[CC] Feast... or Famine!

Zaphkiel

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"Let's goooooo~"
Okay so you've been around long enough to have some inkling of Claymores, what they can do and their limits: Regeneration, devouring chakra, a black, vision-obscuring chakra, and a 'living' weapon within their bodies. Conceptually Claymores can be seen as an answer to Senjutsu/Sage Mode and raw chakra manipulation. This stems from their backstory of being eternal rivals of 'Jugo's Clan'. Full CC submission here: https://animebase.me/threads/custom-clans-submission.27962/post-20622307

First let's start with devouring chakra. There are two ways your Claymore can take the chakra of their opponents. They can do it through eating the opponent and/or their techniques. When eating parts, each limb replenishes 200 chakra max. Devouring the torso and head gives 300 chakra. This means a bio fully consumed would give the Claymore 1,100 chakra. This can be done manually by actually biting off these areas and eating them, or if you're above such barbarism, you can use Kurochi to devour the opponent instead. The other way to take chakra is by devouring that contained in your opponent's techniques. This method is a lot more situational, though, and requires the exclusive use of Kurochi. When I say situational this is exactly what I mean: the opposing technique in question has to be overpowered by your Kurochi release after clashing, and even then you'll only get 50% of that technique's chakra added on to yours (so an overpowered A-rank technique would only give 15 chakra). You may say, "this is a tiny amount, wth?", and you'd be right. But what makes this such a valuable ability is that it has no cool down or pre-requisites, apart from overpowering the techniques you wish to consume. You could, theoretically, top up your chakra every single turn if you keep besting your opponent's techniques.

Finally, you're also able to access the thoughts and memories of anything you feed on through Primeval Gluttony--if its alive, that is. This includes bios, summons, and Creations. This is mainly a story-based ability, but I'm sure you could think of some advantages of learning your opponent's thoughts and intent during a fight.

Genshi Ōkui ♎ Primeval Gluttony
Type: Supplementary/Offensive
Rank: N/A
Range: Short
Chakra Cost: (+200 chakra per limb/+300 torso and head)
Damage: N/A
Description: The basis of the Kureimoas' lust for flesh is firmly rooted in their curse of perpetual hunger. Despite this never ending agony, they are capable of feeding ever so often and being satisfied even if for for a moment. Through feeding, a Kureimoa gains a slight euphoria, like someone eating their favorite food prepared just perfectly, along with the pent up chakra stored within the flesh of their victims. This chakra can be ingested by the Kureimoa and added to their own chakra reserves or use it to fuel various chakra intensive techniques of the clan such as healing. The human body is divided into four (4) sections when being the main course of a Kureimoa's meal; both hands, feet, and the head as well as torso. Consuming the limbs will give 200 points of chakra while the torso and head will yield 300 chakra and are able to be harvested by the Kureimoa clansman through feeding. When added up this means every person consumed by the Kureimoa provides 1000 chakra However their Hunger doesn't end there, Claymores also possess a hunger for knowledge where they are able to access the thoughts, sentiments, memories, or even emptions of their victims through consumption--even if the target is dead. With their ability to digest almost all forms of chakra (such as neutral, elemental, Raw Senjutsu, as well as Bijuu chakra) they are able to devour not just flesh but actual energies when presented the opportunity. This chakra eating habit can only apply to raw, unmolded chakra and not actual techniques. Meaning, they must wait until said technique has been broken down to a point where it becomes simply raw, un-molded chakra. Whenever Kurochi overpowers an opponent's technique and the physical and chakra properties of said technique have been degraded, the Claymores are able to harvest that lingering, unmolded chakra through either eating it manually or using the Kurochi as a proxy to take it into their bodies. When metabolizing the raw chakra of a deteriorated technique a Kureimoa gains 50% of the cost of said technique as chakra to their reserves. This means, an A ranked technique (30/60) reduced to chakra or a simple burst of raw chakra gives the Kureimoa only 15 chakra should it be eaten/absorbed. Accessing sentiments and absorbing lingering chakra has no cool down nor does it take a move-slot of the three allotted (this technique will still need to be referenced however).

