Feral's Workshop

Jᴀʏ

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[B][/B] 
[B]Type:[/B] 
[B]Rank:[/B] 
[B]Range:[/B] 
[B]Chakra:[/B] 
[B]Damage:[/B] 
[B]Description:[/B]


(Genjutsu: Boido no Gimu) Illusionary Art: Obligations of the Void
Type: Offensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user will cast this genjutsu by expelling a wave of chakra, to invade the opponents mind. Suddenly a gigantic void, a black hole. Will appear on the battlefield, the opponent will be drawn towards this void forcefully. As if they were knocked towards it's direction with a powerful wind jutsu. The void will then swallow the opponent, any weapon or attack launched towards the user will in the opponents mind be drawn into the hole, thus disrupting their chakra control. The user can use this jutsu to manipulate the opponents direction, as they will move outside of the illusion as well. Any attack they use will be drawn into the hole along with them burning them if it's a fire jutsu, drowning if its water, paralyzing if it's lightning, and cutting them apart if its wind or a weapon.
Note: The opponent will run towards the direction of the hole at full speed outside of the illusion
Note: Can only be used three times in battle.

(Taijutsu: Yaban'na Eikō) - Body Art: Barbarous Glory
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra: N/A
Damage: 60
Description: This technique must be triggered to be used, however there are many things to trigger said jutsu. If the opponent is attempting to attack the opponent short range with technique that requires contact to either a weapon, a limb, or simply the element. The user will extend their leg forward behind the opponents neck, and latch their leg onto it by squeezing their heel into the side of the opponents neck. Then with the other leg they will upwards and towards their direction their heel latched onto. Be it the right or left, the user can use this not only to launch him behind the opponent and away from any attack launched at them, but also as an attack. The strength of the spin is strong enough to break the opponents neck and launch them towards the direction the user spins in. What's more is the user will be launched parallel to the ground, and at high speeds making it incredibly hard to move. This technique can be followed up with an aerial or ground attack for a lethal combination.
Note: The user has freedom over how far they launch themselves as well as how far they launch their opponent.
Note: Due to the amount of spin incorporated into the technique a blast of wind will be generated capable of negating electrical currents like Nagashi, working similar to Leaf Dragon God.

(Fūton: Boreasu no shukufuku) - Wind Release : Blessing of Boreas
Type: Supplementary
Rank: A-Rank
Range: Short - Long
Chakra Cost: 30 (-10 per turn)
Damage Points: N/A
Description: This technique works similarly to "Air Current Wild Dance" except the current of the winds only moves in a certain direction which is supposed to be used to the user's advantage. In a fight the user will always be on one side of the battlefield and the opponent will always be on another, no matter where they move they'll always be opposite one another and so incorporating this the user will manipulate the wind adapting it based on the position of the targets - basically locking on to their position and changing every time they both move. The wind will move in such a way so that it is always blowing in the direction of the enemy, so because of this the opponent will always slow down when they're trying to reach the user, but will speed up if they want to retreat - this is vice versa for the user. However this also slows down techniques and tools that approach the user not by too much, but enough for them to be easily seen and dealt with accordingly, the opponent's thrown tools that are aimed in the direction of the user are completely useless and can be blown back at them - but for the user they are a lot faster, travelling at the speed of a powerful wind technique, however still remain freeform. If any of the two parties are lifted into the air they will be blown by the wind through it a few meters in whichever direction it is being blown; if there are shadow clones that are created the wind will target the original if they are created after the utilization of this technique, however if this technique is used after it targets the nearest clone IF the user doesn't know who the original is (If he sees the clones clearly being created, it's obvious to deduct the original, if he does not see them being created then it's a bit more tricky).

Note: Lightning Techniques are reduced by one rank from both parties.
Note: Fire Techniques gain one rank for both parties, however for the opponent they are still slightly slower.
Note: Can only be used four times and requires a chakra sacrifice to sustain.
Note: Can only be taught by Jᴀʏ

(Fuuton: Medea no Gairu) - Wind Release: Guile of Medea
Type: Supplementary
Rank: B-Rank
Range: Short - Long
Chakra Cost: 20 (-10 per turn)
Damage Points: N/A
Description: The user of this technique will knead their chakra to manipulate the wind increasing the pressure of the air, they will then manipulate this wind and existing wind and knead it in order to refract light, the waves of light will affect what the opponent sees. The user will manipulate the pressure enough create an illusion where the user is farther than he seems. This technique can be used up to mid range, and extends the opponents assumed distance by 1-5 meters. Unlike a genjutsu pain will not stop the illusion the opponent must recognize and deal will the technique accordingly. The user can use this to confuse the opponent, enhance their taijutsu performance, and or just mess with the opponent, goad them into using longer range jutsu or to believing short or mid range jutsu would be unusable.

Note: Lasts five turns.
Note: Can only be used twice.
Note: Can only be taught by Jᴀʏ

(Fuuton: Herikoputā no Ken) Wind Release: Helicopter Sword
Type: Supplementary/Defensive
Rank: A
Range: Short - Mid Range
Chakra: 30
Damage: 60 (+15 to Fire Techniques)
Description: The user will channel Fuuton chakra into his sword, and spin horizontally behind him it by the rope at it's hilt. The blast of wind is capable of propelling the user into the air. As he increases the speed, his movements will become steady the wind will allow him maintain flight, as well as move father in the air. However he is limited to ten meters, so huge attacks will still hit their mark he can change the direction of movement with his sword, just by altering it's position. However due to the fact that it requires at the very least one hand. Only the primary specialty and techniques that don't require hand seals may be used in the air. The user also moves at one rank below his own speed while in the air (unless both hands are used in which case only techniques with no hand seals may be used). Due to the incredible rapid sword movement, and the blast of Fuuton that's released it can also be used to break apart solid defenses. The sword can cut through earth, blast away water, overpower other wind techniques, and diffuse electrical currents. It is effective to defend against B rank and below fire techniques. The user can also use this to empower their fire techniques as well.

Note: No hand seals when both hands are being used, one hand seal when one hand is being used.
Note: Can only be taught by Jᴀʏ
 
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Jᴀʏ

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"I will take everything, and anything from you to become the best.."
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Basic Information

Name
➟ Taek Jae Kal
Alias
➟ The Shark Demon サメ悪魔
Gender ➟ Male ♂
Age
➟ Eighteen
Clan
➟ Sage Transformation

Appearance
Taek Jae-Kal had very long aquamarine hair, crimson eyes and was depicted with fangs. He was seen wearing blue blazers but purplish-red trousers in contrast. He has a Shark Summoning Tattoo on the back of his right palm, In terms of clothing, Taek often wears casual clothing like a T-Shirt with a blazer usually dark colors blue or pink, and normal black trousers. The clothing is usually comfortable and easy to fight in.

Personality
He had an arrogant personality and tended to get extremely violent when fighting. His fighting style had caused many opponents to become scared to fight against him. He seemed to have a similar violent attitude towards his team. Taek viewed everyone he fought as trash.

Village, Rank & Jutsu Information


Village of Birth ➟ Kirigakure
Village of Alliance ➟ Kirigakure
Rank ➟ Sannin 「 Health ➟ 1200 Chakra ➟ 1500 」
Specialties ➟ Water Release, Wind Release, Taijutsu, Shark Summoning and Ninjutsu

Katon ➟ Complete
Fūton ➟ Complete
Raiton ➟ Complete
Doton ➟ Complete
Suiton ➟ Complete
Kemuri➟ In Progress
Ninjutsu ➟ Complete
Taijutsu ➟ Complete
Genjutsu ➟ B Ranks
Kenjutsu ➟ Complete
Sage Transformation ➟ In Progress

History & Background Information

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Taek's early life was an ordinary one, his mother owned a small village on the Outskirts of the Water Country. Taek often played in the ocean as a strong swimmer. He was often envied by the kids this, and his ability to manipulate suiton at such a young age. Most kids avoided him, but a few would insult and even go as far to throw rocks. Taek grew up a lonely boy with nobody to play with but the ocean itself and the many creatures that lived within it. One day Taek was swimming out in the ocean, when he encountered a whirlpool. The whirlpool formed from nowhere and the boy was suddenly drawn in. Almost as if it came out of the blue a creature appeared and carried the unconscious child to shore. The boy would later awaken to realize that that creature was indeed a shark. Why he didn't eat Taek was surprisingly the last thought in the young boy's mind, he embraced the shark thanking it for it's help. Taek would come back to play with that shark everyday, although the boy was lonely he had a loving mother and a friendly pet. His attitude was that of gratitude for his comfortable life, little did he know that would soon change.

One day the boy would walk home to his little cottage after playing to find his mother bleeding unconscious on the floor, the blood seeped into the hard wood floor, Taek however didn't even weep. He was paralyzed, he stood there for three entire days. The neighbors would come in to find the boy like that, automatically assuming he had caused the death and thus they called the village hidden in the mist to handle it. The mist would find Taek guilty and decide to send him off to Blood Prison. The boy however had a savior, or so he thought. Taek had an uncle that worked within the village and he found a way for Taek to escape his fate. Taek's uncle would register him in an underground fighting ring, this was not only a cheap way to get money for his uncle but it would also prove to the Hidden Mist he would be of more use within the ninja system then in prison. The boy was trained by his uncle, day in and day out. His uncle was a greedy, and merciless demon. He broke the boy to build him up even stronger than ever. The boy would fight gruesome matches with foes twice his size. This experienced shaped the boy into the cold blooded killer he is today.

After having defeated over a hundred foes, the village hidden in the mist decided he would need something else. Something unique to prove his worthiness. That is when Taek's uncle revealed the true monster within Taek. The boy was of the Sage Transformation Clan, a clan that was capable of absorbing natural energy to change portions of their body, not only this but he had some affinity for the element of smoke. Taek's uncle shared these unique qualities with his nephew and beat the knowledge into the boy everyday. The prodigy had become a demon, every match he entered was over with one blow. Kirigakure would decide to accept the boy as a ninja, and had advanced him to jonin rank immediately.

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Taek however was not satisfied, his life had been taken away from him. His mother murdered and by who? Why did this all happen? Taek began to blame his uncle and not long after being accepted murdered the man while he was walking through the door to enter their home. The teenager punched through the old mans chest killing him. Taek had fought many foes, but he had never killed this was a moment of transformation. He threw the old mans body into the ocean, and lived life as a ninja. He had been shaped into a killer. A man with no morals, the young boy from the beginning of the story had a obsession. He wanted to become the strongest and the best at everything. He would defeat any man that dared to stand in his way. The best way to do that was through the village hidden in the mist. This was the beginning of the story of Taek Jae Kal.


Specialties & Other Information

Suiton Mastery ➟ After having trained in the waters of Kirigakure, Taek had become somewhat of a prodigy, his knack for the element was astounding he was capable of forming it and manipulating it to his needs at the ripe age of five. He was capable of forming and shaping the beautiful element into colossal waves, intricate constructs, as well as a number of other forms to attack, or to defend, or to kill. The man was a prodigy but he was also a demon. He could form and summon sharks with this element, the number of man that had fallen to Taek are too many to count.

Fuuton Mastery ➟ Interestingly enough Taek decided to use Fuuton, instead of Raiton to advance his Suiton. Instead of simply enhancing it with lightning he would enhance the cutting use it to easily manipulate other substances and order defend against other substances. The wind could also act as a defense against lightning preventing others from using Taek's water from hurting him. The water would in turn protect the wind from being set aflame, a unique symbiosis that would further Taek's abilities.

Taijutsu Mastery ➟ Taek was not simply a master of elemental ninjutsu but of taijutsu as well, the young shinobi had been fighting in the underground fighting arenas since he was a child, and he often used Taijutsu to prevent his chakra from running out. The teal haired shinobi was simply a genius he was physically fit, and his technique was simply amazing. No foe would dare to strike the man with their limbs. For fear of it being teared off.

Sage Transformation ➟ Taek having been born in the Sage Transformation Clan had the unique ability to absorb natural energy and use it to transform his body into a number of things. After having been trained by his grandfather the shinobi at first was mediocre but as he continued to train.

Shark Summoning and Ninjutsu: ➟ Taek had also signed the shark contract a tattoo was brandished on the back of his palm granting him the ability to summon and use sharks in battle. Tark ober the years had developed a close knit relationship with his sharks. They understood each other and could even communicate telepathically. In just a few years time Taek's fierce combinations combined with the vast amount of water he could manipulate earned him the nickname the Shark Demon.


Battle Information

Wins ➟ 2 Losses ➟ 3 Draws ➟ 3

Smoke Permission(s): [ ] [ ]
Sage Transformation Permission(s): [ ] [ ]



 
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(Ashura no Uzaihanketsu) - Asura Convinction
Type: Gen/Tai
Background: A style forged by a resourceful shinobi by the name of Taek, although he was not an avid Genjutsu fan, he understood the disadvantages of taijutsu and decided to find ways to overcome it. The young shinobi decided that he would simply forge the illusion of a fight in order to land hits, instead of actually fighting. This way he was still able to maintain his brawler status while forefiting the disadvantages that come with it. This technqiue helped him climb his way through the underground arenas within Kirigakure and reach new heights mentally and physically.

Description and Inner Workings of the Style: The basis of this technique is simply, the user will simply cast the illusion that any one of their body part's sprout from the ground and bodies. Now despite how simple the foundation of this style is, this grants a number of different options while in battle. The user is capable sprouting illusionary feet, arms, hair, anything on the human body to sprout from the ground, and from bodies. The user will then manipulate said limbs to attack the opponent, the style although relatively simple is fairly simple to deduce as a genjutsu but the speed of the techniques also make it quite lethal.

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The illusionary effects can also have some twists, instead of simply sprouting limbs from around the ground and people's bodies the user can enhance said limbs with elemental chakra to create a augumented attacks with lightning, wind, earth and fire. The user can also use any abilities they have to enhance their attacks, granted there will be some limitations.

The way the illusion works is quite simple, once an attack is launched the opponent only has a short span of time to deduce that they are infact in a genjutsu, afterwards however they can use this knowledge to prevent further attacks, but even then they must realize what is happening. To trigger the illusion the user will cross their arms making sure the opponent sees and then sprout their limbs. Usually the user of the technique will say the name of the technique, other times they won't. The main idea is the opponent must see the user's arms cross. From there the chakra has been sent to the opponent instantly and the illusion is triggered allowing the user to launch limbs from the ground.

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The user of this technique also does not launch ordinary limbs, the user can enhance the shape and size of the limbs granted they must still be an arm. However the user can enlarge that arm ten fold to smash into the opponent. The user however has a small margin of manipulation when it comes to the illusionary limbs.


Example Techniques:

(Ashura no Uzaihanketsu - Kaminari no Kansen) Asura Fist - Thunderous Infection
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage: 60
Description: The user will cross their arms triggering the illusion that a incredible amount of legs would sprout from the ground forming two large pairs of legs that would smash into the opponent or opponents in the area. The force of the attack is capable changing the landscape and is capable of launching dust and debris in evey direction. Although the technique is quiet large it forms quickly and quietly. The user can form it from behind or in front of the opponent to increase the chances of the technique landing.

(Ashura no Uzaihanketsu - Ōcho Furūru) | Asura Fist - Eight Profusely Blooming Flowers
Rank: A
Type: Offensive
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user will cross their arms sending chakra to the opponent in order to induce the illusion that eight arms have sprouted from the opponent's body to twist, flip, or clutch the opponent. Each one has it's one effect, but each one is as powerful as the other. The twisting technique will, twist and break joints and parts of the opponents body to cause an incredible amount of damage in a very short amount of time.

(Ashura no Uzaihanketsu - Ushinawareta Natsu) | Asura Fist - Lost Summer
Rank: B
Type: Offensive/Supplementary
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will cross their arms triggering the illusion that two arms have sprouted from the ground, grabbing onto the opponents, legs or other parts of the opponents body to restrict the movements. The arms will hold on to the opponents body until the opponent realizes he is within a genjutsu at which point the arms will disappear.

