[Fire] - EdwardSama

Edward

Active member
Legendary
Joined
May 31, 2013
Messages
12,820
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards


previous training thread, last technique i learned: ( Katon: Hibashiri ) - Fire Release: Running Fire
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: After performing the Tiger hand seal by utilizing their fire chakra, the user will create a stream of fire that can be manipulated into several forms (rings of fire that runs on the ground or a circle of fire flying through the air) before striking the target. It can also be used in combination with Wind Release: Divine Wind to create a tornado of flames, or with Wind Release: Godly Wind from the Mountains to release a massive inferno. The stream of fire can be created by stomping the ground (running across the ground in this case) or by spewing the flames (which will form an airborne ring of flames that will travel towards the enemy).

O___O

thank you, noni.
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
The almighty great senpai has arrived. Now first I want you to perform the last technique to make sure I know you have a basic understanding in performing a jutsu. Then I ask you; do you want me to be straightforward in our training or shall we add RP in it? All up to you mate.
 

Edward

Active member
Legendary
Joined
May 31, 2013
Messages
12,820
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
I'd like some RP, but don't go super wallie style on me. U_U




Sasuke appears on the battlefield after receiving the letter where he was told to meet the man who was going to train him in the element of fire. He arrives somewhat early and ready for training, while the man appeared just hours later. Making me wait this long, he better be a pretty good teacher. He looks towards his senpai and does what he is told.

Sasuke performs the technique by gather chakra in his body and channeling it in his hands where he performs a tiger handseal. He molds his chakra while performing that handseal and performs nature transformation to change the nature of his chakra into the properties of fire, warm and burning. He sends it out in the ground afterwards and ignites his chakra, creating actual flames. He performs shape manipulation to shape the fire into a ring which surrounds both him and his teacher.




Sorry, i didn't know how to RP this since i don't know what bio you're using <.<
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
O_O Note bad my young pupil. Now here is the jest, it seems as though your ability to perform techniques are on cue. I don't know just how good you are with understanding them so from now on you will be using a scroll you will write on.
Lancer takes out hundreds of scrolls and send them at you.

PHP:
[B]Strong points[/B] 

[LIST]
[*] - Insert info -
[*] - Insert info -
[*] - Insert info -
[/LIST]

[B]Weak points[/B]

[LIST]
[*] - Insert info -
[*] - Insert info -
[*] - Insert info -
[/LIST]

[B]Combinations-strategies[/B] 

[B]Ways to counter this technique[/B]  

[B]Questions[/B]
Do you understand ? May we continue?
 

Edward

Active member
Legendary
Joined
May 31, 2013
Messages
12,820
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Caught off guard, Sasuke fell to the ground after all the scrolls attacked him. "How the hell did you afford all these scrolls?! How much is your sallery?!" Sasuke read over them, reading the content and getting the full understanding of what is inside. "No questions, sir" Sasuke said, scratching his head and burshing off the dirt he caught on the floor.
 
  • Like
Reactions: UchihaKira

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Lance is impressed how the young Uchia is so anxious to train.
Okay now lets begin shall we?

( Katon: Ryūka no Jutsu ) - Fire Release: Dragon Fire Technique
Rank: C
Type: Offense
Range: Short/Mid
Chakra Cost: 15
Damage Points: 30
Description: The user will perform four handseals Snake → Dragon → Rabbit → Tiger , and breathe fire along a cord or any other type of long object, which rushes forward in straight line catching the enemy on fire. A line of enemies can be used as the conductor as well. The flames are meant to target, and assault the enemy's upper body just like a projectile weapon.

Okay this is a rather simple technique nothing to much about it, you will get a cord and send it towards the opponent, then using 4 hand seals you breathe through the cord and send fire through towards it burning the opponents upper body when caught. A great thing for the technique is you can use many opponents as a conductor to attack multiple targets. Though its a very straightforward technique.



( Katon: Karyūdan ) - Fire Release: Fire Dragon Bullet
Rank: C
Type: Offense
Range: Short/Mid
Chakra Cost: 15
Damage Points: 30
Description: The user exhales a flame breath from their mouth after making the tiger hand seal. This technique can be used in conjunction with Earth Release: Earth Dragon Bullet to ignite the projectiles fired by the latter technique, making it more devastating.

With one hand seal you will exhale a a breathe of fire. Nothing much to add to the technique. Its starightforward and a added note is you can use it in conjuction with the Earth Release: Earth Dragon Bullet to ignite the rock and make a devastating attack.



( Katon: Hōsenka no Jutsu ) - Fire Release: Phoenix Sage Fire Technique
Rank: C
Type: Offense
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: The user first performs six hand seals Rat → Tiger → Dog → Ox → Rabbit → Tiger and they create a volley of small fireballs, which are sent flying in an unpredictable manner assaulting the enemy. In addition, the flames are controlled one by one with chakra, so avoiding them all is extremely difficult. Shuriken can also be concealed within the flames, creating an unexpected secondary surprise attack. Like the flames, the shuriken can be controlled with chakra. For the most part, however, this technique is used as a distraction.

Okay with 6 hand seals you will sent a volley of small fireballs towards the opponent, they are sent in a very unpredictable manner making evasion difficult. The flames can also be controlled by the user making evasion even tougher. You can send shurikens towards the fireballs. Even with the shurikens they are sent unpredictably and can be controlled.
 

Edward

Active member
Legendary
Joined
May 31, 2013
Messages
12,820
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Sasuke starts off by taking three scrolls from the ground and grabbing a pencil that comes along with the scrolls. He scribbles some things quickly as his teacher explains him some keypoints of the techniques that he was about to learn. Hn, i see. Okay i got that, this one's confusing, better ask a question.. Okay, i'm done. "Here senpai! I hope i did good!" He starts with the first scroll and reads the content out loud to his teacher. He stands straight and looks over to a dummy. He throws a thin and almost invincible cord at the dummy. He performs the series of handseals and molds his fire chakra while performing the handseals. Sasuke then performs nature transformation to change the nature of his chakra into the properties of fire. Afterwards, he blows out in the cords and ignites the fire. The fire travels through the cord and towards the dummy, causing it to catch on fire.

( Katon: Ryūka no Jutsu ) - Fire Release: Dragon Fire Technique
Strong points

  • It can catch people on fire, more than one person.
  • The cords are fairly thin and it would be hard to see, so if it is like a sunny day it would be harder to see for them.
  • You can perform this technique while staying in farther so you would still have time to react if they counterattack.
Weak points

  • Requires so much handseals.
  • If they cut the cords, then the technique is pretty much useless.
  • It would be a challenge trying to get the cord to be close to your opponent.
Combinations-strategies I would use this technique by sneeking it in my opponent (the cord.) I can do this by using bringer of darkness to turn their whole vision black where they cannot see and even if they feel it, it is not likely that they would react because it is so small. When i throw it over to them near their feet, i can ignite it so that it would burn their upper body while they are under the genjutsu.

Ways to counter this technique I would use a simple wind technique to break through the cords so that the fire won't go through. I can also use the water technique that creates a defensive wall around you, but i don't think you need a high ranking water to defend against this.

Questions Do the cords count as B-ranks? or only the fire? O_O like, can you use a wind technique that's D-rank to break through the cord, but not the fire and becasue the cord won't be near you, it won't burn you? =P



He recites the second scroll and begins by focusing his chakra once again. He channels it in his hands where he molds it by performing the tiger handseal and directs it back to his lungs. He takes a deep breath, taking in some air and breathed out at once. He performs nature transformation to change the nature of his chakra and uses his chakra to ignite it and turn it into actual flames. He uses shape manipulation to keep it together and have it release onto the dummy, making it go on fire.
( Katon: Karyūdan ) - Fire Release: Fire Dragon Bullet
Strong points

  • It can reach a good range for a fire technique that comes from your mouth.
  • You can use it together with a technique, which would make the offensive powers of it better.
  • It is a good opening attack since you don't need to get into close range.
Weak points

  • Requires one handseal >_<
  • If you choose to ignite the mud bullets, you will literally spend 3 moves, one to make the mud/dragon head, one for the bullet, and one for the fire.
  • The technique can be easily dodged, since it is not that wide.
Combinations-strategies I would use this technique with the mud thing, but try to position it so that my opponent cannot see it. I would make a clone and have it go behind my opponent and then the real my in the front. Whoever my opponent faces, i would have the other perform this technique with the dragon bullets to cause damage and it would be hard for them to defend against a technique from their back.

Ways to counter this technique I would counter this technique by simply using a water technique to extinguish the fire because water is stronger then fire.

Questions None.