Note: These chakra increases count as Bonus chakra should it reach the Kureimoa chakra cap, allowing it to increase their chakra beyond their normal limits.
Note: Must be of at least Ghoul rank to perform.
Note: Can only be performed every 5 turns whether in part (eating only a few limbs) or in full (eating an entire body).
Note: Limb consumption can be done in the Ninja World but consuming the torso or head of a target requires both to agree to permanent damage and death. Limbs consumed will remain gone for that arc only, never permanent.
Note: Can also be performed through the Kagune organ or Kurochi constructs.

Any questions for me?
 

Detective L

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Okay so you've been around long enough to have some inkling of Claymores, what they can do and their limits: Regeneration, devouring chakra, a black, vision-obscuring chakra, and a 'living' weapon within their bodies. Conceptually Claymores can be seen as an answer to Senjutsu/Sage Mode and raw chakra manipulation. This stems from their backstory of being eternal rivals of 'Jugo's Clan'. Full CC submission here: https://animebase.me/threads/custom-clans-submission.27962/post-20622307

First let's start with devouring chakra. There are two ways your Claymore can take the chakra of their opponents. They can do it through eating the opponent and/or their techniques. When eating parts, each limb replenishes 200 chakra max. Devouring the torso and head gives 300 chakra. This means a bio fully consumed would give the Claymore 1,100 chakra. This can be done manually by actually biting off these areas and eating them, or if you're above such barbarism, you can use Kurochi to devour the opponent instead. The other way to take chakra is by devouring that contained in your opponent's techniques. This method is a lot more situational, though, and requires the exclusive use of Kurochi. When I say situational this is exactly what I mean: the opposing technique in question has to be overpowered by your Kurochi release after clashing, and even then you'll only get 50% of that technique's chakra added on to yours (so an overpowered A-rank technique would only give 15 chakra). You may say, "this is a tiny amount, wth?", and you'd be right. But what makes this such a valuable ability is that it has no cool down or pre-requisites, apart from overpowering the techniques you wish to consume. You could, theoretically, top up your chakra every single turn if you keep besting your opponent's techniques.

Finally, you're also able to access the thoughts and memories of anything you feed on through Primeval Gluttony--if its alive, that is. This includes bios, summons, and Creations. This is mainly a story-based ability, but I'm sure you could think of some advantages of learning your opponent's thoughts and intent during a fight.

Genshi Ōkui ♎ Primeval Gluttony
Type: Supplementary/Offensive
Rank: N/A
Range: Short
Chakra Cost: (+200 chakra per limb/+300 torso and head)
Damage: N/A
Description: The basis of the Kureimoas' lust for flesh is firmly rooted in their curse of perpetual hunger. Despite this never ending agony, they are capable of feeding ever so often and being satisfied even if for for a moment. Through feeding, a Kureimoa gains a slight euphoria, like someone eating their favorite food prepared just perfectly, along with the pent up chakra stored within the flesh of their victims. This chakra can be ingested by the Kureimoa and added to their own chakra reserves or use it to fuel various chakra intensive techniques of the clan such as healing. The human body is divided into four (4) sections when being the main course of a Kureimoa's meal; both hands, feet, and the head as well as torso. Consuming the limbs will give 200 points of chakra while the torso and head will yield 300 chakra and are able to be harvested by the Kureimoa clansman through feeding. When added up this means every person consumed by the Kureimoa provides 1000 chakra However their Hunger doesn't end there, Claymores also possess a hunger for knowledge where they are able to access the thoughts, sentiments, memories, or even emptions of their victims through consumption--even if the target is dead. With their ability to digest almost all forms of chakra (such as neutral, elemental, Raw Senjutsu, as well as Bijuu chakra) they are able to devour not just flesh but actual energies when presented the opportunity. This chakra eating habit can only apply to raw, unmolded chakra and not actual techniques. Meaning, they must wait until said technique has been broken down to a point where it becomes simply raw, un-molded chakra. Whenever Kurochi overpowers an opponent's technique and the physical and chakra properties of said technique have been degraded, the Claymores are able to harvest that lingering, unmolded chakra through either eating it manually or using the Kurochi as a proxy to take it into their bodies. When metabolizing the raw chakra of a deteriorated technique a Kureimoa gains 50% of the cost of said technique as chakra to their reserves. This means, an A ranked technique (30/60) reduced to chakra or a simple burst of raw chakra gives the Kureimoa only 15 chakra should it be eaten/absorbed. Accessing sentiments and absorbing lingering chakra has no cool down nor does it take a move-slot of the three allotted (this technique will still need to be referenced however).