Additional efffects and Restrictions:
- Mastery over Genjutsu and Taijutsu.
- Requires Sannin Rank
- The opponent must see the user's arms crossing, and from there the opponent has a short amount of time to deduce that he is in a genjutsu.
 
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Custom element Japanese name: Anmoniaton Rirīsu

Custom element English name: Ammonia Release

The element is based on: Wind + Fire + Chakra Control

Facts that prove the element to be possible (in the manga context):

Ammonia is found naturally in the world within bacteria, decaying animals and plants, as well as human and animal faecal bacteria. Seeing as how Naruto has pooped in the manga as well as the other instances of humans/animals dying and decaying. Ammonia should definitely exists within the Narutoverse.​

How it works:

Ammonia is a colorless, toxic and corrosive gas in high concentrations, with a pungent and suffocating odor. Being a corrosive gas it’s capable of burning opponents. Despite many instances of ammonia exploding. Pure ammonia is relatively hard to ignite. In fact streams of the gas are capable of dispersing flames. The gas when in contact with human beings will burn away at their skin and cause incredible damage when in contact with the opponents noses, eyes, lungs and any other vulnerable organs. In order to form this toxic gas the user of this technique will concentrate their wind chakra whilst adding fire, this combinations as well as a degree of chakra control will produce gaseous substance capable of burning upon contact. Ammonia gas being lighter than air is easily blown away by strong gusts. However this also means Ammonia is capable of seeping through solid materials depending on its density, whilst corroding it. Under high pressure it is converted into a liquid. Ammonia gas is capable of dissolving when in contact with a large amount of liquid as well. Ammonia is also a substance that absorbs moisture meaning interactions with elements like Steam or other vapor elements work in it’s favor.​

Jutsu Usage Examples:


(Anmoniaton: Kuraunjuerī) - Ω Ammonia Release: Crowned Jewel Ω
Type: Defense
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage Points: 40
Description: The user will release surround themselves in toxic ammonia gas and expand this gas into sphere released into their surroundings for an omnidirectional blast of toxic gas. The gas will burn away at any weapons or techniques launch at the user, the gas is also capable of burning the opponent say they come in contact. The technique is both defensive and offensive in nature however it's only capable of extending to mid range, at which point it is not longer concentrated enough to cause damage.

(Anmoniaton: Urieru no Hanran) - Ω Ammonia Release: Uriel’s Rebellion Ω
Type: Offensive
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will knead their chakra forming a plethora of arrows that rain down on the opponent from the sky. The arrows upon landing will spread out along the ground, forming an arena of Ammonia that will rise up suffocating the opponent and burning their vulnerable organs, this not only serves as an attack but a measure to ensure the user’s safety this turns the fight into a long range one preventing the opponent from stepping into area affected unless they want to have to deal with the corrosive gas between them.

Conditions to be able to use it:

  • Mastery of Fire, Wind and Ninjutsu


Is weak to:

  • Wind Release & Wind Based CEs: As it converts to liquid under high pressure and since gusts are capable of dispersing the gas.
  • Wate Releaser: Since it's capable to a degree of dissolving the gas, transforming it into a fairly weak base.
    Bleach Release: Causes an explosion.


Is strong against:

  • Fire Release & Fire Based CEs: It's difficult to ignite pure ammonia, gusts of this toxic gas can disperse the flames, weakening them.
  • Earth Release& Solid Elements: The element is capable of seeping into and corroding solid structures.
  • Steam Release & Boil Release: Since Ammonia absorbs any moisture in the air.


Co-creator:


Students I passed this custom element on too: ? & ?
 
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Raven gnashes her teeth upon hearing the man's insolent and unrequested comment about her clan, taking offense to the traitors words. Upon hearing Taek's idiotic response, Raven figired taht she had already had enough of his existence and figured it was about time for the young shinobi to meet his end.

" So you wasted your final breath to say that? I think that alcohol must have gotten to you already." Raven says as she subtly weaves three handseals under her cloak. By doing so, she spawns a mass of enhanced Malefic Val around her opponents position. The Malefic Val would be spherical, hollow and 10 meters in diameter , with her opponent residing within the center(The perimeter would be 5 meters away in every direction). Although it was a sphere , it would appear as a dome at first due to half of it being under ground. Upon being formed, the sphere would rapidly implode. Within a moments notice, Taek would be compacted and crushed to death.

Akuma no Wana|Devil's Trap
Type: Supplementary/Offensive
Rank: C-S (Forbidden)
Range: Short-Long
Chakra: 15-40
Damage: 30-80
Description: This technique is considered the Malefic Val counterpart to Celestial Intent. Through harnessing Nature Energy from their bodies or their surroundings, the user is capable of creating masses of Malefic Val. The user can release the energy from their bodies as streams or projectiles or alternatively spawn masses of Malefic Val in the air around them. In the case of the latter usage, constructs must be formed from at least five meters from the target. Upon contact with the target, the Val will cover them, releasing the crushing force onto them. C-A rank versions of this technique can be used to simply restrain a target without damage, pinning them to a surface such as a ceiling or a wall(Supplementary), or as an attempt to completely crush the target, dealing damage in respect to the rank used(offensive).
Note: S-rank version can only be used by Archangels and above
Note: No other S-rank Val techniques can be used within the same turn
Note: Restraint version of technique needs to be maintained; performing other techniques causes it to disperse
Note: S-rank version requires a cooldown of one turn between usages and can only be used four times per battle
Note: S-rank and above require the usage of two handseals



Ten no Kaisō|Hierarchy of the Heavens
Type:Supplementary/Offensive
Rank: A
Range:Short
Chakra: 30
Damage:N/A
Description: Hierarchy of the Heavens are among the most useful Sigils of the Enochian clan, consisting of Runes that run along the user's arms. The Sigils grant that which is branded with them the property of empowerment, and depending on the Sigil used, the user can empower their own bodies or objects for destructive and offensive usages.

The Sword of Michael- This Sigil is located along the back of the user's forearm, written in the Enochian language for "Supplement." This supplementary, A-ranked Sigil can be activated upon adding an additional handseal while forming a technique, causing the Sigil to glow as it inscribes onto the user the property of empowerment. Upon activation, the Sigil directs the flow of Nature Energy that is channeled through the body of the Enochian into the technique being used, boosting its power through the infusion of Nature Energy into its form. This increases the usage of Val techniques up to S-rank by one rank and +15 to techniques of other techniques directly released from the body. This Sigil can be activated within the same timeframe as the attack being supplemented, but will inevitably cost a move each time. The Sigil can only be activated four times per battle with a two-turn cooldown in between each usage by Enochians of the Archangel rank and above
1800 - 30= 1770

Official Challenge to Jay
3 Day reply limit
Mid Range

Bio updates ( Kin mastered and S rank Ichor release)


- Let's say we're fifteen meters apart as that's extent of mid-range.



aek smirked, he had to hand it to the woman. He had wanted to kill her since the second he saw her and yet she was the one to start the battle. It seemed his insults to her worthless clan had sparked a rage within her. He would have to spark a rage of his own to prove to her just how worthless it was. As this thought had passed, Raven weaved three hand-seals, spawning a large dome of a weird substance to surrounded Taek, he turned to find that the dome surrounded him in every direction. Realizing he would need an equally powerful technique to get rid of this cage, Taek would channel doton chakra into his right fist, flooding his skin with high level chakra the fist would provide a high level of defensive protection, however that was not the reason Taek used this specific technique. Taek would launch himself forward with astounding speed towards the side of the dome Raven stood on, he would then swing his fist/arm forward to create a gaping hole within the sphere, the sphere would begin to petrify and break apart as he formed a hole large enough for himself to escape. In the same time-frame, Taek would launch a volley of explosive kunai upwards in an arc, down-onto Raven.

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(Doton: Shaku sono Taiga)- Earth Release: Dip in the Styx
Rank: Forbidden
Type: Defensive/Supplementary
Range: Short
Chakra Cost: 50
Damage Points: (-30 to user)
Description: This is a unique technique that although ultimately damaging to the user, also provides a very high level of defense. Focusing their doton chakra into a section of their skin the user floods their skin with high-level chakra giving it an almost stone like quality, they continue to overload it with chakra to compound its density many times, this would result in the appearance of a very dark black spot on the user. This is similar to the canon Earth Spear technique albeit pushed to unexplored limits, this extreme concentration of doton chakra causes damage to the user that is evident when the technique ends, as the affected area of skin will appear cracked and will be quite fragile to the touch. This leaves the user quite vulnerable as a physical blow to this damaged area would deal double damage to the user and continue to do so for any further strikes for the remainder of the battle.

However this is a small trade off for the great defensive capabilities of the section as it provides an extremely hard defense, being able to protect the user from attacks that are smaller than or equal to it.(Following elemental adv/disadv) In addition to this due to the overload of doton chakra in the area it gives the section certain petrification qualities when met with an attack, meaning that when an enemy (including clone, summons, etc) comes into contact with the section they would have the contact limb flooded with doton chakra, forcefully petrifying it. At the cost of a move in a turn the user is able to shift the position of the section across their skin, moving it to a different part of their body, though it still encompasses the same area. This movement can be done very quickly and although it does cost a move, since it is already present it can be done passively while the user focuses on other things. Attacks that are larger than the section would not be stopped by this technique.

Note:
~The section is approx 30cm by 30cm
~The jutsu ends after 2 turns.
~Can only be used once
~Visual of technique
~Can only be taught by xHoudinii

After completing this technique Taek would release pulses of mist unto the battlefield, and within these pulses of mist would be baby sharks capable of devouring enemy chakra/techniques. The mist would be used as an insurance policy for Taek's next action. As the mist was released Taek would draw his katana, coating the blade with Futon chakra and launching a slash forwards towards the opponent. The slash would launched horizontally, and would continue forwards in a linear fashion. Upon exceeding a distance of five meters from Taek the slash would disappear and reappear when Taek swings his sword once more. The slash would reappear upon reaching a five meter distance from Raven, the slash would be ten meters long and be capable of cutting the girl in half.

"It would seem you do not fear death... if only you knew how dire a weakness that is."

Same/Suiton: Toriton Uragiri Taizu ▽ Shark/Water Release: Treacherous Tides
Type: Defense
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: The user will release pulses of mist all across the battlefield. The mist itself is intangible, inside the mist are tiny baby sharks, floating around by using the mist as their medium. The mist is infused with the user's chakra, with the purpose of the baby sharks being able to differentiate the user's chakra from the opponents. The purpose of the baby sharks is to remain towards their theme of consuming and growing. Essentially, anything that enters the mist are will automatically be bombarded by the many baby sharks, with the sharks consuming and devouring the substances inside of the mist. The consummation occurs in two ways: if the element/material is solid, they devour it by actually eating the material and chakra away. If the element/material is energy, they will absorb the chakra through their body and skin. This jutsu becomes a hellish defense, difficult to penetrate for the purpose of the user. Sentient beings are not secluded from this jutsu either. And if there so happens to be multiple sources of attack, they will be able to split themselves in accordance to fight off the multiple attacks. All the baby sharks together make up S-Rank related power. The damage inflicted can only be done on contact of the sharks.

▽ Lasts four turns
▽ One turn cool down before re-use
▽ No water S-Rank and above on the turn this is deactivated/destroyed
▽ Can only be taught by Penguin

(Fuuton/Kenjutsu: Ijū No Surasshu) - Wind Release/Sword Technique: Transmigration Slash
Type: Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: This jutsu is a combination technique that utilizes both kenjutsu and fuuton chakra. By channeling their wind release chakra into a weapon of the user's choice. The user is able to generate a thin blade of wind chakra that they can release by making a slashing motion. However this technique behaves differently to most slashing style jutsu by behaving in a deceptive manner. Once the wind blade exceeds the five meter mark it will seemingly vanish into thin air. However this is not the case, in fact the blade has just slowed to the point where it no longer disturbs the air around it, making it appear as though it was no longer moving. However upon reaching short range of the opponent the user will swing his sword once more mimicking the earlier motion, causing the wind blade to progress at it's original place seemingly appearing from thin air now much closer to the opponent making it very hard to counter unless done so quickly.
Note: Can only be used thrice per battle
Note: Those with dojutsu could still make out the chakra in the blade even it it's slowed state.


Chakra Count: 1650/1700 (70 CP Pending)​
 
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(Fuuton/Kenjutsu: Manjifurai) - Wind Release/Sword Technique: Manji Fly
Type: Attack/Supplementary/Defensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: (60 is used to attack/defend)
Description: The user will channel Futon chakra into his sword, and spin horizontally behind him it by the lanyard at it's hilt. The blast of wind is capable of propelling the user in any direction he hopes to go in, left, right, forwards, backwards, up and down. The user of this technique can steady the amount of wind chakra fueled into the technique to keep themselves steady while in mid-air. The wind can be released as one burst, as the user swings their sword to propel themselves. The user is able to move at their running speed while utilizing the wind propulsion. Due to the incredible rapid sword movement, and the blast of futon that's released it is capable of cutting through earth, blasting away water, overpowering other wind techniques, and diffusing electrical currents it is also effective against B rank and below fire techniques. The blast of wind is also sharp and capable of cutting apart and breaking bones should the user use this technique as an attack.

Note: Can be used to attain, and maintain flight.
Note: Can only be taught by Jᴀʏ

(Sennikka: Gādopointo) - Sage Transformation: Guard Point
Type: Supplementary/Defensie
Rank: S
Range: Self
Chakra: 40
Damage: N/A
Description: The first of the four point transformation techniques, an alternative transformation to that of the Complete Sage Transformation techniques. Through user's latent ability to absorb and manipulate nature energy, the user of this technique will manipulate that energy as well as the mysterious fluids within their body to undergo a transformation. The transformation begins when the user forms a number of hole-like appendages throughout their body, the skin tone will darken and their eyes will darken. Furthermore it would seem as if the user of this technique had gotten a boost in strength as their muscle mass would increase as well, however this doesn't come with any boost in physical strength this is simply an aesthetic to the technique. The hole-like appendages created through this transformation are capable of expelling blasts of highly potent blasts of nature energy neutral to all elements, similar to that of the chakra blast. However the blasts of nature energy serve no offensive ability, the technique is defensive in nature. Upon being attacked by a jutsu the user is capable of releasing energy from the holes to counteract enemy techniques up to S rank.

Note: Lasts four turns, unless the user states they deactivate this jutsu or undergo another four point transformation.
Note: The nature energy released is neutral to all elements.


(Kemuri: Yūforia no Sen'nyūkan) - Smoke Release: Euphoria's Innate Impurity
Type: Supplementary
Rank: B
Range: Short - Long
Chakra: 20
Damage: +1 rank
Description: A simple infusion technique upon using a smoke jutsu to the user will insert their water chakra into the technique. This infusion increases the density of the smoke technique the increase only being limited by the users wishes if you use with a smoke screen technique or equivalent the the newly enhanced density will prevent the technique from easily being blown away. The user can also use this infusion to increase the damage output and rank of smoke techniques. The increased density allows for new possibilities as well, the smoke will gain a milky white color, as opposed to its usual dark grey aesthetic .

Note: Can only be used by smoke bios
 
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(Sennika: Monsutāpointo) - Sage Transformation: Monster Point
Type: Supplementary/Offensive
Rank: S
Range: Self
Chakra: 40 (-5 to sustain)
Damage: (+15)
Description: Undoubtedly the most powerful of the four point transformations, this technique unlike its counterparts focuses more so on the offensive capabilities of the Sage Transformation Clan. Through the unconventional use of the jet booster appendages to propel attacks towards enemies instead of the user towards and away from the attacker. The propelling of attacks increases the damage output of the user’s elemental attacks, while physical attacks gain a boost due to the incredible amount of force used to expel the technique forward, energy-based attacks like lightning techniques or fire techniques gain power through the potent nature energy exerted to enhance and add power to the original technique. Due to the nature of this technique it can only be utilized for techniques originating from the user's body. Thus, techniques originating from the user's body while this technique is active gain a +15 boost, this boost is passive and will remain as long as the user is in this form. This technique is also accompanied by physical alterations, the user attains glossy horns, horns that almost look like decorative items, bleach white hair, claws/fangs and a number of black eyes with red irises on their upper left chest. Activation of this technique is instant, meaning it can be activated within the same time-frame as other techniques, however it will always take up a move slot.

