponent.
 

Tosen

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I know right? Very awesome esp for a C rank.


( Katon: Honoo no Saigai Hi Kagayaku no Jutsu ) - Fire Release: Flame of Disaster Fire Shine Technique
Rank: C
Type: Offensive
Range: Short - Mid
Chakra Cost: 15
Damage points: 30
Description: The user releases a flame of fire chakra that converges on the opponent wrapping around them and burning them.

Consider this like a very hot gum wrapper that wraps it's on your chewed gum, only in this scenario it's your opponent and they are burning like f'ck >_>


( Katon: Rakka Sanran Kasai ) - Fire Release: Falling Fire Scatter

Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user whilst in mid air will release from their mouth a series of small fire shots that rain down upon the target.

Pretty clear what it says and means, you just gotta make sure to be in mid air >_>

Any questions?
 
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drxdroopy

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( Katon: Honoo no Saigai Hi Kagayaku no Jutsu ) - Fire Release: Flame of Disaster Fire Shine Technique
Rank: C
Type: Offensive
Range: Short - Mid
Chakra Cost: 15
Damage points: 30
Description: The user releases a flame of fire chakra that converges on the opponent wrapping around them and burning them.

Advantages: This jutsu like you said wraps around the opponent and burns them continuously. Doesn't require a hand seal and is up to mid-range.

Disadvantages: Again, this C-rank could be countered by a b-rank water jutsu or hit with a wind jutsu and maybe cause it to land on you burning yourself.

( Katon: Rakka Sanran Kasai ) - Fire Release: Falling Fire Scatter
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user whilst in mid air will release from their mouth a series of small fire shots that rain down upon the target.

Advantages: Well with this one you could disperse a series of small fire shots in a short range on a target. I don't really think this one would be much more than a distraction jutsu really.

Disadvantages: Its a short ranged attack and you would have to be in mid-air meaning you are vulnerable to an attack from the opponent. I probably wouldn't use this jutsu very often. Unless I could combine it with a spin and make a flurry.
 

Tosen

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Good, last C rank.

( Katon: Kitsunebi ) - Fire Release: Fire Whisp
Rank: C
Type: Offensive
Range: Short - Long
Chakra cost: 15
Damage points: 30
Description: The user creates a small ball of bright fire from their mouth that shoots at the opponent burning on impact.


A damn good technique. No handseals, covers all ranges, very good C rank technique that can be used with a lot of combos (esp wind combos).
 

drxdroopy

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( Katon: Kitsunebi ) - Fire Release: Fire Whisp
Rank: C
Type: Offensive
Range: Short - Long
Chakra cost: 15
Damage points: 30
Description: The user creates a small ball of bright fire from their mouth that shoots at the opponent burning on impact.

Advantages: Like you said this requires no hand seals, it covers all distances, and it can be combined with many jutsu to create nice combos. I like that it is long distance because I could use it as a distraction with it being bright, maybe follow it up with a wind or water jutsu in case the opponet tries to deflect it back at me.

Disadvantages: Not many as it requires no hand seals and covers long range. Weak against water and wind could cause an inferno with it.
 

Tosen

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Now that we're getting into the B ranks, i'd like a little bit more detail in your responses in general (not saying you don't have enough, but in general).

But good job.
( Katon: Karyū Endan ) - Fire Release: Fire Dragon Flame Bullet
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user first performs seven handseals Ram → Horse → Snake → Dragon → Rat → Ox → Tiger and kneads chakra into flames, which are then manipulated into a genuine-looking dragon. The flames are divided to launch a left side, right side, and frontal assault in all three directions at once, turning the enemy into ash in a matter of seconds.

I honestly don't like this jutsu for the sole purpose of the amount of handseals it takes to perform it (would be different if your bio has a fire specialty in which case you can perform this jutsu and all other jutsu that requires the use of more than one handseal with one handseal). However the case is i really love the concept of it and the way that it attacks you from different angels and such, really awesome stuff there man.



( Bakuhatsu Enhogan ) – Exploding Flame Shots

Rank: B
Type: Attack
Range: Mid
Chakra Cost: 20
Damage points: 40
Description: The user shoots multiple fire shots from their hands that are able to cause fiery explosions on impact with any object. The shots can't set the opponent on fire, though they can cause damage by exploding on him.


