[Fire]- noni1997

Noni

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Lets do this !

( Katon: Shōkasou ) - Fire Release: Small Fire Stream
Rank: C
Type: Offensive
Range: Short
Chakra Cost: 15
Damage points: 30
Description: The user will create a small short flame at the opponent. This flame is capable of making the target collapse due to the heat of the technique. This technique requires no handseals.

I begin to focus on my chakra. I start to manipulate the chakra by using nature transformation and turn the chakra into fire chakra. I begin to feel the warm sensation and power. I inhale deeply getting ready to blow the flame towards my opponent. I blow out a stream of strong flames straight to him. The flames are strong enough to knock him off balance.
 

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Alright, my system works like this. I post a technique and describe it to you. You will then tell me potential usages, advantages/disadvantages and post questions regarding the techniques. Okay? No need to write how you perform it. We will be doing 3 techniques at a time.


( Katon: Gōkakyū no Jutsu ) - Fire Release: Great Fireball Technique
Rank: C
Type: Offense
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: After performing the necessary hand seals Snake → Ram → Monkey → Boar → Horse → Tiger, a ninja inhales air, and utilizing a large amount of fire chakra, spews a large fireball from their mouth after blowing through a ring made by the thumb and index finger of the user, incinerating everything in range. The fireball ignites externally.

After doing several hand seals, inhale air and focus your chakra whereafter you will blow out a fireball throgh a ringe made by the index finger and thumb, incinerating everything in range. It ignites extrenally.

( Katon: Kimuchi Amura ) - Fire Release: Wall of Flames
Rank: C
Type: Supplementary/Defence
Range: Short
Chakra cost: 15
Damage Points: 30
Description: The user first throws out a lighter that has an open flame.The user the turns the flame into a wall of fire used for protection or to burn small objects thrown towards him. This jutsu can be used with Hurricane Fist to create a combo jutsu.

Throw out a lighter with an open flame which turns into a wall of fire that protects you or burns smaller objects thrown at you.

( Katon: Hibashiri ) - Fire Release: Running Fire
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: After performing the Tiger hand seal by utilizing their fire chakra, the user will create a stream of fire that can be manipulated into several forms (rings of fire that runs on the ground or a circle of fire flying through the air) before striking the target. It can also be used in combination with a suitable wind technique to release a massive inferno.

After creating the tiger hand seal release a stream of fire that can be manipulated to either run on the ground and turn into a circle or a fire ring flying through the air.
 

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( Katon: Gōkakyū no Jutsu ) - Fire Release: Great Fireball Technique

Advantages:
- The technique is very powerful it can completely burn an opponent, or even damage the battle field in your favor.
- Great technique to use for combination with lighting, by blowing fire around the area the smoke will form storm clouds, their you can use the lighting from the storm clouds. Or with wind you can make the flames even bigger.
Disadvantage:
- Jutsu requires hand seals which might slow down the process of the jutsu and can leave you open
- Only works short range
Usage:
If you want you can damage the field in your favor. Can inflect damage on an opponent in close range or can also be used to push them back if they are pressing you with taijutsu attacks.

( Katon: Kimuchi Amura ) - Fire Release: Wall of Flames

Advantage:
- Creates a wall of fire which can protect you from attacks like a kunai throw, to any other short-long range jutsu C-rank or lower. unless its water tehcnique.
- You can use this jutsu for combination attacks. What i would do though perform a wind jutsu to have the flames get stronger so it can be used for better defense.
Disadvantages:
-Requires a tool to perform the jutsu
-The wall its self give no damage to the opponent
Usage:
Good to use for a shield to block any type of weak weapon or jutsu. Also can give you some time to perform or get ready to make another jutsu by hiding behind it.

