[YY] Finding my spirit

Pervyy

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1. No, according to Reborn who made the techniques, got confirmation from LoK who said to ask him, but he also believed no.
2. It directly tethers to them through a technique clash, I believe. Not directly, but simply through a clash.
3. Surges or barriers that are made with Yin/Yang or Natural Energy can break the tether.
4. From what I understand, not without spiritual sensory aka YY sensory.
5. The clone, according to Reborn.
6. It still latches.


Any other questions about it?
No questions, was a big discussion in the main chat thread yesterday about it too, so got any other stuff answered there. Pretty great tech to be fair.
 

Detective L

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No questions, was a big discussion in the main chat thread yesterday about it too, so got any other stuff answered there. Pretty great tech to be fair.
Cool beans.

(Inton: Dai Mugen Ryu) - Yin Release: Great Phantom Dragons
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 150
Damage: 100 | 120 (for multi-element)
Description: A more powerful version of “Yin Release Hungry Ghost Technique.” Rather than the user arbitrarily adding their Yin Release chakra to a specific technique, the user will create a number of large, elemental dragons using any of the basic elements plus their Yin Release chakra. The user can create up to 5 serpentine dragons which, once created, can act independently according to the user’s will. Due to the user being able to manipulate multiple elements at once, each dragon created can be of a different nature. Each dragon will also have the absorption properties of “Hungry Ghost,” thus becoming even more dangerous. However, due to the massive amount of chakra and control needed to use these dragons, the user can only control two dragons at any given time. While the dragons are present, the user cannot use any Yang Release or elemental techniques that currently exist within the dragons. Yin Release masters can combine two natures together in order to make a multi-elemental dragon or even a dragon consisting of an advanced element or CE that they know. However, in doing so they will only be able to create two dragons.
Note: Can only be used 2 times per battle.

Another really cool one. With the knowledge of the previous technique, this one is a bit of an advancement from that. Elaborate on it a bit.
 

Pervyy

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Lets start off with that wild chakra cost. I thought chris was gonna make yin techs cheaper? Shame it's the same price for sincle or multi element.

Unlike the hungry ghost where you add to a tech, this instead, creates its own form, you create serpent dragons made of an element and yin release. You can make up to 5 but that would devide the power, so would you really want to?

They can act independently, but you still have to control them, not like with yang where you use the 8 branches tech and they are sentient xd

It's wild that this tech allows you to create multiple elements at the same time, So you can make them all of a different nature, **** it go 5 headed dragon from yugioh. Now to top it off, they have this hungry ghost vibe.

You can make 5, but only ever control 2 at a time due to mass chakra.

Downside is you can't use yang while this is active and what ever elements you use to make these dragons, you can't use them, so making basic 5 aint seeming too great right now/

Multi element dragon, wew, that sounds fun, AE or CE....


Questions:
1. They have the hungry ghost properties. By this does it mean that when they make contact with a technique, they weaken it by one rank, The dragon then tethers to the source and siphons chakra weakening all their jutsu?
2. Due to them being mainly yin release are these elemental dragons neutral to all? Stronger than normal jutsu? Or just play as if they are normal elements?
3. I'm guessing they last until destroyed even if you're not controlling them?
4. If i make them one turn, then use them to attack two turns later, does that count as a jutsu? Is that then seen as a free form move someone can free form dodge etc?
 

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Lets start off with that wild chakra cost. I thought chris was gonna make yin techs cheaper? Shame it's the same price for sincle or multi element.

Unlike the hungry ghost where you add to a tech, this instead, creates its own form, you create serpent dragons made of an element and yin release. You can make up to 5 but that would devide the power, so would you really want to?

They can act independently, but you still have to control them, not like with yang where you use the 8 branches tech and they are sentient xd

It's wild that this tech allows you to create multiple elements at the same time, So you can make them all of a different nature, **** it go 5 headed dragon from yugioh. Now to top it off, they have this hungry ghost vibe.

You can make 5, but only ever control 2 at a time due to mass chakra.

Downside is you can't use yang while this is active and what ever elements you use to make these dragons, you can't use them, so making basic 5 aint seeming too great right now/

Multi element dragon, wew, that sounds fun, AE or CE....