Note: Can be used twice
Note: Can only be taught by
Note: One turn cool-down before re-use
Note: Activation of this technique is instant
Note: No S-ranks or above the turn after activation
Note: This technique lasts three turns, unless the user decides to deactivate it or undergo a different transformation


(Sennika: Bunkiten) - Sage Transformation: Branch Point
Type: Supplementary
Rank: S
Range: Self
Chakra: 40 (-5 to sustain)
Damage: (+15)
Description: A purely supplementary transformation within the Four Point Transformation Series. Through the user's latent ability to absorb nature energy in order to manipulate ones own body, this technique refers to the user's ability to manifest pseudo appendages on their body, instead of weapons. These limbs range from arms to legs, to even eyes, noses and ears. The user's ability to manifest these appendages have varying effects on their fighting ability. Manifesting pseudo arms allows the user to be more proficient in areas of fighting such as kenjutsu or taijutsu as they have access to more limbs, manifesting eyes or noses along one's body is another form of this transformation dubbed by Taek as "Dead Sense" manifesting eyes throughout one's body to give themselves 360 degree vision, or ears or noses. No matter the amount of these appendages this technique will only ever boost the user's tracking speed by x2. As one of the four point transformation techniques, this transformation is instant and can be activated within the same timeframe as other techniques. However this technique will take a turn, as will the manifesting of appendages on the user's body.

Note: Can be used twice
Note: Can only be taught by Jᴀʏ
Note: One turn cool-down before re-use
Note: Activation of this technique is instant
Note: No S-ranks or above the turn after activation
Note: This technique lasts three turns, unless the user decides to deactivate it or undergo a different transformation.


(Katon: Hisan'na Gyangu Obu Rosuto Sōruzu) - Fire Release: Ghastly Gang of Lost Souls
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user will channel chakra anywhere on the field with an exception of a five meter radius around the opponent. The user will then go on to form four sentient hummingbirds, composed of super-heated ash. The humming birds are capable of flight, and make practically no sound when flying. These birds upon creation can release large amounts of ash onto the field. The user can snap their fingers (although it's not necessary), and the birds will fly around, an object or person. This will create an area of confinement, this area can be anything from a tornado, a sphere, or an enclosed dome, it's entirely dependent on the user's wishes. As the birds fly around the object, technique or person, the ash is released inwards. Meaning that, one, the ash is used to create basically a barrier, and two, the ash is released inwards to destroy and burn the object, technique or opponent. The hummingbirds move incredibly fast, at the user's tracking speed. An alternative method of trigger this technique would be by having the ash hummingbirds spiral inwards towards the user creating a area of confinement that draws inwards onto the user’s position.

Note: Can be used twice
Note: Can only be taught by Jᴀʏ
Note: No A-rank Fire techniques or above the turn after use

(Fūton/Taijutsu: Seishun no Hanagasaku) ~ Wind Release/Body Art: Blossoming Flower of Youth
Type: Supplementary/Offensive/Defensive
Rank: B - S
Range: Short - Mid
Chakra: 20 - 40
Damage: 40 - 80 (+20)
Description: Enhancing one's taijutsu attacks through the wind element is not a unique tactic in the least, however this technique does not deal with augmentation of one's limbs to increase damage, rather the user uses the wind in order to have the opponent's movements cause additional damage to themselves, this technique is also an attempt at increasing the likelihood of a taijutsu action making contact. This taijutsu technique relies heavily on suction, the user will begin this technique by rotating a limb of their choice, be it a finger, a leg, or a fist. The user has the freedom to launch any type of attack they wish too, and different attacks are accompanied usually by different damage values. This technique can be used on pre-existing Taijutsu and Kaito's Taijutsu techniques as well, and can be preformed within the same time-frame as said techniques. The user will rotate their limbs slightly, releasing wind chakra from them to create a powerful vortex that can extend to mid-range almost instantly, this vortex draws the adversary in and causes no damage. The vortex has no real shape, the opponent will simply feel as if their being pulled inwards. The strength of the vortex is S rank, and requires a technique equal to it to escape. The vortex draws the user in at high speeds, it's almost as if they had teleport-ed to the fist, and with the user's attack being launched the speed of both approaching entities serves to enhance the attack's damage output by 20 DMG. An additional benefit of this technique would be that techniques traditionally used only in short range can be utilized at mid-range as well due to the suction effect of the vortex. If used alongside free-form the damage varies due to the various types of attacks that can be used: a palm strike, an elbow strike, a kick.

Note: Can only be taught by Jᴀʏ
Note: One turn cool-down before re-use
Note: S rank version can only be used twice
Note: Using the S rank version prevents the user's from utilizing A rank and above taijutsu for the turn after use

(Senninka: Chokkan) - Sage Transformation: Sixth Sense
Type: Offensive/Supplementary
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: There is a potential for a number of unique techniques within the Sage Transformation clan. However there are not many ranged applications of this kekkei genkai. Sixth Sense is the exception, a basic yet incredibly useful technique. The user begins by channeling chakra to the heels of his/her feet, manipulating their flesh to form into a blob that will detach from the user and burrow into the earth. This blob of flesh would then form into a squid, the squid is a sentient being, being able to think and act on its own without the user constantly feeding it chakra. The squid is also able to use it’s six tentacles in a number of ways. For one, the tentacles are capable of detecting and stopping techniques launched from below. They also have offensive capabilities, the tentacles can travel towards the opponent to wrap its tentacles around his/her leg, or hardening the tentacles to pierce their body. The squid along with its offensive abilities is able to harden its tentacles to deflect or destroy techniques up to S rank, depending on the number of tentacles used to defend. The tentacles can merge with one another and expand to form barriers around the user of this technique. The rank of the technique is divided among the number of tentacles used within the time-frame. The squid has complete freedom to manipulate the tentacles. Due the tentacles being incredibly sensitive the squid is able to sense movement on the earth, and act accordingly. There are six tentacles in total, and they are collectively at S rank strength and neutral to all elements. The tentacles can fuse together and separate. Each use of the squid counts as a move per turn, however it will not consume a slot in time-frame. If all six tentacles merge to strike the technique will have S rank power.

Note: Lasts three turns after activation.
Note: The tentacles are neutral to all elements.
Note: Can only be taught by Jᴀʏ
Note: Can only be used twice, two turns between uses.
Note: User cannot use S rank sage transformation techniques the next turn after this jutsu is activated.

(Kemuri: Fēdo to~u Burakku) - Smoke Release: Fade to Black
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: This is one of the simple, most basic, and yet effective techniques of smoke release. Being more of an evasive part to the signature smoke body technique. After the user manipulates their smoke chakra to turn their whole body into smoke, they will near instantly release it, causing their whole body to turn into smoke and disperse. The user will then quickly reform their body in what seem to be a tornado of smoke anywhere within mid range of his initial dispersing. The user will travel in smoke form to this location, however whilst in the cover of smoke it will appear as if they had disappeared and reappeared. The user can split up portions of their body as well, and have these portions come together in the position the user wishes to reform in. This technique was designed to cover the weakness of the smoke body by using the smoke body to gain distance. This technique is mostly used for a quick evasion in tight spots. Even though the user can only reform mid range, if there is smoke on the battle field, the user can choose to reform from said smoke thus being able to extend the range which they can reform

Note: Must be in Body of Smoke Mode
Note: One turn cool-down before reuse
Note: Can only be taught by Jᴀʏ
 
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~Big Image~​

Basic Information


Quote Here
Name:
Nickname:
Gender:
Age:
Clan:

Looks:

Personality:

~Image~​

Village Info


Village of Birth:
Village of Alliance:

Rank//Chakra Info


Ninja Rank:
Specialty:
Elements:
Your ninjutsu:

Background Info


~Image~​

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After creating the seal, and mist began to spew outwards it seemed Taek's opponent was ready to make his move. Suddenly the ground all around Taek, five meters in every direction was transformed into a weird substance. The substance would then begin to rise. At this point Taek assumed that his opponent was probably attempting to ensnare him. Realizing quickly what his intentions were Taek would manipulate the flesh on his back, forming fleshy bat-like wings and hole-like appendages under it for later on in the battle. He would quickly flap his wings, as the gunpowder began to form a dome to surround him. Taek wanted to escape as quickly as possible, without making much sound, the purpose of the mist was to prevent Medivh from knowing of his location. Giving off any sound would tip Medivh off that he had moved. Taek would use his wings to launch him threw the opening above him. Upon escaping the dome. The mist would have spread at-least to mid-range. As Taek underwent his escape a large blast of light was released, the mist made it difficult to see but Taek simply kept flying up and above it. If his opponent's intentions were to blind him, then his methods were flawed. Taek's mist prevented his opponent from seeing him, but through Artificial Mist Deception Taek could sense where Medivh was.

(Senninka: Tsuyoi Uyoku of Illidan) - Sage Transformation: The Mighty Wings of Illidan
Rank: A
Type: Supplementary
Range: Short - Mid (When used to attack)
Chakra Cost: 30 to initiate +5 to sustain per turn
Damage Points: 60 (when used to attack)
Description: A member of Jugo's clan uses their Sage Transformation ability to form two fleshy bat-like wings on his back. These wings can sustain flight and can be sustained for an entire battle as long as he remains conscious. The wings can be used to attack the opponent directly using sharp hook like growths from their tips, these hooks are claw-like in nature. Like most of the Jugo clan's jutsu these can be sustained as long as he has enough chakra to do so. The user can create boosters on their back once per battle that last for three turns. The boosters can be used to avoid incoming techniques by quickly changing the user's trajectory and moving them out of the way just like the Jet Booster Jump technique. This can only be done thrice per battle and counts as a move each time but can be done in the same time-frame as another technique. The user flies at their current running speed.

Note: Can only be used thrice
Note: The boosters can only be maintained for three turns and created once, the wings can be sustained indefinitely

Now up in the air, with one hand, Taek would channel suiton chakra, releasing a thin stream of mist in an arc. The mist would be launched like a basketball, however with Taek's elevated position, he would be the hoop, and Medivh the shooter. The mist would form into a spear five meters above and slightly behind Medivh and it would pierce into the nape of his neck, destroying many of his internal organs and killing him instantly. With the other hand Taek would launch three explosive kunai in-between Medivh and his original position. The explosive kunai were intended to mask the sound of the approaching spear, without giving Medivh any reason to move because of it's distance from him. Light, and many other factors would tell Medivh that the kunai were of no harm to him.

(Suiton: Fukushū no Hana) - Water Release: Vengeful Flower
Rank: A
Type: Offensive
Range: Short - Mid
Chakra Cost: 30
Damage: 60
Description: The user will launch a very small and thin blast of mist towards the opponent, the mist will go near unnoticeable towards the opponent, the mist while travelling towards the opponent will draw together. Only becoming visible to the human eye at short range, where it will the form a spear piercing through the opponents body. The user can use this while in a mist technique or alone. It can usually be seen if the opponent has sensory or some form of dojutsu.
Note: Can only be used four times.
 

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(Sennika: Monsutāpointo) - Sage Transformation: Monster Point
Type: Supplementary/Offensive
Rank: S
Range: Self
Chakra: 40 (-5 to sustain)
Damage: (+15)
Description: Undoubtedly the most powerful of the four point transformations, this technique unlike its counterparts focuses more so on the offensive capabilities of the Sage Transformation Clan. Through the unconventional use of the jet booster appendages to propel attacks towards enemies instead of the user towards and away from the attacker. The propelling of attacks increases the damage output of the user’s elemental attacks, while physical attacks gain a boost due to the incredible amount of force used to expel the technique forward, energy-based attacks like lightning techniques or fire techniques gain power through the potent nature energy exerted to enhance and add power to the original technique. Due to the nature of this technique it can only be utilized for techniques originating from the user's body. Thus, techniques originating from the user's body while this technique is active gain a +15 boost, this boost is passive and will remain as long as the user is in this form. This technique is also accompanied by physical alterations, the user attains glossy horns, horns that almost look like decorative items, bleach white hair, claws/fangs and a number of black eyes with red irises on their upper left chest. Activation of this technique is instant, meaning it can be activated within the same time-frame as other techniques, however it will always take up a move slot.

Note: Can be used twice
Note: Can only be taught by
Note: One turn cool-down before re-use
Note: Activation of this technique is instant
Note: No S-ranks or above the turn after activation
Note: This technique lasts three turns, unless the user decides to deactivate it or undergo a different transformation


(Sennika: Bunkiten) - Sage Transformation: Branch Point
Type: Supplementary
Rank: S
Range: Self
Chakra: 40 (-5 to sustain)
Damage: (+15)
Description: A purely supplementary transformation within the Four Point Transformation Series. Through the user's latent ability to absorb nature energy in order to manipulate ones own body, this technique refers to the user's ability to manifest pseudo appendages on their body, instead of weapons. These limbs range from arms to legs, to even eyes, noses and ears. The user's ability to manifest these appendages have varying effects on their fighting ability. Manifesting pseudo arms allows the user to be more proficient in areas of fighting such as kenjutsu or taijutsu as they have access to more limbs, manifesting eyes or noses along one's body is another form of this transformation dubbed by Taek as "Dead Sense" manifesting eyes throughout one's body to give themselves 360 degree vision, or ears or noses. No matter the amount of these appendages this technique will only ever boost the user's tracking speed by x2. As one of the four point transformation techniques, this transformation is instant and can be activated within the same timeframe as other techniques. However this technique will take a turn, as will the manifesting of appendages on the user's body.

Note: Can be used twice
Note: Can only be taught by Jᴀʏ
Note: One turn cool-down before re-use
Note: Activation of this technique is instant
Note: No S-ranks or above the turn after activation
Note: This technique lasts three turns, unless the user decides to deactivate it or undergo a different transformation.


(Katon: Hisan'na Gyangu Obu Rosuto Sōruzu) - Fire Release: Ghastly Gang of Lost Souls
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user will channel chakra anywhere on the field with an exception of a five meter radius around the opponent. The user will then go on to form four sentient hummingbirds, composed of super-heated ash. The humming birds are capable of flight, and make practically no sound when flying. These birds upon creation can release large amounts of ash onto the field. The user can snap their fingers (although it's not necessary), and the birds will fly around, an object or person. This will create an area of confinement, this area can be anything from a tornado, a sphere, or an enclosed dome, it's entirely dependent on the user's wishes. As the birds fly around the object, technique or person, the ash is released inwards. Meaning that, one, the ash is used to create basically a barrier, and two, the ash is released inwards to destroy and burn the object, technique or opponent. The hummingbirds move incredibly fast, at the user's tracking speed. An alternative method of trigger this technique would be by having the ash hummingbirds spiral inwards towards the user creating a area of confinement that draws inwards onto the user’s position.

Note: Can be used twice
Note: Can only be taught by Jᴀʏ
Note: No A-rank Fire techniques or above the turn after use

(Fūton/Taijutsu: Seishun no Hanagasaku) ~ Wind Release/Body Art: Blossoming Flower of Youth
Type: Supplementary/Offensive/Defensive
Rank: B - S
Range: Short - Mid
Chakra: 20 - 40
Damage: 40 - 80 (+20)
Description: Enhancing one's taijutsu attacks through the wind element is not a unique tactic in the least, however this technique does not deal with augmentation of one's limbs to increase damage, rather the user uses the wind in order to have the opponent's movements cause additional damage to themselves, this technique is also an attempt at increasing the likelihood of a taijutsu action making contact. This taijutsu technique relies heavily on suction, the user will begin this technique by rotating a limb of their choice, be it a finger, a leg, or a fist. The user has the freedom to launch any type of attack they wish too, and different attacks are accompanied usually by different damage values. This technique can be used on pre-existing Taijutsu and Kaito's Taijutsu techniques as well, and can be preformed within the same time-frame as said techniques. The user will rotate their limbs slightly, releasing wind chakra from them to create a powerful vortex that can extend to mid-range almost instantly, this vortex draws the adversary in and causes no damage. The vortex has no real shape, the opponent will simply feel as if their being pulled inwards. The strength of the vortex is S rank, and requires a technique equal to it to escape. The vortex draws the user in at high speeds, it's almost as if they had teleport-ed to the fist, and with the user's attack being launched the speed of both approaching entities serves to enhance the attack's damage output by 20 DMG. An additional benefit of this technique would be that techniques traditionally used only in short range can be utilized at mid-range as well due to the suction effect of the vortex. If used alongside free-form the damage varies due to the various types of attacks that can be used: a palm strike, an elbow strike, a kick.