( Katon: Hibashiri ) - Fire Release: Running Fire

Advantages:
- Can control the shape of the fire so you can use it for almost anything you need because of its a mobile jutsu.
- Quick to create since it only needs 1 hand seal.
- Could be use in a combination with a wind technique for a stronger attack.
Disadvantage:
- easy to evade because its quite straight forward as an attack.
- can only reach up to short-mid range.
Usage:
I would personally use it with a wind technique for its power to increase. You can shoot it through the ground making earth style technique useless.
 

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( Katon: Gōkakyū no Jutsu ) - Fire Release: Great Fireball Technique

Advantages:
- The technique is very powerful it can completely burn an opponent, or even damage the battle field in your favor.
- Great technique to use for combination with lighting, by blowing fire around the area the smoke will form storm clouds, their you can use the lighting from the storm clouds. Or with wind you can make the flames even bigger.
Disadvantage:
- Jutsu requires hand seals which might slow down the process of the jutsu and can leave you open
- Only works short range
Usage:
If you want you can damage the field in your favor. Can inflect damage on an opponent in close range or can also be used to push them back if they are pressing you with taijutsu attacks.

( Katon: Kimuchi Amura ) - Fire Release: Wall of Flames

Advantage:
- Creates a wall of fire which can protect you from attacks like a kunai throw, to any other short-long range jutsu C-rank or lower. unless its water tehcnique.
- You can use this jutsu for combination attacks. What i would do though perform a wind jutsu to have the flames get stronger so it can be used for better defense.
Disadvantages:
-Requires a tool to perform the jutsu
-The wall its self give no damage to the opponent
Usage:
Good to use for a shield to block any type of weak weapon or jutsu. Also can give you some time to perform or get ready to make another jutsu by hiding behind it.

( Katon: Hibashiri ) - Fire Release: Running Fire

Advantages:
- Can control the shape of the fire so you can use it for almost anything you need because of its a mobile jutsu.
- Quick to create since it only needs 1 hand seal.
- Could be use in a combination with a wind technique for a stronger attack.
Disadvantage:
- easy to evade because its quite straight forward as an attack.
- can only reach up to short-mid range.
Usage:
I would personally use it with a wind technique for its power to increase. You can shoot it through the ground making earth style technique useless.
@Bold: Smoke will not create the storm clouds. In order to create storm clouds you have to shoot up a long ranged fire technique into the sky, the heat will there cause friction which will then bring forth the storm clouds. You can amplify this technique with a suitable wind technique to increase it's rank, size and range.

Any questions before we proceed?
 

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Not really, you pretty much said everything.

Next batch:


( Katon: Ryūka no Jutsu ) - Fire Release: Dragon Fire Technique
Rank: C
Type: Offense
Range: Short/Mid
Chakra Cost: 15
Damage Points: 30
Description: The user will perform four handseals Snake → Dragon → Rabbit → Tiger , and breathe fire along a cord or any other type of long object, which rushes forward in straight line catching the enemy on fire. A line of enemies can be used as the conductor as well. The flames are meant to target, and assault the enemy's upper body just like a projectile weapon.

After doing a set of four hand seals, breathe fire along a cord, along a imaginary line on the ground, or a long object. The fire rushes in a straight line catching the enemy on fire. You can use a line of enemies as a conductor. They are meant to target the enemies upper body.



( Katon: Karyūdan ) - Fire Release: Fire Dragon Bullet
Rank: C
Type: Offense
Range: Short/Mid
Chakra Cost: 15
Damage Points: 30
Description: The user exhales a flame breath from their mouth after making one handseal. This technique can be used in conjunction with Earth Release: Earth Dragon Bullet to ignite the projectiles fired by the latter technique, making it more devastating.

Exhale a flame breath from your mouth after one hand seal. It can be used with Earth Dragon bullet igniting the projectiles to make them more devastating.

( Katon: Hōsenka no Jutsu ) - Fire Release: Phoenix Sage Fire Technique
Rank: C
Type: Offense
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: The user first performs six hand seals Rat → Tiger → Dog → Ox → Rabbit → Tiger and they create a volley of small fireballs, which are sent flying in an unpredictable manner assaulting the enemy. In addition, the flames are controlled one by one with chakra, so avoiding them all is extremely difficult. Shuriken can also be concealed within the flames, creating an unexpected secondary surprise attack. Like the flames, the shuriken can be controlled with chakra. For the most part, however, this technique is used as a distraction.