He recites the content of the last scroll out loud and proceeds to perform the technique. He takes several shurikens from his ninja pouch and perform the long series of handseals. He uses his molded chakra and channels it into the shurikens where he performs nature transformation to change the nature of his chakra into the properties of fire. He ignites it while he throws it on several different dummies, making it catch on fire. Afterwards, he uses his chakra to manipulate them mid-air.
( Katon: Hōsenka no Jutsu ) - Fire Release: Phoenix Sage Fire Technique
Strong points

  • You can use this technique with a shuriken so if they extinguish the fire, the shuriken will continue
  • You can control the flame/shuriken and it would make it hard for them to evade.
  • Since you can control it, you can have it be used as a distraction.
Weak points

  • It requires so much handseals. .-.
  • It can only go up to short-range
  • If only one flame hits, the damage would be less, and if all flames hit, it would be more.
Combinations-strategies I would use this technique with dropping lid and the A-rank wind technique that cannot be blocked. I would use this last and because the wind rank cannot be blocked, my opponent will try to evade it. They will also try to evade it because of the giant lid falling on them and since i can control the flames i can have it follow them.

Ways to counter this technique I would use one of the B-rank water whip variants that creates many whips because you can control the whips even when theyre controlling the flames.

Questions None



"This is fun!" Sasuke says as he looks over to the many dummies on fire.
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
I'm sorry, I forgot to say you do not need to perform them now. I liked everything you said pretty much. To answer your question the cord is very thin so using a kunai to cut it would be enough.

Explanations and Answering
( Katon: Ryuka no Jutsu ) - Fire Release: Dragon Fire Technique
Rank: C
Type: Offense
Range: Short/Mid
Chakra Cost: 15
Damage Points: 30
Description: The user will perform four handseals Snake ? Dragon ? Rabbit ? Tiger , and breathe fire along a cord or any other type of long object, which rushes forward in straight line catching the enemy on fire. A line of enemies can be used as the conductor as well. The flames are meant to target, and assault the enemy's upper body just like a projectile weapon.

This jutsu in some ways is very handy. The user will get a couple of kunais and wrap a metal cords around each, they will then throw them at the opponent in a way where it doesn't hit them directly but to try and wrap the cord around there upper body. Then they will do 4 hand seals and keen there fire chakra and spew fire on one of the cords which then the fire will race to the cords and when come on contact will burn the opponent. Its a rather good trick because when you wrap them around the cords they are unable to move so if you have clones,summon, or a partner next to you they will also be able to send out more attack in each flank. Ways to counter this jutsu is rather easy, first try not to get caught. The cords are rather thin but can be seen with normal eyes so having a sharp sword should be strong enough to cut the cords down without needing any serious effort. If you are caught though a great thing to do is channel chakra to create a sort of armor, perferbly earth your strength will be able to break out the cords or withstand the burns. A line of enemies can also be used as the conductor. A downside for this jutsu is the performance, it takes a good while for it be complete. You will have to wrap the kunais with the conductor and then send them to the opponent to try and wrap them around it.


( Katon: Karyudan ) - Fire Release: Fire Dragon Bullet
Rank: C
Type: Offense
Range: Short/Mid
Chakra Cost: 15
Damage Points: 30
Description: The user exhales a flame breath from their mouth after making one handseal. This technique can be used in conjunction with Earth Release: Earth Dragon Bullet to ignite the projectiles fired by the latter technique, making it more devastating.

A rather quick and simple jutsu the user will do one hand seal (Tiger) and then exhales a breathe of flames. Its a regular jutsu that can be good to use in conjunction with the earth jutsu, Earth Dragon Bullet to light up the projectiles to make a devastating strong technique which would be hard to evade. Jutsu is very straight forward technique, it can easily be evaded or blocked. Its a good jutsu for combo attacks without needing to waste chakra which is important. It can be freely controlled by the user and aimed wherever due to it being a rather light technique. The technique is thin, stream of fire so you can easily see what is going on.



( Katon: Hosenka no Jutsu ) - Fire Release: Phoenix Sage Fire Technique
Rank: C
Type: Offense
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: The user first performs six hand seals Rat ? Tiger ? Dog ? Ox ? Rabbit ? Tiger and they create a volley of small fireballs, which are sent flying in an unpredictable manner assaulting the enemy. In addition, the flames are controlled one by one with chakra, so avoiding them all is extremely difficult. Shuriken can also be concealed within the flames, creating an unexpected secondary surprise attack. Like the flames, the shuriken can be controlled with chakra. For the most part, however, this technique is used as a distraction.

A very potent and skillfull jutsu. The user will perform 6 hand seals and send out volleys of small fireballs towards the opponent they move at a unpredictable manner for the opponent making it very difficult for the opponent to evade correctly which can easily set them off guard, the density of each fireball though small is powerful and can cause small craters in the ground. The fireballs are each controlled by chakra of the user though making it even harder to evade the problem is you must keep your concentration towards the fireballs to do so if you want to control them properly, though its not required you can easily send them towards the opponent without needing to control them in all flanks still making it hard to evade. The user if wanting to can send shurikens behind the fireballs concealing them and making a secondary attack, like the fireballs the shuriken are also controlled by chakra of the user so they can be directed anywhere. Though the jutsu has downside first it can only move in short range and you must do 6 hand seals. This creates a problem, trying to do hand seals in close range battle can easily leave you open. Taijutsu and kenjutsu attacks are much quicker then ninjutsu so if your trying this jutsu in close range you must take caution. This jutsu can be used also as a distraction type jutsu while the fireballs are being aimed everywhere and distracting the opponent a clone, summon, or partner from behind or in hiding can attack the moving opponent.

Okay I hope everything has been retailed and understood.

( Katon: Honoo no Saigai Hi Kagayaku no Jutsu ) - Fire Release: Flame of Disaster Fire Shine Technique
Rank: C
Type: Offensive
Range: Short - Mid
Chakra Cost: 15
Damage points: 30
Description: The user releases a flame of fire chakra that converges on the opponent wrapping around them and burning them.

Okay for this technique without hand seals and with speed you will release a stream of fire towards the opponent, the fire acts in a way where it tries to wrap around the opponent burning them. Now its very quick to execute. I would also say its very flexible. One draw back is its straightforward.



( Katon: Rakka Sanran Kasai ) - Fire Release: Falling Fire Scatter
Rank: C
Type: Offensive
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: The user whilst in mid air will release from their mouth a series of small fire shots that rain down upon the target.

Okay the opponent while mid-air will release a select number of fireballs which will rain down on the opponent. Each fireball you send down the weaker each get. Now you can aim anywhere while mid-air. I would also say its great to use because while mid-air you are handicapped unable to move physically so with this you have a attack to harm an opponent. Thing is you must be mid-air to perform the technique.



( Katon: Kitsunebi ) - Fire Release: Fire Whisp
Rank: C
Type: Offensive
Range: Short - Long
Chakra cost: 15
Damage points: 30
Description: The user creates a small ball of bright fire from their mouth that shoots at the opponent burning on impact.

The user will send towards the opponent a small bright ball of fire towards the opponent through their mouths. This is a very basic technique, the ball goes straightforward towards the opponent and burn right on impact. Also its one of the few fire attacks that can travel long range.


Okay no sleep, just work!
 

Edward

Active member
Legendary
Joined
May 31, 2013
Messages
12,820
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards

( Katon: Honoo no Saigai Hi Kagayaku no Jutsu ) - Fire Release: Flame of Disaster Fire Shine Technique
Strong points

  • Requires no handseals!
  • It does damage and restricts them from moving.
  • It can be quickly executed and performed, which is very handy when you're being pushed to a corner.
Weak points

  • Not too hard to dodge it since you can just move to long range.
  • Even thought it is quickly executed is can be quickly noticed that you will constrict them with the fire.
  • It would be hard to aim so your opponents can evade it, especially if they are fast.
Combinations-strategies I would use the genjutsu that makes them think that the snake comes up to constrict them of their movements or the genjutsu where the user thinks a flower is growing on their floor making them paralyzed. Then I can perform this technique quickly to constrict them while they're constricted in the imaginary world.

Ways to counter this technique I would use one of the B rank waterv techniques that creates many whips from a ball of water because it is more than one against one fire whip and water is strong against fire.

Questions None.




( Katon: Rakka Sanran Kasai ) - Fire Release: Falling Fire Scatter
Strong points

  • If you are in mid air, you can use this technique and it is one of the few techniques you can use mid air.
  • If you are forced mid air by your opponent, you can use this technique to counterattack while you are in mid air where they won't expect you.
  • Requires no handseal!
Weak points

  • You need to find a way to get yourself mid air T.T
  • You are vulnerable to different and stronger attacks while you're in mid air.
  • The more fireballs you shoot down the weaker they get.
Combinations-strategies I would use hurricane fist to evade an attack from my opponent. When I do successfully evade that attack, I would be mid air where I can perform this technique while In mid air, so it would be dodge then attack right away.

