[YY] "Finding the Balance": Yang Edition

Sinthorus

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Thank you for agreeing to oversee my training in this field, @Sinthorus. I greatly appreciate it and look forward to your tutelage. ๐Ÿ™

I am open to both RP and OOC oriented training, even a combination of both. Whatever best suits you at your own discretion.
You're more than welcome.

First of all, it's important to grasp your understanding of Yin/Yang as a whole in the RP. If you know the basis from outside the RP, you're welcome to include this, though don't feel you have to. Don't feel you need to write an essay either, it can be bullet points or which ever way you wish to explain it. If you are unsure too, this is fine, I'll go into detail and correct anything needed before we move on.
 

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You're more than welcome.

First of all, it's important to grasp your understanding of Yin/Yang as a whole in the RP. If you know the basis from outside the RP, you're welcome to include this, though don't feel you have to. Don't feel you need to write an essay either, it can be bullet points or which ever way you wish to explain it. If you are unsure too, this is fine, I'll go into detail and correct anything needed before we move on.
Understood. I'll try my best. I do understand the premise of these principles in actuality but I've always just somewhat grasped the basics of these natures with how they relate to the Narutoverse and the RP, but I'll at least detail what I know as far as that goes.

To start, Yin-Yang release (or "In'yoton") is the obvious conjoined functionality of its two halves, Yin and Yang. These fundamental natures are the basis for all known utilization of chakra, which promotes the understanding that not only does all of Ninjutsu as a whole stem from and is rooted within Yin and Yang, but even among the basic five elements, all who are capable of chakra manipulation at its basics is fundamentally utilizing Yin-Yang in some fashion, albeit in a near passive manner that isn't explicitly intended by the user.

Of course while Yin and Yang are treated and regarded as "two halves of a whole," they are anything but lacking in independency and can easily be regarded as wholes of their own. Yin Release (or "Inton") is the extension and prospect of spirituality as an energy form as a broader concept, while it can be regarded more specifically as being the fundamental basis for imagination, the void or the absence of physicality as presence, the mind and creation from nothingness as a whole. Because of this, Yin release is regarded as being the working energy that functions as the foundation for all interactions that pertain to abilities such as Genjutsu and its likeness, and even the Yamanaka and Nara's trademark clan techniques as they are fields that relate to and manipulate the mind and darkness.

On the other hand, Yang release (or "Yoton") is known for being the polar opposite from its counterpart, Yin. While Yin release deals in spirituality and nothingness, Yang release governs and operates as the foundation for physicality as both a presence and energy on the broad end, while expanding into that of light or illumination, and the body, along with life and vitality. Because of this understanding, Yang release is known for being quite boisterous in how it manifests, often being shown to reflect the capacity for imparting "life" or sentience upon things that would otherwise lack such to begin with, or to merely grant and sustain life as a manifestation, such as wood release, or to fend off harm and even death.

Of course it goes without saying that to master either of these energies is regarded as a feat of its own, but to achieve synchronicity through Yin-Yang is deemed as being the height of a Shinobi's capacity in comprehension and usage of chakra.
 

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Understood. I'll try my best. I do understand the premise of these principles in actuality but I've always just somewhat grasped the basics of these natures with how they relate to the Narutoverse and the RP, but I'll at least detail what I know as far as that goes.

To start, Yin-Yang release (or "In'yoton") is the obvious conjoined functionality of its two halves, Yin and Yang. These fundamental natures are the basis for all known utilization of chakra, which promotes the understanding that not only does all of Ninjutsu as a whole stem from and is rooted within Yin and Yang, but even among the basic five elements, all who are capable of chakra manipulation at its basics is fundamentally utilizing Yin-Yang in some fashion, albeit in a near passive manner that isn't explicitly intended by the user.

Of course while Yin and Yang are treated and regarded as "two halves of a whole," they are anything but lacking in independency and can easily be regarded as wholes of their own. Yin Release (or "Inton") is the extension and prospect of spirituality as an energy form as a broader concept, while it can be regarded more specifically as being the fundamental basis for imagination, the void or the absence of physicality as presence, the mind and creation from nothingness as a whole. Because of this, Yin release is regarded as being the working energy that functions as the foundation for all interactions that pertain to abilities such as Genjutsu and its likeness, and even the Yamanaka and Nara's trademark clan techniques as they are fields that relate to and manipulate the mind and darkness.

