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Kai NB

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Fight

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  • Official
  • All Out
  • Mid-Range
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Battlefield
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The entire field is circular and 30 meters in diameter. There are three 5 meter long platforms that are floating in the air. If you fall off the stage, there are other battlefields floating around that you'll land on.



I will be using my Wonder Woman Bio [ ] Please post the bio you will be using. You may decide who makes the first move. Let's have a good RP.
 

Kai NB

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Saizo stood facing his opponent. Avenger was a formidable opponent, and he knew his title may be higher, but that doesn't mean Saizo couldn't beat him. Preparing himself, Saizo activated his Sharingan.

(Doujutsu: Sharingan) — Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30 (-10 per Turn to Keep Active)
Damage Points: N/A
Description: One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.

Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
Upon both of them finally being ready, Saizo began his attack. Catching Avenger off guard, Saizo caused a small pillar of earth to quick rise up right underneath Avenger's feet. They would be angled slightly to have him be pushed into the air towards Saizo.

(Doton no Jutsu) — Earth Release Technique
Type: Offensive/Defensive
Rank: D
Range: Short - Mid
Chakra Cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth.
At the same time he was being thrown in the air, Saizo would spin and jump forward. The quick spin would increase the momentum and subsequently the force of his hit. Once in close range, Saizo would punch the man down into the ground.

(Konoha Raiken) — Leaf Thunder Fist
Type: Offensive
Rank: C
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: The user jumps into the air while spinning forward, delivering a powerful punch.
While he continued moving forward, but while Avenger was on the floor, Saizo would take a kunai and throw it straight to his head. Saizo would then land down, basically where Avenger stood from. And quickly dash towards the body.


Chakra Meter: 1,000 - [30 + 10 + 0] = 960

Also, I found out as an S-Class, I can't use Wonder Woman, so I'm using my Saizo Uchiha bio instead
 
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Drackos

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The Knight of Havoc merely looks on with disdain upon the Uchiha. He takes note of their three tomoe development; yet despite this Avenger brazenly continues to glare into the Uchiha's scarlet gaze, unafraid of the illusionary consequences it may hold for him. Following this Avenger could indeed feel subtle disturbances in the earth below him; yet it mattered little to him. He would pay no mind to it as the Knight was launched into the air toward the Uchiha, using this time to avert his gaze and prepare to act. His chakra sensory would passively activate spanning over the field and bringing his extrasensory awareness capabilities to life. Simultaneously as this Avenger would thrust his fists forward toward Saizo as he crossed into short-range of him. From his hands thin black threads of Jutsushiki-Sen would be thrust forward forming. They would immediately detonate and form a shaped charge aimed toward Saizo. The blast would subsequently halt Avenger's momentum and reverse it, launching him backwards as Saizo was engulfed by a significant explosion. He would land just outside of short-range of Saizo.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique (Passive)
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.
(Namikazeron ♦ Bakuhatsu Ken) – Theory of Waves and Wind ♦ Explosive Fist
Type: Offensive/Defensive
Rank: A-Rank
Range: Short-Mid
Chakra Cost: 30/2=15
Damage Points: 60
Description: A technique that takes advantage of Namikazerian Fūinjutsu’s ability to form common explosive tags freely and almost instinctively. The Explosive Fist consists of a series of versatile, adaptable Gōken-style movements wherein the user extends a number of Jutsushiki-Sen towards a target (formed from the hands) and creates any number of regular explosive tags on these. The tags are always directional, essentially functioning as shaped charges, and can thus be detonated shockingly close to the user without harming them. This technique is often used to supplement a Taijutsu attack, but can also be used to pressure a target to disengage.
- Can only be used three (3) times per battle.
Chakra: 1400 - 30 = 1370
 

Kai NB

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As he flew in the air, Saizo briefly noticed chakra begin to accumulate in Avenger's fist as he approached short-range. Expecting an attack, Saizo readied himself as he also began to see a set of formula lines appear as soon as Avenger was extending his fist forward by focusing chakra in his mouth. He would then release a stream of wind that would change his direction, sending him straight to the left (Avenger's right) while Avenger continued forward.