Questions:
1. They have the hungry ghost properties. By this does it mean that when they make contact with a technique, they weaken it by one rank, The dragon then tethers to the source and siphons chakra weakening all their jutsu?
2. Due to them being mainly yin release are these elemental dragons neutral to all? Stronger than normal jutsu? Or just play as if they are normal elements?
3. I'm guessing they last until destroyed even if you're not controlling them?
4. If i make them one turn, then use them to attack two turns later, does that count as a jutsu? Is that then seen as a free form move someone can free form dodge etc?
1. Same properties, so yeah.
2. Neutral.
3. Yes.
4. Counts as a move, and needs to be referenced.

That's..pretty much it. Anything else you need to know about this technique?
 

Detective L

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Nah you answered all i needed to know :) We good.
Still kiciking!

Anyway, let's move on to the next technique.

(Inton: Gudodama) Yin Release: Truth Seeking Ball
Type: Supplementary/Defensive
Rank: S
Range: Short - Mid
Chakra Cost: 70 (-140 to opponent on contact)
Damage: N/A
Description: This is a version of the Truth Seeker Ball capable only to users within the Yin State. These orbs possess the five nature elements plus the user’s Yin Release chakra. The ratio of Yin chakra that exists within these orbs is greater than that of the parent technique and thus has more spiritual qualities to compensate for the lack of Yang and natural energy. These orbs are around the size of a fist and are dim, translucent, and gray/black. These orbs are malleable like the parent jutsu due to the collection of nature chakra within them, however they interact less with matter because of their spiritual qualities. As a result these orbs have the ability to absorb chakra and energy (minus natural energy). These orbs can absorb chakra from ninjutsu be it energy or physical matter based. As well, if anybody beside the user comes into contact with the orbs, their chakra will be absorbed into the orbs. Only techniques exceeding forbidden rank in strength (100 damage and higher) can overwhelm the orbs enough to destroy them. Like the parent technique the user can still generate various shapes and objects as well as interact with them physically and command them up to mid-range. The user can also expand these orbs to create a mid-range level explosion that absorbs the chakra in the area. With a single hand seal, the user can take the chakra from one of the orbs and uses the chakra to boost theirselves or others which will increase the rank of their techniques by one on jutsu up to S rank while adding +20 damage to Forbiddens. This application can be used twice (only once on themselves), sacrificing up to two spheres which do not regenerate. The application can only be used once every three turns, however. Again, like the parent technique the user can only manipulate the jutsu for 2 turns at a time before they go on standby. After using one of the orbs to boost their chakra, they cannot use the orbs for 3 turns.
Note: The orbs are created when the user enters Yin State and last until destroyed or when Yin State ends.
Note: The user can command the orbs up to mid-range, beyond that they cannot actively manipulate them other than to call them back. If the orbs go beyond 20 meters, they will remain stationary until the user gets close enough to call them back.
Note: The user gains 4 orbs which surround them in a fashion of their choosing upon creation.

Balls that seek the truth. What can you tell me about this technique? Its pretty good.
 

Pervyy

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Still kiciking!

Anyway, let's move on to the next technique.

(Inton: Gudodama) Yin Release: Truth Seeking Ball
Type: Supplementary/Defensive
Rank: S
Range: Short - Mid
Chakra Cost: 70 (-140 to opponent on contact)
Damage: N/A
Description: This is a version of the Truth Seeker Ball capable only to users within the Yin State. These orbs possess the five nature elements plus the user’s Yin Release chakra. The ratio of Yin chakra that exists within these orbs is greater than that of the parent technique and thus has more spiritual qualities to compensate for the lack of Yang and natural energy. These orbs are around the size of a fist and are dim, translucent, and gray/black. These orbs are malleable like the parent jutsu due to the collection of nature chakra within them, however they interact less with matter because of their spiritual qualities. As a result these orbs have the ability to absorb chakra and energy (minus natural energy). These orbs can absorb chakra from ninjutsu be it energy or physical matter based. As well, if anybody beside the user comes into contact with the orbs, their chakra will be absorbed into the orbs. Only techniques exceeding forbidden rank in strength (100 damage and higher) can overwhelm the orbs enough to destroy them. Like the parent technique the user can still generate various shapes and objects as well as interact with them physically and command them up to mid-range. The user can also expand these orbs to create a mid-range level explosion that absorbs the chakra in the area. With a single hand seal, the user can take the chakra from one of the orbs and uses the chakra to boost theirselves or others which will increase the rank of their techniques by one on jutsu up to S rank while adding +20 damage to Forbiddens. This application can be used twice (only once on themselves), sacrificing up to two spheres which do not regenerate. The application can only be used once every three turns, however. Again, like the parent technique the user can only manipulate the jutsu for 2 turns at a time before they go on standby. After using one of the orbs to boost their chakra, they cannot use the orbs for 3 turns.
Note: The orbs are created when the user enters Yin State and last until destroyed or when Yin State ends.
Note: The user can command the orbs up to mid-range, beyond that they cannot actively manipulate them other than to call them back. If the orbs go beyond 20 meters, they will remain stationary until the user gets close enough to call them back.
Note: The user gains 4 orbs which surround them in a fashion of their choosing upon creation.

