[Fire] - EdwardSama

Edward

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(Katon: Zukokku) - Fire Release: Intelligent Hard Work

Strong points

  • It is small at first so the target won't see it as much of a threat then other larger techniques.
  • Once it makes contact, the damage and the explosion it makes is enormous it would be hard to evade once it hits the floor.
  • You can combine it with wind pressure and make it extra powerful, so powerful it can evaporate a large water source.
Weak points

  • If you are too close to your opponent while you're performing this technique you can hit yourself as well.
  • Requires three handseals so it might take a while to take effect.
  • Can't go to long range so your range is limited x_x
Combinations-strategies I would use this technique with pressure damage while my opponent is performing a technique that would be defensive, like a wall of earth. If i use these small techniques together they won't see it behind a wall so that i can attack and when it hits the wall or defense, it would create a large explosion and hurt my target.

Ways to counter this technique I would counter it while it is in the smaller form because if i do not then the damage it will do is going to be far greater. I would use a water technique to blast the fire ball away and extinguish it. Or i can use a technique to get out of range quickly.

Questions None



(Katon: Keshi Makuga Hara) - Fire Release: Exploding Flame Crater

Strong points

  • Requires no handseal at first and you can stomp on the ground so it won't be as suspicious.
  • It is like a sneak attack, an attack your opponents would not really expect.
  • The rocks and other particles it gathers while underground can cause massive damage.
Weak points

  • They would feel the ground moving before it erupts.
  • Requires one handseal to activate so the target will think of it like an indication to start a technique
  • The technique can weaken the ground so you would need to watch out for that the whole fight.
Combinations-strategies I would use this technique sneakily by using the genjutsu where the user makes their opponent think that their is a giant fire ball coming down from the sky. Then i would use stomp on the ground while they won't see me. Afterwards i would perform the handseal once they look back to normal, and they would never see my stomping at the ground.

Ways to counter this technique An easy way to counter this technique is by raising the ground that you are at so when the technique comes, it won't reach it and it will be sort of disconnected from the rest of the technique. I can also use the water technique kisame used to make a giant wave which would help me get away and the flames won't reach up.

Questions None


(Katon: Hokori Tenka no Jutsu) - Fire Release: Dust Ignition Technique

Strong points

  • Your opponent would let their guard down since at first it won't reach them but then when you blow the wind, it would be unexpected for them to actually have the fires reach it.
  • Requires no handseal
  • It can go farther because of how you can extend the range.
Weak points

  • Once they see the fire they will most likely defend from it before you blow the wind to be cautious.
  • If it is on grassland then the fire might spread.
  • It can be easily defended because it is just out there on the ground.
Combinations-strategies I would use this technique last. I would start with the four pillar bind thing to bind them into place so they cannot move. When they are being electrocuted by the small bolts of lightning, i would start this technique and make the fire grow so that it would hit the opponent while they are binded and burn them. Or i can use a wind tornado to make the tornado a tornado with flames. and it would cause tons of damage as well u-u

Ways to counter this technique I would use a water technique to extinguish the fire right away because if the wind technique htis it it would be a pain in the butt avoiding it and extinguishing the larger amount of fire. I can use an earth technique to lower or raise the ground i am on so i won't be affected and/or i can use a water technique that would start from the ground and continue on to my opponent, like the first S-rank water in the water list 0-0

Questions None



Sasuke hands the three scrolls to his teacher once again. "Here Sensei!" Sasuke took a step back and sat on the tree stump where he always sat and just stared at nothing and daydreaming about random things.
 

Noni

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Okay I'm liking what you are doing so far, it seems as though you have gotten the hand of explaining the jutsus.
Since we just began A-Ranks you will still use the template and we will still go three jutsus at a time. At the end of the A-Ranks you will look back on each jutsu in the A-Ranks and number them in order
highest-being your favorite
lowest-being your least favorite.
With that you will explain to me why you placed them in this spot.
Do I make myself clear? Any questions?
 

Noni

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Here is the next set then. 5 jutsus.

(Katon: Hokori Tenka no Jutsu) - Fire Release: Dust Ignition Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will first ignites a flame of fire across the ground infront of them and then they will enhance that fire with a gust of wind to extend the range of the fire

This is a very similar version to intelligent fire, though it is less powerful and causes less extreme damage. It travels through the ground at normal pace all the way short range, you can increase the range to mid if you add a gust of wind to it. It covers a wide range and is strong.

