Filling a bit of spare time

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Pervyy

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-Broly-

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Due to my current RL shiz, you take the first move bud.

https://animebase.me/threads/mithrandir.768345/

Everything can be found in there apart from my artifact weapon, tattered staff which i'll post later
Jason takes note of his opponent's rather odd appearance. Despite this, it would be difficult to truly analyze his target's abilities or even true form merely by standing still. The best way to complete the job was to test him. Things like his range, speed, and possible sensing abilities. Staring at his target down the barrels of his pistols, Jason would seek to quickly limit his targets potential. He would do this by using the Mystic Touch ability of his Hunter/Killer Armor to apply the Chakra Sealing Technique seal to Vital Pistols, utilizing the tool's Compensator ability



Hantākirā - Hunter/Killer
Type:
Supplementary
Rank: S
Range: N/A
Chakra: N/A (-10 per ability per turn)
Damage: N/A
Description: Hunter/Killer is a variant of the basic Mandalorian Armor, working in the exact same regard as the old armor, upgraded and outfitted with several new abilities for the higher ranks of Jason Todd. The helmet of the suit is built in with a place holder to interface with the canon medical gas mask. This suit is synthetically linked to the user's body and chakra system through its technology and is capable of mirroring the user's ability to harness Sage Mode for its benefit. For this reason it is able to safely produce and project all techniques as if it was the user's very own skin, and only takes damage when the user does. It has been built with multiple abilities to aid Jason in battle. The suit is skintight but thick and strong. When doing this it is able to use its medical gas mask attachment for the user to breathe. The looks of the suit are within the spoiler.

Predator: Hunter/Killer activates a powerful cloaking device infused within the suit that is capable of being charged to a different level through absorbing the user's sage chakra to increase it's ability. Under normal means, with the user out of sage mode, the device projects Natural Energy in a makeup similar to the "Hiding with Camoflauge Technique" . The effect of this is that the user is cloaked in such a way that he appears to blend in with the Natural Energy that naturally circulates the area, only being able to be sensed by those capable of perceiving Natural Energy. This effect lasts 3 turns and may be used twice per battle with a cooldown of 3 turns in between uses.

When the user is in Sage Mode, the users Sage chakra supercharges the Predator ability. Now the chakra projected by the device adds a secondary flow of chakra, similar to that found in "(Muon Satsujin Jutsu) - Silent Homicide Technique" making it so that in addition to the previous effects, all sound will be removed from the user's physical actions including from use of weapons and ninja tools in short range of himself. The cost for this is that the chakra cost for maintaining Sage Mode doubles to 20 Chakra per turn due to the extra drain on the technique. This lasts for up to 4 turns each use.


SuperHuman: Hunter/Killer injects Jason with a cocktail of chemicals that increase his physical prowess allows him to use his physical abilities (such as running, jumping, sliding, etc) to avoid techniques up to 10 meters height and width. He may do this once per turn for the next 3 turns, but may only accompany this ability or use his chakra for another Tai/Ken Related technique or use a Weapon/Ninja Tool directly after using this ability granted by SuperHuman. He may reactivate Superhuman once every 2 turns, up to twice per battle. Using this ability takes up a moveslot.

AutoDoc: AutoDoc provides the user with a system known only to him that utilizes its own version of the passive "Diagnosis" medical skill. Due to this, the user is provided with a constant update of his chakra levels, health, and body in general, all on the level of the actual skill. This ability is passive

Mystic Touch: Hunter/Killer seems to simply be painted black, it is actually simply covered in various kanji that are so merged that they appear as black paint. By paying a moveslot and the chakra cost for the seal, the user may call forth the kanji and combine them so that they match the sealing script that any contact based sealing tag/scroll/Kanji based seal has onto any point on his limbs. He may also cause the kanji to appear upon any weapon he is holding by having the Kanji move up to the weapon. . This ability makes it so that the user has a much easier method of applying sealing tags and scripts to his targets, making it so that he may form these tags simultaneously with any Tai/Ken Related technique or Weapon/Ninja Tool usage. These seals (or the by products they produce in cases such of seals which release a substance that contacts its target) must still make contact with its target as normal to achieve their effect and the user must post the seal that is being formed.

Note: Must post Hantākirā - Hunter/Killer and Mandalorian Armor : Armor Activation | Rorian'āmā: Āmāakutibēshon in the user's bio and at the beginning of a fight

(Iryo Fuuinjutsu: Chakura Fuuin no Jutsu) Medical Sealing Arts: Chakra Sealing Technique
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 70
Damage: N/A
Description:
The medical ninja will focus chakra to the tip of his five fingers. Upon doing so, yellow chakra "flames" surround each finger tip, displaying 5 different kanji (Mountain, Lake, Water, Thunder and Earth). Pressing the fingers on the target will burn the kanji onto him, creating a circular seal with a tajitu surrounded by various kanji. As this seal is burned into the target, it immediately seals off 50% of his current chakra reserves and disables the use of skills of any nature above B-Rank. The seal can be released by a sealing master by using the same procedure but instead of the original kanji, burning a different set (Water, Thunder, Earth, Heaven and Fire).
Note: to release or use, requires medical sealing mastery