Ways to counter this technique I would use an earth technique to make a pillar rise up at where they would be mid air so they would get hit and won't be in mid air. I can also use a water technique to release a strong stream of water from my mouth to continue on to them hitting them mid air.

Questions None




( Katon: Kitsunebi ) - Fire Release: Fire Whisp
Strong points

  • It can reach all ranges!
  • Requires no handseals so it can be executed quickly.
  • The brightness of the fireball can be a distraction.
Weak points

  • It is a small ball of fire, so It would be easy to dodge.
  • They can use the brightness of the fire to their advantage.
  • It would be easy to defend against because of its size and its element.
Combinations-strategies Okay I would use bringer of Darkness to cast them in a genjutsu where they think everything is pitch black. Afterwards, I would perform this technique and when they release themselves from the illusion, the bright flame can be blinding so they're reaction time would lessen.

Ways to counter this technique I would use a water technique like a stream of water that is B rank or higher so it would go through and continue to my opponent since water is naturally stronger then fire.

Questions None.



Sasuke scribbles the last bit of information into the three scrolls. He read over the content to make sure what he had written was correct. After going over it, he was content with the details and handed it to his teacher. "Hahaha, Sure thing! I'm ready to train until my head explodes!"
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
I ask if you can try to add a little bit more effort.

Explanation and Answering
( Katon: Honoo no Saigai Hi Kagayaku no Jutsu ) - Fire Release: Flame of Disaster Fire Shine Technique
Rank: C
Type: Offensive
Range: Short - Mid
Chakra Cost: 15
Damage points: 30
Description: The user releases a flame of fire chakra that converges on the opponent wrapping around them and burning them.

Fairly simple technique, The user will release a fire stream from his mouth, though it will act differently compared to most fire techs. The fire will look to go after the opponent and try to wrap itself around the opponent burning them all over the body. This jutsu is fast to perform but very straight forward but it has a nice feature to it since the flames go after the opponent, but its far easy to block. But if a opponent is caught they will be burned badly to explain how much, they will barely be able to move but when the opponent has been wrapped with the fire they can use another projectile type attack since the opponent will be unable to move. Its a good jutsu to use as a surprise attack where the opponent will be unable to see it coming because of it being to straight forward. Also something you can do is if the opponent is wrapped you can add wind towards the fire and cause serious damage.



( Katon: Rakka Sanran Kasai ) - Fire Release: Falling Fire Scatter
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user whilst in mid air will release from their mouth a series of small fire shots that rain down upon the target.

The user will first need to be mid-air, then they will release a series of small fire shots that will rain down upon the opponent. This is handy jutsu to use if you are ever caught in mid-air, its always considered a disadvantage to be mid-air, so you will be able to use this tech to fire towards the opponent before he fires at you, well as long time-frame allows you so. The fire themselves are fairly small but they are able to trave quick. They are not intense to cause craters but they will burn the opponent badly and as well as the ground if its hit. The amount of shots that release are 3-5 making it hard to dodge, each should be C-Rank in power. Though the description itself does not mention it, its a basic assumption. While sending the attack you are able to see everything going on below as well, so you can plan another attack or proper aiming.



( Katon: Kitsunebi ) - Fire Release: Fire Whisp
Rank: C
Type: Offensive
Range: Short - Long
Chakra cost: 15
Damage points: 30
Description: The user creates a small ball of bright fire from their mouth that shoots at the opponent burning on impact.

The user will release a small fireball towards the opponent, though the fireball is considered bright. Its bright enough to slightly obscure the opponent vision to where you can quickly send another attack since this one is projectile type attack you can send immediately another attack. Its basic attack is simple when it comes into contact of the opponent it will burn and explode them, it will hurt them and push them back. Simple, straight forward and quick attack.

Here is the next set kid, I'm happy with you.

Lancer gives a small smile to comfort his student.

( Katon: Karyū Endan ) - Fire Release: Fire Dragon Flame Bullet
Rank: B
Type: Offense
Range: Short-Long
Chakra Cost: 20
Damage Points: 40
Description: The user first performs seven handseals Ram → Horse → Snake → Dragon → Rat → Ox → Tiger and kneads chakra into flames, which are then manipulated and exhaled as a thin yet incredibly fast jet of flames that spread across the ground as it runs towards the enemy. Its temperature is such that it easily melts the ground as it travels and can reduce an enemy to ash.

Okay with 7 hand seals the user will send towards the opponent a stream of fire, the stream moves very fast through the ground, faster then normal techs on the B-Rank list. It has a large amount of condense heat so on contact it can severely burn an opponent to ash and can melt the ground. Its a stream technique so you must continue to send the stream until it hits the opponent.



( Bakuhatsu Enhogan ) – Exploding Flame Shots
Rank: B
Type: Attack
Range: Mid
Chakra Cost: 20
Damage points: 40
Description: The user shoots multiple fire shots from their hands that are able to cause fiery explosions on impact with any object. The shots can't set the opponent on fire, though they can cause damage by exploding on him.

Okay fast technique, no hand seals and easy to perform. The user will send multiple fire shots though the more you send the more weaker they get each fireball. They do not act as normal fire that engulf but on contact will explode forcing the opponent back and burned in the area hit.



( Katon: Hiendan ) – Fire Release: Soaring Flame Bullet
Rank: B
Type: Offense, Deffence
Range: Short
Chakra Cost: 20
Damage points: 40
Description: The user exhales a stronger yet shorter version of the Fire Release: Great Fireball technique.

This jutsu is must like the C-Rank jutsu you most likely learn, just a very large version with more fire, and attack potential. The description does not mention you do any hand seals like the previous one so you can say its quicker to perform. Also its a projectile based technique.


Now I want you to think for good description abilities. What does the technique do? How should it be used? How can you use it in battle? How does it effect terrain? Ask questions also.


Lancer waits silently.
 

Edward

Active member
Legendary
Joined
May 31, 2013
Messages
12,820
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
( Katon: Karyū Endan ) - Fire Release: Fire Dragon Flame Bullet

Strong points

  • It can alter the terrain by melting a small part of the ground since the heat of the fire technique is extremely high.
  • It can follow the enemy so the enemy would have a hard time by simply evading it.
  • It can reduce your target to ashes if they are hit which shows just how strong and dangerous this technique is.
Weak points

  • You need to continuously put in chakra so if they counterattack you need to stop it to defend.
  • 7 hand seals is a lot and i am sure that the opponent will perform most of the techniques they want to before you.
  • You need to be careful as to where you would step because it would do damage to you as well if they turn the earth your way and have the fire roll onto you.
Combinations-strategies I would perform dropping lid with this technique or a clone before. I would have a clone perform this technique first while i will summon the lid. When the lid drops on them they will be pushed to the ground where they will be burned.

Ways to counter this technique I would use the technique kisame used against team gai to make a large amount of water to crash onto my opponent and because it is a continious stream of fire they cannot defend until they stop the fire and water will help me evade and attack at the same time.

Questions None



( Bakuhatsu Enhogan ) – Exploding Flame Shots


Strong points

  • Requires no handseals and your hands would motion it so it would be executed quickly.
  • You can shoot multiple balls of flames at the same time so it would be hard to evade
  • The explosion part can mess up a technique, say your opponent is performing a handsign or a series of handsigns and it explodes on them, they would be out of focus.
Weak points

  • It won't have a long lasting effect like a burn.
  • It gets weaker the more you release.
  • It cannot go to short or long range xD
Combinations-strategies I would perform the water technique where it launches your opponent in the air with a existing water source beneath them, then i would release these fire technique while theyre mid-air to make it hard to evade and finish off with dropping lid to crush them.

Ways to counter this technique Since it is not neccessarily like most fire techniques, i think i would go with the earth wall no jutsu so that it would explode on the wall and not water. The wall would protect me but would break afterwards, which is good so i can see what theyre doing after.

Questions None



( Katon: Hiendan ) – Fire Release: Soaring Flame Bullet

Strong points

  • It is much larger then the last version of the technique so it would be much stronger of course.
  • This does not require handseals so it can be executed with ease.
  • You expel it from your mouth so it would be easy to release against an opponent who is mid-air.
Weak points

  • Most spars won't stay at short-range so it won't be used as often
  • It is easily dodge-able by getting out of range since the range is limited.
  • Since it is larger once you release it you probably won't have view of your opponent.
Combinations-strategies I would use this technique by first using a lightning technique, maybe a lightning technique that releases a bolt of lightning towards my opponent. When i do that, they will most likely defend with a wind technique and the wind technique once it goes through the lightning will make the flames much bigger because wind is a natural conductor of fire, which will make it even harder to evade.

Ways to counter this technique I would use destruction torrent because i can simply release a torrent of water in front of me where it would hit me, so the flames would go around it and the fire that hits the water will simply evaporate into thin air. Also, the water technique can easily overpower the fire.