Note: These chakra increases count as Bonus chakra should it reach the Kureimoa chakra cap, allowing it to increase their chakra beyond their normal limits.
Note: Must be of at least Ghoul rank to perform.
Note: Can only be performed every 5 turns whether in part (eating only a few limbs) or in full (eating an entire body).
Note: Limb consumption can be done in the Ninja World but consuming the torso or head of a target requires both to agree to permanent damage and death. Limbs consumed will remain gone for that arc only, never permanent.
Note: Can also be performed through the Kagune organ or Kurochi constructs.

Any questions for me?
All clear, sensei
 

Zaphkiel

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All clear, sensei
Okay next up is the black, evil chakra part: Kurochi. A reflection of their Hunger, this chakra is intertwined with their bodies and can be formed within it directly, as in from the muscles and skin, or the short ranged area around them. This simply means any rank of Kurochi can be used as full-body surge if the user so chooses. Normal spawning rules apply: cannot be formed within 5m of an opponent, but with Kurochi only being able to spawn from the body and the area around it, you won't be sniping anybody with ranged manifestations anyway. It is strong to raw and Senjutsu chakra but plays equal to everything else. Similarly any rank of Kurochi Release can be used as a proxy in performing Genshi Ōkui ♎ Primeval Gluttony in order to consume parts of or an entire person as well as feed on the lingering chakra of techniques it overpowers.

Kurochi ♎ Vile Chakra
Type: Offensive/Supplementary/Defensive
Rank: C/S
Range: Short-Long
Chakra cost: 15/40
Damage: 30/80
Description: The special chakra nature only found in Claymores, Kurochi is like the physical manifestation of their hunger and agony. The energy itself is pitch black in appearance and appears and behaves almost like water with its amorphous shape shifting and flexibility. This malleability isn't to be underestimated though, as the energy is both capable of being dense and hard enough to shatter bones and restrict targets and also precise and thin enough to remove a strand of hair. Claymores can manifest Kurochi directly within their bodies, where it can be seen dripping from their pores and eyes, as well as directly from it, or even the area short ranged around them. They are also able to manipulate this energy up to long range with chakra control and may sustain pre-existing constructs with -10 chakra per turn, for up to three turns. When creating constructs to attack Kurochi cannot be formed within 5 meters of the opponent. When in contact with living things, Kurochi's effects can be described as "warm" to the touch, not with heat but rather the effect it has where it gradually degrades the objects it touch in a parasitic manner, feeding on both the chakra and physical aspects of its target(s) until nothing is left. The Claymore can control what things the Kurochi feeds on and what it doesn't. Should the Claymore desire, this special chakra can be used to perform one of the core techniques of the clan; Primeval Gluttony. From the lowest to the highest rank of the release, the energy is able to feed on raw chakra and bodies and take the chakra into the Claymore's body like a proxy. In terms of S/W all elements one rank weak to Kurochi (raw and Senjutsu chakra) are devoured near immediately when interacting with it while neutral elements (elemental and other hyper natures like Bijuu chakra) are degraded at normal pace. Kurochi manifestations can range from as small as kunai (C ranked) to as large as the Doton technique Mountain Smash (S ranked).
Note: The S ranked version can only be performed 4x a match.
Note: If the S ranked variant is used then no other forms of Kurochi manipulation above A ranked can be used in the following turn.

Thoughts?
 