(Jūyōna pisutoru) Vital Pistols
Type:Offensive/Supplementary
Rank:S
Range:Short-Long
Chakra:40
Damage: 80
Description:These pistols are engineered to be completely symbiotic with the user by using the user's technological knowledge, to the point where they are strengthen by the vitality of the user. These weapons are deeply connected to the user through the power of advanced biomechanical and genetic sciences. The user may fire freeform chakra bullets that move as fast as the average lightning jutsu. These bullets only do the damage of a normal kunai however, and these freeform bullets act to replace the use of the user's Kunai completely. The User may also release an S rank (80 Damage) Barrage of chakra bullets that cover a 6 meter span in width and height. This costs a move and can only used once per turn, 4 times per battle.

Vital Pistols can merge to form a single scoped rifle as well. This rifle can scope in up to 2 landmarks away (Long Range in battle). The user may shoot and fire a chakra bullet (S Rank/80 Damage) at the cost of a move up to 4 times a battle. By expending an additional moveslot when firing the rifle, the user can apply a seal onto the bullet via its Compensator ability that creates a barrier with the ability to prevent the detection of the bullets chakra by sensors and dojutsu users by disrupting its chakra signature and deflecting chakra away. This can be used twice with a 2 turn cooldown in between each shot. The user may use a supplementary ability/technique alongside the firing of the rifle.


Compensator: This gun bears a seal that makes it so that any effects applied to the gun via sealing script are also applied to bullets fired from it so long as they cost a move. Placing a seal upon the gun will cause the bullet that comes out it to carry the same effects of the seal. This would be split across the bullets, meaning an A rank seal will its strength split up to 4 times. This ability is active and may be used simultaneously with another technique as this ability is supplementary. Up to 2 seals can be applied at one time with their effects applied to alternating bullets. Compensator can be used up to 3 times with a break of 2 turns in between use.
At the same time (due to not taking up a spot in the timeframe or a jutsu slot) Jason would apply the Loud and Clear & Gotham Stars enhancements to the rain of bullets that would be spit out from Vital Pistols alongside the simultaneous previously described actions. Among the 6 meter tall and wide hail of bullets, 4 of them (aimed at your chest, 1.5 meters to Jason's left of your right shin, 1.5 meters to the right of your left shoulder, and 1.5 meters above your head) would bear the Chakra Sealing Technique seal that is capable of sealing off your abilities to a large degree. But you would not see nor hear these bullets. All you would see would be a bright flash, the moment the emerged. All you would hear would be a loud and quick bang. From then on out, the seals on the bullets would activate and seal both your hearing and seeing away. Many of the bullets would also naturally strike your critical hit areas if they went through.


Bullets do 80 Damage


(Torishimari: Jōrei) Crackdown: Ordinance
Type: Offensive/Supplementary
Rank: C
Range:Short-Long
Chakra:15
Damage:N/A (30 for Explosive Rounds)
Description: Similar to explosive tags, smoke bombs, and flash bombs for kunai. Ordinance can be applied without taking a slot in the timeframe or jutsu cap. This is due to this technique representing the application of common kunai accessories (smoke bomb, explosive tag, flash bomb, along with 1 modern type of accessory) to bullets fired from Vital Pistols, as these bullets are stated to replace the user’s kunai. The user simply forms a sealing tag onto the number of bullets he intends to use within Vital Pistols. This seal bares a kanji representing the type of ninja tool accessory being applied and seals itself onto the bullets, making this seal break up and form copies of the sealing tag all over the bullets used. Each variation of ordinance still counts and functions as only one seal however. Through the power of Advanced Fuinjutsu, the user is able to program functions into the timing of activation of the tags like that seen with normal explosive tags. This would be things such as whether they activate after a certain time period, after they reach a certain target, or upon contact with an opposing technique.

Explosive Rounds– These tags similar to that of the explosive tags have been improved and is capable of explosions that deal a total of 30 Damage whether the user fires one bullet or a lot more in the timeframe this is used in. These bullets are Capable of creating 2 meter area explosions. With this applied the user may use any technique within reason that utilizes paper bombs/explosive tags with the tags on these bullets.

Haze - This seal give the effect of creating bullets that may release smoke like regular smoke bombs as they travel. By using adv fuin, the user may manipulate the type smoke released. If the user coats the seal of the smoke bomb with a Poison, the seal is able to seal the chakra makeup of the substance into the smoke it releases. This would release smoke with the properties as the substance coating the seal to be released. However by using this feature, any usage limits, requirements, or drawbacks of the using the technique thats tied to that substance applies.

Gotham Stars- This gives the bullets the effect of a strong flash bomb, however the target(s) seeing flash actually triggers a seal similar in aspect to Medical Sealing Arts: Bloodline Sealing Technique. This seal makes it so that Dojutsu and any bloodline ability users will find that such traits ability to protect them against flashes of light has been sealed away. The blindness lasts 1 turn. The light is extremely strong and it is effective from mid range. The flash of light is the vessel for the seal, and the opponent seeing the light is the trigger, which activates the sealing effect on their eyes.

