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Gutsy

Active member
Legendary
Joined
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Messages
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Kin
999💸
Kumi
7,554💴
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Chakra: 2.600 - 20 - 30 - 30
Health: 200
Speed: 10
Tracking: 35
Mind Attribute: + 15 to Ninjutsu & + 2 Speed




In the face-off against his adversary, Alex Mercer, Akhwera exhibited neither formality nor hesitation. Swiftly and with unwavering focus, he seamlessly executed a series of hand seals, firmly placing his hand on the ground. The consequence was the earth itself responding to his command. The ground surrounding and beneath Alex Mercer, extending mid-range in every direction but sparing Akhwera, began a relentless spiral, drawing Mercer down into the unforgiving depths. In a chaotic dance of destruction, large pieces of jagged rock and earth swirled inward, converging to crush Mercer in a tumultuous display of elemental might.

Immediately thereafter, Akhwera deftly guides the inward-swirling ground into a malevolent transformation. The once tumultuous vortex of earth undergoes a sinister metamorphosis, morphing into black powder that coalesces into a pliable mass resembling obsidian sand. Amidst the tumultuous dance of rocks, this flexible black sand emerges, unfurling into menacing spikes aimed with surgical precision to pierce his intended target from all sides. The spikes reach a formidable length of 10 meters.

(Doton: Retsudo Tenshō) - Earth Release: Tearing Earth Turning Palm
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: After performing the required hand seals Boar → Ox → placing hand on the ground, the user causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them in a mayhem of jagged rocks. This technique is capable of causing quite a bit of damage to a large area. This technique is much more damaging if used in rocky mountainous areas, or inside a cave.

Kayakuton: Kono burō | Gunpowder: Blow This
Type: Offensive/Defensive/Supplementary
Rank: C-S
Range: Short-Long
Chakra: 15/40 30
Damage: 30/80 60
Description: The most rudimentary technique of the element. By focusing Gunpowder chakra throughout their body, into the surrounding ground, the user is able to create tools and constructs made of Gunpowder. These can range from kunais to full length swords and spears for close combat. It may also include different traps such as rising gunpowder from beneath the enemy similarly to the water imprisonment technique. This also includes pillars, walls and other complex constructs. Whenever the user is in physical contact with his creations, he can at will make it change its shape and form; from a sword to a spear or a pillar to an orb etc. (this does not include rank of the jutsu which remains the same no matter what the technique morphs into). The techniques vary in size and power depending on the amount of chakra utilized, where the S-rank version of this technique allows someone to make jutsus as big as the canon ‘Destructive Earth Rising Pillars’. However when these constructs come into contact with any form of fire or an element that can create heat or a flame, these constructs explode immediately. The user can at will cause a weapon in his hand or any construct on the field, which he has made through this jutsu, to immediately explode (costing 5 chakra). The user can make multiple objects but the power is divided between them, for example if the user makes two swords with the A rank use, each sword will be B rank in power.

When these constructs explode, with the explosive power of gunpowder, the release shockwaves around proportional to the size of the technique that was detonated. These shockwaves contain no chakra and are just a result of the detonation, carrying the same rank as the jutsu used. Techniques B rank and below release a shockwave 5m around the gunpowder. A ranks release an shockwave up to 10m around the blast. S ranks and above release a blast 15m around the explosion.Should the user create an A rank construct, when it's detonated but the user or another means, the blast will release a shockwave 10m around, which is a double edge blade, as the user will be struck if within range.

Note:
- S-rank versions can be used 3 times per match. With 2 turns between uses. No gunpowder above A rank in the following turn. A-rank can be used 4 times per battle.
- C-rank can be done with hand gestures. B-ranks require a single hand seal. A-ranks require 2 hand seals. S-ranks require 3 handseals.

As his adversary grapples with the tumultuous inward spiral of rocks and black powder, Akhwera channels his chakra into the sky. An ethereal transformation ensues as what appears to be a black rain materializes, descending around the field but intentionally avoiding the space above and behind him. With precise control, Akhwera orchestrates this phenomenon in front of him, initiating the creation of an unrelenting cascade of black powder, blanketing the entire battlefield in a surreal downpour.

