Finishing my last Element

Tosen

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Whos Sheikh Leader you dilo >_>

Well as you know, you will give me one adv and one disadv for each of the 2 jutsus.

Rank: B
Range: Short-Long
Chakra cost: 20
Damage Points: 40
Description: The user will create 5 sharks of water to attack his opponent(s) by putting his hand on a water source. While being in a water source, these sharks can regenerate from surrounding water, making them difficult to destroy. However, if the user severe his connection with the water, the sharks will disperse.
Note: Requires water source to use.



*We're both standing on the indian ocean where Somali pirates are are a long distance from us*

You will place your hand on the oceans water and concentrate your suiton chakra. I then want you to expel that built up chakra in the forms of 5 water sharks and direct them towards those Somali Pirates and sink their ships in the process.*



Rank: B
Type: Supplementary
Range: Long
Chakra cost: 20
Damage points: N/A (-15 per turn the target remains in the water)
Description: The user will first perform Dog hand seal and then the user create a large storm cloud, which in turn produces rain. The large amount of rain then turns into a large wave of water and sweeps the enemy off their feet. While the targets are trapped in the water, their chakra will slowly be drained away. Chakra draining properties last for two turns.



Perform the ram handseal while manipulating the skies above to be filled with rain clouds. You will then cause the rain clouds above to heavily produce enough water to sweep my clone of his feet and trap him.

*Creates clones*

Oh and any questions?
 

Negative Knight

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*Placing my hands on the water source below me, I begin releasing my suiton chakra into it to cause five sizable sharks composed of water to erupt from the water, attacking my water clone in the most ruthless manner possible. My clone manages to fend them off and cause them to burst, however keeping my hand on the water source they keep reforming, much like a vicious cycle, eventually overwhelming my clone with a countless amount of offensives.*

One Advantage of this jutsu is the capability the sharks have to reform, making this technique ideal to use on a water source.

One disadvantage of this jutsu is keeping your hand on the water source for the sharks to remain active, making it difficult to employ combinations after using this jutsu.

*After performing the Dog Handseal, I channel my suiton chakra into the sky to form a large storm cloud which holds a great amount of rain water. The large amount of rain water falls towards my clone in the form of a wave, sweeping him off his feet and causing him to land face first. The water trapping him also has the special ability of draining chakra, with it seeping a steady amount of chakra every turn for two turns.*

One advantage of this jutsu is the chakra-draining associated with it

One disadvantage is it drains a miniscule amount of chakra, meaning it isn't devastating even if successful. Also, the chakra draining requires the opponent to remain within it for at least two turns to have any real effect.
 

Tosen

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Perfection

Next!!!
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user jumps into the air and then stabs his sword intothe ground, where he causes water to burst up around him and creating a pillar of water to rise up in the air repelling the enemy.



Just jump into the air and stab on the ground in front of my clone to cause water to rise up. The rest is up to you.
*creates clone*

Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user unleashes a spiralling torrent of water from his hands.



Gather chakra into your hand and expel it in the form of a torrent of water in front of my clone.

*creates clone*
 

Negative Knight

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*Unsheathing the sword strapped to my leg, I jump high into the air whilst pointing the tip of my sword directly downwards whilst channeling my suiton chakra into it. Once my sword makes contact with the ground, water bursts up from that point in the form of a pillar, which forcefully repels my clone upwards due to the angle I struck the ground*

This technique is awesome, but a glaring disadvantage is it requires a sword

An advantage ? It’s a good technique in all respects

*Much like the method used to create Hurricane Fist, I perform this water variant by channeling suiton chakra into my dominant hand (right), shooting a spiraling torrent of water towards my clone, forcefully strike him into a nearby tree.*

An advantage is how versatile in use this technique actually is

A disadvantage is that has a small area of effect e.g. easily countered
 

Tosen

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So you're using your clone still huh >_> Fine by me, but excellent nonetheless.


Last B ranks

Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: Using their skills with water release, the user creates an orb of water in their hand which they can then release in the form of multiple spearing streams, that they can use to attack their enemy from multiple directions or in spirals.



Concentrate on your suiton chakra into your hand and manipulate into multiple spearing streams that attack your clone sense you somehow don't want to attack mine lol.



Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: The user creates crescent shaped blades of water, which follow the arcs of their hand movements attacking opponents infront of them or they can twirl around while generating the crescent blades to attack all around them.


Concentrate and manipulate your chakra, manipulate it in the form of blades of water and attack your clone with it.
 

Negative Knight

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*A seemingly more advanced of the previous jutsu, I begin channeling my chakra into my right hand again to cause an orb of water to manifest over it. Once i've stabilized the orb of water I release towards my clone in the form of multiple spears, impaling him once they strike into his body.*

An advantage is how versatile in use this technique actually is

A disadvantage is that has a small area of effect e.g. easily countered

*Employing the 1st method of release for this attack, I utilize my suiton chakra to materialize multiple crescent-shaped blades of water which are guided towards my clone with mere hand movements. Without a moment's hesitation, I employ the 2nd method release, this time spinning on the spot to release crescent-shaped spears of water in every direction.*

Honestly, this technique is awesome. No handseals, no glaring weakness. The advantage of this technique is everything about it.