Loud and Clear - This seal is capable of unsealing a quick and very loud noise as when the user programs it to. The noise is the vessel for the seal, and the act of hearing the noise for the opponent triggers the activation of a seal that seals the target(s) hearing, and making it seem as if the bang had deafened them. This deafening lasts 1 turn.
While releasing the bullets, Jason would run at top speed to his right so that he would end up encircling you if he continued the arc he ran in long enough, stopping only when he gets behind you. Once the bullets from the S rank barrage have been fired, he would begin firing a barrage of freeform Vital Pistol bullets at your critical hit areas and all over your body.
 

Pervyy

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Jason takes note of his opponent's rather odd appearance. Despite this, it would be difficult to truly analyze his target's abilities or even true form merely by standing still. The best way to complete the job was to test him. Things like his range, speed, and possible sensing abilities. Staring at his target down the barrels of his pistols, Jason would seek to quickly limit his targets potential. He would do this by using the Mystic Touch ability of his Hunter/Killer Armor to apply the Chakra Sealing Technique seal to Vital Pistols, utilizing the tool's Compensator ability






(Iryo Fuuinjutsu: Chakura Fuuin no Jutsu) Medical Sealing Arts: Chakra Sealing Technique
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 70
Damage: N/A
Description:
The medical ninja will focus chakra to the tip of his five fingers. Upon doing so, yellow chakra "flames" surround each finger tip, displaying 5 different kanji (Mountain, Lake, Water, Thunder and Earth). Pressing the fingers on the target will burn the kanji onto him, creating a circular seal with a tajitu surrounded by various kanji. As this seal is burned into the target, it immediately seals off 50% of his current chakra reserves and disables the use of skills of any nature above B-Rank. The seal can be released by a sealing master by using the same procedure but instead of the original kanji, burning a different set (Water, Thunder, Earth, Heaven and Fire).
Note: to release or use, requires medical sealing mastery



At the same time (due to not taking up a spot in the timeframe or a jutsu slot) Jason would apply the Loud and Clear & Gotham Stars enhancements to the rain of bullets that would be spit out from Vital Pistols alongside the simultaneous previously described actions. Among the 6 meter tall and wide hail of bullets, 4 of them (aimed at your chest, 1.5 meters to Jason's left of your right shin, 1.5 meters to the right of your left shoulder, and 1.5 meters above your head) would bear the Chakra Sealing Technique seal that is capable of sealing off your abilities to a large degree. But you would not see nor hear these bullets. All you would see would be a bright flash, the moment the emerged. All you would hear would be a loud and quick bang. From then on out, the seals on the bullets would activate and seal both your hearing and seeing away. Many of the bullets would also naturally strike your critical hit areas if they went through.


Bullets do 80 Damage




While releasing the bullets, Jason would run at top speed to his right so that he would end up encircling you if he continued the arc he ran in long enough, stopping only when he gets behind you. Once the bullets from the S rank barrage have been fired, he would begin firing a barrage of freeform Vital Pistol bullets at your critical hit areas and all over your body.
Not gonna lie man, lit move


Gandalf looked on at his, unique opponent. He was wearing equipment way beyond the old wizard. He would remain wary of this foe. Though Gandalf's eyes were all seeing, it would seem as though the man for as fast as he was, were moving in slow motion (x7 tracking) due to gandalf's passive rinnegan. He would passively activate his preta path holding up his right hand and release a pulse of absorbing chakra that would absorb everything sent at him breaking it down into nothingness with ease.

Passives rinnegan stuff:
(hago can have three paths active)
( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. Dispicted as the eyes of the SO6P, the Rinnegan awaken on Madara Uchiha after he obtained his EMS and implanted Hashirama's Senju cells in himself. Having both lineage from the SO6P allowed him to awake the Rinnegan. When Madara activates the Rinnegan, he seems to not suffer any kind decrease in his EMS abilities in terms of tracking speed, clarity of perception or seeing chakra. Eventually his eyes were bestowed upon Nagato Uzumaki and in him manifested lower abilities (equal or comparable to a 3 Tomoe Sharingan). While Nagato was never able to deactivate his eyes, Madara could switch at will between his EMS and Rinnegan eyes, although he wasn't able to go from 3 Tomoe to Rinnegan directly. Eventually Obito transplanted Nagato's (and subsequently Madara's) Left Rinnegan into himself. By doing so he gained access to both Doujutsu at the same time although losing the ability to deactivate the Rinnegan and as such, losing chakra constantly to maintain it.
Note: Constantly passively active in Nagato and Obito bios
Note: Requires activation ( spending move ) for Madara bios but remains active indefinetely afterwards if the user chooses to. After having a complete Madara bio with Rinnegan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated EMS before and had it active for 1 full turn.