Note: Can only be taught by Jᴀʏ
Note: One turn cool-down before re-use
Note: S rank version can only be used twice
Note: Using the S rank version prevents the user's from utilizing A rank and above taijutsu for the turn after use

(Senninka: Chokkan) - Sage Transformation: Sixth Sense
Type: Offensive/Supplementary
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: There is a potential for a number of unique techniques within the Sage Transformation clan. However there are not many ranged applications of this kekkei genkai. Sixth Sense is the exception, a basic yet incredibly useful technique. The user begins by channeling chakra to the heels of his/her feet, manipulating their flesh to form into a blob that will detach from the user and burrow into the earth. This blob of flesh would then form into a squid, the squid is a sentient being, being able to think and act on its own without the user constantly feeding it chakra. The squid is also able to use it’s six tentacles in a number of ways. For one, the tentacles are capable of detecting and stopping techniques launched from below. They also have offensive capabilities, the tentacles can travel towards the opponent to wrap its tentacles around his/her leg, or hardening the tentacles to pierce their body. The squid along with its offensive abilities is able to harden its tentacles to deflect or destroy techniques up to S rank, depending on the number of tentacles used to defend. The tentacles can merge with one another and expand to form barriers around the user of this technique. The rank of the technique is divided among the number of tentacles used within the time-frame. The squid has complete freedom to manipulate the tentacles. Due the tentacles being incredibly sensitive the squid is able to sense movement on the earth, and act accordingly. There are six tentacles in total, and they are collectively at S rank strength and neutral to all elements. The tentacles can fuse together and separate. Each use of the squid counts as a move per turn, however it will not consume a slot in time-frame. If all six tentacles merge to strike the technique will have S rank power.

Note: Lasts three turns after activation.
Note: The tentacles are neutral to all elements.
Note: Can only be taught by Jᴀʏ
Note: Can only be used twice, two turns between uses.
Note: User cannot use S rank sage transformation techniques the next turn after this jutsu is activated.

(Kemuri: Fēdo to~u Burakku) - Smoke Release: Halos to Horns
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 30
Damage: N/A
Description: This is one of the simple, most basic, and yet effective techniques of smoke release. Being more of an evasive part to the signature smoke body technique. After the user manipulates their smoke chakra to turn their whole body into a dark smoke, they will near instantly release it, causing their whole body to turn into smoke and disperse. The user will then quickly reform their body in what seem to be a cloud of smoke anywhere within mid range of his initial dispersing. The user will travel in smoke form to this location, however whilst in the cover of smoke it will appear as if they had disappeared and reappeared. The user can split up portions of their body as well, and have these portions come together in the position the user wishes to reform in. This technique was designed to cover the weakness of the smoke body by using the smoke body to gain distance. This technique is mostly used for a quick evasion in tight spots.

Note: One turn cool-down before reuse
Note: Can only be taught by Jᴀʏ
Note: While moving from position to position the user is in smoke form, and as such is under the same restrictions as while their Body of Smoke technique.
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B A S I C § I N F O R M A T I O N

N A M E
N I C K N A M E
G E N D E R
C L A N
A G E
B I R T H D A Y
Killua Zoldyck
Godspeed
Male
Hayabusa
12
October 13th

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L O O K S

Killua has spiky silver hair, very pale skin and blue eyes. His eyes change shape depending on the mood that he's in, narrowing and sharpening when he goes into assassin mode. As a member of the Hayabusa Clan, they gain a crimson glow. Killua is fairly lean, due to constant physical conditioning and torture training he received when he was young. As time passed, he became more muscular and toned.

Killua typically wears baggy clothing, with his usual attire consisting of long-sleeved and dark-colored shirts. Most of his clothes have a turtleneck. Killua wears long, baggy shorts in the manga and blue boots.
As a child, Killua's hair is longer, almost cascading to his shoulders. He wore a hoodie with his trademark blue coloring, grey pants, and shoes.

Due to his upbringing Killua wasn’t afforded the best clothes, and as a member of the Hayabusa he dresses as inconspicuously as possible.


P E R S O N A L I T Y

Initially, Killua was thought to be cheeky, cheerful, and full of mischievous ideas. He’s a quick thinker and often analyzes a situation with great ease and accuracy. In spite of his young age, his way of thinking, knowledge, and pragmatism give him the attitude of an adult. He is confident in his own abilities, often being humble about it; but when somebody compliments him, he becomes easily embarrassed. Killua is also known for having a sweet tooth; he loves everything sweet and has spent thousands of Ryo during on of his adventures on candy. His favorite snack is chocolate, specifically Chocolate Balls.

However, his ruthlessness and aptitude in killing shows the other side of him — deadly, violent, and bloodthirsty. Conflicting with Killua's predisposal to kill is his unyielding loyalty to his friends and natural kindness. Killua often suffers immensely in his attempts to help his friends without a single complaint. He puts others before himself without being concerned about his own health or even his life.

Until recently, Killua's greatest flaw was his fear of those seemingly more powerful than him (one of whom being his elder brother, Illumi). Killua had been trained as an assassin by his brother to be extremely cautious and that he only engages in combat provided that victory is absolutely certain.

Having been raised in a toxic and loveless environment, Killua often has trouble connecting with others. Even those of the Hayabusa, which is why some exchanges can be seriously awkward and tense. Despite this Killua has unyielding loyalty to his clan. As he see them as the only people he can believe in, the only people he can put his faith in, and the only people he can call family.


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V I L L A G E § I N F O R M A T I O N


V I L L A G E § O F § B I R T H

Kirigakure no Sato

V I L L A G E § O F § A L L I A N C E

Sanjinmon

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R A N K / C H A K R A § I N F O R M A T I O N

N I N J A § R A N K

S-Class (Health: 1000 | Chakra: 1000)
Hayabusa Rank: Genin


S P E C I A L I T Y

► Nature Transformation

The Zoldycks trained Killua to be a promising assassin, it simply was apart of who they are. So Killua began to learn ninjutsu, he grew increasingly drawn towards lightning, which is ironic as his step-mother occasionally electrocuted him as a form of punishment. His knack for the element may have even been a result of the electrocution as well as genetics, regardless, he was capable of manipulating lightning to augument his taijutsu as well as performing complex and intricate lightning techniques with a single hand-sea;, he is capable of using it for ranged attacks, and throughout the years he has grown immune to paralyzation.


* Lightning Release: One Handseal

► Ninjutsu

Killua was not simply a master of elemental ninjutsu but of basic ninjutsu as well, the young shinobi had mastered chakra control as if his life depended on it, because in many situations it did. His father’s had trained him since he was a child, and he often used Ninjutsu and Summoning techniques strategically to perform combinations.

As a result of his mastery of ninjutsu, particularly mastery over the summoning technique. Killua is able to keep Castor, a crimson red teenage shark as a companion. (This companion exists outside of the time duration stated within the technique and is pre-summoned upon entering any battle and spawning in the NW)

E L E M E N T S

Suiton / Fūton / Raiton / Katon / Doton

O TH E R § J U T S U

Ninjutsu / Genjutsu / Taijutsu / Kenjutsu / Shark Summonings / Shark Ninjutsu / Hayabusa Neidan (TBA) / Kaito's Taijutsu (non-restricted | locked) / Way of the Divergent / Kemuri


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B A C K G R O U N D § I N F O R M A T I O N S


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ASSASSINS, LOVE, INFIDELITY

Killua was born the illegitimate son of a wealthy and powerful man known as Silva Zoldyck, this man was the head of a family of assassins, that had terrorized the shinobi world for generations. Once, a kunoichi of the village hidden in the mist born of the mysterious and powerful Hayabusa Clan was ordered to infiltrate their operation, due to her inherent stealth abilities she was the first pick for the mission. She became one of their servants, secretly planning a way to do away with the head of the Zoldycks her entire time in the estate. Unfortunately it seemed the head of the family had taken a quite liking to this maid, and often trying his luck by flirting, giving her time off, through his charm, and unbelievable good looks he had an easy time with the other woman on the estate, but this kunoichi was no ordinary person. One night all of the Zoldycks except the head had left the estate for a mission. A war had broken out near the boderlands of Konoha, and the family were hired as mercenaries. The head however was far too expensive for the clients, and so he stayed home, while his wife, and two sons left to fight. The kunoichi thought this would be the perfect opportunity. She hid near his sleeping quarters, concealing her presence and waiting for the perfect moment to strike, but something happened. When he entered the room he simply walked straight towards her, and held her cheek. It seemed he misunderstood her intentions, and saw this as his opportunity to sleep with her, but the kunoichi had forgotten about her mission. For most of her life she had never really been noticed, never acknowledged by anyone; her parents, her friends. And yet, this man, a horrible man could see her so clearly. That night, Silva Zoldycks did not die.

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BORN IN THE BELLY OF THE BEAST

A month or so later the maiden had realized she was pregnant, rather than approaching the head of the family she decided it would be better if she had left entirely. She couldn’t go back to her village, it was the Bloody Mist, there was no sympathy for incompetent shinobi and traitors what would she be seen as if she returned without his head, and instead with his child. She decided she would run off into the woods, and find a safe place to raise her child. Nearly nine months into her pregnancy, the maiden decided to run off. She had heard of a healer just outside the estate that could deliver the baby, and so she ran away, bypassing the guards, and the other servants of the family, successfully escaping the estate. At the time, she didn't realize the grave mistake she had made. Having arrived on the estate during daylight, and never having left it since. She had no idea what lurked just beyond the gates of the Zoldyck mansion. She hadn’t even taken two steps, before it noticed her; The Beast. It was a canine like creature, with dark black fur, and sharp fangs. It’s eyes were crimson red and large. The beast was probably fifteen meters tall, and it could smell her. It approached, and for a moment the maiden could see her fear reflected off of the beast's eyes. Just before he swallowed her whole. Despite being pregnant, the woman was still a ninja, she grabbed a scroll of tools and launch it into the bottomless pit beneath her. While grabbing hard onto the beast's tongue, it’s saliva working against her grip. The beast roared as the weapons exploded. The beast was durable, but he had no defenses inside his body, alerting all of the servants, guards, and members of the Zoldyck family. They rushed over to the beast, their guard dog, and saw him lying down in pure agony. Its funny how the maiden found herself in the same type of agony within the belly of the beast. It seemed her child was ready to face the world. The maiden cried out within the beast, and the head of the family heard her. He drew his blade, cutting open the belly of the beast to find his mistress, but by the time he had found her it was too late. There was a blood stained kunai in her hand, and her stomach had been cut open. Next to her was a child crying out, the baby was drenched in blood, not only his mother but the many others the beast had devoured that night. The guards were prepared to kill it, before it opened it’s eyes. It was the same pale grey distinct to those of the Zoldycks family, in that moment Silva knew this boy was his son. The head of the family would decide to raise the baby, it was the least he could do. “My child.. Killua.” the he whispered.

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BASTARD'S BLOOD - NEW FAMILY

Five years passed, and inquires of the babies origin were at an all time high. The wife of the head was growing suspicious, as were her children. Why take a random boy in, and teach him our ways? They thought. Perhaps he wasn’t just a random boy? The head had grown tired of lying and it seemed time that he told them the truth. He revealed to them that Killua was his son, and that he was the child of one of the servants. The servant that had died that night five years ago. Silva's wife was livid, her rage could not be quelled even by Silva himself, her raw jealousy, her unadulterated bitterness had no limits. That night she grabbed the boy and threw him into a chamber. One of the chamber the Zoldycks used for torturing their targets. She grabbed a whip and started channeling her rage into beatings, of course she never told her husband. Killua, himself knew better than to tell his father. His stepmother would simply be warned, and the beatings would get worse. As Killua grew older, he grew accustomed to the pain. By day he would train with his father, and by night his stepmother and brothers would abuse and torture him. His stepmother had to think of new and cruel ways to torture Killua, as each week he seemingly began grow tolerant. She began to start shocking him, tying him up in a tub of water and throwing in a cable. She pulled the switch and for the first time in a long time Killua screamed. The euphoria his Stepmother felt at hearing his screams for the first time in months was amazing, for once her sadistic urges had been satisfied; but for how long? The electrifying would go on and on for a year. Until Killua had gotten accustomed to even that. When he turned ten, his father had decided to give him a gift. A knife that had been passed down for generations. Killua’s brothers were envious, as were their mother. They decided enough was enough, and that the boy would die. They would make it look like an accident. What they didn’t know was that Killua had also decided enough was enough. That night Killua was drugged and dragged over to the chamber he had been tortured in for the past six years. In his brother's hands was the knife Killua’s father had given him. Killua kicked at his brother’s hand launching the knife right into his hands, he used the knife to quickly cut himself loose and ran out of the chamber. Outside was his stepmother, Killua quickly kicked off the wall, pushing himself towards her at an angle and slashed the blade downward across her face cutting her eyes, just before he burst out of the mansion and off the estate. He escaped to the Bloody Mist, the idea of becoming a shinobi appealed to him far more than the life of a mercenary/assassin. He spent a year within the village, before gaining information about his late mother. It seemed she came from a mysterious clan. Killua set out on a journey, which took a year itself before finally arriving at the storied destination. He had found the Hayabusa’s, it seemed they were led by a man named Reborn Hayabusa. Killua wanted to learn more about his mother and after spending a few months he had realized what an amazing place he had found. That being said, Killua did have pretty low standards.

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O T H E R





Shark Summoning & Ninjutsu (サメ召喚, Same Kuchiyose ) → Killua had also signed the shark contract a tattoo was brandished on his tongue granting him the ability to summon and use sharks in battle. Killua over the years had developed a close knit relationship with his sharks. His most trusted partner is Castor. Castor as stated above exists outside the time duration and is a dear companion to Killua.


(Same Kuchiyose: Kyasutā) - Shark Summoning: Castor
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Deep within the water country, in the village hidden in the mist dwelled a species of shark, within the dense fog lived a small yet incredible dangerous animal this animal dubbed by Taek as the Scavengers. Although the sharks were much smaller there their usual size, they compensated by using their unusual ability to swim and manipulate mist. These sharks were capable of expelling suiton from there skin, increasing the density of the mist around them to the point where the water vapor was far thicker than normal, but not solidified like regular water. Of these sharks was a teenage shark by the name of Castor. Castor is capable of merging with the mist, hunting down enemies stealthy as well as manipulating the mist around them with a power comparable to that of an A-rank water technique (this manipulation ability works in both ways, Castor can turn water into mist). Castor's last ability deals with the mist as well. Castor passively releases mist onto the battefield, to create a field of mist that continuously restores itself, as long as Castor is on the battlefield (though it's continuously restored, if the opponent blows away the mist with a strong enough force, namely F/S rank wind, it costs a move slot for the mist to be restored). This final ability is B-rank in power, and all of these abilities take away the appropriate amount of chakra for their rank.

Note: Cannot summon other sharks while Castor is on the field
Note: Castor although being summoned in water can and will immediately manipulate it into a plethora of mist.
Note: Lasts four turns in mist, or three turns without.
Note: Can only be taught by Jᴀʏ

Smoke Release (スモークリリース, Kemuri) → Killua had mastered a style of non-elemental ninjutsu that utilized the intangible and toxic properties of smoke. The style typically involves generating thick smoke for the purposes of blinding and/or suffocating one's opponent. With the addition of general shape manipulation, he can generate concentrated and partially tangible entities of smoke for alternative purposes. By channeling smoke chakra through his body, Killua can also transform himself, either partially or fully, into smoke to serve various purposes. While in his smoke form, he becomes impervious to most physical damage and can use this trait to gain an opportunity in battle, for example by allowing weapons to slip through him without any effects. He can still, however, interact with physical objects.