On the other hand, Yang release (or "Yoton") is known for being the polar opposite from its counterpart, Yin. While Yin release deals in spirituality and nothingness, Yang release governs and operates as the foundation for physicality as both a presence and energy on the broad end, while expanding into that of light or illumination, and the body, along with life and vitality. Because of this understanding, Yang release is known for being quite boisterous in how it manifests, often being shown to reflect the capacity for imparting "life" or sentience upon things that would otherwise lack such to begin with, or to merely grant and sustain life as a manifestation, such as wood release, or to fend off harm and even death.

Of course it goes without saying that to master either of these energies is regarded as a feat of its own, but to achieve synchronicity through Yin-Yang is deemed as being the height of a Shinobi's capacity in comprehension and usage of chakra.
A brilliant summary, but I'm just going to add a bit to it for your own clarity. When it comes to Yin and Yang as separate components, they actually contain parts of each other when used, even on the smallest of scales. For example to give something life and vitality, you need to create the mind, sentience, to create is Yin. Where as Yin brings thought to creation, it needs a form of yang within it. We will see this as we go through the techniques themselves.

As for Yin/Yang, your chakra system has a balance like a set of scales. Through Yin or Yang uses, you can change the balance in your system or others. This tips the scales of a person's chakra, throwing them off balance. Imagine your chakra system as a pond. If someone drops a rock in it, it creates ripples that disrupt the water. Through alterations of Yin or Yang, these ripples are created in your chakra system, altering it in some cases preventing uses of their opposite. Some Yang techniques can burn away your spiritual chakra, preventing a certain levels of Yin based techniques until your restore that balance. This can be done through surges of higher chakra. Techniques will outline the specifics but it will generally be surges of: Yin, yang, Y/Y, Anutu or Senjutsu (which is one of the only abilities capable of dealing with YY stuff such as truth seeking orbs).

Now focussing on Yang as the specific, in the RP it does govern vitality. This is seen in a few different forms. The first and most notable is the ability to enhance and alter a person's physical nature. This is why Yang is associated with taijutsu itself. You'll see this in multiple techniques that can enhance speed, power, tracking and your physical form, or that of others. The second major affiliation is healing. Yang is the epitome of healing, to the point it could save Guy from death after his use of the Eight Inner Gate. This has some limits but it is probably the strongest healing ability in the game. Thirdly is the ability to give life and sentience which we will go into in detail.

Do you have any questions before we move on?
 

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A brilliant summary, but I'm just going to add a bit to it for your own clarity. When it comes to Yin and Yang as separate components, they actually contain parts of each other when used, even on the smallest of scales. For example to give something life and vitality, you need to create the mind, sentience, to create is Yin. Where as Yin brings thought to creation, it needs a form of yang within it. We will see this as we go through the techniques themselves.

As for Yin/Yang, your chakra system has a balance like a set of scales. Through Yin or Yang uses, you can change the balance in your system or others. This tips the scales of a person's chakra, throwing them off balance. Imagine your chakra system as a pond. If someone drops a rock in it, it creates ripples that disrupt the water. Through alterations of Yin or Yang, these ripples are created in your chakra system, altering it in some cases preventing uses of their opposite. Some Yang techniques can burn away your spiritual chakra, preventing a certain levels of Yin based techniques until your restore that balance. This can be done through surges of higher chakra. Techniques will outline the specifics but it will generally be surges of: Yin, yang, Y/Y, Anutu or Senjutsu (which is one of the only abilities capable of dealing with YY stuff such as truth seeking orbs).

Now focussing on Yang as the specific, in the RP it does govern vitality. This is seen in a few different forms. The first and most notable is the ability to enhance and alter a person's physical nature. This is why Yang is associated with taijutsu itself. You'll see this in multiple techniques that can enhance speed, power, tracking and your physical form, or that of others. The second major affiliation is healing. Yang is the epitome of healing, to the point it could save Guy from death after his use of the Eight Inner Gate. This has some limits but it is probably the strongest healing ability in the game. Thirdly is the ability to give life and sentience which we will go into in detail.

Do you have any questions before we move on?
While it seems obvious at face value, I appreciate that you pointed out that each nature separately still shares traces of its counterpart regardless if they are used independently or not.

No questions yet. Please continue.
 
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While it seems obvious at face value, I appreciate that you pointed out that each nature separately still shares traces of its counterpart regardless if they are used independently or not.