( Shuradō ) - Asura Path
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Asura Path which grants him the ability to create mechanised armor, augmenting their body with extra limbs and various robotic weaponry. It allows, for example, the user to create up to 6 extra arms which can be used in a variety of ways, such as grabbing their opponent and using a hidden chakra cannon in on the arms to attack him or perform handseals as the user throws kunais or does a Taijutsu move. It can even be used to help perform certain techniques. He can also alter his own head to manifest additional faces with additional pairs of eyes, all linked together. The possibilities are multiple. He can use this activation to access all of the Asura path abilities.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
Note: When the user wants to change his body, he must activate this technique each time. This is necessary as well for 6 Paths of Pein bios.

( Gakidō ) - Preta Path
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Preta Path which grants the ability to absorb any chakra based attack using the Blocking Technique Absorption Seal, the user could absorb an infinite amount of chakra in any form. And the technique can be used in direct physical contact and absorb their chakra from their body or to create a barrier around them to absorb incoming Ninjutsu techniques.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.

( Tendō ) - Deva Path
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Deva Path which grants him the ability to manipulate attractive and repulsive forces allowing it to repel or attract objects or people, mimicking at some extent gravity. The path allows him access to the various gravitational abilities such as Shinra Tensei, Bansho Tennin and Chibaku Tensei.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.

( Hantei) - Judgement
Type: Defensive
Rank: S
Range: Short-mid
Chakra cost: 40 ( -60 if hits a target)
Damage points: N/A
Description: This is a technique based on the Preta path. Instead of the user creating a barrier around the user that breaks down everything all around them into chakra absorbing it, instead, the user will release a barrier that pushes out in a pulse/wave going up to mid range that has the same properties. This pulse/wave is like a barrier pushing out in a direction large enough to hit jutsu as big as the great fireball technique. This pulse has two applications. The first is that if it interacts with a jutsu it will pass over it and on contact break down the jutsu absorbing the chakra and dispersing it into the area around it, thus rendering what it comes into contact with null, much like it's parent technique. The difference being this is a wave that can reach up to mid range and only breaks down a jutsu of S rank and below, rather than absorbing it into the users body. Negates S rank and below, regardless of chakra cost . On the other side of this, if this wave was to hit a person or summon etc, it would pass over them ripping out 60 chakra from them which would distribute into the area around them.

Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.
Note: Can only be used 3 times
Note: Can absorb any Ninjutsu regardless of nature or other properties as long as its within the same timeframe.

As he releases his pulse he has his staff in his left hand, easily tracking you. He could see the bullets being shot, but he could see the chakra infused into them, rolling to his right away from you on his left, avoiding the bullets while swinging his staff releasing a pulse of pure red chakra at you:

Tattered Staff - reference
Type: Weapon
Rank: S
Range: Short
Chakra: 50 (-10 per turn)
Damage: N/A (-30 when triggered)
Description: An ancient relic discovered in the Shadow Desert of Tobusekai, the Tattered Staff was said to belong to disgruntled warriors of the Jashin faith known only as the Wraiths. When confronted of their unholy acts against their lord Jashin, the Wraiths allegedly fought back and used their Kinjutsu and Sealing abilities to seal their spirits with the other Jashinists, causing their souls to merge and become sealed within a lone staff. Ornate markings and symbols line the handle of it with a lone crescent moon shaped tip at the top. This staff, recently discovered, has the ability to bond the user and his target's spiritual and physical energy to one another; whenever the user triggers it, countless entities flood the field near instantly and form a translucent purple sphere 20 meters around the targets. Those within the sphere become entangled and linked on such a nature that whenever the user takes damage, his opponent feels that same damage doubled. This effects extends to both allies and enemies, a cruel invention of those rogue Jashinists to sacrifice as many as possible to their Lord Jashin.
Note: Sphere lasts up to 6 turns and can be used 3 times per event.
Note: When in use, the user cannot cause any direct harm to himself unless using Forbidden ranked Jutsu or the recoil from other techniques. This damage does not transfer to others.
Note: The user can use this staff as an extension of him and as such, use it for Taijutsu, Kenjutsu or staff based attacks.

( Suraisu Shinku no Nami ) - Slicing Crimson Wave
Type: Offensive
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: 40+30=70
Description: The user does a simple cresent-shaped slash at the opponent, expelling a red chakra wave.
 

-Broly-

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Not gonna lie man, lit move


Gandalf looked on at his, unique opponent. He was wearing equipment way beyond the old wizard. He would remain wary of this foe. Though Gandalf's eyes were all seeing, it would seem as though the man for as fast as he was, were moving in slow motion (x7 tracking) due to gandalf's passive rinnegan. He would passively activate his preta path holding up his right hand and release a pulse of absorbing chakra that would absorb everything sent at him breaking it down into nothingness with ease.

