[Fire Release] With Mînato

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Rank: B
Type: Offense, Defense
Range: Short
Chakra Cost: 20
Damage points: 40
Description: The user exhales a stronger yet shorter version of the Fire Release: Great Fireball technique.



Describe how to do it: The user gathers chakra in their stomach and heats it up, changing the nature of the chakra to Fire. As soon as the Chakra is Fire Nature, the user breathes it out with air from their lungs. Once the Fire Chakra infused breath hits the air, it spontaneously combusts and creates a burst of fire in the form of a small, but intense Fireball.

How many hand seals does it have: None, according to the Wiki, it required Sasuke Uchiha to be in the Cursed Mark State 2, but since not all Fire Style users will have access to the Cursed Mark, it has been changed to allow it to be used by everyone.

Advantages: No hand seals means it very quick to pull off. The jutsu's description says it can be used Defensively, this means that the flames must be so hot that they can render things like tools and other jutsu either void, or less effective.

Disadvantages: It can only reach Close Ranged enemies, making it far less effective than the normal Fireball Jutsu. That's only the real drawback I can see... Apologies Sensei.

Combos and possible uses: Being a quick burst of Chakra in the form of a Fireball, it doesn't look like it has many opportunities for combinations, since it's sustained by the constant steam of Fire Chakra. It can be used to defend from weaker Water Jutsu and other techniques of a similar Rank. I can see myself using this after Taijutsu, cause that's the only time I think I could get the opportunity to use the Jutsu. Using this technique to conceal your movements might be a good idea too. Sorry if that was a bit on the short side for information, I just can't see myself being able to effectively combine this in with other Jutsu... If it didn't rely on a constant stream of Chakra and was independent, using a supplementary Wind Jutsu with longer Range to blow through it, it would make a Longer, Stronger Fireball than a normal Fireball Jutsu.

How to defend against it: An Offensive Water technique of Equal Rank will cancel the jutsu out, but since it's close ranged, it would have to be a very quick Water jutsu, otherwise, the Fire Jutsu would simply hit the user while they are preparing it.

Image of the technique:
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Questions?: I deduced that it relies a constant stream of chakra, is that the case?
I also said that it could be used to conceal your movements, from the image I'm not sure, but would it?
 

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It would conceal movements, but it's not a constant stream, just enough to release the ball itself.
Other than that yeah everything is good as always, very good detailed description.
Moving on.


( Katon: Gōenkyū ) - Fire Release: Great Blaze Ball
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user after performing two hand seals Horse → Tiger exhales a meteor-sized sphere of fire that carries the enemy away and causes a massive explosion on impact.
 

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Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user after performing two hand seals Horse → Tiger exhales a meteor-sized sphere of fire that carries the enemy away and causes a massive explosion on impact.



Describe how to do it: The user starts by weaving the signs, Horse → Tiger together. Once this is done, they start to gather an immense amount of chakra in their body and change the nature of this large amount of chakra to Fire. Once the chakra is ready, the user should try and envision a massive ball of flame, capable of blowing away everything in their path. While they are picturing this mental image they should be mixing the Fire chakra they prepared with air from their lungs, and breathing it out, creating a mass of fire in front of them. The Fire will then be shaped into a massive ball of flame and shot towards the enemy. It will hit the intended target and carry them as far as possible, then explode in a sea of flames. If it hits something solid, like a thick wall, it will instead detonate prematurely.

How many hand seals does it have: 2, Horse → Tiger.

Advantages: It's distance, power and speed are really good. They allow the user to perform the Jutsu with some degree of speed, saving them a lot of hassle. Thanks to the size of the Jutsu, "meteor-sized", it can't easily be stopped. It will continue to power through the environment itself until it's either reached it's limit, or hit's something truly dense and thick.

Disadvantages: Even though it's strong, fast and nigh unstoppable, if the enemy can cause it to detonate near the user, the jutsu will backfire and presumably kill them. It's still only a B-Rank, so it can be easily stopped by a large Water Jutsu of similar or greater Rank. Even though the Hand Seals are short, the manifestation of the Fire Ball is bound to take a considerable amount of time.

Combos and possible uses: Since the technique doesn't require much time, except maybe for the manipulation of the chakra into a ball, it can be used in many diverse situations, however thanks to the way the jutsu works, it doesn't leave much room in the way of combinations. If the massive ball is combo'd with a blast of wind, it would most likely loose it's shape, and the ability to force the enemy back, and simply turn into a large wave of flames, and that's cool and all, but I prefer the normal way this jutsu is performed. You can use tools, either normal or chakra assisted, to put the enemy on the defensive while you prepare this jutsu. Using an Earth Jutsu to trap the target in place is also a good idea, as they won't be able to get out of the way of the jutsu in time.

How to defend against it: A large Water Jutsu of the same or a Higher rank is required due to the size of this Jutsu. Using an Earth Style defense isn't recommended as the jutsu has shown to be very destructive. Maybe using an earth Jutsu to propel yourself out of the line of attack may work as the Jutsu is very linear.

Image of the technique:
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Questions?: Beyond what's there I don't really have any doubt's about this Jutsu. If there is anything wrong, please tell me.
 

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Well the only thing is even with it's size a B ranked water would still easily stop it on the power scale.
Although other than that it's good you seem t have the technique down.

( Katon: Gōenka ) - Fire Release: Great Flame Flower
Rank: B
Type: Attack
Range: Short - Long
Chakra cost: 20
Damage Points: 40
Description: The user jumps in the air and shoots three giant bullets of fire that come down like giant meteors, then erupt into a geyser of flame.

Next jutsu, keep it up that was an amazing description, very in depth.
 

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Describe how to do it: The user leaps into the air, and reaches the highest point they can. While in the air they gather chakra in their stomach and release it with air from their lungs to create 3 large Fireballs that are fired in the opponents general direction, precision doesn't matter because as soon as the Fireballs hit the ground they explode in a massive sea of flames that create a pillar of flame, large enough to appear menacing to even the bravest shinobi.