(Kemuri no Katachi) - Body of Smoke
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: N/A
Description: A technique very much similar to the Hozuki Clan's Hydrification Technique, the user is able to transform themselves into a smoke-like state by channeling chakra throughout their body. In this form, the user becomes immune to all Taijutsu, Kenjutsu, and gas-related techniques unless they are elementally based. They can also manipulate the appropriate chakra for smoke, fire, and any of their own gas-related techniques. The user has complete control over the density of their smoke-like state, allowing them to solidify up to two appendages at once in order to wield standard shinobi tools for freeform combat and basic Ninjutsu/Kenjutsu purposes. This also allows them to use their own body as a source for smoke ninjutsu. However, the user is subject to smoke's weaknesses and strengths. A simple B-Rank Wind jutsu can knock them out of this form, forcing them back to their original body for sometime before they are able to transform themselves once again. As such, this technique forces the user to employ careful, yet effective strategies when it is in effect.

Note: User may not use any sort of speed boost in this form and will stay rooted to the ground.
Note: If knocked out of this form, user may not return to it for two turns.
Note: User is also subject to weather effects that may potentially harm their form
Note: Can only be used by smoke bios.

Weapon(s) | Weapon Techniques (武器術, Bukijutsu) → Killua is highly skilled in a large variety of weapons such as bow and arrows, tantos, katanas, tsurugis, chakra blades, machetes, kusarigama, chains, wire strings and such others. Since early childhood, Killua was capable of wielding this late mother's Gunbai with the utmost proficiency. His skill in shurikenjutsu is considerable, able to pin down an opponent with a quick barrage of kunai and even effectively launch kunai with a well-placed kick. At close-range, he has great dexterity, simultaneously wielding one in each hand. With a single kunai, Killua is capable of fending off one of the Seven Swordsmen of the Mist. Furthermore, Killua sports a golden ring dubbed Indra, after the God of Thunder on his finger, spawning with it in battle.

Indra - God of Thunder
Type: Weapon
Rank: S
Range: Short-long
Chakra: 40 (-10 per turn for levitation)
Damage: N/A
Description: Legend has it that long ago there lived a Group of Monks that devoted themselves to the art of Lightning.They spent their days amassing as much knowledge as they could on it, through years of research on its abilities and the practice of its uses through ninjutsu. Years passed and their knowledge continued to grow, reaching their final days however the monks feared that all the knowledge they had amassed on the art would fall victim to time, and thus all came to an agreement.They Forged a weapon in which they stored all the knowledge and abilities they had amassed by sacrificing their chakra and their lives.The weapon would be named Indra after the god of Thunder and the group would forever be remembered as The Monks of Indra.In terms of Appearance Indra has 3 forms.Its basic form is a solid gold ring with a lightning bolt engraved on it. Its second form is a gold lightning bolt shaped sword with a smaller lightning bolt shaped opening near the black handle. And its third and final form is that of a solid gold staff or Shakujo.

Abilities

  • Indra's Awareness - Through research and practice the first monk discovered that through the understanding of electrical charges and their pull of one another, that with enough skill one could harness the ability to sense them after completely mastering Lightning release. Able to sense the world around him through electrical charges. Able to sense techniques easily (Any technique) and by extension genjutsu via sensing the disruption in the electric waves affecting the brain (Like normal sensing simply allows the user to know he is under the effects of an illusion, does not affect the actual illusion in anyway), but otherwise limited to only short range when sensing something other then a technique such as an opponent. This is due to needing to be close to sense the weak or other wise unfocused electrical charges such as that of a human being's. After sacrificing himself, Indra gained the passive ability to grant its user an awareness of the electrical charges around him. This is passively done by the user either wearing Indra as a ring or wielding it in sword or staff form.(This ability is usable only by a user who has a lightning specialty, but to be able to sense things other then techniques up to short range the user MUST have a "Primary" Lightning Specialty)

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  • Indra's Levitation - Through research and practice the third monk discovered the levitating properties of Lightning after stumbling upon and studying the effects of a well known jutsu by the name of Levitating Lightning blades. He realized by shrouding something in lightning consisting of the same properties as that of Levitating Lightning Blades, he could levitate the object and take control over it. Requiring no contact, it is applied by merely releasing an chakra discharge at the intended target which is then changed to extremely focused lightning that shrouds the target and levitates it. This is done by simply preforming a hand-seal while wearing Indra as a ring or waving Indra in its Sword or Staff form, to shroud something in an aura of lightning and control it through levitation. The lightning shroud is purely supplementary it's only purpose is to levitate the target, it does not get conducted by liquids or anything of the sort nor does it shock/harm the target whatsoever due to its extremely focused and condensed nature similar to that of the Raikage's Armor. (This counts as one of the users 3 moves per turn and the initial amount of chakra used is proportionate to the size/rank of the intended target. As well as costing 10 chakra points per turn to maintain. In terms of what can be levitated it is limited only to tangible objects and techniques up to A-rank things of a solid or tangible state like that of earth and liquids, energy based techniques cannot be be effected unless the technique states having a solid property, nor can it be used on living creatures. However due to their relationship wind techniques of any sort, even extremely focused tangible ones can not be levitated.)

Note: Changing Indra's form takes up 1 of the 3 moves
Note: Due to Indras hate for wind any wind technique preformed by the user requires + 10 chakra
Note: The wielder must have a Primary Lightning Specialty to sense things other then techniques and is limited to only Short range
Note: Indra is Indestructible
Note: Can only be taught by Yusei

Intelligence | Stealth (インテリジェンス | ステルス, Interijens | Suterusu) → Repeatedly, Killua has proven to be a very shrewd and resourceful boy. While still a young child, Killua was capable of completely concealing his presence to even those with dojutsu and sensory, which managed to impress his father, and many of the senseis he had in the future. He is very capable in deception, regularly using his opponent's' own tactics against them. He is also adept at discerning the emotional nature of people and determining the source of their emotions. Killua has undeniable perceptive and analytical skills, able to quickly and single-handedly deduce the workings of the most mysterious enemy techniques and near instantly plot successful diversions in order to verify his theories (most of the time proving them correct). He is aided, in this regard, by his cold personality, which allows him to handle a given situation with some detachment. Killua is also shown to be very intuitive, relying on his instincts in battle first and foremost.

(Meisaigakure no Jutsu) - Hiding with Camouflage Technique
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (-10 per turn active)
Damage Points: N/A
Description: This is a ninja escape technique that allows the user after performing the Tiger hand seal to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. However, the usefulness of this ability can be entirely negated by those with special vision or sensory skills. The Second Tsuchikage, Mū's mastery of this technique helped earn him the moniker "Non-Person" seemingly having neither form nor chakra while the technique was active. Thus, he could not be sensed through traditional means.
Note: Technique lasts a total of 3 turns


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O T H E R


W O N

-∞

L O S T




 
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Custom element Japanese name: Doragonburesuton

Custom element English name: Dragon Breath

The element is based on: Wind + Fire + Chakra Control

Facts that prove the element to be possible (in the manga context):

Dragon's Breath, is no different from any toxic gas used within the Narutoverse, as soon by the usage of Poison by Shizune and Tear Gas within the actual manga, it's not unlikely to surmise that other toxic gases with lethal effects exists within the universe.

How it works:

Dragon's Breath is a dark red, toxic gas, capable of corroding and suffocating enemies in high concentrations. Dragon's Breath due to it's volatile nature, is prone to igniting when in contact with fire or fire release techniques, in fact blasts of fire are capable of causing explosions. Due to the corroding properties of Dragon's Breath the gas when in contact with human beings will burn away at their skin and cause incredible damage when in contact with the opponents noses, eyes, lungs and any other vulnerable organs. In order to form this toxic gas the user of this technique will concentrate their wind chakra whilst adding fire, this combinations as well as a degree of chakra control will produce a suffocating gaseous substance capable of burning upon contact, and absorbing moisture from the air. Unfortunately, Dragon's Breath being considerably lighter than air is easily blown away by strong gusts. However this also means Dragon's Breath is capable of seeping through the densest of solid materials. Dragon Breath's most unique, and powerful property is it's knack for absorbing moisture within the air, completely ridding the area of mist, and devouring water and water based elements.​

Jutsu Usage Examples:


(Doragonburesuton: Kuraunjuerī) - Ω Dragon's Breath Release: Crowned Jewel Ω
Type: Defense
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage Points: 40
Description: The user will release surround themselves in Dragon's Breath and expand this gas into sphere released into their surroundings for an omnidirectional blast of toxic gas. The gas will burn away at any weapons or techniques launch at the user, the gas is also capable of burning the opponent say they come in contact. The technique is both defensive and offensive in nature however it's only capable of extending to mid range, at which point it is not longer concentrated enough to cause damage.

(Doragonburesuton: Urieru no Hanran) - Ω Dragon's Breath Release: Uriel’s Rebellion Ω
Type: Offensive
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will knead their chakra forming a plethora of arrows that rain down on the opponent from the sky. The arrows upon landing will spread out along the ground, forming an arena of Dragon's Breath that will rise up suffocating the opponent and burning their vulnerable organs, this not only serves as an attack but a measure to ensure the user’s safety this turns the fight into a long range one preventing the opponent from stepping into area affected unless they want to have to deal with the corrosive gas between them.

Conditions to be able to use it:

  • Mastery of Fire, Wind and Ninjutsu


Is weak to:

  • Wind Release & Certain Wind Based CEs: As it converts to liquid under high pressure and since gusts are capable of dispersing the gas.
  • Fire Release/Scorch Release/Blast Release: The flames of fire release techniques are capable of igniting the toxic gas, making it superior in elemental interactions.


Is strong against:

  • Water Release/Steam Release/Boil Release/Certain Water Based CE: Dragon's Breath is capable of absorbing moisture within the air, and upon contact with liquids, the toxic gas is superior when interacting with water and water based CE's.
  • Earth Release/Steel Release/Certain Earth Based CE: The element is capable of seeping through solid structures and is capable of corroding said structures as well.


Co-creator:


Students I passed this custom element on too: ? & ?
 
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Ideas

- When releasing or performing a smoke screen, the user will perform a hand-seal adding a unique property to the smoke. This smoke will begin to duplicate itself the result being that unless the user is capable of blowing away the smoke during it's first turn it will remain on the field constantly duplicating itself.
- The user will manipulate the all the air within the battlefield to concentrate onto a single point, creating a vortex of sorts. The vortex should it be created within ten meters of an object of technique is capable of drawing said technique towards it's direction. The user can alter the direction of specific techniques with this.
-A shark whose skin composed almost entirely of viscous, and adhesive water similar to the to the sticky syrup technique. The shark is capable of absorbing chakra up to A rank.
-While using/launching a technique the user will veil their wind chakra over it, the wind chakra is dormant and upon reaching a distance the user will click their teeth activating the chakra, this wind will serve to propel the technique, altering it's trajectory in order to fool the opponent into performing a certain counter, or launching said technique somewhere else.
-User channels their ash chakra beneath the surface of the earth, and concentrates the super heated ash to create explosions. These explosions release the burning ash into the air.
-Ninja Arts Version of Asura - 360 Degree Vision.
 
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B A S I C § I N F O R M A T I O N

N A M E
G E N D E R
C L A N
A G E
B I R T H D A Y
Chuuya Uchiha
Male
Uchiha/Magnet
23
April 29th

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L O O K S

Chūya is shown to be quite short with a petite, yet muscular build. He has grey eyes and striking orange hair that frames his face, with a longer section that falls just past his left shoulder. He wears a black hat with a red hatband, and a thin silver chain that hangs over the brim.

His outfit consists of a white button up shirt under a charcoal grey vest, a black choker in the style of a pet collar, a black ribbon bolo tie held together with a small silver buckle, an open black cropped jacket with the sleeves rolled up at the elbows, black slacks, a black belt hanging off his right hip and black low-arch shoes. He is almost always seen wearing black gloves. Chūya also sports long black coat with light-coloured lining and lapels that he wears around his shoulders like a cape.


P E R S O N A L I T Y

Chūya is hot-headed and quick to act on his temper, but can analyze situations well enough if he is calm and has enough time. He is inclined to taunt other people into a fight with him, probably due to his confidence in his martial arts skill and his Ability. He can be quite gullible as well, falling for stupid tricks a majority of the time. He also bears great loyalty for the his friends and deeply respects them, following almost all orders given to him but his superiors. Despite being in the mercenary, Chūya seems to care a lot for his subordinates.

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V I L L A G E § I N F O R M A T I O N


V I L L A G E § O F § B I R T H

Land of Wind

V I L L A G E § O F § A L L I A N C E

Rogue..

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R A N K / C H A K R A § I N F O R M A T I O N

N I N J A § R A N K

S-Jounin (Health: 700 | Chakra: 700)


E L E M E N T S

Fūton (B) / Katon (B) / Doton (B) / Magnetism (requires training)

O TH E R § J U T S U

Ninjutsu (B) / Genjutsu (B) / Taijutsu (B) / Kenjutsu (B) / Sharingan (unawakened) / Bat Summoning (requires training) / Bat Ninjutsu (requires training)



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B A C K G R O U N D § I N F O R M A T I O N S





O T H E R






Theme Song and Background Music



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O T H E R


W O N

-∞

L O S T






















Dresden was getting angry. This guy (or girl), whoever it was, was persistent. He could read the intention in the girl's thoughts to move underground in order to avoid his attack. In a powerful re-use of his stomp technique, Dresden would target the opponent moving underground (since you didn't specify depth, I'm assuming you two meters underground, though obviously Dresden doesn't know this). Dresden would then focus Ototon chakra again, before releasing it as a powerful omnidirectional 'dome' of low frequency, high amplitude sound waves that would ravage throughout the ground, tearing apart any beings underneath the ground. This would also, of course, serve to defend Dresden from the incoming water spears.

(Ototon: Ten Ribenji) - Sound Release: Heavenly Revenge
Rank: S
Type: Offensive
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The user stomps his foot on the ground and releases a massive amount of sound chakra, amplifying the "stomp" sound which is released as a wave of low frequency sound through the ground and also through the air, all around. This omni directional sound "explosion" causes the ground to crack open in an omnidirectional area around the user up to mid range and pushes the air all around through massive sound vibrations. These are able to stop any incoming attack (following logic and elemental interactions) but also disable and stop any attack or thing moving or traveling through the ground.​

Killua had dropped down to the earth, by manipulating the ground into fine sand. Killua had only dropped a meter to evade the attack Dresden had launched. Killua as a result of Indra could sense the use of the same sound jutsu, Dresden had used earlier in the fight. Killua would quickly inhale the mist surrounding him, effectively swallowing Castor, whilst he summoned a plethora of teeth to clad his body in armor as Castor (within the same time-frame) manipulated the mist to reinforce this armor with water, increasing it's defensive capabilities. As he did this he would simultaneously kick off the ground, propelling himself upwards as the earth around him began to collapse in on itself. Upon reaching the surface Killua would immediately increase the weight of his teeth armor tremendously, increasing it's defensive and offensive capabilities, as he exhaled Castor upwards into the sky.

Enamel of Ethereal ▽ Īsariaru no Enameru
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40 (-10 per turn)
Damage: 80
Description: A jutsu Mand'alor Indomitable made that requires summoning a singular part of sharks around the user as a defensive precaution against incoming attacks. The user, through the rapid conversion and release of chakra, would begin to summon quite the amount of shark teeth around himself. The shark teeth always point outwards when summoned, making sure not to put the user at risk, almost fashioning these shark teeth as a spiked armor. The jutsu itself is basic, serving as a rudimentary defense equating to S-rank strength, however, much akin to the (Doton: Koka no Jutsu) - Earth Release: Hardening Technique, the user can constantly manipulate these shark teeth to form basic tools of attack (swords, hammers, mails, etc.) to attack the opponent if they enter short range.