Passives rinnegan stuff:
(hago can have three paths active)
( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. Dispicted as the eyes of the SO6P, the Rinnegan awaken on Madara Uchiha after he obtained his EMS and implanted Hashirama's Senju cells in himself. Having both lineage from the SO6P allowed him to awake the Rinnegan. When Madara activates the Rinnegan, he seems to not suffer any kind decrease in his EMS abilities in terms of tracking speed, clarity of perception or seeing chakra. Eventually his eyes were bestowed upon Nagato Uzumaki and in him manifested lower abilities (equal or comparable to a 3 Tomoe Sharingan). While Nagato was never able to deactivate his eyes, Madara could switch at will between his EMS and Rinnegan eyes, although he wasn't able to go from 3 Tomoe to Rinnegan directly. Eventually Obito transplanted Nagato's (and subsequently Madara's) Left Rinnegan into himself. By doing so he gained access to both Doujutsu at the same time although losing the ability to deactivate the Rinnegan and as such, losing chakra constantly to maintain it.
Note: Constantly passively active in Nagato and Obito bios
Note: Requires activation ( spending move ) for Madara bios but remains active indefinetely afterwards if the user chooses to. After having a complete Madara bio with Rinnegan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated EMS before and had it active for 1 full turn.

( Shuradō ) - Asura Path
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Asura Path which grants him the ability to create mechanised armor, augmenting their body with extra limbs and various robotic weaponry. It allows, for example, the user to create up to 6 extra arms which can be used in a variety of ways, such as grabbing their opponent and using a hidden chakra cannon in on the arms to attack him or perform handseals as the user throws kunais or does a Taijutsu move. It can even be used to help perform certain techniques. He can also alter his own head to manifest additional faces with additional pairs of eyes, all linked together. The possibilities are multiple. He can use this activation to access all of the Asura path abilities.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
Note: When the user wants to change his body, he must activate this technique each time. This is necessary as well for 6 Paths of Pein bios.

( Gakidō ) - Preta Path
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Preta Path which grants the ability to absorb any chakra based attack using the Blocking Technique Absorption Seal, the user could absorb an infinite amount of chakra in any form. And the technique can be used in direct physical contact and absorb their chakra from their body or to create a barrier around them to absorb incoming Ninjutsu techniques.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.

( Tendō ) - Deva Path
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Deva Path which grants him the ability to manipulate attractive and repulsive forces allowing it to repel or attract objects or people, mimicking at some extent gravity. The path allows him access to the various gravitational abilities such as Shinra Tensei, Bansho Tennin and Chibaku Tensei.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.

( Hantei) - Judgement
Type: Defensive
Rank: S
Range: Short-mid
Chakra cost: 40 ( -60 if hits a target)
Damage points: N/A
Description: This is a technique based on the Preta path. Instead of the user creating a barrier around the user that breaks down everything all around them into chakra absorbing it, instead, the user will release a barrier that pushes out in a pulse/wave going up to mid range that has the same properties. This pulse/wave is like a barrier pushing out in a direction large enough to hit jutsu as big as the great fireball technique. This pulse has two applications. The first is that if it interacts with a jutsu it will pass over it and on contact break down the jutsu absorbing the chakra and dispersing it into the area around it, thus rendering what it comes into contact with null, much like it's parent technique. The difference being this is a wave that can reach up to mid range and only breaks down a jutsu of S rank and below, rather than absorbing it into the users body. Negates S rank and below, regardless of chakra cost . On the other side of this, if this wave was to hit a person or summon etc, it would pass over them ripping out 60 chakra from them which would distribute into the area around them.

Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.
Note: Can only be used 3 times
Note: Can absorb any Ninjutsu regardless of nature or other properties as long as its within the same timeframe.

As he releases his pulse he has his staff in his left hand, easily tracking you. He could see the bullets being shot, but he could see the chakra infused into them, rolling to his right away from you on his left, avoiding the bullets while swinging his staff releasing a pulse of pure red chakra at you:

Tattered Staff - reference
Type: Weapon
Rank: S
Range: Short
Chakra: 50 (-10 per turn)
Damage: N/A (-30 when triggered)
Description: An ancient relic discovered in the Shadow Desert of Tobusekai, the Tattered Staff was said to belong to disgruntled warriors of the Jashin faith known only as the Wraiths. When confronted of their unholy acts against their lord Jashin, the Wraiths allegedly fought back and used their Kinjutsu and Sealing abilities to seal their spirits with the other Jashinists, causing their souls to merge and become sealed within a lone staff. Ornate markings and symbols line the handle of it with a lone crescent moon shaped tip at the top. This staff, recently discovered, has the ability to bond the user and his target's spiritual and physical energy to one another; whenever the user triggers it, countless entities flood the field near instantly and form a translucent purple sphere 20 meters around the targets. Those within the sphere become entangled and linked on such a nature that whenever the user takes damage, his opponent feels that same damage doubled. This effects extends to both allies and enemies, a cruel invention of those rogue Jashinists to sacrifice as many as possible to their Lord Jashin.
Note: Sphere lasts up to 6 turns and can be used 3 times per event.
Note: When in use, the user cannot cause any direct harm to himself unless using Forbidden ranked Jutsu or the recoil from other techniques. This damage does not transfer to others.
Note: The user can use this staff as an extension of him and as such, use it for Taijutsu, Kenjutsu or staff based attacks.

