[YY] Fighting Gold

Punk Hazard

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I have one style which is my bisento arts and my alt has two styles to be honest. But due to the way the old rp was, before cfs there were like jutsu sets, for example the command arts that kinda did the same thing, and i have a lot of those styles at my disposal. Raiden made spear arts which i can use and abuse to be fair aha. I Saved my other spots of end game, same as i only have 3 c.e, i can have two more but want energy based ones which i'm working on yang energy c/e with people.

Anyway

Yeah, you're right on all that. To be fair, in general, even without the venom effect, you have a 120 damage elemental tech right here and i believe due to it being mainly yang, it's neutral to all elements too.

( Yoton: Byako ) - Yang Release: White Tiger
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 70 (-40 per turn)
Damage points: N/A
Description: The user gathers Yang energy into his arms and hands, creating pseudo sentient white tiger heads. Due to the Yang energy, the arms become incredibly hot, causing steam emanate from them. The tiger heads roar when the user attacks and releases the dense steam as a result. In spite of the menacing appearance of the tigers, the strikes do not cause bone crushing or outwardly physical harm. Each strike onto the target causes a massive release of yang chakra into the body, which causes an imbalance of Yang energy. The imbalance results in the target's inability to mold chakra sufficiently for techniques. A single strike from this technique is all that is required to imbalance one's chakra. Targets afflicted by this imbalance become incapable of using techniques unless they spend 3x the amount chakra ordinarily required. However, excessive amounts of chakra from this technique (one turn of contact or a total of 4 completed strikes) results in a more degrading consequence. The incoming chakra becomes so great that it literally begins to burn away the victim's Yin Release chakra in order to make room until the ratio of Yin is at its minimum level required for the victim to remain alive. This reduces the victim's chakra pool by 50% as well as cause their body such tremendous physical pain due to the excess physical energy in their body. Their muscles begin to tear resulting in their movement speed being reduced by 1/4th. Other Yang Release users and Yin-Yang users are capable of controlling the excess amounts of Yang release energy due to their training and thus, will not lose any speed and will only lose 25% of their chakra. Senjutsu surges of equivalent chakra or infusions of those ranks will negate the side effects of this Jutsu, allowing it to be ended prematurely. Should two or more strikes land, the amount of chakra needed to break it will increase likewise, requiring 20 more chakr.
Note: One strike prevents the use of techniques S-rank and above and requires 3x the normal cost for techniques A-rank and below. Yin-Yang Release users can use S-rank at 3x the cost due to their elevated control. The use of Yin Release and genjutsu above A-rank becomes impossible after 2 strikes. All matter of genjutsu becomes unusable after 4 strikes.
Note: The technique ends when the user calls for it or after they've made 4 successive strikes, whichever comes first. While the jutsu is active, the user cannot use Yin Release or non-elemental ninjutsu.
Note: Usable twice per battle and with a 4 turn cool down.
Oh yeah that makes sense. Kinda reminds me of how in the old days, you could get tons of CJ by someone giving you permission to access their entire thread. I should have joined a couple years earlier T~T

White Tiger is a more ethereal version of the Orochi tech, imo. Rather than dealing physical damage, this tech does damage to the opponent’s energy, burning out their Yin energy with an influx of Yang Energy. These strikes cause the target’s ability to use spiritual-based techniques to dwindle more and more with each strike. This is a prime example of how Yang’s vitality-inducing effects can become weaponized. Yang users/masters suffer less drawback due to somewhat being able to regulate the influx of Yang energy.
 

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Oh yeah that makes sense. Kinda reminds me of how in the old days, you could get tons of CJ by someone giving you permission to access their entire thread. I should have joined a couple years earlier T~T

White Tiger is a more ethereal version of the Orochi tech, imo. Rather than dealing physical damage, this tech does damage to the opponent’s energy, burning out their Yin energy with an influx of Yang Energy. These strikes cause the target’s ability to use spiritual-based techniques to dwindle more and more with each strike. This is a prime example of how Yang’s vitality-inducing effects can become weaponized. Yang users/masters suffer less drawback due to somewhat being able to regulate the influx of Yang energy.
If you want to blame someone, blame yard for that. He made threads called "cj wells", in which you'd post some cjs for people to use and anyone who posted there could use it. It soon added up to a lot of cjs going around so scorps made the rules about 6 people per cj.... i reaped the benefits before that mwahaha

As for the tech you are right.

Would you be able to block jutsu with these white tigers?
 