Balls that seek the truth. What can you tell me about this technique? Its pretty good.
Well first off, these are useless without being in the yin state.

You get four orbs like you see naruto have or the juubi etc that just float

They ae made of yin release chakra.

They can absorb chakra just not natural energy, can me physical or matter based, or even another person,

It takes 100 damage points to over whelm the orbs. Does this mean all three or each ball?

Cn change their shapes into new objects like the ones in the series and can control them up to mid range

The fact they can expand and create a blast that absorbs chakra up to mid range is great

You can use this chakra to then buff your jutsu. Takes two balls, don't get them back.

Last until destroyed, used up or yin state ends.

Does changing their shape count as a move? And if you make a shield out of one ball how much defence is that etc?
 

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Well first off, these are useless without being in the yin state.

You get four orbs like you see naruto have or the juubi etc that just float

They ae made of yin release chakra.

They can absorb chakra just not natural energy, can me physical or matter based, or even another person,

It takes 100 damage points to over whelm the orbs. Does this mean all three or each ball?

Cn change their shapes into new objects like the ones in the series and can control them up to mid range

The fact they can expand and create a blast that absorbs chakra up to mid range is great

You can use this chakra to then buff your jutsu. Takes two balls, don't get them back.

Last until destroyed, used up or yin state ends.

Does changing their shape count as a move? And if you make a shield out of one ball how much defence is that etc?
I don't believe so, and it will be able to defend up to the rank before it breaks, so I assume that goes up to 100 damage points. Before its overwhelmed, of course. I'll make sure about this though, haven't used it myself but that's the logical reasoning behind it imo.

(Inton: Namakemono no Ude ) Yin Release: Hands of Sloth
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 100 (110 w/ YY: Hands of Sloth) -50 per turn
Damage: 120
Description: This technique gets its name from one of the deadliest sins, sloth. The user begins by clapping their hands and focusing their Yin Release chakra behind them. The user creates several chakra arms (up to 8) behind them which are spiritual in nature. They do not appear to the naked senses, only Sage Mode users, Rinnegan and other Yin-Yang Release users can detect these hands. The best way to describe this technique is in relation to Madara’s Boader Jail technique. The arms are capable of physically interacting with the world and attacking or defending against physical constructs. However, the user can freely turn them completely intangible if they wish to bypass physical obstacles. The base usage of this technique allows the user to attack or defend covertly by freely manipulating the invisible arms. However, in their second form the user can add the “properties of sloth” to the hands which are dejection, idleness, and sleep. Dejection is a loss of will and focus translated in causing a victim to lose coherent perception of the world around them and weaken their ability to defend against genjutsu. Idleness is a loss of action which is translated to a hampered ability to cast techniques. Sleep is a loss of consciousness which is translated in a comatose state brought about by the sealing of one’s spirit if they are not sufficiently healed. The third and final form of this technique is brought about when the user introduces their Yang Release chakra which essentially makes the hands quasi-sentient and self-sufficient without the user’s mental input.
Note: all Yin Release users can use the base form of this technique. Yin Release masters or Yin-Yang users can use the second form. The final form of this technique can only be used by Yin-Yang users with a Yin affinity.
Note: The properties of sloth are spiritually degenerating properties. The more a victim interacts with the hands the worse they become. When touched by the hands once, the victim enters dejection and becomes unable to deduce A-rank and above genjutsu and unable to break S-rank genjutsu by any means. When touched twice the victim enters idleness and they become unable to perform techniques within a single time-frame. When touched thrice, the victim’s mind is sealed over the course of 2 turns and they enter a genjutsu that renders them a mindless puppet to the user. The properties of sloth can only affect victims if the hands are tangible. Switching between tangibility and intangibility requires a move.
Note: Genjutsu specialists and other Yin-Yang users can resist the properties of sloth through the use of counter genjutsu or Yin Release techniques like Yin State.
Note: This technique can be used once per battle. While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.

