[KG] Finally, after all those years.

Jokey

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Pretty much yeah.

(Ototon: Kireme Yure) - Sound Release: Shattering Vibrations
Rank: A
Type: Offensive/Defensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user gathers a large amount of sound chakra into both of his hands, creating a vibration field around them that resonates at different, yet low, frequencies. The user will then slam both hands together, forcing them to resonate with each other and explode. This creates a massive sound shockwave that pushes back anything in front of the user in a 160º radius.

Everything up to 160 degrees radius will be pushed back in front of you, by simply clapping your hands releasing a massive shockwave. Handy for those higher then B-rank techniques, so it can only push back A-rank and below. Again doesn't destroy them.
Handy and oh so easy. No questions on this one.
 

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( Ototon: Jakkuhanma ) - Sound Release: Jackhammer
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A (60 if contact with the ground remains)
Description: The user charges Ototon chakra into their feet as they run, releasing it as each foot hits the earth and makes sound. As each steps sound off, low frequency waves are released, each wave causing an immense vibration to propagate through the ground and into any enemy, making their bodies lose balance as the waves collide with the target repeatedly. As the waves continue to hit the target, the vibrations increase and cause internal pain, almost as if each wave is drilling into the target's body, causing the target to also become nauseous from the continuous waves. Despite its danger, the technique can easily be defended by simply severing ones contact with the ground.

Pretty much releasing sound as you run, or run on the spot. Every time your feet leave the ground they release sound hitting your intended target causing internal damage, and they get worse and worse as time goes by and as long as you are running.
 

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( Ototon: Jakkuhanma ) - Sound Release: Jackhammer
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A (60 if contact with the ground remains)
Description: The user charges Ototon chakra into their feet as they run, releasing it as each foot hits the earth and makes sound. As each steps sound off, low frequency waves are released, each wave causing an immense vibration to propagate through the ground and into any enemy, making their bodies lose balance as the waves collide with the target repeatedly. As the waves continue to hit the target, the vibrations increase and cause internal pain, almost as if each wave is drilling into the target's body, causing the target to also become nauseous from the continuous waves. Despite its danger, the technique can easily be defended by simply severing ones contact with the ground.

Pretty much releasing sound as you run, or run on the spot. Every time your feet leave the ground they release sound hitting your intended target causing internal damage, and they get worse and worse as time goes by and as long as you are running.
If my opponent tries to use A-Ranked earth against me while running, having this technique activated what will happen then? And nice technique is nice.
 

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Depends on the technique of cause, earth shaking would work due it takes you off balance, and this jutsu is all about balance and keeping your feet on the ground.
 

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(Ototon: Shinsei) - Sound Release: Divinity
Rank: A
Type: Offensive/Defensive
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: Focusing sound chakra into ones limbs, the user is able to deliver massive taijutsu attacks that can shatter anything on contact, specially solid defenses. When used directly against an enemy, the blows damage the soft tissues of the target if used with a low frequency sound or the targets bones, if used with a high frequency sound. The vibrations don't produce any external effect, unlike what happens with (Ototon: Oto no Ken) - Sound Release: Sonic Fist technique, instead propagating into whatever is touched through direct contact. The user is free in which moves he will perform and can use virtually any stance he knows. However, because it produces no externalization of the vibrations, as the limbs are only infused with sound chakra and the vibrations happen in what is hit, the user cannot attack or defend from things that would otherwise hurt him like bladed weapons, etc.

Pretty much the same as (Ototon: Oto no Ken) - Sound Release: Sonic Fist; but what can you tell me that is different besides the higher rank?
 

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Well, you can shatter anything on contact, when used on an enemy the blows damage the soft tissues of the target. However, this one doesn't produce any external effect unlike with the sonic fist technique. And it would be a bad idea to use this technique against weapons and such.
 

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Correct on all parts.