No questions yet. Please continue.
Alright we will start with, what to me, feels like one of the focal points of yang.


(Yoton: Jigoku ni henkล) - Yang Release: Change into Hell
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50, -10 per turn)
Damage points: N/A
Description: The user is able to use their Yang nature too imbue life into an elemental technique, creating a Yang/Element sentient entity that remains on the field to aid them. The only limit is the size of the technique originally used as an elemental source, as the resulting entity will always be half the size. The entity can be interacted with, can act on its own, and is made of the element sourced with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesnโ€™t consume time since it is actually a skill applied to a technique used within the same timeframe. The infused chakra increases the technique by an additional ten chakra, of the fifty it costs in total. Note that the resulting entity created by this technique is bound by logical limitations of its shape and nature; a meteor cannot move on its own, a pillar cannot walk away, and a statue without arms cannot pick things up. Likewise, while it is able to use techniques from the source it is created from it cannot extend into different fields. For instance, if Susanoโ€™o is brought to life by this technique it cannot use Blaze Release unless the Susanoโ€™o itself is constructed, or partially formed, from Blaze itself (e.g. Sasukeโ€™s Susanoโ€™o). It is bound by the literal source it is formed from, rather than the fields it is bound to.
Note: Usable 3 times per battle and up to 6 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from. Its chakra reserves can be replenished through external means, and because it has a chakra network can fall under the influence of Genjutsu or other Spiritual-based techniques.
Note: Yang Release Specialists and Yin-Yang users can apply this technique to advanced fields and CE and advanced elements.

Give me a run down of your thoughts, how it works and any questions. Also, is there any Yin in this Yang technique?
 
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Alright we will start with, what to me, feels like one of the focal points of yang.


(Yoton: Jigoku ni henkล) - Yang Release: Change into Hell
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50, -10 per turn)
Damage points: N/A
Description: The user is able to use their Yang nature too imbue life into an elemental technique, creating a Yang/Element sentient entity that remains on the field to aid them. The only limit is the size of the technique originally used as an elemental source, as the resulting entity will always be half the size. The entity can be interacted with, can act on its own, and is made of the element sourced with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesnโ€™t consume time since it is actually a skill applied to a technique used within the same timeframe. The infused chakra increases the technique by an additional ten chakra, of the fifty it costs in total. Note that the resulting entity created by this technique is bound by logical limitations of its shape and nature; a meteor cannot move on its own, a pillar cannot walk away, and a statue without arms cannot pick things up. Likewise, while it is able to use techniques from the source it is created from it cannot extend into different fields. For instance, if Susanoโ€™o is brought to life by this technique it cannot use Blaze Release unless the Susanoโ€™o itself is constructed, or partially formed, from Blaze itself (e.g. Sasukeโ€™s Susanoโ€™o). It is bound by the literal source it is formed from, rather than the fields it is bound to.
Note: Usable 3 times per battle and up to 6 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from. Its chakra reserves can be replenished through external means, and because it has a chakra network can fall under the influence of Genjutsu or other Spiritual-based techniques.
Note: Yang Release Specialists and Yin-Yang users can apply this technique to advanced fields and CE and advanced elements.

Give me a run down of your thoughts, how it works and any questions. Also, is there any Yin in this Yang technique?
"Change Into Hell" as you yourself describe it as is a decisive focal point of the principles that Yang release embodies. Through this technique a user is able to impart sentience or otherwise consciousness onto that of other elements or items. This sentience, while obviously intense conceptually in terms of its bending of the laws of "reality," of course does not overrule simple limitations or go beyond the realm of "realism," which as described is examples of things such as simply because you impart sentience onto that of a meteorite, that doesn't inherently mean it suddenly becomes like a golem with arms, legs and whatever else. It does not change the form of what exists, but instead merely grants it the fundamental basis of presence, or self awareness.

As for the question of whether it has Yin incorporated in it, the obvious response that first comes to mind pertains to the note you offered earlier which is that all forms of Yang contain traces of Yin and vise versa, as they are two parts of the same whole, despite being fundamentally different to one another. So regardless of what the techniques is or what it does, it can be argued that no matter how simple or complex, it will always relate to Yin in some fashion.

As a more personalized analysis, I'd argue that this borrows obvious concepts from Yin release in order to accomplish what it does. To impart sentience onto something that originally had none, you are effectively creating "something from nothing," which is precisely one of the primary principles of Yin release. It too requires the mind and imagination to even conceptualize something as endowing sentience; one cannot give what they themselves do not have, which requires one's own mind to rationally identify.
 