How many hand seals does it have: None.

Advantages: With no hand seals, it is quick to perform, and thanks to it's size and the fact there is more than one Fireball, this Jutsu is definitely one to fear. Since it can reach long range, this jutsu has more going for it than against it.

Disadvantages: If used in close range the user can take the full brunt of the damage, just like the target, and if the user is too far away, it gives the enemy a chance to counter. This jutsu is best used like most, with moderation in mind.

Combos and possible uses: I just learned "Dancing Leaf Shadow" in Taijutsu and that is all I have to say in the way of combinations. That technique essentially ensures, almost guarantees this jutsu's succession since it get's you and the opponent in the air, since the technique can be used to knock the enemy into the ground, you can use the time you are in the air to perform this jutsu. I know, one combo, but it's fresh in my mind and it makes sense. All the user has to do is successfully perform The Dancing Leaf Shadow and this technique, it could even be a one hit K.O.

How to defend against it: Well the thought of using a large Water Jutsu to counteract the Jutsu comes to mind, but I don't know enough Water Jutsu to provide a viable counter. Something like the "Hiding in Rock" technique can allow the user to escape the explosion, but they would have to be quick, and they would have to go deep to escape the blast radius and depth of the attack.

Image of the technique: Could find a proper image of the technique. Here is some game play with the jutsu.

[video=youtube;Jm23bFm_yTI]https://www.youtube.com/watch?v=Jm23bFm_yTI[/video]

Questions?: None. Straightforward technique. :p
 

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Good, well described despite the basic nature of the technique.
Moving on.

( Katon: Haisekishō ) - Fire Release: Ash Pile Burning
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user spews superheated ash from their mouth after performing four handseals. The ash is hot enough to cause third-degree burns on the victim. Because it's composed entirely of ash, it stays in the air around the victim like a cloud. If the user clicks his teeth, the stagnant ash will ignite, creating a violent explosion.

Now this one i like. xd
 

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Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user spews superheated ash from their mouth after performing four handseals. The ash is hot enough to cause third-degree burns on the victim. Because it's composed entirely of ash, it stays in the air around the victim like a cloud. If the user clicks his teeth, the stagnant ash will ignite, creating a violent explosion.



Describe how to do it: The user performs the handseals, Snake → Rat → Snake → Tiger. Once this is done, they gather chakra in their stomach or lungs and change it's nature to Fire. This chakra is then exhaled with air from the lungs, and once the air from the lungs comes into contact with an outside source of air, it ignites creating a cloud of "ash". This ash then spreads in front of the user, burning any enveloped in the cloud. Once this is done, the user can ignite the ash via various methods, like creating a "spark" by gritting their teeth, with the Fire Style chakra still in their mouth, or by other means, like grinding of tools or the flame from a lighter.

How many hand seals does it have: 4, Snake → Rat → Snake → Tiger.

Advantages: It's definitely destructive, as it was shown causing severe burns to Hidan, and by proxy, via his Blood Curse Jutsu, Asuma himself. The jutsu has decent range and is very quickly executed. Thankfully it doesn't have too many seals. It can easily be worked into other Jutsu, especially Fire and Lightning, thanks to it's combustible nature, just like the Misty Blaze Technique.

Disadvantages: There are many variables when it comes to this Jutsu's nature. Like how fast you blow the ash from your mouth, what way the wind is blowing, where the enemy is presently, when to ignite, these things have to be taken into account, and may cause problems when making a move involving this jutsu.

Combos and possible uses: I immediately thought of combining this with the Misty Blaze Technique, but since the ashes would be themselves a source ignition, the jutsu's wouldn't be able to mix and make each other stronger properly. Trying to mix them would just end up in a needlessly overcomplicated explosion. Instead using a Wind Jutsu to increase the range, spread and overall coverage of the jutsu is wise, and using either a Large Fire or Lightning Jutsu as a source of ignition, instead of the user gritting their teeth, would yield a larger explosion and result in more damage.

How to defend against it: There are only a few ways out of this. First, you would need a large volume of Water and either envelope the entirety of the cloud, or drop the Water on the cloud to douse the ash and prevent an explosion. Second, the user can redirect the cloud back at the enemy, resulting in them hurting themselves. If this can be successfully pulled of, then a simple action like tossing two kunai into the cloud in a trajectory where they would collide in the cloud, resulting in a spark, would cause the user of the Burning Ash to have their own Jutsu used against them with minimal effort. Finally, using a technique to escape the cloud, like the Hiding In Rock Technique or the Mobile Earth Core to either go under or over the cloud makes sense.

Image of the technique:

Questions?: None. Straightforward technique with possibly confusing mechanics, but understandable all the same.
 

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Ok good, well described.
Extended absence and blah. Four jutsu now.

( Katon: Gōryūka no Jutsu ) - Fire Release: Great Dragon Fire Technique
Rank: B
Type: Offense/Supplementary
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user fires several large dragon-shaped fireballs at their opponent after performing one handseal. It is able to alter localized weather conditions to the point of making thunder clouds when shot into the air, enabling the user to perform Kirin.

( Katon: Hōsenka Tsumabeni ) - Fire Release: Phoenix Sage Flower Nail Crimson
Rank: B
Type: Offensive
Range: short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user unleashes a volley of shuriken with one hand, while at the same time exhaling fire-infused chakra onto them in order to increase the weapons' destructive potential by making them capable of inflicting severe burns upon direct contact with either the intended victim or any other object caught within their trajectories. Due to the chakra-based nature of the flames that surround them, the shuriken will continue to burn after impact, regardless of the flammability of the object that they ultimately collide with.