[Kayakuton: Atorantisu no Sainan] – Gunpowder: Calamity of Atlantis
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30(-10 per turn)
Damage: N/A
Description: Calamity of Atlantis is a technique that causes it to rain down with gunpowder the size of regular rain droplets, taking command of the skies, it will require the user to perform a single hand seal, while then it will appear as if black rain is falling across the area, or simply in specified areas of the battlefield, the sky having turned black from above. These pebbles of gunpowder will continue to fall upon the field and at the user’s discretion, he can cause the pebbles to explode, creating what will seem like an endless chain reaction of explosions, never losing its potency as it continues to rain and explode [A-rank damage]. Of course, if any form of energy-based techniques is used like lightning, fire or energy-based techniques, it will cause the pebbles to react and begin a chain reaction of explosions with severe results. The chain reaction of explosions will occur for as long as the rain is falling. In addition to the fact that it prevents energy-based techniques usage, the rain of gunpowder can also be utilized as a medium for other gunpowder-based techniques. In addition to the fact that it can be utilized as a medium for gunpowder techniques, if the rain is falling and other gunpowder based techniques are utilized, the pebbles of gunpowder that falls will either add to the strength of the explosion or it will attach itself to the moving projectiles or creatures created by gunpowder [Adding a total of +20 to other gunpowder techniques up to A-rank, +10 for S-rank and above].
Technique is active for a total of 3 turns
Usable twice per battle
Has a two turn cooldown
 

Sinthorus

Elite
Joined
Jul 7, 2011
Messages
9,179
Kin
3,644💸
Kumi
23,771💴
Trait Points
0⚔️
Chakra: 2.600 - 20 - 30 - 30
Health: 200
Speed: 10
Tracking: 35
Mind Attribute: + 15 to Ninjutsu & + 2 Speed




In the face-off against his adversary, Alex Mercer, Akhwera exhibited neither formality nor hesitation. Swiftly and with unwavering focus, he seamlessly executed a series of hand seals, firmly placing his hand on the ground. The consequence was the earth itself responding to his command. The ground surrounding and beneath Alex Mercer, extending mid-range in every direction but sparing Akhwera, began a relentless spiral, drawing Mercer down into the unforgiving depths. In a chaotic dance of destruction, large pieces of jagged rock and earth swirled inward, converging to crush Mercer in a tumultuous display of elemental might.

Immediately thereafter, Akhwera deftly guides the inward-swirling ground into a malevolent transformation. The once tumultuous vortex of earth undergoes a sinister metamorphosis, morphing into black powder that coalesces into a pliable mass resembling obsidian sand. Amidst the tumultuous dance of rocks, this flexible black sand emerges, unfurling into menacing spikes aimed with surgical precision to pierce his intended target from all sides. The spikes reach a formidable length of 10 meters.

(Doton: Retsudo Tenshō) - Earth Release: Tearing Earth Turning Palm
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: After performing the required hand seals Boar → Ox → placing hand on the ground, the user causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them in a mayhem of jagged rocks. This technique is capable of causing quite a bit of damage to a large area. This technique is much more damaging if used in rocky mountainous areas, or inside a cave.

Kayakuton: Kono burō | Gunpowder: Blow This
Type: Offensive/Defensive/Supplementary
Rank: C-S
Range: Short-Long
Chakra: 15/40 30
Damage: 30/80 60
Description: The most rudimentary technique of the element. By focusing Gunpowder chakra throughout their body, into the surrounding ground, the user is able to create tools and constructs made of Gunpowder. These can range from kunais to full length swords and spears for close combat. It may also include different traps such as rising gunpowder from beneath the enemy similarly to the water imprisonment technique. This also includes pillars, walls and other complex constructs. Whenever the user is in physical contact with his creations, he can at will make it change its shape and form; from a sword to a spear or a pillar to an orb etc. (this does not include rank of the jutsu which remains the same no matter what the technique morphs into). The techniques vary in size and power depending on the amount of chakra utilized, where the S-rank version of this technique allows someone to make jutsus as big as the canon ‘Destructive Earth Rising Pillars’. However when these constructs come into contact with any form of fire or an element that can create heat or a flame, these constructs explode immediately. The user can at will cause a weapon in his hand or any construct on the field, which he has made through this jutsu, to immediately explode (costing 5 chakra). The user can make multiple objects but the power is divided between them, for example if the user makes two swords with the A rank use, each sword will be B rank in power.

When these constructs explode, with the explosive power of gunpowder, the release shockwaves around proportional to the size of the technique that was detonated. These shockwaves contain no chakra and are just a result of the detonation, carrying the same rank as the jutsu used. Techniques B rank and below release a shockwave 5m around the gunpowder. A ranks release an shockwave up to 10m around the blast. S ranks and above release a blast 15m around the explosion.Should the user create an A rank construct, when it's detonated but the user or another means, the blast will release a shockwave 10m around, which is a double edge blade, as the user will be struck if within range.