_________________________________________________________________________________________________________________
(Katon: Goka no Jutsu) - Fire Release: Hellfire Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.

The user will send a fireball towards the opponent, its of large size. I would say as large as the uchia fireball anyway, it travels fast and when it gets in short range of the opponent, it bursts into a maelstrom of fire which attempts to engulf the opponent in flames.

_________________________________________________________________________________________________________________
( Katon: Goka Honoo no Hashira Jutsu ) - Fire Release: Great Fire Flame Pillars Technique
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.

The user will focus katon chakra onto 3 evenly spaced areas anywhere short to mid range. With a stomp on the ground 3 very large fire pillars will be released and rise where you concentrated the three fire chakra location. This pillars are great to use as defensive walls, though each are equivalent to B-Rank fire power. Also you can use to attack multiple targets who are standing next to one another, and hit low aerial targets/summons. Fast to use and right after they are released you can move onto the next jutsu for a follow up.

_________________________________________________________________________________________________________________
(Katon: Ryuen Hoka no Jutsu) - Fire Release: Dragon Flame Release Song Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After performing the hand seal Tiger the user compresses a large amount of chakra built up inside their body, before instead expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates that great fire, and attacks their opponent. The temperature of the created flames is so great that, even with the briefest of contact, they are capable of easily burning human flesh and the fireballs are dense enough to behave almost as solid, being able to deliver impact damage in adition to the fire damage. However, this also means that they can be deflected as a solid projectiles.

This jutsu is very similar to the B-Rank fire jutsu Fire release: Great Dragon Fire. The user with one hand seals will send towards the opponent a number of dragon shaped fireballs. The fireballs are of intense and great heat. They are very dense as well but can back fire. The power is so great that a small touch of the fire can burn the opponent badly. You can aim at multiple targets as well as continue on a rampage of fireball attacks. They are projectile based.

________________________________________________________________________________
 
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Edward

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(Katon: Goka no Jutsu) - Fire Release: Hellfire Technique

Strong points

  • The true and full potential of it comes when it hits the opponent
  • It is a large fireball so evading it would be hard because of its size.
  • You dont have to continuously fuel it like a stream.
Weak points

  • The fireball would be blocking your sight because of its size before you release it
  • If you release it too close you can get injured in the impact
  • You can only release one so defending against it would be somewhat easier.
Combinations-strategies I would use this technique as an opening because of its size and how if it hits the opponent it would explode in a frenzy of flames. After this technique i would perform dropping lid so they won't try to escape from the top. This will force them to defend from the front and the top.

Ways to counter this technique I would use a strong water technique, the first technique in the S-rank water because it covers a long range and the force and amount of water it produces would be more than enough to extinguish the flames and continue on to the opponent with a slightly weaker rank.

Questions None


( Katon: Goka Honoo no Hashira Jutsu ) - Fire Release: Great Fire Flame Pillars Technique

Strong points

  • You can use it to attack flying summons who aren't too high up in the air
  • It creates three pillars so it would be hard to evade them all.
  • It can be used as a defensive wall which would be nice since its one of the few fire techniques that are defensive.
Weak points

  • Each pillar is weaker and one of them is not counted as A-rank, so if only one hits you take less damage
  • If you stomp your feet they would expect something to attack from the ground.
  • You cannot see your opponent if theyre on the other side of the pillar.
Combinations-strategies I would use this technique to surprise my opponent. I would start with a clone and then perform this technique with my real body. Then when they evade it, i would release a fast lightning technique or wind pressure to where my opponent evades (my clone will perform the second technique)

Ways to counter this technique I would use hurricane fist since i would feel the ground moving beforehand. With hurricane fist i can get out of range and attack while mid-air. I can also use the water technique where kisame creates a large body of water shaped like a wave.

Questions None


(Katon: Ryuen Hoka no Jutsu) - Fire Release: Dragon Flame Release Song Technique

Strong points

  • Even with one teach, the slightest touch, it can burn your opponent
  • It is like a solid because of their density so it would push your opponent back.
  • The number is undefined so you can choose whichever you want.
Weak points

  • The more you make the weaker it becomes.
  • Requires a handseal which would make things slower
  • If you touch it or somehow they blow it on to you, it would damage you. greatly. :p
Combinations-strategies I would use this technique and aim for it in the skies since it reaches a long range then i can perform kirin, but i dont have kirin yet... So i would use this technique to launch it into my opponent and because it is solid it would continue and push them back. Then i would make a wall behind them where they would land and the dragon heads would continue hitting him while my opponent cant move because they are backed against a wall and the force of the dragons head are too strong.

