[HA] Finally! Claiming what is mine!!!

BusinessManTeno

Active member
Supreme
Joined
Jul 27, 2011
Messages
20,810
Kin
2,911💸
Kumi
10,499💴
Trait Points
60⚔️
Awards
-Waits for Nathan Sensei-

Permission that I can learn sound from rokus permission. If need be, I can forward my PMS from caliburn aswell. Btw this is going on my Asch bio.
 
Last edited:

BusinessManTeno

Active member
Supreme
Joined
Jul 27, 2011
Messages
20,810
Kin
2,911💸
Kumi
10,499💴
Trait Points
60⚔️
Awards
Sound in real life is kinda.. to vague to explain imo. Its simply noise. If high enough noise is made it can create a higher frequency that can break things I suppose such as glass.

Sound on naruto is very similar. Its used for vibrations aswell. This amplies the vibrations, break ear drums, causes pains via high pitches. Etc. >_>
Im kinda horrible and know very little about sound. I only remember one fight with sound being used (On chouji) >_> and ma and pa... and tayuya, but thats being used differently I supposed

Also im gettn it on my hakumen bio.
 

Nathan

Active member
Immortal
Joined
Mar 26, 2011
Messages
54,365
Kin
409💸
Kumi
615💴
Trait Points
0⚔️
Eh, not overly vague.

Real life:

sound is vibrations that travel through a specific medium, and can be heard when it finally reaches the ear. Sound waves are caused by vibrations of objects and such, and they travel from said source outwards. There are two types of waves: Longitudinal waves and transverse waves.

The definition for each:
Longitudinal Waves - waves in which the displacement of the medium is in the same direction, as the direction of travel of the wave. I.e looking something ideally like this.

You must be registered for see images


Transverse waves - Are at right angles as opposed to being in the same direction. Real life Sound also contain different pitches, notes and frequencies. I'll cover the remaining of this later on, but for now the normal hearing frequency of people is between 20 Hz and 20 000 Hz, so anything above or below this, it can't be heard by the human ear.

You must be registered for see images


Narutoverse:

Sound in the Narutoverse could almost be considered the same as real life but with the obvious different of the one within Naruto is create through the usage of combining two chakra natures, can you tell me which two? using this sound, allows the user to create or produce sound waves or vibrations. This means that these vibrations can be used in various ways, from disorienting the opponent to inducing Genjutsu.

So there are three types of sound that one can produce:

1. Destructive Sound Waves
2. Hindering Sound Waves
3. Genjutsu Inducing Sound Waves


Each of these have their own ways of causing damage. I'll put it like this, destructive sound waves can cause physical damage to the opponent, so it's more the offensive/defensive one. hindering sound waves can cause the opponent to be disoriented, and their effect is more mental, or supplementary in nature. Lastly, genjutsu inducing sound waves are used to induce a genjutsu on an opponent through the use of frequencies, which is can be described as Offensive/Defensive and Supplementary.

-

I also forgot, how do you plan to use sound within your fighting style, as well what do you think are strengths and weakness of sound? Like what is it weak against and what is it strong against?
 
Last edited:

BusinessManTeno

Active member
Supreme
Joined
Jul 27, 2011
Messages
20,810
Kin
2,911💸
Kumi
10,499💴
Trait Points
60⚔️
Awards
Nice Nice. Weaknesses are noise related techniques that drown out the noise in most cases. Also Wind can blow the sound waves away. Etc. Strengths? Well, I think it was easier to say the weakness. But Destructive can be strong against earth. It all depends on the techniques tbh. And I plan to use this for a taijutsu base tbh, and make one or 2 sound customs with stupid names like ive seen ppl do.. you know.. like Sound Release: Cooking Bacon In The Kitchen.. Something along those lines.. :|
 

Nathan

Active member
Immortal
Joined
Mar 26, 2011
Messages
54,365
Kin
409💸
Kumi
615💴
Trait Points
0⚔️
I shall add a tad more.

Strength of Sound Release is its speed. To a different element there is no real strength against. I mean it can go against other elements and break them up but still that doesn't mean it is strong against that one element.

It is neutral to elements like Lightning and Fire. Lightning seems to not to do anything to Sound. Fire on the other hands can make the sound faster because of the heat it gives off and the sound absorbs that heat increasing the molecules in it.

Sound is also weak to gas like elements.

Sound is weak against wind because it disrupts the air and the frequency of the sound waves.

Earth is actually quite weak to sound, it can be shattered with ease.
Let's go with this. You put up a wall between us, and I clap. Can you still hear the clap?

With water, somewhat. But the water merely increases the damage cause by the sound. So in a sense. Sound is strong to water also.