After doing 6 hand seals create a volley of fireballs which fly at an unpredictable manner at the enemy, whereas you have control over the flames. You can hide shuriken in the flames creating secondary surprise attacks The shuriken can also be controlled.
 

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( Katon: Ryūka no Jutsu ) - Fire Release: Dragon Fire Technique

Advantages:
- pretty powerful and also since it runs through a straight line on a cord I guess you can say its quite fast.
Disadvantages:
- Since it goes in a straight line its easy to evade because its so straight forward.
- technique is quite the slow one to perform with hand seals and also needing a cord can slow down the process, and might leave you open.
Usages:
- I think this jutsu would be best to use for a snick attack, Tangling him up with a cord and then sending the fire straight towards him would be difficult to evade.

( Katon: Karyūdan ) - Fire Release: Fire Dragon Bullet

Advantages:
- Can be used in conjunction with another jutsu making it more powerful
- It fire's in bullet so you can aim this technique around the area where your opponent is, Making it hard for an evasion.
Disadvantages:
- only a short/mid range attack.
- the bullets itself aren't that powerful, Its only strong if they all hit around you. So you can say its not the strongest of techs.
Usages:
This technique is great to fire around the opponents area leaving him no way to evade. Can be used with a combo jutsu to make it even more stronger.

( Katon: Hōsenka no Jutsu ) - Fire Release: Phoenix Sage Fire Technique
Advantages:
- Great because you can control the small flames to go wherever you want with your chakra making it terribly difficult to avoid.
- You can use it with shurikens concealed in the flames making a surprise attack difficult to stop.
Disadvantages:
- Only good at short range/
- with hand seals it can slow down the process of the jutsu's.
- the fire balls aren't powerful they are mainly good for distractions and catching your opponent off guard.
Usages:
- I would use the jutsu to keep my opponet trying to dodge them and while I control them with my chakra. Il send shurikens flying over the area with my hands making the area of short range impossible to dodge.

Questions:
-On the first jutsu with the cord. Can I or lets say a partner of mine blow wind towards the flaming cords to increase its power.
- With the third jutsu exactly how fast would you think it is?
 

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( Katon: Ryūka no Jutsu ) - Fire Release: Dragon Fire Technique

Advantages:
- pretty powerful and also since it runs through a straight line on a cord I guess you can say its quite fast.
Disadvantages:
- Since it goes in a straight line its easy to evade because its so straight forward.
- technique is quite the slow one to perform with hand seals and also needing a cord can slow down the process, and might leave you open.
Usages:
- I think this jutsu would be best to use for a snick attack, Tangling him up with a cord and then sending the fire straight towards him would be difficult to evade.

( Katon: Karyūdan ) - Fire Release: Fire Dragon Bullet

Advantages:
- Can be used in conjunction with another jutsu making it more powerful
- It fire's in bullet so you can aim this technique around the area where your opponent is, Making it hard for an evasion.
Disadvantages:
- only a short/mid range attack.
- the bullets itself aren't that powerful, Its only strong if they all hit around you. So you can say its not the strongest of techs.
Usages:
This technique is great to fire around the opponents area leaving him no way to evade. Can be used with a combo jutsu to make it even more stronger.

( Katon: Hōsenka no Jutsu ) - Fire Release: Phoenix Sage Fire Technique
Advantages:
- Great because you can control the small flames to go wherever you want with your chakra making it terribly difficult to avoid.
- You can use it with shurikens concealed in the flames making a surprise attack difficult to stop.
Disadvantages:
- Only good at short range/
- with hand seals it can slow down the process of the jutsu's.
- the fire balls aren't powerful they are mainly good for distractions and catching your opponent off guard.
Usages:
- I would use the jutsu to keep my opponet trying to dodge them and while I control them with my chakra. Il send shurikens flying over the area with my hands making the area of short range impossible to dodge.