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If you want to blame someone, blame yard for that. He made threads called "cj wells", in which you'd post some cjs for people to use and anyone who posted there could use it. It soon added up to a lot of cjs going around so scorps made the rules about 6 people per cj.... i reaped the benefits before that mwahaha

As for the tech you are right.

Would you be able to block jutsu with these white tigers?
Looks like you wouldn’t be able to, as they don’t cause physical damage
 

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Looks like you wouldn’t be able to, as they don’t cause physical damage
Neither does the jutsu below, but it can still block jutsu:

(Doton: Iwa no Hogo) - Earth Release: Earth Shelter Technique
Type: Defensive
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user surrounds themselves with earth, taken from the immediate vicinity, in order to fabricate a formation of rock that is capable of protecting both the user and others in close proximity, if desired. Doing so, seemingly leaves the surrounding terrain unaltered, even when the quantity of earth used is enough to form a complete dome around multiple individuals as seen when Ittan used this technique. The user can also manipulate the resulting shelter to have openings in it so as to be able to observe outside, as demonstrated when used by Kitsuchi.
 

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o_O so you can block jutsu with them?
Technically, yes. It's extremely focussed yang chakra, but it's still chakra in the form of lion heads

"In spite of the menacing appearance of the tigers, the strikes do not cause bone crushing or outwardly physical harm. "

It only says they don't cause bone crushing damage when you hit, but that's because you release the yang into them to basically burn away at their yin and cause the adverse effect, in a similar way to gentle fist hitting chakra points closing them rather than being all about breaking their organs (i know some of their jutsu aim to hurt organs though).

So with them being pure focussed yang chakra, yes, i believe you can block jutsu with them
 

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Oh that makes this technique even more awesome then. What kind of power would they have vs other techs then? Regular S?
I'd go with regular S rank power, neutral to all due to it being yang, as yin and yang neutral to all, until chakra comes into it as they have more chakra in them.

Okay next:

( Yoton: Jigoku no Enjin ) - Yang Release: Ring of Hell
Type: Supplementary
Rank: S
Range: Short
Chakra: 80 for touch based version/100 for ranged version
Damage: N/A
Description: By channeling copious amounts of Yang energy, the user is able to infuse others with this, temporarily enhancing their physical attributes. This is achieved in two ways, either by direct touch or proximity. The first is more limited to a single person but has greater benefits; those channeled directly into will be able to reduce 35 damage from physical contact and gain physical alterations to their body that the Yang energy 'breathes' into life, such as twice the height or width of their body, additional arms or legs, etc as long as within reason and used solely for physical purposes. Should the user use the alternative release, then he is able to release Yang energy from his body up to Long range away, affecting all allies in the range. This variant allows the user to augment all allies with the same type of changes, ranging from all gaining wings to more. These changes only last a limited time, however; after 3 turns pass, the grown appendages or changes fall and revert back to normal. Depending on the alteration, one of a few benefits might be obtained.
Note: If additional arms, stronger arms or alterations related to the arm are made, then the target will gain an additional +20 to Taijutsu. If the changes target the head, the user is able to grant a 2x tracking. If leg based alterations are made, then the target will gain either +4 levels to his base speed or +20 damage to leg based tai. If changes target the torso, then an universal durability boost of B rank Ninjutsu immunity is obtained and if wings or similar is created, then the user is able to fly at thrice their speed.
Note: The damage and speed boosts are considered Passive and Base Speed increases. The values listed in the techniques are if the touch based variant is used. If the ranged variant is used, then these benefits are reduced by gained on a lesser scale ( +15 to Tai instead of +20, +2 Speed Levels, 1.5x Tracking, or -15 from all physical clashes).
Note: Touch based variant can only affect up to two people per event. Ranged variant creates a wave of Yang energy that affects up to 3 allies and lasts up to 4 turns.
Note: Can only be used three times in total.
 

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I'd go with regular S rank power, neutral to all due to it being yang, as yin and yang neutral to all, until chakra comes into it as they have more chakra in them.