This jutsu sorta reminds me of a dbz ki blasts in the way that it's shot from the hand and it's multiple. Tbh there is nothing else to say about this jutsu other then the fact that it sets you on fire upon impact and it also works on other objects as well.
 

drxdroopy

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( Katon: Karyū Endan ) - Fire Release: Fire Dragon Flame Bullet
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user first performs seven handseals Ram → Horse → Snake → Dragon → Rat → Ox → Tiger and kneads chakra into flames, which are then manipulated into a genuine-looking dragon. The flames are divided to launch a left side, right side, and frontal assault in all three directions at once, turning the enemy into ash in a matter of seconds.

Advantages: Well with this one it says that it would burn the enemy to ashes in a matter of seconds so it would be very effective if it hit the enemy. Attacks from left side, right side, and front in all three directions at once making it difficult to dodge. Is short/mid so depending on if you were at mid range you may be able to pull it off or like you said if one has an affinity for fire.

Disadvantages: As you said, I too believe that unless I have an affinity for fire then the amount of hand seals would be a very long process slowing down my attack and making it so the opponent could more easily counter me. Is strong but could still be put out by a water jutsu or made into an inferno with a wind jutsu. Though it with wind this could be turned into an inferno from all three assaulting sides.



( Bakuhatsu Enhogan ) – Exploding Flame Shots
Rank: B
Type: Attack
Range: Mid
Chakra Cost: 20
Damage points: 40
Description: The user shoots multiple fire shots from their hands that are able to cause fiery explosions on impact with any object. The shots can't set the opponent on fire, though they can cause damage by exploding on him.

Advantages: This one doesn't seem to require hand seals so it could be used quickly. I like how it does seem like dbz ki blasts, I would use this just for the similarity. It fires multiple shots from the user's hands that, upon impact with an object or opponent causes a fiery explosion. Though it cannot set an opponent on fire it does deal them burn damage.

Disadvantages: Truthfully I don't see many other than the usual weakness to water and the fact that wind could turn them back at you. It does state that it cannot set the opponent on fire though I am not sure whether that means if the opponent has some flammable substance that it still has the same effect or not?
 

Tosen

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Thats very nice and honestly im not sure abt the second jutsu "I am not sure whether that means if the opponent has some flammable substance that it still has the same effect or not?"
I honestly dont know, but will ask around.

( Katon: Hiendan ) – Fire Release: Soaring Flame Bullet
Rank: B
Type: Offense, Deffence
Range: Short
Chakra Cost: 20
Damage points: 40
Description: The user exhales a stronger yet shorter version of the Fire Release: Great Fireball technique.

This jutsu is basically as it said a stronger version of-- well wait wtf. You see this jutsu

( Katon: Gōkakyū no Jutsu ) - Fire Release: Great Fireball Technique
Rank: C
Type: Offense
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: After performing the necessary hand seals Snake → Ram → Monkey → Boar → Horse → Tiger, a ninja inhales air, and utilizing a large amount of fire chakra, spews a large fireball from their mouth after blowing through a ring made by the thumb and index finger of the user, incinerating everything in range. The fireball ignites externally.

They are both short ranged and say that wtf!!!!!
They need to fix that shizz right away (lol sorry i just got back from clubbing and im kinda u know what z-z).

( Katon: Gōenkyū ) - Fire Release: Great Blaze Ball
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user after performing two hand seals Horse → Tiger exhales a meteor-sized sphere of fire that carries the enemy away and causes a massive explosion on impact.

It's pretty much the standard of fire techniques, besides the range of it. The most important aspect about this jutsu is that (as it says) upon impact it causes an explosion, kinda like the popcorn in the microwave Lmaoooo, pops and explodes booom.
 
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drxdroopy

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( Katon: Hiendan ) – Fire Release: Soaring Flame Bullet
Rank: B
Type: Offense, Deffence
Range: Short
Chakra Cost: 20
Damage points: 40
Description: The user exhales a stronger yet shorter version of the Fire Release: Great Fireball technique.

Advantages: Stronger version fire release: great fireball. Also it requires no hand seals so it could come in handy when countering. They do need to fix that as great fireball should be at least mid ranged since this one is a shorter version XD All in all it would be a good defensive move. And the fact that I could use it to harm an opponent is a plus.

Disadvantages: First off, its short range and would be pretty useless against a long ranged opponent. Weak to water, while wind would only add to its destructive force. Not much else that I see.

( Katon: Gōenkyū ) - Fire Release: Great Blaze Ball
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user after performing two hand seals Horse → Tiger exhales a meteor-sized sphere of fire that carries the enemy away and causes a massive explosion on impact.

Advantages: Dude this one seems epic @_@ A meteor sized sphere of fire sounds like it would be hard to dodge. It carries the opponent away with its size. And upon impact a massive explosion occur. This jutsu is a pretty good B-rank.

