Fight Anyone?

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Skye Kaguya

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u decide that and u go first
ok... were on a cliffside... forest off to the right
cliff is off to the left...

and i open with...

(Kuchiyose: Hotaru Buyou) Summoning: Firefly Dance
Rank: A
Type: Defensive or Offensive
Range: Summon Technique
Chakra cost: 30
Damage: Depends
Description: A Long Lost Summoning technique.
Calls forth a swarm of hundreds of fireflies, they hover around the battle field...
*Must have Mastered Wind and Fire Elements to use this summon*

then...

(Fuuton: Kaze Naminori) Wind Release: Wind Surfing
* Rank: A
* Type: Supplementary
* Range: N/A
* Chakra Cost: 30
* Damage Points: N/A
* Description: Much like the basic water-walking technique. User concentrates a large amount of Wind chakra into their feet. They are then able to move much faster. The user can also create large gusts of wind and ride them or run on them to move around at great speed while staying in the air and off of the ground.
Follows and expands on the basic principle of water walking...
A more advanced technique than water walking.
Like water walking, a user must gather chakra into their feet and constantly feed the appropriate amount. The release of chakra must accommodate for the weight of their body. It is more difficult to wind surf because wind has much less surface tension than water.
Unlike water walking, normal chakra does not work for this technique. The user must use condensed wind element chakra in order to bond and react with the air. It also takes more chakra and is considered a much higher level technique. It requires a great amount of specialized training and chakra control to master.
The user creates powerful gusts of wind in the air and using this technique, can ride on the wind currents... through mastery of wind they can make the currents change direction and control their movement in mid air. This jutsu takes alot of practice and balance just like real surfing. The Technique gets its name from the appearance of the user surfing on air.
and take off into the air....

and finally i end my turn with

(Katon/Fuuton: Enmaku) Fire/Wind Release: Smokescreen
* Rank: A
* Type: Supplementary
* Range: Full
* Chakra Cost: 30
* Damage: N/A
* Description: Much like Hidden Mist Jutsu. User blankets the field in a shroud of smoke that can be thick and black or as thin as steam... effectively hiding the user's location.
Unlike Hidden Mist however, it can not simply be removed from the field because more smoke is generated automatically... it lasts on the field for 4 turns unless dispersed earlier by the user.
*User must have mastered both Fire and Wind elements to use this jutsu*

to blanket the field in smoke...
 

Hellsbadass

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ok... were on a cliffside... forest off to the right
cliff is off to the left...

and i open with...

(Kuchiyose: Hotaru Buyou) Summoning: Firefly Dance
Rank: A
Type: Defensive or Offensive
Range: Summon Technique
Chakra cost: 30
Damage: Depends
Description: A Long Lost Summoning technique.
Calls forth a swarm of hundreds of fireflies, they hover around the battle field...
*Must have Mastered Wind and Fire Elements to use this summon*

then...

(Fuuton: Kaze Naminori) Wind Release: Wind Surfing
* Rank: A
* Type: Supplementary
* Range: N/A
* Chakra Cost: 30
* Damage Points: N/A
* Description: Much like the basic water-walking technique. User concentrates a large amount of Wind chakra into their feet. They are then able to move much faster. The user can also create large gusts of wind and ride them or run on them to move around at great speed while staying in the air and off of the ground.
Follows and expands on the basic principle of water walking...
A more advanced technique than water walking.
Like water walking, a user must gather chakra into their feet and constantly feed the appropriate amount. The release of chakra must accommodate for the weight of their body. It is more difficult to wind surf because wind has much less surface tension than water.
Unlike water walking, normal chakra does not work for this technique. The user must use condensed wind element chakra in order to bond and react with the air. It also takes more chakra and is considered a much higher level technique. It requires a great amount of specialized training and chakra control to master.
The user creates powerful gusts of wind in the air and using this technique, can ride on the wind currents... through mastery of wind they can make the currents change direction and control their movement in mid air. This jutsu takes alot of practice and balance just like real surfing. The Technique gets its name from the appearance of the user surfing on air.
and take off into the air....