Questions:
-On the first jutsu with the cord. Can I or lets say a partner of mine blow wind towards the flaming cords to increase its power.
- With the third jutsu exactly how fast would you think it is?
First of all, in the second technique. Any technique can be aimed at the opponent, this one not being an exception. Since it isn't big or controllable (in means of direction) it is easy to dodge using another technique.

Answers:
1. Yes, almost all techniques can be increased with wind and that includes rank, size, power and range.
2. After doing the hand seals it's pretty fast. It's trackable by the naked eye but still it's fast enough. On the disadvantages about this, you can increase the range with wind techniques.

Next batch:


( Katon: Honoo no Saigai Hi Kagayaku no Jutsu ) - Fire Release: Flame of Disaster Fire Shine Technique
Rank: C
Type: Offensive
Range: Short - Mid
Chakra Cost: 15
Damage points: 30
Description: The user releases a flame of fire chakra that converges on the opponent wrapping around them and burning them.

Release a flame of fire that wraps around the opponent, burning and immobilizing them.

( Katon: Rakka Sanran Kasai ) - Fire Release: Falling Fire Scatter
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user whilst in mid air will release from their mouth a series of small fire shots that rain down upon the target.

While in mid air, release a series of fire shots from your mouth that rain down onto your target.

( Katon: Kitsunebi ) - Fire Release: Fire Whisp
Rank: C
Type: Offensive
Range: Short - Long
Chakra cost: 15
Damage points: 30
Description: The user creates a small ball of bright fire from their mouth that shoots at the opponent burning on impact.

Create a small ball of bright fire from your mouth that is shot at the opponent and burns on impact. Pretty standard.
 

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( Katon: Honoo no Saigai Hi Kagayaku no Jutsu ) - Fire Release: Flame of Disaster Fire Shine Technique

Advantages:
- It can immobilize the opponent, by doing this he will be hurt and unable to move as well. You can have a finishing shot.
Disadvantages:
- Straight forward technique easy to evade and quite easy to wash away as well.
- only reaches up to short/mid range
Usages:
- I would use it to immoblize my opponent and send some wind towards it making the flames stronger and burning my opponent even more.

( Katon: Rakka Sanran Kasai ) - Fire Release: Falling Fire Scatter

Advantages:
- Attacks a wide range of area because of being in the sky .
Disadvantages:
- Being mid-air can leave you vulnerable for a attack if not done fast enough.
- Only covers a short range.
Usages:
- I would spread the fire to scatter a wide range below my opponent not just hitting him but also the area around him. Changing the terrain in my favor.

( Katon: Kitsunebi ) - Fire Release: Fire Whisp

Advantages:
- Covers all ranges short-long.
- Quite quick to perform since their is no hand seals and not much preparations.
Disadvantages:
- Another straight forward technique which means it will be easy to evade or even extinguish with a water jutsu.
Usages:
- I would use this jutsu too combine with a wind technique to have the fire more stronger and move faster making it harder to evade. I'd simple blow wind towards it.
 

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Good. B-ranks:


( Katon: Karyū Endan ) - Fire Release: Fire Dragon Flame Bullet
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user first performs seven handseals Ram → Horse → Snake → Dragon → Rat → Ox → Tiger and kneads chakra into flames, which are then manipulated into a genuine-looking dragon. The flames are divided to launch a left side, right side, and frontal assault in all three directions at once, turning the enemy into ash in a matter of seconds.

After doing 7 hand seals, knead your chakra into flames which you then manipulate to resemble dragon heads. The falmes are devided into three directions so each fireball covers the left, right and middle.

( Bakuhatsu Enhogan ) – Exploding Flame Shots
Rank: B
Type: Attack
Range: Mid
Chakra Cost: 20
Damage points: 40
Description: The user shoots multiple fire shots from their hands that are able to cause fiery explosions on impact with any object. The shots can't set the opponent on fire, though they can cause damage by exploding on him.