( Katon: Onidōrō ) - Fire Release: Demon Lantern
Rank: B
Type: Offensive
Range: Short - Long
Chakra Cost: 20
Damage points: 40
Description: After performing the Tiger hand seal the user will manipulate their chakra releasing it into the atmosphere around him to create several ghost-like flames resembling heads with horns and yellow eyes that then attack the target/s in a swarm.

( Katon: Honoo no Hashira Jutsu ) - Fire Release: Flame Pillar Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user will manipulate their chakra into their chest and then they will release from their mouth a quick burst of flame towards their opponents feet which then errupts into a large pillar of flame reaching 3 meters tall and inflicting damage to the target.
 
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Describe how to do it: The user starts by weaving the Tiger seal. It allows the user to gather an immense amount of chakra and convert it into a Fire Nature. They then compress the chakra in their stomach and subsequently make it denser, hotter and more intense in general. Once the chakra is prepared, the user begins to breathe the chakra out of their mouths and mold it into a dragon head shaped Fireball. This is then released as it travels at the enemy at a relatively high speed, and thanks to the intensity of the flames, it may cause the enemy to be incinerated, or at least be the victim of severe burns. This technique was shown to be hot enough to cause a rise in air pressure and result in a localized lightning storm, and is a signature technique in the preparation of Kirin.

How many hand seals does it have: 1. Tiger.

Advantages: The size of the Fireball(s) is extremely large, making them difficult to dodge, counter or block. Couple that with the intensity of the flames and the fact the technique has a diverse effect on the environment, that makes this technique a very cool one. It can also reach long range, making this technique well rounded and well worth the time it takes to perform.

Disadvantages: The preparation time is rather substantial. Sasuke had to trick Itachi using the Oral Rebirth to acquire the time to prepare for the technique. But there are many techniques that can grant the user the time it takes to use this, so it isn't that bad a trade off for it's destructive power and multiple uses.

Combos and possible uses: Kirin. Kirin. Kirin. Kirin. Kirin. Kirin. All work and no play makes me a dumb boy. Kirin. Kirin. Uhh... I can see myself use this to finish the enemy after striking them into the ground with Kenjutsu or Taijutsu, but that isn't as good as using it to alter the weather for Kirin. I know, this is kind of on the lazy side, but it's all I can think of at present... Sorry.

How to defend against it: The user has to counter/ cancel it out with Water. This technique was shown to be able to blast straight through the roof of the Uchiha Hideout, meaning defending using Earth Style could be a little bit controversial. Completely cancelling it/ them with Water is the best way to ensure no problems arise. They would have to be of similar rank and size to effectively cancel it out.

Image of the technique:
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Questions?: None.




Describe how to do it: The user starts by performing the seals Rat → Tiger → Dog → Ox → Rabbit → Tiger → Monkey, and gathers chakra in their stomach. They then draw a handful of shuriken and throw them towards the enemy. As they do this, they will channel the chakra in their stomach and change it's nature to Fire, and as they do, they will breath or blow a stream of flame onto the shuriken, enhancing them, allowing them to burn through flesh and cause severe burns. This process is fairly quick, except for the handseals.

How many hand seals does it have: 7, Rat → Tiger → Dog → Ox → Rabbit → Tiger → Monkey.

Advantages: It's fairy quick and releases several chakra enhanced shuriken towards the enemy. The heat from the shuriken can burn through skin and burn through most wind Techniques. It's Mid Range allows the user to remain a safe distance from the enemy, without being far enough that the enemy has much time to counter it. Even if the flames are negated with Water Release, the Shuriken will still continue towards the enemy, unless the move specifically stops the Shuriken.

Disadvantages: If the enemy uses a Wind Technique that is stronger, they can redirect the flames toward the user, causing their jutsu to turn on them. The tools themselves can be somewhat easily blocked with other chakra enhanced tools of similar rank or that have a Water affinity.

Combos and possible uses: Since the tools are said to still burn after digging into any surface, using techniques like Burning Ash or Misty Blaze may catch the enemy off guard, since they may not expect the tools to continue to burn.

How to defend against it: Using Water Enhanced tools to block them or an Earth Style Defense will stop the technique in it's tracks. Using a Wind Technique to overpower the tool can stop them, and may redirect the flames back at the enemy.

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Questions?: None.




Describe how to do it: The user starts by performing the seals Dog → Horse → Tiger and begins to gather their chakra. Once they have gathered the necessary amount of chakra they heat it in their stomach until it becomes fire Style Chakra. As soon as the chakra is ready, the user releases it from all around their body and molds it in the air to create demon head shaped lanterns. These lanterns can be controlled while in the air to be fired at the enemy in hordes, each creating a blazing flame upon contact with the enemy. I'm certain this has been toned down in the RP, but the basic principle remains the same. The Lanterns are controlled and can be fired at the opponent.

How many hand seals does it have: 3, Dog → Horse → Tiger.

Advantages: It makes many Lanterns that burn upon contact, meaning they can make an excellent defense against a Taijutsu user. This is because they have to get close, but if the user surrounds themselves with the lanterns, the enemy won't be able to get at them. And if they do, they will most likely burn themselves while the user is free to surround them with the lanterns, essentially burning them to a fine crisp. The number of lanterns also makes this a decent counter to multiple projectile attacks, since this technique has so many lanterns.

Disadvantages: I don't see any... It only requires 3 seals and basic manipulation and molding, so it's presumably very quick, it creates multiple objects that work in both offensive and defensive manners and it can even reach long range. I think this is a very well balanced technique with almost no proper flaw in it's use... Then again I could be wrong on the number of Lanterns or the speed of the technique, but it's doesn't affect my view of the Jutsu very much. I really like this jutsu... :|

Combos and possible uses:

I already mentioned how it can be used defensively to repel or damage a Taijutsu user. It can also be used in conjunction with Wind Techniques to increase their effective size and damage. The user can also combine this with the 2 aforementioned Flammable techniques to create a colossal explosion.