and finally i end my turn with

(Katon/Fuuton: Enmaku) Fire/Wind Release: Smokescreen
* Rank: A
* Type: Supplementary
* Range: Full
* Chakra Cost: 30
* Damage: N/A
* Description: Much like Hidden Mist Jutsu. User blankets the field in a shroud of smoke that can be thick and black or as thin as steam... effectively hiding the user's location.
Unlike Hidden Mist however, it can not simply be removed from the field because more smoke is generated automatically... it lasts on the field for 4 turns unless dispersed earlier by the user.
*User must have mastered both Fire and Wind elements to use this jutsu*

to blanket the field in smoke...
sorry abou that..
*i use Fuuton:Atsugai)-Wind Style Pressure Damage
? Type:Attack
? Range:Short-Mid
? Chakra Cost:30
? Damage Points:60
? Description:A Huge blast of wind that levels anythjng in its path
to blow away fireflys and to send the smoke back at u
and i attack u wit Katon:Gouryuuka No Jutsu-Fire Style:Great Dragon Fire
? Type:Attack
? Range:Short-Mid
? Chakra cost:30
? Damage Points:60
? Descripton:Fire shape like dragon heads that is best used to make clouds for Kirin but can be used to also attack the opponent(this jutsu is made of multiple bursts of fire
it combines wit the jutsu and it burns the firefly to bits and burns your feet to ashes bcoz u used alot of wind chakra in your feet to walk on water. the rest of your body is badly burnt*
is that all u got!!
 

Skye Kaguya

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sorry abou that..
*i use Fuuton:Atsugai)-Wind Style Pressure Damage
? Type:Attack
? Range:Short-Mid
? Chakra Cost:30
? Damage Points:60
? Description:A Huge blast of wind that levels anythjng in its path
to blow away fireflys and to send the smoke back at u
and i attack u wit Katon:Gouryuuka No Jutsu-Fire Style:Great Dragon Fire
? Type:Attack
? Range:Short-Mid
? Chakra cost:30
? Damage Points:60
? Descripton:Fire shape like dragon heads that is best used to make clouds for Kirin but can be used to also attack the opponent(this jutsu is made of multiple bursts of fire
it combines wit the jutsu and it burns the firefly to bits and burns your feet to ashes bcoz u used alot of wind chakra in your feet to walk on water. the rest of your body is badly burnt*
is that all u got!!
my fireflies come in the hundreds and they arent bugs... they are majestic creatures of wind and fire... they feed off of it and it makes them stronger...
the smoke covers the field and if you read it it cant be blown away...
so you couldnt see me... and im moving very fast...

if you want to re-do that move ill let you... i think it was a wasted effort...
 

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i really dont care dude =/
its your turn
:|:confused:

ok...
think happy thoughts santasmile
its all in good fun...

ok...
so i circle you in the air... and use

Tornado of the Wind Rider...
(Fuuton: Tatsumaki Sono Kaze Kishu) Wind Release: Tornado of the Wind Rider
*Must have "Wind Surfing" In Effect*
* Rank: S
* Type: Attack, Defense
* Range: Short-Mid
* Chakra: 40
* Damage: 80 (+10 for counters)(+10 for combos)
* Description: Using the Wind Surfing ability, the user circles the opponent in the air at high speeds... manipulating the air currents to manually form a giant tornado of slicing wind which traps the opponent, shoots wind blades at them from all sides, and then violently collapses in on them. Since the tornado is created manually, it allows for a wide variety of customizations and combinations with other jutsus.
*Defensively, this technique is used to ride and tame the winds of any wind cyclone form jutsu and send it back at the opponent with +10 to the original attack's damage*

and since smokescreen is in effect it turns into

(Fuuton: Kuroi Tatsumaki) Wind Release: Black Tornado
* Rank: S
* Type: Attack
* Range: Short-Mid
* Chakra: 40
* Damage: 90 *10 added from 80 because of the combo*
* Description: Forms a giant black tornado of slicing wind which traps the opponent, shoots wind blades at them from all sides, and then violently collapses in on them. Since the tornado is combined with Smokescreen, the opponent can not see, and thus, can not dodge the blades of wind.
*(This New Combo Tornado Replaces the Wind Rider Tornado...
but the other technique used for the combo has its same jutsu cost, damage and effects.)*