Catching hands has gained a new meaning with this technique. What can you tell me about it and its usefulness?
 

Pervyy

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I don't believe so, and it will be able to defend up to the rank before it breaks, so I assume that goes up to 100 damage points. Before its overwhelmed, of course. I'll make sure about this though, haven't used it myself but that's the logical reasoning behind it imo.

(Inton: Namakemono no Ude ) Yin Release: Hands of Sloth
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 100 (110 w/ YY: Hands of Sloth) -50 per turn
Damage: 120
Description: This technique gets its name from one of the deadliest sins, sloth. The user begins by clapping their hands and focusing their Yin Release chakra behind them. The user creates several chakra arms (up to 8) behind them which are spiritual in nature. They do not appear to the naked senses, only Sage Mode users, Rinnegan and other Yin-Yang Release users can detect these hands. The best way to describe this technique is in relation to Madara’s Boader Jail technique. The arms are capable of physically interacting with the world and attacking or defending against physical constructs. However, the user can freely turn them completely intangible if they wish to bypass physical obstacles. The base usage of this technique allows the user to attack or defend covertly by freely manipulating the invisible arms. However, in their second form the user can add the “properties of sloth” to the hands which are dejection, idleness, and sleep. Dejection is a loss of will and focus translated in causing a victim to lose coherent perception of the world around them and weaken their ability to defend against genjutsu. Idleness is a loss of action which is translated to a hampered ability to cast techniques. Sleep is a loss of consciousness which is translated in a comatose state brought about by the sealing of one’s spirit if they are not sufficiently healed. The third and final form of this technique is brought about when the user introduces their Yang Release chakra which essentially makes the hands quasi-sentient and self-sufficient without the user’s mental input.
Note: all Yin Release users can use the base form of this technique. Yin Release masters or Yin-Yang users can use the second form. The final form of this technique can only be used by Yin-Yang users with a Yin affinity.
Note: The properties of sloth are spiritually degenerating properties. The more a victim interacts with the hands the worse they become. When touched by the hands once, the victim enters dejection and becomes unable to deduce A-rank and above genjutsu and unable to break S-rank genjutsu by any means. When touched twice the victim enters idleness and they become unable to perform techniques within a single time-frame. When touched thrice, the victim’s mind is sealed over the course of 2 turns and they enter a genjutsu that renders them a mindless puppet to the user. The properties of sloth can only affect victims if the hands are tangible. Switching between tangibility and intangibility requires a move.
Note: Genjutsu specialists and other Yin-Yang users can resist the properties of sloth through the use of counter genjutsu or Yin Release techniques like Yin State.
Note: This technique can be used once per battle. While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.

Catching hands has gained a new meaning with this technique. What can you tell me about it and its usefulness?
Grizzly sin of sloth.... king.... xD Couldn't resist, my bio on my alt haha

I've learnt the Yang equivallant. You form 8 chakra arms made up of yin chakra.

Can't be seen, only sage mode, rin and yy users can notice them (dope af i must say)

They can still interact with the world though. Seems like frog kata in that sense.

You can attack and defend with them, still can't be seen in this way.. can be crazy fun for rp fights

You can change them to have one of three forms:

Touched by hands once: Dejection: Weakens someones will to defend from gen, can't deduce A rank and above gen and can't break S rank gen.
Touched by hands twice: Idleness: Slows will to cast techniques, can't perform jutsu in same tf
Touched by hands three times: Sleep; Loss of consciousness - victims mind is sealed over 2 turns and locked in a gen that makes them a mindless puppet to me.

Swapping between these forms and normal costs a move. First form can interact as it's physical and can't be seen.
Second form interacts with their spirit causing the above effects

Third form: can't use yet, don't have yy xD

Damn this is cool
 

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It is indeed a very nice technique.