Note:
- S-rank versions can be used 3 times per match. With 2 turns between uses. No gunpowder above A rank in the following turn. A-rank can be used 4 times per battle.
- C-rank can be done with hand gestures. B-ranks require a single hand seal. A-ranks require 2 hand seals. S-ranks require 3 handseals.

As his adversary grapples with the tumultuous inward spiral of rocks and black powder, Akhwera channels his chakra into the sky. An ethereal transformation ensues as what appears to be a black rain materializes, descending around the field but intentionally avoiding the space above and behind him. With precise control, Akhwera orchestrates this phenomenon in front of him, initiating the creation of an unrelenting cascade of black powder, blanketing the entire battlefield in a surreal downpour.

[Kayakuton: Atorantisu no Sainan] – Gunpowder: Calamity of Atlantis
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30(-10 per turn)
Damage: N/A
Description: Calamity of Atlantis is a technique that causes it to rain down with gunpowder the size of regular rain droplets, taking command of the skies, it will require the user to perform a single hand seal, while then it will appear as if black rain is falling across the area, or simply in specified areas of the battlefield, the sky having turned black from above. These pebbles of gunpowder will continue to fall upon the field and at the user’s discretion, he can cause the pebbles to explode, creating what will seem like an endless chain reaction of explosions, never losing its potency as it continues to rain and explode [A-rank damage]. Of course, if any form of energy-based techniques is used like lightning, fire or energy-based techniques, it will cause the pebbles to react and begin a chain reaction of explosions with severe results. The chain reaction of explosions will occur for as long as the rain is falling. In addition to the fact that it prevents energy-based techniques usage, the rain of gunpowder can also be utilized as a medium for other gunpowder-based techniques. In addition to the fact that it can be utilized as a medium for gunpowder techniques, if the rain is falling and other gunpowder based techniques are utilized, the pebbles of gunpowder that falls will either add to the strength of the explosion or it will attach itself to the moving projectiles or creatures created by gunpowder [Adding a total of +20 to other gunpowder techniques up to A-rank, +10 for S-rank and above].
Technique is active for a total of 3 turns
Usable twice per battle
Has a two turn cooldown
From under his grey hood, the eyes of Prototype glowed red as he passively activated his blood eyes. These eyes shone from the shadow the hood cast over his face. His foe refused to interact with him. Just another seeking his destruction, not willing to even make the slightest effort to humanise him. Anger boiled within him as the ground below him began to spiral inwards. Taking a kunai in hand, he slashed at his own palm, causing blood to pour from his hand as the ground tried to consume him. The blood rapidly multiplied into a mass wave, raising Prototype from the grasp of the earth on a tidal wave of his own blood. He rode the wave to come crashing down on his foe and flood the field. His eyes fixated on his target.


( Dōjutsu Ketsuryūgan ) - Eye Technique: Blood Dragon Eye - passive
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 ( -10 per turn to keep active )
Damage: N/A
Description: The Ketsuryūgan (血龍眼, Literally meaning: Blood Dragon Eye) is a dōjutsu, which appears in certain individuals of the Chinoike clan. The Ketsuryūgan is recognised by its reddish colour, giving a special appearance for the users of this dōjutsu, characterised as holders of eyes as red as blood. A notable ability of the Ketsuryūgan is it's ability to cast genjutsu, either by making physical skin contact with the target or meeting each other's gaze, on a level of comparable strength to the Sharingan as well as be able to follow high-speed movements. One of its main abilities is their ability to manipulate the blood within themselves for Ninjutsu use. Much like any other Dōjutsu, the Ketsuryūgan is able to see the flow of chakra to differentiate chakras from different people or from different sources. Similar to the Byakugan, the user can see chakra through matter and beyond dense matter or in long distances. This ability also allows the wielder to see one's "life force", or their physical energy and sense and see any living object within range.
Note: The user, if he hasn't gained full mastery over his doujutsu, will need to spend a move to activate it, although as long as he has chakra and enough stamina, he'll be able to keep it active until the end of the match. If the user is Jounin Rank or above and has held the Doujutsu for a month, he becomes able to passively activate it.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: While traveling the NW, bios with an activated Ketsuryūgan are able to see up to two 2 adjacent landmarks away though this does not beyond an ocean landmark.
Note: In order to utilize any of the blood based abilities, the user must be at least Jounin rank.