i disperse the fog and as soon as it is clear i quickly follow up with

(Hotaru Senkou) Firefly Flash!
*Requires "(Kuchiyose: Hotaru Buyou) Summoning: Firefly Dance" to be in effect*
Rank:A
Type: Offensive Defensive
Range: Mid-Long Range
Chakra cost: 30
Damage: 40
Description: Fireflys emit a brilliant flash to temporarily blind the opponent. (Lasts 2 turns)
(they dont need to charge up or anything its near-instant...)

and

(Katon:Haisekishou)-Fire Style:Burning Ash Accumulation
? Type: Attack
? Range: Short-Mid
? Chakra cost: 30
? Damage Points: 60 (+10 damage if the opponent escapes before explosion do not calculate the 60 if he/she escape just the 10)
? Description: User spits out a cloud of super hot ash which explodes when the user clicks there teeth this jutsu will cause damage if you escape before it explodes(damage is done to skin and lungs) .
 

Hellsbadass

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:|:confused:

ok...
think happy thoughts santasmile
its all in good fun...

ok...
so i circle you in the air... and use

Tornado of the Wind Rider...
(Fuuton: Tatsumaki Sono Kaze Kishu) Wind Release: Tornado of the Wind Rider
*Must have "Wind Surfing" In Effect*
* Rank: S
* Type: Attack, Defense
* Range: Short-Mid
* Chakra: 40
* Damage: 80 (+10 for counters)(+10 for combos)
* Description: Using the Wind Surfing ability, the user circles the opponent in the air at high speeds... manipulating the air currents to manually form a giant tornado of slicing wind which traps the opponent, shoots wind blades at them from all sides, and then violently collapses in on them. Since the tornado is created manually, it allows for a wide variety of customizations and combinations with other jutsus.
*Defensively, this technique is used to ride and tame the winds of any wind cyclone form jutsu and send it back at the opponent with +10 to the original attack's damage*

and since smokescreen is in effect it turns into

(Fuuton: Kuroi Tatsumaki) Wind Release: Black Tornado
* Rank: S
* Type: Attack
* Range: Short-Mid
* Chakra: 40
* Damage: 90 *10 added from 80 because of the combo*
* Description: Forms a giant black tornado of slicing wind which traps the opponent, shoots wind blades at them from all sides, and then violently collapses in on them. Since the tornado is combined with Smokescreen, the opponent can not see, and thus, can not dodge the blades of wind.
*(This New Combo Tornado Replaces the Wind Rider Tornado...
but the other technique used for the combo has its same jutsu cost, damage and effects.)*

i disperse the fog and as soon as it is clear i quickly follow up with

(Hotaru Senkou) Firefly Flash!
*Requires "(Kuchiyose: Hotaru Buyou) Summoning: Firefly Dance" to be in effect*
Rank:A
Type: Offensive Defensive
Range: Mid-Long Range
Chakra cost: 30
Damage: 40
Description: Fireflys emit a brilliant flash to temporarily blind the opponent. (Lasts 2 turns)
(they dont need to charge up or anything its near-instant...)

and

(Katon:Haisekishou)-Fire Style:Burning Ash Accumulation
• Type: Attack
• Range: Short-Mid
• Chakra cost: 30
• Damage Points: 60 (+10 damage if the opponent escapes before explosion do not calculate the 60 if he/she escape just the 10)
• Description: User spits out a cloud of super hot ash which explodes when the user clicks there teeth this jutsu will cause damage if you escape before it explodes(damage is done to skin and lungs) .
=/
*i use (Doton:Dochuu Eigyo)-Earth Style: Underground Fish Projection