Disadvantages: The user could get caught in the explosion depending on the range where the technique was used. The weakness to water. A wind jutsu may be able to blow it back and cause it to increase its size and destructive force.

Not much detail I know, but not much to go on in the descriptions XD
 

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Very nice.

Next two

( Katon: Gōenka ) - Fire Release: Great Flame Flower
Rank: B
Type: Attack
Range: Short - Long
Chakra cost: 20
Damage Points: 40
Description: The user jumps in the air and shoots three giant bullets of fire that come down like giant meteors, then erupt into a geyser of flame.

This is pretty much a fire ball rain that together equals b rank (im pretty sure individually the 3 fire balls are not of b rank strength). In any case this is pretty straight forward with the key being a person jumping into the air.


( Katon: Haisekishō ) - Fire Release: Ash Pile Burning
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user spews superheated ash from their mouth after performing four handseals. The ash is hot enough to cause third-degree burns on the victim. Because it's composed entirely of ash, it stays in the air around the victim like a cloud. If the user clicks his teeth, the stagnant ash will ignite, creating a violent explosion.

This is one of them jutsus that are actually not fire persay, but it relates to them. As you can tell, the ash is said to give you a degree of burns by itself, but it's true self comes from it's explosive nature and all you have to do is click your teeth to a degree and boom.
 

drxdroopy

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( Katon: Gōenka ) - Fire Release: Great Flame Flower
Rank: B
Type: Attack
Range: Short - Long
Chakra cost: 20
Damage Points: 40
Description: The user jumps in the air and shoots three giant bullets of fire that come down like giant meteors, then erupt into a geyser of flame

Advantages: Three giant bullets of fire sounds nice. Can you control their trajectory or do they just rain down? Also the part where they erupt into a geyser of flames sounds pretty sweet to me. And the no hand seals is a good point. Long range attack, this will come in handy immediately actually.

Disadvantages: Well depending on whether i can control the trajectory of them, me not being able to might be a downside. Requires me to jump in the air which could leave me open to an attack. Other than that I like this technique.

( Katon: Haisekishō ) - Fire Release: Ash Pile Burning
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user spews superheated ash from their mouth after performing four handseals. The ash is hot enough to cause third-degree burns on the victim. Because it's composed entirely of ash, it stays in the air around the victim like a cloud. If the user clicks his teeth, the stagnant ash will ignite, creating a violent explosion.

Advantages: This technique has decent range. The ash is hot enough to give an enemy third degree burns if it lands. The part where it is just ash cloud that stays around the opponent and click my teeth and cause an explosion around them is very nice.

Disadvantages: Four hand seals could make this technique very slow to release. If I am close to the opponent it would not be wise to click my teeth for the explosion could harm me. The opponent could just blow the ash cloud away using a wind jutsu. Or maybe ignite it themselves somehow.
 

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Next two jutsus.

( Katon: Gōryūka no Jutsu ) - Fire Release: Great Dragon Fire Technique
Rank: B
Type: Offense/Supplementary
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user fires several large dragon-shaped fireballs at their opponent after performing one handseal. It is able to alter localized weather conditions to the point of making thunder clouds when shot into the air, enabling the user to perform Kirin.

Isn't this the jutsu that you were looking for with Kirin especially? xD Might have been another person but yes, if you love Kirin then this jutsu is a plus.

( Katon: Hōsenka Tsumabeni ) - Fire Release: Phoenix Sage Flower Nail Crimson
Rank: B
Type: Offensive
Range: short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user unleashes a volley of shuriken with one hand, while at the same time exhaling fire-infused chakra onto them in order to increase the weapons' destructive potential by making them capable of inflicting severe burns upon direct contact with either the intended victim or any other object caught within their trajectories. Due to the chakra-based nature of the flames that surround them, the shuriken will continue to burn after impact, regardless of the flammability of the object that they ultimately collide with.


Basically a shurikens that are on fire (or are superheated enough to cause burns upon contact). Just remember that they are essentially projectiles and can be blown away by wind despite the elemental weakness that wind is to fire.
 

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( Katon: Gōryūka no Jutsu ) - Fire Release: Great Dragon Fire Technique
Rank: B
Type: Offense/Supplementary
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user fires several large dragon-shaped fireballs at their opponent after performing one handseal. It is able to alter localized weather conditions to the point of making thunder clouds when shot into the air, enabling the user to perform Kirin.

Advantages: This one would help me prepare the clouds for Kirin, if I knew Kirin. Fires three dragon shaped fireballs at the sky that can change the weather conditions in the localized area. Only requires one hand seal making the creation of this jutsu quick.