Ways to counter this technique I would use the S-rank water shark bomb technique to have it maybe absorb some of it while extinguishing the rest since it wont be able to absorb A-rank. The fire would be stronger and it would continue on to my opponent.

Questions None



Sasuke scrolls up the three scrolls and says to his sensei, "These are getting more complex, but theyre fun!"
 
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Noni

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Okay here is a new thing, I'm trying out to see how it might end up. I want you to look through all the A Ranks and list 5 of your favorite jutsus, in order of 1-5 (1 being highest, 5 being lowest). Explain to me why you order it like that.

Also a added note, I expect your responses to be better next set. Im noticing your starting to be less productive and lazier. If I see it again, we are going to restart A-Ranks.
 

Edward

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1) (Katon: Ryuen Hoka no Jutsu) - Fire Release: Dragon Flame Release Song Technique - Only one handseal and it can reach up to long range, and it is super strong with super hot properties. It's like the perfect technique.

2) (Katon: Keshi Makuga Hara) - Fire Release: Exploding Flame Crater - This technique would make me look epic in the battlefield and it requires no handseal!

3) (Katon: Hokori Tenka no Jutsu) - Fire Release: Dust Ignition Technique - Sneaky technique and they won't expect it to blow onto them which would catch them off guard.

4)( Katon: Zukokku) - Fire Release: Intelligent Hard Work - Simply powerful and it is the fire version of my favorite wind technique, pressure damage. xD

5) ( Katon: Goka Honoo no Hashira Jutsu ) - Fire Release: Great Fire Flame Pillars Technique - Just like the one before with one pillar, but this time its three.
 

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1) (Katon: Ryuen Hoka no Jutsu) - Fire Release: Dragon Flame Release Song Technique - It requires only one handseal yet it is like a solid flame dragon. The dragon can push your opponent because it is pretty dense and even with the slightest touch your opponent will be hurt because of how strong and hot the flames are. It can reach up to long range which is always an addition and dragon heads would make me look pretty darn cool.

2) (Katon: Keshi Makuga Hara) - Fire Release: Exploding Flame Crater - Requires no handseals and it can be done sneakily. Like, just stomp on the ground while your opponent is distracted, so they won't notice you. Also, a flame erupting from the ground like a pillar is totally awesome and if someone is caught in it they will most likely be dead.

3) (Katon: Hokori Tenka no Jutsu) - Fire Release: Dust Ignition Technique - Okay it is also a sneak attack. When you release it in the ground, your opponent will think you missed or you're a wackjob or something so they won't take to it as a threat. Then when you release the winds to make it stronger, it would catch them off guard. Also, i like how the range can be expanded so you can start from short-range and expand it to mid-range.

4) ( Katon: Zukokku) - Fire Release: Intelligent Hard Work - It is like wind technique (pressure damage) that wind technique is one of my favorite technique and it can combine with it. It is like a fire version of that technique which is pretty much awesome. Also, alone it is destructive because it is compressed at first but when it is released, it is an explosion with super strong and fiery aftermath.

5) ( Katon: Goka Honoo no Hashira Jutsu ) - Fire Release: Great Fire Flame Pillars Technique - It is like number two but more than one pillar. Also you can aim higher like aim for flying summons who aren't too high up in the ground and because it is three, you can manipulate it to have the pillars go up to where you want your opponents not to be. It would be hard to evade all of them, its cool and requires no chakra



Sasuke hands his teacher the scroll containing the list of his favorites. I wonder if he likes these techniques too.. "Here Sensei!"
 

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Okay seems great now S-Ranks. ^^

This is where I take no prisoners. This are the most lethal and best jutsus I expect wallies of writing in those scrolls!


(Katon: Goen no Jutsu) - Fire Release: Great Flame Technique
Rank: S
Type: Offensive
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.

Okay very simple, the user will perform one hand seal and inhale a large stream of fire towards the opponent from their mouth. Its stream technique so you will have to constently send the fire towards an opponent. This technique those gives great freedom on its manipulation, the opponent can condense it creating a narrow jet of flames that burns on impact and aims for attacker though easier to evade, or a wide spread which can engulf the opponent and take out more then one enemy as well make it harder for evasion. Funny thing is it only travels up to short-mid range.


(Katon: Bakuryugeki) - Fire Release: Exploding Dragon Strike
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user through use of one their scrolls will summon a large flame dragon that is directed towards the enemy target and explodes upon impact.