Type:Supplementary
Range:Short-Long
Chakra cost:15
Damage Points:N/A(5 if used with mist servant genjutsu when attacking apply other jutsu used cost as is when used with this one)
Descripton: User Inserts him/her self in the ground to avoid getting hit buy opponents attacks best if use with Mist Servantgenjutsu to make this an attck type with no extra chakra cost but with only 5 damage.
to avoid your attacks and i use Doton:Doryuu Jouheki-Earth Style:Earth Rampart
• Type:Supplenetary
• Range:Short
• Chakra cost:15
• Damage Points:30
• Descripton: An earth jutsu that makes the earth rise like a Plateu and can be used with Waterfall Basinto make a waterfall.
to create a huge wall.. since we r in a smokescream.. u also cannot c anything.. while u were spinninin around me.. u hit the earth.. and it knocks u out
then i use (Doton:Retsudo Tenshou)-Earth Style:Revolving Split Earth Palm

Type:Attack
Range:Short-Mid
Chakra cost:15
Damage Points:30
Descripton: This technique allows the ninja to control nearby stone and rock. When the ninja forms the needed handseals and slams their palm to the ground, surrounding rock will begin to churn and twist up crushing all those trapped within it.
the earth wall collapses (spellin) on u and it buries u*
:ulquiorra:
 

Skye Kaguya

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=/
*i use (Doton:Dochuu Eigyo)-Earth Style: Underground Fish Projection

Type:Supplementary
Range:Short-Long
Chakra cost:15
Damage Points:N/A(5 if used with mist servant genjutsu when attacking apply other jutsu used cost as is when used with this one)
Descripton: User Inserts him/her self in the ground to avoid getting hit buy opponents attacks best if use with Mist Servantgenjutsu to make this an attck type with no extra chakra cost but with only 5 damage.
to avoid your attacks and i use Doton:Doryuu Jouheki-Earth Style:Earth Rampart
? Type:Supplenetary
? Range:Short
? Chakra cost:15
? Damage Points:30
? Descripton: An earth jutsu that makes the earth rise like a Plateu and can be used with Waterfall Basinto make a waterfall.
to create a huge wall.. since we r in a smokescream.. u also cannot c anything.. while u were spinninin around me.. u hit the earth.. and it knocks u out
then i use (Doton:Retsudo Tenshou)-Earth Style:Revolving Split Earth Palm

Type:Attack
Range:Short-Mid
Chakra cost:15
Damage Points:30
Descripton: This technique allows the ninja to control nearby stone and rock. When the ninja forms the needed handseals and slams their palm to the ground, surrounding rock will begin to churn and twist up crushing all those trapped within it.
the earth wall collapses (spellin) on u and it buries u*
:ulquiorra:

so how did you know i was making the tornado and know to hide if you couldnt see?

ok... whatever...

you use UFP to escape the tornado... so it missed...
but then i dispersed the fog... so i wouldnt crash into the wall...
and if that doesnt work for you... my wind surfing manipulates the Air currents to create a path to fly on...
so if the wall is in front of me my current cant go through it so i couldnt hit it anyway...

the rest of my turn continues as planned
once you come out of the ground...

(Hotaru Senkou) Firefly Flash!
*Requires "(Kuchiyose: Hotaru Buyou) Summoning: Firefly Dance" to be in effect*
Rank:A
Type: Offensive Defensive
Range: Mid-Long Range
Chakra cost: 30
Damage: 40
Description: Fireflys emit a brilliant flash to temporarily blind the opponent. (Lasts 2 turns)
(they dont need to charge up or anything its near-instant...)

and

(Katon:Haisekishou)-Fire Style:Burning Ash Accumulation
? Type: Attack
? Range: Short-Mid
? Chakra cost: 30
? Damage Points: 60 (+10 damage if the opponent escapes before explosion do not calculate the 60 if he/she escape just the 10)
? Description: User spits out a cloud of super hot ash which explodes when the user clicks there teeth this jutsu will cause damage if you escape before it explodes(damage is done to skin and lungs) .


then
(Katon:Gouryuuka No Jutsu)-Fire Style:Great Dragon Fire
? Type:Attack
? Range:Short-Mid
? Chakra cost:30
? Damage Points:60
? Descripton:Fire shape like dragon heads that is best used to make clouds for Kirinbut can be used to also attack the opponent(this jutsu is made of multiple bursts of fire) .

at you...
 