Questions None






Sasuke takes three more scrolls and writes the information that is asked of him. Cheap scrolls, smh. He thought to himself as the pencil easily pierced through the scroll. Thirty minutes later, he finshed the last of his sentence and rolled it up. He handed it to his teacher. "Here teacher! I hope you find this much better!"
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Much better, try being more efficient with combos and counters though. The better you describe the jutsus the faster the training goes my student.

( Katon: Karyu Endan ) - Fire Release: Fire Dragon Flame Bullet
Rank: B
Type: Offense
Range: Short-Long
Chakra Cost: 20
Damage Points: 40
Description: The user first performs seven handseals Ram ? Horse ? Snake ? Dragon ? Rat ? Ox ? Tiger and kneads chakra into flames, which are then manipulated and exhaled as a thin yet incredibly fast jet of flames that spread across the ground as it runs towards the enemy. Its temperature is such that it easily melts the ground as it travels and can reduce an enemy to ash.

- A nice technique but can take a while to perform, requires 7 hand seals. They will then spew out a stream of fire that will take up the look of a fire dragon. The dragon is rather long and can travel fast, the flames of the dragon are divided into 3 parts mid way traveling, The launch left, right, and frontal attack making it rather difficult to evade while being on the ground but easily evade it from above or below. The heat of the dragons are hot enough to turn everything while traveling into ashes as well as the opponent coming into contact of the dragon. This is a rather handy technique mainly because its on jutsu but can cover a wide range of area and still you can do two more jutsus where you can attack more, perferably a above attack or they can distract the opponent. But The jutsu is a stream of fire, so you will need to continue the technique, so its best to keep a clone, summon, or partner to do another attack for it to work correctly. Ways to counter this tech is simple, but you would have to use a wide range wall or attack to over power it, since the jutsu covers a wide range. A great feature is this technique can be controlled by the will of the user so you can aim the dragon at seperate people or one large target.

_____________________________________________________________________________________________________
( Bakuhatsu Enhogan ) – Exploding Flame Shots
Rank: B
Type: Attack
Range: Mid
Chakra Cost: 20
Damage points: 40
Description: The user shoots multiple fire shots from their hands that are able to cause fiery explosions on impact with any object. The shots can't set the opponent on fire, though they can cause damage by exploding on him.

- A very basic technique. The user is able to shoot multiple fire shots from their hands towards the opponent. Note the more shots you send the more each become weaker with every set you send reason is less chakra will be inside of the flames. This is a different type of fire attack it does not engulf the user with the flames but instead on contact the fire will explode severly on the opponent. This can push an opponent back and leave them with bad burns making it difficult for free movement. What is nice for the technique is that it can be released very quickly, no hand seals are needed to release them. As the user you have complete control of where you can send each shot of flames, either at an opponent, a summoning, around the terrain, etc etc. This is beneficial because your using one jutsu to attack many different things, this means less chakra to spend and more tactical flexibility in battle. Other then that this is a rather basic technique. It says mid range but I believe you can also do this in short as well, to be honest I recommend it in short range mainly because it does not need any hand seals allowing fast performance so you are able to do the jutsu quick enough. Also the shots are small in size so you are able to see everything while sending them, I would also say you can run while sending this bullets so you can remain on your toes and evade incoming attacks trying to overpower the technique. This is also a projectile technique no need to really mention so right after you send a shot you can instantly perform another technique without hesitating. To counter this is quite easy nothing to difficult, you can use a regular shield to withstand the attacks. A water shield or water attack is more then enough.



( Katon: Hiendan ) – Fire Release: Soaring Flame Bullet
Rank: B
Type: Offense, Deffence
Range: Short
Chakra Cost: 20
Damage points: 40
Description: The user exhales a stronger yet shorter version of the Fire Release: Great Fireball technique.

- This is a stronger version of the jutsu previously looked at Fire Release: Great Fireball technique. It has all the benefits as well as disadvantages as the other technique. Only difference is its much more quicker to perform with no hand seals whatsoever. So this is a better technique for the sake of speed as well as power. If you need more input simply look back to the weaker version of the technique they are pretty much similar other then its quicker and a tad bigger.

Lancer takes a deep breathe after talking so much.
Now lets continue.

( Katon: Gōenkyū ) - Fire Release: Great Blaze Ball
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user after performing two hand seals Horse → Tiger exhales a big-sized sphere of fire that carries the enemy away and causes a massive explosion on impact. The fire ball has a given solidity property to it, being able to punch through solid obstacles without exploding.

Okay now this jutsu is similar like the ones previous you learned. With two hand seals the user will send a large fire ball, roughly the same size as the fireball the Uchia's are most famous for. The ball is dense and when on contact will act to carry the opponent almost attaching itself to them, which will then continue to move some distance before it explodes. It moves in all ranges.



( Katon: Gōenka ) - Fire Release: Great Flame Flower
Rank: B
Type: Attack
Range: Short - Long
Chakra cost: 20
Damage Points: 40
Description: The user jumps in the air and shoots three giant bullets of fire that come down like giant meteors, then erupt into a geyser of flame.

Okay jumping in the air, the user will send three giant bullets of fire that rain down upon the opponent. Their size is the same as the Uchia fireball they are known to use. When they come on contact with the ground they erupt like geysers super heating and burning the area as well as the opponent. They can be aimed anywhere and are projectile based attacks. They go long range, also though it sends you must jump in the air pretty much whenever you are mid-air you can use it, with no drawbacks.



( Katon: Haisekishō ) - Fire Release: Ash Pile Burning
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user spews superheated ash from their mouth after performing four handseals. The ash is hot enough to cause third-degree burns on the victim. Because it's composed entirely of ash, it stays in the air around the victim like a cloud. If the user clicks his teeth, the stagnant ash will ignite, creating a violent explosion.

A favorite and a great one to use. A user will send very thick and hot ash from their mouths to the opponent, the ash alone can cause serious burns. While the user is still sending the ash it right when it gets in the same area of the opponent you will click your teetch igniting the ash causing a sever explosion. It needs 4 hand seals and the ash moves rather slow. Explain this one with detail.
 

Edward

Active member
Legendary
Joined
May 31, 2013
Messages
12,820
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
( Katon: Gōenkyū ) - Fire Release: Great Blaze Ball


Strong points

  • It can push your opponent back into long range, so you can keep your distance.
  • The technique is strong, the explosion it makes right in front of you opponent will be fatal.
  • The technique is larger then most fireballs, which would make it harder for your opponent to evade it.
Weak points

  • Requires two handseals which will slow your technique done by a little.
  • If you perform it at short-range and they somehow use a technique to stop themselves from being pushed back, you can get injured.
  • The fireball is big so you might not see what's going on behind the fireball.
Combinations-strategies I would perform this technique and have it carry my opponent all the way to long-range if possible. I would then use an earth technique to create a pillar of earth to rise up right behind them so that they would be banged on the wall and the explosion would detonate right in front of them. Also, theyre would be no escape backwards because of the wall.

Ways to counter this technique I would use a simple earth technique to rise myself up in the air. Even if the fire ball breaks through the pillar of earth, it would continue and not explode unless the user makes it explode. I can also hide underground or use the water technique that creates a wall of water around you.

Questions None



( Katon: Gōenka ) - Fire Release: Great Flame Flower

Strong points

  • Three fireballs can be used for a good distraction and an offensive technique.
  • Each fireballs are quite large, so evading it would probably not work since their are three of them coming down.
  • Requires no handseal!
Weak points

  • If your opponent stops you mid-air the technique will most likely not work.
  • If you land, or if they pull you in with them then the explosion will hurt you as well.
  • It would be hard to get into mid-air.
Combinations-strategies I would use swamp of the underworld first and trap them in the mud. Then i would use this technique while they are stuck, and maybe it can heat up the mud turning it solid :3

Ways to counter this technique Water encampment pillar would suffice, even though it is an S-rank the size of this technique is large and the damage it does is devestating so you would need a good defense to defend yourself.

Questions Can you use the "jumping" part of the jutsu to defend against a move? say a blade of wind is coming towards you, can you say you jump over the wind and perform this technique?



( Katon: Haisekishō ) - Fire Release: Ash Pile Burning

Strong points

  • Igniting it is very efficient because you only need to click your teeth together to give a signal to set it on fire.
  • The cloud would be hard to evade and it won't be defended unless they use a wind technique so the cloud can stay there until you want to ignite it.
  • The ash can be used as a distraction since it is a dark color as well. Also, it can cause 3rd degree burns.
Weak points

  • Requires four handseals T_T
  • If you somehow ignite the cloud and your opponent pulls you in with a whip or something, you can take damage.
  • The ashes will stay lingering in the air, so you need to keep watch of that for the rest of the spar.
Combinations-strategies I would use this technique first by using it as a distraction. After the ash sets into my opponents giving them some burns, i would summon a swamp beneath them so they cannot move. I can also use the S-rank wind technique that makes the winds increase and have the winds speed like a storm. Then i would click my teeth together to ignite it and because of the wind it would make the fire spread.