(Chi no kami no dōgu ) - Blood God Tools
Rank: D-S A
Type: Attack/Defence
Range: short - long
Chakra Cost:10-40 30
Damage Points: 20-80 60+10=70
Description: This is the basic application of blood usage through Ketsuryūgan where the user will use their chakra to take control of their blood or create from existing blood sources, anything they can imagine on a basic scale. This can be anything from weapons to walls, to spikes, domes, waves, anything inanimate which they can use as projectiles as well. For example, the user could create a kunai of Blood and launch it at their opponent. The larger the object, the higher the rank. For objects larger, than the user, they will need to be A rank. To use the A rank and above versions of technique the user will need to perform 3 hand seals. This can also be used to manipulate and reshape and redirect existing blood costing a move. This cannot be used on the blood within an opponents body. If the opponent were to have drawn blood, then the user can infuse chakra into that to take control of it.

Note: B rank and below blood creations can be made or a single hand seal. A rank can only be used three times per battle and requires two handseals. S rank can be used twice per battle, with two turns in between uses and no Blood jutsu above B rank in following turn and requires 3 handseals.

As he allowed the wave to wash down on his foe (reaching short range of his foe), he released the deadly rot within his body in the shape of a dragon down on his foe. This was to spread his deadly plague through the field. The dragon was thrice the size of his foe.

(Aka Fuhai: Nāguru no shukufuku, Imawashī) Scarlet rot: Blessing of Nurgle, Abomination
Type: Offensive/Defensive/Supplementary
Rank: B-S A
Range: Short - Long
Chakra Cost: 20 - 40 30+10
Damage Points: 40 - 80 60+15=75
Description: This is a technique to create beasts made of Scarlet Rot, much like the Rot Clone Technique. The user can make one creature or multiple with a single use of this technique though the power will be divided equally. The user can create any animal or creature they can imagine, from a swarm of scarabs to a large dragon formed of Scarlet Rot. The largest a creation can be is 10m tall. The user can sustain these creations passively at the cost of 10 chakra per turn for a maximum of three turns. At any point the user can perform an addition handseal causing these creatures to erupt into a storm of Scarlet Rot, where the Scarlet Rot spins rapidly covering anything it comes into contact, covering an area proportionate to their size, though passing over the user harmlessly. This can be done in the same timeframe as creating the beast/beasts. The creations can be released from the user's body or a source of Scarlet Rot on the field. These creations cannot be made within short range of an opponent. These beasts carry the Curse of Rot with them, applying it on contact or if someone comes into contact with the storm they create.

Note: S rank creations require three hand seals, A rank requires two hand seals and B rank requires one hand seal.
Note: Can only be used 4 times. When the S rank version is used, the technique can't be used for 2 turns after and no sand jutsu A rank and above in the following turn.
Note: The Storm of Rot damage is dependant on the rank of the creation.
 
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Gutsy

Active member
Legendary
Joined
Nov 29, 2011
Messages
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Kin
999💸
Kumi
7,554💴
Trait Points
0⚔️
Chakra: 2.320
Senjutsu: 260 - 40 - 40 - 20
Health: 200
Speed: 10 x 3 = 30
Tracking: 77
Mind Attribute: + 15 to Ninjutsu & + 2 Speed




As Alex Mercer's eyes shifted into a ominous blood-red hue, Akhwera observed with a mix of curiosity and suspicion as Mercer began to deliberately cut himself. Was this a mere illusion or a cunning ruse? To Akhwera's amazement, blood poured forth from Alex's wound in copious amounts, seemingly conjured into existence. Remaining in a poised kneeling stance, Akhwera watched in awe as Alex ascended, lifted by the very blood flowing from his own body. In response to this surreal spectacle, Akhwera's eyes underwent a rapid transformation, adopting the distinct shape of a toad's, marking the instantaneous entry into Sage Mode as natural energy surged and melded with his being.

Upon entering Sage Mode, Akhwera swiftly harnessed his mastery over the element of fire, skillfully weaving together a set of hand seals before releasing a massive wave of fire that would boil and make the blood evaporate upon impact as the fire would then continue onwards burning everything to cinders in its wake. The immediate consequence was Alex's abrupt descent, thwarted in his attempt to approach Akhwera, with fire wrapping around him as he would fall.

( Kanpekinanin Gama Sennin Modo ) - Perfect Toad Sage Mode (Passively)
Type: Mode
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x3. Their strength increases, empowering Taijutsu techniques and Ninjutsu by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to toad anatomy, Sage Art: Frog Kata and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.