(Inton Modo) - Yin State
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 200 (-40 per turn)
Damage: N/A
Description: Based on Hagoromo's Six Paths Sage Mode, those who have completed Yin can enter this mode to elevate their prowess but only in their spiritual capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin nature. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter Yin State. Yin State is the state entered by users when they emphasize their Yin chakra over their Yang. In this state the user is endowed with a pitch-black chakra cloak with white magatama down the center, along the collar and sleeves. The cloak reaches down to the user’s ankles and covers a jet-black jumpsuit is underneath. The user’s nails, lips, hair, and sclera also become jet black. Along with the 4 Truth-Seeking Orbs the user will also gain a Shakujo consisting of the same energy and abilities of the orbs. The main attributes that users gain in this the technique Kuninotokotachi. Kuninotokotachi is a genjutsu technique that grants the user prowess on par with the Uchiha’s Mangekyou Sharingan. When casting genjutsu, the user’s techniques become strong enough to hypnotizes and almost completely control their opponent’s actions like Kotoamatsukami. The user also gains a nigh impenetrable spiritual defense through the shifting of balance, making him immune to any A rank and below Genjutsu none Doujutsu or Yin Genjutsu and a complete defense of up to S rank for other spiritual/mental based abilities ( not counting ones that deal physical damage ). The drawback to this state is that the disproportional amount of energy makes users incapable of using Yang Release techniques and other physically elevating techniques. Advanced forms of taijutsu movement (anything that requires chakra or is B-rank and above) also become unusable.
Note: This technique only last 6 turns and can be used only once per battle.
Note: One must have completed Yin Release in order to use this technique. The user can only use either Yin or Yang state on any bio.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using Genjutsu or spiritual abilities for 5 turns.
Note: Likewise, users are unable to use techniques above A-rank for 4 turns.

Here is an interesting technique, and one that is required before you can do the Yin TSB. Explain it to me.
 

Pervyy

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It is indeed a very nice technique.

(Inton Modo) - Yin State
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 200 (-40 per turn)
Damage: N/A
Description: Based on Hagoromo's Six Paths Sage Mode, those who have completed Yin can enter this mode to elevate their prowess but only in their spiritual capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin nature. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter Yin State. Yin State is the state entered by users when they emphasize their Yin chakra over their Yang. In this state the user is endowed with a pitch-black chakra cloak with white magatama down the center, along the collar and sleeves. The cloak reaches down to the user’s ankles and covers a jet-black jumpsuit is underneath. The user’s nails, lips, hair, and sclera also become jet black. Along with the 4 Truth-Seeking Orbs the user will also gain a Shakujo consisting of the same energy and abilities of the orbs. The main attributes that users gain in this the technique Kuninotokotachi. Kuninotokotachi is a genjutsu technique that grants the user prowess on par with the Uchiha’s Mangekyou Sharingan. When casting genjutsu, the user’s techniques become strong enough to hypnotizes and almost completely control their opponent’s actions like Kotoamatsukami. The user also gains a nigh impenetrable spiritual defense through the shifting of balance, making him immune to any A rank and below Genjutsu none Doujutsu or Yin Genjutsu and a complete defense of up to S rank for other spiritual/mental based abilities ( not counting ones that deal physical damage ). The drawback to this state is that the disproportional amount of energy makes users incapable of using Yang Release techniques and other physically elevating techniques. Advanced forms of taijutsu movement (anything that requires chakra or is B-rank and above) also become unusable.
Note: This technique only last 6 turns and can be used only once per battle.
Note: One must have completed Yin Release in order to use this technique. The user can only use either Yin or Yang state on any bio.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using Genjutsu or spiritual abilities for 5 turns.
Note: Likewise, users are unable to use techniques above A-rank for 4 turns.

Here is an interesting technique, and one that is required before you can do the Yin TSB. Explain it to me.
Not long done yang state sooo

You focus mass of yin through your body, create the imbalance, enter this state, go full dark and have a jumpsuit, like naruto, not on that but you get 4 yin TSB

With this you get the super gen... which we will do after, which can counter tsukiyomi etc... wild

You become immune to A rank gen and below, not doujutsu related or yin though
S rank diffence from other mental shit so rinnegan powers to read minds? Yamanaka etc?