(Fūton: Kaze Ogawa no Jutsu) — Wind Release: Wind Stream Technique
Type: Supplementary
Rank: D
Range: Short - Mid
Chakra Cost: 10
Damage Points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.

Note: The user must already be airborne to use
Saizo would land around the same time the explosion would end, at which point he'd immediately focus his earth chakra to form four spikes of earth where Avenger would land.

(Doton: Dosekidake no Jutsu) — Earth Release: Earth and Stone Bamboo Shoot Technique
Type: Offensive
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage Points: 40
Description: The user of this technique condenses the soil and rock in the area to sprout out in the form of four large spikes which attack the target from four separate directions to make it harder to evade. However, it can be easilty avoided by escaping upwards.
As soon as he landed though, Saizo would also be dashing towards Avenger while performing the technique. He gripped the handle of his sword, ready to draw it as he neared short-range of Avenger.


Chakra Meter: 960 - [10 + 10 + 20] = 920
 
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Drackos

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As the earthen spikes ruptured the earth Avenger sensed their presence; without even laying his eyes upon them he infused their structure with Explosive chakra - the Mandate of Hell. Perhaps one of the more potent of the Knight and Harbinger's Mandates, it would act swiftly as the earthen spikes would lose their form before Avenger could land. They would quickly be transformed into crimson explosive energy, enhanced by the Twin Evils strapped at his sides. The former spikes, now energy in composition and in the Knight's control, would lose their form and merge into two orbs which would be launched at Saizo. Avenger would land gracefully on both feet, looking upon the Uchiha - still gazing into his eyes brazenly.

(Bakuton: Jigokumei) – Explosion Release: Mandate of Hell
Type: Supplementary
Rank: B + 1 = A
Range: Short
Chakra: N/A (+20 chakra cost to applied techniques)
Damage: N/A (40) (60)
Description: This technique is considered the close counterpart of Mandate of Heaven. Like Mandate of Heaven, this technique allows the user to infuse matter purely solid in composition (Earth/Earth CE, weapons not including Custom Weapons, and not including organics) with Explosive chakra within short-range of the user. However, unlike Mandate of Heaven this does not produce a latent bomb. Instead, the object in question will have the entirety of its form converted into dark crimson Explosive chakra essentially converting it into pure Explosive energy after it is produced. For example, should an Earth technique be used the earth technique will emerge from the ground as normal and then immediately be converted by Mandate of Hell. The objects in question can either retain their form or lose their form allowing for a versatile reshaping at the user’s discretion depending on their needs at the time. As such, a kunai converted into raw Explosive chakra will retain its form as a kunai or be reshaped into a small sword or simple sphere of Explosive chakra. The converted object(s) will remain inert until they detonate against opposing object or force. The user can also choose to keep the energy inert when coming in contact with other objects. This requires the user be aware of the interaction, however. When used on multiple objects void of chakra their Explosive power will collectively be equivalent to B-Rank strength. For example, should four kunai be converted by this technique each kunai will assume D-Rank strength, collectively B-Rank. Alternatively, this technique can be applied to the user’s matter-based techniques (listed above). In this case the technique will assume the damage equivalent to its rank, instead of Mandate of Hell. Should a technique which produces multiple objects be converted it will take the same logic as if this technique was applied to multiple objects. Explosions produced will be proportional to the size of the object converted. These explosions are naturally angled away from their user in order to prevent damage and negate recoil. Techniques which possess sentience, like Stone Golems or other familiar type techniques, will be able to retain their sentient abilities after conversion preventing their deactivation. Additionally, Mandate of Hell can be used to convert existing techniques of the opponents, falling under the restrictions of this technique, as long as they are completely overpowered and within range of this technique. As such, Mandate of Hell is able to convert Earth techniques equivalent to its rank or Earth based techniques one rank lower than it. Due to the nature of this technique Mandate of Hell can be used within the same timeframe as the technique to which it is applied to. Mandate of Hell can be used three times per battle and requires a one turn cooldown in between applications. Mandate of Hell cannot be used on anything on the opponent's person (e.g. their clothes, weapons in their grasp, etc).
(Tsuinaku) – The Twin Evils (Reference)
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Twin Evils are a pair of reverse grip weapons fashioned from ancient crimson and black metals in the shape of a mix between a beast’s fang and claws. The Twin Evils, as they are more commonly known, are appropriately named Tawich, the Left Fang Grinder, and Zarich, the Right Fang Grinder. Tawich and Zarich’s origins remain in obscurity. Likely the pair was forged during a long forgotten era of brutality and savagery – where war and slaughter were the norm and peace was a rarity. Traditionally the pair is used as sword-breakers acting to stop and catch an opponent’s blade in close quarters combat and to swiftly rend flesh in response. Alternatively the Twin Evils can be used as simple throwing weapons akin to daggers whipped at opponents at high speeds to pierce and rend flesh from a distance. Beyond their basic ability to act as freeform weapons both of the twins possess a certain innate ability – camouflage. Both Zarich and Tawrich act to protect themselves from unwanted attention. Because of their crimson and black metal nature the combination of the two acts to blend perfectly with Avenger’s typical clothing and body tattoos. As such, passively, when sheathed against Avenger’s body both will become concealed from sight and appear as a simple continuation of the tattoos and glyphs which litter Avenger. Users with advanced eyesight, such as Doujutsu, are able to easily perceive the minute differences of the blades against the user’s body. Additionally, both blades possess and offer their own unique skills; one to empower the user’s Explosions with hatred and one to preserve them. Given the nature of the Twin Evils, only Avenger, Angra Mainyu, may wield this unique weapon.