Ways to counter this technique I would use a wind technique to blow it onto my opponent who performed this technique to have it work against them since once the ashe is release it can be used offensively because of the burning properties. I can also use hidden in mist to have the mist set in and you know, weaken the ash :3

Questions None



Sasuke grabs the three scrolls and rolls them over again. He puts his pencil inside his ninja pouch and handed his teacher the three scrolls. Hmm, i wonder how i did. Sasuke sits on a nearby tree stump awaiting for his teachers response.
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Lancer looks at his student Sasuke with aw.
Not bad. Now I want you to really read my answering and explanation section. I expect you to read it thoroughly for your sake not mine. I did not write it down for you to read and get spoon fed. I made it for example, so you can see yourself and take inspiration by it. We will continue using this section until I think you are adequate with your explanation. I'm not saying you are not doing good, you are doing okay. I want you to do great. So please put in that effort!!
After Lancer stops ranting, he throws the scrolls explaining the techniques.
Also to answer your question, It depends really. You can't say "I jumped over your attack and then performed the jutsu sending it towards you." You must counter a attack with a jutsu so something " I jumped high into the air and send the fireballs towards the jutsu attack itself" Then it is possible.
Explanations and Answering
( Katon: Goenkyu ) - Fire Release: Great Blaze Ball
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user after performing two hand seals Horse ? Tiger exhales a meteor-sized sphere of fire that carries the enemy away and causes a massive explosion on impact.

- You start by doing two short hand seals and release a meteor shape fire ball towards the opponent. The ball is very large in size but travels quite slow though. It burns everything while traveling so the terrain might be effected on the ground and around the majority of the terrain. When the meteor reaches the opponent it will not engulf but more so it catches the opponent and begins to carry them away while they are stuck on the meteor shaped fire ball, of course they will be burned while on the ball so there is no way for them to move when they come on contact with the fire ball. When the fireball reaches a certain distance in the air, it will explode with the opponent stuck on the ball. He will be blown in pieces. Disadvantage is its a slow moving attack so you have time to evade or plan a counter with relative ease. A great advantage though is its a certain death technique especially when the opponent is caught. Its very large in size but this can also be a disadvantage because when sending it towards the opponent it can cover your vision between him and yourself. It moves in all ranges so it gives mobility to the jutsu, its also a projectile so you can instantly use another technique after sending this one.

_____________________________________________________________________________________________________
( Katon: Goenka ) - Fire Release: Great Flame Flower
Rank: B
Type: Attack
Range: Short - Long
Chakra cost: 20
Damage Points: 40
Description: The user jumps in the air and shoots three giant bullets of fire that come down like giant meteors, then erupt into a geyser of flame.

- The user will jump high into the air, then they will send 3 giant bullets of fire towards the ground around the area the opponent is standing, though you can really send them wherever you want them. Anyway when sending them down right when they make contact on the ground they will erupt like geysers of fire pillars. This is a nice technique for many reasons. If you are caught in the air, you can send this down to the opponent to prevent them attacking you while in the air, remember most of the time its a disadvantage to be in the air, because you are unable to move around as freely physically. This jutsu is fast traveling its normal due to gravity being into play and pushing the balls of flames down quicker, so logically this is a fast technique. The geysers release very powerful heat which can potentially burn an opponent in close range.

_____________________________________________________________________________________________________
( Katon: Haisekisho ) - Fire Release: Ash Pile Burning
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user spews superheated ash from their mouth after performing four handseals. The ash is hot enough to cause third-degree burns on the victim. Because it's composed entirely of ash, it stays in the air around the victim like a cloud. If the user clicks his teeth, the stagnant ash will ignite, creating a violent explosion.

- One of my more favorite techniques. After performing the 4 hand seals and opponent will spew ash out of their mouths and on contact can cause third-degree burns on contact, when an opponent clicks their teeth while the user is sending the ash and explosion will happen large enough to destroy the opponent completely. Note you can not click your teeth after the ash has been spewed, you need to continue to release the ash and click your teeth only then you can cause the serious explosion. The ash is brilliant though and where it is most famous for not only does it seriously hurt an opponent but it can block the vision and hurt their eyes, great to attack dojutsu users with. Also inhaling the ash would not be the best thing to do, it can seriously harm an opponent when it gets into close range its also very flammable. Even if you are not still streaming the ash what you can do to ignite the ash is sending a match towards the ash or wind jutsu so the ash can feed on the wind thus causing an explosion. Draw backs are the ash moves slowly and takes time to perform with hand seals. Also to ways to counter is simple, a water technique can douse the ash rendering it useless. I recommend not sending fire towards it because it can ignite the ash causing the explosion if you are in range you can be effected, if you do use a fire jutsu of B-Rank or higher.

Okay now I expect a little bit more writing, I'm being soft here my student.

( Katon: Goryuka no Jutsu ) - Fire Release: Great Dragon Fire Technique
Rank: B
Type: Offense/Supplementary
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user fires several large dragon-shaped fireballs at their opponent after performing one handseal. It is able to alter localized weather conditions to the point of making thunder clouds when shot into the air, enabling the user to perform Kirin.

Okay with no hand seals the user will send several large dragon shaped fireballs towards the opponent, they are of intense heat and burn on contact. It travels in all ranges and you can send more then one ball. Its fast to perform and simple. This technique is most famous for setting up Kirin.

_____________________________________________________________________________________________________
( Katon: Hosenka Tsumabeni ) - Fire Release: Phoenix Sage Flower Nail Crimson
Rank: B
Type: Offensive
Range: short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user unleashes a volley of shuriken with one hand, while at the same time exhaling fire-infused chakra onto them in order to increase the weapons' destructive potential by making them capable of inflicting severe burns upon direct contact with either the intended victim or any other object caught within their trajectories. Due to the chakra-based nature of the flames that surround them, the shuriken will continue to burn after impact, regardless of the flammability of the object that they ultimately collide with.

Okay the user will have a set of shurikens in one of their hands up to 4-6 I would say. The user will then launch the projectiles towards the opponent while at the same time while they have been launch the user will release a stream of fire towards them which will set all of them on fire. The shurikens move at normal pace but have great attack potency and will not only pierce but burn the opponent in that area hit. Its also a annoyance for the opponent for if they are pierced the shuriken will continue to burn which will hurt the opponent terribly.

_____________________________________________________________________________________________________
( Katon: Onidoro ) - Fire Release: Demon Lantern
Rank: B
Type: Offensive
Range: Short - Long
Chakra Cost: 20
Damage points: 40
Description: After performing the Tiger hand seal the user will manipulate their chakra releasing it into the atmosphere around him to create several ghost-like flames resembling heads with horns and yellow eyes that then attack the target/s in a swarm.

The user will do one hand seal and release fire around themselves and manipulate the shape of the fire into several ghost-linke flames. They have horns on their heads and yellow eyes. Its intent is to scare an opponent but I doubt it would actually cause much harm to an opponent by scaring them. The ghost travel towards the opponent on the ground they attemp to swarm the target leaving no room for evasion. On contact the opponent will be burned by the ghosts.
 

Edward

Active member
Legendary
Joined
May 31, 2013
Messages
12,820
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
( Katon: Gōryūka no Jutsu ) - Fire Release: Great Dragon Fire Technique

Strong points

  • This technique can be used for an opening for kirin.
  • It can reach a long range, like even reaching up in the skies.
  • You can release many, more than one at a time so it can cause a lot of damage., and it would be difficult to dodge./LIST]

    Weak points
    • It is one of the few techniques that can be used to open up a kirin, so the technique would be known and they'd know you'd try to pull a kirin if you release these techniques.
    • Requires a handseal and if you're trying kirin, you'd need to have it be performed super fast.
    • The more dragon heads you release the weaker they get.
    Combinations-strategies Uh.. pretty self explanatory to use kirin in combination with this technique xD Although to give myself a chance to use this technique, i would cast a genjutsu, bringer of darkness, so they won't see my technique and by the time i perform the technique it would already be halfway in the air.

    Ways to counter this technique I would use a water technique like the shark missile thing kisame used to try and absorb ninjutsu. It would continue on to the opponent because it is water and it would absorb the B-rank fire, thus causing damage and having the fire dragon have no effect.