The user takes out a scroll and sends a fire chakra towards it and releases it forward sending a large dragon towards the opponent which explodes on impact. This is a projectile based technique, its easy to counter though when a opponent takes out a scroll that is the window for attack, for you try to gain some time with a distraction or supplementary jutsu. Its rather basic and has little effort in performing it. Ways to counter would include a type of evasion as well as strong defense. Mainly due to it being straightforward and aiming at you.


(Katon Kuchiyose no Jutsu: Hitora Bakufu) - Fire Release Summoning Technique: Fire Tiger Explosion
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user summons a tiger made of flames from a scroll, directing it towards the target, and attaching itself onto the target and explode causing massive damage on detonation making it similar to a paper bomb.

Very similar to the one we just learned. The user takes out a scroll and sends a fire chakra towards it and releases it forward sending a large tiger this time, towards the opponent which attaches on the opponent burning them then it explodes . This is a projectile based technique, its easy to counter though when a opponent takes out a scroll that is the window for attack, for you try to gain some time with a distraction or supplementary jutsu. Its rather basic and has little effort in performing it. Ways to counter would include a type of evasion as well as strong defense. Mainly due to it being straightforward and aiming at you.
 

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(Katon: Goen no Jutsu) - Fire Release: Great Flame Technique

Strong points

  • The freedom of it is awesome. You can change it to your liking so if your opponent is mid-air, you can make it into a more narrow, easy to aim stream of fire. Or if there is more than one opponent, you can add more chakra to widen the techniques range and attack everyone on the battlefield.
  • It has enough heat to quickly evaporate a large water source so even if your opponent tries defending with a water technique, depending on the size of their technique, the fire can still evaporate it.
  • Because of how hot it is it would be easy to kill of multiple people with just one technique.
Weak points

  • Requires you to perform a single handseal while inhaling and gathering a large amount of chakra so the technique may take a longer time to perform.
  • You can't merge from having a narrow stream of fire to making it wider after you already started performing it.
  • You will need to keep releasing the stream of flames so you cannot perform any other techniques while you are using it.
Combinations-strategies I would perform this technique last only because you can't perform any other techniques while this technique is being used. I would attack them from the top, bottom, and front. I would start with the earth spikes to come up from the bottom, four of them aimed towards the opponents and switch to the dropping lid right away. If those technique does not kill them, i would perform this technique over a wide range so that it would do the job and even if the dropping lid is protecting them (if it falls over them) The lids temperature will be too hot and it would burn the opponent who is inside.

Ways to counter this technique Well, there is only one defensive water technique you can use to defend against it. It would be Water encapment pillar because it creates a large amount of water that is like a barrier so that it can easily extinguish the fire when it makes contact with the defense of water. Water bullet technique (S) would also do the job because it is concentrated and a large amount of water and you can just release it in front of you to be released and defend only the outline of your body and the rest of the fire can go through the sides of the water.

Questions None




(Katon: Bakuryugeki) - Fire Release: Exploding Dragon Strike

Strong points

  • Because it is in a scroll, most people would not expect the technique to be a fire technique and they would expect it to be more of a summoning jutsu, like summoning an animal. This can catch them off guard when they expect something else.
  • Since it is a dragon, it would have wings so you can easily have it maneuver around the terrain.
  • It explodes upon impact and when it hits your opponent, it will explode and because of its strength and its firery properties, it has the potential to kill your target.
Weak points

  • Because it is a projectile it is somewhat easy to evade. You can evade it before it hits you so that it cannot react fast enough to re-angle and aim for you.
  • Technique requires a scroll, once your opponent sees the scroll they will try their hardest to destroy the scroll before you even summon it.
  • When you are kneeling down or when you are summoning the flame dragon, you are vulnerable to any attacks because you would be focused on the summoning of the tiger instead of focusing on your opponent.
Combinations-strategies I would use this technique together with other fire technique, like the flame crater technique. Because the flame crater technique requires no handseal i think i can stomp on the ground and use it as a distraction, having the flame erupt from under them would most likely have them move away. While they are moving away i can use this technique to surprise attack them while they are in mid-air and have it tackle them and explode on contact.

Ways to counter this technique I would use one of the earth techniques that makes spikes come up from the ground. I would pierce through the scroll so that it would be broken and not workable. If that doesn't work, i can raise the ground my opponent's feet are in so that they won't be able to touch the scroll or lower the scroll, like a troll xD. I can also use a strong water technique, A-rank or higher to extinguish it easily because water is naturally strong against fire.