(Ototon: Takanari Kichigai) - Sound Release: Ringing Madness
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user, gathering their sound chakra into their throat and emitting a sound (anything from a simply whistle to speaking or screaming, etc), creates a high frequency wave that targets a foe's ear, causing this portion of sound to remain in their opponents' ears, manifesting as a building ringing sound. The ringing continues to grow as time progresses, originally disrupting how a person hears hampering their ability to think clearly. From that point, it starts to mess with their balance until they become incredibly disorientated, and unable to mold chakra properly due to this.
Note: Lasts 8 turns and reduces damage of the jutsu used against the user by -5 until this effect wears off while increasing the chakra cost of every technique the enemy uses by +10

Now this technique is badass. I will let you explain it, and I will pick up on any errors you may have explained.
 

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Hmmm, interesting but confusing at the same time.

I assume that you release a high pitched sound, that most obviously messes with ones ear. The more the time passes by, the painfuller it get's. But, at the same time, after a couple of turns the opponent cannot mold any chakra anymore if hit successfully in the first place. But how come that the one you use it against can't mold any chakra again because it seems that this one only damages the opponents hearing...
 

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It damages the targets balance. And their perception to things, you need utmost focus and balance when moulding your chakra. This technique takes away that focus, by sending sound chakra into ones ear, as a ringing sound. Have you ever had a ringing sound in your ear for short period of time? I have, you can't focus on things, you get dizzy etc... and with this technique the sound stays in the targets ear, getting worse and worse as time goes by.
 

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It damages the targets balance. And their perception to things, you need utmost focus and balance when moulding your chakra. This technique takes away that focus, by sending sound chakra into ones ear, as a ringing sound. Have you ever had a ringing sound in your ear for short period of time? I have, you can't focus on things, you get dizzy etc... and with this technique the sound stays in the targets ear, getting worse and worse as time goes by.
Awesome. Wonderful technique.
 

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Last A-rank!

(Ototon: Midasu no koe) Sound Release: The voice of Midas
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user charges sound chakra into each of their hands and slams them together, creating a sound similar to two heavy golden cymbals crashing together. As the hands slam together, it releases a high pitched, high frequency sound wave, resonating in the enemies ear, and causing muscle paralysis upon hearing it. As the loud sound happens, it creates an echoing amongst the field, trapping any who hear it under paralysis, causing slight pain to them, causing their ear drums to bleed. Paralysis lasts one turn but the user cannot use any other sound techniques for 2 turns after using it.

Lets talk about this technique, what do you like about this one?
 

Jokey

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I love this one!

Well, you basically mix both lightning and wind elements, producing sound and clasp both hands together. Once clapped, you simply release a high pitched, high frequency sound wave causing paralyzation if hit successfully on the opponent. (Muscle only) And, this of course also leads to the ear to bleed along with a slight pain.
 

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In a sense a sound based killing intent. Just a bit more awesome. U_U

I must say I love this techniques!
Any questions about this technique before we move on to the S-ranks?!?
 

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(Ototon: Takanari Kichigai) - Sound Release: Ringing Madness
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user, gathering their sound chakra into their throat and emitting a sound (anything from a simply whistle to speaking or screaming, etc), creates a high frequency wave that targets a foe's ear, causing this portion of sound to remain in their opponents' ears, manifesting as a building ringing sound. The ringing continues to grow as time progresses, originally disrupting how a person hears hampering their ability to think clearly. From that point, it starts to mess with their balance until they become incredibly disorientated, and unable to mold chakra properly due to this.
Note: Lasts 8 turns and reduces damage of the jutsu used against the user by -5 until this effect wears off while increasing the chakra cost of every technique the enemy uses by +10

Well, basically I love this technique pure because of the paralyzation given to the users muscle, and the longer, the heavier and worse the damage and ringing sound becomes in one's ear. I would combine this technique while their sight is blocked or something.

(Ototon: Kireme Yure) - Sound Release: Shattering Vibrations
Rank: A
Type: Offensive/Defensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user gathers a large amount of sound chakra into both of his hands, creating a vibration field around them that resonates at different, yet low, frequencies. The user will then slam both hands together, forcing them to resonate with each other and explode. This creates a massive sound shockwave that pushes back anything in front of the user in a 160º radius.