Hope that answers your questions, any more about the strengths and weakness?
 

Nathan

Active member
Immortal
Joined
Mar 26, 2011
Messages
54,365
Kin
409💸
Kumi
615💴
Trait Points
0⚔️
The following bit is a bit of a read, but it's worth it. Things may be repeated slightly but that's okay. I didn't write this, Wesobi did I'm using it as it is very good and explains everything.

First of all, a frequency is measured in Hertz. A frequency in theory is how many waves pass a certain point in a certain amount of time. So, basically, the lower the interval, the higher the frequency.

Now, the cool thing is, adjusting the frequency. A higher frequency is a higher pitched tone, while a lower frequency is a lower pitched tone. If you listen to music and hear the bass, the frequency is lower. You can also feel it in your body a lot more than high frequency tones, because generally those are harder to perceive in the first place. The neat thing is, that this allows us to alter the effects of sound techniques by altering the frequency. That being said, you probably see how versatile sound actually can be, and how it can create different effects. Even if you can't hear something, the sound waves are still there and can still have effects on your body

humans can only hear certain frequencies, or a range in between 2 frequencies. Generally, this is about 20 - 20 000 Hertz. Now, as you grow older, your body gets older as well, and you start to have trouble hearing high frequency tones. This is why younger people generally hear a lot better than old people. I was wondering if you speak in a lower voice, if people with hearing problems would understand you better, but I'm unsure (though it makes sense).
This does not mean that higher/lower frequencies do not effect the body! Remember that!

About the ultrasonic: Ultrasonic are simply sounds above 20 kiloHertz (20 000 Hertz) and thus above what humans can actually perceive. Other animals, like dolphins and dogs can perceive these (think, the dog whistle). These range from 20 KiloHertz into several MegaHertz. This is also what they use for sonograms (you understand what this is?) and such. Infrasound is the opposite (below 20 hertz)


Oh, one more thing I'd like to add, and this is particularly useful against Mugi's Radio Frequency/Wave CE. Low frequency sound waves generally move easier through rocks/earth than higher frequency ones. Think about your cellphone, when you move through a tunnel, the reception sucks.


Now, realize that sound can move through any medium. Don't let anyone tell you otherwise! Though we needs some sort of limitations, and it's reasonable to say wind is a good counter to sound if it can be seen (doujutsu) or heard, but at that point it might be too late (depending on how a technique is used and how the effects are). Earth, however, depending on the situation (and the level of understanding of the usage by the opponent) can be a devastating counter as well.
Now, look below:

-Speed of sound:
solid > liquid > gas.

Sound moves fastes of all through solids. Generally, this is because the particles and atoms in earth are more tightly packed than they are in liquids or gas. So, the closer the atoms/molecules, the faster sound moves.

- Elastic properties
There is a catch in between different solids. Sound moves faster through rigid solids (i.e. steel, iron) than other things like jelly. This is because solids that are rigid generally mean that the atoms and molecules have a much stronger force of attraction towards each other than in other solids. This is because of the fact that, once moved, they move back to their original position/form more quickly (and thus resulting in a much higher vibration speed). jelly in this case has much weaker attraction between the molecules, that's why it's so "elastic" (not to be confused with elastic properties), and much more flexible.

- Density
Next to this, there is the density. Now, more dense substances = more mass. More mass=bigger molecules. Because sound is based on kinetic energy that travels from one point to another, moving through denser objects means it has to use more energy, seeing as it has to move (vibrate) larger molecules. This however is used for substances with the same elastic properties.

To explain this take two examples with nearly the same elastic properties. Gold and aluminum (Gold = 10.8 psi; aluminum = 10 psi). While they nearly have the same elastic properties, gold is much denser, so it will travel faster through aluminum than gold.

Another funny thing is, this effect does not quite work the same in gaseous media.

Let's say it's hot hot hot in one side of the room, and cold cold cold in the other side. The logic explanation is that sound would move faster in the cold air (since it's denser), but that isn't the case!

Heat, like sound is a source of kinetic energy. More heat = More kinetic energy = more energy for the sound. This leads up to the fact that they can vibrate faster in hot air.
 

Nathan

Active member
Immortal
Joined
Mar 26, 2011
Messages
54,365
Kin
409💸
Kumi
615💴
Trait Points
0⚔️
Sightly different approach with this training. Lets just talk about the techniques. I don't want to use a template for this, I simply want to teach this field in the most chill way possible, but getting the same amount of information out and so on.

(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the opponent vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns

This technique is very handy, but also can backfire big time. What can you tell me about it?