Okay next:

( Yoton: Jigoku no Enjin ) - Yang Release: Ring of Hell
Type: Supplementary
Rank: S
Range: Short
Chakra: 80 for touch based version/100 for ranged version
Damage: N/A
Description: By channeling copious amounts of Yang energy, the user is able to infuse others with this, temporarily enhancing their physical attributes. This is achieved in two ways, either by direct touch or proximity. The first is more limited to a single person but has greater benefits; those channeled directly into will be able to reduce 35 damage from physical contact and gain physical alterations to their body that the Yang energy 'breathes' into life, such as twice the height or width of their body, additional arms or legs, etc as long as within reason and used solely for physical purposes. Should the user use the alternative release, then he is able to release Yang energy from his body up to Long range away, affecting all allies in the range. This variant allows the user to augment all allies with the same type of changes, ranging from all gaining wings to more. These changes only last a limited time, however; after 3 turns pass, the grown appendages or changes fall and revert back to normal. Depending on the alteration, one of a few benefits might be obtained.
Note: If additional arms, stronger arms or alterations related to the arm are made, then the target will gain an additional +20 to Taijutsu. If the changes target the head, the user is able to grant a 2x tracking. If leg based alterations are made, then the target will gain either +4 levels to his base speed or +20 damage to leg based tai. If changes target the torso, then an universal durability boost of B rank Ninjutsu immunity is obtained and if wings or similar is created, then the user is able to fly at thrice their speed.
Note: The damage and speed boosts are considered Passive and Base Speed increases. The values listed in the techniques are if the touch based variant is used. If the ranged variant is used, then these benefits are reduced by gained on a lesser scale ( +15 to Tai instead of +20, +2 Speed Levels, 1.5x Tracking, or -15 from all physical clashes).
Note: Touch based variant can only affect up to two people per event. Ranged variant creates a wave of Yang energy that affects up to 3 allies and lasts up to 4 turns.
Note: Can only be used three times in total.
Basically Power of the Sun but used on others. Yang’s ability to induce vitality can even allow this to produce limbs, or augment existing ones. It can be done via touch or a wave of Yang for range, though the latter is weaker. No questions.
 

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Basically Power of the Sun but used on others. Yang’s ability to induce vitality can even allow this to produce limbs, or augment existing ones. It can be done via touch or a wave of Yang for range, though the latter is weaker. No questions.
Remember touch is alot better as it lasts for the entire event, not just a few turns in the match. In this team event, you and vex touching each other a good thing O_<

(Yoton Modo) - Yang State
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 200 (-50 per turn)
Damage: N/A
Description: Based on Hagoromo's Six Paths Sage Mode, those who have completed Yang can enter this mode to elevate their prowess but only in their spiritual or physical capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin and Yang natures. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter one Yang State. Yang State is the state entered by users when they emphasize their Yang chakra over their Yin chakra. In this state the user is endowed with a white and black jumpsuit akin to the one Bruce Lee donned in the “Tower of Death.” Their hair and sclera become white as well and their hands gain pure white, fingerless gloves with black magatama on the back. Along with the 4 Truth-Seeking Orbs, the user will gain a pair of white nunchaku consisting of the same energy and ability of the orbs. The main attribute that users in this state gain is Tian. Tian refers to a physical power beyond the scope of the earthly mortal. While in this state, the user’s ability to track and react to movements and actions is near limitless. Gaining a tracking capability on par with the Eighth Gate, the user's speed increases by x6 as well. Almost all physical damage is all but negligible to a user in this state, tanking S rank damage from any clash. The only possible way to cause physical harm to a user in this state would be for them to use Yang Release or Forbidden ranked techniques, or techniques that exceed the damage of 7th Gate and beyond. The effects of these Jutsu, while not dealing physical damage, will still apply such as fatigue, paralysis, etc. The drawback to this technique is that, due to the massive imbalance of Yang chakra, Yin Release and other spiritual techniques are impossible to use whilst in this state.
Note: This technique only last 6 turns and can be used only once per battle.
Note: One must have completed Yang Release in order to use this technique. The user can only use either Yin or Yang State on any bio.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using taijutsu for 5 turns (this includes releasing leg weights and physically augmenting techniques).
Note: Likewise, users are unable to use techniques above A-rank for 4 turns.


Will do tsb after
 

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Remember touch is alot better as it lasts for the entire event, not just a few turns in the match. In this team event, you and vex touching each other a good thing O_<