How to defend against it: The user has to create a large defensive type Water Jutsu to counter the sheer size and heat of the Fire Lanterns. If they try and match the number of Lanterns, they could be overwhelmed. They could also use a large Water attack, like a tidal wave, to douse them and defend at the same time. Other than that, the Lanterns burst and release their energy upon impact, so using Earth techniques to blow them up is another idea, but they would have to be quick. Hiding in the ground or removing yourself from the enemies line of sight in other ways is another smart idea. Finally, since they create the flame upon impact, but don't have much momentum beyond flying at the user, they user may be able to harden their skin to lessen, if not ignore the damage completely.

Image of the technique:
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Questions?: None.




Describe how to do it: This technique is very basic, so the description is very short. Essentially the user molds chakra in their stomach, and once they have enough, they change the nature to Fire. From there, the user breathes it out in a stream at the enemies feet. This stream begins to pool on the ground, before erupting upwards, possibly sending the enemy upwards. This process is very quick due to the fact it';s simple manipulation. No handseals or anything complex.

How many hand seals does it have: Presumably none. If it's the combo from Storm 3, it's basic Chakra manipulation.

Advantages: It's very quick, so it can potentially catch an enemy off guard, as well as send them into the air. The jutsu has no other outstanding traits to me. It does reach Mid Range though, so it can be useful in more situations than I expected. (I thought it was Short Range)

Disadvantages: It's simple nature means it's simple to counter, like dousing the flame with Water or erecting a pillar of Earth to defend from the flame, or remove yourself from the area of the flame.

Combos and possible uses: Enhancing the flames with Wind will cause the Jutsu to reach further. It can possibly extend the range it covers over the ground and by proxy the amount of flames that erupt the enemy into the air. This is probably best used with Taijutsu and Kenjutsu, since they will put the user closer to the enemy, giving them less time to react.

How to defend against it: It's simple manipulation so dousing it with water quickly would be the best approach. But, the user could also manipulate the Earth to create a pillar and escape backwards. All in all, because this is such a simple technique, simple counters are fitting for it.

Image of the technique: Couldn't find any. If it's what I think it is, then I have a mental image of the technique already.

Questions?: I couldn't find this technique on any website. My question is this, is this Tobi's up combo from Naruto Storm 3? The one where he shoots Fire from his mouth and enhances it with his Gunbai? It's just so I have something to reference when using it.

I hope these were good enough Sensei. (They certainly took me long enough) XD
 

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Okay. Sorry for my absence, just need to ask am i still training you? Some people dropped my training and honestly i'm not trawling my VM's to see who, so just a yes or no if you would dear student.
 

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Okay good, i'll be using three techniques at a time from now on, just keep the detail going and ask questions when needed.

( Katon: Kaen Senpū ) - Fire Release: Flame Whirlwind
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: After performing the required four handseals Monkey → Bird → Dog → Ram, fire erupts around the user's body and then launches towards the target in a spiraling-manner or expands engulfing the surrounding area in a tornado of flames. Anything nearby is incinerated as the flames erupt upwards.

( Katon: Benijigumo ) - Fire Release: Crimson Earth Spider
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: After performing five handseals Tiger → Horse → Rat → Dog → Tiger , the user spews out fire that both surrounds the enemy and then transforms into a spider that attacks the enemy. This technique effectively traps and attacks an opponent at the same time, and can be used to force them into another attack.

( Katon: Hi no Iki ) - Fire Release: Fire Breath
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user breathes a powerful stream of fire from their mouth at their target.
 

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Describe how to do it: The user begins by performing the hand seals Monkey → Bird → Dog → Ram, and gathering chakra throughout their body. The handseals they performed allows them to change the nature of the gathered chakra to Fire. Then, by releasing the Fire Style chakra from every part of their body, they release a spiraling wave of fire that they fire at the designated target by using their chakra and moving their hands in the desired direction. Alternatively, they can simply release it as a spherical wave of flame outwards from their body, severely burning everything in it's way. (I'll assume the former reaches Mid Range and the latter reaches Short Range. It wouldn't make sense for the latter to reach Mid Range to me...)

How many hand seals does it have: 4, Monkey → Bird → Dog → Ram.

Advantages: It provides full body coverage from physical attacks, which can be quite effective in a pinch. The technique also reaches Mid Range, so it's very deadly to people who specialize in Taijutsu or Kenjutsu. The technique doesn't take many handseals either, so it's quick.

Disadvantages: When using this technique the user is vulnerable to Water Style techniques and High ranked Wind Style techniques, as they will overpower the flame, causing it to burn out of control, damaging the user instead of the target. Beyond this the technique looks more or less balanced.

Combos and possible uses: Since the technique provides full body cover while you use it, and most likely requires you to concentrate on it while you fire it, I can't see any viable counters, I may be wrong about it requiring the user to concentrate, but that's just my opinion. If you use a Wind style technique that doesn't require you to control it then supplement it with this, you could do some damage. Other than that, I would simply use this to defend from close range attacks.

How to defend against it: Any offensive Water Style technique strong enough to overwhelm the flames, (C-Rank + I think) and any Wind Techniques that can make the flames uncontrollable (A Rank + I think) should either put the flames out, or turn them on the user. Other than that, you can always hide underground or leap above the flames.

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Describe how to do it: The user performs the hand seals Tiger → Horse → Rat → Dog → Tiger and gathers chakra in their stomach. As they gather the chakra, they change the chakra by super heating their chakra from the hand seals they performed as a medium. Once the chakra is Fire Nature, the user will spew it out in the form of a circle, surrounding the enemy. Then by using shape control, they will create a giant spider from the fire. (As far as I can tell, this spider will be controlled by the user concentrating. I haven't seen that filler so I haven't seen the technique in question first hand. Please tell me if this is wrong, because using the spider to distract the target will be a very effective strategy.)

How many hand seals does it have: 5, Tiger → Horse → Rat → Dog → Tiger.