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"Change Into Hell" as you yourself describe it as is a decisive focal point of the principles that Yang release embodies. Through this technique a user is able to impart sentience or otherwise consciousness onto that of other elements or items. This sentience, while obviously intense conceptually in terms of its bending of the laws of "reality," of course does not overrule simple limitations or go beyond the realm of "realism," which as described is examples of things such as simply because you impart sentience onto that of a meteorite, that doesn't inherently mean it suddenly becomes like a golem with arms, legs and whatever else. It does not change the form of what exists, but instead merely grants it the fundamental basis of presence, or self awareness.

As for the question of whether it has Yin incorporated in it, the obvious response that first comes to mind pertains to the note you offered earlier which is that all forms of Yang contain traces of Yin and vise versa, as they are two parts of the same whole, despite being fundamentally different to one another. So regardless of what the techniques is or what it does, it can be argued that no matter how simple or complex, it will always relate to Yin in some fashion.

As a more personalized analysis, I'd argue that this borrows obvious concepts from Yin release in order to accomplish what it does. To impart sentience onto something that originally had none, you are effectively creating "something from nothing," which is precisely one of the primary principles of Yin release. It too requires the mind and imagination to even conceptualize something as endowing sentience; one cannot give what they themselves do not have, which requires one's own mind to rationally identify.
What are the true limits here? What's the benefits? What's the downside to this technique?

When a technique is made sentient and clashes with another, how do you believe that interaction will play out?
 
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What are the true limits here? What's the benefits? What's the downside to this technique?

When a technique is made sentient and clashes with another, how do you believe that interaction will play out?
If I were to venture a guess, I would argue that the "true limits" exists within the boundary of the fact that the imparting of sentience does not mean it is by any means omnipotent or otherwise free of the drawbacks that comes with that. Due to the process that this technique goes through to achieve its function, it creates a chakra network throughout the object that is targeted for its use, which opens it up to a variety of possibilities in both a good and bad way alike. Sure, it can maybe use techniques within its capabilities with the 300 chakra pool it was now endowed with, effectively creating a secondary source of combat on the field like that of a clone, but that also means it is now susceptible to drawbacks and vulnerabilities that it ordinarily would not have, such as Genjutsu and other spiritually-oriented attacks, while still being weak to whatever it may have been weak to in the first place prior to sentience. To borrow the meteor example again, now not only is it at risk of elemental disadvantages from either water (in case it's fire related) or lightning (if it's earth related), but now it can also be dealt with by spiritual means as well, which arguably can be said that it was made weaker than it originally was because of this.
 
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If I were to venture a guess, I would argue that the "true limits" exists within the boundary of the fact that the imparting of sentience does not mean it is by any means omnipotent or otherwise free of the drawbacks that comes with that. Due to the process that this technique goes through to achieve its function, it creates a chakra network throughout the object that is targeted for its use, which opens it up to a variety of possibilities in both a good and bad way alike. Sure, it can maybe use techniques within its capabilities with the 300 chakra pool it was now endowed with, effectively creating a secondary source of combat on the field like that of a clone, but that also means it is now susceptible to drawbacks and vulnerabilities that it ordinarily would not have, such as Genjutsu and other spiritually-oriented attacks, while still being weak to whatever it may have been weak to in the first place prior to sentience. To borrow the meteor example again, now not only is it at risk of elemental disadvantages from either water (in case it's fire related) or lightning (if it's earth related), but now it can also be dealt with by spiritual means as well, which arguably can be said that it was made weaker than it originally was because of this.
The last part is the sheer amount of chakra pumped into this technique. An S rank earth Gollum is 40 chakra, base, 50 to make it sentient and then 300 more for it's pool. You're out 390 chakra for something a A rank lightning tech could technique **** up in an instant. Make sure what you're using it on has a value and long term plan.

Next up, the technique that saved Might Guy made in the RP technically:


(Yoton: Taiyลnomegumi) - Yang Release: Touch of the Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost:70 per use
Damage points: N/A
Description: Through the infusion of Yang natured chakra into others, users can heal others to their original best physical form. It can be used to regrow missing body parts, heal wounds, purge poisons, etc. The target needs to be alive and the bigger the injury, the longer it takes to heal. The limits of the heal, however, are almost none as it can heal 150 damage per turn and can even heal the chakra system or other injuries that are otherwise not possible to be healed. The technique requires time and physical contact and as such isn't very suited to use in a battle when compared to regular Iryo Ninjutsu.
Note: Yang Release Specialists and Yin-Yang users are able to use on themselves.
 