Questions None




(Katon Kuchiyose no Jutsu: Hitora Bakufu) - Fire Release Summoning Technique: Fire Tiger Explosion

Strong points

  • Because of how it is a tiger, it can travel really fast since most cat-like animals can sprint with their four legs really really fast.
  • The opponent would most likely not expect a tiger to come out of it since it is a scroll and scrolls are used for mostly summoning techniques and sealing techniques.
  • Requires no handseals so it can be executed easily and it attaches itself to its opponent so it would be hard to evade.
Weak points

  • Since it has no wings like the previous dragon fire, it would be impossible for it to go up against anyone on a flying summoning or someone who is higher then it.
  • Requires you to take out a scroll and summon it and by the time that happens you would most likely be dead since it would give your opponent a ton of time to counter-attack.
  • If your target decides to get right near you, or close enough before it explodes you can be damaged from the impact as well and you will take damage from your own technique.
Combinations-strategies I would start out by making a shadow clone once i learn one, lol. This would be my starting move since most people won't defend against shadow clones, or they would try because my shadow clone won't be attacking just yet. Then, both me and my clone would summon the tiger and dragon at the same time. It would be hard to defend against two S-rank moving techniques and it will intimidate them.

Ways to counter this technique I would use the same thing i would do with the dragon flame technique. I would try destroying the scroll before my opponent gets a chance to lay a finger on it so they won't summon the animals. If that does not work the water bullet technique would suffice because the fire tiger would be an easier target then a flying dragon. Also, i would extinguish it as fast as i can before it gets too close to me and detonates.

Questions None



This time, Sasuke handed over six scrolls. That was so much writing... He looked at his pencil and how it was as dull as it can be. He realized how much he had written and felt proud of his accomplishment. "Here senpai, i hope you find it better then the lasts!"
 

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I'm very happy my student, to be honest this was a great display of writing, now its time to finish this!

(Katon: Goka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid.

A dangerous and powerful katon jutsu made famous by Madara uchia. The user will keen a large amount of katon chakra and send a stream of intense and powerful flames towards the opponent. It spreads a very wide range and burns everything in its path. A great terrain changer, a finisher jutsu and moves at intense speeds noted in the Anime. This is also a distract-er type jutsu to lure a opponent out of position and push him back. A dangerous jutsu indeed.



(Katon: Goka Messhitsu) - Fire Release: Great Fire Destruction
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a massive stream of intense flames. The technique has an enourmous range and can cover a huge area. When it was used by Madara Uchiha, the massive scale of the technique was such that, in comparisson, his incomplete Susanoo seemed small.

Another jutsu Madara Uchia made famous and very similar. The fire is of great heat and and travels very fast pretty much everything like the previous technique only thing is it can travel a much longer range and is more narrow it does not spread wide range but straight forward more so.


Gimme one last good effort!
 

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(Katon: Goka Mekkyaku) - Fire release: Great Fire Majestic Annihilation

Strong points

  • It has the ability to probably annihilate anything in its path, including wildlife, animals, and trees that are in your terrain that you and your opponent are fighting in and the damage it does to the terrain is just devastating.
  • It is like a wall of intense flame, so it can be used as a defensive way by keeping your opponent away from yourself by keeping them on the other side of the flame wall while attacking them with this wide ranged technique at the same time.
  • There is no real way of evading it, because it covers a wide range horizontal wise and vertical wise. This technique is not a technique where your opponent can evade by moving into long range since it travels fast, so it would be hard for them to evade, forcing them into defending.
Weak points

  • Requires a handseal which isn't really bad since the technique can be expelled quickly, but it gives the opponent time to react that you are performing a technique and if they are an uchiha, they would get a hint of what kind of chakra you are molding and what kind of technique you are performing.
  • It can destroy some of the terrain features like small lakes and small water sources, which you could have used if it weren't for the fire technique.
  • It does not go onto long range so if your user can activate a mode or leg weights or something that is super fast, they can easily run away from this technique.
Combinations-strategies Since this technique is a technique used for almost all ranges, i would use it for last as a finishing move. I would start out by trying to attack from different angles, like from behind. I would use the wind technique that summons a wind tornado and have it come down behind them, or on top of them. While they're dealing with that, i would use the wind technique that creates a wall of five tornadoes and have it race towards my opponent. Then i would release this technique and with the wind tornado it would make the fire a lot stronger and make its damaging potential a lot higher.