    Questions None



  • ( Katon: Hōsenka Tsumabeni ) - Fire Release: Phoenix Sage Flower Nail Crimson

    Strong points

    • You can release several projectiles that is on fire, so it would be hard to evade because of the amount.
    • Requires no handseals and it can go up to mid-range which is somewhat decent.
    • If it hits an opponent it can sustain a burn or leave a burn on the opponent which can be used to your advantage.
    Weak points

    • It can be dodged easily by changing the angle of the shurikens by using the S-rank wind technique to have the winds go wild and make the shurikens miss.
    • The more you release, the less damage each does.
    • Cannot be used at long range.
    Combinations-strategies I would use the ash piling burning technique first to disable their vision by having a burning fog of ash come and set in. I would perform this technique afterwards while their vision sense is lessened and aim it at vital organs. Then i would click my teeth together to have the ash ignite and make a larger fire.

    Ways to counter this technique I would use the stormy blockade technique because water is strong against fire. Plus if you "kneel down" to slam your hands on the ground you can avoid some techniques. Also, the water wave would appear a few meters above my opponent so the ignited shurikens would be neutralized easily.

    Questions None


    ( Katon Onidōrō ) - Fire Release: Demon Lantern

    Strong points

    • It could be mistaken as a genjutsu.
    • You can have it swarm around your opponent so they would have to defend around, 360 degrees.
    • The swarm would be hard to dodge because of the amount you can make, so they would most likely have to defend against it.
    Weak points

    • Requires a handseal, which isnt bad but still slows things down.
    • Might take longer because you have to release it in the atmosphere around you and use nature transformation
    • It won't do the whole damage unless all the demon lanterns hit.
    Combinations-strategies I would start talking about how i am the expert and master of genjutsu. Then i'd perform a genjutsu on them, which they'd break out easily. I would preform this technique on them afterwards and since i said i was an expert of genjutsu and i had performed a genjutsu earlier, i'll bluff and tell them this is my strongest genjutsu. And have it attack them in reality.

    Ways to counter this technique I could use the water prison technique to imprison myself so that i would not get damaged or use the water technique that creates a ton of whips from one ball of water and have the whips destroy the lanterns before it touches me. I could use an earth dome to cover myself so basically any technique that will defend you from all angles.

    Questions None

    :

    Sasuke hands over the three scrolls to his teacher. "These techniques seem incredibly useful!" He says, excited to see what is in store for him in the future.


  • OOC: yeah I read them, but usually after I reply >_____>
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
They are their for you to read immediately before you do the other techniques.
Explanation and Answering
( Katon: Goryuka no Jutsu ) - Fire Release: Great Dragon Fire Technique
Rank: B
Type: Offense/Supplementary
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user fires several large dragon-shaped fireballs at their opponent after performing one handseal. It is able to alter localized weather conditions to the point of making thunder clouds when shot into the air, enabling the user to perform Kirin.

The user will send fireballs shaped as dragon heads towards the opponent. I like this jutsu mainly because its simple, you can send more then one fireball though note they get weaker with each you send. They burn on impact, very fast to perform, and travel a long range as well. The jutsu is most famous because it is what set up the weather of the thunder clouds which in turn set up Kirin. Now to erase confusion you do not need to use only this technique to change the weather, for Kirin you just need a B-Rank fire technique to be sent in the sky. Don't limit yourself to just this technique. Weather you use this or another tech to set up Kirin it will still work. To counter this technique note that if an opponent sends more then one each get weaker so a dense water wall is good. Great combos is of course using it with Kirin, though since each of the fireballs are dense and projectiles I would constantly send them towards my opponent in all angles force them back and get in tough position. A great thing about multiple attacks like jutsus is that its like sending so many techniques but all in one. A nice combo is force the opponent to lose vision between you and send more and more fire attacks randomly towards you last saw the opponents location, then anticipate his move.

_________________________________________________________________________________________________________________
( Katon: Hosenka Tsumabeni ) - Fire Release: Phoenix Sage Flower Nail Crimson
Rank: B
Type: Offensive
Range: short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user unleashes a volley of shuriken with one hand, while at the same time exhaling fire-infused chakra onto them in order to increase the weapons' destructive potential by making them capable of inflicting severe burns upon direct contact with either the intended victim or any other object caught within their trajectories. Due to the chakra-based nature of the flames that surround them, the shuriken will continue to burn after impact, regardless of the flammability of the object that they ultimately collide with.

Rather basic but quick to use. Holding Shurikens with one hand you will send them towards an opponent and them send a stream of fire which will infuse them with flames. This makes the shurikens much more powerful so the opponent if hit will not only be pierced but in that same area they will be burned making the pain much worse and inflicting serious pain upon the opponent. Also if an opponent does not remove the shurikens they will continue to burn them. Also being a projectile based technique you can easily send another attack making it tougher on the opponent. Ways to counter are simple not much to it, you can use a proper shield or evade the technique since each one of the shurikens are quite straightforward, you can send as many Shurikens one hand can hold so my guess would be 5-7.

_________________________________________________________________________________________________________________
( Katon: Onidoro ) - Fire Release: Demon Lantern
Rank: B
Type: Offensive
Range: Short - Long
Chakra Cost: 20
Damage points: 40
Description: After performing the Tiger hand seal the user will manipulate their chakra releasing it into the atmosphere around him to create several ghost-like flames resembling heads with horns and yellow eyes that then attack the target/s in a swarm.

The user will do one hand seal (Tiger) and release fire around themselves and manipulate the shape of the fire into several ghost-linke flames. They have horns on their heads and yellow eyes. Its intent is to scare an opponent but I doubt it would actually cause much harm to an opponent by scaring them. The ghost travel towards the opponent on the ground they attemp to swarm the target leaving no room for evasion. The ghosts are not so fast in movement but they come in numbers 4-6 ghosts can be created. The user must remain their focus towards the jutsu if they try to do another one while the ghosts are moving the jutsu will be released. To figure out the ghosts are made of Katon you can feel the intense heat coming from them.

Next Set.

( Katon: Honoo no Hashira Jutsu ) - Fire Release: Flame Pillar Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user will manipulate their chakra into their chest and then they will release from their mouth a quick burst of flame towards their opponents feet which then errupts into a large pillar of flame reaching 3 meters tall and inflicting damage to the target.

Okay a quick and simple technique. The user will gather their katon chakra into their lungs and spew a burst of flames towards the opponents feet, note this is a projectile flame. Right when it hits the opponents feet a pillar will rise quickly hurling the opponent in the air. Inflicts serious damage in their feet and also is left vulnerable in the air.

_________________________________________________________________________________________________________________
( Katon: Kaen Senpū ) - Fire Release: Flame Whirlwind
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: After performing the required four handseals Monkey → Bird → Dog → Ram, fire erupts around the user's body and then launches towards the target in a spiraling-manner or expands engulfing the surrounding area in a tornado of flames. Anything nearby is incinerated as the flames erupt upwards.

The user will perform 4 hand seals and release fire from all over around the users body, it is then sent towards the opponent in a spiraling-manner, while spiraling it expands in size during travel. It engulfs anything caught in the vortex and is burned terribly. Takes time to perform but is quick and difficult to evade. Its also a projectile technique. If caught the opponent will be burned.

_________________________________________________________________________________________________________________
( Katon: Benijigumo ) - Fire Release: Crimson Earth Spider
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: After performing five handseals Tiger → Horse → Rat → Dog → Tiger , the user spews out fire that both surrounds the enemy and then transforms into a spider that attacks the enemy. This technique effectively traps and attacks an opponent at the same time, and can be used to force them into another attack.

You will have to perform 5 hand seals, then spew flames towards the ground which shape itself as a circle to trap the opponent and user around a inferno of flames. Though nothing happens the main attack is when some of the fire is manipulated into a fire spider which goes to attack the opponent. The user will have to control the spider and remain focused, though this technique allows to both trap and attack the opponent all in one move.
 

Edward

Active member
Legendary
Joined
May 31, 2013
Messages
12,820
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
( Katon: Honoo no Hashira Jutsu ) - Fire Release: Flame Pillar Technique

Strong points

  • Requires no handseal and the technique travels quickly so this technique all together can be executed quickly.
  • When they are mid-air you can attack with a technique that is also fast, a wind or lightning so they would be caught off guard and it would be hard to maneuver themselves while in mid-air
  • It aims for the feet so the opponent will have to defend with a technique that will be aimed lower, so it would be less likely for the technique they use to defend to continue on to you.
Weak points

  • It is like a projectile so it can be evaded easily by your target.
  • It aims at the feet so they can simply raise the ground to defend against it.
  • It does not reach up to long range.
Combinations-strategies This technique is a very fast technique so it would be my opening technique if i were to use it. Once they are launched in the air and their feet are injured, i would use bringer of darkness so they can't see at all and when they land on the ground, they probably won't be able to land in two feet because of their injury. Then i would finish it up with the earth technique that creates needles to pierce through their injured legs and cause massive damage.