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The last part is the sheer amount of chakra pumped into this technique. An S rank earth Gollum is 40 chakra, base, 50 to make it sentient and then 300 more for it's pool. You're out 390 chakra for something a A rank lightning tech could technique **** up in an instant. Make sure what you're using it on has a value and long term plan.

Next up, the technique that saved Might Guy made in the RP technically:


(Yoton: Taiyลnomegumi) - Yang Release: Touch of the Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost:70 per use
Damage points: N/A
Description: Through the infusion of Yang natured chakra into others, users can heal others to their original best physical form. It can be used to regrow missing body parts, heal wounds, purge poisons, etc. The target needs to be alive and the bigger the injury, the longer it takes to heal. The limits of the heal, however, are almost none as it can heal 150 damage per turn and can even heal the chakra system or other injuries that are otherwise not possible to be healed. The technique requires time and physical contact and as such isn't very suited to use in a battle when compared to regular Iryo Ninjutsu.
Note: Yang Release Specialists and Yin-Yang users are able to use on themselves.
Ah, that makes sense. Understood, thank you for the clarification.

Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 70 per use
Damage points: N/A
Description: Through the infusion of Yang natured chakra into others, users can heal others to their original best physical form. It can be used to regrow missing body parts, heal wounds, purge poisons, etc. The target needs to be alive and the bigger the injury, the longer it takes to heal. The limits of the heal, however, are almost none as it can heal 150 damage per turn and can even heal the chakra system or other injuries that are otherwise not possible to be healed. The technique requires time and physical contact and as such isn't very suited to use in a battle when compared to regular Iryo Ninjutsu.
Note: Yang Release Specialists and Yin-Yang users are able to use on themselves.

This technique is quite straight forward but is arguably the most effective of the bunch in terms of utility. Despite the fact that it describes it as being "less suited to use in battle compared to regular Iryo Ninjutsu," it'd argue it's capacity to extensively heal the range of injuries that it provides all within one ability makes it worth the consideration. I'm curious if one use of this ability can effectively heal multiple ailments at once, if applicable (such as if a user is poisoned and is missing a limb, both are dealt with accordingly through this technique). Would you happen to know if this is the case? Another thing I'm curious of is that it describes how "the bigger the injury, the longer it takes to heal." Is there an official premise for timeframe on how long it takes for certain injuries to heal from this ability, or is that somewhat left up to "rationality" based on context from situation to situation?
 
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Ah, that makes sense. Understood, thank you for the clarification.

Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 70 per use
Damage points: N/A
Description: Through the infusion of Yang natured chakra into others, users can heal others to their original best physical form. It can be used to regrow missing body parts, heal wounds, purge poisons, etc. The target needs to be alive and the bigger the injury, the longer it takes to heal. The limits of the heal, however, are almost none as it can heal 150 damage per turn and can even heal the chakra system or other injuries that are otherwise not possible to be healed. The technique requires time and physical contact and as such isn't very suited to use in a battle when compared to regular Iryo Ninjutsu.
Note: Yang Release Specialists and Yin-Yang users are able to use on themselves.

This technique is quite straight forward but is arguably the most effective of the bunch in terms of utility. Despite the fact that it describes it as being "less suited to use in battle compared to regular Iryo Ninjutsu," it'd argue it's capacity to extensively heal the range of injuries that it provides all within one ability makes it worth the consideration. I'm curious if one use of this ability can effectively heal multiple ailments at once, if applicable (such as if a user is poisoned and is missing a limb, both are dealt with accordingly through this technique). Would you happen to know if this is the case? Another thing I'm curious of is that it describes how "the bigger the injury, the longer it takes to heal." Is there an official premise for timeframe on how long it takes for certain injuries to heal from this ability, or is that somewhat left up to "rationality" based on context from situation to situation?
Know it's not suited for battle as it doesn't instantly regrow an arm like Cell from DBZ just having one pop out instantly and the fact that you must maintain contact to heal someone constantly. And yes you can heal multiple things at once, its the line "Heal others to their original best physical form". It's the pinnacle of all healing taking you to your factory settings. There isn't a timeframe that's been laid out in this sense, but imagine it being a slow process to regrow limbs if they are cut off.