▽ Can only be used twice per conflict
▽ Requires a two turn cool down before re-use
▽ Can only be taught by Penguin
▽ Can only use elemental and non elemental abilities while sustaining this armor
▽ Lasts up to four turns

(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A (+40 if used to add damage)
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: The weight change lasts 2 turns or until countered.
 
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(Futon: Saisho no Fuyu) — Wind Release: First Winter
Type: Offensive/Defensive/Supplementary
Rank: S Rank
Range: Short- Long
Chakra: 40
Damage: 80 (+10)
Description: First Winter is a unique and multi-purpose wind based technique that can be used as an offensive attack, supplementary technique, or a pseudo-defense depending on the users needs. For the offensive version, the user will create a hallow transparent sphere/orb of wind chakra. This sphere/orb can be spawned anywhere on the field using the wind present (5m outside the opponent). The defensive version is generated from the users body by releasing a burst of wind chakra that is shaped into an sphere/orb that surrounds the user. In either case, the sphere/orb is comprised of highly concentrated wind chakra that behaves much like a vacuum, naturally drawing in wind currents over a number of turns. For the offensive application, the vacuum will be utilized in order to draw in and destroy enemies and or attacks/techniques following S/Ws, using the sharp rotating winds to slice up/devour the target. Furthermore, the user can re-position the sphere even after spawning it. As for the defensive application it will work roughly the same way, destroying nearby techniques using sharp rotating winds, however, because the orb surrounds the user it works as a pseudo-defense and for this reason the user cannot re-position the orb in this case. For both applications, the sphere will initially begin at 80 DMG, but as long as the technique is not destroyed by an opposing technique the sphere will draw in more wind effectively building up a substantial amount of power. So that going into the next turn, the technique gains an additional +10 damage with an upper limit of 90 DMG. The technique can remain on the field for a maximum of three turns. During each turn the technique will become more powerful and violent, before expanding outwards in a violent omni-directional blast on the third turn if not called down prior. The supplementary application behaves similarly to the offensive version, but is applied to techniques used by the user, or even by allies. When used it will coat the jutsu affected using it's vacuum like nature to draw in wind. Through a fire technique, the technique will serve to feed and enhance the flames. Through a water technique, this technique will compress the water shooting it forward at higher speeds. Through an earth technique, this technique will propel the earth, increasing the force of impact. Through a wind technique, this technique will simply add on to the existing wind creating a more powerful technique. The supplementary version unlike the defensive and offensive applications will increase the damage by twenty and can be used within the same time-frame as the technique being boosted, and the user need not wait a turn for the boost.

Note: May only be used thrice per battle. The turn after this technique is used the user will only be able to use a single jutsu. The supplementary application counts as an active boost and therefore follows active boosting rules. The supplementary application cannot be used on lightning techniques due to S/Ws. This jutsu has a three turn cooldown. No wind S rank or above for one turn after the orb detonates. Can only be taught by Jᴀʏ.



(Kimera, Sshizen no Fukushū no Sainan) — Chimera, Nature's Vengeful Calamity
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Chimera is a single ring composed of solid, silver earthen minerals, with a unique blue gem lining the center. The ring has a glossy tint, and seems to reflect the light, replicating the shimmering glow of the sea. This ring is said to have belonged to the elder of the Sage Transformation Clan long ago. It is said the elder infused his life force into the ring, and from then on after that point the ring would be passed on from generation to generation. Due to the violent nature of the Sage Transformation Clan, the clan would be in a constant state of war with itself as well as with outside forces. Eventually the ring would be lost to the ages, and it's whereabouts would become a mystery. This powerful ring was said to enhance the capabilities of a clansmen tremendously. Centuries later, this ring would find its way into Taek's hands as he traveled about the ninja world, although at first ignorant to the powers this mysterious ring held despite his lineage. He would soon discover the ultimate power he could wield with it. After a number of battles wielding the Chimera Ring, Taek would realize that the ring was able to store the nature energy Taek passively absorbed, and siphon this chakra into Sage Transformation forms. Through this Taek was able to increase the function of his transformations. Unfortunately the technique did not increase the power of the actual transformation, however it did give the user a whole new dimension of control. For a clan that is practically synonymous with unstable, this meant something. Through this new found control, Taek would be able to enter the transformations with ease, increase the duration of these forms, and layer these forms atop one another (use multiple forms at once). He would call each function of the ring: Horn, Fang, and Claw respectively.

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Fang
  • This refers to the the ring's ability to maintain and store nature energy passively absorbed by Sage Transformation Clansmen. The stored nature energy is then siphoned into transformations/forms. The ring acts as a gate of sorts, when the body passively absorbs nature energy a good portion of the nature energy absorbed isn't utilized. The ring serves to maximize the amount of nature energy the user uses in battle. So when a Sage Transformation Clansmen undergoes a transformation (described as a sage transformation technique that alters their physical form for a set period of time) the nature energy passively absorbed goes to the ring, through the ring, and used in order to extend the duration of a Sage Transformation Form for four turns.
Horn
  • This refers to the ring's semi-sentience and the users mental link with the ring, due to the ring being basically a store house for nature energy, through mental commands the user can command the ring itself to use this nature energy to forcefully transform/alter the user's body. This way the user can passively enter their forms, and this occurs instantly, without the use of a time-frame slot. The user can command the ring to transform into any transformation the user knows, meaning Sage Transformation Attacks, like a Jet Booster Boost, or a Jet Booster Blast would not be viable techniques for this function of the Chimera Ring. Additionally, the technique will still take up a move-slot, and must be posted in battle.
Claw
  • This refers to the users ability to layer one transformation atop another (fusing multiple transformations into one), because the ring stores the nature energy passively absorbed, and the user has a mental link with the ring. The user, through the ring is able to command the use of the stored nature energy to undergo multiple transformations at once. The user is able to layer transformations atop one another as long as they don't contradict one another. (i.e transformation that sucks in vs expels). Each transformation however still takes up a move-slot and must be posted in battle.
Restrictions
- The effects of the rings are passive.
- Can only be taught by Jᴀʏ.

(Sennika: Buzoku Itanjinmon) - Sage Transformation: Tribal Inquisition
Type: Supplementary
Rank: B
Range: Self
Chakra: 20
Damage: 40 or (+20 to Tai/Ken)
Description: Based on the unique techniques for the sage transformation, specifically the jet booster limb alterations. This variant can be used either with weaponry or bare handed strikes and is considered an addition technique that works along side the jet booster boost canon technique. By focusing additional chakra in to their weapon or fists the moment before impact the user is able to enhance the momentum point and the impact of the ability, while the original technique focuses on simply enhancing damage this technique focuses on increasing speed. This can be used in conjunction with all types of kenjutsu, taijutsu free-form or ranked attacks. However if used with ranked attacks it will count as a +20 boost to the techniques in question if used without the jet booster canon to enhance damage, if used with free-form it will be considered to have 40 damage as a B rank. In both instances the speed of the attack is increased by +5 in regards to the users speed. It should be noted that if used alongside the initial booster canon it will not increase damage but will instead double the increase in speed aforementioned but only for the attack that is used and not for movement etc. When used to enhance the Canon ability it is considered an addition that happens in the same time frame but will use an additional move slot.

Note: Requires a two turn cooldown between uses.
Note: May only be taught by Jᴀʏ
Note: No sage transformation above A rank next turn. Usable once every two turns

‡ Declined ‡ No to both a damage and speed increase, decide between the two.

Removed DMG boost

(Sennika: Buzoku Itanjinmon) — Sage Transformation: Tribal Inquisition
Type: Supplementary
Rank: B
Range: Self
Chakra: 20
Damage: (40 if used with FF)
Description: Based on the unique techniques for the sage transformation, specifically the jet booster limb alterations. This variant can be used either with weaponry or bare handed strikes and is considered an addition technique that works along side the jet booster boost canon technique. By focusing additional chakra in to their weapon or fists the moment before impact the user is able to enhance the momentum point and the impact of the ability, while the original technique focuses on simply enhancing damage this technique focuses on increasing speed. This can be used in conjunction with all types of kenjutsu, taijutsu free-form or ranked attacks. If used with free-form it will be considered to have 40 damage as a B rank. In both instances the speed of the attack is increased by +5 in regards to the users speed. It should be noted that if used alongside the initial booster canon it will not increase damage but will instead double the increase in speed aforementioned but only for the attack that is used and not for movement etc. When used to enhance the Canon ability it is considered an addition that happens in the same time frame but will use an additional move slot.

Note: Requires a two turn cool-down between uses. No sage transformation above A rank next turn. Usable once every two turns. May only be taught by Jᴀʏ.
 
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(Saikō no Shōgeki Ken) — Supreme Impact Fist
Type: Offensive/Supplementary/Defensive
Rank: D - B
Range: Short - Long
Chakra: N/A
Damage: 20-40
Description: The Supreme Impact Fist is a taijutsu technique/pseudo-fighting style that revolves around the users ability to strike the same area multiple times at incredible speeds within a moment. Through this, the user is able to perform defensive, offensive and supplementary actions. The user can perform this action through any portion of their body as long as it works logically (finger, fist, leg, head etc), by attacking the same area at high speeds within a moment the user is able to effectively manipulating the surrounding air/wind to create a shock-wave of sorts. This shock-wave can be created at varying sizes and with different levels of strength. However, at each level of this attack, this fundamental aspect holds true: the user forms the shock-wave through sheer strength and speed. For the offensive application, the shockwave can be used as both a ranged blast and or a melee attack. The user will use a portion of their body to strike the same area multiple times within an instant creating a shock-wave of sorts in order to blast it towards the target. As for the melee version, the user strikes the air multiple times within an instant, as they would for the ranged version, however, in this case, instead of launching the shock-wave the user uses it in order augment the damage of their physical attacks. Enabling the user to perform punches and kicks capable of blasting enemies far away, and shattering bones. The shock-waves created by the user can also be used counter enemy techniques (shattering earth, blasting away water and fire, counter-acting lightning) and as a means to travel or evade enemy attacks. The user can use the shock-wave to propel themselves, kick the air multiple times but with less force than they would for an attack or a defensive measure, making the shock-wave barely visible, and creating the illusion that the user is climbing an invisible stair-case. When in reality they are using small shock-waves to propel themselves. The main purpose of this application is to enable the user to quickly evade enemy techniques, however, this depends entirely on the scale of the opposing technique.

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Note: The blast is capable of extending to long range, whilst the melee version is limited to mid-range. The shock-wave is neutral to all elements much like the Leaf Dragon God Technique. Can only be taught by Mellow.

(Ninjutsu: Azūra no Dai Konran no Kami) — Ninja Arts: Asura's Daunting Divinity
Type: Offensive/Supplementary/Defensive
Rank: B
Range: Short - Mid
Chakra: 20
Damage: 40
Description: After years of formulating jutsu to mimic the Hyuga Clan's 360 degree vision, Shota finally discovered a unique take at this ability. After witnessing "Asura Point" the manifestation of a limbs on one's body performed by a friend. Shota would take a stab at devising a similar transformation through a different method. This technique is based on the universal Shadow Clone Jutsu technique, Shota would take the fundamental duplication process, and break it down to portions of one's body, instead of the whole shebang. This is done by kneading one's chakra to duplicate portions of his body, this portion can be anything from a limb, and eye, even a mouth. These portions are typically created on the users body, but can also be created outwards on the field. These duplicated body parts possess the same abilities/functions as the original, and is linked to the users body through chakra. One application of this versatile technique, would enable Shota to duplicate his eyes all over his body granting him the 360 degree vision he so desperately craved. Being a Uchiha adept at Genjutsu, this would enhance the likeliness of making visual contact with enemies. Another application would enable the user to duplicate multiple arms to perform hand-seals whilst also performing tasks like throwing kunai etc, as well as performing a number of taijutsu actions/attacks at once, making the user deadly in close and long interactions.

Note: The user can duplicate portions of their body onto their person and on the field ranging from: legs, arms, eyes, noses etc. Can only be taught by Mellow.

(Futon: Shukufuku Sa Reta Fune) — Wind Release: Blessed Vessel
Type: Supplementary
Rank: B
Range: Self
Chakra: 20
Damage: N/A
Description: An incredibly useful wind technique based on the "Lightning Blades Levitation" technique, while using/launching a technique or weapon (kunai/shuriken etc) the user will veil their wind chakra over it. This can be performed for techniques expelled from one's mouth, launched from one's hands or spawned on the field. Simply through the addition of a single hand-seal, the user will veil their wind chakra over said entity, this chakra will initially be invisible and dormant and upon reaching a certain distance the user can click their teeth activating the chakra (or choose to activate it the instant it is created). The activation will enable the user to propel the technique, boosting it's speed and altering it's trajectory in order to around an enemies counter, or simply fool the opponent into launching a technique in a certain direction. The user can choose to redirect the affected entity in whichever direction they please, and can continue to change the direction as long as the affected technique is not destroyed. This technique can be applied to an allies weapons/jutsu as well, and the wind in no way contributes to the techniques overall power, it simply serves to propel it giving the applied technique a 1.5x boost in regards to the user's speed. The wind veil in no way is able to alter the malleability of a technique, meaning in the case of something like a rising earth pillar, the wind veil will be unable to direct it's trajectory. This does not mean this technique is unsuitable for all earth techniques (earth spear can be redirected/boosted). This technique works best on projectiles/streams/blasts.

Note: Technique can be applied to any basic element (KG/HA/AE/CE as well) as long as it works logically. Can only be taught by Mellow.
 
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Once again, Doom would attempt to perform a sequence of actions simultaneously. Although, thanks to Taek's passive Guard Point defense that works independently of himself, he wouldn't have to worry about much, especially because he had enhanced the ability through Amplification II. With Doom's body reinforced thanks to his Unthinkable Armor, he most likely assumed that the sharp material would dig into Taek's hand, but rather, just as Taek's hands made contact, and as his personal summons Shalashka simultaneously emerged from his ankle to perform both his bite and strong beam. Energy would be released from all over Taek's body to counter-act these passively, the energy released would redirect the strong beam directly back into Shalashka, effectively destroying it. This would happen instantly, and unless the snake itself possessed a passive ability it would surely die. With Guard Point releasing a burst of chakra propelling Doom even further into the air, and accelerating his back-flip process even more (now laying almost horizontally in the air, in a 60 degree angle with the ground, his head being closer to the ground). Taek would simultaneously flex his ankles releasing his legs weights as he also manifested a pair of bat-like fleshy wings, as well as three pairs of hole-like appendages under the wings that would release copious amounts of chakra to propel Taek upwards through the opening he had created, upon their formation. This maneuver would look much like someone emerging from a revolving door, as the chakra blasted Doom's leg away, Taek would simultaneously propel himself through the opening. Effectively evading the snakes bursting forth from Doom's hands, as well as the chains behind him. "Now.. let's see..."


(Senninka: Tsuyoi Uyoku of Illidan) - Sage Transformation: The Mighty Wings of Illidan
Rank: A
Type: Supplementary
Range: Short - Mid (When used to attack)
Chakra Cost: 30 to initiate +5 to sustain per turn
Damage Points: 60 + 20
Description: A member of Jugo's clan uses their Sage Transformation ability to form two fleshy bat-like wings on his back. These wings can sustain flight and can be sustained for an entire battle as long as he remains conscious. The wings can be used to attack the opponent directly using sharp hook like growths from their tips, these hooks are claw-like in nature. Like most of the Jugo clan's jutsu these can be sustained as long as he has enough chakra to do so. The user can create boosters on their back once per battle that last for three turns. The boosters can be used to avoid incoming techniques by quickly changing the user's trajectory and moving them out of the way just like the Jet Booster Jump technique. This can only be done thrice per battle and counts as a move each time but can be done in the same time-frame as another technique. The user flies at their current running speed.

Note: Can only be used thrice
Note: The boosters can only be maintained for three turns and created once, the wings can be sustained indefinitely

(Katai Omori: Doroppu) - Leg Weights: Drop
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description: The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.