P.S Mugi's stronger version of this, is off the hook. D:
 

BusinessManTeno

Active member
Supreme
Joined
Jul 27, 2011
Messages
20,810
Kin
2,911💸
Kumi
10,499💴
Trait Points
60⚔️
Awards
Nice. I like this way of teaching. I might adapt to it myself to be honest. I like this, and teaching it myself.

Well, the first thing I can tell you is that mugi can catch this fade anytime bro its used to enhance the hearing capabilities of a person, to the fact they can fight while blinded or with their eyes close. This can be bad for sound based attacks as you are more vulnerable to them. Etc
 

Nathan

Active member
Immortal
Joined
Mar 26, 2011
Messages
54,365
Kin
409💸
Kumi
615💴
Trait Points
0⚔️
If a sound genjutsu is used on you, and you have this active the effects of the sound gen will be even more dangerous and more effective, same with a simply loud noise.

(Ototon: Chūnyū no Jutsu) - Sound Release: Infusion Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage points: N/A
Description: A simple technique where the user touches an object and infuses it with sound chakra, enabling it to vibrate and produce a low frequency, high amplitude sound. The vibrations cause objects to bounce off of the targeted object which is highly useful when fighting with weapons or to make thrown basic weapons resist opposing thrown weapons.. It also resonates to the user if he were to be blind (because of a genjutsu for example), letting the the user know the objects position and what it deflects. It can also be applied to solid objects or structures the user may wish to destroy or, by applying it to the ground or similar, detect what is around him by making it resonate with the same low frequency. The object gets no added power, only the ability to deflect incoming objects that want to counter it.

Let's talk about this one, rather easy technique. But can be very useful in the long run.
 

BusinessManTeno

Active member
Supreme
Joined
Jul 27, 2011
Messages
20,810
Kin
2,911💸
Kumi
10,499💴
Trait Points
60⚔️
Awards
So this technique to me is only good for sensing. But with the correct usage it can be pretty powerful. You can sense things by causing sound to resonate on the ground beneath you. By doing this, you can detect things in the radius. Same as infusing weapons. Whatever it touches you can pretty much pin-point locations.. Other than that, this technique isnt all that.
 

Nathan

Active member
Immortal
Joined
Mar 26, 2011
Messages
54,365
Kin
409💸
Kumi
615💴
Trait Points
0⚔️
Each to their own, I suppose. I like the idea behind it, can be very useful as a pseudo-sensing technique, up to short range only though.

(Ototon: Sumakku Te no Jutsu) - Sound Release: Clapping Hands
Rank: B
Type: Defensive
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user charges Ototon chakra into the palms of their hands, and then smashes them together. The force creates high frequency sound waves which can be used to disperse incoming "solid" jutsu (only works on B-Rank or below jutsu) like those of Water Release or Earth Release.

Now this technique is very handy (pun intended) for incoming solids, B-rank and below though.
 

BusinessManTeno

Active member
Supreme
Joined
Jul 27, 2011
Messages
20,810
Kin
2,911💸
Kumi
10,499💴
Trait Points
60⚔️
Awards
Pun is indeed real with this one. Lol
I like this one cause its not only quick but effective. Clapping your hand can destroy incoming earth (B rank and below) Though im sure size matter. For Instance Earth Rampart (which can sky rocket into the air) Cant be fully destroyed with this, seeing as the range is short. But for a quick defense, this can do some pretty damage to techniques
 

Nathan

Active member
Immortal
Joined
Mar 26, 2011
Messages
54,365
Kin
409💸
Kumi
615💴
Trait Points
0⚔️
Be away it's only for frontal based techniques, can't be used against techniques that are on your left, right, above, below, and behind. Any questions?
 

Nathan

Active member
Immortal
Joined
Mar 26, 2011
Messages
54,365
Kin
409💸
Kumi
615💴
Trait Points
0⚔️
(Ototon: Oto no Ken) - Sound Release: Sonic Fist
Rank: B
Type: Attack
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user gathers chakra either around their fist, arm, or leg and then charges towards their opponent. Upon utilizing an attack involving the aforementioned limb, it causes a release of sonic vibrations (of a low frequency but with a high amplitude) that act as a secondary strike, making the opponent unable to use the body part that has been hit for 1 turn. This happens because the sound vibrations damage soft tissue by resonating within the water molecules that reside within it. The effect is similar to a localized explosion upon contact that rips through the targeted area and creates a shockwave that blasts the target backwards. The skill is exceptionally useful if used against solid techniques such as those from Earth Release (or similar) which will shatter upon being hit.

This pretty much enhancing your taijutsu with sound chakra. Hitting your opponents limb, will cause them to not use it for a turn. This technique can also can be used against solid techniques.
 
Top