Detective L

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Okay next up is the black, evil chakra part: Kurochi. A reflection of their Hunger, this chakra is intertwined with their bodies and can be formed within it directly, as in from the muscles and skin, or the short ranged area around them. This simply means any rank of Kurochi can be used as full-body surge if the user so chooses. Normal spawning rules apply: cannot be formed within 5m of an opponent, but with Kurochi only being able to spawn from the body and the area around it, you won't be sniping anybody with ranged manifestations anyway. It is strong to raw and Senjutsu chakra but plays equal to everything else. Similarly any rank of Kurochi Release can be used as a proxy in performing Genshi Ōkui ♎ Primeval Gluttony in order to consume parts of or an entire person as well as feed on the lingering chakra of techniques it overpowers.

Kurochi ♎ Vile Chakra
Type: Offensive/Supplementary/Defensive
Rank: C/S
Range: Short-Long
Chakra cost: 15/40
Damage: 30/80
Description: The special chakra nature only found in Claymores, Kurochi is like the physical manifestation of their hunger and agony. The energy itself is pitch black in appearance and appears and behaves almost like water with its amorphous shape shifting and flexibility. This malleability isn't to be underestimated though, as the energy is both capable of being dense and hard enough to shatter bones and restrict targets and also precise and thin enough to remove a strand of hair. Claymores can manifest Kurochi directly within their bodies, where it can be seen dripping from their pores and eyes, as well as directly from it, or even the area short ranged around them. They are also able to manipulate this energy up to long range with chakra control and may sustain pre-existing constructs with -10 chakra per turn, for up to three turns. When creating constructs to attack Kurochi cannot be formed within 5 meters of the opponent. When in contact with living things, Kurochi's effects can be described as "warm" to the touch, not with heat but rather the effect it has where it gradually degrades the objects it touch in a parasitic manner, feeding on both the chakra and physical aspects of its target(s) until nothing is left. The Claymore can control what things the Kurochi feeds on and what it doesn't. Should the Claymore desire, this special chakra can be used to perform one of the core techniques of the clan; Primeval Gluttony. From the lowest to the highest rank of the release, the energy is able to feed on raw chakra and bodies and take the chakra into the Claymore's body like a proxy. In terms of S/W all elements one rank weak to Kurochi (raw and Senjutsu chakra) are devoured near immediately when interacting with it while neutral elements (elemental and other hyper natures like Bijuu chakra) are degraded at normal pace. Kurochi manifestations can range from as small as kunai (C ranked) to as large as the Doton technique Mountain Smash (S ranked).
Note: The S ranked version can only be performed 4x a match.
Note: If the S ranked variant is used then no other forms of Kurochi manipulation above A ranked can be used in the following turn.

Thoughts?
All clear :)
 

Zaphkiel

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All clear :)
Great. Next we have the other half of your survival abilities: innate healing. With this technique you're able to do quite a bit of things in regards to mending injuries either partially or totally. Beginning with the first clause of 70 chakra for major wounds. The original wording had been reduced due to Mandatory Edits so I'll do my best to explain it as it exists now. First off it does not heal you for that chakra amount, instead it is meant to allow you to sort of 'patch up' major injuries, in order to continue fighting. Basically stave off physical pain and injuries that would otherwise incapacitate normal shinobi. Think of a lost limb bleeding heavily or a deep gash in the middle of your chest. You could stitch those wounds shut with Kurochi to stop the bleeding and/or just cover it up instead of re-growing that limb or healing the damage right away. Very situational but an option nonetheless.

Now for the more straightforward healing. Starting with 30 chakra you can heal up to 40 HP and covers all the details listed. For more serious injuries that you would like to heal and not just 'patch up', you can heal up to 100 HP for twice that amount of chakra, regaining lost anatomy in the process. Then the grand finale is a amped up version of major healing that covers every possible injury on your body, barrring decapitation, up to 150 HP. As you can imagine this comes with equal drawbacks: 2/3 moves slots exhausted in one go and you won't be able to heal as efficiently with this technique for a long time afterward.