I must admit, the vibration being created, capable of pushing anything in front of the user in a 160º radius is quite the handy thing in many occasions. Not to mention that this technique can protect you from many solid technique's being shot towards you head on.

(Ototon: Ōkī Hibiki Rendan no Jutsu) - Sound Release: Greater Echo Assault Skill
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: This is a much greater and focused version of the (Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill technique in which the user gathers his sound chakra into his throat as he inhales afterwards exhaling as he screams, yells or roars. The resulting effect is a massive forward shockwave of low frequency, high amplitude sound that levels anything in its path. Unlike its weaker technique, the massive power it carries makes it slightly slower, equal to an average equally ranked Raiton technique. Unlike the unfocused nature of its weaker version, its focused almost like a beam, affecting an area of 50º in front of the user. If used within a water source it receives +20 damage.

Of course the brother and yet stronger technique of the B-Ranked echo assault technique. Wonderful if used with Kisame's technique, or on top of it. Nothing much to say about it, but I'm more the kind of the dude to use head on technique's, meaning technique's that go on straight on until mid, or long ranged rather than short ranged. But, technique's that defend yourself from technique's that will be used against you from short-range are always handy.
 

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Awesome, good choices.

Now for the S-rank long ranged sound genjutsu. O_O

(Ototon Genjutsu: Banshī no te de gōmon no seiki) Sound Release Illusionary Art: A Century of Torture at the Hands of a Banshee
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The most powerful sound illusion to be created, A Century of Torture at the Hands of a Banshee is a deviant technique, capable of rendering even the most powerful of enemies riddled with fear. The user will focus his sound chakra into a sound he will produce and which will carry the illusion and trigger it on any enemy that hears it. The illusion triggered is simple but surprisingly effective in all its simplicity: pain. Anyone who hears the sound will feel unimaginable amounts of pain all over their body to such an extent that they may even vomit and lose control of their chakra flow. Upon facing such pain, the enemy will lose control over his body and spasm as they curl to try and alleviate the pain. The longer the target is caught in the illusion the more severe the effect is. The illusion however is just that: an illusion. The pain isn't real or associated with any bodily aspect or damage. The user must, however, sustain the inducing sound and focus into his chakra flow (not being able to mold chakra at the same time) to sustain the effects of the illusion as when the sound ends, the enemy stops feeling the pain and recovers virtually immediately. Sounds that can trigger the illusion and carry it can vary from a whistle (very effective as it can be sustained for a lengthy time and be controlled), scream (less lengthy but easier to perform), music (if the user has a musical instrument), etc. If the sound is momentary, however, it will not induce an effective effect.
Note: usable once every 4 turns
Note: while sustaining the sound, the user cannot attack or move from his position, risking otherwise disturbing the sound he's producing and ending the illusion.

It pretty much explains it all within the description; but for the sake of it. Please explain to me what it does/is, and any questions you have about, or if anything confuses you about it.
 

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Well, this technique is splendid. The user will now focus his sound chakra into a sound he will produce which will carry the illusion and trigger it on a certain enemy whom hears it. The longer you're in the illusion, the more painful it get's for your opponent. The downside of this technique is that once it ends that your opponent will simply recover from the received pain instantly, not to mention that you must keep focused on the technique.
 

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In a simple way, yes. You are indeed correct. I do love the effects the technique gives, but keeping focused on it, is a little hard.

(Ototon: Ōkibo na Hibiki Rendan no Jutsu) - Sound Release: Massive Echo Assault Skill
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: This is a much greater and skilled version of the (Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill technique in which the user gathers his sound chakra into his throat as he inhales afterwards exhaling as he screams, yells or roars. The resulting effect is a massive shockwave of low frequency, high amplitude destructive sound that levels anything in its path. The biggest different is that the user can control the area of affect of the technique, depending on the range he targets and the angle of the sound waves his sound waves take. 180º to 90º, the technique is Short Ranged. 90º to 45º, the technique is Mid-Range and from 5º to 45º the technique is Long Ranged. If used within a water source it receives +20 damage.
Note: Usable once every 3 turns

Now the biggest one and most powerful one there is, just a lot slower. With this one you can control the area it affects.
 
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