(Yoton Modo) - Yang State
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 200 (-50 per turn)
Damage: N/A
Description: Based on Hagoromo's Six Paths Sage Mode, those who have completed Yang can enter this mode to elevate their prowess but only in their spiritual or physical capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin and Yang natures. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter one Yang State. Yang State is the state entered by users when they emphasize their Yang chakra over their Yin chakra. In this state the user is endowed with a white and black jumpsuit akin to the one Bruce Lee donned in the “Tower of Death.” Their hair and sclera become white as well and their hands gain pure white, fingerless gloves with black magatama on the back. Along with the 4 Truth-Seeking Orbs, the user will gain a pair of white nunchaku consisting of the same energy and ability of the orbs. The main attribute that users in this state gain is Tian. Tian refers to a physical power beyond the scope of the earthly mortal. While in this state, the user’s ability to track and react to movements and actions is near limitless. Gaining a tracking capability on par with the Eighth Gate, the user's speed increases by x6 as well. Almost all physical damage is all but negligible to a user in this state, tanking S rank damage from any clash. The only possible way to cause physical harm to a user in this state would be for them to use Yang Release or Forbidden ranked techniques, or techniques that exceed the damage of 7th Gate and beyond. The effects of these Jutsu, while not dealing physical damage, will still apply such as fatigue, paralysis, etc. The drawback to this technique is that, due to the massive imbalance of Yang chakra, Yin Release and other spiritual techniques are impossible to use whilst in this state.
Note: This technique only last 6 turns and can be used only once per battle.
Note: One must have completed Yang Release in order to use this technique. The user can only use either Yin or Yang State on any bio.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using taijutsu for 5 turns (this includes releasing leg weights and physically augmenting techniques).
Note: Likewise, users are unable to use techniques above A-rank for 4 turns.


Will do tsb after
Vex and I touching each other is ALWAYS a good thing.

This is basically the big daddy boost. EIG Gai levels of **** stuff up here. You heighten the ration of Yang in your body to its uppermost limits, increasing your physical power to unparalleled levels. Gaining Yang-based Truth-Seeking Orbs, the user's Taijutsu is also nhanced to the point that their sheer physical prowess can distort and bend space to make near inescapable Taijutsu(the weakness being that the user can't warp around energy-based jutsu, only matter).

My question is related to this: The user can only use either Yin or Yang State on any bio.

Does this mean the user can only use Yin State or Yang State across all of their bios, or that each bio is limited to one(the latter meaning someone could use Yin State on one bio and Yang State on the other bio).
 

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Vex and I touching each other is ALWAYS a good thing.

This is basically the big daddy boost. EIG Gai levels of **** stuff up here. You heighten the ration of Yang in your body to its uppermost limits, increasing your physical power to unparalleled levels. Gaining Yang-based Truth-Seeking Orbs, the user's Taijutsu is also nhanced to the point that their sheer physical prowess can distort and bend space to make near inescapable Taijutsu(the weakness being that the user can't warp around energy-based jutsu, only matter).

My question is related to this: The user can only use either Yin or Yang State on any bio.

Does this mean the user can only use Yin State or Yang State across all of their bios, or that each bio is limited to one(the latter meaning someone could use Yin State on one bio and Yang State on the other bio).
Good on you, BROMANCE

It's a shame you gain 6th gate movement, but after first activation it's just free form haha. We need flicker evasion for this shit.

It would be like
bio 1 - i choose yin state
bio 2 - i choose yang state
bio 3 - i choose yin state.

It's a choice per bio like summoning contracts.
 

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Good on you, BROMANCE

It's a shame you gain 6th gate movement, but after first activation it's just free form haha. We need flicker evasion for this shit.

It would be like
bio 1 - i choose yin state
bio 2 - i choose yang state
bio 3 - i choose yin state.

It's a choice per bio like summoning contracts.
BET that's awesome. And I'm sure the space-bending+Taijutsu could be finessed to dodge stuff. Just gotta think about it a bit. No further questions.
 

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BET that's awesome. And I'm sure the space-bending+Taijutsu could be finessed to dodge stuff. Just gotta think about it a bit. No further questions.
Cannon yin and yang techs are great, but building on them with customs is the true power and potential.

(Yoton: Gudodama) Yang Release: Truth-Seeking Ball
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 70 (-20 per turn)
Damage: 100 each
Description: This is a version of the Truth-Seeking Ball capable only to users within the Yang State. These orbs possess the five nature elements plus the user’s Yang Release chakra. The ratio of Yang chakra that exists within the orbs is greater than the parent technique and thus has more physical qualities to compensate for the lack of Yin and natural energy. These orbs are around the size of a fist and are bright, radiant, and white. These orbs are malleable like the parent technique due to the collection of nature chakra within them; however, they have a great deal more physical energy due to their high ratio of Yang chakra. The high concentration of Yang makes these orbs incredibly hot to the touch. No heat actually emanates from the orbs, but if anyone or anything else other than the user comes into contact with the orbs, they’ll scorch immediately. These orbs can effortlessly evaporate liquids and disintegrate solids. High energy elements like lightning and fire only feed its energy and thus these orbs can only be matched by chakra exceeding forbidden rank in strength. Like the parent technique, the user can generate various shapes and entities with these orbs as well as command them up to a distance of mid-range. The user can expand these orbs and create a mid-range level explosion with these orbs. With the use of a single hand seal, however, the user can use one of their orbs to heal themselves or others from damage that could have otherwise been fatal. The user can do this twice ( only once on themselves ), sacrificing up to two spheres, however, the user can only use the application once every three turns. Again, like the parent technique, the user can only command the orbs for two turns before they return to an idle position. After using one of the orbs to heal damage, the user will be unable to use the Truth Seeking Orbs for 3 turns.
Note: Can only be used while in Yang State.
Note: The user can command the orbs anywhere up to mid-range, beyond that the user can only call them back into their range of effect. However, if the orbs go beyond 20 meters they will remain until the user gets close enough to call them back.
Note: The user gains 4 orbs which surround them in any form they desire upon creation.
 

