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CJ Workshop Template
(Genjutsu: Boido no Gimu) Illusionary Art: Obligations of the Void
Type: Offensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user will cast this genjutsu by expelling a wave of chakra, to invade the opponents mind. Suddenly a gigantic void, a black hole. Will appear on the battlefield, the opponent will be drawn towards this void forcefully. As if they were knocked towards it's direction with a powerful wind jutsu. The void will then swallow the opponent, any weapon or attack launched towards the user will in the opponents mind be drawn into the hole, thus disrupting their chakra control. The user can use this jutsu to manipulate the opponents direction, as they will move outside of the illusion as well. Any attack they use will be drawn into the hole along with them burning them if it's a fire jutsu, drowning if its water, paralyzing if it's lightning, and cutting them apart if its wind or a weapon.
Note: The opponent will run towards the direction of the hole at full speed outside of the illusion
Note: Can only be used three times in battle.
(Taijutsu: Yaban'na Eikō) - Body Art: Barbarous Glory
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra: N/A
Damage: 60
Description: This technique must be triggered to be used, however there are many things to trigger said jutsu. If the opponent is attempting to attack the opponent short range with technique that requires contact to either a weapon, a limb, or simply the element. The user will extend their leg forward behind the opponents neck, and latch their leg onto it by squeezing their heel into the side of the opponents neck. Then with the other leg they will upwards and towards their direction their heel latched onto. Be it the right or left, the user can use this not only to launch him behind the opponent and away from any attack launched at them, but also as an attack. The strength of the spin is strong enough to break the opponents neck and launch them towards the direction the user spins in. What's more is the user will be launched parallel to the ground, and at high speeds making it incredibly hard to move. This technique can be followed up with an aerial or ground attack for a lethal combination.
Note: The user has freedom over how far they launch themselves as well as how far they launch their opponent.
Note: Due to the amount of spin incorporated into the technique a blast of wind will be generated capable of negating electrical currents like Nagashi, working similar to Leaf Dragon God.
(Fūton: Boreasu no shukufuku) - Wind Release : Blessing of Boreas
Type: Supplementary
Rank: A-Rank
Range: Short - Long
Chakra Cost: 30 (-10 per turn)
Damage Points: N/A
Description: This technique works similarly to "Air Current Wild Dance" except the current of the winds only moves in a certain direction which is supposed to be used to the user's advantage. In a fight the user will always be on one side of the battlefield and the opponent will always be on another, no matter where they move they'll always be opposite one another and so incorporating this the user will manipulate the wind adapting it based on the position of the targets - basically locking on to their position and changing every time they both move. The wind will move in such a way so that it is always blowing in the direction of the enemy, so because of this the opponent will always slow down when they're trying to reach the user, but will speed up if they want to retreat - this is vice versa for the user. However this also slows down techniques and tools that approach the user not by too much, but enough for them to be easily seen and dealt with accordingly, the opponent's thrown tools that are aimed in the direction of the user are completely useless and can be blown back at them - but for the user they are a lot faster, travelling at the speed of a powerful wind technique, however still remain freeform. If any of the two parties are lifted into the air they will be blown by the wind through it a few meters in whichever direction it is being blown; if there are shadow clones that are created the wind will target the original if they are created after the utilization of this technique, however if this technique is used after it targets the nearest clone IF the user doesn't know who the original is (If he sees the clones clearly being created, it's obvious to deduct the original, if he does not see them being created then it's a bit more tricky).
Note: Lightning Techniques are reduced by one rank from both parties.
Note: Fire Techniques gain one rank for both parties, however for the opponent they are still slightly slower.
Note: Can only be used four times and requires a chakra sacrifice to sustain.