Disadvantages: Well, depending on how long it takes the dragon shape to form it may take a minute. Also, does this just shoot into the sky or can I shoot them directly at an opponent? Other than that qeustion this seems like a pretty effective jutsu.

( Katon: Hōsenka Tsumabeni ) - Fire Release: Phoenix Sage Flower Nail Crimson
Rank: B
Type: Offensive
Range: short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user unleashes a volley of shuriken with one hand, while at the same time exhaling fire-infused chakra onto them in order to increase the weapons' destructive potential by making them capable of inflicting severe burns upon direct contact with either the intended victim or any other object caught within their trajectories. Due to the chakra-based nature of the flames that surround them, the shuriken will continue to burn after impact, regardless of the flammability of the object that they ultimately collide with.

Advantages: The flaming shuriken part sounds cool. So does the fact they no matter what they hit they will continue to burn the object or enemy. The shuriken would also be capable of cutting into an enemy's skin maybe burning their insides.

Disadvantages: Well if the shuriken did cut the enemy the fire would then cauterize the wound thus stopping an enemy from bleeding out. This could affect time frame as I would have to first throw the shuriken then infuse them with the fire chakra. Can be easily stopped by wind or water. Though I am not sure if the shuriken themselves would continue on if hit with water.
 

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Also, does this just shoot into the sky or can I shoot them directly at an opponent?
Yes you can shoot them at your opponent.

( Katon: Onidōrō ) - Fire Release: Demon Lantern
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: After performing the Tiger hand seal the user will manipulate their chakra releasing several fire ghosts that are like heads with horns and yellow eyes that then attack the target/s in a swarm.


It would be super funny if you could use this jutsu to instead of burning your opponent you simply scare them away and make them shit their pants lol. Anyways, there is not much to say about this jutsu.


( Katon: Honoo no Hashira Jutsu ) - Fire Release: Flame Pillar Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user will manipulate their chakra into their chest and then they will release from their mouth a quick burst of flame towards their opponents feet which then errupts into a large pillar of flame reaching 3 meters tall and inflicting damage to the target.


Another weird angle for a fire jutsu. Instead of coming straight at you it comes through via your feet and the pillar is long (3 meters infact).
 

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( Katon: Onidōrō ) - Fire Release: Demon Lantern
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: After performing the Tiger hand seal the user will manipulate their chakra releasing several fire ghosts that are like heads with horns and yellow eyes that then attack the target/s in a swarm.

Advantages: Creates a swarm of fire ghosts. The are capable of swarming the opponent. Like you said not much to go on @_@.

Disadvantages: The only downside to this would be the amount of fire ghosts you are able to create at once. Several can be interpreted in multiple ways thus to each person they could just say how many without being accurate on the amount. Can be put out by water of the same rank or above. Not sure if it could eat a wind tech up.

( Katon: Honoo no Hashira Jutsu ) - Fire Release: Flame Pillar Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user will manipulate their chakra into their chest and then they will release from their mouth a quick burst of flame towards their opponents feet which then errupts into a large pillar of flame reaching 3 meters tall and inflicting damage to the target.

Advantages: Requires no hand seals and seems to be a quick jutsu. Not sure about that though. I like how the pillar is 3 meters tall and that it erupts from underneath an opponent's feet and propels them upward in the pillar of flames simultaneously causing them to be burned in the pillar.

Disadvantages: Could be easily blocked by an opponent who knows of this jutsus capabilities. Or by simply spewing water at the fire before it reaches their feet. Other than that I find this very useful and maybe good for certain combos with my Inuzuka's type of hit and run taijutsu.
 

Tosen

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Next jutsu

( Katon: Kaen Senpū ) - Fire Release: Flame Whirlwind
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: After performing the required four handseals Monkey → Bird → Dog → Ram, fire erupts around the user's body and then launches towards the target in a spiraling-manner. The target is then incinerated as the flames erupt upwards.

Well, fire is lunched in a spinning manner, but it's not spinning when it erupts around your body if you use it. The rest is game since it says it incinerates your opponent upon impact.


( Katon: Benijigumo ) - Fire Release: Crimson Earth Spider
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: After performing five handseals Tiger → Horse → Rat → Dog → Tiger , the user spews out fire that both surrounds the enemy and then transforms into a spider that attacks the enemy. This technique effectively traps and attacks an opponent at the same time, and can be used to force them into another attack.

This technique is weird Af. It basically subdues your opponent while at the same time in a form of a fire spider puts pressure on you for an attack. Very useful i must say, but meh easy to counter.
 
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