Tawrich, the Left Fang Grinder; Tawrich’s ability revolves around the principle of focusing the user’s emotions, more specifically their hatred. It is an inherently passive ability in its nature acting as a second dimension of manipulation to all of the user’s Explosion Release techniques by infusing them with the user’s overwhelming hatred. As such, the user’s Bakuton chakra teems with pure hatred directed toward the world and allows for far more violent and malefic explosions. Tawrich in essence produces explosions which are inherently brutally crimson and far more malevolent in their nature. Their potential to burn and produce concussive damage becomes far greater with this increase. Tawrich’s Hatred Enhancement comes with the ability to increase the power of all of the user’s Explosion Release techniques, up to and including A-Rank, by one rank. S-Rank and above techniques gain the added benefit of being increased by 10 damage.

Zarich, the Right Fang Grinder; Zarich’s ability revolves around the principle of chain reactions and explosions. Zarich enables the user to manipulate existing and ongoing explosions by infusing their Bakuton chakra within them. The infused chakra acts to initiate much smaller explosions within the body of the initial triggering a sequence of reactions and producing a positive feedback mechanism within the initial explosion, allowing for multiple small explosions to occur. The smaller explosions produced aim to replace the expended energy of the main initial explosion. This in essence allows techniques which it is applied to require being overpowered entirely to be destroyed allowing for a sort of pseudo explosive regenerative process. Because the smaller explosions simply replace the expended energy Zarich’s ability does not enhance the power, size, or shape of the explosion at all. It simply acts to maintain the explosion in its produced state of power requiring that it be overpowered entirely to be destroyed, allowing it to last until the infusion is voided. Zarich’s ability passively siphons the user’s chakra at the rate of 15 chakra per turn in order to sustain the chain reaction. Zarich’s abilities can only be applied to a single explosion, requiring one of the user's three moves, on the battlefield at a time and requires the user reuse this ability to apply it to a different explosion. It can be used a maximum of three times per battle and cannot be used in consecutive turns.
Chakra: 1370-25=1345
 
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