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when u were makin the tornado, i heard u and went undergrounda.. and u did say u were spinnin at high speeds =/ there is know way u could have reacted and avoid the wall :p u hit the wall plan fact

nvm
i am still in the ground :p
*i move away from that area. i appear out of the ground and unoticed.
i attack u wit (Suiton:Takitsubo)-Water Style:Waterfall Basin
• Type:Supplementary
• Range:Short-Mid
• Chakra cost:15
• Damage Points:N/A
• Descripton: Used with Earth Rampart to make a waterfall but can be used to flood an area with water that in turn can be used with other water attacks(no water source needed to use this jutsu).
i create a huge waterfall on the side moutain.. the water falls on u and the fireflys =/ u said they were made of fire*
*i use Doton:Doryuudan-Earth Style:Earth Dragon Bomb
• Type:Attack
• Range:Short-Mid
• Chakra cost:15
• Damage Points:30
• Descripton:The head of dragon appears out of the ground and it spits out mud balls,best when used withDragon Flame Bulletto turn the mud into lava
usin all the mud created by the water attack..
i attack again wit Doton:Iwa Fubuki)-Earth Style:Rock Snowstorm
• Type:Attack
• Range:Short-Mid
• Chakra cost:15
• Damage Points:30
• Descripton: User loosens ground and makes rocks.Then has the rocks attack his/her opponent
firin rocks from the side of the mountain*
 

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i dont notice you at first but i hear the waterfall... (which i dont understand how you made....)
the cliff in the terrain is a cliffside... were on top...

Before the water hits me and my buddies...
i freeze it in its tracks...
(Fuuton: Gyouko Hitofuki) Wind Release: Freezing Gust
* Rank: S
* Type: Attack/Defense
* Range: Short-Mid Range
* Chakra Cost: 40
* Damage Points: 80
* Description: User takes a deep breath then Blows out Extremely Cold air. The air is cold enough to freeze an entire lake. It can be used to defend against Water or Earth techniques. If the opponent is hit, their movements become slower and it becomes near impossible to dodge.

then... as you attack with mud bomb i disappear and before you understand what happens i have you restrained from behind using...
(Fuuton: Kaze Shunshin) Wind Release: Wind Body Flicker Technique
* Rank: A
* Type: Supplementary
* Range: N/A
* Chakra Cost: 30
* Damage Points: N/A
* Description: This Jutsu Requires Incredible chakra control to master. Manipulating the air molecules around them, the user is able to blend with the air and move them self anywhere within the battlefield instantly and invisibly. To the opponent it seems that the user has teleported. This technique is much faster than the standard Shunshin.
(its like Yondaime fast...)

Using Bone manipulation i tether you to the ground ... binding all your limbs...

and i use...

(Honeton: Eiyouso Sesshu Ansatsu)- Bone Release: Nutrient Absorption Assassination Technique
Rank: S
Type: Kekkei Genkai, Attack
Range: Short
Chakra: 50
Damage: 100
Description: The ultimate level of bone techniques and the most feared and dangerous of all the Kaguya techniques. Requires Complete mastery of the Kaguya Clan?s Kekkei Genkai. User attacks by coming in direct contact with the opponent with any part of their own body including their bones. They then absorb the very nutrients out of the opponent?s bones right through their skin and clothes.
This strengthens the user?s skeletal structure to its strongest, making the users bones exponentially stronger while making the opponents bones fragile and much more prone to breaking to the point that their bones can not support their own weight and they become unable to use jutsus.
*This technique IS reversible by the user*

User must remain in contact with opponent.
For each consecutive turn that this attack is successful it has the following effects:
Turn 1: Opponent?s Bones Become Brittle and prone to shattering. User?s Bones become much stronger. (+10 Damage for Bone Techniques)
Turn 2: Opponents Bones Begin to crack and break. The slightest trauma can cause major damage to their body. Another Boost (+10 for Bone Techs) for the user
Turn 3: Opponents Bones become so fragile that they can not support weight and the opponent falls and is unable to move.
 
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