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The Yang-based TSB. Naturally, they bear functional similarities to the regular TSB, being malleable and hovering near the user. Uniquely, these TSB can feel extremely hot on the touch, capable of being used offensively to burn things and even vaporize them. Ultimately weaker than the normal TSB, they make it up for it with a supplementary function; the user can use the orbs to heal themselves and others, sacrificing two orbs(and three turns of use) to do so.
 

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The Yang-based TSB. Naturally, they bear functional similarities to the regular TSB, being malleable and hovering near the user. Uniquely, these TSB can feel extremely hot on the touch, capable of being used offensively to burn things and even vaporize them. Ultimately weaker than the normal TSB, they make it up for it with a supplementary function; the user can use the orbs to heal themselves and others, sacrificing two orbs(and three turns of use) to do so.
They strong AF to be fair 100 damage each, first turn you send them all at someone, they gonna have some space time level shit to get out of that one...

Oh and drackos ruled in fight about the orbs and how they work:

https://animebase.me/threads/doubles-championship-venom-xylon-vs-pervy-sage-starboy.767534/#post-21925553
 

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They strong AF to be fair 100 damage each, first turn you send them all at someone, they gonna have some space time level shit to get out of that one...

Oh and drackos ruled in fight about the orbs and how they work:

https://animebase.me/threads/doubles-championship-venom-xylon-vs-pervy-sage-starboy.767534/#post-21925553
Especially if you have mold them into different shapes. And I saw that ruling last night, pretty much got no questions left on this one.
 

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Especially if you have mold them into different shapes. And I saw that ruling last night, pretty much got no questions left on this one.
Yeah that ruling cleared up any issues, final jutsu then:


( Toyokumono ) - Toyokumono
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 70 (-50 per turn)
Damage points: N/A
Description: This technique is the strongest non Eighth Gate Taijutsu in existence. Toyokumono gives the user's Taijutsu powerful space warping abilities and puts them on par with Night Guy in terms of capabilities. The effects of this technique are strongest the closer one is to the user, allowing the user to bend space towards him to let Taijutsu attacks "phase" through counters. When taijutsu is used, the user is able to cause the space around and near the attacks to bend either towards or away from the attack. When in short range, this allows the user go have a near 100% chance of landing attacks despite any physical counter presented. Should target be mid range away, the user is able to warp the space in between his attack, causing it to bend towards it, effectively pulling the target towards the attack and reducing the space between the attack and opponent to short range. With this technique, the only way to avoid taijutsu would be to combat them with energy attacks or stay out of mid range.
Note: The S/T warping of this technique allows attacks to effectively warp through defenses of equal rank and lower regardless of chakra input or damage should they be physical/corporeal.
Note: This ability remains active for as long as the user is using Yang State.
 

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This tech is passively active during Yang State. Upon using a Taijutsu, the user can bend space to shorten gaps between themselves and the opponent or around attacks to maximize the effectiveness of their Taijutsu. The only weaknesses are that it doesn’t do much good from long-range away and it can’t warp around energy techniques.
 

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This tech is passively active during Yang State. Upon using a Taijutsu, the user can bend space to shorten gaps between themselves and the opponent or around attacks to maximize the effectiveness of their Taijutsu. The only weaknesses are that it doesn’t do much good from long-range away and it can’t warp around energy techniques.
It activates when you activate yang state, but because it doesn't say it's "passively activated" i believe it will cost a move slot in a fight. But in that sense you activate yang state, costing a move, but any time you want to use the space warping effect you post that for reference/make use of it.

Yeah you're right. To be fair enough, with your sixth gate speed and tanking S rank damage from any clash, you aint finna be too worried as long as you can land that hit to be fair.

Any questions on this or yang so far?

If not consider it mastered.
 
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