( Suraisu Shinku no Nami ) - Slicing Crimson Wave
Type: Offensive
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: 40+30=70
Description: The user does a simple cresent-shaped slash at the opponent, expelling a red chakra wave.
As Agreed, the flash would have blinded you for a turn so that you wouldnt have seen the bullets shot from Jason's end. Jason would shoot several bullets into you while your counter failed. We came to the agreement that 10 bullets would have been shot. 5x2(critical) =10x10= 100 damage being dealt. Jason would be behind you.



Jason would observe his bullets being seemingly broken down and absorbed by an expanding barrier stemming from the target. He'd now have to consider how often and how much power his opponent could absorb at once; as well as how long it might take to absorb this. Jason would also take note that the barrier did nothing to him, so perhaps it couldn't stop physical beings and attacks.

Now behind his opponent who would have just been hit by the gunfire and perhaps disoriented, Jason would again use Ordinance to coat a freeform bullet, creating an explosive round. The seal would be boosted in strength by a passive application of Dark Times, and Jason would also apply a seal bearing wind chakra within it to triple the round's power. This would make the range of the explosions now 6 meters each.



(Torishimari: Jōrei) Crackdown: Ordinance
Type: Offensive/Supplementary
Rank: C B ("Dark Times")
Range:
Short-Long
Chakra:15
Damage:N/A (30 for Explosive Rounds) 30 (+20 "Dark Times") =50 (X3 "Ouranos' Gift") = 150
Description:
Similar to explosive tags, smoke bombs, and flash bombs for kunai. Ordinance can be applied without taking a slot in the timeframe or jutsu cap. This is due to this technique representing the application of common kunai accessories (smoke bomb, explosive tag, flash bomb, along with 1 modern type of accessory) to bullets fired from Vital Pistols, as these bullets are stated to replace the user’s kunai. The user simply forms a sealing tag onto the number of bullets he intends to use within Vital Pistols. This seal bares a kanji representing the type of ninja tool accessory being applied and seals itself onto the bullets, making this seal break up and form copies of the sealing tag all over the bullets used.Each variation of ordinance still counts and functions as only one seal however. Through the power of Advanced Fuinjutsu, the user is able to program functions into the timing of activation of the tags like that seen with normal explosive tags. This would be things such as whether they activate after a certain time period, after they reach a certain target, or upon contact with an opposing technique.

Explosive Rounds– These tags similar to that of the explosive tags have been improved and is capable of explosions that deal a total of 30 Damage whether the user fires one bullet or a lot more in the timeframe this is used in. These bullets are Capable of creating 2 meter area explosions. With this applied the user may use any technique within reason that utilizes paper bombs/explosive tags with the tags on these bullets.


Haze - This seal give the effect of creating bullets that may release smoke like regular smoke bombs as they travel. By using adv fuin, the user may manipulate the type smoke released. If the user coats the seal of the smoke bomb with a Poison, the seal is able to seal the chakra makeup of the substance into the smoke it releases. This would release smoke with the properties as the substance coating the seal to be released. However by using this feature, any usage limits, requirements, or drawbacks of the using the technique thats tied to that substance applies.

Gotham Stars- This gives the bullets the effect of a strong flash bomb, however the target(s) seeing flash actually triggers a seal similar in aspect to Medical Sealing Arts: Bloodline Sealing Technique. This seal makes it so that Dojutsu and any bloodline ability users will find that such traits ability to protect them against flashes of light has been sealed away. The blindness lasts 1 turn. The light is extremely strong and it is effective from mid range. The flash of light is the vessel for the seal, and the opponent seeing the light is the trigger, which activates the sealing effect on their eyes.

Loud and Clear - This seal is capable of unsealing a quick and very loud noise as when the user programs it to. The noise is the vessel for the seal, and the act of hearing the noise for the opponent triggers the activation of a seal that seals the target(s) hearing, and making it seem as if the bang had deafened them. This deafening lasts 1 turn.
Wind/Sealing Technique: Ouranos' Gift| Fuuton/Fuuinjutsu: Ouranos' Houtei
Type: Supplementary
Rank: C
Range: Short-Long
Chakra 15
Damage Points: N/A
Description: The user applies a sealing formula onto a paperbomb, infusing a small amount of wind chakra in it. While harmless on it's own, once the tag detonates, the burst of wind will feed the explosion, making a single tag as destructive as three, the norm being 10 damage. The seal is applied in short range, and seems to disappear afterwards. The secondary use of this seal is that, while activated, the user can, with a single handseal, release the seal, which will detonate the wind-powered tag, just like a normal tag, but, with the presence of the seal, the user is able to access it at any range, making it a perfect remote controlled bomb.