Ways to counter this technique I would counter this technique by using the S-rank water encapment pillar because that is the only defensive technique that would do the job correctly. I would also use an earth technique, like a strong wall or the large earth golem once i learn it... If i have no other ideas left and i am in an emergency then i would summon manda and have him tank it.

Questions None



(Katon: Goka Messhitsu) - Fire Release: Great Fire Destruction

Strong points

  • Requires no handseal and this technique is super strong and fast, so a technique that does a lot of damage with no handseal and is released at fast speeds can be done quickly and catch your opponent off guard.
  • It can actually cover any ranges unlike the last technique, so it can be used in short, mid, and long range making it super convenient.
  • The technique is large so evading it would be almsot impossible. The size of it is much greater then Madara's susano'o, meaning that the target will most likely be unable to dodge it.
Weak points

  • It will alter the terrain if the terrain has lots of grass or jungle/trees, so this technique wouldn't be good if you intend to use the terrain to your advantage like if you have wood style.
  • The technique is large and covers a wide range so you would not see your opponent moving around from the technique and they could be performing a counter-attack and already defended from this technique but will not be seen because of the size of this technique
  • It is a stream of intense flames so you cannot perform any other techniques after this technique.
Combinations-strategies I would perform this technique last because the technique requires you to constantly add a source of chakra to fuel the fire. I would start with a technique that renders their vision useless, like bringer of darkness. When they cannot see i would use hurricane fist or an earth technique to launch myself up int he air. By the time that happens the illusion would have worn off and they would already have released themselves, and i'd be mid-air , high enough where they can't see me unless they look up. Then i would perform this technique from up top

Ways to counter this technique I guess you can use the same things i put on the last ones since this technique is fairly similar to the other one. An addition to the counters would be hiding any water technique that is A-rank or higher and is a fair size so that it can at least extinguish the portion that you are, so the fire would go around but not touch you.

Questions None




Sasuke takes the last of his scroll and hands it to his teacher. "Here Sensei, i think i did pretty good on this!" Sasuke, knowing that that set of techniques were the last, asked what to do next. "So, what's next? Am i done with fire?"
 

Noni

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Your very close, I want you to go through the S-Ranks now and do the same as we did with the A-Ranks. Again be descriptive. 1-5 (1 being highest)
 

Edward

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I'm on my phone... So ill number the techniques we learned, 1-5 in order.

My number one would be the 2nd technique we learned. It can be very tricky because your opponent won't know whether it is a summoning jutsu or a sealing technique, when in reality, it is a summoning/fire jutsu. The technique itself looks awesome because of how it is like a dragon with wings and how you can manipulate it and aim it at where you want it to hit your opponent, like a projectile. Also, once it huts it would explode with a large explosion so it is a fast, dangerous and overall a cool technique.

My number two would be the 3rd technique we learned. It is like my number one choice but I found dragons to be cooler then tigers, still this is awesome. Like the last one you can aim it at your opponent and release it like a projectile from the scroll. It can also confuse them whether or not this technique is an actual summoning or if it is a sealing technique. The final hit it delivere is awesome since it explodes in impact and it can causemajor damage from a technique that can be executed quickly and requires no handseal to perform or summon.

My number three would be the 4th technique we learned. First of all it was made by Madara Uchiha which makes it even more cooler and the name is pretty sick.it is a wall of flames that contains tons of fire and dangerous fire so being hit by it even once can give you a burn. It is like a wall so your opponents won't see you, they'll just see a large fire wall coming towards them. The range of this technique is awesome, and by range I meant how wide it is so your opponent can't go to the sides and attack, they'll have to defend.

My number four would be the 5th technique we learned. I like this as well because it was made by madara but slightly less cooler name, lol. It can actually reach long range as well as mid and short, unlike most fire techniques who only goes up to long range. It is a massive technique kind of like the previous one and also covers a wide range. The only drawbacks is it is a stream of fire so you would need to provide a continuous amount of fire chakra to fuel it.

My fifth favorite would be the 1st one we learned. I mean I love all these techniques but this technique even has a boring name. The parts I like about it is you can choose whether to expel it in a wide range or a longer but thinner stream of fire. It has almost no drawbacks and is pretty awesome but is far too similar to other techniques. I love all these techniques. xD
 

Noni

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I'm very proud. In a matter of ....*looks at watch* a little over two days we were able to finish your training for fire. Congrats you have completed your fire training. Now if you ever have any question feel free to ask me in the future. Edward great job my friend, it was a honor!
 
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