A technique where you shoot multiple fire shots from your hands that cause explosions upon impact. They cannot set an opponent on fire but they do deal damage when exploding.

( Katon: Hiendan ) – Fire Release: Soaring Flame Bullet
Rank: B
Type: Offense, Deffence
Range: Short
Chakra Cost: 20
Damage points: 40
Description: The user exhales a stronger yet shorter version of the Fire Release: Great Fireball technique.

A stronger and bigger version of the C-ranked Great Fireball technique.
 

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( Katon: Karyū Endan ) - Fire Release: Fire Dragon Flame Bullet

Advantages:
- Attacks in multiple area's left,right,middle making it hard to dodge.
Disadvantages:
- takes a long time to perform with hand seals, and manipulating the shape into a dragon also takes time.
Usage:
I would aim the dragon heads like how it is supposed to be but also send some kunai's in the air and lighting towards the ground aiming in all directions making it impossible to stop.

( Bakuhatsu Enhogan ) – Exploding Flame Shots
Advantages:
- Quite fast to perform.
- Multiple shots causing more damage and harder to evade.
Disadvantages:
- Only good to use for mid range attack.
Usage:
- I would shoot the flames around the terrain changing it in my favor for a battle, But also push my opponent back to long range if he is pressing me.

( Katon: Hiendan ) – Fire Release: Soaring Flame Bullet
Advantages:
- Stronger then the other fire ball technique.
- Can be used for offense and defense.
Disadvantage:
- only works short range.
Usage:
- I would use it to push my opponent back if he is close range since it takes little time to perform.
 

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( Katon: Gōenkyū ) - Fire Release: Great Blaze Ball
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user after performing two hand seals Horse → Tiger exhales a meteor-sized sphere of fire that carries the enemy away and causes a massive explosion on impact.

After doing two hand seals you exhale a meteor sized sphere of fire that carries the enemy away resulting in an enormous explosion on impact.

( Katon: Gōenka ) - Fire Release: Great Flame Flower
Rank: B
Type: Attack
Range: Short - Long
Chakra cost: 20
Damage Points: 40
Description: The user jumps in the air and shoots three giant bullets of fire that come down like giant meteors, then erupt into a geyser of flame.

While in mid air, or by jumping you release three bullets of fire that rain down onto the opponent and erupt into geysers of flame upon hitting the ground.

( Katon: Haisekishō ) - Fire Release: Ash Pile Burning
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user spews superheated ash from their mouth after performing four handseals. The ash is hot enough to cause third-degree burns on the victim. Because it's composed entirely of ash, it stays in the air around the victim like a cloud. If the user clicks his teeth, the stagnant ash will ignite, creating a violent explosion.

Spew out superheated ash from your mouth after a sequence of four hand seals. The ash is hot enough to cause third degree burns on the victim. Due to it being entirely composed of ash it will stay in the air around your opponent like a cloud. By clicking your teeth the ash will ignite resulting in an explosion.
 

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( Katon: Gōenkyū ) - Fire Release: Great Blaze Ball
Advantages:
- Powerful on impact.
- Covers all distances.
Disadvantages:
- Straight forward attack can easily be evaded or block.
Usages:
- I would use the jutsu to simply damage my opponent if he is in mid-range giving me enough time to perform and aim

( Katon: Gōenka ) - Fire Release: Great Flame Flower
Advantages:
- Aiming 3 is always better them 1 :) Causes more damage and have a harder time to evade.
- Covers all distances
Disadvantages:
- While in mid-air you can be vulnerable for attacks.
Usages:
- I would aim the three to go different directions towards the opponent making it even harder to evade. You also use it to change the terrain.