Note: Can only be taught by Jᴀʏ
(Fuuton: Medea no Gairu) - Wind Release: Guile of Medea
Type: Supplementary
Rank: B-Rank
Range: Short - Long
Chakra Cost: 20 (-10 per turn)
Damage Points: N/A
Description: The user of this technique will knead their chakra to manipulate the wind increasing the pressure of the air, they will then manipulate this wind and existing wind and knead it in order to refract light, the waves of light will affect what the opponent sees. The user will manipulate the pressure enough create an illusion where the user is farther than he seems. This technique can be used up to mid range, and extends the opponents assumed distance by 1-5 meters. Unlike a genjutsu pain will not stop the illusion the opponent must recognize and deal will the technique accordingly. The user can use this to confuse the opponent, enhance their taijutsu performance, and or just mess with the opponent, goad them into using longer range jutsu or to believing short or mid range jutsu would be unusable.
Note: Lasts five turns.
Note: Can only be used twice.
Note: Can only be taught by Jᴀʏ
(Fuuton: Herikoputā no Ken) Wind Release: Helicopter Sword
Type: Supplementary/Defensive
Rank: A
Range: Short - Mid Range
Chakra: 30
Damage: 60 (+15 to Fire Techniques)
Description: The user will channel Fuuton chakra into his sword, and spin horizontally behind him it by the rope at it's hilt. The blast of wind is capable of propelling the user into the air. As he increases the speed, his movements will become steady the wind will allow him maintain flight, as well as move father in the air. However he is limited to ten meters, so huge attacks will still hit their mark he can change the direction of movement with his sword, just by altering it's position. However due to the fact that it requires at the very least one hand. Only the primary specialty and techniques that don't require hand seals may be used in the air. The user also moves at one rank below his own speed while in the air (unless both hands are used in which case only techniques with no hand seals may be used). Due to the incredible rapid sword movement, and the blast of Fuuton that's released it can also be used to break apart solid defenses. The sword can cut through earth, blast away water, overpower other wind techniques, and diffuse electrical currents. It is effective to defend against B rank and below fire techniques. The user can also use this to empower their fire techniques as well.
Note: No hand seals when both hands are being used, one hand seal when one hand is being used.
Note: Can only be taught by Jᴀʏ
PHP:
[B][/B]
[B]Type:[/B]
[B]Rank:[/B]
[B]Range:[/B]
[B]Chakra:[/B]
[B]Damage:[/B]
[B]Description:[/B]
(Genjutsu: Boido no Gimu) Illusionary Art: Obligations of the Void
Type: Offensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user will cast this genjutsu by expelling a wave of chakra, to invade the opponents mind. Suddenly a gigantic void, a black hole. Will appear on the battlefield, the opponent will be drawn towards this void forcefully. As if they were knocked towards it's direction with a powerful wind jutsu. The void will then swallow the opponent, any weapon or attack launched towards the user will in the opponents mind be drawn into the hole, thus disrupting their chakra control. The user can use this jutsu to manipulate the opponents direction, as they will move outside of the illusion as well. Any attack they use will be drawn into the hole along with them burning them if it's a fire jutsu, drowning if its water, paralyzing if it's lightning, and cutting them apart if its wind or a weapon.
Note: The opponent will run towards the direction of the hole at full speed outside of the illusion
Note: Can only be used three times in battle.
(Taijutsu: Yaban'na Eikō) - Body Art: Barbarous Glory
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra: N/A
Damage: 60
Description: This technique must be triggered to be used, however there are many things to trigger said jutsu. If the opponent is attempting to attack the opponent short range with technique that requires contact to either a weapon, a limb, or simply the element. The user will extend their leg forward behind the opponents neck, and latch their leg onto it by squeezing their heel into the side of the opponents neck. Then with the other leg they will upwards and towards their direction their heel latched onto. Be it the right or left, the user can use this not only to launch him behind the opponent and away from any attack launched at them, but also as an attack. The strength of the spin is strong enough to break the opponents neck and launch them towards the direction the user spins in. What's more is the user will be launched parallel to the ground, and at high speeds making it incredibly hard to move. This technique can be followed up with an aerial or ground attack for a lethal combination.
Note: The user has freedom over how far they launch themselves as well as how far they launch their opponent.
Note: Due to the amount of spin incorporated into the technique a blast of wind will be generated capable of negating electrical currents like Nagashi, working similar to Leaf Dragon God.