( Yumeton | Dākutaimuzu) - Dream Sand: Dark Times
Spoiler
Rank: A-S
Type: Supplementary
Range: Short-Long
Chakra: 30/40
Damage: N/A
Description: Dark Times is a dream sand infusion technique that focuses on infusing the Yumeton with different aspects of his aresnal.
A Rank- This infusion allows for the user to infuse his different elemental chakra with Yumeton's (Earth and Water) in ratio's that would layer them with Yumeton crystals. For water techniques, they would appear to glimmer with the white crystals of inert Dream Sand and gain cutting properties, while earth techniques would be encrusted with the inert crystals that gave it the same. This would cause both elements used to raise 1 rank/20 damage in effectiveness(does not change S/Ws). The user must perform 3 handseals when doing this effect and this may be done 4 times per battle, needing a 2 turn cooldown. This counts of a move but may be used simultaneous to another water or earth technique of course. This adds 10 chakra to the cost of a move

S Rank - This ability may be posted in the user's biography or at the start of battle so that he may start the battle with it prepped, and is a passive ability requiring chakra. The user may infuse his equipment (seals, clothing, weapons, kunai/kunai equivalent, etc) with Yumeton, giving these objects a shimmering look due to the white crystals influence within them. For defensive purposes, this gives anything coated basic C rank protection from physical damage. The user's weapons also gain the effect of being able to basically inject the opponent with a powerful dose of Dream Sand upon penetrating their skin or being inside of him in some way due to this coating(S-rank). The user's seal/kanji based techniques and abilities become enhanced with Yumeton and the usual Kanji material is replaced by a Kanji made of Dream Sand that is charged with more chakra and power than the original, thus allowing the seal to draw from a stronger source of chakra as well as being fortified by the dream sand crystals themselves. This allows sealing tags to be capable of dealing damage equal to it's rank when something makes contact with it . The addition of the Dream Sand kanji as a power source makes it so that techniques that fit this category raise in effectiveness by 1 Rank/20 Damage Points as well as requiring 10 more chakra to activate. This only works on Sealing based techniques up to A rank (Advanced Fuuin users are able to increase S-rank Fuuinjutsu techniques by +10 damage/chakra.) rank and only effects seal/scroll/kanji based techniques and abilities. This variation can be utilized three times per battle with a two-turn cooldown. While a seal under the effect of Dark Times is in play, this technique cannot be activated, the cooldown starting when the Fuuinjutsu it is adorned to becoming void. The effects of Dark Times lasts for as long as the seal it is adorned to does. The user cannot coat a weapon while Dark Times is used on a Fuuinjutsu and vice versa, nor can the S-rank version be used while the A-rank version is in play. No A-rank and above Yumeton techniques can be used in the same turn Dark Times is activated for either version.

As Ordinance was applied and the bullet was being fired, Jason would simultaneously activate Full Auto. This would cause the same bullet to be rapidly replicated and fired from the pistols as if from a high powered machine gun. A storm of bullets would fill a 15 meter area around you. Out of the over 1000 bullets that would be Auto Fired, 10's would go into your body and your vital areas. But even more would slam into the environment all around you, lodging into rocks, trees, the ground, and various other places. The bullets would jam into these places and 8 meters all around you. These bullets would also rip into the trees and cause one large tree 4 meters wide and 30 meters to fall down onto you. It falls straight across from Jason's left to his right so that it doesnt hinder him due to the way Jason uses his bullets to cut it.

These explosive tags would be programmed through the complex sealing methods of Advanced Fuinjustu (via Ordinance) to explode after they are lodged into the environment and if possible, right after your first offensive action (so long as it is not before they are lodged into the environment). Due to Dark Times, all bullets now are able to deal damage equal to their rank. They are also able to deliver an S ranked dose of Dream Sand upon contact with a target.

These bullets would deal quite a bit of damage and would naturally heavily multiply the damage of the explosions. The explosions going off would cause a variety of trees to fall down and trap you within debris thats fallen onto you from all directions. This gives the large trunks and branches chances to give you hard strikes to thee head, body, and other critical areas with their sharp edges as well as its quick and unpredictable moving speeds from the explosion.



(Torishimari: Furuōto) Crackdown: Full Auto
Type:Supplementary
Rank: A
Range:Short-Mid
Chakra:
30
Damage: N/A (+20 Damage/1 Rank Effectiveness to attacks this is used on)
Description: The user applies a seal onto a bullet he’s about to fire that unseals chakra similar to that of Shuriken Shadow Clone Jutsu onto the bullet. This causes the bullet to reploujutsu to prevent healing, moving at 2x Kage speeds. into over 1000 copies of itself, with any sort of seals, effects, or objects attached to it still intact amongst the copies, similar to the jutsu it takes inspiration from. These bullets still fly out one by one, but now as if the gun has been set to a Rapid Fire - Fully Automatic firing mode, and fly out at an extremely rapid pace. This jutsu is capable of filling an area of up to mid range, and serves well to increase the user’s range in case an opponent tries to run. This jutsu boosts the technique it is used on by +1 Rank/20 Damage in effectiveness. This can be used simultaneously to an offensive attack utilizing Vital Pistols due to it meaning to enhance a bullet that already exists as a result Full Auto can be used in the same time frame as another Crackdown Technique, taking up a move slot. This can be used 3 times per battle with a two turn cooldown in between usages.
This jutsu was approved with a typo. It should say "causes the bullet to replicate into over 1000 copies of itself".