What is the Yin side of this technique?
 

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Know it's not suited for battle as it doesn't instantly regrow an arm like Cell from DBZ just having one pop out instantly and the fact that you must maintain contact to heal someone constantly. And yes you can heal multiple things at once, its the line "Heal others to their original best physical form". It's the pinnacle of all healing taking you to your factory settings. There isn't a timeframe that's been laid out in this sense, but imagine it being a slow process to regrow limbs if they are cut off.

What is the Yin side of this technique?
So think Deadpool-baby-arm status?

The concept of Yin embodied within this technique would if I'm not mistaken stem from the mind and creation from nothingness; ones capacity to identify and form awareness through analysis of what is "wrong" or an improper state for the physical body to be in, while also capitalizing on the ability to formulate the growth and rejuvenation of the body in all forms, even if what once was no longer exists, such as an obliterated limb, organ or chakra pathway.
 

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So think Deadpool-baby-arm status?

The concept of Yin embodied within this technique would if I'm not mistaken stem from the mind and creation from nothingness; ones capacity to identify and form awareness through analysis of what is "wrong" or an improper state for the physical body to be in, while also capitalizing on the ability to formulate the growth and rejuvenation of the body in all forms, even if what once was no longer exists, such as an obliterated limb, organ or chakra pathway.
Only ever think of Deadpool or bay arms or legs!

Creating the cells that replace the destroyed ones is the Yin aspect.

Up next, a favourite of many:


(Yoton: Ken'i) - Yang Release: Power of The Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.
 

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Only ever think of Deadpool or bay arms or legs!

Creating the cells that replace the destroyed ones is the Yin aspect.

Up next, a favourite of many:


(Yoton: Ken'i) - Yang Release: Power of The Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.

It's understandable why this would be considered a favorite, given that it handed you a one-round knock-out of the Hiruko Rift. This technique is surprisingly effective with shockingly little drawbacks. Yes you are excluded from the usage of certain abilities, but frankly given the number of boosts this gives toward the field of Taijutsu and general CQC, this is astounding that the worse you suffer from is that, and it's not even a residual effect, only "while in effect." While it doesn't give an explicit timeframe for how long this lasts, it states that it consumes 50 chakra per turn, so does that mean that once activated, it's effectively indefinite so long as you are supplying it chakra?
 

Sinthorus

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Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.

It's understandable why this would be considered a favorite, given that it handed you a one-round knock-out of the Hiruko Rift. This technique is surprisingly effective with shockingly little drawbacks. Yes you are excluded from the usage of certain abilities, but frankly given the number of boosts this gives toward the field of Taijutsu and general CQC, this is astounding that the worse you suffer from is that, and it's not even a residual effect, only "while in effect." While it doesn't give an explicit timeframe for how long this lasts, it states that it consumes 50 chakra per turn, so does that mean that once activated, it's effectively indefinite so long as you are supplying it chakra?
Never reply when tired O_<
"Note: Can only be used twice per battle and lasts 4 turns per use."

Remember if it buffs tai, your ken go up too. Plays into a lot of close combat. Also you're releasing yang chakra through your entire body so it will help you break gen etc.

Any questions?
 

Red-Robin

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Never reply when tired O_<
"Note: Can only be used twice per battle and lasts 4 turns per use."

Remember if it buffs tai, your ken go up too. Plays into a lot of close combat. Also you're releasing yang chakra through your entire body so it will help you break gen etc.

Any questions?
Oh. Ahem. Well you see, I was merely testing you! You passed.

Both very good points, thank you for clarifying those details. No further questions.
 
  • Haha
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Sinthorus

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Oh. Ahem. Well you see, I was merely testing you! You passed.

Both very good points, thank you for clarifying those details. No further questions.
Lmaoooo

I'm not gonna do these in the order they are posted for a moment, but up next is another form of augmentation tech for your allies. I figured this was a good direction to go after Power of the Sun. After that, we can look at the debuffing side of yang:


( Yoton: Jigoku no Enjin ) - Yang Release: Ring of Hell
Type: Supplementary
Rank: S
Range: Short
Chakra: 80 for touch based version/100 for ranged version
Damage: N/A
Description: By channeling copious amounts of Yang energy, the user is able to infuse others with this, temporarily enhancing their physical attributes. This is achieved in two ways, either by direct touch or proximity. The first is more limited to a single person but has greater benefits; those channeled directly into will be able to reduce 35 damage from physical contact and gain physical alterations to their body that the Yang energy 'breathes' into life, such as twice the height or width of their body, additional arms or legs, etc as long as within reason and used solely for physical purposes. Should the user use the alternative release, then he is able to release Yang energy from his body up to Long range away, affecting all allies in the range. This variant allows the user to augment all allies with the same type of changes, ranging from all gaining wings to more. These changes only last a limited time, however; after 3 turns pass, the grown appendages or changes fall and revert back to normal. Depending on the alteration, one of a few benefits might be obtained.
Note: If additional arms, stronger arms or alterations related to the arm are made, then the target will gain an additional +20 to Taijutsu. If the changes target the head, the user is able to grant a 2x tracking. If leg based alterations are made, then the target will gain either +4 levels to his base speed or +20 damage to leg based tai. If changes target the torso, then an universal durability boost of B rank Ninjutsu immunity is obtained and if wings or similar is created, then the user is able to fly at thrice their speed.
Note: The damage and speed boosts are considered Passive and Base Speed increases. The values listed in the techniques are if the touch based variant is used. If the ranged variant is used, then these benefits are reduced by gained on a lesser scale ( +15 to Tai instead of +20, +2 Speed Levels, 1.5x Tracking, or -15 from all physical clashes).
Note: Touch based variant can only affect up to two people per event. Ranged variant creates a wave of Yang energy that affects up to 3 allies and lasts up to 4 turns.
Note: Can only be used three times in total.
 

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Lmaoooo

I'm not gonna do these in the order they are posted for a moment, but up next is another form of augmentation tech for your allies. I figured this was a good direction to go after Power of the Sun. After that, we can look at the debuffing side of yang:


( Yoton: Jigoku no Enjin ) - Yang Release: Ring of Hell
Type: Supplementary
Rank: S
Range: Short
Chakra: 80 for touch based version/100 for ranged version
Damage: N/A
Description: By channeling copious amounts of Yang energy, the user is able to infuse others with this, temporarily enhancing their physical attributes. This is achieved in two ways, either by direct touch or proximity. The first is more limited to a single person but has greater benefits; those channeled directly into will be able to reduce 35 damage from physical contact and gain physical alterations to their body that the Yang energy 'breathes' into life, such as twice the height or width of their body, additional arms or legs, etc as long as within reason and used solely for physical purposes. Should the user use the alternative release, then he is able to release Yang energy from his body up to Long range away, affecting all allies in the range. This variant allows the user to augment all allies with the same type of changes, ranging from all gaining wings to more. These changes only last a limited time, however; after 3 turns pass, the grown appendages or changes fall and revert back to normal. Depending on the alteration, one of a few benefits might be obtained.
Note: If additional arms, stronger arms or alterations related to the arm are made, then the target will gain an additional +20 to Taijutsu. If the changes target the head, the user is able to grant a 2x tracking. If leg based alterations are made, then the target will gain either +4 levels to his base speed or +20 damage to leg based tai. If changes target the torso, then an universal durability boost of B rank Ninjutsu immunity is obtained and if wings or similar is created, then the user is able to fly at thrice their speed.
Note: The damage and speed boosts are considered Passive and Base Speed increases. The values listed in the techniques are if the touch based variant is used. If the ranged variant is used, then these benefits are reduced by gained on a lesser scale ( +15 to Tai instead of +20, +2 Speed Levels, 1.5x Tracking, or -15 from all physical clashes).
Note: Touch based variant can only affect up to two people per event. Ranged variant creates a wave of Yang energy that affects up to 3 allies and lasts up to 4 turns.
Note: Can only be used three times in total.
This is a pretty incredible technique considering it doesn't come with a lot of limitations or downsides, given its range of possibilities. It does state that "the user is able to infuse others with this," so does that explicitly mean anyone and everyone except the user can benefit from this ability, or does the user benefit as well, whether they place their own hand on themselves for the touch bonus or through the long-ranged proximity?
 

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This is a pretty incredible technique considering it doesn't come with a lot of limitations or downsides, given its range of possibilities. It does state that "the user is able to infuse others with this," so does that explicitly mean anyone and everyone except the user can benefit from this ability, or does the user benefit as well, whether they place their own hand on themselves for the touch bonus or through the long-ranged proximity?
What is your interpretation of it? And why?

Also, what unique uses does this technique have that it doesn't state within the tech.
 
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