Ways to counter this technique I would counter this technique by using an earth technique to raise the ground that i am on since it would be aiming at the feet and it would start off being aimed lower. I could also use a water technique like azure water stream to make the moving body on my foot and when the fire technique makes contact it would be extinguish

Questions None



( Katon: Kaen Senpū ) - Fire Release: Flame Whirlwind

Strong points

  • It can do a lot of damage because of how it can burn the opponent if they are hit with it.
  • When the fire erupts around the users body it can be used as intimidation and the target might not think that it would be sent towards them.
  • It is fairly large so even if you use a water technique, the water technique should be about the size of the fire technique.
Weak points

  • Requires a lot of handseals.
  • It will take longer to perform then the average fire technique because of the handseal and how it is formed so by that time your opponent can already be counterattacking.
  • The fire whirlwind will fade away once it enters long range so your opponent can use a move to move back to long range and they would be unaffected.
Combinations-strategies Well this technique requires four handseals so i would either use it first before any other techniques or last; after i have my opponents trapped. I would use the four pillar bind technique to keep my opponent from moving and causing damage as well. Then while they are stuck i would use the genjutsu that makes the flower appear from the ground causing them to be paralyzed. While they cannot move i can use this technique since it requires more handseals to finish them off.

Ways to counter this technique I would counter this technique by using a water technique that releases a large amount of water to extinguish the fire because the fire it creates is fairly large and you would need a good amount of water to stop it. The technique i would use is the water technique kisame used to create a large wave so it would continue on to your opponent.

Questions None



( Katon: Benijigumo ) - Fire Release: Crimson Earth Spider

Strong points

  • It traps the opponent so they cannot move which can be used as an opening for you.
  • The fire wall around them would act like the whole technique but it would be a surprise for them since a spider made of fire will appear.
  • This will force the target to change their move if they were starting another move.
Weak points

  • Requires five handseals which will slow down the technique d:
  • If they extinguish the fire before the spider is made then it would be useless
  • If they extinguish the fire spider then the walls would do no damage
Combinations-strategies I would use this technique to start off with and create the wall. Then i will manipulate the fire so that the spider would appear behind them where they won't notice, but only notice when they feel the heat coming closer in their backs. If they turn around to extinguish it, i can perform a technique behind their back to finish them off.

Ways to counter this technique I would use rain tiger at will so that the rain can extinguish the flame wall and the spider and because rain is continuous, it won't stop and still remain C-rank >:3

Questions None



Sasuke rolls up his three scrolls and hands it over to his teacher. I think i did good on that one, ahaha. He sits back on the tree stump waiting for his teacher's response and what to do next.
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Your getting better and better, I'm happy.

Explanation and Answering
( Katon: Honoo no Hashira Jutsu ) - Fire Release: Flame Pillar Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user will manipulate their chakra into their chest and then they will release from their mouth a quick burst of flame towards their opponents feet which then errupts into a large pillar of flame reaching 3 meters tall and inflicting damage to the target.

This jutsu is very nice if used right. The user will send a projectile of fire towards the opponents feet, its a obvious straightforward technique but you can distract the opponent to use it perfectly. Right when it come into contact with the opponents feet a pillar of fire rises which not only burns the opponents feet but launch them in the air leaving them vulnerable. From their you can use any attack for it would be tough to move around, I would use stormy blockade to summon a water from the air and crash the opponent back onto the ground. They would have little time window to counter the water. If their is a change you are caught use a simple technique like wind stream to push you back evading a expecting attack. When the opponents feet is burned they will not be able to even run anymore due to the pain. I always like aiming for the feet so this jutsu helps and does it for you. Since the jutsu is straightforward and aims at your feet I recommend you either evade to the sides with a earth pillar pushing you or use a water jutsu traveling though the ground.

_________________________________________________________________________________________________________________
( Katon: Kaen Senpū ) - Fire Release: Flame Whirlwind
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: After performing the required four handseals Monkey → Bird → Dog → Ram, fire erupts around the user's body and then launches towards the target in a spiraling-manner or expands engulfing the surrounding area in a tornado of flames. Anything nearby is incinerated as the flames erupt upwards.

The user will do four hand seals and create a vortex of fire around the user. This vortex acts as a attacking projectile where the user will send it towards the opponent which attemps to swallow up the opponent and engulf them in flames. Its intense flames is powerful enough to burn everything in its path which can alter the terrain. This technique though is brilliant also to defend. If you make the vortex it can take projectile attacks or weak jutsus on with ease and can still remain stable. Then the user can send it towards the opponent. Kills 2 birds with one stone. Very efficient and useful in battle. It takes some time though to create and perform. Its large enough to hurt summonings as well. A great jutsu to use.

_________________________________________________________________________________________________________________
( Katon: Benijigumo ) - Fire Release: Crimson Earth Spider
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: After performing five handseals Tiger → Horse → Rat → Dog → Tiger , the user spews out fire that both surrounds the enemy and then transforms into a spider that attacks the enemy. This technique effectively traps and attacks an opponent at the same time, and can be used to force them into another attack.

The user after 5 hand seals will spew a stream of fire which will morph around the opponent and user creating a inferno circle trapping the two together, the user will manipulate some of the fire by the side to create a spider which attempts to engulf the opponent in flames. It takes a while for the full technique to be set so you or an opponent can counter during those time windows. A huge plus is you trap and attack in one move. Though you remain focused on the spider or else it will disperse. To counter I would recommend a all around water jutsu to spew on the ground, or manipulate the ground using a earth jutsu to cause debris to form thus putting out the flames. This jutsu is a combo in itself, though their can be some creative spells with it if you have a shadow clone. Also when the spider fades away the fire around the user and opponent will be released so they stay up for one turn.

Next set, this time 4 jutsus so we can finish B-Ranks.

( Katon: Hi no Iki ) - Fire Release: Fire Breath
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user breathes a powerful stream of fire from their mouth at their target.

One of the very simple techniques. The user will simply send a stream of fire from their mouths to the target which burns on impact. No hand seals, simple, and gets the work done. Its a stream technique obviously so you will have to constantly send the stream to get to the opponent.

_____________________________________________________________________________________________________
( Katon: Honoo no Heki ) Fire Release: Flame Wall
Rank: B
Type: Offensive/Defensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user kneads fire chakra into their forearm and then by swinging their arm in a wave motion they release the fire chakra creating a line of fire that spreads out infront of the user acting as a defensive wall.

Okay the user will swing their arm releasing a wall of flames to intercept any basic attacks. It can burn out projectile weapons and withstand normal attacks. This can also be used for close range battle if an opponent comes in close you can quickly create the wall to force them back. Another very simple jutsu.

_____________________________________________________________________________________________________
( Katon: Hinotama no Mai ) - Fire Release: Fireball Dance
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will attack the opponent with a series of slashes with their sword and then finish up with jumping into the air above the target and releasing a powerful fireball down upon them.
Note: Requires a Sword.

Okay must have a sword out, the user will begin to slash the opponent anywhere they aim, I prefer aiming towards the limbs and vital areas like the jugular. Then after the opponent has been pushed back some distance the user will jump up and release a fireball to rain down on the opponent and burn them.

_____________________________________________________________________________________________________
( Katon: Yūgana Honoo ) - Fire Release: Graceful Flame
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user manipulates their fire chakra and doing the tiger hand seal, shoots an intense fire stream at the opponents feet which then lifts them into the air in the eruption of a column of intense flames. Sasori can replicate this technique through the usage of his fire launcher.

This is very similar to the jutsu Fire Release: Flame Pillar Technique (B-Rank) difference is you send a stream towards the feet. Easy to perform but must constantly send the stream if you stop before it hits the opponent it will disperse. It can burn the opponents feet making movement difficult. Also when they are in the air their vulnerable to more attacks. Lastly ways to counter is that since its straightforward to the feet you just have to protect the feet using a ground attack, wall, etc.

Okay lets see what you got.
 

Edward

Active member
Legendary
Joined
May 31, 2013
Messages
12,820
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
( Katon: Hi no Iki ) - Fire Release: Fire Breath

Strong points

  • Requires no handseals so it can be performed quickly
  • You can control where you want it because it is a continuous stream so you can move your head around towards where you want your target to be.
  • Even if its a stream coming from your mouth it can reach mid-range so the stream must be pretty long.
Weak points

  • You need to continuously fuel it with chakra so you cannot stop and perform other techniques after.
  • Your opponent can easily use that part to their advantage by attacking you while you are releasing the stream of fire
  • It can be evaded easily by moving out of range, like long range.
Combinations-strategies I would use it after dodging an attack with hurricane fist. When im mid-air i would release this stream because it requires no handseals and it can be executed quickly. Also, it can push me farther because of the force so it can push me out of range from their other techniques.

Ways to counter this technique A simple water technique that creates a wall of water or a defense of water would do the job because its a continuous stream and it can be easily dodged by hurricane fist because it is a stream and it isn't as wide.