Jason would attempt then quickly stow his guns and flash a series of handseals while beginning to perform a series of jumps backwards into long range, not counting out the fact that his opponent may be able to absorb limitless amounts of energy. If this was true, he had an equalizer for energy based combatants. The end of the handseals summoned a coffin that was covered in scratches and warps. However these would all look as if they came from the inside, as if the thing housed in it couldn't even be contained by death. It was covered in kanji that were almost illegilble, but could still be made out from its demonic scrawl as "Nightmare". Seemingly the moment the coffin was summoned though, a beast ran out of it in full speed, rushing headlong at the target. Broly -The Legendary Super Saiyan had been summoned to wreak havoc. Broly would attempt to use his great speed to blindside you while he grabbed your throat and brutally slammed the targets head and body to the ground. As soon as he did this, he would use his hands and thumbs to tear all the rinnegan from out of your eye sockets. This would do freeform critical damage. Broly would be summoned soon after Jason began his first jump, and due to his speed and power he be in long range very quickly after Broly was summoned and rushing to the target.







( Kuchiyose Kinjutsu: Edo Tensei ) - Forbidden Summoning Technique: Impure World Reincarnation
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40 (-20 per resurrection per turn )
Damage Points: N/A
Description: The Summoning: Impure World Reincarnation is a forbidden technique used to revive the dead. To perform this technique, the user must first acquire some of the DNA of the person they intend to revive such as limbs, organs or merely blood samples. The soul of the intended revived must also reside in the pure world (jōdo) those whose soul has been consumed by the Death God, or have been previously sealed by other methods cannot be resurrected. Next, a living sacrifice is required for the soul of the resurrected to use as a vessel. Once all prerequisites for the technique have been met, the acquired DNA of the person is smeared on a special scroll and once the scroll is activated, the remains spread out in the form of a special seal with the living sacrifice in the centre. Then dust and ash encase the sacrifice's body, giving them the same appearance that the revived had at the time of their death. The person is then revived and the end product is usually stored in a casket until summoned by the user by performing the Tiger → Snake → Dog → Dragon → Clap hands handseals. When the user summons the revived soul, a casket first appears before revealing the revived soul. The Edo Tensei Summoning can be countered by sealing away the targets soul or by having the summoner cancel the technique. As they are unlikely to do this voluntarily, using a genjutsu to trick them into cancelling the technique is ideal. The sequence of hand seals for cancelling the technique is Rat → Ox → Monkey → Tiger → Dragon → Boar and saying Kai. If the summoner dies before the technique is deactivated, then this method is impossible. If the summoned soul's controlling tag is overcome or disabled by a technique or if the user so wishes it, the summoned soul or the user can both sever the contract through the use of the Snake → Ram → Boar → Dog → Tiger seals. The summoned soul is then left as an immortal revived soul, autonomous and without any link to the summoner.
Note: A bio can only have up to a total of three souls for revival which must abide by a few rules, specific for the technique.
Note: The user of the technique can only have up to 3 Vessels in total. Orochimaru, Kabuto and Tobirama are able to have up to 2 Vessels present in battle though only one of these can be a vessel from a battle.
Note: If the user purchases the vessel, it can only have access to single abilities such as their HA/KG/AE. If a vessel is obtained through battle, he is able to utilize the bio's Dual Abilities, Modes and AN if obtained. Only the canon techniques of these are possible, however.
Note: The Edo Summons pertain to the bio and not the user, and only one of the bios of the user can use Edo tensei.
Note: A member must attain biographies in an offical match approved by 2 roleplay moderators for both the revival and sacrifice and cannot be given a biography willingly.
Note: Technique can only be used once per battle/event.
Bio Resurrected: https://animebase.me/threads/saint-of-killers.768189/
Bio Skin/Appearance/History: Nekura Nightmare
Edo Approval: https://animebase.me/threads/broly-vs-vegeta-closed.768103/page-2#post-21938883
https://animebase.me/threads/broly-vs-vegeta-closed.768103/page-2#post-21938813





Amidst the chaos, Jason would continue jumping backwards while observing his target and Broly, ending at the top of a 25 meter tall tree. He would observe and scope down his opponent with his Vital Pistols now in rifle form. His form should be obscured to your view and you should be preoccupied with Bullets, explosions, and the return of Broly to prevent you from seeing this



Vital Pistols can merge to form a single scoped rifle as well. This rifle can scope in up to 2 landmarks away (Long Range in battle). The user may shoot and fire a chakra bullet (S Rank/80 Damage) at the cost of a move up to 4 times a battle. By expending an additional moveslot when firing the rifle, the user can apply a seal onto the bullet via its Compensator ability that creates a barrier with the ability to prevent the detection of the bullets chakra by sensors and dojutsu users by disrupting its chakra signature and deflecting chakra away. This can be used twice with a 2 turn cooldown in between each shot. The user may use a supplementary ability/technique alongside the firing of the rifle.
 
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