Fight, pt 2

Alucard

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As you summon 2nd I use:

(Doton: Doryu Joheki) - Earth Style: Earth Flow Rampart
Rank: B
Type: Defence/Supplementary
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: This technique raises a large ridge or hill (plateau) from the ground. The user can combine this jutsu with Water Style: Waterfall Basin Technique to create a waterfall.

Creating a rampart that prevents from your sharks to reach me. After it I use:

(Doton: Doryuu Kekai) - Earth Style: Earth Fissure
Rank: C
Type: Supplementary
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: This jutsu splits the earth apart to make a fissure. The size of the fissure is proportioned to the amount of chakra of the user.

Creating five meters long fissure that's 30 meters deep and sucks all water inside of it.
as you create the fissure i Kabuto uses

(Doton: Doryu Joheki) - Earth Style: Earth Flow Rampart[/B]
Rank: B
Type: Defence/Supplementary
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: This technique raises a large ridge or hill (plateau) from the ground. The user can combine this jutsu with Water Style: Waterfall Basin Technique to create a waterfall.

to make earth come from the depths of the fissure and fill it, so the water is still on the field and the 2nd proceeds with the sharks jutsu
 

Passion

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Meh... As the second continues with sharks I use:

Genjutsu: Kahen Dizorubu (Illusion Technique: Flower Petal Dissolve)
Rank: B
Type:Suplementary
Range:Short
Chakra Cost:10
Damage Points:N/A
Description: This illusion makes the user think there being dissolved into sakura petals and renders them fast asleep bound in this illusion.

Causing him to fall asleep and after it I throw multiple explosive tagged kunais at him and use:


(Doton: Doryuheki) - Earth Style: Mud Wall Jutsu

Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user spits out mud from their mouth onto the ground. The mud then solidifies into a large, protective wall of earth.

Creating wall of mud that protects me from the sharks and as the sharks have collided with this move I run to left to get eyesight on you all.
 

Alucard

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Meh... As the second continues with sharks I use:

Genjutsu: Kahen Dizorubu (Illusion Technique: Flower Petal Dissolve)
Rank: B
Type:Suplementary
Range:Short
Chakra Cost:10
Damage Points:N/A
Description: This illusion makes the user think there being dissolved into sakura petals and renders them fast asleep bound in this illusion.

Causing him to fall asleep and after it I throw multiple explosive tagged kunais at him and use:


(Doton: Doryuheki) - Earth Style: Mud Wall Jutsu

Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user spits out mud from their mouth onto the ground. The mud then solidifies into a large, protective wall of earth.

Creating wall of mud that protects me from the sharks and as the sharks have collided with this move I run to left to get eyesight on you all.
Nidaime releases that is a gengutsu and imediatlly bites his thumb releasing him from the gengutsu. He then counters your kunais with kunais too. If you think he is a dead men so he cant feel pain, then he cant be put asleep too so.. it's kinda complicated xD.

Also, your mud would just mix with the water so i doubt it would make teh wall rise but whatever.

From the top, Orochimaru uses


Fuuton: Renkuudan (Wind Style: Drilling Wind Bullet)
Type:Attack
Rank: A
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: User will concentrate on his wind chakra and then send it into the sky. Originally Gaara's technique, different characters will need to perform handseals in order to imbue their chakra in the air. In conjuction with the wind primarly sent to the sky, a huge spiraling sphere of wind is created than is strong enough to do major damage to even a Summoning like Gamabunta.

It blasts through your wall and hits you suddently. Nidaime jumps high on teh air an uses

(Suiton: Koukasuijin) - Water Style: Hard Water Spike
Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage Points: 60
Description: The user generates a huge, highly condensed spike of water around their arm that drills opponents into the ground (No water source required).

Blasting through the rocks of the wall and hitting you again, making a hole on your body. After that he runs between the rocks on the watere and then runs to mid-range from you
 
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