( Katon: Haisekishō ) - Fire Release: Ash Pile Burning
Advantages:
- Great to use because it covers a wide range of area and when your opponent is caught in the area its game over :)
- The ash always stay's in the air
- The ash can also cause third degree burns itself
Disadvantages:
- Ash is light and can be easily blown away with a wind tech.
- Only covers short-mid
Usages:
- Simple to say I would aim the ash directly towards my opponent, the moment the ash touches the opponent I will click my teeth having him no chance to react.
 

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Very good. Don't forget to incorporate elemental combinations into the usages.


( Katon: Gōryūka no Jutsu ) - Fire Release: Great Dragon Fire Technique
Rank: B
Type: Offense/Supplementary
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user fires several large dragon-shaped fireballs at their opponent after performing one handseal. It is able to alter localized weather conditions to the point of making thunder clouds when shot into the air, enabling the user to perform Kirin.

A pretty straight forward technique where you release a number of dragon shaped fireballs after one hand seal. This technique was used by Sasuke to create Kirin. Since a number isn't stated, you can make as many as you want but the more you release the weaker they get. Stick up to a max of 5-7.

( Katon: Hōsenka Tsumabeni ) - Fire Release: Phoenix Sage Flower Nail Crimson
Rank: B
Type: Offensive
Range: short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user unleashes a volley of shuriken with one hand, while at the same time exhaling fire-infused chakra onto them in order to increase the weapons' destructive potential by making them capable of inflicting severe burns upon direct contact with either the intended victim or any other object caught within their trajectories. Due to the chakra-based nature of the flames that surround them, the shuriken will continue to burn after impact, regardless of the flammability of the object that they ultimately collide with.

While you release a volley of shuriken with one hand exhale fire chakra at the same time increasing the killing potential of the shuriken causing them to burn after impact. They can create lethal burns on the opponent. Pretty nice technique.

( Katon: Onidōrō ) - Fire Release: Demon Lantern
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: After performing the Tiger hand seal the user will manipulate their chakra releasing several fire ghosts that are like heads with horns and yellow eyes that then attack the target/s in a swarm.

After doing one hand seal manipulate your chakra releasing several fire ghosts that resemble heads with horns and yellow eyes.
 

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( Katon: Gōry jutsu ) - Fire Release: Great Dragon Fire Technique
Advantages:
- Can shoot out multiple fire balls at once.
- Great to use for combo like with Kirin
- Goes up to all ranges
Disadvantages:
- Can easily be extinguished
- The more balls you shoot the more each get weaker
usages:
- I think not only is it good with Kirin, But you can use it to attack in many directions and hit multiple targets making it difficult to evade.

( Katon: Hōsenka Tsumabeni ) - Fire Release: Phoenix Sage Flower Nail Crimson
Advantage:
- Can be used strengthen regular shurikens power
- Very fast perform
- Can be used in conjuction with a wind to oncrease the flames power
Disadvantages:
- Only covers short-mid
- Must have shurikens to perform
Usages:
I would use ir to attack multiple enemies or try to cover a wide range to make it difficult to evade. Also i would use a wind tech to strengthen tje flames

Third jutsu
Advantages:
-Can make more then one ghost
- Can attack in all directions of an opponent
- Quick to perform
Disadvantages:
- only works short-mid
- It seems very straightforward and easy to dodge
Usage:
I would use it as a sneak attack to surprise my opponents and scare then while they ate to shock to move they will burn my opponent
 

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( Katon: Gōry jutsu ) - Fire Release: Great Dragon Fire Technique
Advantages:
- Can shoot out multiple fire balls at once.
- Great to use for combo like with Kirin
- Goes up to all ranges
Disadvantages:
- Can easily be extinguished
- The more balls you shoot the more each get weaker
usages:
- I think not only is it good with Kirin, But you can use it to attack in many directions and hit multiple targets making it difficult to evade.