Questions None


( Katon: Honoo no Heki ) Fire Release: Flame Wall

Strong points

  • It is one of the few fire techniques that are used for defense.
  • Requires no handseals so you can use it to defend when you have a shorter reaction time.
  • You can use this to gain distance if your opponent wants to engage in taijutsu or kenjutsu.
Weak points

  • If they manage to push you through the wall you will get hurt.
  • You are also limiting yourself from techniques you can use because the wall is between you guys.
  • Unless it is extinguished it would stay in the battlefield for a while.
Combinations-strategies I would use this technique first so that i would be blocked for my opponent to come any closer. Then i would perform the crimson earth spider technique to add more flames to the battlefield which would be dangerous for me. I can manipulate the spider to attack them and i can throw weaponries from the other way my spiders are attacking.

Ways to counter this technique I would use a wind technique to spread the fire onto him so that it would cause damage to him and have their technique backfired. I can also use a normal water technique that generates a large amount of water to extinguish the fire.

Questions None


( Katon: Hinotama no Mai ) - Fire Release: Fireball Dance

Strong points

  • Once you start with a slashes it would be hard to evade the fireball
  • You will release the fireball at really close range so it can be dangerous for them.
  • The opponent will most likely anticipate you to continue using your sword, but you won't.
Weak points

  • You'd have to risk getting into short range.
  • While you're in mid-air after the slashes is when you are most vulnerable.
  • Requires a sword -_-.
Combinations-strategies I would use a really fast technique to get close to them, like the C-rank taijutsu technique thing to move really fast and get behind them. Then i would proceed to use this technique pushing them back while theyre facing away from me because i would appear in their back. After the fireball, i would finish it up with a weaponry attack to kill them.

Ways to counter this technique Staying away from your opponent and keeping your distance would be very adviceable. Once they are mid-air i would release the S-rank torrent of water to travel at fast speeds and since they are close it would travel too fast for them to react.

Questions What's a jugular? O____O'' and how far apart would they be?


( Katon: Yūgana Honoo ) - Fire Release: Graceful Flame

Strong points

  • If they defend their feet areas, the technique they use would most likely not reach or continue to you.
  • The eruption it causes will do intense damage and because it is fire, it will give your target a burn
  • Lifting them up in the air part will give them a hard time to remain focus or defend.
Weak points

  • Requires a handseal
  • Only reaches up to short-range, which is so limited.
  • It can be dodged easily because it aims for the feet.
Combinations-strategies I would use this technique first since it only requires a single handseal. When the flame picks them up by the feet and explodes, i would perform dropping lid to have it fall on them while the flame pillar is picking my target up so it would be impossible to evade from the top.

Ways to counter this technique I would counter this technique by raising the earth i am standing on right when the earth is near me. I could also use the water basin technique to create a basin of water and it won't be able to travel through or lower the earth it is traveling with.

Questions So. once it has the target by the feet, does it lift them up like a column of fire and then explodes or does it explodes into a column of fire? >_<



Sasuke rolls up the four scrolls tightly and runs to the Ninja-Mart and buys a new pencil, because the old one is all used up and it was a pain to write with it. He runs back to his senpai and shows him the scrolls. "Here it is senpai!"
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Explanations and answering
( Katon: Hi no Iki ) - Fire Release: Fire Breath
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user breathes a powerful stream of fire from their mouth at their target.

One of the very simple techniques. The user will simply send a stream of fire from their mouths to the target which burns on impact. No hand seals, simple, and gets the work done. Its a stream technique obviously so you will have to constantly send the stream to get to the opponent. It can be used as a finisher attack, its very fast to perform and simple to use. The attack though is straightforward so evasion is simple, nothing pretty much more to add on this jutsu.

_________________________________________________________________________________________________________________
( Katon: Honoo no Heki ) Fire Release: Flame Wall
Rank: B
Type: Offensive/Defensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user kneads fire chakra into their forearm and then by swinging their arm in a wave motion they release the fire chakra creating a line of fire that spreads out infront of the user acting as a defensive wall.

Okay the user will swing their arm releasing a wall of flames to intercept any basic attacks. It can burn out projectile weapons and withstand normal attacks. This can also be used for close range battle if an opponent comes in close you can quickly create the wall to force them back. A way to use it as good as you can is if an opponent is coming at you from the air trying to do a taijutsu attack, you can swiftly create the wall and burn the opponent since their is no way for them to evade it like that. Its very fast to execute. Right when it intercepts a attack the fire wall is released and no longer their, the wall stays active only for one turn like any other jutsu. Great to stop projectile attacks as well. Very simple which can be good.

_________________________________________________________________________________________________________________
( Katon: Hinotama no Mai ) - Fire Release: Fireball Dance
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will attack the opponent with a series of slashes with their sword and then finish up with jumping into the air above the target and releasing a powerful fireball down upon them.
Note: Requires a Sword.

Okay must have a sword out, the user will begin to slash the opponent anywhere they aim, I prefer aiming towards the limbs and vital areas like the jugular (Throat). Then after the opponent has been pushed back some distance the user will jump up and release a fireball to rain down on the opponent and burn them. Now how I would use it, is to distact or force the opponent to lose balance. Then with a quick dash I would begin to slash towards limbs handicapping the opponent even worse then you will jump and release the fireball killing the opponent. Best way to counter is while he tries to cut you, get a sword and go freeform or kenjutsu on him. Just make sure he does not slash you, you can also use a armor of earth. The user will jump 5 meters in the air so between the opponent they are not that far.

_________________________________________________________________________________________________________________
( Katon: Yūgana Honoo ) - Fire Release: Graceful Flame
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user manipulates their fire chakra and doing the tiger hand seal, shoots an intense fire stream at the opponents feet which then lifts them into the air in the eruption of a column of intense flames. Sasori can replicate this technique through the usage of his fire launcher.

This is very similar to the jutsu Fire Release: Flame Pillar Technique (B-Rank). The user will send a projectile of fire towards the opponents feet, its a obvious straightforward technique but you can distract the opponent to use it perfectly. Right when it come into contact with the opponents feet a pillar of fire rises which not only burns the opponents feet but launch them in the air leaving them vulnerable. From their you can use any attack for it would be tough to move around, I would use stormy blockade to summon a water from the air and crash the opponent back onto the ground. They would have little time window to counter the water. If their is a change you are caught use a simple technique like wind stream to push you back evading a expecting attack. When the opponents feet is burned they will not be able to even run anymore due to the pain. I always like aiming for the feet so this jutsu helps and does it for you. Since the jutsu is straightforward and aims at your feet I recommend you either evade to the sides with a earth pillar pushing you or use a water jutsu traveling though the ground. Overall the moves would be a little less fast compared to the flame pillar when it comes to combo.

Okay lets do this! Getting closer and closer to becoming a master of fire!

(Katon: Zukokku) - Fire Release: Intelligent Hard Work
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user after performing the required hand seals Rat → Dog → Tiger fires a small fireball that erupts into a giant fire-storm after making contact with a surface, causing widespread destruction to the area. Since the flames travel along the ground, and cover such a wide area this is a difficult technique to evade. When combined with Wind Release: Pressure Damage, this technique is amplified to the point of being able to evaporate a large amount of water in an instant.

We will only perform its basic form. The user will gather a very large sum of katon chakra and do 3 hand seals. They will spew a fireball which on contact of the ground a inferno if flames will spread instantly with great pace. The flames are extremely powerful and can seriously alter a terrain burning everything in its path. It causes wide spread destruction. This is one of the more powerful attacks of fire.

_________________________________________________________________________________________________________________
(Katon: Keshi Makuga Hara) - Fire Release: Exploding Flame Crater
Rank: A
Type: Offense
Range: Mid-Long
Chakra Cost: 30
Damage Points: 60
Description: The user first stomps on the ground, using his fire chakra and making an underground tunnel from between themselves and the opponent. They then breathe out fire into the tunnel, causing the fire carry rock and other debris with it as it travels, melting them. With a single hand seal, the molten rock debris will erupt from the ground underneath the opponent, engulfing them and burning them alive.

Another great technique of the fire release. A user stomps on the ground and creates a tunnel towards the opponent between yourself. The user will then breathe fire into the tunnel, the fire will mix with the earth creating super hot molten debris. When traveling towards the opponent when it gets in range of the opponent one hand seal and the hot debris will erupt under the opponent burning them terribly. It moves rather slow and its super straightforward but if used correctly its brilliant. I leave the rest to you.

_________________________________________________________________________________________________________________
(Katon: Hokori Tenka no Jutsu) - Fire Release: Dust Ignition Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will first ignites a flame of fire across the ground infront of them and then they will enhance that fire with a gust of wind to extend the range of the fire

This is a very similar version to intelegent fire, though it is less powerful and causes less extreme damage. It travels through the ground at normal pace all the way short range, you can increase the range to mid if you add a gust of wind to it. It covers a wide range and is strong.
 
Top