(Fūton: Boreasu no shukufuku) - Wind Release : Blessing of Boreas
Type: Supplementary
Rank: A-Rank
Range: Short - Long
Chakra Cost: 30 (-10 per turn)
Damage Points: N/A
Description: This technique works similarly to "Air Current Wild Dance" except the current of the winds only moves in a certain direction which is supposed to be used to the user's advantage. In a fight the user will always be on one side of the battlefield and the opponent will always be on another, no matter where they move they'll always be opposite one another and so incorporating this the user will manipulate the wind adapting it based on the position of the targets - basically locking on to their position and changing every time they both move. The wind will move in such a way so that it is always blowing in the direction of the enemy, so because of this the opponent will always slow down when they're trying to reach the user, but will speed up if they want to retreat - this is vice versa for the user. However this also slows down techniques and tools that approach the user not by too much, but enough for them to be easily seen and dealt with accordingly, the opponent's thrown tools that are aimed in the direction of the user are completely useless and can be blown back at them - but for the user they are a lot faster, travelling at the speed of a powerful wind technique, however still remain freeform. If any of the two parties are lifted into the air they will be blown by the wind through it a few meters in whichever direction it is being blown; if there are shadow clones that are created the wind will target the original if they are created after the utilization of this technique, however if this technique is used after it targets the nearest clone IF the user doesn't know who the original is (If he sees the clones clearly being created, it's obvious to deduct the original, if he does not see them being created then it's a bit more tricky).
Note: Lightning Techniques are reduced by one rank from both parties.
Note: Fire Techniques gain one rank for both parties, however for the opponent they are still slightly slower.
Note: Can only be used four times and requires a chakra sacrifice to sustain.
Note: Can only be taught by Jᴀʏ
(Fuuton: Medea no Gairu) - Wind Release: Guile of Medea
Type: Supplementary
Rank: B-Rank
Range: Short - Long
Chakra Cost: 20 (-10 per turn)
Damage Points: N/A
Description: The user of this technique will knead their chakra to manipulate the wind increasing the pressure of the air, they will then manipulate this wind and existing wind and knead it in order to refract light, the waves of light will affect what the opponent sees. The user will manipulate the pressure enough create an illusion where the user is farther than he seems. This technique can be used up to mid range, and extends the opponents assumed distance by 1-5 meters. Unlike a genjutsu pain will not stop the illusion the opponent must recognize and deal will the technique accordingly. The user can use this to confuse the opponent, enhance their taijutsu performance, and or just mess with the opponent, goad them into using longer range jutsu or to believing short or mid range jutsu would be unusable.
Note: Lasts five turns.
Note: Can only be used twice.
Note: Can only be taught by Jᴀʏ
(Fuuton: Herikoputā no Ken) Wind Release: Helicopter Sword
Type: Supplementary/Defensive
Rank: A
Range: Short - Mid Range
Chakra: 30
Damage: 60 (+15 to Fire Techniques)
Description: The user will channel Fuuton chakra into his sword, and spin horizontally behind him it by the rope at it's hilt. The blast of wind is capable of propelling the user into the air. As he increases the speed, his movements will become steady the wind will allow him maintain flight, as well as move father in the air. However he is limited to ten meters, so huge attacks will still hit their mark he can change the direction of movement with his sword, just by altering it's position. However due to the fact that it requires at the very least one hand. Only the primary specialty and techniques that don't require hand seals may be used in the air. The user also moves at one rank below his own speed while in the air (unless both hands are used in which case only techniques with no hand seals may be used). Due to the incredible rapid sword movement, and the blast of Fuuton that's released it can also be used to break apart solid defenses. The sword can cut through earth, blast away water, overpower other wind techniques, and diffuse electrical currents. It is effective to defend against B rank and below fire techniques. The user can also use this to empower their fire techniques as well.
Note: No hand seals when both hands are being used, one hand seal when one hand is being used.
Note: Can only be taught by Jᴀʏ
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