( Katon: Hōsenka Tsumabeni ) - Fire Release: Phoenix Sage Flower Nail Crimson
Advantage:
- Can be used strengthen regular shurikens power
- Very fast perform
- Can be used in conjuction with a wind to oncrease the flames power
Disadvantages:
- Only covers short-mid
- Must have shurikens to perform
Usages:
I would use ir to attack multiple enemies or try to cover a wide range to make it difficult to evade. Also i would use a wind tech to strengthen tje flames

Third jutsu
Advantages:
-Can make more then one ghost
- Can attack in all directions of an opponent
- Quick to perform
Disadvantages:
- only works short-mid
- It seems very straightforward and easy to dodge
Usage:
I would use it as a sneak attack to surprise my opponents and scare then while they ate to shock to move they will burn my opponent
 

-Cobalt-

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The good thing about the third technique is that you can manipulate the ghosts.

Next batch:



( Katon: Honoo no Hashira Jutsu ) - Fire Release: Flame Pillar Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user will manipulate their chakra into their chest and then they will release from their mouth a quick burst of flame towards their opponents feet which then errupts into a large pillar of flame reaching 3 meters tall and inflicting damage to the target.

After focusing and manipulating your chakra release it from your chest in a burst of flames towards the opponent's feet which will then erupt into a pillar of flames reaching up to three meters in height.

( Katon: Kaen Senpū ) - Fire Release: Flame Whirlwind
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: After performing the required four handseals Monkey → Bird → Dog → Ram, fire erupts around the user's body and then launches towards the target in a spiraling-manner. The target is then incinerated as the flames erupt upwards.

After doing 4 hand seals, fire erupts around you and launches towards the target in a spiralling manner. These flames you can then manipulate to attack the opponent or for any other purposes.

( Katon: Benijigumo ) - Fire Release: Crimson Earth Spider
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: After performing five handseals Tiger → Horse → Rat → Dog → Tiger , the user spews out fire that both surrounds the enemy and then transforms into a spider that attacks the enemy. This technique effectively traps and attacks an opponent at the same time, and can be used to force them into another attack.

After doing 5 hand seals spew out fire that traps your enemy and turns into a huge spider that traps and attacks the opponent at the same time.
 

Noni

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( Katon: Honoo no Hashira Jutsu ) - Fire Release: Flame Pillar Technique
Advantages:
- Can catch an opponent off guard because the pillars will send him into the air and burn his feet making it hard to run and you can easily use a combo when he is in the air and vulnerable.
- Very fast to initiate requires no hand seals and the flames are very fast.

Disadvantages:
- Only works short-mid range
- Very straight forward technique since the flames go towards the feet and nowhere else can be easily avoided.

Usages:
- When the pillar throws my opponent in the air, I will then perform a lighting style jutsu or a wind style to hit him from above since he will be vulnerable and make it difficult to evade. Most importantly I will make sure the jutsu are long range so he can't somehow push himself back.
- Also I think it would be great to use Nagashi with the jutsu. Nagashi to go first and paralysis the opponent then the fire jutsu so he can't escape.

( Katon: Kaen Senpū ) - Fire Release: Flame Whirlwind
Advantages:
- Fast to initiate.
- You can manipulate the flames to go anywhere you want it to go, its big enough to even put damage on the terrain. The flame is controlled by the users hands.

Disadvantages:
- Only works short-mid range.
- frankly very easy to block since it isn't the strongest fire jutsu.

Usages:
- I could use this in conjunction with wind to increase the flames power.
- I can aim it anywhere I please so i would destroy the terrain for my advantage.

( Katon: Benijigumo ) - Fire Release: Crimson Earth Spider
Advantages:
- It is used to trap and attack an opponent which can set up for a combo and destroy the opponent.

Disadvantages:
- You must be in open area so you can make the fire around you and not have any thing blocking it or extinguishing it.
- Can easily be taken out with a powerful water technique all you need to aim for is the fire around you to escape.

Usage:
- I would first try to stop my opponent movements, Paralyzing him with lighting or even use a genjutsu. Then when he occupied and stops moving, I would initiate the fire and perform the jutsu. To make its power even greater, I would add some wind towards the spider to finish off my opponent for good.
 
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