(Katon: Akuma Kaji) – Fire Style: Fiendfyre
Type: Offensive
Rank: S
Range: Short - Long
Chakra cost: 40
Damage points: 80 80 + 30 SM + 15 Mind = 125
Description: The user will throw his chest out as he inhales, performing a row of four handseals to knead Katon chakra into their lungs and mouth. When cast, the user spits out the fire which appears with a roaring, billowing noise. Quickly consuming anything in the vicinity of its caster (thus unreliable when team battles are being practiced) The flames are of abnormally large size and take the shape of fiery monsters and beasts such as snakes, dragons, eagles and chimaeras, constantly mutating into other beasts as they keep charging forward as well as powerful, formless flames that destroy all things before it. The fire even possesses a sentience of its own, a continuous (though far from latent) desire to burn anything it can so long as the user is channeling the jutsu. It will pursue any nearby lifeforms at the will of the caster. Inexperienced casters will be able to conjure the flames but will have virtually no control over the jutsu once it has been unleashed, thereby making the fire a deadly backfire (incomplete fire mastery). Taking 60 damage (second degree burns and pain in the burnt areas such as the face and neck.), and being unable to use S ranks for the next two turns.
- Can only be used twice per battle.
- Must wait a 3 turn cooldown prior second usage.
- The user cannot use any other Fire of S rank or higher next turn.
Taught:

Descending from the air with the red vapor and fire dispersing around him, Alex found himself abruptly ensnared by a multitude of colossal tendrils, reminiscent of the tentacles of a formidable beast emerging from the depths. These massive appendages arose from below and around Alex's descent, coiling tightly around him in a suffocating embrace. In the grasp of these relentless tentacles, Akhwera orchestrated a climactic moment, triggering an explosive surge of fire and air. The tendrils, now transformed into conduits of destruction, erupted simultaneously in a violent wave directed precisely at Alex from all angles, tearing and shredding through him in a devastating display of power.

Kayakuton: Kono burō | Gunpowder: Blow This
Type: Offensive/Defensive/Supplementary
Rank: C-S S
Range: Short-Long
Chakra: 15/40 40
Damage: 30/80 80 + 30 SM + 15 Mind + 20 GP = 145
Description: The most rudimentary technique of the element. By focusing Gunpowder chakra throughout their body, into the surrounding ground, the user is able to create tools and constructs made of Gunpowder. These can range from kunais to full length swords and spears for close combat. It may also include different traps such as rising gunpowder from beneath the enemy similarly to the water imprisonment technique. This also includes pillars, walls and other complex constructs. Whenever the user is in physical contact with his creations, he can at will make it change its shape and form; from a sword to a spear or a pillar to an orb etc. (this does not include rank of the jutsu which remains the same no matter what the technique morphs into). The techniques vary in size and power depending on the amount of chakra utilized, where the S-rank version of this technique allows someone to make jutsus as big as the canon ‘Destructive Earth Rising Pillars’. However when these constructs come into contact with any form of fire or an element that can create heat or a flame, these constructs explode immediately. The user can at will cause a weapon in his hand or any construct on the field, which he has made through this jutsu, to immediately explode (costing 5 chakra). The user can make multiple objects but the power is divided between them, for example if the user makes two swords with the A rank use, each sword will be B rank in power.

When these constructs explode, with the explosive power of gunpowder, the release shockwaves around proportional to the size of the technique that was detonated. These shockwaves contain no chakra and are just a result of the detonation, carrying the same rank as the jutsu used. Techniques B rank and below release a shockwave 5m around the gunpowder. A ranks release an shockwave up to 10m around the blast. S ranks and above release a blast 15m around the explosion.Should the user create an A rank construct, when it's detonated but the user or another means, the blast will release a shockwave 10m around, which is a double edge blade, as the user will be struck if within range.

Note:
- S-rank versions can be used 3 times per match. With 2 turns between uses. No gunpowder above A rank in the following turn. A-rank can be used 4 times per battle.
- C-rank can be done with hand gestures. B-ranks require a single hand seal. A-ranks require 2 hand seals. S-ranks require 3 handseals.

Approved: https://animebase.me/threads/custom-element-jutsu-submission.764501/post-22117341

( Kayakuton: Kamigami no ikari ) | Gunpowder: Wrath of the God's (Same timeframe)
Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage: N/A ( 20 Damage/+1 Rank to Explosion )
Description: This is a jutsu that is used alongside a Gunpowder technique. This can be used in the same timeframe as a Gunpowder technique being forced to explode or when an outside source causes it to explode. What this technique does is it allows the user to use precise chakra control to control the detonation of the Gunpowder, using their chakra to create their own form of a "gun-like barrel," to channel the explosion and the shockwave itself. Due to using this to focus the explosion, it will increase the damage of the detonation by 1 rank or 20 damage. This technique is used purely to control the blast, allowing the user to focus it in any direction he wishes, be it an 180° angle from where the blast occurred, upwards, etc. This technique can be used to force the denotation through a spark and control the blast and the resulting shockwave in this manor. This technique is usable four times per battle.
 
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