 

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Minato bio henge'd as Azazel


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It took a while before any movement occurred on the field. By that time Azazel would have activated his chakra sensing to determine the situation at hand. Not only could he not sense the boy in front of him, but he could not sense the creators of the barrier surrounding them. The only other living entity present on the field was high in the sky, guarding the top of the barrier. It was a weird situation, one that got weirder the moment the boy awoke. To Azazel the boy was seemingly dead, but it was obviously not the case. Intrigued by this situation Azazel would decide to humour it for a while before moving on.

The boy would start with the creation of a shadow clone and challenge Azazel, a move he would live to regret.

You seem eager to die, child. Here, meet the dead!

Azazel would cast an illusion on the two boys in front of him, immobilising them in both the illusion and reality. In the illusion they would see zombies attacking them from all around, moving to eat them and end their pitiful lives. Due to the numerous zombies appearing from all around the boys, they would obscure their view, masking Azazel's movement to a certain extent.

Azazel would immediately follow up by throwing two ftg kunais in quick succession, the first in an upwards arc aimed to land between the two boy's last position, and the second aimed to hit the original in the chest. The kunai throws would be performed with Azazel's left hand, whereas his right hand would be utilised, in the same timeframe, in order to unleash a blast of electricity towards the two boys.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique (Passive)
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.
(Genjutsu: Hokousha) - Illusion Techniques: Walkers
Type: Supplementary
Rank: A rank
Range: Short - Mid
Chakra: 30
Damage: N/A (60 if not broken)
Description: The user forms the Snake then Boar hand seals and sends his chakra into their targets brain. The target is then put in a genjutsu where he sees walkers rise up from the ground all around him and under him. Walkers are humans who died and their brains are still functioning aka Zombies. These walkers can be random dead people coming back to life or if the user knows people that their opponent knew and have passed, they can make those walkers into the people they knew. Walkers rise up from underneath their target and grab his legs and rise up grabbing all parts of their body. They begin to start eating their target. The target also see Walkers around him walking towards him to continue the assault. In reality the target is immobilized and can't move, despite the illusion consisting only of the Zombies. The target is not locked in an illusionary world but rather sees the Zombies added to the normal "reality". If the genjutsu isn't broken, the target will feel a lot of mental anguish and receives damage. This jutsu can effect multiple people.

Note: When effecting multiple people, the walkers are random.
Note: Can only be used 3 times
Note: Can only be taught by Better


(Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy


Thanks to both his inherent Hayabusa abilities, and his weapon's passive ability: Taijin, and Indra's Awareness. Killua was completely aware of his adversaries futile attempts at intruding Killua's mind, however this attack would have greater purpose. It would enable Killua and his clone, Silva, to kill two birds with one stone. Due to the Hayabusa's passive Spiritual Resistance ability, the rank and status effect of the genjutsu was reduced by a single rank, enabling the two to perform elemental chakra surges at the same rank as that of the genjutsu utulized by the demonic-like man before him.

You seem eager to die, child. Here, meet the dead!

"Hmph" due to the sensing abilities Killua and Silva possessed they would immediately release the genjutsu by performing a sequence of actions simultaneously. Killua would channel raiton chakra throughout his body, releasing non-focused electricity outwards effectively freeing himself of the genjutsu, and filtering his system of the harmful gases that had entered his body. This would prevent the drawbacks of the gas for an additional turn. Within the same moment, Silva would transform his body into that of a smoke, channeling his chakra throughout his body effectively releasing him of the genjutsu and purging himself of the toxic fumes that would slowly weaken him. While in smoke form, Silva would find himself immune to the fumes so that he would not in any way be effected by them or their drawbacks.

After freeing themselves of the illusion, Silva and Killua would watch as the man before him would attempt to perform two actions, the first, launching two kunai, one in an arc upwards, and the other directly towards Killua. Whilst with his other hand he would release a surge of lightning towards the duo. Killua would respond by performing a short string of hand-seals kneading his futon chakra and compressing that into a large crushing sphere of wind that would be launched forwards with incredible speed. The wind would disperse the electrical current and destroy the kunai Azazel had launched in a linear fashion towards Killua, it would then continue on-wards to destroy Azazeal. In the same moment, Silva would launch a volley of explosive kunai upwards in order to clash with the kunai launched in an arc towards the two. The explosive kunai would split apart, half would go on to destroy the kunai their teleporting adversary had thrown, while the rest continued on towards him. "Now let's see how you deal with that.." Killua would say.


(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Type: Offensive/Defensive
Rank: A
Range: Short (Mid if channeled through a medium)
Chakra: 30
Damage: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty

(Kemuri no Katachi) - Body of Smoke
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: A technique very much similar to the Hozuki Clan's Hydrification Technique, the user is able to transform themselves into a smoke-like state by channeling chakra throughout their body. In this form, the user becomes immune to all Taijutsu, Kenjutsu, and gas-related techniques unless they are elementally based. They can also manipulate the appropriate chakra for smoke, fire, and any of their own gas-related techniques. The user has complete control over the density of their smoke-like state, allowing them to solidify up to two appendages at once in order to wield standard shinobi tools for freeform combat and basic Ninjutsu/Kenjutsu purposes. This also allows them to use their own body as a source for smoke ninjutsu. However, the user is subject to smoke's weaknesses and strengths. A simple B-Rank Wind jutsu can knock them out of this form, forcing them back to their original body for sometime before they are able to transform themselves once again. As such, this technique forces the user to employ careful, yet effective strategies when it is in effect.

Note: User may not use any sort of speed boost in this form and will stay rooted to the ground.
Note: If knocked out of this form, user may not return to it for two turns.
Note: User is also subject to weather effects that may potentially harm their form.
Note: Only useably by bios that've learned Smoke Ninjutsu.

(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.
 

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[border]Custom element Japanese name: Doragonburesuton

Custom element English name: Dragon Breath

The element is based on: Wind + Fire + Chakra Control

Facts that prove the element to be possible (in the manga context):

Dragon's Breath, is no different from any toxic gas used within the Narutoverse, as seen by the usage of Poison by Shizune and Tear Gas within the actual manga, it's not unlikely to surmise that other toxic gases with lethal effects exists within the universe.

How it works:

Dragon's Breath is a dark red, toxic gas, capable of corroding and suffocating enemies in high concentrations. Dragon's Breath due to it's volatile nature, is prone to igniting when in contact with fire or fire release techniques, in fact blasts of fire are capable of triggering explosions. Due to the corroding properties of Dragon's Breath. The gas when in contact with human beings will burn away at their skin and cause incredible damage when in contact with the opponents noses, eyes, lungs and any other vulnerable organs. In order to form this toxic gas the user of this technique will concentrate their wind chakra whilst adding fire, this combinations as well as a degree of chakra control will produce a suffocating gaseous substance capable of burning upon contact, and absorbing moisture from the air. Unfortunately, Dragon's Breath being considerably lighter than air is easily blown away by strong gusts. However this also means Dragon's Breath is capable of seeping through the densest of solid materials. Dragon Breath's most unique, and powerful property is it's knack for absorbing moisture within the air, completely ridding the area of mist, and devouring water and water based elements.​

Jutsu Usage Examples:


(Doragonburesuton: Kuraunjuerī) - Ω Dragon's Breath Release: Crowned Jewel Ω
Type: Defense
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage Points: 40
Description: The user will release surround themselves in Dragon's Breath and expand this gas into sphere released into their surroundings for an omnidirectional blast of toxic gas. The gas will burn away at any weapons or techniques launch at the user, the gas is also capable of burning the opponent say they come in contact. The technique is both defensive and offensive in nature however it's only capable of extending to mid range, at which point it is not longer concentrated enough to cause damage.

(Doragonburesuton: Urieru no Hanran) - Ω Dragon's Breath Release: Uriel’s Rebellion Ω
Type: Offensive
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will knead their chakra forming a plethora of arrows that rain down on the opponent from the sky. The arrows upon landing will spread out along the ground, forming an arena of Dragon's Breath that will rise up suffocating the opponent and burning their vulnerable organs, this not only serves as an attack but a measure to ensure the user’s safety this turns the fight into a long range one preventing the opponent from stepping into area affected unless they want to have to deal with the corrosive gas between them.

Conditions to be able to use it:

  • Mastery of Fire, Wind and Ninjutsu


Is weak to:

  • Wind Release & Certain Wind Based CEs: As it converts to liquid under high pressure and since gusts are capable of dispersing the gas.
  • Fire Release/Scorch Release/Blast Release: The flames of fire release techniques are capable of igniting the toxic gas, making it superior in elemental interactions.


Is strong against:

  • Water Release/Steam Release/Boil Release/Certain Water Based CE: Dragon's Breath is capable of absorbing moisture within the air, and upon contact with liquids, the toxic gas is superior when interacting with water and water based CE's.
  • Earth Release/Steel Release/Certain Earth Based CE: The element is capable of seeping through solid structures and is capable of corroding said structures as well.


Co-creator:


Students I passed this custom element on too: ? & ?

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Jᴀʏ

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B A S I C § I N F O R M A T I O N

N A M E
N I C K N A M E
G E N D E R
C L A N
A G E
B I R T H D A Y
Killua Zoldyck
Godspeed
Male
Hayabusa
12
October 13th

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L O O K S

Killua has spiky silver hair, very pale skin and blue eyes. His eyes change shape depending on the mood that he's in, narrowing and sharpening when he goes into assassin mode. As a member of the Hayabusa Clan, they gain an amber glow. Killua is fairly lean, due to constant physical conditioning and torture training he received when he was young. As time passed, he became more muscular and toned.

Killua typically wears baggy clothing, with his usual attire consisting of long-sleeved and dark-colored shirts. Most of his clothes have a turtleneck. Killua wears long, baggy shorts in the manga and blue boots.
As a child, Killua's hair is longer, almost cascading to his shoulders. He wore a hoodie with his trademark blue coloring, grey pants, and shoes.

Due to his upbringing Killua wasn’t afforded the best clothes, and as a member of the Hayabusa he dresses as inconspicuously as possible.


P E R S O N A L I T Y

Initially, Killua was thought to be cheeky, cheerful, and full of mischievous ideas. He’s a quick thinker and often analyzes a situation with great ease and accuracy. In spite of his young age, his way of thinking, knowledge, and pragmatism give him the attitude of an adult. He is confident in his own abilities, often being humble about it; but when somebody compliments him, he becomes easily embarrassed. Killua is also known for having a sweet tooth; he loves everything sweet and has spent thousands of Ryo during on of his adventures on candy. His favorite snack is chocolate, specifically Chocolate Balls.

However, his ruthlessness and aptitude in killing shows the other side of him — deadly, violent, and bloodthirsty. Conflicting with Killua's predisposal to kill is his unyielding loyalty to his friends and natural kindness. Killua often suffers immensely in his attempts to help his friends without a single complaint. He puts others before himself without being concerned about his own health or even his life.

Until recently, Killua's greatest flaw was his fear of those seemingly more powerful than him (one of whom being his elder brother, Illumi). Killua had been trained as an assassin by his brother to be extremely cautious and that he only engages in combat provided that victory is absolutely certain.

Having been raised in a toxic and loveless environment, Killua often has trouble connecting with others. Even those of the Hayabusa, which is why some exchanges can be seriously awkward and tense. Despite this Killua has unyielding loyalty to his clan. As he see them as the only people he can believe in, the only people he can put his faith in, and the only people he can call family.


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V I L L A G E § I N F O R M A T I O N


V I L L A G E § O F § B I R T H

Kirigakure no Sato

V I L L A G E § O F § A L L I A N C E

Sanjinmon

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R A N K / C H A K R A § I N F O R M A T I O N

N I N J A § R A N K

S-Class (Health: 1000 | Chakra: 1000)
Hayabusa Rank: Genin


S P E C I A L I T Y

► Nature Transformation

The Zoldycks trained Killua to be a promising assassin, it simply was apart of who they are. So Killua began to learn ninjutsu, he grew increasingly drawn towards lightning, which is ironic as his step-mother occasionally electrocuted him as a form of punishment. His specialization in the element may have even been a result of the electrocution as well as genetics, regardless, he was capable of manipulating lightning to augument his taijutsu as well as performing complex and intricate lightning techniques with a single hand-seal, moreover, throughout the years he has grown immune to paralyzation.


► Ninjutsu & Taijutsu

Killua is a Taijutsu Master and as such has impressive speed, easily able to outpace his friends ever since childhood. As an adult, he can intercept an opponent faster than unfocused eyes can follow even from a distance. He can effectively catch his opponents off-guard to quickly strike them down, and silently sneak-up on highly experienced assassins, making him prime to strike. His speed increased considerably in after joining the ranks of Kirigakure, able to match that of Kage's, with whom he had trouble keeping up previously. The young man had even gone on to master a new style of taijutsu called Kaito's Taijutsu, that focused on the use of chakra to augment one's physical attacks.

Killua was not simply a master of elemental ninjutsu but of basic ninjutsu as well, the young shinobi had mastered chakra control as if his life depended on it, because in many situations it did. His father’s had trained him since he was a child, and he often used Ninjutsu and Summoning techniques strategically to perform combinations.

As a result of his mastery of ninjutsu, particularly mastery over the summoning technique. Killua is able to keep Castor, a crimson red teenage shark as a companion. (This companion exists outside of the time duration stated within the technique and is pre-summoned upon entering any battle and spawning in the NW)

E L E M E N T S

Suiton / Fūton / Raiton / Katon / Doton

O TH E R § J U T S U

Ninjutsu / Genjutsu / Taijutsu / Kenjutsu / Shark Summonings / Shark Ninjutsu / Hayabusa Neidan (TBA) / Kaito's Taijutsu (non-restricted | locked) / Way of the Divergent / Kemuri / Medical Ninjutsu


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B A C K G R O U N D § I N F O R M A T I O N S


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ASSASSINS, LOVE, INFIDELITY

Killua was born the illegitimate son of a wealthy and powerful man known as Silva Zoldyck, this man was the head of a family of assassins, that had terrorized the shinobi world for generations. Once, a kunoichi of the village hidden in the mist born of the mysterious and powerful Hayabusa Clan was ordered to infiltrate their operation, due to her inherent stealth abilities she was the first pick for the mission. She became one of their servants, secretly planning a way to do away with the head of the Zoldycks her entire time in the estate. Unfortunately it seemed the head of the family had taken a quite liking to this maid, and often trying his luck by flirting, giving her time off, through his charm, and unbelievable good looks he had an easy time with the other woman on the estate, but this kunoichi was no ordinary person. One night all of the Zoldycks except the head had left the estate for a mission. A war had broken out near the boderlands of Konoha, and the family were hired as mercenaries. The head however was far too expensive for the clients, and so he stayed home, while his wife, and two sons left to fight. The kunoichi thought this would be the perfect opportunity. She hid near his sleeping quarters, concealing her presence and waiting for the perfect moment to strike, but something happened. When he entered the room he simply walked straight towards her, and held her cheek. It seemed he misunderstood her intentions, and saw this as his opportunity to sleep with her, but the kunoichi had forgotten about her mission. For most of her life she had never really been noticed, never acknowledged by anyone; her parents, her friends. And yet, this man, a horrible man could see her so clearly. That night, Silva Zoldycks did not die.