No notable disadvantages for this technique
 

Tosen

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Perfect as always U_U


Rank: A
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description:The user will create a ‘Wind Style: Rasengan’ in one hand, and ‘Water Style: Destruction Torrent’ in the other. By combining them, he will create a tornado of water that can be used to attack or defend. This jutsu can also be used to drown out wind and fire combos
Note: No water source required.



*Create the water style torrent that you've learned from before on your left hand and create the wind style rasengan on the your right hand and simply smack them together to form an even stronger water style that's strong against both wind and fire.*


Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird, extends water over a large scale, surges and rises up to several dozen meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra.
Note: Technique Requires a water source.



*shows you the *insert long ass amounts of handseals*

Perform the Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird, handseals and using your immense chakra I want you to manipulate the water that surrounds us and raise it up so high that when it comes down on the shores across nothing will be left of it.
 

Negative Knight

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*Channeling my fuuton chakra into my left hand I form a wind-variant of rasengan in my left hand. Then channeling my suiton chakra into my right hand I form an orb of water in my right hand, which I instantly fuse with my wind rasengan and direct it towards my clone.*

An advantage would be the simultaneous use of wind and water, giving more force to the technique.

A disadvantage would be the need to use both hands, rather than one.

*After performing the needlessly long sequence of handseals, I channel my suiton chakra into the below water source to cause a large amount of water to rise up several meters high before stream down towards my clone in its entirety, forcefully crashing into him and devastating the terrain in the process of doing so.*

An advantage would be the scale of the technique, leaving the terrain devastated in its wake

A disadvantage ? More handseals than I count >_>
 

Tosen

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Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage point: 60
Description: As his opponent is standing on a source of water, the user will create. four sharks of water. Those sharks will rush at their target, come out and knock the opponent high into the air. breaking several of his bones in the process. Then, as his enemy is in a very vulnerable position, the user can freely attack with swords or other ninja techniques.
Note: Requires a water source.



*Concentrate your suiton chakra on the water below you and manipulate it to create 4 sharks. After that is done I want you to direct the sharks to strike your clone above into the sky and then do with the airborn clone as you please.


Rank: A
Type: Offensive , Deffence
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source



Simply gather large amounts of water with your manipulated chakra and use it to crash into the clone that you have already made of yourself.
 

Negative Knight

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*Much like how I performed the five feeding sharks technique, I use shape manipulation and my suiton chakra to cause four sharks of water to be created. On creation, the sharks rush towards the opponent, knocking my clone into the air with bone-crushing force, leaving him in a very vulnerable position. I then send a barrage of shuriken and exploding tags towards him, hoping for the attack to prove fatal.*

I love this technique, an advantage is I don’t need to remain in contact with the water source

A disadvantage is that it requires a water source

*A very simple technique for an A-Rank, channeling my chakra into the water source below I cause a large wave of water to be created which I send towards my clone. The wave of water travels with such force its capable of pushing back a Tailed beast.*

Advantage: The force behind the wave
Disadvantage: Requires a water source
 

Tosen

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Good and damn you're fast >_>

Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.



Create a wall of water around you, similar to the ones you've learned earlier. When that is done, perform the Tiger → Snake → Rat → Snake → Tiger handseals and prevent the attack from your clone.

Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage Points: 60
Description: The user makes the water under the enemy explode, launching them into the air. Then the user jumps above the enemy and creates a large whirlpool around his arm, striking the enemy with it and creating a large water explosion.
Note: Water source required.



Concentrate your chakra under your clones feet, this will then explode lunching your clone up into the air. You will then jump into the air and create a whirpool of water on your arm and strike the clone into watery explosion.
 

Negative Knight

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*After performing the fairly long sequence of handseals, I release a large amount of water from my mouth in the form of a defensive wall. Its blown out in the form of a circular formation, allowing for an all-round defense whilst performing the technique.*

Advantage: The technique is constructed so the user is safe whilst using it
Disadvantage: Can’t be used offensively

*Channeling my chakra into the water source beneath my clone, I cause the water below him to violently explode, uplifting him into the air. Whilst he’s airborne, I manifest a whirlpool of water around my dominant arm and strike him in his chest, causing yet another powerful explosion of water.*

Advantage: Water. Explodes. Its near impossible to detect meaning the 1st part of this technique is very hard to counter.

Disadvantage: The 2nd part forces close-combat and the user may not be adept in Taijutsu
 

Tosen

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Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After performing the Ram → Horse → Bird the user is able to create a technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.
Note: Requires a nearby water source



Perform the Ram → Horse → Bird handseals and manipulate your chakra to create a water vortex. Use it against your clone.

Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.



Perform the ram handseal and spit out a large amount of water that covers the entire area and crushes your clone.
 

Negative Knight

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*Channeling my suiton chakra into the water beneath me, I perform the necessary three handseals before causing a spinning vortex of water to materialize around me which attacks as a barrier but also possess enough potency to harm an opponent should they come into contact with it.*

Advantage: My kind of technique, I’ll use this often when fighting on water
Disadvantages: Requires a water source, big let down for me :/

*Not unlike the previous counterpart of this technique, I first perform a single handseal and begin spewing a large amount of water which causes a large amount of waves to be formed in the process. The potency of these waves means the opponent can be crushed by them. Shortly afterwards, the water then forms into a massive orb instead of releasing itself like the B-Rank version of the technique.*

Advantage: My favourite suiton jutsu. Has a double use of attacking whilst forming into a massive prison

Disadvantage: Flawless technique. Too good for the RP xD
 

Tosen

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Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user after performing the Dog → Horse → Monkey → Ram and by manipulating a pre-existing water source and transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth equivilant to B rank, or sweep the area with its claws to let a powerful torrent of water to wash away the enemies.
Note: The Water Beast remains active for three turns



Perform the Dog → Horse → Monkey → Ram handseal and manipulate the water that nearby us and transform that manipulated suiton chakra into a giant wolf beast, the rest is up to you and your clone lol.



Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user creates a large pool of water that gushes upwards lifting the opponent into the air, after firing the enemy into the air, the user shoots numerous water bullets at them from the pool of water and then finishes by forming the water bullets into a water dragon which attacks the target, sending them crashing into the ground.



Concentrate on your suiton chakra and expel large pools of water. I then want you to concentrate on the water underneath your clone and lift him up. Afterwards fire water bullets at your clone and form the bullets into a dragon making your clone feel not so good.
 

Negative Knight

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*After performing the necessary four handseals, I manipulate the water source I’m positioned upon to cause a massive wolf-like beast to emerge from it. The beast is capable of utilizing b-rank streams of water and can also sweep the area with its claws to unleash a powerful torrent of water. He remains active for three turns before dispersing.*

Advantage: Stays active for three turns
Disadvantage: Stays active for three turns. Also, requires a water source

*Creating a large pool of water beneath my clone, I cause him to be forcefully uplifted into the air. From the pool of water multiple bullets are shot towards his mid-air position, each striking into him with a substantial level of force. To finish the technique, I cause a massive dragon of water to materialize from the same bullet of water, crashing into the opponent and striking them into the ground.*

Advantage: Creates its own water source
Disadvantage: The technique can easily be escaped with the Wind Stream Technique
 

Tosen

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Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: Using their skills with Water Release, the user generates a powerful vortex of water around their enemy with a swing of their arm that sends them flying upwards and then dispels it with another hand gesture. (Requires a water source).
Note: Tobirama and Mei terumi can perform this without a water source.


Simply concentrate your chakra and expel it onto the water while waving your hand and seize it with the move of your other hand.


S RANKKKKKKKSSS!!!!!!
Here comes the Sexy ranks!!!
Rank: S
Type: Offense
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: A highly advanced form of Five Shark Frenzy where the user creates one shark that attacks the opponent, dragging them into the water. Then, the user unleashes a storm of sharks to attack the opponent from all angles and directions, ending up in a water explosion.
Note: Requires a water source.



Like the one of several previous jutsus we did involving sharks, I want you to create a shark and use it to drag your clone down below. You will then finish the clone of with your other sharks.
 

Negative Knight

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*With a nonchalant swing of my arm, I cause a water vortex to be created around my clone from the water beneath him. This sends him flying upwards, whilst the water vortex damages him. Then with another hand gesture, I cause the vortex to be dispelled.*

Advantage: A versatile technique, can be applied in many scenarios
Disadvantage: Requires a water source, would have been more useful if it didn’t

*Channeling my chakra into the water source below me, I cause a single shark composed of water to materialize. On creation, the shark attacks my clone and drags him deep into the water, where he’s then ravaged by a whole storm of sharks that converge on him from every angle and every direction.*

Advantage: Once the jutsu is set in motion, it’s a lethal technique
Disadvantage: I assume the user needs to keep their hand on the water source whilst this technique occurs.
 

Tosen

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Rank: S
Type: Offensive, deffensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user slashes a body of water, creating a pillar of water that launches the enemy into the air. He then releases five water sharks that attack the enemy until one devours them before imploding, launching the enemy into the air. The remaining water sharks surround the enemy and force them under water where they implode in on the enemy. It is known that if the sharks are damaged, they can regenerate themselves, unless completely destroyed.
Note: To reform the sharks require a water source.



Just the like the ones from before only this time slash man >_>
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques and requires a Large water source



Perform the tiger - serpent hand seals to create a shark as your clone uses a B or lower attack against you.
 
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