Advantages: Not only does it surround the enemy in a range of up to Mid, it also spawns a spider that act's like Earth Releases Golem jutsu, distracting the enemy while you are free to plan your next attack. I'm not sure if the spider is autonomous and controls itself or if it's controlled by the user's will, but either way, it's a decent distraction.

Disadvantages: If the technique requires the user to control it, they are left open to attack if the enemy is not alone, either with a clone or a battle partner. While the technique traps the enemy, it's not clear if you can choose the range of the technique, if the enemy has up to 10 ft to maneuver, then they could easily back away and use a Water style technique to dispel the flames.

Combos and possible uses: The Wind technique from the first Shippuden movie (Divine Wind or something) would go nicely with this technique, trapping, distracting and incinerating the target in one swoop, but it's unclear if the technique requires you to maintain control over it. Then again, that information would be in the chakra info (as -5/10 chakra per turn) and this technique doesn't say. That combo is effective and would work if you have the time to pull it off.

How to defend against it: A wide spread Water Release technique would put the technique out with ease, if spread out over a wide diameter. Beyond this, hiding underground or propelling yourself out and over the technique should work.

Image of the technique:
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Describe how to do it: Don't know if this is the same technique, but hey, not all the techniques will be direct translations from the anime/ manga. This technique, from what I can tell, is simple chakra manipulation. The user gathers chakra in their stomach/ lungs and super heats it. They than breathe this out as a stream of fire. Simples.

How many hand seals does it have: None.

Advantages: Requiring no handseals, the technique is fast as it's simple chakra manipulation, and for someone who has mastered Fire Release, this will be a very easy feat. Now, I'm assuming this is just an advanced version of the techniques like this at D/ C rank. Therefore, it will just pack more of a punch, and burn a bit hotter. Nothing particularly good or bad about this technique.

Disadvantages: Since it's a simple breath of flame, it's easy for it to become overpowered by other technique from within the same element, and especially Water Style. Other than that, I can't think of anything.

Combos and possible uses: Breathing this, then using a Wind attack to supplement it, will cause lot's of damage over a wide range. It can also be pulled off in between Taijutsu or Kenjutsu techniques, since it doesn't take much preparation to use.

How to defend against it: Any Fire Style technique of the same rank will overpower it, if it's more complex or larger. Any Water Style technique of C-Rank and above. Defending using Earth Style technique, etc.

Image of the technique: I can't copy the images here, but I assume this technique in our RP was derived from this technique, only weaker and less deadly.
 

ReXii

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Okay good, and yes it's a really basic fire breath. I believe it was added to the jutsu list back when fire had very few techniques. Once upon a time.
Other than that all good. So let us continue on to the next batch.

( Katon: Honoo no Heki ) Fire Release: Flame Wall
Rank: B
Type: Offensive/Defensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user kneads fire chakra into their forearm and then by swinging their arm in a wave motion they release the fire chakra creating a line of fire that spreads out infront of the user acting as a defensive wall.

( Katon: Hinotama no Mai ) - Fire Release: Fireball Dance
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will attack the opponent with a series of slashes with their sword and then finish up with jumping into the air above the target and releasing a powerful fireball down upon them.
Note: Requires a Sword.

( Katon: Yūgana Honoo ) - Fire Release: Graceful Flame
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user manipulates their fire chakra and doing the tiger hand seal, shoots an intense fire stream at the opponents feet which then lifts them into the air in the eruption of a column of intense flames. Sasori can replicate this technique through the usage of his fire launcher.

Same as before, any questions feel free to ask.
 

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Sorry for taking so long to reply. Life was beating me over the head, but I was victorious. :win:

I know it's been one month, but I'll try and be more active in my training from here on.

Describe how to do it: This technique is very basic. No handseals are required and only basic manipulation of Fire Style Chakra. The user gathers chakra into their arm/ forearm and then swings it in any arc/ direction they desire, manipulating the flames gathered on their arm and producing a defensive wall of flame meant from deterring a enemy's attack, stop basic incoming projectiles and give the user a moment to ready themselves for their next move.

How many hand seals does it have: None.

Advantages: Being able to create a stronger wall of flame than the C Rank one and without the use of a lighter is definitely an advantage. Since it doesn't require handseals, it's obviously very quick, and since it's classified as Offensive/ Defensive it can be used in a multitude of ways.

Disadvantages: If the enemy can blow the flames back at you, your defense becomes your weakness. Since it can only reach short range, it makes the last point even more valid.

Combos and possible uses: Using it to defend from basic tools or direct/ physical attacks is a good idea as basic tools will burn in the wall of fire and if the target achieves physical contact with the wall, they will be burned up. Combining this technique with a Wind Style technique to spread enhanced flames towards the target is a good idea, but the user could also fire through the flames since they will provide decent cover.

How to defend against it: Since the technique is mainly defensive, defending against it isn't a real bother. But if you have to, using a medium level Water release jutsu to douse the flames, a stronger Fire release technique to overpower the flame or an Earth release technique to alter the ground and allow you access to the target (like how Yamato made a path through the Amaterasu after Sasuke fought Itachi).

Image of the technique: I couldn't find anything on this technique, but if I were to hazard a guess, it would look similar to this...

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Describe how to do it: Once again, a simple technique with not much preparation. The user performs several slashing attacks with their sword (or bladed weapon in case they don't have one) before leaping into the air, gathering fire style chakra in their stomach/ lungs and shooting it out in the form of a swift, precise fireball shot from above, setting them ablaze for a couple of seconds.

How many hand seals does it have: None.

Advantages: It involves Kenjutsu which will incap the target before the actual Fireball in this jutsu, which could be put to good use in bio's which specialize in Kenjutsu (like me :D). Because it only requires basic manipulation of chakra, it is quick and effective.