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BORN IN THE BELLY OF THE BEAST

A month or so later the maiden had realized she was pregnant, rather than approaching the head of the family she decided it would be better if she had left entirely. She couldn’t go back to her village, it was the Bloody Mist, there was no sympathy for incompetent shinobi and traitors what would she be seen as if she returned without his head, and instead with his child. She decided she would run off into the woods, and find a safe place to raise her child. Nearly nine months into her pregnancy, the maiden decided to run off. She had heard of a healer just outside the estate that could deliver the baby, and so she ran away, bypassing the guards, and the other servants of the family, successfully escaping the estate. At the time, she didn't realize the grave mistake she had made. Having arrived on the estate during daylight, and never having left it since. She had no idea what lurked just beyond the gates of the Zoldyck mansion. She hadn’t even taken two steps, before it noticed her; The Beast. It was a canine like creature, with dark black fur, and sharp fangs. It’s eyes were crimson red and large. The beast was probably fifteen meters tall, and it could smell her. It approached, and for a moment the maiden could see her fear reflected off of the beast's eyes. Just before he swallowed her whole. Despite being pregnant, the woman was still a ninja, she grabbed a scroll of tools and launch it into the bottomless pit beneath her. While grabbing hard onto the beast's tongue, it’s saliva working against her grip. The beast roared as the weapons exploded. The beast was durable, but he had no defenses inside his body, alerting all of the servants, guards, and members of the Zoldyck family. They rushed over to the beast, their guard dog, and saw him lying down in pure agony. Its funny how the maiden found herself in the same type of agony within the belly of the beast. It seemed her child was ready to face the world. The maiden cried out within the beast, and the head of the family heard her. He drew his blade, cutting open the belly of the beast to find his mistress, but by the time he had found her it was too late. There was a blood stained kunai in her hand, and her stomach had been cut open. Next to her was a child crying out, the baby was drenched in blood, not only his mother but the many others the beast had devoured that night. The guards were prepared to kill it, before it opened it’s eyes. It was the same pale grey distinct to those of the Zoldycks family, in that moment Silva knew this boy was his son. The head of the family would decide to raise the baby, it was the least he could do. “My child.. Killua.” the he whispered.

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BASTARD'S BLOOD - NEW FAMILY

Five years passed, and inquires of the babies origin were at an all time high. The wife of the head was growing suspicious, as were her children. Why take a random boy in, and teach him our ways? They thought. Perhaps he wasn’t just a random boy? The head had grown tired of lying and it seemed time that he told them the truth. He revealed to them that Killua was his son, and that he was the child of one of the servants. The servant that had died that night five years ago. Silva's wife was livid, her rage could not be quelled even by Silva himself, her raw jealousy, her unadulterated bitterness had no limits. That night she grabbed the boy and threw him into a chamber. One of the chamber the Zoldycks used for torturing their targets. She grabbed a whip and started channeling her rage into beatings, of course she never told her husband. Killua, himself knew better than to tell his father. His stepmother would simply be warned, and the beatings would get worse. As Killua grew older, he grew accustomed to the pain. By day he would train with his father, and by night his stepmother and brothers would abuse and torture him. His stepmother had to think of new and cruel ways to torture Killua, as each week he seemingly began grow tolerant. She began to start shocking him, tying him up in a tub of water and throwing in a cable. She pulled the switch and for the first time in a long time Killua screamed. The euphoria his Stepmother felt at hearing his screams for the first time in months was amazing, for once her sadistic urges had been satisfied; but for how long? The electrifying would go on and on for a year. Until Killua had gotten accustomed to even that. When he turned ten, his father had decided to give him a gift. A knife that had been passed down for generations. Killua’s brothers were envious, as were their mother. They decided enough was enough, and that the boy would die. They would make it look like an accident. What they didn’t know was that Killua had also decided enough was enough. That night Killua was drugged and dragged over to the chamber he had been tortured in for the past six years. In his brother's hands was the knife Killua’s father had given him. Killua kicked at his brother’s hand launching the knife right into his hands, he used the knife to quickly cut himself loose and ran out of the chamber. Outside was his stepmother, Killua quickly kicked off the wall, pushing himself towards her at an angle and slashed the blade downward across her face cutting her eyes, just before he burst out of the mansion and off the estate. He escaped to the Bloody Mist, the idea of becoming a shinobi appealed to him far more than the life of a mercenary/assassin. He spent a year within the village, before gaining information about his late mother. It seemed she came from a mysterious clan. Killua set out on a journey, which took a year itself before finally arriving at the storied destination. He had found the Hayabusa’s, it seemed they were led by a man named Reborn Hayabusa. Killua wanted to learn more about his mother and after spending a few months he had realized what an amazing place he had found. That being said, Killua did have pretty low standards. In the meantime, he didn't mind hanging out and going on adventures with his friends, Drayce, Corvo, Katakuri and Mugetsu.

Killua trained day in and day out with his teacher Mugetsu, as his friend Drayce trailed slightly behind with his father Katakuri. Although Mugetsu and Killua had there issues and what not,
the young Hayabusa managed to complete his Genin training and is currently awaiting deliberation for his Chunin Promotion.

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O T H E R





Shark Summoning & Ninjutsu (サメ召喚, Same Kuchiyose ) → Killua had also signed the shark contract a tattoo was brandished on his tongue granting him the ability to summon and use sharks in battle. Killua over the years had developed a close knit relationship with his sharks. His most trusted partner is Castor. Castor as stated above exists outside the time duration and is a dear companion to Killua.


(Same Kuchiyose: Kyasutā) - Shark Summoning: Castor
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Deep within the water country, in the village hidden in the mist dwelled a species of shark, within the dense fog lived a small yet incredible dangerous animal this animal dubbed by Taek as the Scavengers. Although the sharks were much smaller there their usual size, they compensated by using their unusual ability to swim and manipulate mist. These sharks were capable of expelling suiton from there skin, increasing the density of the mist around them to the point where the water vapor was far thicker than normal, but not solidified like regular water. Of these sharks was a teenage shark by the name of Castor. Castor is capable of merging with the mist, hunting down enemies stealthy as well as manipulating the mist around them with a power comparable to that of an A-rank water technique (this manipulation ability works in both ways, Castor can turn water into mist). Castor's last ability deals with the mist as well. Castor passively releases mist onto the battefield, to create a field of mist that continuously restores itself, as long as Castor is on the battlefield (though it's continuously restored, if the opponent blows away the mist with a strong enough force, namely F/S rank wind, it costs a move slot for the mist to be restored). This final ability is B-rank in power, and all of these abilities take away the appropriate amount of chakra for their rank.

Note: Cannot summon other sharks while Castor is on the field
Note: Castor although being summoned in water can and will immediately manipulate it into a plethora of mist.
Note: Lasts four turns in mist, or three turns without.
Note: Can only be taught by Jᴀʏ

Himitsu Same Kuchiyose: Dīpuburūsu ▽ Secret Shark Summoning: Deep Blues
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: After creating several versatile and powerful techniques from the shark contract, the Mand'alor began exploring the world with new friends and allies. Around Kirigakure, specifically the Shivering Sea, lived a secluded and unknown type of shark that dwelled deep within the ocean. They were so deep in the ocean that the light from the sun and moon would never reach them, keeping them within eternal darkness and away from humanity. Their habitat was fierce, as were the predators and prey that lived in the unexplored waters. As chance had it, on his way to Nagi Island, the Mand'alor found one of these sharks and from it's uniqueness and individuality, took it into one of his labs at Concord Dawn for further investigation. The Mand'alor dubbed these sharks "Deep Blues" due to their dark blue bodies. One could even mistake that color for black, even with their white undersides for comparison. The reason these sharks were so special was their adaptation to the ocean's water pressure and the predators deep within the sea, giving them enhanced durability opposed to other shark summons within the Mand'alor's arsenal. The added durability would equate to shark ninjutsu in conjunction with this technique being able to play on the terms of elemental ninjutsu (twenty points of damage for reference). The Deep Blue's teeth were sharper and stronger than any shark's recorded best yet, their speed in the frigidly cold water was double that of regular sharks from adapting to the water's cold and pressure, and their sense of smell was far beyond the limits of normal sharks. However, the species was not perfect. Due to years and years of breeding and evolution, these selective species of sharks were robbed of their eyesight from all their years without the sun or moon lighting up the world or them. They were truly brutal creatures and savages for blood - the perfect companions for the Mand'alor.

▽ Must be posted at the beginning of a fight and in the user's biography
▽ Can only be taught by Penguin
▽ Can be applied to shark ninjutsu the user knows, but not shark summons themselves
▽ Must specialize in Shark Summonings/Ninjutsu to learn/use
▽ An additional ten chakra would be used to summon this variant of shark in conjunction with shark ninjutsu


Smoke Release (スモークリリース, Kemuri) → Killua had mastered a style of non-elemental ninjutsu that utilized the intangible and toxic properties of smoke. The style typically involves generating thick smoke for the purposes of blinding and/or suffocating one's opponent. With the addition of general shape manipulation, he can generate concentrated and partially tangible entities of smoke for alternative purposes. By channeling smoke chakra through his body, Killua can also transform himself, either partially or fully, into smoke to serve various purposes. While in his smoke form, he becomes impervious to most physical damage and can use this trait to gain an opportunity in battle, for example by allowing weapons to slip through him without any effects. He can still, however, interact with physical objects.

(Kemuri no Katachi) - Body of Smoke
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: N/A
Description: A technique very much similar to the Hozuki Clan's Hydrification Technique, the user is able to transform themselves into a smoke-like state by channeling chakra throughout their body. In this form, the user becomes immune to all Taijutsu, Kenjutsu, and gas-related techniques unless they are elementally based. They can also manipulate the appropriate chakra for smoke, fire, and any of their own gas-related techniques. The user has complete control over the density of their smoke-like state, allowing them to solidify up to two appendages at once in order to wield standard shinobi tools for freeform combat and basic Ninjutsu/Kenjutsu purposes. This also allows them to use their own body as a source for smoke ninjutsu. However, the user is subject to smoke's weaknesses and strengths. A simple B-Rank Wind jutsu can knock them out of this form, forcing them back to their original body for sometime before they are able to transform themselves once again. As such, this technique forces the user to employ careful, yet effective strategies when it is in effect.

Note: User may not use any sort of speed boost in this form and will stay rooted to the ground.
Note: If knocked out of this form, user may not return to it for two turns.
Note: User is also subject to weather effects that may potentially harm their form
Note: Can only be used by smoke bios.

(Kemuri: Shōten) — Smoke Art: Focus
Rank: N/A
Type: Supplementary, Offensive, Defensive
Range: Short - Long
Chakra cost: +10 to a technique
Damage points: N/A
Description: Focus is a passive technique meant to give smoke techniques a tangible property allowing them to act as solids in their interaction. This is achieved through expending additional chakra to focus on condensing while pressurizing the smoke. Doing this allows the user to passivley have their smoke techniques act solid similar to how in the anime and cannon smoke body technique a smoke user was capable of having their intangible body manifest as solid to interact with the physical world. Doing this does not boost the powers of a technique whatsoever. However the smoke techniques now gain the ability to do physical damage depending on their rank making smoke techniques that were originally supplementary in nature now capable of being offensive and or defensive. With the form of damage capable of being either blunt or sharp depending on the shape solidified.

Note: The user can either post this on their bio or mention it at the start of a battle
Note: The manipulated Smoke needs to be a distance of atleast 5m away from the enemy
Note: Can only be taught by Yusei


Weapon(s) | Weapon Techniques (武器術, Bukijutsu) → Killua is highly skilled in a large variety of weapons such as bow and arrows, tantos, katanas, tsurugis, chakra blades, machetes, kusarigama, chains, wire strings and such others. Since early childhood, Killua was capable of wielding this late mother's Gunbai with the utmost proficiency. His skill in shurikenjutsu is considerable, able to pin down an opponent with a quick barrage of kunai and even effectively launch kunai with a well-placed kick. At close-range, he has great dexterity, simultaneously wielding one in each hand. With a single kunai, Killua is capable of fending off one of the Seven Swordsmen of the Mist. Furthermore, Killua sports a golden ring dubbed Indra, after the God of Thunder on his finger, spawning with it in battle.

Indra - God of Thunder
Type: Weapon
Rank: S
Range: Short-long
Chakra: 40 (-10 per turn for levitation)
Damage: N/A
Description: Legend has it that long ago there lived a Group of Monks that devoted themselves to the art of Lightning.They spent their days amassing as much knowledge as they could on it, through years of research on its abilities and the practice of its uses through ninjutsu. Years passed and their knowledge continued to grow, reaching their final days however the monks feared that all the knowledge they had amassed on the art would fall victim to time, and thus all came to an agreement.They Forged a weapon in which they stored all the knowledge and abilities they had amassed by sacrificing their chakra and their lives.The weapon would be named Indra after the god of Thunder and the group would forever be remembered as The Monks of Indra.In terms of Appearance Indra has 3 forms.Its basic form is a solid gold ring with a lightning bolt engraved on it. Its second form is a gold lightning bolt shaped sword with a smaller lightning bolt shaped opening near the black handle. And its third and final form is that of a solid gold staff or Shakujo.

Abilities

  • Indra's Awareness - Through research and practice the first monk discovered that through the understanding of electrical charges and their pull of one another, that with enough skill one could harness the ability to sense them after completely mastering Lightning release. Able to sense the world around him through electrical charges. Able to sense techniques easily (Any technique) and by extension genjutsu via sensing the disruption in the electric waves affecting the brain (Like normal sensing simply allows the user to know he is under the effects of an illusion, does not affect the actual illusion in anyway), but otherwise limited to only short range when sensing something other then a technique such as an opponent. This is due to needing to be close to sense the weak or other wise unfocused electrical charges such as that of a human being's. After sacrificing himself, Indra gained the passive ability to grant its user an awareness of the electrical charges around him. This is passively done by the user either wearing Indra as a ring or wielding it in sword or staff form.(This ability is usable only by a user who has a lightning specialty, but to be able to sense things other then techniques up to short range the user MUST have a "Primary" Lightning Specialty)

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  • Indra's Levitation - Through research and practice the third monk discovered the levitating properties of Lightning after stumbling upon and studying the effects of a well known jutsu by the name of Levitating Lightning blades. He realized by shrouding something in lightning consisting of the same properties as that of Levitating Lightning Blades, he could levitate the object and take control over it. Requiring no contact, it is applied by merely releasing an chakra discharge at the intended target which is then changed to extremely focused lightning that shrouds the target and levitates it. This is done by simply preforming a hand-seal while wearing Indra as a ring or waving Indra in its Sword or Staff form, to shroud something in an aura of lightning and control it through levitation. The lightning shroud is purely supplementary it's only purpose is to levitate the target, it does not get conducted by liquids or anything of the sort nor does it shock/harm the target whatsoever due to its extremely focused and condensed nature similar to that of the Raikage's Armor. (This counts as one of the users 3 moves per turn and the initial amount of chakra used is proportionate to the size/rank of the intended target. As well as costing 10 chakra points per turn to maintain. In terms of what can be levitated it is limited only to tangible objects and techniques up to A-rank things of a solid or tangible state like that of earth and liquids, energy based techniques cannot be be effected unless the technique states having a solid property, nor can it be used on living creatures. However due to their relationship wind techniques of any sort, even extremely focused tangible ones can not be levitated.)

Note: Changing Indra's form takes up 1 of the 3 moves
Note: Due to Indras hate for wind any wind technique preformed by the user requires + 10 chakra
Note: The wielder must have a Primary Lightning Specialty to sense things other then techniques and is limited to only Short range
Note: Indra is Indestructible
Note: Can only be taught by Yusei

Intelligence | Stealth (インテリジェンス | ステルス, Interijens | Suterusu) → Repeatedly, Killua has proven to be a very shrewd and resourceful boy. While still a young child, Killua was capable of completely concealing his presence to even those with dojutsu and sensory, which managed to impress his father, and many of the senseis he had in the future. He is very capable in deception, regularly using his opponent's' own tactics against them. He is also adept at discerning the emotional nature of people and determining the source of their emotions. Killua has undeniable perceptive and analytical skills, able to quickly and single-handedly deduce the workings of the most mysterious enemy techniques and near instantly plot successful diversions in order to verify his theories (most of the time proving them correct). He is aided, in this regard, by his cold personality, which allows him to handle a given situation with some detachment. Killua is also shown to be very intuitive, relying on his instincts in battle first and foremost.

(Meisaigakure no Jutsu) - Hiding with Camouflage Technique
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (-10 per turn active)
Damage Points: N/A
Description: This is a ninja escape technique that allows the user after performing the Tiger hand seal to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. However, the usefulness of this ability can be entirely negated by those with special vision or sensory skills. The Second Tsuchikage, Mū's mastery of this technique helped earn him the moniker "Non-Person" seemingly having neither form nor chakra while the technique was active. Thus, he could not be sensed through traditional means.
Note: Technique lasts a total of 3 turns


Theme Song and Background Music



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O T H E R


W O N

-∞

L O S T




 
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