Can't use advanced tai, stuff above b rank in this state due to like... well you're on yin steroids

After it ends can't use yy stuff for 10 turns and no gen/spirit type jutsu for 5 turns.


I prefer yang state by itself, but the true power lies in the gen to come. It's a shame this doesn't naturally boost all your genjutsu and stuff passively infusing it with yin etc
 

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Yeah, pretty much. Its a deadly technique. But here's the real jewel.

( Kuninotokotachi ) - Kuninotokotachi
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: This technique is the strongest non-kekkei genkai genjutsu in existence. Kuninotokotachi gives the user’s genjutsu powerful hypnotic and influential abilities and puts them on par with the ocular powers of the Mangekyou Sharingan. The user hides manipulative thoughts and suggestions within their genjutsu such that, when cast on an opponent, they are indistinguishable from their own thoughts. The effects of this technique are strongest the closer one is to the user, allowing the user to influence the actions of others even subliminally. Long enough exposure to the user’s genjutsu while under the affects of Kuninotokotachi will eventually render victims completely unconscious, unable to respond at all. At such a point, the only ways to release the hold of Kuninotokotachi would be for the user to release it themselves, for the user to die or an outside source to transfer at least 150 chakra from Yin techniques or 75 chakra from Yang techniques to balance. Because of the strength of Kuninotokotachi, abilities designed to prevent genjutsu such as mental resistances, barriers, and other seals of the like are ineffective. With this technique the only way to avoid genjutsu would be to prevent them from happening or stay out of range. On the defensive side, Kuninotokotachi allows for the user to reverse genjutsu like Sharingan Genjutsu and even release the affects of techniques like Tsukuyomi.
Note: The hypnosis of this technique allows for the user to mask holes within a genjutsu that would ordinarily cause speculation. For example, if using false surroundings for a sudden drastic environment change, the user could implant a suggestion that would force the opponent not to question how suddenly the environment changed or to ignore certain aspects such as “the water isn’t wet.” However, these suggestions must be spelled out within the user’s move and must pertain to the affects of the genjutsu. A user cannot force opponents to forget how to defend against x-element or make them use y-technique if the genjutsu’s foundation does not establish such foundations.
Note: The effects of this technique are strongest the closer one is to the target. Within short-range users can capture others within their hypnotic spell and completely take over their body within 2 turns. At mid-range the hypnotic spell takes 3 turns, and long range is ineffective. Those with genjutsu specialty can resist for an additional turn while other Yin Release masters can resist for another 2 additional turns are unaffected at mid-range and beyond.
Note: The user can reverse genjutsu with this technique once per turn (one turn cool down for S-rank and above). Should the user fall under the spell of Mangekyou tier genjutsu the user can release the affects at the cost of a move but become incapable of using genjutsu for two turns after the fact.
Note: This technique remains active for as long as the user is within the Yin State of Yin-Yang Mode.

An ugly technique. Tell me a bit about it.
 

Pervyy

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Yeah, pretty much. Its a deadly technique. But here's the real jewel.