Disadvantages: The technique requires the user to be in close range due to the sword part of the technique, which always carries a certain level of danger. The technique is also based on the sword strikes landing on the target, creating the opening for the fireball. If you stop the sword strikes, the fireball can't be performed properly.

Combos and possible uses: Mixing this in Kenjutsu is a must. It doesn't restrict you, so it's easy to chain it in with other sword based attacks. Because is close range, maybe using a Genjutsu to distract the opponent first, to create an opening will work better, but since this technique isn't guaranteed to kill, it's best to strike for vital spots than letting the fireball do the work.

How to defend against it: Stopping the first attacks with another Kenjutsu attack is the simplest method, as the two attacks will cancel themselves out. Failing that, defending using an elemental ninjutsu technique or with strong defensive techniques, like Kakuzu's skin hardening technique, will prevent any major harm done to you.

Image of the technique:
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Describe how to do it: The user performs the Tiger handseal, gathering chakra in their stomach (I assume, the technique isn't specific on that point). Once they have the chakra ready, they spew it out at the opponents feet where it explodes upwards, forcing the target into the air. Once they are in the air, then user is free to do as they will.

If that isn't correct, the other way I can see this technique being performed is by gathering the chakra in their hands/ feet, and they release the chakra into the ground beneath the opponent, where it explodes, forcing the target into the air.

How many hand seals does it have: 1, Tiger.

Advantages: It only has one seal, so it is quick to pull off. It forces the enemy into the air, so it can be used in conjunction with techniques like the Dancing Leaf Shadow. It even has defensive purposes, since it creates a large pillar of flame, giving the user a chance to prepare for another technique, either firing through the pillar or waiting for a clear shot.

Disadvantages: Being a Short Range jutsu, it can put you, the user of the technique, in it's blast radius. Other than that, besides repeating myself from the previous two techniques, there's nothing to add...

Combos and possible uses: The technique itself is quite versatile, being able to be used Offensively to knock the desired target into the air and set them up for the next move. The technique is a large, but somewhat thin pillar of flame, so it's easy to say that vertically, it can completely break the enemies eye contact with you, allowing you to perform techniques like the Hiding like a Mole technique.

How to defend against it: If you can douse the flames before they erupt, you can completely negate the attack, but I'm unsure on the speed of the technique, because while it only has one handseal you are still required to perform a change in it's shape to create the upwards explosion, so as far as speed goes... Ehhh... I dunno. If you could clear that up, that would be great.

Image of the technique: Once again I couldn't find anything about this technique, but I assume it will look like this...

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Gutsy

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Hello there, i will take over your training as a temporary sempai of sorts for Rexii as he has requested it for some work. Hope you will do well under me as well as you are with Rexii.

Now back to business, nice work I guess. Anyways here are the next techniques you will be working on, you will reply with the exact same template and do the exact same thing as with Rexii. Yet I will answer questions if you have any.


(Katon: Shageki Bisuketto) – Fire Release: Firing Biscuit technique
Rank: A
Type: Offensive, supplementary
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: After performing the needed hand seals Rat → Dragon → Boar the user then creates powerful flames inside the giant oven created by Lightning Release: Sixteen pillar bind, cooking the opponent until their burnt. Its normally used together with Earth Release: Mud fall to harden the mud covering the enemy, immobilizing them.
Note: Can only be used in the collaboration of Lightning Release: Sixteen Pillar Bind

(Katon: Zukokku) - Fire Release: Intelligent Hard Work
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user after performing the required hand seals Rat → Dog → Tiger fires a small fireball that erupts into a giant fire-storm after making contact with a surface, causing widespread destruction to the area. Since the flames travel along the ground, and cover such a wide area this is a difficult technique to evade. When combined with Wind Release: Pressure Damage, this technique is amplified to the point of being able to evaporate a large amount of water in an instant.

(Katon: Keshi Makuga Hara) - Fire Release: Exploding Flame Crater
Rank: A
Type: Offense
Range: Mid-Long
Chakra Cost: 30
Damage Points: 60
Description: The user first stomps on the ground, using his fire chakra and making an underground tunnel from between themselves and the opponent. They then breathe out fire into the tunnel, causing the fire carry rock and other debris with it as it travels, melting them. With a single hand seal, the molten rock debris will erupt from the ground underneath the opponent, engulfing them and burning them alive.
 

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Describe how to do it: The user performs 3 hand seals, Rat → Dragon → Boar and gathers chakra in their body. They change the nature of this chakra to Fire and channel this chakra (presumably through the ground or air, since there is no actual medium and the technique was performed at a distace) and spontaneously combust the technique Earth Style: Sticky Earth Drop, from within Lightning Style: Sixteen Pillar Bind. This creates a large inferno within the oven like technique, simultaneously hardening the Sticky Earth Drop.

How many hand seals does it have: 3, Rat → Dragon → Boar.

Advantages: Not only does it have a short amount of handseals which makes it quick, and a moderate distance to make it versatile, it is also part of a pre-existing combination from the Naruto series which makes it automatically awesome. It also traps, (extremely) burns and immobilized the target in a large oven like structure, which, in my opinion can be seen as overkill, since it was effective enough to stop a large, self replicating summoning used by the Animal Path Pain, which are shown to be tough to kill.

Disadvantages: One of the techniques best features is that it's strong when combined with 2 other techniques, but therein lies probably it's greatest weakness. It's dependance on the other techniques in the combo means that it can't be used unless the perfect conditions are met. Since only 3 jutsu are allowed in a single turn in the RP, pulling this particular combination off is difficult. Other than it's dependance on it's sister techniques, the jutsu, in my opinion, is solid.

Combos and possible uses: There isn't any room for creativity, since the techniques restricted to making cookies out of the enemy... In terms of how it can be used, well, if you have the correct opening (target is immobilized by Genjutsu, can't move out of the way in time) the technique can be used to roast them alive, or if the target uses Large Summoning Jutsu, this is a good way of ensuring they don't have superiority over you.