Kagirinai no Sonzai ♎ Life Eternal
Type: Supplementary
Rank: N/A
Range: Short
Chakra Cost: 30 - 300
Damage: N/A
Description: The second half to the Kureimoas' creed to survival, Kagirinai no Sonzai is based on their ability to heal from wounds without the use of medical ninjutsu or machinery. At a cost of 70 chakra for major wounds, a Kureimoa is able to recover from grueling injuries and keep fighting longer. Coming from inside the clansman's body and pouring outward with Kurochi, the healing process is extensive enough to mend deep/shallow cuts, singed, frostbitten, and even necrotic/rotting skin, flush toxins and poisons from the body, and even regerate entire limbs if necessary. When dealing with superficial injuries like the aforementioned singed skin or shallow cuts, bruises, etc the Kureimoa is able to spend 30 chakra to heal up to 40 damage. Should the user have serious injuries such as missing limbs, moderately high damage, broken bones, etc, then he is capable of healing up to 100 damage, spending twice the amount for chakra ( i.e. healing 50 health equals 100 chakra ). The ultimate healing process of the Kureimoa however, is the secret technique dubbed only as "Dying Light" where once per match/event, the body is flooded with copious amounts of chakra and Kurochi as a terrifyingly fast healing process grips the Kureimoa's body. This ultimate healing can heal up to 150 damage at heavy costs, however. Doing this requires the Kureimoa to be alive and have his head still be attached to his spine/body while it costs a whopping 300 chakra and takes 2 of the 3 allotted slots per turn to use. This also prevents usage of other forms of healing for an extended time.

Note: Must be at least Ghoul rank to perform
Note: Any usage requires a move per turn. Minor healing can be done once every other turn while major healing can only occur once every 4 turns. Dying Light can only be used once per arc and prevents usage of minor and major healing for 6 turns.
Note: Only one version of healing can be performed in the same turn.
Note: Only Claymores of Heartless rank and above are able to use "Dying Light"

This is an infusion technique that melds Kurochi with any elements you're able to produce from your body. Important notes is the color change of the infused elemental technique as well as its ability to 'devour' anything it touches, like Kurochi. This also means you'll be able to use Genshi Ōkui ♎ Primeval Gluttony through the infused technique to devour opponents or feed on the lingering chakra of any technique it overpowers--just as if it were pure Kurochi. A black fire that devours anything it touches... hmmm, where have I seen that before?

Zankokuna Teikoku ♎ Cruel Hegemony
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: N/A (+10 to technique)
Damage: N/A (+20 to technique)
Description: Capitalizing on the Kureimoas' innate ability to mold Kurochi within their bodies, Cruel Hegemony is a technique which details the effect dormant Kurochi in the body has on one's chakra and its applications. First, by coursing trace amounts of Kurochi through the tenketsu, the Kureimoa is able to alter the look and behavior of its regular chakra, more specifically advanced manipulations such as elemental chakra. By mixing ones chakra nature's with Kuroch a few important effects become immediately noticeable, such as the element adopting the jet black appearance of Kurochi while also sharing a few of its traits. The infused element will gain the ability to affect both chakra and matter alike, as is the characteristic trait of Kurochi. For example, a Kurochi infused fireball will be pitch black in color, obscuring vision while being able to devour the chakra and physical aspects of its target(s) unlike regular fire. Water techniques become severely discolored, looking very murky while Doton techniques become pitch black--even the tiny particles. Lightning also becomes black and solid variations of Futon (such as Vacuum Blade) becomes dark grey color. However this effect only applies to elements released directly from the Claymore's body such as the hands, mouth, feet, etc.

Note: Lasts 4 turns with each usage
Note: Can only be performed 3x by Heartless Ones and below and 4x by Phantasmal Ones and up
Note: Can only be applied to elements of S ranked 3x in total and Forbidden ranked only 2x
Note: Requires a 2 turn cool down once it ends.
Note: Usable members of Ghoul rank and above.

Anyway! Questions?
 
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