( Kuninotokotachi ) - Kuninotokotachi
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: This technique is the strongest non-kekkei genkai genjutsu in existence. Kuninotokotachi gives the user’s genjutsu powerful hypnotic and influential abilities and puts them on par with the ocular powers of the Mangekyou Sharingan. The user hides manipulative thoughts and suggestions within their genjutsu such that, when cast on an opponent, they are indistinguishable from their own thoughts. The effects of this technique are strongest the closer one is to the user, allowing the user to influence the actions of others even subliminally. Long enough exposure to the user’s genjutsu while under the affects of Kuninotokotachi will eventually render victims completely unconscious, unable to respond at all. At such a point, the only ways to release the hold of Kuninotokotachi would be for the user to release it themselves, for the user to die or an outside source to transfer at least 150 chakra from Yin techniques or 75 chakra from Yang techniques to balance. Because of the strength of Kuninotokotachi, abilities designed to prevent genjutsu such as mental resistances, barriers, and other seals of the like are ineffective. With this technique the only way to avoid genjutsu would be to prevent them from happening or stay out of range. On the defensive side, Kuninotokotachi allows for the user to reverse genjutsu like Sharingan Genjutsu and even release the affects of techniques like Tsukuyomi.
Note: The hypnosis of this technique allows for the user to mask holes within a genjutsu that would ordinarily cause speculation. For example, if using false surroundings for a sudden drastic environment change, the user could implant a suggestion that would force the opponent not to question how suddenly the environment changed or to ignore certain aspects such as “the water isn’t wet.” However, these suggestions must be spelled out within the user’s move and must pertain to the affects of the genjutsu. A user cannot force opponents to forget how to defend against x-element or make them use y-technique if the genjutsu’s foundation does not establish such foundations.
Note: The effects of this technique are strongest the closer one is to the target. Within short-range users can capture others within their hypnotic spell and completely take over their body within 2 turns. At mid-range the hypnotic spell takes 3 turns, and long range is ineffective. Those with genjutsu specialty can resist for an additional turn while other Yin Release masters can resist for another 2 additional turns are unaffected at mid-range and beyond.
Note: The user can reverse genjutsu with this technique once per turn (one turn cool down for S-rank and above). Should the user fall under the spell of Mangekyou tier genjutsu the user can release the affects at the cost of a move but become incapable of using genjutsu for two turns after the fact.
Note: This technique remains active for as long as the user is within the Yin State of Yin-Yang Mode.

An ugly technique. Tell me a bit about it.
Ugly is probs the right word, now this i have a couple of questions on after breaking it down.

Hypnosis at its finest and this is saying something like, it's like non MS users going full shisui... but better. You put suggestions in their head, they don't know though, they think it's their own thoughts.

Closer you are, stronger you are.

Only the user can release it, to die, or somehow have 150 chakra/ 75 yin/yang chakra, pumped into your body.

It gets past all mental defences, barriers and seals etc aint mean shit, you gotta get away form the user.

You can reverse all sharingan gen, which is wild. Tsukuyomi says it's unbreakable, but here we are...

So into the notes, the power of the hypnosis is how good you are at writing basically. You can mask holes within a gen to basically suggest that it's real. Now how you do that would really depend on the genjutsu. I mean if it was false darkness, would you suggest that it was getting late it would seem as though the sun was being blocked out, or that they expected an eclipse of some form for darkness, basically give a back story in their head as to why it became dark to ensure they think it was real?
If so, with you using this gen would they be able to check their own chakra system? Or can we convince them it's meant to be like that?

Izanagi - this is changing your fate, it bends all the rules of logic. Can you break this illusion with Izanagi, re write your existence to not be suggestible to this, and be out of range etc

Izanami - Once you're stuck in the eternal loop, their aint no suggesting your way out of this is there? Unless you accept the fate in place. If part of your fate is described as "you can't escape this loop at any cost until you accept you will never win", even with this jutsu you wouldn't be able to break it right? Because the only way to break it is to accept that fate?

Note: The effects of this technique are strongest the closer one is to the target. Within short-range users can capture others within their hypnotic spell and completely take over their body within 2 turns. At mid-range the hypnotic spell takes 3 turns, and long range is ineffective. Those with genjutsu specialty can resist for an additional turn while other Yin Release masters can resist for another 2 additional turns are unaffected at mid-range and beyond.

This is crazy, i mean i know its only while you're in yin state.... close range etc but still... i know they can resist but you gotta get close and get this active with using yin state at the same time... because yin state is 6 turns... you got to stay close and go for two turns, yin masters can resist for 2 turns.. so like as weird as it sounds you gotta be comfy up close
 

Detective L

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So your question is whether or not we can manipulate the foe to NOT check his chakra?

According to Yin master Reborn, you can't FORCE someone to do something per se, but it can be worded to be less a force, and more an effect, if you catch my drift. Nonetheless, its a highly situational technique and highly useful in verbal conflicts and large scaled manipulation.

@The Pervy Sage
 

Pervyy

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So your question is whether or not we can manipulate the foe to NOT check his chakra?

According to Yin master Reborn, you can't FORCE someone to do something per se, but it can be worded to be less a force, and more an effect, if you catch my drift. Nonetheless, its a highly situational technique and highly useful in verbal conflicts and large scaled manipulation.

@The Pervy Sage
Yeah, well, thanks for clearing that up for me bud, no other questions
 
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