How to defend against it: The technique itself is tied to the Sixteen Pillar technique, but in case you are ever caught in it, using a large scale Water technique to flood the "oven" or a Lightning technique to break apart the Earth this technique ignites would be a good idea. Other than that, there are a few techniques that can get you out of the oven, like the Water technique that creates a pillar of water from below your feet. You can use that to rise out of the "oven", then leap out of it.

Image of the technique:
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Describe how to do it: The user performs 3 hand seals, Rat → Dog → Tiger and gathers Fire Style chakra in their lungs or stomach. They then change the nature of this chakra to Fire by super heating it, and then the user adds it to their breath, to create a small, concentrated ball of flame that releases a large amount of flame when it hits a solid surface. This technique can be used in conjunction with Wind Style: Pressure Damage, to increase it's destructive power, it's range, it's area of effect and it's overall intensity making it able to evaporate Water and Water Style technique's at a quick pace.

How many hand seals does it have: 3, Rat → Dog → Tiger.

Advantages: It doesn't require too many handseals, so it's preparation is quick, the ball itself moves pretty quick, as shown in the Hidan & Kakuzu vs Kakashi fight and with the added benefit of causing extensive collateral damage, it's a very powerful jutsu. When combined with the aforementioned technique it's destructive power is further increased to allow it the power to defeat strong Water techniques.

Disadvantages: Since, on it's own, it only reaches Mid Range, it keeps it from being a better, more universal technique. Other than that, it's a good technique, provided it can reach the intended target.

Combos and possible uses: It has a sister technique which increases it's destructive power, but I think combining this technique with other, more versatile Wind Style techniques, is a good idea. If you surround the enemy with the C-Rank technique from the first Shippuden Movie (I forgot the name lol) then fire this into the center, the range it can cover could be able to reach the circle surrounding the target, and in turn, cause it to erupt. That one isn't a good example on how I would combine it, but I haven't yet learned all Wind Release techniques, when I do, I'm sure I'll have more ideas in mind.

How to defend against it: Hitting it with a Water jutsu of equal size, at a great speed will cause the ball to explode before it reaches it's mark, since Water carries a lot of force with it's attacks, the ball of fire will react like it's hit something solid and explode. Besides that, a defensive Earth style technique of sufficient rank equal to the fireball and quick enough to defend the user before the fireball hits' will defend the user from the technique.

Image of the technique:
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Describe how to do it: The user stamps the ground with their (most likely) dominant foot, creating a crack in the earth, through which the user can channel their chakra. They gather chakra in their stomach, and change the nature to Fire. Then they breathe this chakra out in their breath and heat the rock in the crack, constantly streaming flame. As it travels through the crack, it takes debris and small rocks with it, until it reaches the end of the crack, situated near the target, where it builds up pressure until it finally erupts, creating a large explosion ad catching the target in the blast radius.

How many hand seals does it have: None? The technique does say "the user claps their hands" (The Wiki article never mentioned any handseals prior to this...)

Advantages: It causes a very large explosion, in either mid or long rage, far away from the user. It also can't really be "put out" or doused by water style, since the actual fire is underground (I looked at the technique in the video below).

Disadvantages: It isn't a subtle technique. Creating a crack beneath the target or in the immediate area without arousing suspicion will be difficult. Plus, when the earth begins to boil and bubble over like a pot of boiling water, you know you're in trouble.

Combos and possible uses: Trapping the target in a Genjutsu then using this first oppertunity is a good way to ensure it reaches it's mark. But if that fails, keeping the target in the immediate area first, like trapping them with Wind Style or altering the terrain with Earth Style will ensure that they can't get out of the way in time is also a good strategy.

How to defend against it:

Image of the technique: Couldn't find a clear enough image, so this video will have to do. The technique is featured at between 2:20 & 2:30

[video=youtube;ktoj8zFjThU]https://www.youtube.com/watch?v=ktoj8zFjThU[/video]

No questions. All the techniques were explained in enough detail that I understood them.
 

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Okay good. Well i'm back, so three more.

(Katon: Hokori Tenka no Jutsu) - Fire Release: Dust Ignition Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will first ignites a flame of fire across the ground infront of them and then they will enhance that fire with a gust of wind to extend the range of the fire

(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.

( Katon: Gōka Honoo no Hashira Jutsu ) - Fire Release: Great Fire Flame Pillars Technique
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.
 

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Describe how to do it: In the video game (which I played the hell out of) any two characters with compatible Elements will combine a Fire Style and Wind Style jutsu to cover a fair distance, at least in the game. Of course this has been reworded to allow someone to use it in here, but in essence, it remains the same. The user gathers chakra in their stomach and heats it to the point it becomes Fire Style Chakra, they then breathe it out in the desired direction. Once the fire has enough behind it I assume the user can create the gust of wind in various ways, either through basic manipulation of the Wind Element or perhaps through a weapon that can manipulate Wind, like Temari's Fan or Madara's Gunbai. That was just an assumption on my part though, it may not actually be possible to incorporate weapons like that, but it has been seen before, like Tobi's Jutsu in NSUNS 3, Great Fanned Flame. He breathes out a small ball of flame and uses the Gunbai and shape manipulation to create 3 pillars of flame. In fact... I just noticed that that technique is the last Jutsu in this list. xD

How many hand seals does it have: None.

Advantages: The jutsu is a well balanced technique that is enhanced with wind, so it's stronger than regular Fire and resistant to Water. It can reach Mid Range, so the user doesn't have to be in the immediate area of the target to use it. It doesn't require handseals, but since it requires two separate changes in chakra nature it does take a fair amount of time.

Disadvantages: As I mentioned in the advantages, it requires two separate changes in nature manipulation which obviously take time to switch between and perform the Jutsu. Because of this, it makes the first stage of the jutsu vulnerable, possibly allowing the opponent the time to douse the flame before the Wind can enhance it.

Combos and possible uses: Because this jutsu itself requires 2 changes in Chakra nature, the initial Fire then the Wind to enhance it, there isn't much room for combinations. The jutsu itself is rather bland and basic, so not really even worth combining it with something else.

How to defend against it: Since the fire is enhanced with Wind, you would need a stronger Water jutsu than normal to defend against it. The technique itself is, as I said before, basic, so you could outmaneuver it with a technique that allows you to get out of the immediate area, like Earth Style: Mobile (Moving) Earth Core.

Image of the technique:
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Describe how to do it: This appears to be a simple variation on the Fireball technique and since I can't find anything about this technique on the wiki, I'll assume it was featured in a Naruto game. The user starts by gathering a large amount of chakra in their stomach and focus on the chakra, causing it to become very hot. They will then channel this chakra out with their breath to create a large fireball. The main focus of this jutsu though is when it hits a solid object or after a certain distance, it will explode, releasing the pent up energy within in the form of a "maelstrom" or a large storm of fire.

How many hand seals does it have: None. If it does require seals, it doesn't say in the technique and I can't find it on the wiki.

Advantages: If it has no seals, it makes this technique faster to perform than other Fireball/ projectile Fire Style Jutsu. It has the added benefit of creating a large explosion upon impact or reaching a certain distance, which can cause confusion to the enemy if they believe it to be a regular fireball that simply deals basic impact damage and fire damage. It can reach Mid range, so it has a nice area that it can reach and affect.

Disadvantages: The time it takes to create the fireball and reach the target may give the target the chance to counter. Other than that, I can't see any glaring flaws in the technique.

Combos and possible uses: Because this attack makes a large scale explosion above the ground, it looks like it would compliment the underground explosion of (Katon: Keshi Makuga Hara) - Fire Release: Exploding Flame Crater. An explosion above and below the ground would limit the targets areas to escape and counters to the combo. That was the first one to pop into my head, but I'll be sure and think of more for the future.

How to defend against it: Since it may take a moment to manipulate the chakra into a fireball, then launch it, you can easily see it coming and possibly perform a quick Water Style jutsu to defend, counter or overpower.

Image of the technique: Couldn't find the technique, so no image.




Just a note for you, my description of this technique comes from If this is wrong, let me know and if I have to do the technique again, please say so.

Describe how to do it: The user will begin to gather chakra in their stomach and perform the basic process of making Fire Style chakra by super heating the chakra. They will then breathe this chakra out, focusing it on the floor. Once it has been released onto the floor, the user will stomp on the flame, and by using shape manipulation, they will create several pillars of flame that will spread out from the users position evenly and crawlalong the ground at a slow pace. Because they aren't technically built for speed, they make excellent defenses, as there are more than one of them. In Naruto Storm 3, Tobi uses his Gunbai to blow the pillars away from him. Because Gunbai exist in the RP and because they can create small gusts of wind without chakra infusion, I assume that this technique can be used this way, however, that is mainly up to you if you wield a Gunbai or the opponent you are facing.

How many hand seals does it have: None.

Advantages: Another quick Fire technique to perform, because it doesn't require handseals and the shape manipulation for the pillars is very quick (as demonstrated in NSUNS 3). However, speed isn't the main focus of this jutsu. It appears to be a mainly defensive technique, allowing the user the power to stop several smaller jutsu or tools. This coupled with the fact the jutsu can reach Mid Range means that it has solid defensive and offensive properties.

Disadvantages: Because the user is splitting the chakra for the technique into several smaller pillars, they are cutting the technique's pwer over the acumulative pillars, depending on how many they create. That' the only flaw I can see in this technique, a really good move.

Combos and possible uses:Since the pillars don't require additional chakra to retain their shape, the user can enhance the flame with Wind Style, increasing it's power and possibly it's range. Besides that, the pillars created can cut off the targets field of view, allowing the user to throw tools through the flames or even shooting through the fire with a strong Lightning style technique, since the opponent will be focused on the flames, they won't notice the secondary attack coming at them.

How to defend against it: In my experience, pressing Y + A and holding the left stick in the opposite direction is the most effective way to counter it... Wait... Oh. Yeah. Sorry, wrong counter. xD Yeah, since the power of each individual pillar is weakened by the number of total pillars and since the pillars spread out away from the user, one could, in theory, simply stand still and release a weak Water Jutsu to douse the pillar coming directly towards them. Other than that, since the pillars crawl along the ground, if the user were to cause a medium level of elevation around them, they could stop the base of the technique and, at least in my opinion, the rest would fall to the ground, with no base and now way forward. (This may be disputable, but if the base can't move forward, how can the top? It's a very unique counter in my opinion and one that some may not like. xD)

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ReXii

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People in the RP tend to use the flame pillars in the Jiraiya style of creating them.
Which involves stamping on the floor and the pillars raising, but you raise an interesting description. I will discuss with sensei base. Thanks for that, i honestly don't use fire much, so i never noticed.

(Katon Renkeijutsu: Karura) - Fire Release Co-Operation Technique: Garuda
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user after performing the Shadow Clone Technique and creating two shadow clones and then by performing the required sequence of hand seals Dog → Rat → Tiger and the user and the two shadow clones release a long flame of intense fire from their mouths which combine to form a flaming dragon.
Note: Requires 2 shadow clones before use.

(Katon: Ryūen Hōka no Jutsu) - Fire Release: Dragon Flame Release Song Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After performing the hand seal Tiger the user compresses a large amount of chakra built up inside their body, before instead expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates that great fire, and attacks their opponent. The temperature of the created flames is so great that, even with the briefest of contact, they are capable of easily burning human flesh and the fireballs are dense enough to behave almost as solid, being able to deliver impact damage in adition to the fire damage. However, this also means that they can be deflected as a solid projectiles.

Last two in A ranks, idc if you don't know clones use mine.
*Clones poof in to existence*
 
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